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Caramelos de Cianuro - Verano

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Total Posts
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Topic Starter
mancuso_JM_
This beatmap was submitted using in-game submission on sábado, 11 de mayo de 2013 at 19:16:16

Artist: Caramelos de Cianuro
Title: Verano
Tags: punk Summer
BPM: 125,85
Filesize: 19433kb
Play Time: 03:00
Difficulties Available:
  1. Easy (1,89 stars, 163 notes)
  2. Hard (4,78 stars, 351 notes)
  3. Insane (4,98 stars, 492 notes)
  4. Normal (3,67 stars, 233 notes)
Download: Caramelos de Cianuro - Verano
Download: Caramelos de Cianuro - Verano (no video)
Information: Scores/Beatmap Listing
---------------
Time for a new map! (this is my first map in 2013! xD)
We are in 'Verano' (Summer) in this emisphere so I found it good to make this song, it is really a great song
btw, 1st time mapping Spanish stuff Not really, I have 2 GDs in spanish songs :P.. Hope you all like it! :3

Special Thanks to:
ezek: For the Video
TicClick: For the Timing Help

Mapset:
Easy: 100%
Normal: 100%
Hard: 100%
Insane: 100%
[Yue]
#1! :3!

y estrella!
XinCrin
Spanish mod for Spanish Song *.*

Easy ~

  1. 00:06:794 (1) El DrumClap ¿ Porque solo lo pusiste aqui en esta diff , en las otras no esta el drumclap . Considera quitarlo , no solo por consistencia con las otras diffs. , si no porque ademas suen mal imo.
  2. 00:56:316 (1,2) Realmente siento este blanket muy extraño o algo forzado , porque no intentas algo asi?
  3. 01:52:037 (1) Estaria bien por un Nuevo Combo aqui , al igual como lo hiciste en 00:46:796 (1) . Y otra cosa seria que hagas el slider al mismo ritmo que el ya mencionado
  4. 02:29:644 Yo siento que hace falta un circle aqui , la siento muy vacia . Ademas el vocal dice "Porque Despierto " , obvias mucho esa parte , que para mi esa muy vacia , Solo es una sugerencia
  5. 02:50:608 (3) Creo que se te paso la mano o algo , pero el ultimo sliderpoint esta salido del centro cosa que vos no haces , y ademas el blanket se ve algo malo . Mueve el ultimo slider point a x:180 y:244 . Code si deseas
340,208,170608,2,0,P|256:300|180:244,1,240,4|0,0:0|0:0,0:0:0

Normal ~

  1. 01:37:269 (2) Siento este blanket como que muy forzado , y si mejor lo haces asi :
  2. 01:44:415 (1) Creo que aqui se te olvido poner el sampleset normal , que va de acuerdo a tus patrones de hitsounds
  3. 02:45:848 (5) Siento este circle muy abajo , considera moverlo unos grids arriba , solo es una sugerencia
Hard ~

  1. 00:58:696 (2) En lo personal no me gusta que hayan sliders circulares debajo de uno ondeado o parecido como este , solo una sugerencia seria que reemplazes el circular por el mismo de arriba . Fluye mejor tambien imo
  2. 02:27:978 En mi opinion este lugar necesita un circle , porque dejar vacio un lugar que obviamente esta con un ritmo constante , se siente incomodo para mi
Insane ~

  1. 01:10:120 (5) No estoy seguro pero creo que aqui estaria bien un NC para semejante jump
  2. 01:59:659 (2) Lo mismo que en la hard 00:58:696 (2)
_________________________________________________________________________________________________________

Nada mas que decir . Buen mapa , buen ritmo , todo en general :P
Suerte mancu ....
Topic Starter
mancuso_JM_

XinCrin wrote:

Spanish mod for Spanish Song *.*

Easy ~

  1. 00:06:794 (1) El DrumClap ¿ Porque solo lo pusiste aqui en esta diff , en las otras no esta el drumclap . Considera quitarlo , no solo por consistencia con las otras diffs. , si no porque ademas suen mal imo. Sabes una cosa, me gusta como suena.. En general el sonidito que aparece en la musica es lo que quiero seguir con el Drum Clap. Prefiero agregarlo en las demas dificultades tambien.
  2. 00:56:316 (1,2) Realmente siento este blanket muy extraño o algo forzado , porque no intentas algo asi? Luego trabajo en esto :P.
  3. 01:52:037 (1) Estaria bien por un Nuevo Combo aqui , al igual como lo hiciste en 00:46:796 (1) . Y otra cosa seria que hagas el slider al mismo ritmo que el ya mencionado De acuerdo con el New Combo, pero no con el ritmo. Porque en esta parte no aparece absolutamente nada en el Downbeat, en la primer parte aparece una pequeña respiracion, por eso lo hice asi. Y para no poner nada en un tick rojo prefiero empezar el ritmo de nuevo en donde lo hice.
  4. 02:29:644 Yo siento que hace falta un circle aqui , la siento muy vacia . Ademas el vocal dice "Porque Despierto " , obvias mucho esa parte , que para mi esa muy vacia , Solo es una sugerencia Prefiero que (2,3) sigan la parte instrumental y no hacer algo que se le pueda complicar a los nuevos jugadores, lo tendre en cuenta en futuro de todas maneras
  5. 02:50:608 (3) Creo que se te paso la mano o algo , pero el ultimo sliderpoint esta salido del centro cosa que vos no haces , y ademas el blanket se ve algo malo . Mueve el ultimo slider point a x:180 y:244 . Code si deseas Listo
340,208,170608,2,0,P|256:300|180:244,1,240,4|0,0:0|0:0,0:0:0

Normal ~

  1. 01:37:269 (2) Siento este blanket como que muy forzado , y si mejor lo haces asi : Hecho
  2. 01:44:415 (1) Creo que aqui se te olvido poner el sampleset normal , que va de acuerdo a tus patrones de hitsounds Oops.. Cierto. Agregado :P
  3. 02:45:848 (5) Siento este circle muy abajo , considera moverlo unos grids arriba , solo es una sugerencia Emm.. nah.. fluye bien ahi.
Hard ~

  1. 00:58:696 (2) En lo personal no me gusta que hayan sliders circulares debajo de uno ondeado o parecido como este , solo una sugerencia seria que reemplazes el circular por el mismo de arriba . Fluye mejor tambien imo Me gusta asi como esta, ademas considera un cambio a lo que estoy siguiendo. El primer slider sigue el instrumental y el segundo la vocal.
  2. 02:27:978 En mi opinion este lugar necesita un circle , porque dejar vacio un lugar que obviamente esta con un ritmo constante , se siente incomodo para mi Cierto, en Insane tengo un Circle tambien, asi que agregado.
Insane ~

  1. 01:10:120 (5) No estoy seguro pero creo que aqui estaria bien un NC para semejante jump Okey.
  2. 01:59:659 (2) Lo mismo que en la hard 00:58:696 (2) Me gusta mas asi como esta
_________________________________________________________________________________________________________

Nada mas que decir . Buen mapa , buen ritmo , todo en general :P
Suerte mancu ....
Che, estas mejorando en esto del modeo, realmente lo digo.. Felicitaciones por eso :3
Gracias por el mod Xin. Updated!!
Crimmi
Modding, CrimmiStyle!!

[Easy]

Clear.

[Normal]

OD +1?
00:30:621 (5) - http://puu.sh/1QJEV
01:38:698 (4) - Maybe you could do it like this: http://puu.sh/1QLHt

[Hard]

00:50:366 (1) - This could blanket (3) better, like this: http://puu.sh/1QLVm

[Insane]

Clear.

Good luck getting it ranked!
Topic Starter
mancuso_JM_

Crimmi wrote:

Modding, CrimmiStyle!!

[Easy]

Clear.

[Normal]

OD +1? Okey
00:30:621 (5) - http://puu.sh/1QJEV Done
01:38:698 (4) - Maybe you could do it like this: http://puu.sh/1QLHt In my opinion flows better in my way.

[Hard]

00:50:366 (1) - This could blanket (3) better, like this: http://puu.sh/1QLVm Hmm.. nah.. It is ok for me I think

[Insane]

Clear.

Good luck getting it ranked!
Thanks Crimmi :3. Updated!!
riffy
Hi!

te amo! o3o


[General]
  1. Don't know, maybe you can add band members in tags? Just to give them some respect.(and I want to know name of this guy inside box above)
[Insane]
  1. x0.95 Slider velocity multipler? Are you sure? It feels kinda pointless to me :o
  2. 00:06:317 (1,2) - x2.0 jumps for start part is too much! This part is so calm and players won't expect anything hard here!
  3. 00:33:706 (1,2,3,4,5,6,7) - I'm not sure about flow here. It's a bit weird, imo. I'd suggest you to place 00:34:658 (5,6) - just like 00:33:706 (1,2) - to follow rhythm/vocals closer. And then move 00:35:134 (7) - to keep jumpy pattern consistent.uh.. what you will get
  4. 00:46:082 (4,5) - I'd stack (5) with 00:46:796 (1) - to keep patterns consistent. It'll also give you better flow because stack (4,5) is too unexpected after jumps.
  5. 00:58:458 (5) - I feel like you'e missed a new combo here. It'll fit with music and your combo-pattern.
  6. 01:50:846 (5,6) - same as 00:46:082 (4,5) - I'd stack (6) with 00:46:796 (1) - to keep patterns consistent. It'll also give you better flow because stack (4,5) is too unexpected after jumps.
  7. 03:00:128 - in other diffs, spinner starts here. So, I'd put here circle for some-kind-of-consistency.
  8. 03:01:794 (7) - too suddenly, imo. I'd recommend you to start spinner here!
[Hard]
  1. x0.95 Slider velocity multipler? Are you sure? It feels kinda pointless to me :o
  2. 00:29:192 - 00:30:145 - i'd place here circles to keep rhythm consistent. a specially 00:30:145 - feels too empty
  3. 02:19:892 (6) - Maybe it's just me, bt I feel like triplet here will fit MUCH better. For consistency and for rhythm. Just try >3</ THen this 02:34:642 (5) - slider will be the only 1/4 slider. And it'll make patterns more readable!
  4. 02:50:370 (6) - same as above. use triplet instead? [url=this way]http://puu.sh/1R2Ba[/url]
  5. 02:59:652 (3) - same as above. I have nothing to say about this diff. Really well-mapped.
[Normal]

  • x0.95 Slider velocity multipler? Are you sure? It feels kinda pointless to me :o
  1. OD here feels a bit too hard for this diff. Try OD -1 to make it more balanced.
  2. 00:20:856 (4) - to follow music closer, and to make rhythm consistent and enjoyable use 1/1 slider here instead! (remove reverse, and end it at 00:21:332 - )
  3. 02:07:034 (4) - and some other parts like 01:57:277 (1,3) - 01:37:269 (2,4) - and so on.. - beat that supposed to be clicked later, is too close! It's easier for players to click it earlier. This kind of flow is just confusing!
[Easy]
  1. SV changes here? I wouldn't recommend you to use any velocity changes here! They're totally confusing! If you want to point out slower music - use easier rhythm. faster music - harder rhythm. But there's no need to use velocity changes! It's easiest diff!
~~~~~~~~~~~~~~~~~~~~
I love that map! really love! Awesome music and that creepy guy awesome map. But I really can't understand what's the point of using x0.95 slider velocity? ;_; It ruins all the fun from playing [Easy] and [Normal] diffs, imo :<

Song is awesome, and harder diffs are almost perfect, too. /me favorites
DaxMasterix
Hello~ Mod from my Emporium :33
I don't like the spanish songs.
Note: Modeare en Español porque me sale más fácil. LEL

Easy:
  1. 00:49:176 (2,3) - Este espacio esta.. raro.. comparado con el anterior de (1) a (2).. Moviendo (2) 1 Grid a la Izquierda se veria mejor imo.. (Grid lvl: 4)
  2. 00:53:460 (2) - Eyup.. Este slider no esta.. com decirlo.. ''Perfectamente Simetriado'' (? xDD Bueno ya sabes.. Vale con copiar el Slider de 00:08:224 (3) , Pegarlo, y moverlo.. Si no.. puedes mover el mismo Slider. digo.. Moviendo el 2do SliderPoint a x:256|y:178 (Grid lvl: OFF) y el Último SliderPoint a x:200|y:155 (Grid lvl: OFF) :33
  3. 01:55:371 (4) - Este tampoco se ve Perfectamene Alineado por decir algo.. Pero con el mirror se ve bien so.. No dire nada mas que eso lol xDDD .w.
  4. 02:42:040 (3) - :I You know... Bueno.. Puedes simplemente mover el Slider a x:311|y:145 (Grid lvl: OFF).. Se consigue Activando el DistanceSnap y Desactivando el GridSnap o3o
Normal:
  1. OD-1 (?
  2. No Suggestions = 1 Star.
Hard:
  1. 00:20:856 (4) - Y si haces este Slider como Así :33
  2. 01:15:118 (4) - Triplet here plss-... Se vería mejor que un Slider. o3o
  3. 02:19:892 (6) - Stacked Triplet here (?
  4. 02:50:370 (6) - En este Espacio si se veria mejor un Triplet Peeero Tendria que ser el mismo triplet anterior invertido (Ctrl+H & Ctrl+J) Para verse algo Así
  5. 02:59:652 (3) - Triplet (? ;w;
Insane:
  1. 01:15:118 (6,7,1) - Este triplet se vería mejor en x:408|y:56 (Grid lvl: 4)
  2. 01:52:275 (2,3) - Yo creo que esto Se veria mejor Asi.. Etto.. Sera dificil explicarlo... Asi que Clickea Ctrl+G, Ve el grafico de Arriba y lo entenderas.. Asi es.. Mejor que comienze el Slider con repeat y luego en Circle alone :33
OKAY- Creo que eso es todo.. Muy buen map.. Te deseo la mejor de las suertes y me parece raro que no tengas ningun taiko xDDD... Como sea.. Mucha suerte en el rank! Se que lo rankearas muy pronto ^^)/ :)
PD: El cantante tiene cara de Psicopata Pervertido.
Topic Starter
mancuso_JM_
Bakari!

-Bakari- wrote:

Hi!

te amo! o3o





hahah xD

[General]
  1. Don't know, maybe you can add band members in tags? Just to give them some respect.(and I want to know name of this guy inside box above) I don't find this really necesary, there is a lot of bands in this game without any member in tags. btw the singer name is Asier Cazalis :P
[Insane]
  1. x0.95 Slider velocity multipler? Are you sure? It feels kinda pointless to me :o The Velocity in the song increase really slowly since the first part till 00:18:236. Maybe I had to increase the SV a bit more, but this way work properly in my opinion. I think that you should notice that listening the music several time as I did with that.
  2. 00:06:317 (1,2) - x2.0 jumps for start part is too much! This part is so calm and players won't expect anything hard here! Emm.. agree with you, just kept the 1,6x jump between (3,1). Fixed the others.
  3. 00:33:706 (1,2,3,4,5,6,7) - I'm not sure about flow here. It's a bit weird, imo. I'd suggest you to place 00:34:658 (5,6) - just like 00:33:706 (1,2) - to follow rhythm/vocals closer. And then move 00:35:134 (7) - to keep jumpy pattern consistent.uh.. what you will get Fixed almost with your idea.
  4. 00:46:082 (4,5) - I'd stack (5) with 00:46:796 (1) - to keep patterns consistent. It'll also give you better flow because stack (4,5) is too unexpected after jumps. I don't agree here, the map has varieties in antijump, manual stacks and simple stacks. After to a jumpy pattern, I think that feels better if you move the mouse at least a bit instead of leaving on a place.
  5. 00:58:458 (5) - I feel like you'e missed a new combo here. It'll fit with music and your combo-pattern. Done
  6. 01:50:846 (5,6) - same as 00:46:082 (4,5) - I'd stack (6) with 00:46:796 (1) - to keep patterns consistent. It'll also give you better flow because stack (4,5) is too unexpected after jumps. Same response.
  7. 03:00:128 - in other diffs, spinner starts here. So, I'd put here circle for some-kind-of-consistency. No, in the others diff. the Spinner follows the 'long' Instrumental section.. I don't have any rhythm to be followed in there.
  8. 03:01:794 (7) - too suddenly, imo. I'd recommend you to start spinner here! Oke.
[Hard]
  1. x0.95 Slider velocity multipler? Are you sure? It feels kinda pointless to me :o
  2. 00:29:192 - 00:30:145 - i'd place here circles to keep rhythm consistent. a specially 00:30:145 - feels too empty I just wanted to follow the Vocal in those places. I find it good, since it is one of the lowest part of the song.
  3. 02:19:892 (6) - Maybe it's just me, bt I feel like triplet here will fit MUCH better. For consistency and for rhythm. Just try >3</ THen this 02:34:642 (5) - slider will be the only 1/4 slider. And it'll make patterns more readable!
  4. 02:50:370 (6) - same as above. use triplet instead? [url=this way]http://puu.sh/1R2Ba[/url] I don't agree with these cases, the effect that I provided with the previous objects call me to add a Slider, to vary the gameplay.
  5. 02:59:652 (3) - same as above. I have nothing to say about this diff. Really well-mapped. But, agree with this one.
[Normal]

  • x0.95 Slider velocity multipler? Are you sure? It feels kinda pointless to me :o
  1. OD here feels a bit too hard for this diff. Try OD -1 to make it more balanced.
  2. 00:20:856 (4) - to follow music closer, and to make rhythm consistent and enjoyable use 1/1 slider here instead! (remove reverse, and end it at 00:21:332 - ) Totally Agree with you. Fixed.
  3. 02:07:034 (4) - and some other parts like 01:57:277 (1,3) - 01:37:269 (2,4) - and so on.. - beat that supposed to be clicked later, is too close! It's easier for players to click it earlier. This kind of flow is just confusing! Fixed some of them

[Easy]
  1. SV changes here? I wouldn't recommend you to use any velocity changes here! They're totally confusing! If you want to point out slower music - use easier rhythm. faster music - harder rhythm. But there's no need to use velocity changes! It's easiest diff! C'mon man, there are minor SV changes that are not really predictable at the hour to play the map.
~~~~~~~~~~~~~~~~~~~~
I love that map! really love! Awesome music and that creepy guy awesome map. But I really can't understand what's the point of using x0.95 slider velocity? ;_; It ruins all the fun from playing [Easy] and [Normal] diffs, imo :< I hope I could fix your doubt, if you listen the music, the music velocity increase slowly, so I can't use high SV changes. Btw, these Slow SV changes, allows me to use them in Easy and Normal diffs too.

Song is awesome, and harder diffs are almost perfect, too. /me favorites
Thanks for the useful mod Baka. And glad to listen that you like this song and map :3

EDIT: Whoops.. Daxy mod! :3

Daxy :3

DaxMasterix wrote:

Hello~ Mod from my Emporium :33
I don't like the spanish songs.
Note: Modeare en Español porque me sale más fácil. LEL

Easy:
  1. 00:49:176 (2,3) - Este espacio esta.. raro.. comparado con el anterior de (1) a (2).. Moviendo (2) 1 Grid a la Izquierda se veria mejor imo.. (Grid lvl: 4)
  2. 00:53:460 (2) - Eyup.. Este slider no esta.. com decirlo.. ''Perfectamente Simetriado'' (? xDD Bueno ya sabes.. Vale con copiar el Slider de 00:08:224 (3) , Pegarlo, y moverlo.. Si no.. puedes mover el mismo Slider. digo.. Moviendo el 2do SliderPoint a x:256|y:178 (Grid lvl: OFF) y el Último SliderPoint a x:200|y:155 (Grid lvl: OFF) :33
  3. 01:55:371 (4) - Este tampoco se ve Perfectamene Alineado por decir algo.. Pero con el mirror se ve bien so.. No dire nada mas que eso lol xDDD .w.
  4. 02:42:040 (3) - :I You know... Bueno.. Puedes simplemente mover el Slider a x:311|y:145 (Grid lvl: OFF).. Se consigue Activando el DistanceSnap y Desactivando el GridSnap o3o Todo hecho en Easy
Normal:
  1. OD-1 (? Arreglado en el mod de bakari.
  2. No Suggestions = 1 Star.
Hard:
  1. 00:20:856 (4) - Y si haces este Slider como Así :33 Oke
  2. 01:15:118 (4) - Triplet here plss-... Se vería mejor que un Slider. o3o
  3. 02:19:892 (6) - Stacked Triplet here (? Me quedo con los Sliders como dije en el mod de bakari, por la jugabilidad que le da.
  4. 02:50:370 (6) - En este Espacio si se veria mejor un Triplet Peeero Tendria que ser el mismo triplet anterior invertido (Ctrl+H & Ctrl+J) Para verse algo Así
  5. 02:59:652 (3) - Triplet (? ;w; Me quedo con los Sliders, sorry.
Insane:
  1. 01:15:118 (6,7,1) - Este triplet se vería mejor en x:408|y:56 (Grid lvl: 4) Totalmente cierto, fluye mucho mejor. Hecho.
  2. 01:52:275 (2,3) - Yo creo que esto Se veria mejor Asi.. Etto.. Sera dificil explicarlo... Asi que Clickea Ctrl+G, Ve el grafico de Arriba y lo entenderas.. Asi es.. Mejor que comienze el Slider con repeat y luego en Circle alone :33 Cierto xD. Fixed.
OKAY- Creo que eso es todo.. Muy buen map.. Te deseo la mejor de las suertes y me parece raro que no tengas ningun taiko xDDD... Como sea.. Mucha suerte en el rank! Se que lo rankearas muy pronto ^^)/ :)
PD: El cantante tiene cara de Psicopata Pervertido. HAHA, es cierto! :P
Gracias por el mod Dax! :3

Ahora si.. Updated!! Well, not really caused of the bad Internet :(. I'll update it when the problem gets fixed Okey then! Updated!! :3
riffy

I can't even feel SV changes in Easy, it's simply TOO small. Those slowdowns will make sense if they will be a bit faster/slower.
example x0,70 > x0.85 > x1.0 > x1.15 > x1.0 or something like this.
As you can see, here, all SV changes are readable, consistent and easy to understand. Thet're still easy-playable and I'd love it more in this way. Of course, I'm not forcing you to change it, but bringing some more consistency to this awesome map would be a good idea, imo.
Topic Starter
mancuso_JM_
I understand your way, I know that the SV changes are really small, I had to make them more noticable.. but as I said the music change in the beginning till 00:18:236 is really small and it doesn't deserve a 'big' change like 0.70x --> 0.85x.. I really think so. At the hour to play the map this is not really predictable, but I will keep it anyways
Mercurial

mancusojuanmattos wrote:

btw, 1st time mapping Spanish stuff..
Segunda... la primera vez fué con el gigante (?
popner
Hi ~ Mod as requested.

Just suggestions:

[General]

Unsnaps:
Easy:
02:18:225 (2) - Unsnapped slider (end).
Normal:
00:31:574 (1) - Unsnapped circle.
02:18:225 (1) - Unsnapped slider (end).
Hard:
00:31:336 (5) - Unsnapped slider (end).
02:19:892 (6) - Unsnapped slider (end).

These slider end unsnaps are cause by sliders which override a red line(timing point). They can be fixed only by changing codes in .ose file.
I will tell you how to fix the first slider (Easy; 02:18:225 (2)) and you will know the solution.
Now open .osu file and find the slider code (02:18:225 = 2*60,000 + 18,225 = 138,225)
76,256,138225,2,0,P|140:352|184:208|256:376|256:376|328:208|372:352|440:256,1,480,4|4,0:0|0:0,0:0:0
that 480 means your slider's lasting time is 480*4 = 1920 (real time is 2:20:130 - 2:18:225 = 1905)
Now the slider ends at 2:20:130 but it should ends at 2:20:124, the difference is 6ms. 6/4 = 1.5, so you should change 480 to 479:
76,256,138225,2,0,P|140:352|184:208|256:376|256:376|328:208|372:352|440:256,1,479,4|4,0:0|0:0,0:0:0

[Easy]
00:16:329 (3,1) - maybe you can stack the two notes? It seems that timing changes and the slider velocity is different. so the distance is different too.
00:16:805 (4) - try to curve it to make a better blanket? I see similar slider here: 00:46:796 (1). This blanket is better IMO.
02:49:656 (2) - change the direction of this repeat slider? Current one is not good enough both in flow and shape(repeat point is too close to next slider). Example:
Pretty nice diff and I have no more comment here. ;)

[Normal]
00:17:282 (4) - same suggestion as Insane. The issue seems distinct here because a volume change from 30 to 50 usually apply for a very sharp change in music.
00:52:508 (1,2) - nazi - the end of the two sliders are not stack properly. Since auto stack does not affect slider end, I think this is better to be fixed: just disable grid snap and then move the last node of the slider up a little.
01:40:127 (1,2) - same as above.
01:54:419 (2,3,4) - 01:58:706 (2,3) - you use different rhythm in this two parts. I must say that both rhythm are acceptable and good, but you'd better only use one of them in a Kiai, cuz the rhythm change is unexpected for the same music.
02:55:368 (3,6) - consider make these notes symmetric? I think the note arrangement can be more meaningful. Like:
02:57:748 (7) - if you apply the change above, move this note to (24,292) to fix the spacing.

[Hard]
00:09:654 (5) - you can try to ctrl+g to this slider. It will flows better.
00:38:942 (4,1) - the two slider should be in same combo IMO. From pattern, they are symmetric sliders; and from the rhythm, vocal ends at 00:38:704 and restarts at 00:39:894, so the NC on 00:39:418 (1) does not make much sense. There are two alternative solutions: One is to move the NC to 00:38:942 (4), so the combo length is balanced because the NC is closer to big white tick. The other is to move the NC to 00:39:894 (2), so the 1/2 notes(00:39:894 (2,3,4,5)), which follows a new vocal, are in one combo. My own preference is the latter.
00:43:226 (1) - not recommend to use tick clap here as well as the long slider. As you know, one of the main purpose of hitsounds is to provide a response to player. So when player hit and hear a hitsound, he/she knows whether he/she has hit it correctly or accurately. Player always expect a hitsound on note or slider head/end, so the tick clap is unexpected during game-playing. If you are forced to add tick clap to keep consistency of hitsounds, there must be some problem in pattern and rhythm you used. My suggestion is simple: just change the 1/1 slider to a 1/2 slider with a note, like this:
01:15:118 (4) - a minor issue: the curved kick slider looks not so good, IMO a straight one will be better.
01:48:702 (5,6,7,1) - try to arrange them in a line?
02:03:232 (2) - same as 00:43:226 (1). I know you want to follow the vocal here, but if you can take care of drums at the same time, things will be much better.

[Insane]
00:02:979 (1) - 00:10:369 (9) - for this part I suggest you to add silent slider body hitsound (by using custom set) since this part have only soft guitar solo, and the sliderbody sounds weird now.
00:18:236 (1) - the volume increases here, but IMO it should be increased at 00:17:044 (2) (where the vocal starts) to make a fade in effect, you can add green line like this:
00:21:808 (3,4) - if you ctrl+g to this two notes they will flows better IMO:
^ A wiggling movement right?
00:22:999 (2,3) - the shape of this two sliders is not good enough since the blanket is not perfect. You can move and rotate it a little to make a better shape:
00:24:190 (4) - the slider is symmetric from 00:23:714 (3), so if you change (3), do same thing to (4).
00:34:182 (3,4) - why not use stacks like 00:33:706 (1,2) and 00:34:658 (5,6)? If you do so, they will become a group of stacks and jumps, but now I think it does not make much sense. Alternatively, change these two into a slider is also a good choice (if you want something different here).
00:36:562 (4,5,1,2) - I think you can put them symmetrically like this:
00:39:180 (1,2,3,4) - you use similar pattern at 00:31:802 (2,3,4,5), maybe you can come up with something new? There are only 8 seconds between the two patterns.
00:41:084 (1,2,3,4) - make a square here?
00:52:508 (1,2) - try to give more spacing between the two sliders to make a cleaner pattern, they looks not so good now:
00:56:554 (1,2,3) - I think you want to use a consecutive changing angle for these sliders. You can just rotate 00:57:030 (2) anti clockwise a little. Like this:
01:03:694 (4,5,1) - change the direction of the triple will gives a better flow IMO
01:26:550 (1,3) - same as 00:52:508 (1,2)
01:40:127 (1) - the vocal changes at 01:40:365, but you use jump at 01:40:127. So if this jump is between 01:40:127 (1) and 01:40:365 (2), the flow will be better.
02:17:749 (3) - for the same reason as 00:52:508 (1,2), move 02:17:749 (3) left a little.
02:23:932 (1,2,3) - the spacing between them is not consistent, try to disable grid snap and fix it.
02:44:658 (1,2,3,4,5,6,7) - the spacing here seems random.. can you let them be more regular? For example:

Such a long mod orz

GL~
MoodyRPG
Aqui en el sur se esta sufriendo mucho de calor, ahora no es tanto la verdad y ojala que se mantenga asi

General
  1. Nada que señalar
Easy
  • - 01:30:600 (3) - Yo aqui pondria un new combo porque sigue tu patron a y tambien remuevelo de aca 01:32:505
    - 02:05:368 (4) - Como me gusta mucho la simetria, porque no haces este slider como lo hicistes aca en 02:03:470
    - 02:04:899 (3) - Aqui sonaria bien un finish que por un whistle
Normal
  • - 00:47:748 (3) - Straight? La verdad no luce bien un slider que este al centro y este curveado
    - 01:26:789 (4) - Un new combo aqui por el cambio de vocal
    - 02:47:276 (1) - Straight de nuevo?
Hard
  • - 01:14:642 (2,3,4) - Sugiero hacer un patron mas "llamativo" por asi decirlo, intenta algo asi
    - 01:37:984 (4) - Este slider es inconsistente con los anteriores sliders, deberias hacerlo igual para que haga una estructura
Insane
  • - 01:15:356 (1) - Si vas a poner un new combo sugiero que tambien lo pongas en el (6) porque ahora mismo el new combo no se alcanza a notar y si lo pones en el (6), tendria mas sentido
Buena suerte
TicClick
Posting here to fix the lack of my posts, Mancuso knows why.

Also, speaking of popner's post: please do not change sliders lengths by means of editing .osu files. If you need to snap their ends, you gotta remap these parts or push some additional ugly timing points that make them snapped. At least this is what I've done on my map in the past.
Topic Starter
mancuso_JM_
Popner.

popner wrote:

Hi ~ Mod as requested.

Just suggestions:

[General]

Unsnaps:
Easy:
02:18:225 (2) - Unsnapped slider (end).
Normal:
00:31:574 (1) - Unsnapped circle.
02:18:225 (1) - Unsnapped slider (end).
Hard:
00:31:336 (5) - Unsnapped slider (end).
02:19:892 (6) - Unsnapped slider (end).

These slider end unsnaps are cause by sliders which overrides a red line(timing points). They can be fixed only by changing codes in .ose file.
I will tell you how to fix the first slider (Easy; 02:18:225 (2)) and you will know the solution.
Now open .osu file and find the slider code (02:18:225 = 2*60,000 + 18,225 = 138,225)
76,256,138225,2,0,P|140:352|184:208|256:376|256:376|328:208|372:352|440:256,1,480,4|4,0:0|0:0,0:0:0
that 480 means your slider's lasting time is 480*4 = 1920 (real time is 2:20:130 - 2:18:225 = 1905)
Now the slider ends at 2:20:130 but it should ends at 2:20:124, the difference is 6ms. 6/4 = 1.5, so you should change 480 to 479:
76,256,138225,2,0,P|140:352|184:208|256:376|256:376|328:208|372:352|440:256,1,479,4|4,0:0|0:0,0:0:0

[Easy]
00:16:329 (3,1) - maybe you can stack the two notes? It seems that timing changes and the slider velocity is different. so the distance is different too. Hmm.. nah.. the spacing is coherent as it is.
00:16:805 (4) - try to curve it to make a better blanket? I see similar slider here: 00:46:796 (1). This blanket is better IMO. I think that the blanket is good enough, more curved won't provide the same effect that I wanted.
02:49:656 (2) - change the direction of this repeat slider? Current one is not good enough both in flow and shape(repeat point is too close to next slider). Ohh.. Totally agree. Your way flows much better.Example:
Pretty nice diff and I have no more comment here. ;)

[Normal]
00:17:282 (4) - same suggestion as Insane. The issue seems distinct here because a volume change from 30 to 50 usually apply for a very sharp change in music. I find the volume properly with the music increase, I prefer to don't change that.
00:52:508 (1,2) - nazi - the end of the two sliders are not stack properly. Since auto stack does not affect slider end, I think this is better to be fixed: just disable grid snap and then move the last node of the slider up a little. It is properly stacked at the gameplay.
01:40:127 (1,2) - same as above. ^
01:54:419 (2,3,4) - 01:58:706 (2,3) - you use different rhythm in this two parts. I must say that both rhythm are acceptable and good, but you'd better only use one of them in a Kiai, cuz the rhythm change is unexpected for the same music. Hmm.. this is preety readable, the music is not acting at the same way in these places. Btw, at the beginning I used the 'Hardest' pattern so the other 1/1 is really simple to be followed in my opinion.
02:55:368 (3,6) - consider make these notes symmetric? I think the note arrangement can be more meaningful. Like: Ok.
02:57:748 (7) - if you apply the change above, move this note to (24,292) to fix the spacing. ^

[Hard]
00:09:654 (5) - you can try to ctrl+g to this slider. It will flows better. No, no, not really. My way flow much better than yours, if you see the end of (3) and the note (4) it produce a better 'mouse movement' to the place where I have the start of (5), to the other place this flow awkwardly.
00:38:942 (4,1) - the two slider should be in same combo IMO. From pattern, they are symmetric sliders; and from the rhythm, vocal ends at 00:38:704 and restarts at 00:39:894, so the NC on 00:39:418 (1) does not make much sense. There are two alternative solutions: One is to move the NC to 00:38:942 (4), so the combo length is balanced because the NC is closer to big white tick. The other is to move the NC to 00:39:894 (2), so the 1/2 notes(00:39:894 (2,3,4,5)), which follows a new vocal, are in one combo. My own preference is the latter. Fixed with your preference :P
00:43:226 (1) - not recommend to use tick clap here as well as the long slider. As you know, one of the main purpose of hitsounds is to provide a response to player. So when player hit and hear a hitsound, he/she knows whether he/she has hit it correctly or accurately. Player always expect a hitsound on note or slider head/end, so the tick clap is unexpected during game-playing. If you are forced to add tick clap to keep consistency of hitsounds, there must be some problem in pattern and rhythm you used. My suggestion is simple: just change the 1/1 slider to a 1/2 slider with a note, like this: This Slider is following the Vocal especially, but I have to follow my hitsounding at the same time, I don't feel anything wrong with that and it is really easy to be followed properly.
01:15:118 (4) - a minor issue: the curved kick slider looks not so good, IMO a straight one will be better. I prefer the curved because gives a little blanketing.
01:48:702 (5,6,7,1) - try to arrange them in a line? Oke.
02:03:232 (2) - same as 00:43:226 (1). I know you want to follow the vocal here, but if you can take care of drums at the same time, things will be much better. No, I prefer to follow the vocal. If you see the whole of the map I follow the vocal especially.. but my hitsounding must be consistent.

[Insane]
00:02:979 (1) - 00:10:369 (9) - for this part I suggest you to add silent slider body hitsound (by using custom set) since this part have only soft guitar solo, and the sliderbody sounds weird now. Nah.. the sliderbody sounds properly in my opinion,
00:18:236 (1) - the volume increases here, but IMO it should be increased at 00:17:044 (2) (where the vocal starts) to make a fade in effect, you can add green line like this: Same as Normal.
00:21:808 (3,4) - if you ctrl+g to this two notes they will flows better IMO: Okey.
^ A wiggling movement right?
00:22:999 (2,3) - the shape of this two sliders is not good enough since the blanket is not perfect. You can move and rotate it a little to make a better shape: Done.
00:24:190 (4) - the slider is symmetric from 00:23:714 (3), so if you change (3), do same thing to (4).
00:34:182 (3,4) - why not use stacks like 00:33:706 (1,2) and 00:34:658 (5,6)? If you do so, they will become a group of stacks and jumps, but now I think it does not make much sense. Alternatively, change these two into a slider is also a good choice (if you want something different here). My intention was other, but fixed in this way anyways.
00:36:562 (4,5,1,2) - I think you can put them symmetrically like this: I want to break my symetries patterns and you want more symetry. With my previous Style I probably used your suggestion but now I found my way fluent and correct without the necesary to use symetry.
00:39:180 (1,2,3,4) - you use similar pattern at 00:31:802 (2,3,4,5), maybe you can come up with something new? There are only 8 seconds between the two patterns. Hmm.. But what is the problem? produce the effect that I wanted in this case following the Instrumental and at the previous case following the Vocal.
00:41:084 (1,2,3,4) - make a square here? It doesn't flow that good. I'll keep my pattern.
00:52:508 (1,2) - try to give more spacing between the two sliders to make a cleaner pattern, they looks not so good now: Done.
00:56:554 (1,2,3) - I think you want to use a consecutive changing angle for these sliders. You can just rotate 00:57:030 (2) anti clockwise a little. Like this: Ok.
01:03:694 (4,5,1) - change the direction of the triple will gives a better flow IMO Totally disagree with you, it is easier to move the tablet pencil/mouse with my form. I'll not change that with your pattern at least
01:26:550 (1,3) - same as 00:52:508 (1,2) Alright then.
01:40:127 (1) - the vocal changes at 01:40:365, but you use jump at 01:40:127. So if this jump is between 01:40:127 (1) and 01:40:365 (2), the flow will be better. Okey.
02:17:749 (3) - for the same reason as 00:52:508 (1,2), move 02:17:749 (3) left a little. I find that fine.
02:23:932 (1,2,3) - the spacing between them is not consistent, try to disable grid snap and fix it. Fixed
02:44:658 (1,2,3,4,5,6,7) - the spacing here seems random.. can you let them be more regular? For example: Random? I don't think so, the spacing increase properly since (3).

Such a long mod orz

GL~
Wow.. I'm so tired xD. Thanks for that long mod! :)

Moody

MoodyRPG wrote:

Aqui en el sur se esta sufriendo mucho de calor, ahora no es tanto la verdad y ojala que se mantenga asi

General
  1. Nada que señalar
Easy
  • - 01:30:600 (3) - Yo aqui pondria un new combo porque sigue tu patron a y tambien remuevelo de aca 01:32:505 Oke.
    - 02:05:368 (4) - Como me gusta mucho la simetria, porque no haces este slider como lo hicistes aca en 02:03:470 Noo.. por favor, de a poco estoy sacando la simetria de mi mapeo, asi que no quiero agregar eso ahi. Con la que tengo es suficiente.
    - 02:04:899 (3) - Aqui sonaria bien un finish que por un whistle De acuerdo.
Normal
  • - 00:47:748 (3) - Straight? La verdad no luce bien un slider que este al centro y este curveado Me quedo con el curvo.
    - 01:26:789 (4) - Un new combo aqui por el cambio de vocal Ok
    - 02:47:276 (1) - Straight de nuevo? Me quedo con el curvo
Hard
  • - 01:14:642 (2,3,4) - Sugiero hacer un patron mas "llamativo" por asi decirlo, intenta algo asi No entiendo porque a la gente le gusta lo stright. Buee.. de todas maneras me gusta mas como fluye mi patron
    - 01:37:984 (4) - Este slider es inconsistente con los anteriores sliders, deberias hacerlo igual para que haga una estructura Es igual que el resto pero con Ctrl+J.. prefiero dejarlo asi
Insane
  • - 01:15:356 (1) - Si vas a poner un new combo sugiero que tambien lo pongas en el (6) porque ahora mismo el new combo no se alcanza a notar y si lo pones en el (6), tendria mas sentido Fijate que sigo los downbeats en general, y el 2.0x jump empezo mucho antes, creo que no tendria mucho sentido poner uno en (6).
Buena suerte
Thanks Moody :3


Ok, Thanks for both mods guys (And thanks TicClick for the timing :3). Updated! Not yet! Updated!
Prancer
OMGOMGOMGOMGOMGOMG

Pensé que nadie mapearía otra canción de CDC. *planea modear cuando pueda volver* *le da una estrella mientras*
popner
TicClick: Now you know, this is one of the few occasions that you can directly edit .osu file.
For a multi bpm song, additional timing point makes the timing complex. If you use 1/1 and 1/2 sliders at same point in different diff, you need to add different red line to fix it and then the timing becomes inconsistent and this is unrankable.
TicClick

popner wrote:

TicClick: Now you know, this is one of the few occasions that you can directly edit .osu file.
For a multi bpm song, additional timing point makes the timing complex. If you use 1/1 and 1/2 sliders at same point in different diff, you need to add different red line to fix it and then the timing becomes inconsistent and this is unrankable.
I did know it, but your suggestion leads to sliderticks being incorrectly placed on the sliders. Also, once you did it with a certain slider, you can't touch it anymore, otherwise it will return to its initial length. Moreover, when I was in the same trouble, I contacted some BATs, and they said that I better refrain from notepad hax and do it via editor.

As for additional red lines, you can add them to all difficulties so they can be consistent and totally rankable. Yeah, you have to spend some time on it because of different diffs mapped differently, but you'll get a stable, safe, appropriate and working solution.

P.S. If you're still not convinced, better ask some proficient people (osu!devs, for example), since I may be wrong.
BounceBabe
Hi from the Queue!

General

The blue combo colour is not readable enough with the BG, make it brighter or use another colour!


Easy

00:24:428 (1) - NC should be at 00:25:858 (3) - not here 00:24:428
00:27:763 (1) - Remove NC should be here 00:29:669 (3) - then remove NC again on 00:31:564 (1) -
01:13:452 (1) - Nc really needed?
01:28:694 (1) - Remove NC
02:58:224 (1) - NC really needed?

Normal

01:42:033 (3) - This is a huge spacing mistake and shouldnt be in this diff. The pattern is consistant and then suddenly there is this antijump which is unexpected. Move this further away to match the spacing
02:27:502 (1) - Remove NC and add hre 02:28:692 (3) -

Hard


00:25:619 (5) - NC
00:29:192 - Add a circle for better flow


Insane

00:22:047 (4) - Onthe following jumps you did there is the last jump with normal spacing except from here, change this and move the next slider closer to (4) to match up to the others (00:29:669 (3,4) - )
02:58:224 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6) - This whole pattern confused me totally when playing and i couldnt manage to get this done without breaking my combo. In some places there is a too close spacing and makes it hard to play these. Also i would delete this circle 02:59:176 (7) - and this one 02:59:771 (9) - this would play much better. 03:00:128 - Add a circle here then to make a better transisiton and flow, and then move this pattern 03:00:366 (1,2,3,4,5,6) - closer

Something like this would be nice:

Everything else is fine! Good luck
787B
Hi ♪ Ai se eu te pego
From my Modding Queue.
Been busy with some stuffs, sorry to keep you waiting.

General
Seems alright.

Easy
00:21:094 (4,5) - Would be nice if between them was a full blanket. Something like this.
01:38:222 (4) - In my opinion, the whistle on the reverse arrow should be moved to the slider's end, you can clearly hear how on that specific part is a drum beat, therefore, whistle here sounds bad. And don't forget to let 01:39:651 (5) - without hitsound if considered suggestion.
02:21:552 (2) - Could've been made a blanket with 02:20:600 (1) -
02:22:980 (4) - Same here, would be nice a blanket with 02:23:932 (1) -
02:30:596 - Why no object here, just like you did with 02:28:692 (1,2) - ?
02:42:992 (4) - Could be moved to x:176 y:28 to be symmetric with 02:41:564 (2) -

Normal
I couldn't find anything here, pretty clear to me.

Hard
00:32:754 (3,4,1,2) - Hmm, (3,1) and (4,2) could've been made aligned with each other, something like this.
00:43:940 (2) - Can you manual move this slider until it matches with 00:41:798 (2) - fading spot? I dunno, it would be better imo.
01:15:118 (4) - Would be nice if this was moved to the grid's vertical line: http://puu.sh/1TAZ9

Insane
00:04:171 (6) - That slider up there doesn't look nice, specially considering the fact that is the beginning of the song.
01:55:133 (1,2) - Could've been made a blanket.
Won't add much stuff here either, it's pretty solid to me.

Good luck in there!
Cancel
I can reject your request
I don't like this song that much
Gero
Buen Mapa Mancuso :3! Te Dejo una estrella! Espero verlo rankeado pronto :3!
Loooctav
Este Maldito Veeerano!!
Que me Tiieeeene Dolidas Las Manos!

Good map..
i love you for create song.. xd
Topic Starter
mancuso_JM_
BounceBabe

BounceBabe wrote:

Hi from the Queue!

General

The blue combo colour is not readable enough with the BG, make it brighter or use another colour!
Ok, I made it brighter

Easy

00:24:428 (1) - NC should be at 00:25:858 (3) - not here 00:24:428 Ok
00:27:763 (1) - Remove NC should be here 00:29:669 (3) - then remove NC again on 00:31:564 (1) - Done
01:13:452 (1) - Nc really needed? This long slider need a NC I guess, because it is covering a big part of the song
01:28:694 (1) - Remove NC Ok
02:58:224 (1) - NC really needed? Yes, why not. Remark the Vocal change

Normal

01:42:033 (3) - This is a huge spacing mistake and shouldnt be in this diff. The pattern is consistant and then suddenly there is this antijump which is unexpected. Move this further away to match the spacing that was not intentional.. Nice catch :3. Fixed.
02:27:502 (1) - Remove NC and add hre 02:28:692 (3) - Alright.

Hard


00:25:619 (5) - NC added
00:29:192 - Add a circle for better flow I don't agree.. I decided to follow just the Vocal here.


Insane

00:22:047 (4) - Onthe following jumps you did there is the last jump with normal spacing except from here, change this and move the next slider closer to (4) to match up to the others (00:29:669 (3,4) - )
02:58:224 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6) - This whole pattern confused me totally when playing and i couldnt manage to get this done without breaking my combo. In some places there is a too close spacing and makes it hard to play these. Also i would delete this circle 02:59:176 (7) - and this one 02:59:771 (9) - this would play much better. 03:00:128 - Add a circle here then to make a better transisiton and flow, and then move this pattern 03:00:366 (1,2,3,4,5,6) - closer[/color]
Something like this would be nice: I used Normal spacing in the whole of the pattern, it is not hard to be followed.. I could do it easiley and I'm not a good standard player. It is fine in my personal point of view, so I'll not change anything.


Everything else is fine! Good luck

Wolf

Wolf wrote:

Hi ♪ Ai se eu te pego
From my Modding Queue.
Been busy with some stuffs, sorry to keep you waiting. Sorry for my late response :/

General
Seems alright.

Easy
00:21:094 (4,5) - Would be nice if between them was a full blanket. Something like this. I prefer my way, I find it more fluent.
01:38:222 (4) - In my opinion, the whistle on the reverse arrow should be moved to the slider's end, you can clearly hear how on that specific part is a drum beat, therefore, whistle here sounds bad. And don't forget to let 01:39:651 (5) - without hitsound if considered suggestion. Follow my hitsounding properly in this section, I match the drums with the Normal Hitsound + Soft whistle, it sounds better to me. I'll keep it as it is for now.
02:21:552 (2) - Could've been made a blanket with 02:20:600 (1) -
02:22:980 (4) - Same here, would be nice a blanket with 02:23:932 (1) - I'm not searching any good blanket in there :/
02:30:596 - Why no object here, just like you did with 02:28:692 (1,2) - ? Hmm.. Okei.
02:42:992 (4) - Could be moved to x:176 y:28 to be symmetric with 02:41:564 (2) - I was searching that xD. Fixed.

Normal
I couldn't find anything here, pretty clear to me.

Hard
00:32:754 (3,4,1,2) - Hmm, (3,1) and (4,2) could've been made aligned with each other, something like this. Fixed a bit.
00:43:940 (2) - Can you manual move this slider until it matches with 00:41:798 (2) - fading spot? I dunno, it would be better imo. Nah.. it is ok as it is.
01:15:118 (4) - Would be nice if this was moved to the grid's vertical line: http://puu.sh/1TAZ9 I want a blanket with (3) here.

Insane
00:04:171 (6) - That slider up there doesn't look nice, specially considering the fact that is the beginning of the song. I don't found anything wrong with that.
01:55:133 (1,2) - Could've been made a blanket. The flow is much more important than a blanket I guess..
Won't add much stuff here either, it's pretty solid to me.

Good luck in there!

Thanks a lot for mod Guys. Updated
Kokatsu
Hey my friend. :)

I'm here for your request from Loctav's and p3n's crowded modding queue.

General


That BG-quality just hurts, I can literally see the pixels. Try to find something with a better quality.
SliderTickRate 2 is just irritating and it doesn't fit the song. You should be fine with STR 1.
The Hitsounds you use (I mean the one's you've swapped to "Normal") are too loud. If you run 70% Vol. on Soft, that's fine, but if you use these Normal-samples inbetween, they just are too noisy. Generally lowering the vol. by 10% in those sections would do, otherwise, change vol. manually by adding greenlines.
You could use a Kiaiflash/Kiairefresh in the Chorus, since it sounds like it's always twice the same part there. E.g. you could stop Kiai at 01:03:694 and start it again at 01:03:932. (same goes for other Kiais aswell)
Unsnapped stuff (they are because of a different offset from the weird timing; sliders ending on a redline):
Easy: 02:18:225 (2) - Unsnapped sliderend.
Normal: 02:18:225 (1) - Unsnapped sliderend.
Hard: 00:31:336 (5) - Unsnapped sliderend.
02:19:892 (6) - Unsnapped sliderend.

Easy


It's just my impression, but AR3 feels kinda high for that slow song, it felt like being in a hurry while playing. AR2 fits the song better IMO.

00:42:988 (2,3,4) - This felt weird for me, even if (4) is spaced, I thought it would be earlier, maybe because of the sliderend of (2) being inbetween both notes. Just wanted to mention that.
02:36:546 (1) - Are you sure that you want to keep this slider? It's really on a bad position for new players: The break after the spinner and on red ticks.

Normal


01:32:029 (4) - You've forgotten to use whistle on Sliderend.
01:42:986 (4,5) - The stack for 1/1 notes on Normal seems unfitting, I would recommend you to unstack these.
02:11:558 (4,1) - If you want to use the cutslider (1), then you should use a regular 3-point slider for (4). It looks weird at the moment.
02:42:040 (3,4,5) - You may want to add a curve in the flow of this three notes, like you did b4.

Hard


00:19:665 (3,4) - Same as in Normal, use a 3-point Slider here.
00:22:047 (1) - It looks..weird. Maybe try to smooth it? Like that:
00:25:619 (1,3,4) - And again, I would recommend the simple slidershape for the cutslider. Moreover, you could add a blanketing slider for (4).
01:58:944 (5,6) - Would look better if (5)'s end would cover the trail of (6) completely. Like this:

That Hard is awesome.

Insane


OD +1, I am a miserable Accuracy player and I nearly SS'd this on my first try.

00:06:317 (4,5,6) - It's just an impression but you space this pattern wider later in the song and you use different hitsounds than usually here. For these reasons I would like to see this (and similar) patterns in an own combo. (NC on first note/NC on following note). I will mention the similar patterns.
00:13:945 (1,2,3) - ^
00:18:236 (1,2) - Why not just mirror (1)?
00:21:570 (2,3,4) - See above.
00:25:381 (1,2,3) - ^
00:29:192 (1,2,3) - ^
01:58:944 (1,2) - They look loose together. I would shape them similar.
02:14:892 (3,5) - derp cutsliders.
02:23:932 (1,2,3) - It totally looks like a 1/4 stream. If you want to keep them on a lower space, stack them directly under (1)'s ending.
02:25:598 (5,6) - This doesn't look good here, since it's the only pattern like this. Stack (6) on (5) or space it.
02:46:324 (1,2,3) - Why customstack? It's just 100% like osu! would stack it on it's own, lol.
02:50:370 (1,2,3) - The jump, combined with the reversed direction than b4 (you have to move up/left to catch (1) but have to go right to get the streamnotes) make this harder to play than other patterns you use. I'd recommend to just ctrl+g this three notes.

Awesome mapset, I love your mapping. <3

Good luck with rank. :)
Topic Starter
mancuso_JM_

Kokatsu wrote:

Hey my friend. :)

I'm here for your request from Loctav's and p3n's crowded modding queue.

General


That BG-quality just hurts, I can literally see the pixels. Try to find something with a better quality. I don't find anything wrong with the BG sincerely.. I'm ok with it, really.
SliderTickRate 2 is just irritating and it doesn't fit the song. You should be fine with STR 1. In my opinion, STR 2 fits better here, cover more places in the song.
The Hitsounds you use (I mean the one's you've swapped to "Normal") are too loud. If you run 70% Vol. on Soft, that's fine, but if you use these Normal-samples inbetween, they just are too noisy. Generally lowering the vol. by 10% in those sections would do, otherwise, change vol. manually by adding greenlines. The Normal Hitsound sound at the same volume as Custom Clap (that I used in other maps), in my opinion sounds properly.
You could use a Kiaiflash/Kiairefresh in the Chorus, since it sounds like it's always twice the same part there. E.g. you could stop Kiai at 01:03:694 and start it again at 01:03:932. (same goes for other Kiais aswell) I don't want flash kiai here, well.. In general I don't use flash kiai in my maps, I don't find it really fitting in this song.
Unsnapped stuff (they are because of a different offset from the weird timing; sliders ending on a redline):
Easy: 02:18:225 (2) - Unsnapped sliderend.
Normal: 02:18:225 (1) - Unsnapped sliderend.
Hard: 00:31:336 (5) - Unsnapped sliderend.
02:19:892 (6) - Unsnapped sliderend. Fixed all of them.

Easy


It's just my impression, but AR3 feels kinda high for that slow song, it felt like being in a hurry while playing. AR2 fits the song better IMO. Is not that low imo, SV 1.20 in a 126BPM fits fine with AR3

00:42:988 (2,3,4) - This felt weird for me, even if (4) is spaced, I thought it would be earlier, maybe because of the sliderend of (2) being inbetween both notes. Just wanted to mention that.
02:36:546 (1) - Are you sure that you want to keep this slider? It's really on a bad position for new players: The break after the spinner and on red ticks. In this case I think that it is easier than putting the slider on a White Tick, because the Vocal start at this point and in general newbies try following Vocal closely.

Normal


01:32:029 (4) - You've forgotten to use whistle on Sliderend. Added.
01:42:986 (4,5) - The stack for 1/1 notes on Normal seems unfitting, I would recommend you to unstack these. Hmm.. Why? I don't use stacked notes to remark 1/2 in this kind of difficulties (for example), this fit properly in my opinion.
02:11:558 (4,1) - If you want to use the cutslider (1), then you should use a regular 3-point slider for (4). It looks weird at the moment. I like how it looks the overlap.
02:42:040 (3,4,5) - You may want to add a curve in the flow of this three notes, like you did b4. Fixed

Hard


00:19:665 (3,4) - Same as in Normal, use a 3-point Slider here. I like how it looks the Slider (4).. really.
00:22:047 (1) - It looks..weird. Maybe try to smooth it? Like that: Fixed.
00:25:619 (1,3,4) - And again, I would recommend the simple slidershape for the cutslider. Moreover, you could add a blanketing slider for (4). I really like how it flows this pattern.. I really prefer to keep it as it is.
01:58:944 (5,6) - Would look better if (5)'s end would cover the trail of (6) completely. Like this: Done.

That Hard is awesome.

Insane


OD +1, I am a miserable Accuracy player and I nearly SS'd this on my first try. If you say so :P.

00:06:317 (4,5,6) - It's just an impression but you space this pattern wider later in the song and you use different hitsounds than usually here. For these reasons I would like to see this (and similar) patterns in an own combo. (NC on first note/NC on following note). I will mention the similar patterns.
00:13:945 (1,2,3) - ^
00:18:236 (1,2) - Why not just mirror (1)? Alright :P
00:21:570 (2,3,4) - See above.
00:25:381 (1,2,3) - ^
00:29:192 (1,2,3) - ^ I get it.. Fixed all these points.
01:58:944 (1,2) - They look loose together. I would shape them similar. Yes.. I used the shape of (2) because flow much better.
02:14:892 (3,5) - derp cutsliders. Same as always.
02:23:932 (1,2,3) - It totally looks like a 1/4 stream. If you want to keep them on a lower space, stack them directly under (1)'s ending.
02:25:598 (5,6) - This doesn't look good here, since it's the only pattern like this. Stack (6) on (5) or space it. Meh.. both stacked.
02:46:324 (1,2,3) - Why customstack? It's just 100% like osu! would stack it on it's own, lol. It is exactly the same during the gameplay xD.
02:50:370 (1,2,3) - The jump, combined with the reversed direction than b4 (you have to move up/left to catch (1) but have to go right to get the streamnotes) make this harder to play than other patterns you use. I'd recommend to just ctrl+g this three notes. Ok

Awesome mapset, I love your mapping. <3 Thanks :3

Good luck with rank. :)
Thanks a lot for your mod Koka! Updated!!
TheVileOne
Sorry for such a long wait. It hasn't been the best time to mod lately.

Easy

00:12:515 (3,4) - Small, but for this kind of pacing, very tiny changes in spacing are noticeable while playing. If you turned grid snap off, you can get this 1.00 on both sides of 4.
00:16:329 (3,4) - I was debating whether I should mention this. But is this 0.97 intentional here? It's plays fine as 0.97 and 1.00, so flow is not a problem. i just noticed that you had perfect spacing here 00:46:320 (5,1) -. You don't need to change it, just noting that it's different in case you weren't aware.
00:19:188 (2,3,4,5) - I'm not sure about this approach. You made 2,3,4 lopsided, so that you could have a blanket with 5, but IMO you could have a pattern that uses a double blanket that doesn't need such a steep angle into 4. I came up with http://puu.sh/1ZYPf < Notice the reduced angle. I only changed the position of 4 and then changed 5 to achieved the double blanket. 5 could be blanketed with 4 instead. I don't recommend such a steep angle into 4, but you could achieve a double blanket by rotating 4 to be parallel with x axis. Let me just mention that the end part of the combo needs polishing too and my solution creates a much better transition. http://puu.sh/1ZZ37
00:28:716 (4,1) - Just better to have a perfect blanket here.
01:32:505 (2) - I suggest moving slightly to the left to increase the distance between the edge of the repeat of the next slider and the body of this slider. Currently I think it's slightly too close and about a 1 unit change would help. Of course there are other ways to fix this too.
01:40:127 - Feels empty to me, but it plays alright without it. I would prefer it mapped if possible, because gaps erase the beat. Not saying it's hard at all to pick back up, but it feels like an artificial lull in the beat.
02:10:130 (3,4,5) - I don't like your chosen angles here. The angles don't match the notes in between the transition and doesn't match the angle going into 3. I suggest rotating the pattern by 6 degrees and adjusting spacing.
02:42:992 (4,5) - 1.00 exactly?

Normal
This map was a lot of fun to play.

00:18:236 (1) - Maybe move this to a more favorable position. I kind of like how it plays with increased spacing (because it transverses a red line), so what do you think about placing on the vertical line for symmetry. Or another option that retains distance snap is moving it to x 238 y 297. The flow seems to be better when the note is placed here.
00:20:856 (4,5) - A lot of whistles to be placing on red ticks IMO.
00:26:810 (5,6,1,2,3) - I find it unusual on both a technical and flow standpoint that you switch to the much simpler beat right after fully mapping the vocals at the start. How about a timeline like this http://puu.sh/2043P or you could try placing the notes in a more appealing way, but you should try to incorporate more of the vocals here.
00:32:992 (3,1) - Not straight.
00:35:610 - Drum sample usage sounds too loud. Perhaps adjust so that more closely follows the music. I'm referring to all the drum usage in this section. You didn't change the volume when the louder kiai time started, so listen to the blending here 00:51:794 - . Adjust so that the drums blend the same way to the part before the kiai.
00:55:602 - Okay this one in particular sounds louder than the beat. Maybe a slight tweak to this, might not be necessary.
00:59:172 (3,4,5) - Equal spacing.
01:10:596 (2,3) - Doesn't look right. Please make them look like they go together.
01:11:548 (3,4,5) - Maybe it would sound better if the drums were volume adjusted. The second slider sounds especially off, since the start of the slider and the end of it have greatly different volumed sounds but the drum sound is the same volume.
01:22:978 (1,2,3) - Exactly 1.00/01 would be better than 0.98
01:32:029 (4) - Forgot a Normal sampleset here
01:55:133 (3,4) - 1.00/01 is better here. It would allow you to more closer follow the curve of 2. Try moving the note to x 189 y 215
02:14:415 (3,4) - Make blanket better?
02:16:320 (1,2,3) - Carries unusual flow compared to the rest of the map so far. It might be better if 02:16:558 - wasn't skipped. I guess it's fine the way it is though.
02:24:170 (2) - I rather like how it plays without this note.

Hard

00:31:802 (1,2,3) - could be lined up a lot better.
00:48:700 (1,2) - Improve blanket?
00:57:982 (1) - So crooked >.< Make it not crooked?
01:13:452 (1,2,3,4) - I suggest a smoother curve. http://osu.ppy.sh/ss/605769
01:29:409 (3,4,5) - I don't like how this plays. I like having the slider 01:29:885 - instead. What do you think?
01:47:273 (3,4) - Doesn't look parallel to me and should be.
02:04:423 (4,1,2,3) - It would be better if you cleaned up this spacing. Make it all as close to 1.00 as you can get it.
02:07:272 (2,3) - Could you make this look better?
02:14:415 (1,2) - Misaligned. It's not a terribly big deal, but it would be better if it were perfect. I know the placement after this part are limited, so if you can make it work, then fine.
02:29:406 (6,7,8) - Please fix this spacing here.
02:33:928 (3,4) - Not accurately following the beat or perhaps not the beat i expected. It's awkward. you should do something else here.

Insane
The flow got a bit random towards the end IMO.

00:18:950 (2) - Doesn't look that great under 1, but the options are limited.
00:24:667 (5) - Move down 1 unit? I feel it's better there. Move the blanketed note down a unit as well?
00:27:287 (5,6,7) - Weird flow here. 5,6 doesn't sound like an ideal place for a jump IMO. It's playable, but not very fitting. Not sure what you should do instead though.
00:28:001 (7,8) - Perfect blanket here would just be better.
00:29:907 (4,5) - Please line this up better.
00:33:706 (1,2,1,2,1,2,3) - Awesome part! <333
01:14:404 (3,4,5,6,7,1) - Pattern is simple compared to other patterns you are using. It seems out of place. Perhaps sneak a slider in there to make it more interesting.
01:55:133 (1,2) - If you increase the snap here, you could create a better proximity. http://osu.ppy.sh/ss/605816
02:19:177 (3,4,5) - I would prefer that this have more form. How about a triangle here?
02:37:984 (4,5) - Not much form to these sliders. I'll just leave that as a comment, I'm not sure if they should be changed.
02:48:228 (2,1) - For some reason this doesn't play right at 1.7 snap. ._.

Conclusion

Future BAT...
Loooctav
I love you for create a SONG!! :D
Topic Starter
mancuso_JM_

TheVileOne wrote:

Sorry for such a long wait. It hasn't been the best time to mod lately.

Easy

00:12:515 (3,4) - Small, but for this kind of pacing, very tiny changes in spacing are noticeable while playing. If you turned grid snap off, you can get this 1.00 on both sides of 4. This is really nazi, doesn't affect the Gameplay in any way. It is the same if I fix it or not, I'll keep it as it is.
00:16:329 (3,4) - I was debating whether I should mention this. But is this 0.97 intentional here? It's plays fine as 0.97 and 1.00, so flow is not a problem. i just noticed that you had perfect spacing here 00:46:320 (5,1) -. You don't need to change it, just noting that it's different in case you weren't aware. lol. Fixed anyways
00:19:188 (2,3,4,5) - I'm not sure about this approach. You made 2,3,4 lopsided, so that you could have a blanket with 5, but IMO you could have a pattern that uses a double blanket that doesn't need such a steep angle into 4. I came up with http://puu.sh/1ZYPf < Notice the reduced angle. I only changed the position of 4 and then changed 5 to achieved the double blanket. 5 could be blanketed with 4 instead. I don't recommend such a steep angle into 4, but you could achieve a double blanket by rotating 4 to be parallel with x axis. Let me just mention that the end part of the combo needs polishing too and my solution creates a much better transition. http://puu.sh/1ZZ37 k
00:28:716 (4,1) - Just better to have a perfect blanket here. I don't want a perfect blanket here, sincerely.
01:32:505 (2) - I suggest moving slightly to the left to increase the distance between the edge of the repeat of the next slider and the body of this slider. Currently I think it's slightly too close and about a 1 unit change would help. Of course there are other ways to fix this too. I don't think so, sorry.
01:40:127 - Feels empty to me, but it plays alright without it. I would prefer it mapped if possible, because gaps erase the beat. Not saying it's hard at all to pick back up, but it feels like an artificial lull in the beat. I feel it good, because in this part I'm following especially the Drums, so the vocal it is in a 2nd place, and a little stop here fits fine for beginners in my opinion.
02:10:130 (3,4,5) - I don't like your chosen angles here. The angles don't match the notes in between the transition and doesn't match the angle going into 3. I suggest rotating the pattern by 6 degrees and adjusting spacing. Okey.
02:42:992 (4,5) - 1.00 exactly? So little man, so little. It is completely unnecesary, let me keep the Grid Snap usage here.

Normal
This map was a lot of fun to play.

00:18:236 (1) - Maybe move this to a more favorable position. I kind of like how it plays with increased spacing (because it transverses a red line), so what do you think about placing on the vertical line for symmetry. Or another option that retains distance snap is moving it to x 238 y 297. The flow seems to be better when the note is placed here. I don't want to increase the Spacing just for symetry. I'll keep it as it is.
00:20:856 (4,5) - A lot of whistles to be placing on red ticks IMO. Removed 2 Whistles from this pattern.
00:26:810 (5,6,1,2,3) - I find it unusual on both a technical and flow standpoint that you switch to the much simpler beat right after fully mapping the vocals at the start. How about a timeline like this http://puu.sh/2043P or you could try placing the notes in a more appealing way, but you should try to incorporate more of the vocals here. Actually all the notes are following properly the Vocal, I don't find the necesary to change this pattern, I want to follow the vocal here and this pattern is doing that.
00:32:992 (3,1) - Not straight.Meh.. done.
00:35:610 - Drum sample usage sounds too loud. Perhaps adjust so that more closely follows the music. I'm referring to all the drum usage in this section. You didn't change the volume when the louder kiai time started, so listen to the blending here 00:51:794 - . Adjust so that the drums blend the same way to the part before the kiai. In my opinion they follow the Drums properly.
00:55:602 - Okay this one in particular sounds louder than the beat. Maybe a slight tweak to this, might not be necessary.
00:59:172 (3,4,5) - Equal spacing. Done.
01:10:596 (2,3) - Doesn't look right. Please make them look like they go together. Okey.
01:11:548 (3,4,5) - Maybe it would sound better if the drums were volume adjusted. The second slider sounds especially off, since the start of the slider and the end of it have greatly different volumed sounds but the drum sound is the same volume.Fixed.
01:22:978 (1,2,3) - Exactly 1.00/01 would be better than 0.98 I can't find the difference. Anyways fixed.
01:32:029 (4) - Forgot a Normal sampleset here Oh.. true. Added
01:55:133 (3,4) - 1.00/01 is better here. It would allow you to more closer follow the curve of 2. Try moving the note to x 189 y 215 Okey (but same as before :/)
02:14:415 (3,4) - Make blanket better? Hmm.. Okey.
02:16:320 (1,2,3) - Carries unusual flow compared to the rest of the map so far. It might be better if 02:16:558 - wasn't skipped. I guess it's fine the way it is though.
02:24:170 (2) - I rather like how it plays without this note. Removed.

Hard

00:31:802 (1,2,3) - could be lined up a lot better. Fixed.
00:48:700 (1,2) - Improve blanket? I find the blanket well.
00:57:982 (1) - So crooked >.< Make it not crooked? I don't find it crooked :/
01:13:452 (1,2,3,4) - I suggest a smoother curve. http://osu.ppy.sh/ss/605769 Done.
01:29:409 (3,4,5) - I don't like how this plays. I like having the slider 01:29:885 - instead. What do you think? I like your way. fixed.
01:47:273 (3,4) - Doesn't look parallel to me and should be. Fixed
02:04:423 (4,1,2,3) - It would be better if you cleaned up this spacing. Make it all as close to 1.00 as you can get it. Alrighty.
02:07:272 (2,3) - Could you make this look better? I think that actually looks better but the flow could be better in my opinion.. But the flow is not the best. I made a more fluent pattern, plays better now.
02:14:415 (1,2) - Misaligned. It's not a terribly big deal, but it would be better if it were perfect. I know the placement after this part are limited, so if you can make it work, then fine. It is almost the same thing. I think that it is not a problem if I leave it as it is.
02:29:406 (6,7,8) - Please fix this spacing here. Meh.. Ok.
02:33:928 (3,4) - Not accurately following the beat or perhaps not the beat i expected. It's awkward. you should do something else here. Actually follow the vocal properly. The first note (3) is following the word 'medio', especially the last syllable and (4) it is following the word 'del'.

Insane
The flow got a bit random towards the end IMO.

00:18:950 (2) - Doesn't look that great under 1, but the options are limited. I'm fine with it.
00:24:667 (5) - Move down 1 unit? I feel it's better there. Move the blanketed note down a unit as well? Okey.
00:27:287 (5,6,7) - Weird flow here. 5,6 doesn't sound like an ideal place for a jump IMO. It's playable, but not very fitting. Not sure what you should do instead though. I think that the jump fit properly with the vocal.
00:28:001 (7,8) - Perfect blanket here would just be better.
00:29:907 (4,5) - Please line this up better. ok
00:33:706 (1,2,1,2,1,2,3) - Awesome part! <333 Thanks :3
01:14:404 (3,4,5,6,7,1) - Pattern is simple compared to other patterns you are using. It seems out of place. Perhaps sneak a slider in there to make it more interesting. Hmm.. Nah..
01:55:133 (1,2) - If you increase the snap here, you could create a better proximity. http://osu.ppy.sh/ss/605816 k
02:19:177 (3,4,5) - I would prefer that this have more form. How about a triangle here? I think that it is ok as it is.
02:37:984 (4,5) - Not much form to these sliders. I'll just leave that as a comment, I'm not sure if they should be changed.
02:48:228 (2,1) - For some reason this doesn't play right at 1.7 snap. ._. reduced a bit.

Conclusion

Future BAT... lol.. Thanks :3
Thanks for this mod TVO. Updated!!
Pokie
Request from Forum PM

Feel free to ignore everything since they're 100% suggestions ;)

 Easy

  • 00:56:316 - I found that the hitsounding of whistle are quite...lacking on this part, I may give out some suggestions here
    [list:64616]- 00:56:316 (1) - (slider's tail)
    - 01:01:076 (3) -
    - 01:11:548 (1) - (slider's tail)
01:36:316 (1) - It's just a higher pitch but none of cymbals from music, adding whistle instead of finish will be more suitable for this note imo.
01:38:222 (4,5,1,2,3,4) - uhh.. I can't find out any changes from music. Is it intentional to place whistles with claps here? I'd say suspecting these are misplaced at the moment. xD
01:45:844 (3,4,1,2) - ^, These too.
  • - Actually you can ignore ^these^ two lines, just saying I'd like placing hitsounds with a consistence way. xD
02:30:596 (4,5) - How about a blanket for these notes?

02:38:222 (3) - (slider's end) Same reason with the first line, adding a whistle here?
02:49:656 (2) - (slider's reverse) I'd say Normal-hitnormal fits better than drum-clap here xD
02:50:608 (3) - (slider's end) and again~ Adding a whistle here?

 Normal

  • 00:14:898 (1,2,3,4) - hmmm...These whistles are on 1,3 beats. I don't know if you feel like to keep consistency with 00:10:608 (1,2,3,4) - If yes, put them to 2,4 beats properly?
    01:36:316 (1) - Same opinion with that I've wrote in Easy. Consider use whistle instead of finish here.
    01:44:415 (1) - This whistle sounds a bit unnecessary here, when you've another two whistles on 01:43:462 (5,2) - already.
    01:38:698 - Well again clap+whistles orz...
    02:15:606 (4) - (slider's head) hmm, imo this whistle should be placed on 02:14:415 (3) - 's slider's tail instead. Especially when you're using whistles on only 1,3 beats constantly.

 Hard

  1. Drum hitsounds are placed randomly on my sight orz...That makes me feel sad.
    01:28:218 (4) - (slider's end) And yea, again this finish should be replaced with whistle imo.
    02:04:899 (1) - Unsnapped note here.
    02:29:882 (7,8) - Awww this spacing xD
    02:32:738 - The drums sounds quite obvious from music, consider adding something here?
    • - 02:32:976 (3) - Filp this slider, and add a circle stacking with slider's head

 Insane

  1. For those stacks you've did them manually: Keep them in same spacing which auto-stack did?
    00:33:706 (1,2,1,2,1,2) - 00:55:126 (1,2,1,2,1,2) - Just saying, there are plenty choices of pattern instead of placing these stacks in a random place >_<!!

For Insane: Personally thought that it's lack of consistency of patterns and jumps, plus those manual stacks are quite confusing when they have a similar spacing with 1/4 streams orz...

Overall: Hitsoundings may need some improvement.


That's all I can do atm >_< Good luck mancuso!
Chewin
General

  1. Honestly I would change the actual BG because the singers' heads are cut by osu! resolution and it looks bad in my opinion: http://puu.sh/23Xtc o.o
  2. (In all your diff) I would set the last spinner's end on 03:01:794 , it looks more logical imo (don't forget to snap the kiai time end here as well, if you agree)

Easy

  1. 00:13:945 (5) - I don't like drum addition on this circle. This element is still going on the previous combo: 00:10:608 (1,2,3,4) - and so I would keep hitsound consistency using soft default whistle on it. I suggest you it also because it sounds bad together with drum addition you set on 00:14:422 (1) - to be honest. Then it would be better to set and start the drum hitsound from 00:14:422 (1) - where you have used that new combo, it sounds much better and it also looks more logical.
  2. 00:22:999 (5) - I see that this combo is longer than others and considering that new vocal rhythm is startin' here why don't you set new combo on this slider? It would fit nice in my opinion.
  3. 00:28:716 (4) - Missing whistle on this slider's head? Comparing this slider with others it sounds too empty without any whistles. I suggest you to add one on that slider's head also to keep consistency with whistle hitsound pattern
  4. 00:32:040 (5,6) - It looks you are using hitsounds in a wrong way, I don't know if you are doing it on purpose but to make this part more "enjoyable" to hear with hitsounds I would remove whistle from (6)'s head adding it on (5)'s tail instead, it sounds better in my opinion.
  5. 02:01:088 (4) - You should add new combo here to keep consistency on the previous kiai time: 00:56:316 (1)
  6. 02:07:272 (6) - Yea, same here. On the previous kiai you have used two 1/1 sliders to map this vocal part setting new combo. It would be logical to set new combo here as well, always to keep consistency.
  7. 02:20:600 (1,2) - I would move and place these two slider in way that the (2)'s tail is totally stacked with the previous circle 02:20:124 (3) because actually those two bad stacked hitbursts look bad in my opinion. Well, what about to move them in this way? I have also improved that blanket so that it flows better:
    SPOILER

    464,112,140600,6,0,P|492:60|483:1,1,120,0|2,1:0|0:0,0:0:0
    369,38,141552,2,0,P|341:90|349:148,1,120,0|2,1:0|0:0,0:0:0
  8. 02:22:980 (4,1) - I guess you already know xD Following my suggestion above you need to copy-paste and flip horizontally the previous code to keep the symmetry
  9. 02:47:276 (3) - Missing whistle on slider's tail? I would add it because it looks to empty at the moment.

Normal

  1. 00:30:621 (5) - (nazi) to make it perfectly blanketted with 00:29:430 (4), move this slider (without using distance snap and grid snap) to x:190 y:119.
  2. 00:32:040 (2,3) - I still don't like whistle pattern here.. It'd be better to remove whistle from (3)'s head adding it on (2)'s tail instead, it sounds better in my opinion.
  3. 00:38:228 (6) - I like this slider lol

Hard

  1. 00:50:128 (3,1) - It could sound nice but I suggest you to improve this blanket because actually it flows and looks bad in my opinion D:
  2. 02:04:899 (1) - Unsnapped circle.
  3. 02:21:552 (4) - This slider would flow better if you decided to CTRL + G it.
  4. 02:31:548 (1) - Whistle on the slider's tail? It sounds nice. Moreover, I would sugget you to add it on 02:34:404 (4) as well.

Insane

  1. OD -1 :\ It's too high considering the bpm and the current AR.
  2. HP -1? Ugh.
  3. 01:51:084 (6) - This circle could be enough confusing after those polygons in my opinion. What about to stack it with 01:49:893 (1)? It would flow much better during gameplay.
  4. 02:29:882 (2) - Use distance snap using 1.40x spacing. I really don't understand why you have mapped this diff with so much jumps and random spacings, honestly.. .-.
  5. 02:40:364 (6) - New combo because of spacing change
  6. 02:40:840 (8,1,2,3,4) - Considering that this 1/2 rhythm is becoming boring.. this pattern confuses a bit. I would use this other rhythm instead: http://puu.sh/23YDN
  7. 02:58:938 (6,11) - To emphasize guitar sound what about to add two whistles on those two circles? They sound nice.
    This diff can still be improved. I don't like those random jumps and spacings, to be honest..

That's it, good luck with this mapset, mancuso. :3
Cloudchaser
the summer is ending ;_;
Topic Starter
mancuso_JM_
Pokie

Pokie wrote:

Request from Forum PM

Feel free to ignore everything since they're 100% suggestions ;)

 Easy

01:38:222 (4,5,1,2,3,4) - uhh.. I can't find out any changes from music. Is it intentional to place whistles with claps here? I'd say suspecting these are misplaced at the moment. xD
01:45:844 (3,4,1,2) - ^, These too. I can listen a particular sound that fits properly a Whistle and at the same time I have to follow the 2-4 consistent clap pattern, for this reason I'll keep that as it is.
  • - Actually you can ignore ^these^ two lines, just saying I'd like placing hitsounds with a consistence way. xD
02:30:596 (4,5) - How about a blanket for these notes? I prefer to keep the symetry here.

02:49:656 (2) - (slider's reverse) I'd say Normal-hitnormal fits better than drum-clap here xD I don't agree with that, sorry.
[/list]

 Normal

  • 00:14:898 (1,2,3,4) - hmmm...These whistles are on 1,3 beats. I don't know if you feel like to keep consistency with 00:10:608 (1,2,3,4) - If yes, put them to 2,4 beats properly? But this is not the way, actually it doesn't sound properly and the sound in the music is not the same.
    01:38:698 - Well again clap+whistles orz... Same response as before.
    02:15:606 (4) - (slider's head) hmm, imo this whistle should be placed on 02:14:415 (3) - 's slider's tail instead. Especially when you're using whistles on only 1,3 beats constantly. Sorry, but I prefer my hitsounding here.

 Hard

  1. Drum hitsounds are placed randomly on my sight orz...That makes me feel sad. I can listen the drums over the red ticks, It was all checked before to add the hitsounding :P

 Insane

  1. For those stacks you've did them manually: Keep them in same spacing which auto-stack did?
    00:33:706 (1,2,1,2,1,2) - 00:55:126 (1,2,1,2,1,2) - Just saying, there are plenty choices of pattern instead of placing these stacks in a random place >_<!! I have to repeat that, IT IS NOT RANDOM!! In addition, a lot of people loves this kind of patterns, so this is part of personal opinions, just that.

For Insane: Personally thought that it's lack of consistency of patterns and jumps, plus those manual stacks are quite confusing when they have a similar spacing with 1/4 streams orz... In general, I didn't use a lot of jumps, the jumps placed in general are following the combo changes and drum sounds, so I think that I can't be inconsistent if I do that :/

Overall: Hitsoundings may need some improvement.


That's all I can do atm >_< Good luck mancuso!
Thanks for the useful mod, Pokie :)

Chewin

Chewin wrote:

General

  1. Honestly I would change the actual BG because the singers' heads are cut by osu! resolution and it looks bad in my opinion: http://puu.sh/23Xtc o.o As I said before, it is okey in my way :/.
  2. (In all your diff) I would set the last spinner's end on 03:01:794 , it looks more logical imo (don't forget to snap the kiai time end here as well, if you agree) I don't agree with that, I want to finish the map in the last little sound, so I'll keep it as it is.

Easy

  1. 00:13:945 (5) - I don't like drum addition on this circle. This element is still going on the previous combo: 00:10:608 (1,2,3,4) - and so I would keep hitsound consistency using soft default whistle on it. I suggest you it also because it sounds bad together with drum addition you set on 00:14:422 (1) - to be honest. Then it would be better to set and start the drum hitsound from 00:14:422 (1) - where you have used that new combo, it sounds much better and it also looks more logical. I like how it sounds, it follow properly the sound in the music imo.

Normal

  1. 00:38:228 (6) - I like this slider lol lol. Thanks xD

Hard

  1. 02:21:552 (4) - This slider would flow better if you decided to CTRL + G it. Nah.. Actually flows better imo.

Insane

  1. HP -1? Ugh. I think that the HP is coherent in this diff.
    This diff can still be improved. I don't like those random jumps and spacings, to be honest.. Well, I fix your mod and did some other changes by myself. I think that it is much better now (anyways I didn't touch the diff that much :P

That's it, good luck with this mapset, mancuso. :3
Thanks Chewin! It was helpful!! :D

Updated!! (Oh, btw.. Removed lines mean Fixed :P)
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