That makes no sense since if a player is sure he/she can fc the map all you're asking is "disable HP drain so I can pass some maps with HR"
That's pretty much the point. Allow maps to be passable with HR, when they're otherwise not, which is a map flaw.Jordan wrote:
That makes no sense since if a player is sure he/she can fc the map all you're asking is "disable HP drain so I can pass some maps with HR"
You don't get it.TheVileOne wrote:
This would be unfair. Sudden death doesn't reduce the multiplier. Why should we disable something that makes a song more difficult without penalizing the player who uses it.
True. But this isn't the way to solve it... because it does more than just fix that, it also does what TheVileOne says, it will make some maps that are passible with HR easier by removing the threat of their precision sections. More importantly, it will do this for maps that aren't being played with HR. The problem should be addressed more directly.., not with a sledgehammer.Aqo wrote:
You don't get it.TheVileOne wrote:
This would be unfair. Sudden death doesn't reduce the multiplier. Why should we disable something that makes a song more difficult without penalizing the player who uses it.
This is not a matter of how difficult something is. It's practically impossible to pass some maps with HR.
I believe there is a request about spinners and HP drain rate.TheVileOne wrote:
I'd rather he fix the tendency of spinners to give no drain back. I mean in some maps, the spinners in CTB can take nearly half your lifebar and there's nothing you can do about it, and that's without Hardrock.