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Aimi - LIVE for LIFE ~Ookami Tachi no Yoru~ (TV Size) [Osu|T

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Total Posts
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Topic Starter
Citrus

Byakugan249 wrote:

HAHA~ YES finally~ \:D/. i'm gonna re-map my easy if that's ok...
:)
YTYuyu
finished re-mapping~ also add this and this in the folder because i used these hitsounds.

SPOILER
osu file format v10

[General]
AudioFilename: LIVE for LIFE~ohkamitachinoyoru~.mp3
AudioLeadIn: 2000
PreviewTime: 56651
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 11480,23753,29207,38923,43696,67560,75571
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:LIVE for LIFE ~Ookami Tachi no Yoru~ (TV Size)
TitleUnicode:LIVE for LIFE ~Ookami Tachi no Yoru~ (TV Size)
Artist:Aimi
ArtistUnicode:Aimi
Creator:thou bad
Version:249's Easy
Source:Ben-to
Tags:climbb65588 Byakugan249 opening
BeatmapID:184214
BeatmapSetID:61896

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"OP.avi"
0,0,"BG.jpg"
//Break Periods
2,11553,21193
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
Citrus

Byakugan249 wrote:

finished re-mapping~ also add this and this in the folder because i used these hitsounds.

SPOILER
osu file format v10

[General]
AudioFilename: LIVE for LIFE~ohkamitachinoyoru~.mp3
AudioLeadIn: 2000
PreviewTime: 56651
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 11480,23753,29207,38923,43696,67560,75571
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:LIVE for LIFE ~Ookami Tachi no Yoru~ (TV Size)
TitleUnicode:LIVE for LIFE ~Ookami Tachi no Yoru~ (TV Size)
Artist:Aimi
ArtistUnicode:Aimi
Creator:thou bad
Version:249's Easy
Source:Ben-to
Tags:climbb65588 Byakugan249 opening
BeatmapID:184214
BeatmapSetID:61896

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"OP.avi"
0,0,"BG.jpg"
//Break Periods
2,11553,21193
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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updated :)
Curisu
From my queue.
哇学姐黑丝

[Easy]
This is a TV-Size song and imo doesn't need a break,and also in other diffs there are no breaks.
00:49:565 (3) - x,y = 284,124
01:06:099 (2) - use NC1 as slidertick sounds? Current stiuation is a little bit bad :P

[Normal]
00:05:246 - vol+10
00:21:440 (4) - 都加finish吗...建议hchf
00:37:633 - 没必要全跟vocal 这里gap太大
01:01:667 - +clap

爬B那个就不看了今天看taiko diff看到头晕

[Hard]
有些地方whistle有些地方又不来...一些pattern里whis显得很形影单只
00:11:042 (6) - 00:52:633 - -whistle
00:59:451 (1,3) - 嘛好像没叠好
01:11:212 (3) - 还是reverse回来顺手...3-4可以做个jump
01:26:724 (1) - 感觉要cut 1/4

[Insane]
00:27:065 (2,3) - 砍掉3然后把2拉后1/2? 配vocal
00:31:496 (2,1) - ...感觉不叠好点 00:31:496 (2) ~ 00:32:690 (3) - 这个区间四等分
00:44:280 (4,5,6) - ...这样拉slider相当于把节奏分成了ooo|ooo|ooo三组 不合曲
00:52:292 - +circle? gap有点大而且jump出不来
01:18:201 - 大概这里+circle? antijump过渡jump01:20:928 - 所以说这个gap也是

[EX]
开头很明显故意摆图案了

00:13:769 (3,4,5) - reverse? 照应前面
00:16:496 (2,3,4,5,6) - 再reverse? 现在流向怪怪的

00:41:724 (1,2,3) - 1-2 2-3spacing不等
00:46:837 (4,5,6,1) - NC在5上面 现在分不清4-5间1/2的空拍
01:17:008 (4) - 这什么鬼
01:18:542 (1) - 这里自创节奏太突兀了...又没hitsounds支持
01:21:269 (1,2,3,4,5,6) - too random 下同

这diff感觉是spacing without rules 只顾各种图形
Topic Starter
Citrus

Curisu wrote:

From my queue.
哇学姐黑丝

[Normal]
00:05:246 - vol+10已修改
00:21:440 (4) - 都加finish吗...建议hchf试了一下,个人觉得有点乱,先保持原方案
00:37:633 - 没必要全跟vocal 这里gap太大想象力贫乏,1年了也没想出更好的方法
01:01:667 - +clap已修改

爬B那个就不看了今天看taiko diff看到头晕

[Hard]
有些地方whistle有些地方又不来...一些pattern里whis显得很形影单只whistle多了觉得有点吵
00:11:042 (6) - 已修改
00:52:633 - -whistle这里有whistle
00:59:451 (1,3) - 嘛好像没叠好已修改
01:11:212 (3) - 还是reverse回来顺手...3-4可以做个jump :( 这么做感觉不顺手啊
01:26:724 (1) - 感觉要cut 1/4貌似没什么问题

[Insane]
00:27:065 (2,3) - 砍掉3然后把2拉后1/2? 配vocal之前都是塞满的,这里空一下会不会有点突兀
00:31:496 (2,1) - ...感觉不叠好点 00:31:496 (2) ~ 00:32:690 (3) - 这个区间四等分没有修改
00:44:280 (4,5,6) - ...这样拉slider相当于把节奏分成了ooo|ooo|ooo三组 不合曲没有修改
00:52:292 - +circle? gap有点大而且jump出不来 :( 加了有点别扭啊
01:18:201 - 大概这里+circle? antijump过渡jump^
01:20:928 - 所以说这个gap也是^
非常感谢~ :)
YTYuyu

Curisu wrote:

From my queue.

[Easy]
This is a TV-Size song and imo doesn't need a break,and also in other diffs there are no breaks. i wanna hear other people's opinions on this. for now i'll keep it.
00:49:565 (3) - x,y = 284,124 no it'll lead to a slight overlap on (1).
01:06:099 (2) - use NC1 as slidertick sounds? Current stiuation is a little bit bad :P no i tried that and i sounds unfitting to the guitar.
no changes made but ty for the mod.
yurunneram
Eh, sry not much problems ^^" I'll giv u a star, I like the song

Easy
Inc. Circle size
00:10:871 (4,5) - Delete one
Er... no prob

Normal
00:21:440 (4) - I discourage double-repeat sliders in easy and norm diffs, Especially when they are really short.

Hard
Ok

You have been modded out by Yurun Neram
YTYuyu

yurunneram wrote:

Eh, sry not much problems ^^" I'll giv u a star, I like the song

Easy
Inc. Circle size no it'll be hard for beginners to hit.
00:10:871 (4,5) - Delete one no it'll be inconsistent with 00:08:996 (1,2) - since the rhythm is the same, just that the notes are different.
Er... no prob

You have been modded out by Yurun Neram
no changes made but ty for the mod.
Topic Starter
Citrus

yurunneram wrote:

Eh, sry not much problems ^^" I'll giv u a star, I like the song

Normal
00:21:440 (4) - I discourage double-repeat sliders in easy and norm diffs, Especially when they are really short.Fixed

Hard
Ok

You have been modded out by Yurun Neram
Thank you very much~ :)
wonders
虽然可能会引起不快lol,但是还是要说EX难度是很有问题的,第一是flow不佳,第二是用梗很普通,单纯的放大了space来达到EX难度。本身这首歌旋律限制了note的密度,硬要做一个EX可能有点勉强:)
Topic Starter
Citrus

angelfix wrote:

虽然可能会引起不快lol,但是还是要说EX难度是很有问题的,第一是flow不佳,第二是用梗很普通,单纯的放大了space来达到EX难度。本身这首歌旋律限制了note的密度,硬要做一个EX可能有点勉强:)
QAQ
x847606653

thou bad wrote:

angelfix wrote:

虽然可能会引起不快lol,但是还是要说EX难度是很有问题的,第一是flow不佳,第二是用梗很普通,单纯的放大了space来达到EX难度。本身这首歌旋律限制了note的密度,硬要做一个EX可能有点勉强:)
QAQ
大快人心,删diff保智商
wonders

x847606653 wrote:

大快人心,删diff保智商
TAT
Cuvelia
H i , from #modreq , Taiko modding only .

These are all suggestion. If you don't like them , you could ignore .

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |

[Taiko General]
  1. http://osu.ppy.sh/wiki/Ranking_Criteria
     
  2. A mapset cannot have a single Taiko difficulty
    if you decide to include Taiko in your map , make sure you have at least 2 Taiko mode difficulties
    and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty.
[ Climbb's Taiko Oni]
  1. 00:06:184 (28) - re
  2. 00:06:269 (29) - D
  3. 00:16:837 (82) - k
  4. 00:37:974 (176) - d
  5. 00:56:724 (298) - D
  6. 01:07:462 (363) - k
  7. 01:14:451 (405) - D
  8. 01:24:337 (447) - D
  9. 01:24:849 (449) - D
  10. 01:25:871 (454) - K
 
good luck .
MerryGate
from #modreqs

[General]
->Please set Video offset in all Diff. You set only Insane.
->OP.avi is a little short...?

[Easy]
00:53:645 - green sections snap to 00:53:655
Please adjust Kiai Time in all Diff.
I think this Diff don't have enough clap sound.
but I don't point out about it,because this point out breaking pattern.
00:06:269 (1,2,3,4) - These should be able to better shapes.
00:10:190 (3) - finish to end
00:41:724 (1) - 284:48
00:43:769 (2) - Rotate by -90°,Ctrl+H,Ctrl+G,move to 192:364

[Normal]
Hit sound pattern is very strange...I can't touching the pattern.
00:34:224 (2) - remove whistle
00:36:269 (1) - ^
00:39:678 (2) - ^
00:43:769 (3) - ^
00:48:542 (2) - add clap to start and end
01:22:462 (3,4,5,1,2) - combo burst are densely.

[Hard]
00:34:224 (3) - remove whistle
00:36:269 (1) - ^
00:44:280 (2) - ^
00:47:178 (1) - ^
00:52:462 (4) - ^


[Insane]
To my mind, frequently used of long slider(Except when it's used in conjunction with a jump or stream), it make boring beatmap...
00:10:190 (1,2,3) - This spacing is misleading the timing.
00:37:292 (7) - NC
01:21:269 (1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4) - Some circle are changing to slider.(There should be music.)

bye.
Topic Starter
Citrus

MerryGate wrote:

from #modreqs

[General]
->Please set Video offset in all Diff. You set only Insane. Fixed
->OP.avi is a little short...? Maybe no problem

[Normal]
Hit sound pattern is very strange...I can't touching the pattern.Really?But I think no problem
00:34:224 (2) - remove whistle I think it will be boring if I remove the whistle
00:36:269 (1) - ^ ^
00:39:678 (2) - ^ ^
00:43:769 (3) - ^ ^
00:48:542 (2) - add clap to start and end No :(
01:22:462 (3,4,5,1,2) - combo burst are densely. Not very hard,so no change

[Hard]
00:34:224 (3) - remove whistle Same as Normal
00:36:269 (1) - ^
00:44:280 (2) - ^
00:47:178 (1) - ^
00:52:462 (4) - ^


[Insane]
To my mind, frequently used of long slider(Except when it's used in conjunction with a jump or stream), it make boring beatmap...
00:10:190 (1,2,3) - This spacing is misleading the timing. :?Maybe no problem here
00:37:292 (7) - NC Fixed
01:21:269 (1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4) - Some circle are changing to slider.(There should be music.) No :(

bye.
Thank you very much~
YTYuyu

MerryGate wrote:

from #modreqs

[Easy]
00:53:645 - green sections snap to 00:53:655 whoops o.o fixed.
Please adjust Kiai Time in all Diff. nope kiai times can be different if there's a guest diff in the map.
I think this Diff don't have enough clap sound.
but I don't point out about it,because this point out breaking pattern. no this diff has enough claps. i don't wanna overuse them.
00:06:269 (1,2,3,4) - These should be able to better shapes. it's already a shape, and that's a diamond.
00:10:190 (3) - finish to end why? i don't see the reason in this since there's no cymbals.
00:41:724 (1) - 284:48 i'd rather not align it. the transition looks bad during gameplay.
00:43:769 (2) - Rotate by -90°,Ctrl+H,Ctrl+G,move to 192:364 i prefer my own pattern since i changed it up..

bye.
ty for the mod, and made several self changes.

SPOILER
osu file format v10

[General]
AudioFilename: LIVE for LIFE~ohkamitachinoyoru~.mp3
AudioLeadIn: 2000
PreviewTime: 56651
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 11480,23753,29207,38923,43696,67560,75571
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:LIVE for LIFE ~Ookami Tachi no Yoru~ (TV Size)
TitleUnicode:LIVE for LIFE ~Ookami Tachi no Yoru~ (TV Size)
Artist:Aimi
ArtistUnicode:Aimi
Creator:thou bad
Version:249's Easy
Source:Ben-to
Tags:climbb65588 Byakugan249 opening Flower
BeatmapID:184214
BeatmapSetID:61896

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
Video,192,"OP.avi"
0,0,"BG.jpg"
//Break Periods
2,11553,21193
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
815,340.909090909091,4,1,0,60,1,0
33883,-100,4,1,1,60,0,0
36951,-100,4,1,0,60,0,0
37974,-100,4,1,1,60,0,0
41042,-100,4,1,0,60,0,0
42065,-100,4,1,1,60,0,0
42405,-100,4,1,0,60,0,0
42746,-100,4,1,1,60,0,0
43087,-100,4,1,0,60,0,0
43428,-100,4,1,1,60,0,0
47860,-100,4,1,0,60,0,0
48201,-100,4,1,1,60,0,0
53315,-100,4,1,0,60,0,0
53655,-100,4,1,1,60,0,0
55360,-100,4,1,1,20,0,0
56724,-100,4,1,1,60,0,1
56894,-100,4,1,1,60,0,0
65587,-100,4,1,0,60,0,0
65928,-100,4,1,1,60,0,0
66099,-100,4,1,0,60,0,0
67633,-100,4,1,1,60,0,1
67803,-100,4,1,1,60,0,0
76496,-100,4,1,0,60,0,0
76837,-100,4,1,1,60,0,0
81269,-100,4,1,0,60,0,0
87065,-100,4,1,1,53,0,0
87405,-100,4,1,1,47,0,0
87746,-100,4,1,1,41,0,0
88087,-100,4,1,1,35,0,0
88428,-100,4,1,1,29,0,0
88769,-100,4,1,1,23,0,0
89110,-100,4,1,1,17,0,0
89451,-100,4,1,1,11,0,0
89792,-100,4,1,1,5,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 255,255,0
Combo3 : 240,5,5
Combo4 : 182,233,254

[HitObjects]
368,128,815,2,0,B|420:208|364:292,1,160,4|0,0:0|0:0,0:0:0
232,204,2178,2,0,B|180:124|236:40,1,160
67,52,3542,6,0,B|119:132|55:212,1,160,4|0,0:0|0:0,0:0:0
168,320,4905,2,0,B|248:360|336:316,1,160
412,188,6269,5,4,0:0:0
264,124,6951,1,0,0:0:0
116,188,7633,1,0,0:0:0
268,260,8315,1,0,0:0:0
116,312,8996,6,0,B|116:264,1,40
116,152,9678,2,0,B|116:108,1,40
188,80,10190,2,0,B|228:64|276:64,1,80
340,96,10871,1,0,0:0:0
340,136,11042,1,0,0:0:0
180,244,22633,5,4,0:0:0
304,140,23315,1,4,0:0:0
424,244,23996,2,0,B|504:196|460:88,1,160,0|0,0:0|0:0,0:0:0
320,40,25360,5,4,0:0:0
168,92,26042,1,4,0:0:0
44,192,26724,2,0,B|44:272|120:328,1,160,0|0,0:0|0:0,0:0:0
280,328,28087,6,0,B|364:320|404:232,1,160,4|4,0:0|0:0,0:0:0
332,92,29451,2,0,B|292:80|248:92,2,80
204,192,30815,6,0,B|120:192|64:120,1,160
168,56,32008,2,0,B|208:44|252:56,1,80
324,76,32690,2,0,B|324:128,1,40
360,188,33201,1,0,0:0:0
324,260,33542,6,0,B|264:304|160:268,1,160,4|0,0:0|0:0,0:0:0
104,228,34565,1,8,0:0:0
64,160,34905,2,0,B|108:84|196:68,1,160
256,116,35928,1,8,0:0:0
324,160,36269,6,0,B|372:208|360:276,2,120,0|0|4,0:0|0:0|0:0,0:0:0
172,216,37974,2,0,B|156:256|172:304,2,80,8|0|8,0:0|0:0|0:0,0:0:0
200,140,38996,5,4,0:0:0
268,96,39337,2,0,B|352:96,2,80,8|0|8,0:0|0:0|0:0,0:0:0
204,48,40360,2,0,B|140:36|88:88,2,120
268,96,41724,6,0,B|365:96|453:240|365:364|256:359,1,400,0|12,0:0|0:0,0:0:0
192,312,43769,2,0,B|148:288|144:240,1,80,0|8,0:0|0:0,0:0:0
140,172,44451,6,0,B|176:96|284:96,1,160,4|0,0:0|0:0,0:0:0
340,136,45474,1,8,0:0:0
344,216,45815,2,0,B|344:296,2,80,4|8|0,0:0|0:0|0:0,0:0:0
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364,120,48542,2,0,B|364:208,2,80,4|4|4,0:0|0:0|0:0,0:0:0
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208,148,49905,6,0,B|48:148,1,160
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256,128,62178,6,0,B|184:88|88:116,1,160
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328,80,67633,6,0,B|400:128|384:232,1,160,4|0,0:0|0:0,0:0:0
332,280,68655,1,8,0:0:0
260,316,68996,2,0,B|168:316,2,80,0|8|0,0:0|0:0|0:0,0:0:0
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380,224,72746,1,0,0:0:0
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460,272,74110,1,8,0:0:0
396,320,74451,2,0,B|352:332|308:320,1,80,0|8,0:0|0:0,0:0:0
252,272,75133,1,0,0:0:0
112,196,75815,6,0,B|112:128|168:80,2,120,0|0|8,0:0|0:0|0:0,0:0:0
104,236,77008,1,4,0:0:0
256,104,77860,2,0,B|340:104,1,80,0|8,0:0|0:0,0:0:0
408,140,78542,6,0,B|464:212|404:304,1,160
256,192,79394,12,4,81269,0:0:0
196,144,82462,2,0,B|240:92|344:92,1,160,4|0,0:0|0:0,0:0:0
376,112,83315,2,0,B|424:192|376:272,1,160,0|4,0:0|0:0,0:0:0
228,316,84678,6,0,B|176:316,1,40
140,252,85190,2,0,B|104:220|104:168,1,80,4|0,0:0|0:0,0:0:0
192,100,86042,2,0,B|284:100,1,80,4|0,0:0|0:0,0:0:0
256,192,86724,12,0,89792,0:0:0
Topic Starter
Citrus
updated
Topic Starter
Citrus

Cuvelia wrote:

H i , from #modreq , Taiko modding only .

These are all suggestion. If you don't like them , you could ignore .

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |

[Taiko General]
  1. http://osu.ppy.sh/wiki/Ranking_Criteria
     
  2. A mapset cannot have a single Taiko difficulty
    if you decide to include Taiko in your map , make sure you have at least 2 Taiko mode difficulties
    and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty.
add an easier Taiko diff

[ Climbb's Taiko Oni]
  1. 00:06:184 (28) - re
  2. 00:06:269 (29) - DFixed
  3. 00:16:837 (82) - kFixed
  4. 00:37:974 (176) - d
  5. 00:56:724 (298) - DFixed
  6. 01:07:462 (363) - kFixed
  7. 01:14:451 (405) - D
  8. 01:24:337 (447) - D
  9. 01:24:849 (449) - D
  10. 01:25:871 (454) - K
 
good luck .
Thank you very much~
Kaburagi Kotetsu
Hi thou bad!, From This Queue.

[General]

No problem.

[249's Easy]

00:44:451 (1) - 1 point x:140 y:172, 2 point x:172 y:92, 3 point x:268 y:96

00:47:178 (1) - finish on start

[Normal]

00:10:190 (3) - whistle sound must be set on each part of slider

[Hard]

00:10:190 (3,4,5) - Whistle

01:13:087 (1) - finish whistle is delete

[Insane]

00:10:190 (3,4,5) - Whistle

00:11:042 (1) - NC?


Star!
Topic Starter
Citrus

Kaburagi Kotetsu wrote:

Hi thou bad!, From This Queue.

[General]

No problem.

[Normal]

00:10:190 (3) - whistle sound must be set on each part of slider Fixed

[Hard]

00:10:190 (3,4,5) - Whistle Fixed

01:13:087 (1) - finish whistle is delete Remove the whistle

[Insane]

00:10:190 (3,4,5) - Whistle Fixed

00:11:042 (1) - NC? No change :(


Star!
Thank you very much~
Snowy Dream
Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]
Fine!

[249's Easy]
00:26:553 (3) - or you can try starting this slider from 00:26:553?
01:22:462 (2) - Consider adding a NC here, since this note follows a spinner.
00:52:633 (1) - It seems not so good since you put this slider close to the end of previous one. ppl may think these 2 sliders are continuous.
01:04:905 (1) - ^


[Normal]
00:32:860 (4) - Move this note to x:180 y:160. Then it looks better on flow. (also do not forget to keep the distance the same.)


[Hard]
AR-1
00:03:542 (1) - Consider doing a jump? (1.50x)
00:11:042 (6) - Add a return to make the rhythm continuous.
00:38:485 (1,2,3) - What about this rhythm?

00:52:462 (4) - Newcombo here since the vocal.
01:00:815 (5) - Keep the same shape as 00:59:451 (1,3)


[Insane]
00:32:690 (3) - It will be better if you convert this slider to 2 circles. ppl enjoy the sense of clicking :3
00:48:542 (7) - I feel empty and boring about this slider. What about this?

(If you like, you can also add an another note on 00:49:735)
--------------------------------------------------------------------------------------------------
OK, that's all!
Wonderful Mapset, good luck ;)
YTYuyu

Kaburagi Kotetsu wrote:

Hi thou bad!, From This Queue.

[249's Easy]

00:44:451 (1) - 1 point x:140 y:172, 2 point x:172 y:92, 3 point x:268 y:96 then the stack on the beginning would be gone, ruining the transition D:.

00:47:178 (1) - finish on start why? please give me reasons

Star!

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[249's Easy]
00:26:553 (3) - or you can try starting this slider from 00:26:553? no because if i do this, it'll break consistency in the rhythm sense in this part.
01:22:462 (2) - Consider adding a NC here, since this note follows a spinner. ooh fixed.
00:52:633 (1) - It seems not so good since you put this slider close to the end of previous one. ppl may think these 2 sliders are continuous. ahh yea that :P. did something else.
01:04:905 (1) - ^ ^

OK, that's all!
Wonderful Mapset, good luck ;)
ty for the mods :D.

SPOILER
osu file format v11

[General]
AudioFilename: LIVE for LIFE~ohkamitachinoyoru~.mp3
AudioLeadIn: 2000
PreviewTime: 56651
Countdown: 0
SampleSet: Normal
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Title:LIVE for LIFE ~Ookami Tachi no Yoru~ (TV Size)
TitleUnicode:LIVE for LIFE ~狼たちの夜~
Artist:Aimi
ArtistUnicode:愛美
Creator:thou bad
Version:249's Easy
Source:Ben-to
Tags:climbb65588 Byakugan249 opening Flower
BeatmapID:184214
BeatmapSetID:61896

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Topic Starter
Citrus

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]
Fine!

[Normal]
00:32:860 (4) - Move this note to x:180 y:160. Then it looks better on flow. (also do not forget to keep the distance the same.) Fixed

[Hard]
AR-1 AR7 maybe a little low :(
00:03:542 (1) - Consider doing a jump? (1.50x) Have no idea :(
00:11:042 (6) - Add a return to make the rhythm continuous. Fixed
00:38:485 (1,2,3) - What about this rhythm? Fixed

00:52:462 (4) - Newcombo here since the vocal. Fixed
01:00:815 (5) - Keep the same shape as 00:59:451 (1,3) No change


[Insane]
00:32:690 (3) - It will be better if you convert this slider to 2 circles. ppl enjoy the sense of clicking :3 Fixed
00:48:542 (7) - I feel empty and boring about this slider. What about this? No change :(

(If you like, you can also add an another note on 00:49:735)
--------------------------------------------------------------------------------------------------
OK, that's all!
Wonderful Mapset, good luck ;)
Thank you very much~
thiev
From this queue

249's Easy
00:08:996 (1) - Finish on the start because its the same sound as these slider : 00:00:815 (1,1) -
00:09:678 (2) - ^
00:47:178 (1) - Finish on the start to fit with this one 00:44:451 (1) -
01:10:360 (1) - ^ ( fit with 01:07:633 (1) - )
01:12:746 (4) - I think that you shoud remove this circle ,since its a easy . The previous circles still follow the vocals.
I think you should make this slider 01:25:190 (2) - , as long as this one 01:23:315 (2) - to fit with the previous shape

Normal
Nothing wrong , gj

Hard
00:04:224 (2,3) - I think slider will make this moment more fun than antijump
01:00:815 (5) - I think you should remove one reverse arrow from this slider

Insane
00:27:065 (2) - I think you should remove this circle , it doesn't fit with the music
00:37:718 (2) - ^

Please don't forget that I still a beginner in modding ~
Good luck :D
Topic Starter
Citrus

Shikinotsu wrote:

From this queue

Normal
Nothing wrong , gj

Hard
00:04:224 (2,3) - I think slider will make this moment more fun than antijump Have no idea about slider here,so I'll keep it
01:00:815 (5) - I think you should remove one reverse arrow from this slider No, I'll keep it

Insane
00:27:065 (2) - I think you should remove this circle , it doesn't fit with the music Ok,fixed
00:37:718 (2) - ^ No,I think this is fit with the music

Please don't forget that I still a beginner in modding ~
Good luck :D
Thank you very much~
YTYuyu

Shikinotsu wrote:

From this queue

249's Easy
00:08:996 (1) - Finish on the start because its the same sound as these slider : 00:00:815 (1,1) -
00:09:678 (2) - ^ no, but added at the end.
00:47:178 (1) - Finish on the start to fit with this one 00:44:451 (1) - that part doesn't have cymbals, so no.
01:10:360 (1) - ^ ( fit with 01:07:633 (1) - ) i did this because of a new pattern and the kiai fountain just appeared.
01:12:746 (4) - I think that you shoud remove this circle ,since its a easy . The previous circles still follow the vocals. but then the flow in the BGM would be broken. it would feel dull if i only follow vocals.
I think you should make this slider 01:25:190 (2) - , as long as this one 01:23:315 (2) - to fit with the previous shape no i'd prefer this slider rather than making this symmetrical.

Please don't forget that I still a beginner in modding ~
Good luck :D
ty for the mod :D.

SPOILER
osu file format v11

[General]
AudioFilename: LIVE for LIFE~ohkamitachinoyoru~.mp3
AudioLeadIn: 2000
PreviewTime: 56651
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
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DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:LIVE for LIFE ~Ookami Tachi no Yoru~ (TV Size)
TitleUnicode:LIVE for LIFE ~狼たちの夜~
Artist:Aimi
ArtistUnicode:愛美
Creator:thou bad
Version:249's Easy
Source:Ben-to
Tags:climbb65588 Byakugan249 opening Flower
BeatmapID:184214
BeatmapSetID:61896

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CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
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192,100,86042,2,0,B|284:100,1,80,4|0,0:0|0:0,0:0:0
256,192,86724,12,0,89792,0:0:0
Hinsvar
Hello.

Mod.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>249's Easy
  1. 00:10:871 (4,5) - Whoa, dude, two objects with a 1/2-beats gap in-between at 176 BPM? These two circles are only 171ms apart... I think it's going to be pretty hard for new players (those who are supposed to play Easy diffs), so use a 1/2 slider again instead? (I also don't agree with the 1/2-beats-spaced objects around here, btw...)
  2. 01:12:746 (4) - I'm sure enough this circle needs a finish.
  3. 01:18:542 (1) - I don't think an NC is needed here. It's jarring to see a 1-object combo around this place...
>Hard
  1. 00:45:133 (4) - Whistle on the body to emphasize the vocal?
  2. 01:17:349 (5,6,7) - Why stacking? I think you can make a nice little triangle jump from this. It goes along with the song well, too. Place (5) at (120,52) and (6) at (344,36)? (1.4x, btw.)
  3. 01:20:077 (5,6,7) - ^. ((5) at (252,340) and (6) at (184,92); 1.6x.)
  4. 01:22:462 (3,4,5) - Make a back-and-forth pattern by placing (4) at (368,104)?
  5. 01:25:190 (4,5,6) - ^ ((5) at (232,348).)
>Insane
  1. 00:59:451 (1,2) - ...I think this pattern is going to be really hard to read because the gap between these two objects are only 1/4 beats. What about if you space them like 00:56:724 (1,2)?
  2. 00:59:451 (1,2) - ^
  3. 01:07:633 (1,2) - ^
  4. 01:10:360 (1,2) - ^
  5. 01:26:042 (3,4) - Why not make a big jump like this? It goes with the song well, IMO.
Normal looks good.

...I'm not sure if my modding starts getting suck again or if the maps I've modded lately are all THAT good. Hopefully it's the latter, though (:

Good luck on the way 8-)
Topic Starter
Citrus

Hinsvar wrote:

Hello.

Mod.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>Hard
  1. 00:45:133 (4) - Whistle on the body to emphasize the vocal? I think no need to add whistle here :(
  2. 01:17:349 (5,6,7) - Why stacking? I think you can make a nice little triangle jump from this. It goes along with the song well, too. Place (5) at (120,52) and (6) at (344,36)? (1.4x, btw.) I want to keep these stacks :(
  3. 01:20:077 (5,6,7) - ^. ((5) at (252,340) and (6) at (184,92); 1.6x.) ^
  4. 01:22:462 (3,4,5) - Make a back-and-forth pattern by placing (4) at (368,104)? Good idea,Fixed
  5. 01:25:190 (4,5,6) - ^ ((5) at (232,348).) ^
>Insane
  1. 00:59:451 (1,2) - ...I think this pattern is going to be really hard to read because the gap between these two objects are only 1/4 beats. What about if you space them like 00:56:724 (1,2)? I'll keep this,I use sliders here,maybe not very hard for players :(
  2. 00:59:451 (1,2) - ^ ^
  3. 01:07:633 (1,2) - ^ ^
  4. 01:10:360 (1,2) - ^ ^
  5. 01:26:042 (3,4) - Why not make a big jump like this? It goes with the song well, IMO. I tried but I don't like this :(
Normal looks good.

...I'm not sure if my modding starts getting suck again or if the maps I've modded lately are all THAT good. Hopefully it's the latter, though (:

Good luck on the way 8-)
Thank you very much~
YTYuyu

Hinsvar wrote:

Hello.

Mod.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>249's Easy
  1. 00:10:871 (4,5) - Whoa, dude, two objects with a 1/2-beats gap in-between at 176 BPM? These two circles are only 171ms apart... I think it's going to be pretty hard for new players (those who are supposed to play Easy diffs), so use a 1/2 slider again instead? (I also don't agree with the 1/2-beats-spaced objects around here, btw...) ahh did something else. this was 1 of the 1st diffs i mapped when i started mapping, so that's why it was like that..
  2. 01:12:746 (4) - I'm sure enough this circle needs a finish. no the fiinshes follow the vocals. this part doesn't have vocals, and if i do add the finish, it'd sound too loud in the finishes.
  3. 01:18:542 (1) - I don't think an NC is needed here. It's jarring to see a 1-object combo around this place... this is necessary because of the change in the lyrics, and plus the spinner is coming up so it shouldn't be a problem for beginners.

...I'm not sure if my modding starts getting suck again or if the maps I've modded lately are all THAT good. Hopefully it's the latter, though (:

Good luck on the way 8-)
ty for the mod :D. also add the video for my diff. apparently my diff doesn't have the video on orz.

SPOILER
osu file format v11

[General]
AudioFilename: LIVE for LIFE~ohkamitachinoyoru~.mp3
AudioLeadIn: 2000
PreviewTime: 56651
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 11480,23753,29207,38923,43696,67560,75571
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:LIVE for LIFE ~Ookami Tachi no Yoru~ (TV Size)
TitleUnicode:LIVE for LIFE ~狼たちの夜~
Artist:Aimi
ArtistUnicode:愛美
Creator:thou bad
Version:249's Easy
Source:Ben-to
Tags:climbb65588 Byakugan249 opening Flower
BeatmapID:184214
BeatmapSetID:61896

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg"
//Break Periods
2,11553,21193
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
815,340.909090909091,4,1,0,60,1,0
33883,-100,4,1,1,60,0,0
36951,-100,4,1,0,60,0,0
37974,-100,4,1,1,60,0,0
41042,-100,4,1,0,60,0,0
42065,-100,4,1,1,60,0,0
42405,-100,4,1,0,60,0,0
42746,-100,4,1,1,60,0,0
43087,-100,4,1,0,60,0,0
43428,-100,4,1,1,60,0,0
47860,-100,4,1,0,60,0,0
48201,-100,4,1,1,60,0,0
53315,-100,4,1,0,60,0,0
53655,-100,4,1,1,60,0,0
55360,-100,4,1,1,20,0,0
56724,-100,4,1,1,60,0,1
56894,-100,4,1,1,60,0,0
65587,-100,4,1,0,60,0,0
65928,-100,4,1,1,60,0,0
66099,-100,4,1,0,60,0,0
67633,-100,4,1,1,60,0,1
67803,-100,4,1,1,60,0,0
76496,-100,4,1,0,60,0,0
76837,-100,4,1,1,60,0,0
81269,-100,4,1,0,60,0,0
87065,-100,4,1,1,53,0,0
87405,-100,4,1,1,47,0,0
87746,-100,4,1,1,41,0,0
88087,-100,4,1,1,35,0,0
88428,-100,4,1,1,29,0,0
88769,-100,4,1,1,23,0,0
89110,-100,4,1,1,17,0,0
89451,-100,4,1,1,11,0,0
89792,-100,4,1,1,5,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 255,255,0
Combo3 : 240,5,5
Combo4 : 182,233,254

[HitObjects]
368,128,815,2,0,B|420:208|364:292,1,160,4|0,0:0|0:0,0:0:0
232,204,2178,2,0,B|180:124|236:40,1,160
67,52,3542,6,0,B|119:132|55:212,1,160,4|0,0:0|0:0,0:0:0
168,320,4905,2,0,B|248:360|336:316,1,160
412,188,6269,5,4,0:0:0
264,124,6951,1,0,0:0:0
116,188,7633,1,0,0:0:0
268,260,8315,1,0,0:0:0
136,348,8996,5,4,0:0:0
116,188,9678,1,4,0:0:0
188,92,10190,2,0,B|228:76|272:92,1,80
336,188,11042,1,4,0:0:0
180,244,22633,5,4,0:0:0
304,140,23315,1,4,0:0:0
424,244,23996,2,0,B|504:196|460:88,1,160,0|0,0:0|0:0,0:0:0
320,40,25360,5,4,0:0:0
168,92,26042,1,4,0:0:0
44,192,26724,2,0,B|44:272|120:328,1,160,0|0,0:0|0:0,0:0:0
280,328,28087,6,0,B|364:320|404:232,1,160,4|4,0:0|0:0,0:0:0
332,92,29451,2,0,B|292:80|248:92,2,80
204,192,30815,6,0,B|120:192|64:120,1,160
168,56,32008,2,0,B|208:44|252:56,1,80
324,76,32690,2,0,B|324:128,1,40
360,188,33201,1,0,0:0:0
324,260,33542,6,0,B|264:304|160:268,1,160,4|0,0:0|0:0,0:0:0
104,228,34565,1,8,0:0:0
64,160,34905,2,0,B|108:84|196:68,1,160
256,116,35928,1,8,0:0:0
324,160,36269,6,0,B|372:208|360:276,2,120,0|0|4,0:0|0:0|0:0,0:0:0
172,216,37974,2,0,B|156:256|172:304,2,80,8|0|8,0:0|0:0|0:0,0:0:0
200,140,38996,5,4,0:0:0
268,96,39337,2,0,B|352:96,2,80,8|0|8,0:0|0:0|0:0,0:0:0
204,48,40360,2,0,B|140:36|88:88,2,120
268,96,41724,6,0,B|365:96|453:240|365:364|256:359,1,400,0|12,0:0|0:0,0:0:0
192,312,43769,2,0,B|148:288|144:240,1,80,0|8,0:0|0:0,0:0:0
140,172,44451,6,0,B|176:96|284:96,1,160,4|0,0:0|0:0,0:0:0
340,136,45474,1,8,0:0:0
344,216,45815,2,0,B|344:296,2,80,4|8|0,0:0|0:0|0:0,0:0:0
312,60,47178,6,0,B|256:36|184:64,2,120,0|0|8,0:0|0:0|0:0,0:0:0
364,120,48542,2,0,B|364:208,2,80,4|4|4,0:0|0:0|0:0,0:0:0
284,132,49565,1,8,0:0:0
208,152,49905,6,0,B|48:152,1,160
12,220,50928,1,8,0:0:0
84,252,51269,2,0,B|188:252,2,80,0|8|0,0:0|0:0|0:0,0:0:0
208,148,52633,6,0,B|336:148,2,120,4|0|12,0:0|0:0|0:0,0:0:0
256,192,53996,12,0,55360,2:0:0
176,248,56724,6,0,B|256:276|344:248,2,160
132,180,58428,1,8,0:0:0
176,112,58769,2,0,B|256:84|344:108,1,160
412,244,60133,5,0,0:0:0
256,288,60815,2,0,B|172:288,2,80,0|8|0,0:0|0:0|0:0,0:0:0
256,128,62178,6,0,B|184:88|88:116,1,160
48,172,63201,1,8,0:0:0
28,248,63542,2,0,B|28:348,2,80,0|8|0,0:0|0:0|0:0,0:0:0
180,296,64905,6,0,B|320:296,2,120,0|0|8,0:0|0:0|0:0,0:0:0
168,256,66099,2,0,B|128:128|216:20,1,240
320,76,67633,6,0,B|392:124|376:228,1,160,4|0,0:0|0:0,0:0:0
332,280,68655,1,8,0:0:0
260,316,68996,2,0,B|168:316,2,80,0|8|0,0:0|0:0|0:0,0:0:0
152,196,70360,6,0,B|68:156|56:72,2,160,0|0|4,0:0|0:0|0:0,0:0:0
228,224,72065,1,4,0:0:0
304,204,72405,1,4,0:0:0
380,224,72746,1,0,0:0:0
452,192,73087,6,0,B|452:104,2,80,0|8|0,0:0|0:0|0:0,0:0:0
460,272,74110,1,8,0:0:0
396,320,74451,2,0,B|352:332|308:320,1,80,0|8,0:0|0:0,0:0:0
252,272,75133,1,0,0:0:0
112,196,75815,6,0,B|112:128|168:80,2,120,0|0|8,0:0|0:0|0:0,0:0:0
108,236,77008,1,4,0:0:0
256,104,77860,2,0,B|340:104,1,80,0|8,0:0|0:0,0:0:0
408,140,78542,6,0,B|464:212|404:304,1,160
256,192,79394,12,4,81269,0:0:0
196,144,82462,6,0,B|240:92|344:92,1,160,4|0,0:0|0:0,0:0:0
376,112,83315,2,0,B|424:192|376:272,1,160,0|4,0:0|0:0,0:0:0
228,316,84678,6,0,B|176:316,1,40
140,252,85190,2,0,B|104:220|104:168,1,80,4|0,0:0|0:0,0:0:0
192,100,86042,2,0,B|284:100,1,80,4|0,0:0|0:0,0:0:0
256,192,86724,12,0,89792,0:0:0
Topic Starter
Citrus
updated
mintong89
sorry it too good i can't find anything ;w;~
Topic Starter
Citrus

mintong89 wrote:

sorry it too good i can't find anything ;w;~
QAQ
BounceBabe
Hi, from the Queue!

Right timing:
1. Offset: 800ms BPM: 176,00
Then resnapp and set the timing points to the offset
Every difficultie needs to have a Slider Tick! Put them to 2


Easy

00:37:959 (2) - Why this clap only here at the start , not been used to far
01:04:890 (1) - ^ at the end
01:17:675 - I suggest putting a circle here, makes the flow better and doesnt break the meldoie
01:21:936 - ^


Normal

Cant find one thing here

Hard

I suggest to make the AR -2 since it a bit harder than the Hard should be

00:43:754 (1) - Spacing, move it closer to the preview one


Insane

00:06:610 (7) - NC remove NC at 00:07:462 (1) -
00:08:996 (1,2,1,2,1,2) - I dont suggest to make these 00:10:190 (1,2) - not to go like the others distance wise, since players played it as 1/2 not 1/1
00:21:099 (1) - Why NC for one circle? Remove NC
01:01:496 (3,4,5,6,7) - Here are no BG sounds, try making something different and not a stream, also its doesnt fit the melodie
01:06:780 (4,5) - The transition is a bit odd, move the circle (4) a bit further away to make a jump so the transition is better
01:09:678 (3,4,5,6,7) - Like 01:01:496 (3,4,5,6,7) -
01:15:133 (3,4,5,6,7) - ^


Will recked once you posted it and updated ofc, Good luck

EDIT: anyway, will mod the other one once you finished ok? I can see its not even a full mapset, please personal message me once its done!
Topic Starter
Citrus

BounceBabe wrote:

Hi, from the Queue!

Right timing:
1. Offset: 800ms BPM: 176,00
Then resnapp and set the timing points to the offset
Fixed
Every difficultie needs to have a Slider Tick! Put them to 2 Is it necessary?

Normal

Cant find one thing here

Hard

I suggest to make the AR -2 since it a bit harder than the Hard should be
I use AR7

00:43:754 (1) - Spacing, move it closer to the preview one Fixed

Insane

00:06:610 (7) - NC remove NC at 00:07:462 (1) - Fixed
00:08:996 (1,2,1,2,1,2) - I dont suggest to make these 00:10:190 (1,2) - not to go like the others distance wise, since players played it as 1/2 not 1/1 I want to keep this,it's not very hard :(
00:21:099 (1) - Why NC for one circle? Remove NC Fixed
01:01:496 (3,4,5,6,7) - Here are no BG sounds, try making something different and not a stream, also its doesnt fit the melodie Fixed
01:06:780 (4,5) - The transition is a bit odd, move the circle (4) a bit further away to make a jump so the transition is better Fixed
01:09:678 (3,4,5,6,7) - Like 01:01:496 (3,4,5,6,7) - Fixed
01:15:133 (3,4,5,6,7) - ^ Fixed

Will recked once you posted it and updated ofc, Good luck

EDIT: anyway, will mod the other one once you finished ok? I can see its not even a full mapset, please personal message me once its done!
Thank you very much~
YTYuyu

BounceBabe wrote:

Hi, from the Queue!

Easy

00:37:959 (2) - Why this clap only here at the start , not been used to far because if i remove it, it'll be inconsistent in the clap pattern during gameplay.
01:04:890 (1) - ^ at the end ^
01:17:675 - I suggest putting a circle here, makes the flow better and doesnt break the meldoie //no it'll confuse beginners since the circle is overlapping with the slider during gameplay.
01:21:936 - ^ no because i wanna give more time for beginners to recover before they can hit the next note.

Will recked once you posted it and updated ofc, Good luck

EDIT: anyway, will mod the other one once you finished ok? I can see its not even a full mapset, please personal message me once its done!
no changes made but ty for the mod.
Dark Fang
HAI o_o

[General]

offset +6 from current (806)

[249's Easy]

01:16:993 (2) - I think this circle is too hard for Easy players. why don't you remove this circle and add a 1/1 slider at 01:17:163 - here? if you think this is useless, nvm my opinion. but this is for players.
nothing special. good map x3

[Normal]

00:36:254 (1) - this slider is not perfect cover round with end of 00:35:231 (4) - tihs slider. if you move last point of (1) slider to (40,124), this notes will be more pretty. IMO
btw, perfect map!

[Hard]

00:04:209 (2,3,4) - this notes so awkward for this section. try follow music. - this notes is not playable. players will be confused by this notes. -

[Insane]

01:07:618 - well..why don't you try use different pattern like 00:56:709 - this? for pattern balance. or use 00:59:436 - this pattern at 00:56:709 - here. like others
01:22:277 (3) - remove this circle? I think if you highlight music at here and use some jump pattern, that's more playable.
01:25:004 (3) - same as above opinion

[Climbb's Taiko Oni]

00:06:169 (28) - remove this note?
00:22:618 ~ why don't you add some notes? difficulty rising sharply at 00:33:186 - here

o_o ... good maps
Topic Starter
Citrus

Dark Fang wrote:

HAI o_o

[General]

offset +6 from current (806) Fixed

[Normal]

00:36:254 (1) - this slider is not perfect cover round with end of 00:35:231 (4) - tihs slider. if you move last point of (1) slider to (40,124), this notes will be more pretty. IMO Fixed
btw, perfect map!

[Hard]

00:04:209 (2,3,4) - this notes so awkward for this section. try follow music. - this notes is not playable. players will be confused by this notes. -Not very hard,I'll keep this :(

[Insane]

01:07:618 - well..why don't you try use different pattern like 00:56:709 - this? for pattern balance. or use 00:59:436 - this pattern at 00:56:709 - here. like others Fixed
01:22:277 (3) - remove this circle? I think if you highlight music at here and use some jump pattern, that's more playable. No change,I want to keep this
01:25:004 (3) - same as above opinion ^

[Climbb's Taiko Oni]

00:06:169 (28) - remove this note?No reason to remove this noteFixed
00:22:618 ~ why don't you add some notes? difficulty rising sharply at 00:33:186 - hereNo change

o_o ... good maps
Thank you very much~
YTYuyu
no changes sorry...that spot doesn't follow anything in the BGM.
spboxer3
you must remove Taiko BG. Taiko BG is unrankable now.

[Flower's Taiko Muzukashii]

  1. 00:11:715 (29) - I can't heard any timbre like drum or instrumental. perhaps move to 00:11:885 - it's a better solution.

  2. 00:13:078 (35) - ^

  3. 00:15:976 - recommend to add object for this rhythm, I conjecture you want follow the guitar. that's why I make this suggestion for you.

  4. 00:18:703 - & 00:19:726 - & 00:20:408 - & 00:21:090 - ^

  5. 00:22:112 (69) - 這段照著節奏聽 應該是連打 可是Muzukashii中使用連打不太好 索性不要了吧 這樣聽起來還比較順耳些

  6. 01:26:203 (106) - it's sound kinda weird for me, move to 01:26:374 - not only make hear better but also playing feel.
這diff不知道是不是早期作品 因為我感覺有時候跟vocal有時候跟drum, 但是整合的不夠好 例如說: 00:36:601 (123,124,125,126) - 這段使用了k ddk的類型 但是後頭的ddk其實在最後的dk上有兩個重音 那不如做成dd dk聽起來會更合適些 感覺不是不好 只是不夠好 相信自己在多看過一次這張圖會更好的 加油

[cbb's Taiko Oni]

  1. 00:05:919 (25,26,27,28,29) - ok, since Taiko rules was be executed, ddddD is unrankable now. you must change this pattern

  2. 00:43:845 - suggest add note to make this pattern complete. (我了解這地方是跟著鼓在走 可是在play的過程中確實是oo oo這類型的節奏會好懂些 並且不會失去本來可以表達的鼓點 所以我建議在這使用note)

  3. 00:52:027 - ^
這diff沒甚麼可以挑的cbb的Taiko真的做得很不錯

但是還是要發一下這個lol

Recommendations:

  1. Custom combo colours
    Custom combo colours do not really matter to taiko as they will be overwritten in actual gameplay. The case is the same with combo numbering, but you may wish to use the numbering to mark out red/blue notes visually within edit mode (assuming no custom colours have been set), this would make modding for other people easier and could make mapping easier:

good luck^^
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