~.~
All skipped here were fixed.UnitedWeSin wrote:
Hello DakeDekaane~
Modding via M4M. <3
When I saw your avatar I couldn't stop laughing for like 10 minutes. In fact I'm still laughing now. /* ;_;
This song is short so I'll try and give a lot of suggestions with lots of pictures cause pictures R fun. :3
Do with them what you will in your own style.
Such a nice song, I'm going to be singing it for weeks. ._.
[General]
I hear this song as more like 78 BPM ._. /*Ok, changed, before I didn't feel it but now it's the time, dupped SV btw
In general I think one of the largest things that's holding this mapset back is the hitsounding. It's just too loud at a lot of sections, and the slidertick is SO loud and ugly and it drives me insane because this is a really soft and beautiful song.
I suggest adding a silenced slidertick like this.
http://up.ppy.sh/files/blank.wav
Rename it "soft-slidertick" and place it in the song folder.
It's like night and day with this mapset without that annoying slidertick, trust me. /*I don't notice the change >_< but totally silent now
I recommend reducing volume in all sections by 20-25%. /*Done by 20%~ sounds nice
Soft is nice here.
It's not Pokemon. <3 /*You~ >.>
[Easy]
00:03:762 (3) - I don't think we should use finishes until the kiai time. They really stand out because there's nothing like it in the music. Replace with whistle imo, or lower volume by a lot. /*I like how finishes sound, decreased de volume :c
00:36:868 (1,2,3) - Make better flow? /*Made something alike
00:51:081 - Vocals miss followed here imo. We start the heart slider earlier than we should. Here's I suggest. /*Changed this part for one of mine.
00:51:081 (1) to 00:56:081 = end of heart slider.
Here I used the scale feature to shrink the heart slider so that it's 8 beats long.
Here what it looks like:
Also maybe make the heart slider a NC and remove the NC at 00:57:619 (1).
Then maybe NC at 01:05:296 and delete NC at 01:06:450 and NC at 01:07:989. /*I keep as I have now, follows better the verses.
You should go through here and reposition everything in 1.0 DS. The map will look SO much better. /*\:D/
[Normal]
00:03:762 (5) - Again not sure about the finishes before kiai time. Would be better as whistles imo. /*I like how finishes sound, decreased de volume :c
00:38:791 (1) - Maybe remove NC /*Different phrases
00:57:619 (1) - No need for this NC I don't think. /*I think it's ok as it's only a phrase .w.
01:10:670 - Here also maybe like this: /*Something alike
[Hard]
No circle size 5? :O.........jk <3 /*I used to use CS 5 in Insane, not Hard >.>
In general here. Not enough sliders imo. It's not bad or anything, I just enjoy the normal difficulty more because the sliders fit the song better imo.
00:20:329 (5,6,7,1,2,3,4,5,6,7,8) - Wouldn't some sliders mixed in here feel nicer? /*Added some.
00:50:696 - Just a suggestion here because I don't like the rhythm. /*Made something alike
Move the 1 to 00:51:465 and add a circle stacked on it at 00:51:081. Then add a slider at 00:52:042 and ending at 00:52:427 flowing down into that heart slider.
01:14:516 - NC? /*Put in 01:14:132 (1) (former 4) instead
Geez I wish the chorus had more than one verse. ;_; It's so epic.
Anyways, I hope it's helpful.
I leave star.
Thanks very much for modding \o/Byakugan249 wrote:
alrighty let's get started. mod requested on my queue.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiousity about something.
[General]
replace opening for ending because this is the ending of the anime. /*Oops, I haven't noticed that, fixed now.
why are overflow, and 0verflow in the tags? /*0verflow is the correct name of the VN developer, and I put overflow as this can be searched by this way too (it is known as that too, although is wrong).
[Easy]
00:02:605 (2) - i think making this a straight slider would increase the flow in this part during gameplay IMO. /*Done
00:17:223 (1) - for the purpose of consistency with the previous note that follows the piano, remove the NC for this note. /*Done
00:23:406 (1) - ^ /*Done
00:34:945 (2) - same as 00:02:605. /*Made a mirror of 00:34:945 (2) and put in a proper place, making the flow lead better to 00:36:868 (3)
[Normal]
00:02:220 (2) - align this across from (1). moving it there makes the flow play awkwardly during gameplay. if you align it across from each other, it'll be smoother as it's going in a straight line. /*v
00:03:762 (3) - if you follow the suggestion above, put this note at the middle. it'll look like a triangle if you look at the beginnng/end of (1,2) and (3) during gameplay. it'll make a shape that will make the transition smoother that way. it should look like this /*Done something similar (same but flipped vertically).
00:09:531 (4) - make this a straight slider and stack this on (1). it'll look like that this pattern is going around in a circle during gameplay./*Done
00:09:531 (4,5,6) - same issue as the 2nd suggestion. make a triangle out of this if you follow the suggestion above. it should look like this. i feel that the flow would increase and it'll make the diff fun for players during gameplay. /*Done
01:11:824 (6) - NC here. although the lyrics change on the end of (5), this note follows it up from the long hold in the vocals during gameplay. /*I was thinking about putting NC in (4) but listened carefully and did as you said.
[Hard]
00:07:415 (3) - for a smoother transition in the song, make this note a straight slider instead of a curved slider. i feel that the flow with the curved slider feels awkward during gameplay. /*Done
and that's all. i'm gonna leave a star. you're almost there for a bubble, this is a nice a calm map. GL /*Yay /o/
All not replied was fixed or changed.pimpG wrote:
hi there, random mod o/
general
your timing is a bit off, i promise its the last time i'll sugest timing for this map.i hope you like it /*Taken all not commented, but some was different
00:00:682 bpm 78
00:16:883 bpm 78 /*Used 16114, aesthetical purpose, the notes still land in the same place as having this.
00:19:143 bpm 78
00:59:140 bpm 78,200 /*Used 78.15
01:16:065 bpm 78
easy
00:53:004 (3) - would be better as symmetric heart shape imo /*But it is symmetrical now .w. oh, I get your point~ did the most I could do
01:07:989 (3) - this slider starts before the next timeline and ends after it, that makes it unsnapped in the slider end. its unrankeable stuff /*Fixed with new timing
normal
00:15:685 (4,1) - better make it a repeat slider to make it more playble for new mappers /*o3o
00:41:483 (1,2,3) - its a nice mirror shape, you should move it to the centre at x204 y96, dont worry about the ds here, it will look alot better /*Found a similar placement while conserving DS :3
01:02:796 (4) - remove this circle? it looks like "hard difficulty" stream, a bit difficult for normal, and this song is slow... /*v
01:02:989 (5) - make the slider end at 01:03:373 for the same reason above? /*I made 01:02:786 (4) begin there instead, following better the vocals.
01:07:989 (3) - same as easy /*Fixed with new timing
hard
00:39:945 (3) - clap at slider start? /*Sounds better a whistle, retired the whistle in the end.
thats all good luck
Hinsvar wrote:
Yo, second mod.
*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.
>General
- 01:19:141 - I think you should end the kiai time here.../*Nice one, applied
>Easy
- 00:06:835 (1) - Remove the NC? It's so jarring to see a 1-object combo (00:05:297 (1)) here, for me... /*Both are different phrases, it would look weird in the same combo.
- 00:11:066 (5) - Add whistle? A combination of whistle and clap works good here, IMO. /*It's not my style to put 2 hitsounds in the same object
- 00:15:681 - ^ /*Prefered the whistle in the next note.
- 00:16:066 - If you follow the suggestion above, remove the whistle here. /*^
- 00:31:483 - ^ /*It's not my style to put 2 hitsounds in the same object
- 00:32:252 (3) - Add clap? /*Doesn't sound good to me, as I'm following vocals here
- 00:35:329 - ^ /*^
- 00:37:252 (1) - Remove NC? /*This doesn't fit with the vocals.
- 00:37:637 (2) - Add NC? /*^
- 00:42:252 - Add clap? /*Too soft here for a clap
- 00:44:175 - Add whistle? /*The vocals aren't too strong as in the other whistle.
- 00:47:235 - ^ /*^
- 00:49:927 - ^ /*It's not my style to put 2 hitsounds in the same object
- 00:51:466 - ^ /*^
- 00:56:851 (4) - ^ /*^
- 00:57:620 (1) - Remove NC? /*A single phrase, that doesn't come along with previous combo or next combo, so I left alone
- 01:20:295 - Add clap? /*Sounds terrible imo.
(I'm tired of modding the hitsounds and NC stuff, so if you apply them, do them on the other diffs.)/*Good thing I always keep consistency in hitsounds in my maps
>Normal>Hard
- 01:04:898 (4) - ^ /*I already have a better whistle in 01:05:090 (5)
Well, that's it. Will get on the third in a few hours.
- 00:31:483 (1,2,3,4,5) - Hmm... I think this pattern can be pretty confusing for players. Making a triangle like this should do, IMO./*It's a slow song, I think it's not too confusing, as this is a Hard (And also I like this kind of patterns >.>)
Good luck on the way
Pereira006 wrote:
Hi !! sorry later !!
imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission
[General]/*Brown taken
- Kiai times is Inconsistency only for easy at 01:19:136 should be consistency another diff's (Normal and hard) is 01:19:141
- Red Timing is Inconsistency only for easy at 01:16:065, BPM of 78.150 should be consistency another diff's (Normal and hard) is 01:16:065, BPM of 78.000 when fix don't forget resnap all notes
- 00:46:868 (T) - The timing green why is same place with timing red ? because the custom hitsound is same and volume is different (volume 45% is better) so the timing green need remove for all diff as is nothing and red stay
/*orz timing points fixed.- The grey combo is not fit this song and bad when test play imo better change to pink or brown or white this is fit for song IMO /*Brown taken
[Easy]
Snapping:
I use aibat, lot unsnapping
/*I'll check carefully all of these~
Need resnapp all notes
Hitsound:
All applied.
stuff cool
Gameplay:Everything else applied.
- 00:34:945 (2) - do CTRL+ H and fix spacing like this http://puu.sh/1KA04 this is good to flow and gameplay when i test play/*Made it a straight slider, in the same direction you point, leads better to the next note imo.
stuff cool
[Normal]
Hitsound:
All applied.
stuff cool
gameplay:stuff cool
- 00:21:099 (1) - This don't fit new combo becayse lyrics or something still continue, just remove new combo that fit lot because lyricis or something is still continue /*Done
- 00:24:560 (1) - not fit follow lyrics try externd at 00:25:137 like this http://puu.sh/1KAwd this will be fit lot to follow with lyrics if you don't like my suggestion try remap this part you owm IMO /*The sylable is in in 00:24:752, it's fine what I have.
- 00:46:099 (1) - remove new combo and at 00:46:483 (2) - put new combo is sense lot because the lyricis is change here like you did at 00:33:791 (5,1) /*Oops, done
[Hard]
Hitsound:
All applied.
stuff cool
Gameplay:stuff cool
- 00:19:945 (4) - why no try same shape with 00:20:714 (2)? will be good for gameplay imo also if you fix this be carefully spacing /*Done
- 00:26:868 (3) - need grid 2 down to better align with 00:26:099 (1) /*Thanks but I didn't look for alignment here.
- 00:31:483 (1,2,3,4) - this is confuse for gameplay when i test play try more easier IMO /*But it's Hard~ and a slow song~
- 00:46:851 (3) - this need grid 1 right to perfect align with 00:48:004 (5) /*Done
[]
The gameplay is really good, but you better recheck hitsound for all diff's because i can see you lot missing and inconsistency
that all i think pleasse some mod you can't understand because my eng is suck so pleasse ask me in-game i will try explain better
Sorry later ! and Good luck ! and bye bye!
ThoomyyxD wrote:
Hi!
[General]Offset -682 /*My offset is correct, this sounds quite off
[Easy]Beat Snap Divisor 1/4
00:11:048 (5,1) Delete
00:10:279 Insert Break Time
00:17:267 (8) Delete
00:16:498 Insert Break Time
00:23:406 (5,1) Delete
00:22:637 Insert Brak Time
/*I don't like short breaks like that in an Easy, it's a bit stressing for beginners watch those popping arrows after relaxing their hand due to the break.
[Normal]Hp Drain 5 /*I'll left HP Drain 4, 5 seems to drain quite fast for the pace of the song.
OD 6 /*I think it's too high for a Normal
[Hard]AR 8 /*The song is slow and calm, AR8 will disrupt this with the notes appearing quickly
OD 8 /*This is Hard, OD 8 is too high for it
You have many mistakes, very good map, Congratulations, I hope you do well
Good Luck!
/*Don't worry, I'll mod yours as soon as possible
Thanks again for modding /o/Gero wrote:
School Days OMG *O*! *¬*
Apenas me di cuenta que hablas español XD AJAJAJAJA hubiera echo el mod en español jajaja :3
Hi Hi, :3/ My Mod Of Your Request From My Queue
[Easy]
00:17:267 (7) - check the distance snap /*Oops, I thought it would be in a weird place but don't, done~.
00:46:483 (1) - ^ /*I want to keep 00:44:176 (2) and 00:47:252 (2) mirrored, so no change here.
00:51:466 (2,3) - would recommend moving the slider to the end of X: 224 Y: 180 To form a perfect triangle /*Moved 00:51:466 (2) instead, suggesting to change the form of my heart slider was brave >.>
[Normal]
Good Diff *O* /*Thanks :3
[Hard]
00:43:406 (6) - move the circle to x: 272 Y: 192 To make a perfect hexagon :3 /*It was perfect, I wonder what happened, thanks for notice.
Nice Map :'3 I love The Song X'D
Good Luck With The Map /*Thanks
Ranking Criteria wrote:
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
Thanks for modding /o/BounceBabe wrote:
Hi from the Queue! /*Hi /o/
Easy
00:04:528 - Add a circle and then remove the NC on next slider, to make a better transition /*Flipped 00:00:682 (1,2,3), and made a repeat for the next slider, moving it here.
00:11:066 (5) - Might cause a miss since its not common to put a single circle on a red tick when so much space, move it to the preview white tick and add another circle on 00:11:451 - , but if you really want keep it /*Added a 1/2 beat slider instead, adding that the piano sounds great and there should be something there.
00:59:140 (1) - Remove NC /*I'd say no, but after months of this I finally realized that, done.
Normal
/*All done here.
Hard
00:04:528 - Add a circle and then remove the NC on next slider, to make a better transition /*Done.
00:12:220 - Add a circle for Piano /*Originally there was a circle for piano there, but then removed it because it doesn't play good as I'm following vocals most of the time.
Good luck
Sorry, I totally forgot about thisDakeDekaane wrote:
If you can, that would be nice x3Kuroneko-sHerald wrote:
I really can't find anything to mod
No video? I can provide you one if you want
Thanks /o/Leorda wrote:
I remember this map before.... /*o3o
[General]
* About your custom soft-finish, I prefer the default one rather than the current one. Because the sound is doesn't fit to the song.... Well, it's up to you then.... /*You're right, deleted the custom
* According to this page, replace the title to "ウソツキ (TV Size)" and the Romanised Title should "Usotsuki (TV Size)" /*Thanks >_< done
[Easy]
00:32:637 (4) - Move 1 grid up to make the spacing looks consistent (nazi) /*Done
00:37:637 (2) - Move 1 grid down to make the spacing looks consistent (nazi) /*Done
00:53:004 (3) - New combo for your combo pattern? /*Done
00:57:618 (1,2) - Swap new combo? /*They are in the same phrase, swapping would look weird.
01:06:433 (1) - Why normal-sampleset in tail slider? It breaks your hitsound pattern /*Changed for soft whistle
[Normal]
00:46:099 (5) - Add finish and remove finish at the next object /*I'm using the very low volume finishes here due to emphasis in vocals, and if I put finish in (5) It would be too noisy
00:49:158 (5) - ^ /*^
00:56:849 (3) - Finish here doesn't fit, IMO /*Put Normal hit
[Hard]
00:55:503 (4) - Putting finish here is doesn't fit.... /*Put Normal hit
01:07:969 (4) - New combo for your combo pattern? /*Done
Well, good luck then~
I'll be testing before uploading with it, thanks /o/Kuroneko-sHerald wrote:
See if the video is ok, otherwise I'll find another one.
Irreversible wrote:
Here I am *poof*
I finally mod your map..
magic o.o
BONUS QUEUE WINNER YEAHHHH
[Easy]
00:25:329 (2,3,4,5) - The flow.. e.e stop using such things D: /*But I like :c, did something here, not a big change, but it's better
00:32:637 (4) - add a clap /*I only use claps when the whistles are very soft to fit, otherwise it sounds loudish
00:41:483 (1) - ^ /*^
00:53:004 (1) - this heart looks so much better than mine on my map @@ xDDD /*I could make one for you :3
I would keep the claps on the kiai time o,o
Note: Like the map, except this at 00:25:329 (change it? )
[Normal]
00:03:758 (3,1) - Is this supposed to be not straight? /*Oh you noticed, fixed.
00:16:883 (1) - Clap? /*It sounds bad along with the piano in the music :c
00:30:329 (5) - ^ /*Sounds better, done
00:32:637 (4) - Add a clap here, but it's not neccesary /*Sounds better the whistle, same reasons as in Easy
00:35:714 (4) - ^ /*^
00:44:945 (4) - ^ /*^
00:48:022 (4) - ^ /*^
00:52:811 (2) - *Q* /*:3
Note: Nice work! /*Thanks~
[Hard]
00:09:528 (1,2,3) - :/.. i would replace the slider through circles. http://puu.sh/1XTLK /*I'm following vocals there :c
00:45:714 (4,5) - Add a circle with clap. /*Added only a circle, the clap sounds weird
01:11:232 (4) - Add a circle /*Done
Note: I really like the Kiai time, especially the beginning.
[Dekaane]
This is the best map of your mapset, really like it! nothing to say here
Take this star, it'll help you to get it ranked, my friend~ o/* (dem fail) /*Thanks >_<
BounceBabe wrote:
Hi, more advising for you!
Hard
00:01:066 (2,3) - Why do you have a spacing change already at the start? Make normal spacing /*Done, also remapped a bit here.
00:19:176 (1,2,3) - Dont think this rythm suits very good, the 2nd circle is too much others are fine /*Good, done
00:30:329 (1) - NC needed? Its too much and combo spamming as well /*This object follows the guitar, I want to keep 1 combo per instrument/change/phrase
01:07:969 (1) - I would advise you to remove NC but infact it is ok but the following combo is too spammy now, 01:09:504 (1) - remove this NC /*Done.
Insane
00:01:835 (4,5) - Look at this spacing, and then look at this one 00:02:989 (3,4,5) - , the spacing is the same, but the playment isnt. You should either make the spacing so it is normal or just make also another jump at 00:02:989 (3,4,5) - to match the other spacing better. It not good to have such spacing here, the player actually expects another jump at the 3 to 4 to 5 /*Made 00:02:989 (3,4,5) jumpy
00:05:297 (1) - NC needed? I think this is unnecessary /*Oops, I forgot that, thanks
00:07:412 (4,4) - Same as 00:01:835 /*Fixed
00:19:368 (2) - Same as Hard, i think this circle doesnt suit the rythm good /*Done.
00:28:406 (1,2,3,4) - You kept the spacing consistent on 1,2,3 but not from 3 to 4, and its still the same playment timeline wise, you should make it normal, the spacing /*Fixed.
00:31:868 (2,3) - Spacing, move the (3) so the spacing is normal and you also can keep the triangle pattern when you make normal spacing /*I have to disagree here, I decided to play a bit with spacing to not make a lineal pattern, or maybe I can't figure how to make a triangle pattern with normal spacing orz.
00:44:945 (3,4) - Look at the spacing here and then here 00:48:022 (5,6) - , its the same as above, you should make the spacing so it fits the other antijump, so it doesnt break your actual spacing [/color] /*Fixed, why my laziness is always noted ;-;
00:56:849 (1,2) - Reverse NC, (1) is still part of previous pattern and should be part of it /*Put the NC in 00:57:618 (1), matching with downbeat.
01:07:969 (1) - Like on Hard /*Done
01:10:656 (2,3) - The previous antijump from 1 to 2 was fine, but this one is so forced and doesnt fit anymore, patternwise and musicwise[/color]
Yes, thats it
shARPII wrote:
Heyo from my Queue!
A lot of things are just suggestions, your map looks pretty good so please remember that :p
[Easy]
- 00:37:252 (2) I think this NC is not good. The better option (for me) is to put NC on 00:36:868 (3) /*This object follows the guitar, I want to keep 1 combo per instrument/change/phrase
- 01:14:495 (1,2) You were following the singer, why did you stop? Try this : http://puu.sh/20mtY (finish on (3)) /*I want to mantain the very strong emphasis in 01:15:646, putting objects immediately would kill this imo.
- 01:16:834 (1,2,3) ^ http://puu.sh/20mvR /*Did something else here
[Normal][Hard]
- 00:03:758 (3,1) reverse NC (moreover you put a finish on this circle so why not :p) /*Done
- 00:05:297 (3) distance from your previous point is x1.03 which is a bit far. Move a little bit closer (x1.01 is fine) your slider from (2) (this is a suggestion)/*You nazi >->, done
- 00:12:989 (2,1) ^ spacing /*Done
- 00:30:329 (5) ^ (suggestion) /*Done
- 00:50:696 (2) ^ spacing /*Done
- 01:15:646 (4) flow (moves to x:428,y:168 (distance ~x1.0) /*That would kill my nice curve
- 01:19:141 (3) delete circle and put a 1/4 slider which starts at 01:18:949 (you're following the singer) /*Yeah, I'm following vocals there, but, it will sound a bit off if I do that
[Dekaane]
- 00:20:714 (5) It makes sense if you were following the piano but you were following the singer. Try this : http://puu.sh/20mYT /*Put the NC, I'm following the piano there.
- 00:43:406 (6) Try to put 1/4 slider here (you can skip this one if you don't like xD but I think that this is less boring than 6 circles for a hard difficulty) /*That would be overmapping, and I really hate overmapping.
- 01:06:241 (6,1) reverse NC. I think this is better to put NC here because you've done this thing just before 01:02:978 (5,1) even if I agree that she doesn't sing at this moment. As you want here, that's optionnal ^^ /*I did that in 01:02:978 (5,1) because the phrase began there, and that doesn't happen here.
- 01:17:988 (6) If you don't want to be a boring stream and following strings, put a 1/4 slider instead of this circle /*Nice one, done.
- 00:05:297 (1) remove NC /*Done
- 00:29:560 (4) keep the same spacing than 00:28:406 (1,2,3) /*Done
- 01:10:848 (3,4) not funny at all ^^ try something like this instead : http://puu.sh/20nQq /*I love it, done.
That's all for me! You've done a great job ^^
Good luck for the next
Natsu wrote:
Hola :3
Easy:
/*Todo cambiado aqui
Hard:
00:12:220 agrega un circulo escucha la cancion al 25% y sabras porque te digo :3 /*A insistencia de varios pidiendo algo aqui, agrego no un circulo pero si un slider.
00:16:066 (1) - ese circle deberia estar aqui 00:16:114 donde tenes la linea roja :l /*Cierto, arreglado
00:55:503 movelo a otro lado sinceramente muy confuso queda abajo del slider de corazon o.O /*Poniendolo en otro lugar romperia el flujo o daria lugar a un jump que quedaria fuera de lugar ya que esta dificultad no tiene alguno
01:07:777 agrega un circle escucha la cancion al 25% para que estes mas seguro /*No escucho nada q_q ademas estoy siguiendo las voces ahi~
Insane:
00:51:081 (5,1) - stack perfect :l /*Arreglado
01:10:272 (1,2,3,4) - esta parte no se ve nada bien porque no intentas algo asi: /*Al final termine poniendo una repeticion al slider (3), un jump aqui termino por no gustarme como se juega
Natteke wrote:
[Dekaane]
01:11:424 (4) - Could add a new combo here and remove it from the next note /*Done
00:18:421 (1,2,1) - really weird spacing between (1) and (2) 0_0 /*You've never seen that o3o (fixed in some way)
00:44:945 (3) - move this one grid to the left? (grid level 4) /*You nazi :v done, got your point, but I nazi your nazi and did something very similar.
00:48:022 (5) - same with this, except move it to the right \:D/ /*^
00:52:811 (3) - it's closer to (4) but farther from (2), try spacing it evenly! /*I wonder what happened there, fixed
Pretty good map, I like. /*:3
[Hard]
00:28:406 (1) - add new combo here and remove from 00:30:329 (1) - /*I can recall some people complaining about the slider being in a single combo, changed
01:11:424 (5) - NC here and remove from 01:12:575 (1) - /*Done
Nothing much here, but I feel you can do better /*I can think in some parts. changed a bit.
[Easy]
00:56:849 (4) - you can add a new combo and remove it from the next slider and add one here 00:59:140 (2) - for EPICNESS /*Put the NC in the slider, I had that way a time ago
Err that's it, the map is pretty good and I think it's been modded way too much, go for the rank. Good luck! /*Thanks :3
Blue Dragon wrote:
Mod4mod!
[Easy][Normal]
- 00:04:528 (1) - I honestly think there's no reason for this new combo. It doesn't seem to make much difference on the song and it's weird to have a 1 note combo there.. /*I'll keep this combo for now, the previous follows more the piano and this, the kinda viola instrument.
- 00:12:220 (1,2)- Would be nicer if you removed the NC from (1) and added it on (2). The pattern seems to actually start on the vocals, not before./*Done.
- 00:23:406 (5) - It's kinda weird to have a clap here, because claps sound better on constant rhythms, and this is just the piano. A whistle would sound much better here. /*Done.
- 00:24:560 (1,2) - Same as 00:12:220 (1,2). /*Done.
- 00:37:252 (1,2) - Music-wise, it would make more sense to have the new combo on (2), and not on (1). /*I'll keep as I have, vocals begins in (1)
- 00:41:483 (1) - Same as 00:04:528 (1). /*Same reason, prev combo si for vocals, this is for the guitar
- 00:51:081 (1,2,3) - Pattern-wise, it feels a bit better to remove the NC from (1) and add it to the heart. /*Done.
- 00:57:618 (1) - If you do ^, then remove this new combo. /*Done.
I really find some new combos weird, but aside from that, this difficulty has no problems.[Hard]
- 00:23:406 (7) - Same as Easy difficulty. /*Done.
- 00:25:329 (2,2) - These sliders could be made a bit prettier. You could use the new slidertype for make them a bit more circle-ish. /*I was aware somebody would point these sliders, changed
- 00:57:618 (1) - This kinda makes sense with the music, but looks really weird pattern-wise. Just noting. /*Flipped vertically, looks better
Nearly flawless difficulty. Not much to be modded here, should be ready for ranking.[Dekaane]
- 00:05:297 (1) - This slider looks kinda bad.. Also, remove the whistle from the end, since you did that in every other difficulty. /*Done
- 00:16:114 (1,2,3) - You have been following the vocals for newcombos in this difficulty, so remove new combo from (1) and add it to (2), since it fits vocals. /*Done a better slider, I think it's not messed up with the actual issues.
- 00:23:406 (5) - Same as the other difficulties. /*Got it.
- 00:26:099 (1,2,3) - Following the new combo logic you used in this map, (3) should have NC, while (1) shouldn't. /*Okay, changed
- 01:03:554 (1,2) - Why is (1) new combo'd instead of (2)? >: /*Because vocals
- 01:18:564 (2) - EXTREMELY nazi, but could you move this 1 grid left? The currently bad stacking there makes me shiver ): (the stream spacing shouldn't be affected, checked the distance values) /*Oh nazi >->, you're right, done
Nice diff o3o not much to say here. It's ready for ranking, imo.Great map, good luck getting it ranked! /*Thanks >w<
- 00:16:883 (2,3) - The spacing here is a bit weird, imo. You seemed to follow spacing strictly for 00:15:297 (4,5,1) so this is kinda confusing. /*I was afraid of that, changed.
- 00:18:421 (1,2) - If you apply ^, this would play kinda cool. Dunno, just flows well :V /*:v
- 00:19:945 (3,1,2) - This really doesn't flow very nicely, but I dunno how to fix it so yeah D: /*I think is the supah jump, rearranged a bit.
- 00:21:483 (4,1,2,3,4) - Could you put the pattern a bit closer to (4) so you have a consistent 1,50x spacing between 00:21:483 (4,1,2). The current way flows a bit badly. /*Made something nice here, I think.
- 00:23:406 (5) - Same as the other diffs. /*Done
- 00:53:003 (4) - I'd put a new combo here, but not sure >: This combo seems a bit unnecessairly long. /*Put the combo in (5), following the change from vocals to drums
- 01:09:888 (2,2) - Maybe space these a bit farther away from the sliders? It looks a bit ugly now. 2 grids down would be fine. /*Wow, nice catch, done <3
The spacing on this is a bit different, but it flows kinda nice, apart from some weird inconsistencies, it's really nice. No big problems with this diff.
mancusojuanmattos wrote:
Hola! Vi tu map en #modreqs y veo que ya tiene 9 meses, mucha prioridad y estabas buscando MAT. Asi, que aca vamos (lo hago en Ingles para que me entiendan todos lo que sugiero)
[Easy:]
• 00:03:758 (3,1) - I think that fits better with the song if the New Combo were in (3). So, add the new combo in (3) and remove it in (1), in addition an object with a combo alone looks weird imo. /*Well, done.
• 00:16:883 (6) - If you follow the next suggestion, I'd add a New Combo in this Slider /*Done
• 00:18:421 (x) - The spacing (in the timeline) between 00:17:267 - 00:19:176 is kinda big even in this difficulty. So, to reduce that, add a 1/4 Slider in 00:18:421 (this Slider has to finish in 00:18:614 of course ) /*I think it' could be a bit hard in comparison with the rest of the diff, but let's give it a try
• 00:28:791 (5) - At the end of this Slider, the piano is in a really high pitch. Emphasize that with a Whistle, please
• 00:29:752 - 00:31:291 - Again, the spacing in the timeline is way to big, this kind of things make the difficulty boring even in an Easy diff. Try adding some beat in this section /*You made me remap :c
• 00:39:945 (4) - I will suggest you a pattern for a better comboing and Rhythm. Remove the Reverse Arrow in this Slider and add a Note in 00:40:714 instead, after that add a New Combo in this new Note /*Added the circle, but not put new combo because I feel that circle still belongs to the actual combo.
• 00:45:137 - 00:46:291 - I think that you know what I'm going to suggest you here. Add some beats, the diff. becomes boring if you don't do that /*Added one circle, this part is slow and calm~
• 00:48:214 - 00:49:350 - (^) /*^
• 00:49:542 (1) - Hmm.. A Whistle at the beginning follow properly the Vocal /*It will be a bit noisy due to the finish in the end, and I want to keep the finish
• 00:57:618 (1) - The Whistles at the beginning and at the end of this Slider don't sound really fitting here. Listening properly the music, I think that a Normal Sampleset will fit better here. /*Got it.
• 00:57:618 (1,2) - In this case, it is better if you start the Kiai time with a New Combo because the kiai it is the most important part of the map. So, swap the Combo placement between these Notes. /* But it's the same phrase for vocals, I'd put NC in (2), but don't remove from (1), as that doesn't belong to previous combo,
• 01:10:656 (1) - This pattern will flow better if you do a Flip Vertically in this Slider (Ctrl+J), and then move this Slider to x:224 y:52 /*Done
• 01:12:959 (4) - A Whistle at the beginning is pretty necessary to emphasize that sound in the instrumental, so give it a try /*Done
• 01:19:911 (4) - Add a Whistle at the Slider end, because this pattern sounds empty actually. /*Done
- Actually, this difficulty is good but these empty places bother me a bit. If you can add some bit at least in some of the mentioned placed this difficulty will be ready to go
[Normal:]
• 00:00:682 (1,2) - Sounds better if you replace the claps to Whistles, the Claps don't sound coherent at the end of these Sliders, really. /*Done
• 00:12:220 (x) - Add a Note here, it follow properly the piano. Remember that tip: Map all the things in the music when you can, not just the Vocal /*Well, I had that hit mapped in all other diffs, why not? but made something there.
• 00:23:406 (7) - To emphasize the piano, add a Whistle in this Note. You did that in Easy btw /*Done
• 00:28:791 (4) - A whistle at the Slider end is really necessary to follow the piano properly, so add it one please. /*Done
• 00:42:252 (2) - Add a Whistle in this note because is consistent with your hitsounding (and sound proper of course xD) /*Done
• 00:52:811 (2)- *Nazi*- Comparing this 'Heart Sliders' with the others on the other difficulties, this is a bit unperfect. The end of this Slider is touching the Sliderbody, but in the other diffs don't occure that. So, If I were you, I'd move the last point in this Slider some grids to the left so I'd move it to x:192 y:252 /*Did something else but now the path is totally clean
• 00:57:618 (1,2) - Swap the Combo placement as I said in Easy /*As Easy
• 01:17:603 (2) - You are missing a 'Normal Sampleset' at the Slider end, so add it please. /*True, done.
• 01:20:295 (2) - Add a Whistle at the Slider beginning, the pattern sounds empty without it.
- Wow, You did a very good job in this difficulty
[Hard:]
• 00:01:451 (4) - Sincerely, I don't understand the usage of a Clap here at the beginning. I think that a Whistle is more than enough, the clap doesn't sound coherent. /*Done
• 00:02:605 (2) - Same as above, about this Clap at the end of this Slider. /*Done
• 00:05:297 (1) - Two things to point out in this Slider:
1- The new combo is unnecessary here, you didn't add one in Normal diff. for example. So, remove this New Combo please. /*Well, I can't argue against consistency with Normal, so yeah, done.
2- I think that a Whistle at the beginning sounds really fitting, so, give it a try. /*I didn't notice this hadn't whistle as the other diffs, thanks for the catch.
• 00:10:681 (x) - Add a Note here to follow properly the piano /*It already has a circle o3o
• 00:28:214 (x) - And here, add a Note to follow the Vocal on a correct way /*Ok, done.
• 00:29:560 (2) - Add a Whistle in this Note please, I think I mention that before in the other difficulties. /*Done
• 00:42:252 (3) - (^) /*Done
• 00:44:945 (3,4) - Actually, the way that you placed (3), it provokes a bad flow looking the next Notes. For a better flow, try doing a Flip Horizontally (Ctrl+H) in the Slider mentioned /*Oh, my nice pattern, looks better now
• 01:16:449 (1) - A Whiste sounds fitting here /*It doesn't fit with the drums imo
• 01:20:295 (2) - And.. Whistle at the Slider beginning as I explained in Normal. /*Done
- Another good diff. Almost hitsounds in this diff. other than that, I don't have problems :3
[Dekaane:]
• 00:01:451 (3) - Weird clap at the beginning as I said in the previous difficulties. Replace it with a Whistle pls. /*Done
• 00:02:989 (3) - (^) /*Done
• 00:07:220 (3,4) - The spacing change is weird here, It is not necessary in my opinion. With a Reverse Selection (Ctrl+G) in (4) I think that the pattern will flow better. /*For some reason I find it better, done
• 00:07:989 (1,2) - (^) /*^
• 00:18:421 (1,2) - Try reducing a bit the spacing between these Notes, it is weird because previously you have a 1/2 pattern with the same distance as here, and this is an 1/4 pattern (the pattern mentioned is the one in 00:16:883), so yeah, will flow much better if you reduce the spacing a bit /*Done
• 00:29:560 (4) - As I said in the previous diffs. Add a Whistle here please /*Done
• 00:31:868 (2,3) - Wow, this flow bad and it is a bit confusing in the 1st play. I don't know why you increase the spacing between these Notes, try reducing it /*I tried to do something tricky here, as in Hard, and each spacing change goes according to the vocals emphasis, if the next modders point something about this, I'll change, already have an alternative pattern, but it looks plain to me
• 00:32:637 (5) - Add a Whistle at the Slider beginning /*Done
• 00:42:252 (3) - Whistle in this note (explained in the other diffs.) /*Done
• 01:03:746 (2,3) *Nazi*- Stack them properly, will look better during the gameplay /*Done
• 01:10:272 (1) - This New Combo is kinda useless, if I were you I'd remove it from this object /*Done
• 01:20:295 (2) - And.. Whistle at the beginning as always /*Done
- Fine too. Sometimes is lack of flow in some parts and some spacing changes look random but anyways it is fun to play.
And.. That's all!
In general you did a good job, just the Insane need a bit more. /*It was recently added as a proof to myself of the improvement I've had in mapping.
Anyways, send me a Forum PM for a recheck when you are ready (forum because I'm kinda slow in the rechecks xD, and I can forget you )