Mod as requested(If I ask a question, it doesn't necessarily mean it's an issue, but rather asking you if you consider it an issue).
GeneralThe standard difficulties all have a red line before the song starts. There's no point to this line and the taiko modes do not have it so it's unrankable anyways.
If you're not using 1/8th don't have it selected. Check your green lines, there are unsnapped lines you should fix.
01:20:666 - There are two green lines really close together. Most of the time there isn't anything mapped here, and there's a break right after.
fail-background and pause-overlay are too large.Ii'm not entirely sure if it's unrankable, but these sizes seem excessive to me.That combo burst is huge. You mustn't go over default dimensions for combo bursts (500 x 767)Your backgrounds are all different sizes. that's not a terribly big deal, but the ideal background size for a 4:3 background is 1024x768, and several of your backgrounds are 1023x768. your other ones are slightly larger. The last you could do is resize the 1023 to 1024. I talked with Charles and he says your above dimension bgs are probably fine since widescreen increased the max dimensions. Don't need to change the other ones, but I'm not sure how they will appear in widescreen. I would check to see how they convert to widescreen.
EasyLots of snapping errors. Most of your notes and green lines are unsnapped.00:19:426 (1) - Doesn't really fit. The place where it ends is not meaningful and gives little time to hit the notes after. This is not the place for a spinner of such size should be, certainly not in an Easy. You need to do something about this IMO.
00:47:339 (1,2,3,4,5,6,7,8) - Why did you stop hitsounding? The beat has stopped since the sliders. It's not absolutely necessary, but I would like to know why.
00:52:339 (1,2) - You should stack the ends of these if you're going to have this pattern. Personally I think it would be better if they weren't stacked at all.
01:07:339 (1,2,3) - Spacing.IMO you should have 0.60 here. You can keep 0.56 for the rest of the pattern. The gap would be less noticeable.
01:07:342 - Why do you not have a finish here?
01:27:342 - ^
01:07:339 (1,2,3,4,5,1,2,3,1,2,3,4,5,6,7) - Your combos are inconsistent.
NormalThere's not a lot of hitsounds that aren't finishes. Some claps in choice areas would be well suited.
Still unsnapped green lines to be handled01:30:675 (6) - Unsnapped00:14:009 (1,2,3) - Improve this curve.
http://osu.ppy.sh/ss/611267 < I adjusted with grid snap off, and I rotated your slider to be more vertical. Perhaps it would be better to make the slider symmetrical since you're going right into square patterns right after.
00:16:092 (1,2) - Make straight? Lower the entire combo to fix.
00:26:509 - It sounds better if the repeats stopped before this and a new object was introduced, like a slider.
00:37:550 (1,2) - Consider soft whistles on the end on one or both of these? It's so quiet.
00:40:676 (1,2,3,4,5,6) - You had a clap pattern in the Easy. I suggest you have one here as well.
00:47:342 (1,2,3,4,5,6,7,8) - If you did anything with the Easy here, apply it here to be consistent.
01:07:342 (1,2,3) - Gaps do not flow nearly as well at 0.40 as your note streams. I do not think you should space these so close. My observation is that the transition from 2 to 3 isn't that bad since its prominence in the beat is more clear, but the transition between the two repeat sliders doesn't fit the song. I suggest using at least 0.6 snap between those sliders and IMO it doesn't look that great with both sliders positioned exactly the same and those sliders are a poor representation of the beat since the hitsound tones are unmapped.
Options:
1. Increase the distance of these sliders. The closer to 1.00 they are the more naturally they play.
2. Fill that gap in between the sliders. The problem with this is that it makes the gap at 2,3 feel unnatural. If you want this route you would probably need to either map that gap as well (not recommended) or increase the spacing of 2,3.
01:11:092 (4,2) - doesn't sound bad if you had claps here.
01:16:509 (4,1) - Personally I prefer 0.6 here to your current spacing, but I'm dealing with some lag delay. It's hard to tell if that's affecting my opinion.
01:20:676 - Why do you not have a finish here?
01:22:342 - Why aren't there hitsounds through here? It's like you ignore hitsounding the actual beat.
HardSounds like your hitsounds are a WIP.
Unsnapped slider ends and green lines (Check aimod)00:14:009 (1,2,3) - I have similar feelings to this as in the Normal.
00:16:092 (1,2) - Same issue as Normal
00:17:759 (4,5,6) - I feel this is imbalanced. The pattern in Normal was slightly imbalanced as well, but this has shifted the notes in a more inconsistent way. Instead of having the notes go out slightly like in Normal, the note is shifted inward. In Normal 00:19:009 (6) - was 2 units right of the end of the previous slider. At least have it vertical or 1 unit forward. The transition here 00:17:759 (4,5) - in Normal was straight vertical, and in Hard the slider is one unit forward. That doesn't matter so much, as long as the part after it looks remotely balanced.
00:19:009 (6,1,2) - Take care of this spacing.
00:21:092 (1,2) - This wasn't manually stacked in the Normal. Stack behavior shouldn't be different between difficulties, so why are you stacking differently? (00:22:342 (3,4) - isn't manually stacked and shouldn't be. Just fix the stack)
00:25:676 (9) - Similar thoughts as in Normal, but instead of a single slider you could have a compressed triple.
http://puu.sh/22aiV00:35:051 (4) - I suggest a whistle here to break up the silence. The silence is quite bothersome. Do the same for the other pattern.
00:37:551 (1,2) - Same opinion as the normal with the whistles
00:37:551 (1,2,1) - I don't like this transition. I think this just needs to not overlap at all, especially going into that next combo. The spacing could use an increase between 1,2, and perhaps set it up so that the next combo starts in the middle of the two sliders.
00:39:009 (3) - OMG use hitsounds, this is just bad to have a slider with this many repeats have no beat indicators. It makes it seem like i'm not following the beat at all. Please consider breaking that slider up for a more interesting beat and add hitsounds to it. Not optional in my opinion.
00:40:675 (1,2) - Flow is awkward. don't use 0.53 spacing on jump sounds. The rest of the combo is 0.8 and even that's disappointing, but at least playable. Also hitsounds, add them. Don't space 2,3 different than the other slider transitions.
00:47:342 - So quiet through here. The less hitsound notes you skip over the more necessary it is to add hitsounds to those notes.
00:49:842 (10,11,12) - Any reason why this is higher than the other tiers in this pattern?
00:52:342 (1,2) - I don't care for this angle really. Not a great transition.
00:54:009 (2,3,4) - spacing?
01:01:717 (1) - End on the green line?
01:07:342 (1,2,3,4) - Make spacing consistent here.
01:09:634 (5) - Use this slider?
http://puu.sh/22bonCoordinates
x 208 y 208
x 236 y 232
x 248 y 184
x 276 y 208
01:11:717 (4) - Maybe move up 1 unit to make the part more readable with that stack leaning near it.
01:17:759 (4,1) - Stack is affecting this spacing.
01:19:842 (3) - This should end on the downbeat.
01:32:342 (1) - Why is this spinner longer than the one in Normal and Easy?
Pure WhiteThis difficulty is in by far the worst shape out of all of them that I have modded. I'm going to wait on the last difficulty because it's taken way too long just to mod these difficulties.
Unsnapped slider ends, and green lines. Check ai mod00:00:676 (1,2,3,4,1,2,3,4) - Highly recommend these be lined up.
00:10:833 - There's no reason for this green line.
00:10:937 - ^
00:10:675 (1,2,3) - 40-45 % sounds nice here. Actually my suggestion is to raise volume on the important beats and lower it on the non important beats. So increase volume for 00:10:675 (1) - , 00:11:091 (3,4) - < at least 3. 00:11:716 (6,7) - < 35%
00:12:341 (9) - Very first part of this should have normal hitsound 35%, because soft 5% does not match the sound.
00:14:009 - (The sliders through here screw with the flow. Each time one of those long sliders appeared it slowed down the pace making it easier to screw up after the slider. It would probably be better if the sliders were a little faster if you're going to have sliders that long, but unsure how that will affect your shorter sliders since those play fine. It might just be my computer lagging making it seem like they are slow, so don't change anything unless you feel it is necessary)
00:15:883 (8,1,2,3) - Square isn't perfect.
00:20:676 - Finish?
00:25:258 (6,7) - Align with the end of 5?
00:28:383 (10,11,1) - I really don't think you should increase spacing to 1.3 and then immediately bring it back down to 1.2. You should change 1.3 spacing to 1.2.
00:33:383 (3,4,1,2,3) - I suggest this
https://osu.ppy.sh/ss/611494 What do you think?
00:37:550 (6) - Shouldn't this have a clap on the end?
00:39:841 (4,5) - I'm getting the feeling that this would be better as an anti jump. Maybe I'm wrong, it just is weird. My opinion right now isn't that reliable. I'm getting tired.
00:44:841 (11,1) -
Plays bad. Fix.00:45:466 (1,2,3,4) - I'm not sure you should be ignoring the hitsound pattern here.
00:51:508 (2) - Maybe position a bit closer to 1? For some reason it feels weird to hit it. I'm not sure though.
00:52:341 (1) - Perhaps end here 00:53:176 - and have a note here 00:53:384 - and 00:53:592 -
00:54:008 (1) - Start with finish.
00:54:008 (1,2) - Spacing should be larger. This is an Insane level difficulty you know.
00:54:009 - Instead of having no hitsounds through here, use soft whistles.
01:05:728 - Do not mute this slider. Have the volumes properly match the song.
01:09:216 (4) - Same opinion as in Hard mode. also I don't think you should have so many repeats. you could make a more interesting pattern if you broke it up.
01:20:675 (1) - Start with finish?
01:23:176 - Do not skip this sound. It's weird without it.
01:31:925 (1,2) - Just have one slider here.
01:32:341 (1) - If you're going to end there, perhaps do some volume adjusting?
ConclusionIt will take at least a recheck from me. I'll mod the last difficulty when I'm rechecking.