holy that's a lot of parts. How many for each person?
that would depend on how many mappers there areCXu wrote:
holy that's a lot of parts. How many for each person?
I know there's a good amount of parts, but each part is like 10-30 seconds each. And some are even longer. Until the end where it is very hectic.CXu wrote:
holy that's a lot of parts. How many for each person?
Skinning subforum?-GN wrote:
Suggesting these difficulty settings:I should probably try to get some hitsounds, too, but I don't really know where to look for them
- HP Drain: 7
Circle Size: 4
Approach Rate:9
Overall Difficulty: 8
CXu wrote:
holy that's a lot of parts. How many for each person?
new page master theotheowest wrote:
CXu wrote:
holy that's a lot of parts. How many for each person?it must be 2 each. Seems like there are more parts than I expected, I think we need to map up to 5 parts each. We will never find enough mappers to map all parts.
Potential mappers:
Gabi
Xgor
Saten
That is what I am thinking too.theowest wrote:
I'd be more fun to just map different smaller parts. It's boring to map just one long section when you can map many different. It's also better to have in case someone just wants to map fewer parts and someone wants to map more.
CXu found his Graveyarded beatmap and just handed it outkriers wrote:
I was expecting to time this, but if Cyclone himself has looked through it, then there's nothing I can do hehe
osu file format v11
[General]
AudioFilename: Crimson Belvedere Eastern Dream.mp3
AudioLeadIn: 1000
PreviewTime: -1
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
[Editor]
Bookmarks: 20,11656,23656,46928,70201,93474,116746,142928,162746,188927,212200,235473,257109,282018,298018,309655,321291,347291,366745,379835,397835,409471,432744,458925,474788,500388,525988,538788,551588,570788,577188,583588,589988,602788
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
[Metadata]
Title:Crimson Belvedere ~ Eastern Dream
TitleUnicode:紅楼 ~ Eastern Dream
Artist:Demetori
ArtistUnicode:Demetori
Creator:Dolphin
Version:template
Source:Touhou
Tags:cxu -gn theowest teras kinomicandy EoSD
BeatmapID:216965
BeatmapSetID:77079
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.92
SliderTickRate:1
[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0
[TimingPoints]
20,363.636363636364,4,1,0,100,1,0
20,-133.333333333333,4,1,0,100,0,0
23656,363.636363636364,4,1,0,100,1,0
23656,-133.333333333333,4,1,0,100,0,0
46928,-100,4,1,0,100,0,0
142928,181.818181818182,13,1,0,100,1,0
142928,-200,13,1,0,100,0,0
162746,363.636363636364,4,1,0,100,1,0
235473,-100,4,1,0,100,0,1
257109,-133.333333333333,4,1,0,100,0,0
286382,-100,4,1,0,100,0,1
321291,363.636363636364,9,1,0,100,1,0
347291,363.636363636364,9,1,0,100,1,0
366745,363.636363636364,9,1,0,100,1,0
379835,-100,9,1,0,100,0,1
397835,363.636363636364,4,1,0,100,1,0
458925,375,4,1,0,100,1,0
460425,387.096774193548,4,1,0,100,1,0
461199,394.736842105263,4,1,0,100,1,0
461988,266.666666666667,3,1,0,100,1,0
461988,-133.333333333333,3,1,0,100,0,0
[Colours]
Combo1 : 33,164,226
Combo2 : 255,66,66
Combo3 : 249,192,62
Combo4 : 163,237,80
[HitObjects]
We probably will after some time. It would be an annoyance in the Taiko Collab.Cyclone wrote:
Hey Hey Hey Hey Hey Hey. Hi.
I'm actually surprised somebody picked this up. I'm also 100% expecting you guys to change to sped up section.
[TimingPoints]
20,363.636363636364,4,1,0,100,1,0
20,-133.333333333333,4,1,0,100,0,0
23656,363.636363636364,4,1,0,100,1,0
23656,-133.333333333333,4,1,0,100,0,0
46928,-100,4,1,0,100,0,0
142928,363.636363636364,4,1,0,100,1,0
145291,363.636363636364,4,1,0,100,1,0
147654,363.636363636364,4,1,0,100,1,0
150017,363.636363636364,4,1,0,100,1,0
152380,363.636363636364,4,1,0,100,1,0
154743,363.636363636364,4,1,0,100,1,0
157106,363.636363636364,4,1,0,100,1,0
159469,363.636363636364,4,1,0,100,1,0
161837,545.454545454546,4,1,0,100,1,0
162382,370.37037037037,4,1,0,100,1,0
162752,363.636363636364,4,1,0,100,1,0
235479,-100,4,1,0,100,0,1
257115,-133.333333333333,4,1,0,100,0,0
286388,-100,4,1,0,100,0,1
321297,363.636363636364,9,1,0,100,1,0
347297,363.636363636364,9,1,0,100,1,0
366751,363.636363636364,9,1,0,100,1,0
379841,-100,9,1,0,100,0,1
397841,363.636363636364,4,1,0,100,1,0
458931,375,4,1,0,100,1,0
460431,387.096774193548,4,1,0,100,1,0
461205,394.736842105263,4,1,0,100,1,0
461994,533.333333333333,3,1,0,100,1,0
Thanks a bunch Saten!Saten wrote:
I think you should use this timing here[TimingPoints]
20,363.636363636364,4,1,0,100,1,0
20,-133.333333333333,4,1,0,100,0,0
23656,363.636363636364,4,1,0,100,1,0
23656,-133.333333333333,4,1,0,100,0,0
46928,-100,4,1,0,100,0,0
142928,363.636363636364,4,1,0,100,1,0
145291,363.636363636364,4,1,0,100,1,0
147654,363.636363636364,4,1,0,100,1,0
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152380,363.636363636364,4,1,0,100,1,0
154743,363.636363636364,4,1,0,100,1,0
157106,363.636363636364,4,1,0,100,1,0
159469,363.636363636364,4,1,0,100,1,0
161837,545.454545454546,4,1,0,100,1,0
162382,370.37037037037,4,1,0,100,1,0
162752,363.636363636364,4,1,0,100,1,0
235479,-100,4,1,0,100,0,1
257115,-133.333333333333,4,1,0,100,0,0
286388,-100,4,1,0,100,0,1
321297,363.636363636364,9,1,0,100,1,0
347297,363.636363636364,9,1,0,100,1,0
366751,363.636363636364,9,1,0,100,1,0
379841,-100,9,1,0,100,0,1
397841,363.636363636364,4,1,0,100,1,0
458931,375,4,1,0,100,1,0
460431,387.096774193548,4,1,0,100,1,0
461205,394.736842105263,4,1,0,100,1,0
461994,533.333333333333,3,1,0,100,1,0
CXu wrote:
Aww theo claimed some of the parts I wanted to map ;w;
00:23:656 - 00:46:928
03:08:927 - 03:32:200
05:21:291 - 05:47:291
06:49:471 - 07:12:744
I'll take these then.
-GN wrote:
Aww CXu claimed some of the parts I wanted to map ;w;
01:33:474 - 01:56:746
03:32:200 - 03:55:473
07:38:925 - 07:54:788
07:54:788 - 08:20:388
Claiming these.
00:00:002 - 00:11:656
01:56:746 - 02:22:928
07:12:744 - 07:38:925
09:49:988 - 10:02:788
I think I do, but I would love if you would care to explain more in detailtheowest wrote:
Let's try to upload one part at a time, and only keep the timing sections of that part.
That way putting the collab together will be much easier.
Timing numbers to look out for:
Hitsound numbers:
Dolphin, you understand this right?
I think I will just have a few breaks. Not many (Maybe only 2-3). I'll pick out these when all the mappers have chosen their parts which makes it so that the shitty parts will be breaks! \o/ Profit!KinomiCandy wrote:
Herp, no breaks?
Yes. Yes you should.Saten wrote:
I'm just being lazy
I should pick dem parts soon
Take all the time you need!CXu wrote:
Meh, I've been pretty busy this week. I'll try get some mapping done next week though \o
so sad bad dad.theowest wrote:
damn, I haven't mapped on my parts in a long time
2lazy4u