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Rin - Prism Magical (DJ SHARPNEL hardrave remix)

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Topic Starter
regenz
To Sakura Hana I'll decide to fix this later it's too much for me surely and I'll got a many mod as possible.
I 'll try to make nice pattern but i think AR,OD 9 is killer map :C may be + od 1 ok for me but 9 is too much sorry.

Thank for mod kissfly.
Mikkuri

kissfly wrote:

kimi time i think should end in 01:39:255

guest dif hard
volume - 10% too many whistle OK
01:34:116(3) - set it parallel(4) fixed~
thank you :D ~

Download: Rin - PrismMagical (DJ SHARPNEL hardrave remix) Short Ver. (regenz) [0OoMickeyoO0's Hard].osu
mercury2004
guest dif Magickal
00:12:549(6) - one grid right Done
00:54:283(5) - slider's end site is bad Done
01:21:427(1) - too close
01:28:494(1) - ~
01:54:353(10) - bad cover Done
Download: Rin - PrismMagical (DJ SHARPNEL hardrave remix) Short Ver. (regenz) [merc2004's Magickal].osu
imRitaka
Sorry for being a little late with the mod. ;-;

[Normal]
All seems fine here.

0OoMickeyoO0's Hard
I didn't see anything wrong here.

merc2004's Magickal
Seems fine to me.

Ma~Ji Majikaru~ Magical!
00:07:222 (1) - Remove this new combo.
00:07:704 (3) - Add a new combo if you did ^.
00:15:092 (5) - New combo?
01:55:317 (6) - New combo.

Yeah, this wasn't very helpful, so don't kudo if this didn't help out at all.
Kotone
General
Tag mercury2004

merc2004's Magickal
Good

Ma~Ji Majikaru~ Magical~!
00:09:149 - add a circle here under(8)?
00:25:372 (1,2,3) - Can't see the slider here when playin↓
ok that's all
Topic Starter
regenz

karenying wrote:

General
Tag mercury2004 < it's already add

merc2004's Magickal
Good

Ma~Ji Majikaru~ Magical~!
00:09:149 - add a circle here under(8)? < k
00:25:372 (1,2,3) - Can't see the slider here when playin↓ < 'll try to fix later.

ok that's all

thank for mod

and about ritaka sorry i didn't change.

and thank for mod my map.
wmfchris
[merc2004's]
00:04:492 (1,2) - just stack (1) on ending of (3) and put (2)on the same level with (1).
00:10:916 (3) - NC here maybe
00:11:880 (1~7) - take care of this spacing problem. At least you should make (1,3,5,7)on a stright line.
00:13:807 (2) - NC here, remove NC on (1,1)
00:32:760 (2) - move a bit so that it stack well with next (4)
00:40:149 - rotate 90 degrees for each combo looks better than the current arrangement.
01:16:448 (3,4,1,2) - down 1 grid
01:18:697 (1) - neutral against 1/8 here, but a spinner would be better.
01:39L898 (1,1,1) - refer to vocal remove whistles here?
02:00:939 (3) - down 1 grid

Agreed with Sakura, it needs more creation.

[Ma~Ji]
^ (imo it's not good to see such a looooooong diff name :/)
00:05:134 (3,4) - remove whistle on (3) as you've done on (1), (4) down 1 grid lv4
00:05:937 (2) - right 1 grid lv4
00:57:174 (1,2) - check (1) x:476, (2) x:472. If you're going to make a rectangle then make the position exactly right.
00:57:656 (1,2) - same problem ^, or you're just trying to make a trapezium ?!?

nothing to help with as no problem in one variation = no problem for the whole map and not many would like to hit x x xxx for 2 minutes or simply streams with rectangular notes : x

[Mickey]
nice, the clap arrangement sounds good.

[Normal]
00:13:486 (4) - whistle?
the rest are fine.

Difficulties are a bit imbalance as this is normal - hard+ - insane - insane. Add an easier diff would be better. Of course it would be better if there're some remapping for the two insane diffs.
Ryafuka
hi~ ></
from my modding queue :)

SPOILER
my mod is all suggestions :)


[General]
・add AudioLeadIn "1000"?


[Ma~Ji Majikaru~ Magical~!]
00:28:103 (2,3,4) - stack note to the endpoint of slider.
00:28:745 (2,3,4) - ^
00:29:388 (2,3,4) - ^

[merc2004's Magickal]
OD+1
00:21:517 (1) - add new combo?
00:53:640 (3,4,5,1,2,3) - please stack this. (example:http://puu.sh/8Eti)
01:34:437 (3) - move to x:440 y:224?
02:01:421 (1,2) - change spacing to "1.0" better.


[0OoMickeyoO0"s Hard]
fine :)


[Normal]
AR -1?
00:45:609 (1) - change startpoint to 00:45:288 is better?

fight~ :)
mercury2004
wmfchirs
[merc2004's]
00:04:492 (1,2) - just stack (1) on ending of (3) and put (2)on the same level with (1). Fixed
00:10:916 (3) - NC here maybe Fixed
00:11:880 (1~7) - take care of this spacing problem. At least you should make (1,3,5,7)on a stright line. This was a straight line. Some modder told me to change into this. I think I will redo this part.
00:13:807 (2) - NC here, remove NC on (1,1)
00:32:760 (2) - move a bit so that it stack well with next (4) Fixed
00:40:149 - rotate 90 degrees for each combo looks better than the current arrangement. Fixed
01:16:448 (3,4,1,2) - down 1 grid
01:18:697 (1) - neutral against 1/8 here, but a spinner would be better.
01:39L898 (1,1,1) - refer to vocal remove whistles here?
02:00:939 (3) - down 1 grid

Agreed with Sakura, it needs more creation. Ok I'll remap it.
Ryafuka
OD+1
00:21:517 (1) - add new combo?
00:53:640 (3,4,5,1,2,3) - please stack this. (example:http://puu.sh/8Eti)
01:34:437 (3) - move to x:440 y:224?
02:01:421 (1,2) - change spacing to "1.0" better.

I'm sorry Ryafuka. I already start remapping
mercury2004
merchat7
As requested, a bit late, lol modding two maps in a row with 1 normal 1 hard 2 insane.
Like this song, but don't like remix through.

[General

- Bishoujo Game Remix? I thought this was the op for an OVA, but oh well.

Everything else seems fine.

[Normal]

- I'll be modding this like a Easy.

00:05:777 (3,4,5) - Repeating slider work perfectly here, why not do it? I feel 5 hit circles in a row is a bit too much for the easiest diff. Suggestion on how to put http://puu.sh/8F8m.
00:10:916 (3,4) - 6 hit circles in a row :( Slider instead for these notes please. http://puu.sh/8F8D
00:36:936 (5,6,1) - Hm, I feel it play nicer if you place it more like this http://puu.sh/8F8W. Box pattern feel a bit unnatural to play most of the time.
00:49:464 (2,3,4) - Don't really like this straight pattern. Make (2.3) a slider and place like this http://puu.sh/8F9m. I didn't suggest for 00:52:034 (2,3,4) as it seems fine to me.
00:54:604 (2,3,4) - Making less boxy feel more natural to play http://puu.sh/8F9D.
00:57:174 (2,3,4,5) - I don't really like to see stack like this in the easiest difficulty. Making two short sliders feel nicer to me.Place something like this I guess http://puu.sh/8F9M.
00:59:744 (3,4,5) - ^ don't like to see stack like this. Consider repeating slider instead if you want to keep the same feel, but since there is lot of repeating slider here, if you can space it out, would be better.
01:05:205 (2,3,4) - You should probably get the idea by now, make less box-like for more natural flow.
01:07:453 (1,2,3,4) - Same as 00:57:174.
01:10:344 (3,4) - If you can adjust this to be less box like, would be nice.
01:15:163 (1,2,3,4,5,6) - So many hit circles in a row. I don't really think it fits since some notes are more accented then other. I would make (1,2) a slider and (4,5,6) a repeating slider. I would place something like this http://puu.sh/8Fb9.
01:25:442 (3,4,5) - Suggesting a repeating slider for reasons that I've mentioned before, but if you want to keep it to make the parts at kiai time a bit more intense, I guess it's fine.
01:30:582 (3,4) - Slider instead, nicer to play for the next note as the slider "finishes" the combo.
01:35:079 (4,5) - ^ same reason, to "finish" the section.
01:49:535 (1,2,3,4) - Would prefer a hexagon/star shape http://puu.sh/8FbV.
01:56:923 (5,1,2) - Like this http://puu.sh/8Fc5.

As you can see, I don't like box/straight patterns. Main reason why I want you to simplify all those pattern is that this is the easiest diff. It's quite nice through, don't worry too much about the long mod for Normal.

[0OoMickeyoO0's Hard]

Nothing to really point out, nice map.

[Ma~Ji Majikaru~ Magical~!]

- I just point out some jumps which doesn't really make sense/feel way too sudden.

00:27:299 - 00:29:708 - Stack > jump > stack > jump.. Doesn't play too well. And nothing in the music really suggest such a big jump (2.88x-3.62x). Rework this part.
00:58:619 (1,2,1,2,1,2) - The jumps between each combo doesn't really make sense and doesn't play very well.
01:01:189 (1,2,3) - 4.5x jump... It play better then the above pattern, but still, it doesn't play that great.
01:02:153 (1,2,1,2,1,2,1,2) - I don't feel like I'm following the music at all with this pattern and constant 2.5x jumps isn't that nice.

There are also other jumps which I don't think fit as well, but I didn't mention as they play well enough. Overall, I feel the main problem is, you're following the instrument too much and constantly reusing patterns and I feel they're lot of random jumps. Because of this, I couldn't really feel the flow of the song. Since there is vocal, I suggest reworking all parts where there is vocal and follow the vocal more. You can still follow the instrument, but build your patterns around the vocal. If you can do this, I'm sure this diff will be much better.

merc2004's Magickal

01:25:442 (1,2,3,4,5,6) - Make it like the previous box patterns http://puu.sh/8Fgw and make (5,6) a slider. Play much better.

Similar issues as Ma~Ji Majikaru~ Magical~.. Especially at ar 9, don't make unexpected jumps like at 00:49:464 (1,2). Keep jumps like this when the music really calls for it.

Well, I can't really mod Ma~Ji Majikaru~ Magical~ & merc2004's Magickal since the map in theory is fine, but in term of flow and how fun it is, it isn't too good. I understand why you're following the instrument, since if you aren't, why map to the remix and not to the original version instead. But you really need to work on the flow and making jumps that play well and not to make the map harder.No star because of this. Your Normal and Hard is pretty good through.

Well good luck!
Topic Starter
regenz
Ok I 'll remap Normal Insane and make new Easy diff this is take too long thanks

give kudosu also for some advice
wcx19911123
from my queue

[General]
kiai time in merc2004's Magickal is different with other diffs

[Normal]
00:22:159 (1) - too hard to read when it end , especially when first play. it makes 00:22:159 (1,2,3) too hard to read and play
00:57:174 (2,3,4,5) - I suggest change to sldiers , it is kinda hard to play..
01:07:453 (1,2,3,4) - kinda hard to play ,too. but if you fixed ^, I think this is fine
01:58:851 (4) - end at 01:59:011 , I think it is good to follow vocal here
01:59:333 - if you changed ^ , you can add a slider here , end at 01:59:493

[0OoMickeyoO0's Hard]
nothing found , nice diff here

[merc2004's Magickal]
AR - 1
HD + 1
00:04:170 (5,1) - confusing anti-jump here
00:40:149 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - I think this rhyme is better.. http://puu.sh/8KEe
00:49:946 (1,2,3) - change to this plz http://puu.sh/8KEs , flow better. or the anti-jump between 00:49:786 (3,1) is too confusing
00:54:283 (5,1,2,3) - stack better plz
01:21:266 (9,1) - move newcombo to 9 , and make the spacing 1.0x
01:28:334 (7,1) - move newcombo to 7

[Ma~Ji Majikaru~ Magical~!]
00:22:159 (13,1) - move newcombo to 13
00:24:729 (8,1) - move newcombo to 8
00:27:299 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this is odd to play.. slider start at a red line is not a good idea
00:29:869 - 00:32:439 - ^
00:46:894 - add note?
00:47:055 - if you fixed ^ , then add a note here ,too
00:47:858 (8,1) - change newcombo
00:57:977 (1,2,1,2) - this is too hard to play , and I don't think whay you do this here , the song isn't feel jump here
01:10:987 (2,3) - ctrl+r , or this is too hard to play

I think diff names is too long..
anyway , good luck
mercury2004
[merc2004's Magickal]
AR - 1
HD + 1 [b]Ok[/b]
00:04:170 (5,1) - confusing anti-jump here Fixed
00:40:149 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - I think this rhyme is better.. http://puu.sh/8KEe
00:49:946 (1,2,3) - change to this plz http://puu.sh/8KEs , flow better. or the anti-jump between 00:49:786 (3,1) is too confusing Fixed
00:54:283 (5,1,2,3) - stack better plz Fixed
01:21:266 (9,1) - move newcombo to 9 , and make the spacing 1.0x I'll remap this part
01:28:334 (7,1) - move newcombo to 7
I'm sorry merchat7 no change.

Download: Rin - PrismMagical (DJ SHARPNEL hardrave remix) Short Ver. (regenz) [merc2004's Magickal].osu
Topic Starter
regenz
move this to WIP remap in progress

sorry.
-Napoleon-
Can I create SB?
-Napoleon-
Here is the FIX SB: http://puu.sh/bGg1
And the rest of skin you was asked: http://puu.sh/bMnF
Topic Starter
regenz
Ok update all
Thatgooey
Really like the map. Hope this gets ranked, definitely worth it :)
Topic Starter
regenz
regenz has cast resurection on Rin - Prism*Magical (DJ SHARPNEL hardrave remix) Short Ver.
l3lueskyiiz
00:35:009 - 00:45:208 - Add hitclap
Thatgooey
Omg yes plz, I have wanted to see this map finished and ranked for so long now. Best resurrect 2013
Kitokofox
Okay, I'm so sorry to say this.

The falling stars in the storyboard actually literally killed my eyes when playing in CtB because of the falling fruit and falling stars at the same time.
Could you, for the sake of CtB, make them go up, instead?
I'm so sorry, it was just so ridiculously funny when it happened. xD

But, in all seriousness, it becomes a real distraction in CtB, and I hope you reconsider it. ^^
Topic Starter
regenz

Kitokofox wrote:

Okay, I'm so sorry to say this.

The falling stars in the storyboard actually literally killed my eyes when playing in CtB because of the falling fruit and falling stars at the same time.
Could you, for the sake of CtB, make them go up, instead?
I'm so sorry, it was just so ridiculously funny when it happened. xD

But, in all seriousness, it becomes a real distraction in CtB, and I hope you reconsider it. ^^
sorry but i'm not play CTB much after check with Auto mode it's same as u said
it's really distract but i'm not the sb creator for this i'll told him if it can fix or not.


but i 've want this fix too

thanks
Xinely
From m4m in my queue~

[General]
ok~
i love this SB btw *w*

[Easy]
maybe CS+1?
00:11:238 (4) - unstack, newbie hard to read stack.. maybe move in x:296 y:132
00:16:698 (4) - unstack too.. x:28 y:284
00:27:299 (1) - http://osu.ppy.sh/ss/739293? better flow imo
00:50:428 (1) - remove NC?
00:52:355 (1) - x:228 y:128 for straight with 00:50:428 (1) - ? if yes fix spacing 0,80x :p
00:56:853 (3) - http://osu.ppy.sh/ss/739322? better flow imo
01:01:832 (3) - ctrl+H for better flow?
01:13:557 (1) - x:380 y:60 for avoid little overlap with 01:12:272 (3) - ? if yes , move 01:14:521 (2) - in x:156 y:92
01:25:442 (2,3,4) - unstack? maybe like https://osu.ppy.sh/ss/739345
01:29:297 (1) - x:268 y:200?

[Normal]
00:08:025 (2) - https://osu.ppy.sh/ss/739352 for better flow?
00:10:916 (3,4) - 1 grid up
00:15:574 (3) - 1 grid up, and then 00:16:377 (4) - stacked with 00:14:129 (5) - ? if yes, 00:16:698 (5) - move x:204 y:192
00:20:875 (1) - how about this?
00:30:190 (2) - ctrl+H for better flow?
00:35:009 (1) - make it curved too? little awkward when other slider is curved and only this straight slider
00:37:579 (1) - ^
01:12:272 (3) - 1 grid right?
01:31:546 (1) - ctrl+J and then put it in x:240 y:348
01:37:328 (2) - x:96 y:188 i think better flow
01:39:577 (1) - remove? it's hard to catch it when after spin in normal diff imo
01:42:468 (3) - http://osu.ppy.sh/ss/739382? i think better flow
01:50:499 (3) - 1 grid left and 1 grid up?
01:57:245 (1) - x:248 y:272
02:02:384 (7) - NC for consistency :P

[0OoMickeyoO0's Hard]
00:02:885 (3) - spacing 1,13x is it itentional? if no fix with 1,20x spacing imo
00:08:989 (5) - spacing 1,27x is it itentional? if no fix with 1,20x spacing imo
00:14:450 (1) - x:248 y:280 better imo. if yes fix spacing after this :p
00:17:341 (2) - ctrl+G? if yes, 00:17:983 (4) - this too. i think more fun to play
00:48:179 (1) - reduce one repeat and add note in 00:49:143 - ?
01:50:499 (4) - spacing 1,26x?
01:53:069 (4) - ctrl+G?
01:59:011 (5) - ctrl+H for better flow?

[merc2004's Magickal]
00:02:564 (5,6,7) - 1 grid right for avoid spacing 0,94x
00:05:134 (2) - x:432 y:248 for avoid spacing 0,94x too
00:10:274 (2) - 1 grid right?
00:21:356 (5) - x:184 y:212 for diagonal
00:45:770 (4) - x:256 y:282 for straight with 00:45:449 (2) -
00:46:252 (2) - x:192 y:128 for straight with 00:46:091 (1) - if u want to make square pattern
00:46:413 (3) - x:192 y:256 for straight with 00:46:573 (4) - if u want to make square pattern
00:54:925 (2) - ctrl+G?
01:01:029 (3) - x:352 y:216 for stacked with 01:00:226 (4) - .. because 01:00:065 (3,2) - this pattern is stacked
01:12:272 (5) - NC for consistency?
01:21:266 (9,1) - swap NC
01:26:727 (2) - ctrl+G?
01:48:250 (5) - NC for consistency?

[Extra]
HP+1 because this is extra diff?
sorry but i can't mod extra diff orz

nice map btw ~
Good Luck ~ (:
indyinyou
;)

[Easy]

try add slidertick like this

http://puu.sh/2RF8N

ม๊อดแค่นิดเดียวนะ นอกนั้นเกินความสามารถ 555

star :P
Topic Starter
regenz

indyinyou wrote:

;)

[Easy]

try add slidertick like this

http://puu.sh/2RF8N

ม๊อดแค่นิดเดียวนะ นอกนั้นเกินความสามารถ 555

star :P

จริงๆจะทำก็ทำได้อะ แต่ขี้เกียจว่ะมันต้องไปทำนอมอลด้วย


sorry for late I'm very busy can't not list things fix and not fix .
P A N
from pm

General
น่าทำให้ขอบ slider เป็นสีดำด้วยนะ

Easy
ชอบมี bat บ่นว่า easy ไม่อยากให้มีโน็ตซ้อน อันนี้ผมไม่รู้นะ -0-
00:22:963 (2) - ให้มันไหลไปตามหาง slider ดีกว่าไหม มันกระเด็นออกมาอาจจะทำให้มือใหม่อ่านออกยากเเล้วเผลอไปกด 3 ก่อน-.-
00:43:040 (2) - copy จาก 00:41:755 มาพลิกด้านดูดีกว่าไหม
00:58:941 (2,3) - 128|292 , 196|252 น่าจะดีกว่านะ
01:09:381 (2) - เลื่อนจุดกลางไป 76|96 เลื่อนจุดหางไป 44|180 เเล้วก็เลื่อน 01:10:987 (1,2,3) ไป 128|168 , 256|336 , 312|276 จะได้ตรงกลางเป๊ะๆด้วย เด็ดเลย
01:22:551 (3) - เลื่อนหางไปที่ 220|252

Normal
00:01:601 (1) - ให้ slider นี้มันโค้งเท่า (3) ดูสวยกว่านะผมว่า:
00:12:683 (1,2,3) - 3 ตัวนี้ยังไม่กลางเป๊ะแฮะ เลื่อน (2) ไปที่ 60|192 เลื่อน (3) ไปที่ 132|276
01:08:738 (2) - เลื่อนไปที่ 120|204 จะได้คลุมสวยขึ้น
01:44:395 (1) - ลองทำให้อันนี้ curve ไปคลุม 01:43:592 (5) ไหม

Mickey's Hard
ดูดีเเล้ว *-*

Extra Magical
00:04:331 (2) - ขึ้น 1 กริด
00:17:983 (2) - เลื่อนไป 224|212 ผมว่าสวยกว่านะ
01:37:007 (5) - ผมว่างี้สวยกว่า

merc2004's Magickal
00:29:548 (5,6) - น่าจะวางให้มับกับโน็ตที่ผ่านมา
00:58:138 (1) - เลื่อนให้ perfect stack

โชคดีงับ *-*
Topic Starter
regenz

P A N wrote:

from pm

General
น่าทำให้ขอบ slider เป็นสีดำด้วยนะ << ไม่ใช่คนออกแบบด้วยดิ คนออกแบบเป็นโปรตุเกศ - -"

Easy
ชอบมี bat บ่นว่า easy ไม่อยากให้มีโน็ตซ้อน อันนี้ผมไม่รู้นะ -0- (มันโผล่มาไม่กี่หนเอง ได้ learning ไปในตัวรอ เจอกับ normal )
00:22:963 (2) - ให้มันไหลไปตามหาง slider ดีกว่าไหม มันกระเด็นออกมาอาจจะทำให้มือใหม่อ่านออกยากเเล้วเผลอไปกด 3 ก่อน-.- < ถ้ามันกดสามก่อนก็ปล่อยให้มันกดไป( จริงๆคือไม่รู้เรื่อง)
00:43:040 (2) - copy จาก 00:41:755 มาพลิกด้านดูดีกว่าไหม < จริงๆไม่ค่อยอยากก๊อปโน๊ตหรือแมปอะไรที่มันซ้ำๆกับของเก่ามากนักเพราะโดน player บ่นมาแล้วมันฝังใจ
00:58:941 (2,3) - 128|292 , 196|252 น่าจะดีกว่านะ < ที่ข้างบนมันไม่พออะดิ 01:00:707 (1,2) -
01:09:381 (2) - เลื่อนจุดกลางไป 76|96 เลื่อนจุดหางไป 44|180 เเล้วก็เลื่อน 01:10:987 (1,2,3) ไป 128|168 , 256|336 , 312|276 จะได้ตรงกลางเป๊ะๆด้วย เด็ดเลย < อันนี้ดูดีเปลี่ยน
01:22:551 (3) - เลื่อนหางไปที่ 220|252 < เอ่อ ไม่ค่อยจะเห็นผลเลยแฮะเปลี่ยนก็เปลี่ยน

Normal
00:01:601 (1) - ให้ slider นี้มันโค้งเท่า (3) ดูสวยกว่านะผมว่า: < เรียบร้อยแล้ว(มั้งนะ)
00:12:683 (1,2,3) - 3 ตัวนี้ยังไม่กลางเป๊ะแฮะ เลื่อน (2) ไปที่ 60|192 เลื่อน (3) ไปที่ 132|276 < ทำไมกดเลือกแล้วมันดันไปเป็น 1 , 2 , 3 อันถัดไปซะงั้น แต่แก้แล้ว
01:08:738 (2) - เลื่อนไปที่ 120|204 จะได้คลุมสวยขึ้น < แก้ละ
01:44:395 (1) - ลองทำให้อันนี้ curve ไปคลุม 01:43:592 (5) ไหม < I ไม่เข้าใจ

Mickey's Hard
ดูดีเเล้ว *-* < ไรวะ เซ็ง

Extra Magical อึมๆ แก้หมดในดิฟนี้ (โป๊ละ)
00:04:331 (2) - ขึ้น 1 กริด
00:17:983 (2) - เลื่อนไป 224|212 ผมว่าสวยกว่านะ
01:37:007 (5) - ผมว่างี้สวยกว่า

merc2004's Magickal
00:29:548 (5,6) - น่าจะวางให้มับกับโน็ตที่ผ่านมา
00:58:138 (1) - เลื่อนให้ perfect stack

โชคดีงับ *-*
เป็นการตอบม๊อดที่เกรียนแสดมาก
ไอ้กุ๊กเอ้ยมาแก้ม๊อดด้วยอย่ามัวแต่เล่นเอโรเกะ

ขอบใจหลาย ในที่สุดก็มีคนม๊อด extra สักที
P A N
เกรียนสมรูป

ให้ดาวด้วยละกัน 55

01:44:395 (1) หมายถึงอันนี้ (Normal)

โชตดีรอบ 2
Topic Starter
regenz

P A N wrote:

เกรียนสมรูป

ให้ดาวด้วยละกัน 55

01:44:395 (1) หมายถึงอันนี้ (Normal)

โชตดีรอบ 2
เรียบร้อย
Leader
Hello :3 M4M from my Modding Queue

[General]
  1. Title should be "Rin - Prism*Magical (DJ SHARPNEL hardrave remix) (Short Ver.)", with blankets I guess
[mercury2004's Magickal]

  • Is Magickal intentional? lol
  1. 01:15:805 (3,1) - Spacing is confusing here ^^"
  2. 01:36:686 (1,2,3,4,5) - Just a suggestion, I'd rather them being louder with a nice clap sound when is needed
[Extra Magical]
  1. 00:35:009 (1) - In line with stream would be much better imo
  2. 00:55:247 (6,7,8) - x:152 y:88 will make a perfect triangle with previous triplet and next slider
  3. 01:50:820 (1,2) - Place (1) over (2) (not stacked obviously)
  4. 02:00:136 (2) - CTRL+G
  5. 02:00:939 (4) - ^
[0OoMickeyoO0's Hard]

  • Nothing to say
[Normal]
  1. 00:01:601 (1,2,3) - Try a better blanket, 1 and 3 should be the most symmetrycally possible
  2. 01:07:132 (2) - Some grids down, it will make a circle with previous slider :3
  3. 01:17:090 (2) - Better blanket with (1)? If yes rotate (3) ~45° clockwise
  4. 01:45:680 (5) - Rotate it a bit, it will be like
  5. 01:48:250 (5) - Same ^
[Easy]
  1. 01:04:884 (3) - A 1/1 slider with repeat fits more imo
    Fine anyway
Great map, good luck with ranking
Topic Starter
regenz
Fix all except
Expert
[*]01:50:820 (1,2) - Place (1) over (2) (not stacked obviously) < i think stack is not suit in super speed section.

thanks for mod.
mercury2004
http://puu.sh/3kNDL.osu

fix some of it

รีแมปแม่มทันป่ะฟะนี่ lol
Topic Starter
regenz
ok done update fix starry sky sb.
NewRulerNA
my short mod here.
red: Unrankable issue.
blue: may be unrankable issue.
Bold: not unrankable, but should fix it.


[General]
  1. you must add "reversearrow.png"

    wiki wrote:

    1. Hitcircle set
      1. hitcircle.png
      2. hitcircleoverlay.png
      3. approachcircle.png
      4. reversearrow.png
  2. suggest to add this code on "Colours" in all diffs.
    SliderBorder : 0,0,0
    how to use
    [Colours]
    Combo1 : 0,255,255
    Combo2 : 255,0,128
    Combo3 : 255,255,0
    Combo4 : 0,255,0
    Combo5 : 255,128,0
    SliderBorder : 0,0,0
[merc2004's Magickal]
  1. why "Magickal"?? I guess this is mistyped.
  2. 00:26:014 (1,2,3,4,5,6) - this jump to the wide side is tricky imo.


    00:26:657 (3) - x256 y136
    00:26:817 (4) - x352 y152
    00:26:978 (5) - x256 y272
    00:27:139 (6) - x352 y256
  3. 01:13:557 (6) - I guess forget to add NC.
  4. 01:58:530 (1,2,3,4,5,6,7,8) - overmapped?
    I felt these circles could not follow instrument.
that's all

[Extra Magical]
  1. 00:16:859 (8,1) - more near? I think it need break point because 00:15:735 (1,2,3,4,5,6,7,8) - 's jump is difficult.

    my suggestion
  2. 00:22:481 (3,4) - this may be hard to tap
    would be better to be easier imo.
  3. 00:30:512 (3,4,5,6) - placement suggestion.

    00:30:512 (3) - x276 y40
    00:30:672 (4) - x376 y64
    00:30:833 (5) - x220 y124
    00:30:993 (6) - x382 y164
  4. 00:35:009 (1) - (nazi) x12 y160
    about distance mistake.
  5. 01:20:303 (1,2,3,4) - fm, this overmap might not accept. there are not instrument....
  6. 01:28:093 (4) - 01:28:735 (10) - please remove ;_; it would be easy to beat with be separated imo.
  7. 01:33:152 (3,4) - easier please

    01:33:152 (3) - x260 y256
    01:33:313 (4) - x92 y184
  8. 01:42:307 (4,5,6) - ^

    01:42:789 (5) - x208 y104
    x296 y328
I worry overmaps and many large jumps. those stuff may not be unrankable issues, but most people would be tired.

good luck

Edit:
  1. title: プリズム☆ま~じカル (DJ SHARPNEL hardrave remix)
    artist: 凜
  2. (Short Ver.) may be unrankable. please ask BAT about it
    t/138148
    [quote="Ranking Criteria":6f2d9]Refrain from using names such as "Short", "Full", or "Cut Ver." in your map title unless the extension is part of the song's original title. These names aren't needed, as the song remains the same regardless of its length.
Topic Starter
regenz

NewRulerNA wrote:

my short mod here.
red: Unrankable issue.
blue: may be unrankable issue.
Bold: not unrankable, but should fix it.


[Extra Magical]
  1. 00:30:512 (3,4,5,6) - placement suggestion. < I think 5 sides star is not good compare to 6 sides star and pattern is not match for 5 sides star.

    00:30:512 (3) - x276 y40
    00:30:672 (4) - x376 y64
    00:30:833 (5) - x220 y124
    00:30:993 (6) - x382 y164
  2. 01:20:303 (1,2,3,4) - fm, this overmap might not accept. there are not instrument.... < It has but It's very quite ( seems Dj just turn volume on at . 01:20:303 )
  3. 01:28:093 (4) - 01:28:735 (10) - please remove ;_; it would be easy to beat with be separated imo. < I want this section a bit more intensive since it's Chorus section.
  4. 01:42:307 (4,5,6) - ^ < I think this is not hard jump It's 3 points jump and it's at intensive section.

    01:42:789 (5) - x208 y104 < I think this is not hard jump It's 3 points jump and it's at intensive section.
    x296 y328

I worry overmaps and many large jumps. those stuff may not be unrankable issues, but most people would be tired.

good luck


Thanks for mod, Above is the thing that not agree.

and the rest is FIX/Reduce Difficult.

Thanks very much for moding.
mercury2004
http://puu.sh/3lrKn.osu

merc2004's Magickal
why "Magickal"?? I guess this is mistyped. intended lol being so wicked. i'll let regenz decide if he want to change it or not
00:26:014 (1,2,3,4,5,6) - this jump to the wide side is tricky imo. Done
01:13:557 (6) - I guess forget to add NC. Done
01:58:530 (1,2,3,4,5,6,7,8) - overmapped? adjust its hitsound instead. hitsound should transition nicely now
I felt these circles could not follow instrument.
that's all
Topic Starter
regenz
เรียบร้อย แก้ชื่อดิฟละ
Frostmourne
hi 2 years map.

Some IRC mod (hope you saved that log since my osu crashed and the log is gone)
Good luck !
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