but I can
dude, you just made the original OP the last post in that thread. whatever, I guess this work.MillhioreF wrote:
but I can
that makes sense.MillhioreF wrote:
That's how merging threads works! It acts like all the posts from both threads were posted in one thread, and since the posts in your thread were posted later then they appear later in this thread.
I kinda made it look better for youAqo wrote:
I'm kinda sad because this is a major issue that's causing annoyance for anybody I know all the time now and at this rate it probably won't get addressed.
tytheowest wrote:
I kinda made it look better for youAqo wrote:
I'm kinda sad because this is a major issue that's causing annoyance for anybody I know all the time now and at this rate it probably won't get addressed.
That was like the dumbest post of 2013.bwross wrote:
But it only serves to make plays that are supposed to be hard, harder as intended!! And sure it has nothing really to do with the actual rhythm of the music, but who cares!!! People should just learn to play better!!!! This game is all about small frustrating things that are completely pointless to the actual gameplay!!!! We wouldn't want to change any of those!!! Think of the poor old scores!!!!!! Unfair!!!!!!!!!
I'd love to see you write that again after you'd trying to play AR10.3 HD on >200bpmHeibel wrote:
So many supporters on something that really does not matter if you can play properly \o/
I still think that this could be a nice compromise (but involve re-coding).Kuroneko-sHerald wrote:
As it is now, the text starts about 1/4 before the first beat.
Maybe a way to start the text as soon as the song start if there is a short gap between start of the song -> first beat (if the map starts immediately, the text should start on the lead-in) would be fine, but that means re-coding the way the text is showing.