[Hard]
00:31:040 (4) - Linear patterns are weird, exactly this so it's better if you move (4) on 256;192
00:33:348 (1) - Move this on 210;163 it's much better blanket than before. And it follows symmetry style which you're using in next part.
00:34:790 (4) - Move on 256;270 because how I said, linear patterns are weird.
00:37:097 (1) - It's a bit overlaped, so make it like this:
1st point - 397;330
2nd point - 257;196
3rd point - 115;330
(fix overlap and better blanket)
00:48:635 (5) - You could make some art in your map. So let's follow the song. And make this:
-Make slider instead of (5) and (6) until 00:48:635 since 00:49:212
-Add 1st point (start) on 184;161
-Add 2nd point (white) on 242;175
-Add 3rd point (red) on 293;129
-Add 4th point (red) on 283;138
-Add 5th point (white) on 329;138
-Add 6th point (end) on 373;157
Now I'll explain it:
-On 00:48:635 is something like squeaking sound and it ends on 00:48:924, where is a drum too, so red point adds nice bump on it so it looks like something new starts here, so it's like there is starting new slider so it flows perfectly. It will look like this
http://puu.sh/1DUeF00:54:404 (1) - Move 2nd point on 337;96, this shape is more better, because flat shapes are weird when you're using bump shapes for all the time and now this flat..
01:04:356 (3) - Add 2nd point (white) on 176;311. Linear shape is weird here, because you've used linear slider in previous slider.
[Normal]
01:07:097 (4,5,1) - Avoid this overlap
[Easy]
00:15:175 (2) - Move this on 282;308 to move it perfectly on center so it will fit with (1)
00:22:675 (3,1) - Swap NC or you'll break consistency.
00:44:021 (2) - Move this on 192;31 to keep consistency with 00:40:559 (1,2)
Not bad map. Get more high quality mods and you'll be soon able to call a MAT.