Byakugan249 wrote:
HAHA~ YES finally~ \:D/. i'm gonna re-map my easy if that's ok...
Byakugan249 wrote:
HAHA~ YES finally~ \:D/. i'm gonna re-map my easy if that's ok...
osu file format v10
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TitleUnicode:LIVE for LIFE ~Ookami Tachi no Yoru~ (TV Size)
Artist:Aimi
ArtistUnicode:Aimi
Creator:thou bad
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updatedByakugan249 wrote:
finished re-mapping~ also add this and this in the folder because i used these hitsounds.SPOILERosu file format v10
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非常感谢~Curisu wrote:
From my queue.哇学姐黑丝
[Normal]
00:05:246 - vol+10已修改
00:21:440 (4) - 都加finish吗...建议hchf试了一下,个人觉得有点乱,先保持原方案
00:37:633 - 没必要全跟vocal 这里gap太大想象力贫乏,1年了也没想出更好的方法
01:01:667 - +clap已修改
爬B那个就不看了今天看taiko diff看到头晕
[Hard]
有些地方whistle有些地方又不来...一些pattern里whis显得很形影单只whistle多了觉得有点吵
00:11:042 (6) - 已修改
00:52:633 - -whistle这里有whistle
00:59:451 (1,3) - 嘛好像没叠好已修改
01:11:212 (3) - 还是reverse回来顺手...3-4可以做个jump 这么做感觉不顺手啊
01:26:724 (1) - 感觉要cut 1/4貌似没什么问题
[Insane]
00:27:065 (2,3) - 砍掉3然后把2拉后1/2? 配vocal之前都是塞满的,这里空一下会不会有点突兀
00:31:496 (2,1) - ...感觉不叠好点 00:31:496 (2) ~ 00:32:690 (3) - 这个区间四等分没有修改
00:44:280 (4,5,6) - ...这样拉slider相当于把节奏分成了ooo|ooo|ooo三组 不合曲没有修改
00:52:292 - +circle? gap有点大而且jump出不来 加了有点别扭啊
01:18:201 - 大概这里+circle? antijump过渡jump^
01:20:928 - 所以说这个gap也是^
no changes made but ty for the mod.Curisu wrote:
From my queue.
[Easy]
This is a TV-Size song and imo doesn't need a break,and also in other diffs there are no breaks. i wanna hear other people's opinions on this. for now i'll keep it.
00:49:565 (3) - x,y = 284,124 no it'll lead to a slight overlap on (1).
01:06:099 (2) - use NC1 as slidertick sounds? Current stiuation is a little bit bad no i tried that and i sounds unfitting to the guitar.
no changes made but ty for the mod.yurunneram wrote:
Eh, sry not much problems ^^" I'll giv u a star, I like the song
Easy
Inc. Circle size no it'll be hard for beginners to hit.
00:10:871 (4,5) - Delete one no it'll be inconsistent with 00:08:996 (1,2) - since the rhythm is the same, just that the notes are different.
Er... no prob
You have been modded out by Yurun Neram
Thank you very much~yurunneram wrote:
Eh, sry not much problems ^^" I'll giv u a star, I like the song
Normal
00:21:440 (4) - I discourage double-repeat sliders in easy and norm diffs, Especially when they are really short.Fixed
Hard
Ok
You have been modded out by Yurun Neram
QAQangelfix wrote:
虽然可能会引起不快lol,但是还是要说EX难度是很有问题的,第一是flow不佳,第二是用梗很普通,单纯的放大了space来达到EX难度。本身这首歌旋律限制了note的密度,硬要做一个EX可能有点勉强:)
大快人心,删diff保智商thou bad wrote:
QAQangelfix wrote:
虽然可能会引起不快lol,但是还是要说EX难度是很有问题的,第一是flow不佳,第二是用梗很普通,单纯的放大了space来达到EX难度。本身这首歌旋律限制了note的密度,硬要做一个EX可能有点勉强:)
Thank you very much~MerryGate wrote:
from #modreqs
[General]
->Please set Video offset in all Diff. You set only Insane. Fixed
->OP.avi is a little short...? Maybe no problem
[Normal]
Hit sound pattern is very strange...I can't touching the pattern.Really?But I think no problem
00:34:224 (2) - remove whistle I think it will be boring if I remove the whistle
00:36:269 (1) - ^ ^
00:39:678 (2) - ^ ^
00:43:769 (3) - ^ ^
00:48:542 (2) - add clap to start and end No
01:22:462 (3,4,5,1,2) - combo burst are densely. Not very hard,so no change
[Hard]
00:34:224 (3) - remove whistle Same as Normal
00:36:269 (1) - ^
00:44:280 (2) - ^
00:47:178 (1) - ^
00:52:462 (4) - ^
[Insane]
To my mind, frequently used of long slider(Except when it's used in conjunction with a jump or stream), it make boring beatmap...
00:10:190 (1,2,3) - This spacing is misleading the timing. Maybe no problem here
00:37:292 (7) - NC Fixed
01:21:269 (1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4) - Some circle are changing to slider.(There should be music.) No
bye.
ty for the mod, and made several self changes.MerryGate wrote:
from #modreqs
[Easy]
00:53:645 - green sections snap to 00:53:655 whoops o.o fixed.
Please adjust Kiai Time in all Diff. nope kiai times can be different if there's a guest diff in the map.
I think this Diff don't have enough clap sound.
but I don't point out about it,because this point out breaking pattern. no this diff has enough claps. i don't wanna overuse them.
00:06:269 (1,2,3,4) - These should be able to better shapes. it's already a shape, and that's a diamond.
00:10:190 (3) - finish to end why? i don't see the reason in this since there's no cymbals.
00:41:724 (1) - 284:48 i'd rather not align it. the transition looks bad during gameplay.
00:43:769 (2) - Rotate by -90°,Ctrl+H,Ctrl+G,move to 192:364 i prefer my own pattern since i changed it up..
bye.
osu file format v10
[General]
AudioFilename: LIVE for LIFE~ohkamitachinoyoru~.mp3
AudioLeadIn: 2000
PreviewTime: 56651
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
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DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
[Metadata]
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TitleUnicode:LIVE for LIFE ~Ookami Tachi no Yoru~ (TV Size)
Artist:Aimi
ArtistUnicode:Aimi
Creator:thou bad
Version:249's Easy
Source:Ben-to
Tags:climbb65588 Byakugan249 opening Flower
BeatmapID:184214
BeatmapSetID:61896
[Difficulty]
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CircleSize:3
OverallDifficulty:2
ApproachRate:3
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Thank you very much~Cuvelia wrote:
H i , from #modreq , Taiko modding only .
These are all suggestion. If you don't like them , you could ignore .
| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |
[Taiko General]add an easier Taiko diff
- http://osu.ppy.sh/wiki/Ranking_Criteria
- A mapset cannot have a single Taiko difficulty
if you decide to include Taiko in your map , make sure you have at least 2 Taiko mode difficulties
and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty.
[ Climbb's Taiko Oni]
- 00:06:184 (28) - re
- 00:06:269 (29) - DFixed
- 00:16:837 (82) - kFixed
- 00:37:974 (176) - d
- 00:56:724 (298) - DFixed
- 01:07:462 (363) - kFixed
- 01:14:451 (405) - D
- 01:24:337 (447) - D
- 01:24:849 (449) - D
- 01:25:871 (454) - K
good luck .
Thank you very much~Kaburagi Kotetsu wrote:
Hi thou bad!, From This Queue.
[General]
No problem.
[Normal]
00:10:190 (3) - whistle sound must be set on each part of slider Fixed
[Hard]
00:10:190 (3,4,5) - Whistle Fixed
01:13:087 (1) - finish whistle is delete Remove the whistle
[Insane]
00:10:190 (3,4,5) - Whistle Fixed
00:11:042 (1) - NC? No change
Star!
Kaburagi Kotetsu wrote:
Hi thou bad!, From This Queue.
[249's Easy]
00:44:451 (1) - 1 point x:140 y:172, 2 point x:172 y:92, 3 point x:268 y:96 then the stack on the beginning would be gone, ruining the transition D:.
00:47:178 (1) - finish on start why? please give me reasons
Star!
ty for the mods .Snowy Dream wrote:
Mod request from Snowy Dream's Queue[249's Easy]
- Red - Important or Issue
- Blue - You'd better fix them
- Black - Normal Suggestions
00:26:553 (3) - or you can try starting this slider from 00:26:553? no because if i do this, it'll break consistency in the rhythm sense in this part.
01:22:462 (2) - Consider adding a NC here, since this note follows a spinner. ooh fixed.
00:52:633 (1) - It seems not so good since you put this slider close to the end of previous one. ppl may think these 2 sliders are continuous. ahh yea that . did something else.
01:04:905 (1) - ^ ^
OK, that's all!
Wonderful Mapset, good luck
osu file format v11
[General]
AudioFilename: LIVE for LIFE~ohkamitachinoyoru~.mp3
AudioLeadIn: 2000
PreviewTime: 56651
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
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DistanceSpacing: 1
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TitleUnicode:LIVE for LIFE ~狼たちの夜~
Artist:Aimi
ArtistUnicode:愛美
Creator:thou bad
Version:249's Easy
Source:Ben-to
Tags:climbb65588 Byakugan249 opening Flower
BeatmapID:184214
BeatmapSetID:61896
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CircleSize:3
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Thank you very much~Snowy Dream wrote:
Mod request from Snowy Dream's Queue[General]
- Red - Important or Issue
- Blue - You'd better fix them
- Black - Normal Suggestions
Fine!
[Normal]
00:32:860 (4) - Move this note to x:180 y:160. Then it looks better on flow. (also do not forget to keep the distance the same.) Fixed
[Hard]
AR-1 AR7 maybe a little low
00:03:542 (1) - Consider doing a jump? (1.50x) Have no idea
00:11:042 (6) - Add a return to make the rhythm continuous. Fixed
00:38:485 (1,2,3) - What about this rhythm? Fixed
00:52:462 (4) - Newcombo here since the vocal. Fixed
01:00:815 (5) - Keep the same shape as 00:59:451 (1,3) No change
[Insane]
00:32:690 (3) - It will be better if you convert this slider to 2 circles. ppl enjoy the sense of clicking :3 Fixed
00:48:542 (7) - I feel empty and boring about this slider. What about this? No change
(If you like, you can also add an another note on 00:49:735)
--------------------------------------------------------------------------------------------------
OK, that's all!
Wonderful Mapset, good luck
Thank you very much~Shikinotsu wrote:
From this queue
Normal
Nothing wrong , gj
Hard
00:04:224 (2,3) - I think slider will make this moment more fun than antijump Have no idea about slider here,so I'll keep it
01:00:815 (5) - I think you should remove one reverse arrow from this slider No, I'll keep it
Insane
00:27:065 (2) - I think you should remove this circle , it doesn't fit with the music Ok,fixed
00:37:718 (2) - ^ No,I think this is fit with the music
Please don't forget that I still a beginner in modding ~
Good luck
ty for the mod .Shikinotsu wrote:
From this queue
249's Easy
00:08:996 (1) - Finish on the start because its the same sound as these slider : 00:00:815 (1,1) -
00:09:678 (2) - ^ no, but added at the end.
00:47:178 (1) - Finish on the start to fit with this one 00:44:451 (1) - that part doesn't have cymbals, so no.
01:10:360 (1) - ^ ( fit with 01:07:633 (1) - ) i did this because of a new pattern and the kiai fountain just appeared.
01:12:746 (4) - I think that you shoud remove this circle ,since its a easy . The previous circles still follow the vocals. but then the flow in the BGM would be broken. it would feel dull if i only follow vocals.
I think you should make this slider 01:25:190 (2) - , as long as this one 01:23:315 (2) - to fit with the previous shape no i'd prefer this slider rather than making this symmetrical.
Please don't forget that I still a beginner in modding ~
Good luck
osu file format v11
[General]
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AudioLeadIn: 2000
PreviewTime: 56651
Countdown: 0
SampleSet: Normal
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TitleUnicode:LIVE for LIFE ~狼たちの夜~
Artist:Aimi
ArtistUnicode:愛美
Creator:thou bad
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Tags:climbb65588 Byakugan249 opening Flower
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Thank you very much~Hinsvar wrote:
Hello.
Mod.
*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.
>Hard>Insane
- 00:45:133 (4) - Whistle on the body to emphasize the vocal? I think no need to add whistle here
- 01:17:349 (5,6,7) - Why stacking? I think you can make a nice little triangle jump from this. It goes along with the song well, too. Place (5) at (120,52) and (6) at (344,36)? (1.4x, btw.) I want to keep these stacks
- 01:20:077 (5,6,7) - ^. ((5) at (252,340) and (6) at (184,92); 1.6x.) ^
- 01:22:462 (3,4,5) - Make a back-and-forth pattern by placing (4) at (368,104)? Good idea,Fixed
- 01:25:190 (4,5,6) - ^ ((5) at (232,348).) ^
Normal looks good.
- 00:59:451 (1,2) - ...I think this pattern is going to be really hard to read because the gap between these two objects are only 1/4 beats. What about if you space them like 00:56:724 (1,2)? I'll keep this,I use sliders here,maybe not very hard for players
- 00:59:451 (1,2) - ^ ^
- 01:07:633 (1,2) - ^ ^
- 01:10:360 (1,2) - ^ ^
- 01:26:042 (3,4) - Why not make a big jump like this? It goes with the song well, IMO. I tried but I don't like this
...I'm not sure if my modding starts getting suck again or if the maps I've modded lately are all THAT good. Hopefully it's the latter, though (:
Good luck on the way
ty for the mod . also add the video for my diff. apparently my diff doesn't have the video on orz.Hinsvar wrote:
Hello.
Mod.
*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.
>249's Easy
- 00:10:871 (4,5) - Whoa, dude, two objects with a 1/2-beats gap in-between at 176 BPM? These two circles are only 171ms apart... I think it's going to be pretty hard for new players (those who are supposed to play Easy diffs), so use a 1/2 slider again instead? (I also don't agree with the 1/2-beats-spaced objects around here, btw...) ahh did something else. this was 1 of the 1st diffs i mapped when i started mapping, so that's why it was like that..
- 01:12:746 (4) - I'm sure enough this circle needs a finish. no the fiinshes follow the vocals. this part doesn't have vocals, and if i do add the finish, it'd sound too loud in the finishes.
- 01:18:542 (1) - I don't think an NC is needed here. It's jarring to see a 1-object combo around this place... this is necessary because of the change in the lyrics, and plus the spinner is coming up so it shouldn't be a problem for beginners.
...I'm not sure if my modding starts getting suck again or if the maps I've modded lately are all THAT good. Hopefully it's the latter, though (:
Good luck on the way
osu file format v11
[General]
AudioFilename: LIVE for LIFE~ohkamitachinoyoru~.mp3
AudioLeadIn: 2000
PreviewTime: 56651
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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TitleUnicode:LIVE for LIFE ~狼たちの夜~
Artist:Aimi
ArtistUnicode:愛美
Creator:thou bad
Version:249's Easy
Source:Ben-to
Tags:climbb65588 Byakugan249 opening Flower
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140,172,44451,6,0,B|176:96|284:96,1,160,4|0,0:0|0:0,0:0:0
340,136,45474,1,8,0:0:0
344,216,45815,2,0,B|344:296,2,80,4|8|0,0:0|0:0|0:0,0:0:0
312,60,47178,6,0,B|256:36|184:64,2,120,0|0|8,0:0|0:0|0:0,0:0:0
364,120,48542,2,0,B|364:208,2,80,4|4|4,0:0|0:0|0:0,0:0:0
284,132,49565,1,8,0:0:0
208,152,49905,6,0,B|48:152,1,160
12,220,50928,1,8,0:0:0
84,252,51269,2,0,B|188:252,2,80,0|8|0,0:0|0:0|0:0,0:0:0
208,148,52633,6,0,B|336:148,2,120,4|0|12,0:0|0:0|0:0,0:0:0
256,192,53996,12,0,55360,2:0:0
176,248,56724,6,0,B|256:276|344:248,2,160
132,180,58428,1,8,0:0:0
176,112,58769,2,0,B|256:84|344:108,1,160
412,244,60133,5,0,0:0:0
256,288,60815,2,0,B|172:288,2,80,0|8|0,0:0|0:0|0:0,0:0:0
256,128,62178,6,0,B|184:88|88:116,1,160
48,172,63201,1,8,0:0:0
28,248,63542,2,0,B|28:348,2,80,0|8|0,0:0|0:0|0:0,0:0:0
180,296,64905,6,0,B|320:296,2,120,0|0|8,0:0|0:0|0:0,0:0:0
168,256,66099,2,0,B|128:128|216:20,1,240
320,76,67633,6,0,B|392:124|376:228,1,160,4|0,0:0|0:0,0:0:0
332,280,68655,1,8,0:0:0
260,316,68996,2,0,B|168:316,2,80,0|8|0,0:0|0:0|0:0,0:0:0
152,196,70360,6,0,B|68:156|56:72,2,160,0|0|4,0:0|0:0|0:0,0:0:0
228,224,72065,1,4,0:0:0
304,204,72405,1,4,0:0:0
380,224,72746,1,0,0:0:0
452,192,73087,6,0,B|452:104,2,80,0|8|0,0:0|0:0|0:0,0:0:0
460,272,74110,1,8,0:0:0
396,320,74451,2,0,B|352:332|308:320,1,80,0|8,0:0|0:0,0:0:0
252,272,75133,1,0,0:0:0
112,196,75815,6,0,B|112:128|168:80,2,120,0|0|8,0:0|0:0|0:0,0:0:0
108,236,77008,1,4,0:0:0
256,104,77860,2,0,B|340:104,1,80,0|8,0:0|0:0,0:0:0
408,140,78542,6,0,B|464:212|404:304,1,160
256,192,79394,12,4,81269,0:0:0
196,144,82462,6,0,B|240:92|344:92,1,160,4|0,0:0|0:0,0:0:0
376,112,83315,2,0,B|424:192|376:272,1,160,0|4,0:0|0:0,0:0:0
228,316,84678,6,0,B|176:316,1,40
140,252,85190,2,0,B|104:220|104:168,1,80,4|0,0:0|0:0,0:0:0
192,100,86042,2,0,B|284:100,1,80,4|0,0:0|0:0,0:0:0
256,192,86724,12,0,89792,0:0:0
QAQmintong89 wrote:
sorry it too good i can't find anything ;w;~
Thank you very much~BounceBabe wrote:
Hi, from the Queue!
Right timing:
1. Offset: 800ms BPM: 176,00
Then resnapp and set the timing points to the offset Fixed
Every difficultie needs to have a Slider Tick! Put them to 2 Is it necessary?
Normal
Cant find one thing here
Hard
I suggest to make the AR -2 since it a bit harder than the Hard should be I use AR7
00:43:754 (1) - Spacing, move it closer to the preview one Fixed
Insane
00:06:610 (7) - NC remove NC at 00:07:462 (1) - Fixed
00:08:996 (1,2,1,2,1,2) - I dont suggest to make these 00:10:190 (1,2) - not to go like the others distance wise, since players played it as 1/2 not 1/1 I want to keep this,it's not very hard
00:21:099 (1) - Why NC for one circle? Remove NC Fixed
01:01:496 (3,4,5,6,7) - Here are no BG sounds, try making something different and not a stream, also its doesnt fit the melodie Fixed
01:06:780 (4,5) - The transition is a bit odd, move the circle (4) a bit further away to make a jump so the transition is better Fixed
01:09:678 (3,4,5,6,7) - Like 01:01:496 (3,4,5,6,7) - Fixed
01:15:133 (3,4,5,6,7) - ^ Fixed
Will recked once you posted it and updated ofc, Good luck
EDIT: anyway, will mod the other one once you finished ok? I can see its not even a full mapset, please personal message me once its done!
no changes made but ty for the mod.BounceBabe wrote:
Hi, from the Queue!
Easy
00:37:959 (2) - Why this clap only here at the start , not been used to far because if i remove it, it'll be inconsistent in the clap pattern during gameplay.
01:04:890 (1) - ^ at the end ^
01:17:675 - I suggest putting a circle here, makes the flow better and doesnt break the meldoie //no it'll confuse beginners since the circle is overlapping with the slider during gameplay.
01:21:936 - ^ no because i wanna give more time for beginners to recover before they can hit the next note.
Will recked once you posted it and updated ofc, Good luck
EDIT: anyway, will mod the other one once you finished ok? I can see its not even a full mapset, please personal message me once its done!
Thank you very much~Dark Fang wrote:
HAI o_o
[General]
offset +6 from current (806) Fixed
[Normal]
00:36:254 (1) - this slider is not perfect cover round with end of 00:35:231 (4) - tihs slider. if you move last point of (1) slider to (40,124), this notes will be more pretty. IMO Fixed
btw, perfect map!
[Hard]
00:04:209 (2,3,4) - this notes so awkward for this section. try follow music. - this notes is not playable. players will be confused by this notes. -Not very hard,I'll keep this
[Insane]
01:07:618 - well..why don't you try use different pattern like 00:56:709 - this? for pattern balance. or use 00:59:436 - this pattern at 00:56:709 - here. like others Fixed
01:22:277 (3) - remove this circle? I think if you highlight music at here and use some jump pattern, that's more playable. No change,I want to keep this
01:25:004 (3) - same as above opinion ^
[Climbb's Taiko Oni]
00:06:169 (28) - remove this note?No reason to remove this noteFixed
00:22:618 ~ why don't you add some notes? difficulty rising sharply at 00:33:186 - hereNo change
o_o ... good maps