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Naoko Mitome, Chika Sekigawa - Castle Bleck

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RikiH_
Finally I can mod this lulz

General

00:15:175 (2) - Uhm, I'm not sure about this red section. Change offset from 15175 to 16617 because the slider in 00:16:617 starts on a red line and it's strange, you don't have to move any object.
00:17:482 (2) - Add a red section here and add a NC for the same motivation
01:52:971 - I don't know if this is useful, you didn't map this part so I think you should remove but I'm not sure

Easy

00:22:097 (2) - Add a finish?
00:23:539 (1) - Two repetitions on a short slider? Maybe they are difficult to play for a newbie, maybe make an unique slider...
00:29:598 (1) - Starting the kiai on a repeat is weird in my opinion
00:36:809 (1) - Tell me if you like it: Detete this slider, then copy paste this 00:38:251 and flip horizzontally. Also, remove repeat
00:38:251 (5) - NC here because of the red section
00:39:693 (1,2) - Swap NCs
00:45:751 (1,2,3,1,2) - I don't like this pattern, try to make a penthagon or something similar...
01:05:366 (4,5) - Make these symmetric with the previous 1 and 2
01:28:730 - It feels a bit empty, you should add a note here, for doing this turn 01:28:441 in a 1/2 slider
01:30:461 - The same, turn the previous 4 in a 1/2 slider

Normal

00:08:253 (4) - Disable grid snapping for a moment and put this note in x:163 y:258, it's better
00:20:078 (2) - Annoying slider with 2 repeats
00:22:675 (6) - Finish?
00:25:559 (2) - You can surely improve this blanket. Disable Grid Snapping. Put 2nd sliderpoint in x:240 y:316 and slider's tail in x:294 y:325
00:26:713 (3) - If you made this ^ Put this slider here:

1st point: x:105 y:318
2nd point: x:73 y:246
3rd point: x:111 y:189

This will improve a lot this pattern

01:21:518 (1) - x:80 y:104 for avoiding overlap with 3
01:34:211 (3) - More curved for a better blanket with 4
01:37:095 (6,1) - You can surely blanket these in a better way

Hard

00:20:078 (2,3,4) - You should turn this 1/8 stream into a kickslider, it's less confusing in this way
00:25:559 (3) - No please, not two repeats here! :<
00:43:154 (2,3,4) - The same as before
00:49:501 (6) - There is no sound here, finish this slider in 00:49:212 - and add a note here 00:49:789
01:00:751 (4) - Nazi, stack this with 01:00:895 (5,6,7,1)
01:01:327 (1) - Two repeats D: Also make this more curved
01:12:288 (1) - x:256 y:192


Is this your first map? It's not bad, good luck with it :D
Topic Starter
Royston

RikiH_ wrote:

Finally I can mod this lulz

General

00:15:175 (2) - Uhm, I'm not sure about this red section. Change offset from 15175 to 16617 because the slider in 00:16:617 starts on a red line and it's strange, you don't have to move any object.
00:17:482 (2) - Add a red section here and add a NC for the same motivation Ahh, thank you for helping me with these, fixed.
01:52:971 - I don't know if this is useful, you didn't map this part so I think you should remove but I'm not sure Well I didn't want the fade out to be too sudden (that annoys me for some reason) and I didn't want to cut before the song started looping. Anyway, the ranking criteria says as long as not 20%+ of the outro is unmapped it's fine, so I'll leave it how it is for now I think.

Easy

00:22:097 (2) - Add a finish? sure
00:23:539 (1) - Two repetitions on a short slider? Maybe they are difficult to play for a newbie, maybe make an unique slider... split it into two sliders
00:29:598 (1) - Starting the kiai on a repeat is weird in my opinion Weird? Yes. I do sort of like it though
00:36:809 (1) - Tell me if you like it: Detete this slider, then copy paste this 00:38:251 and flip horizzontally. Also, remove repeat I do like it! Thanks
00:38:251 (5) - NC here because of the red section Okay then
00:39:693 (1,2) - Swap NCs Fixed
00:45:751 (1,2,3,1,2) - I don't like this pattern, try to make a penthagon or something similar... Eh, I'm going for flow more than prettiness. :c And I'd have to rearrange everything if I changed it too...
01:05:366 (4,5) - Make these symmetric with the previous 1 and 2 okay
01:28:730 - It feels a bit empty, you should add a note here, for doing this turn 01:28:441 in a 1/2 slider I disagree, when listening to the music you can hear the piano that I'm following here. Don't want to make the stream too long regardless
01:30:461 - The same, turn the previous 4 in a 1/2 slider I agree with this though, thanks.

Normal

00:08:253 (4) - Disable grid snapping for a moment and put this note in x:163 y:258, it's better okay
00:20:078 (2) - Annoying slider with 2 repeats I think it plays fine and goes with the rhythm. :c
00:22:675 (6) - Finish? sure
00:25:559 (2) - You can surely improve this blanket. Disable Grid Snapping. Put 2nd sliderpoint in x:240 y:316 and slider's tail in x:294 y:325
00:26:713 (3) - If you made this ^ Put this slider here:

1st point: x:105 y:318
2nd point: x:73 y:246
3rd point: x:111 y:189

This will improve a lot this pattern Thank you! Can I have your babies please

01:21:518 (1) - x:80 y:104 for avoiding overlap with 3 That was bugging me as well, thanks
01:34:211 (3) - More curved for a better blanket with 4 The slider's kinda short, but I did my best...
01:37:095 (6,1) - You can surely blanket these in a better way I suck at blanketing stuff lol. But I changed it to a linear slider instead, I think it goes better.

Hard

00:20:078 (2,3,4) - You should turn this 1/8 stream into a kickslider, it's less confusing in this way I like it though... and I have the sliders at 00:16:617 (1) and 00:18:348 (4) to introduce them to this rhythm. I think it's okay how it is
00:25:559 (3) - No please, not two repeats here! :< why not? :< It goes with the music imo
00:43:154 (2,3,4) - The same as before Again, there's 00:39:693 (1) to lead them into this rhythm
00:49:501 (6) - There is no sound here, finish this slider in 00:49:212 - and add a note here 00:49:789 you're right, thanks
01:00:751 (4) - Nazi, stack this with 01:00:895 (5,6,7,1) sure, don't see why not
01:01:327 (1) - Two repeats D: But it goes with the music ;_; ended up reworking this a little, removed the two repeats Also make this more curved um, okay
01:12:288 (1) - x:256 y:192 fixed


Is this your first map? It's not bad, good luck with it :D Thank you!
Really helpful mod, thanks!
SilverJetter
Greetings from my Queue ^^

Easy
01:07:962 (1) - i dont like the flow between this notes maybe its better when you make the slider from 01:07:097 - 01:07:962 and delete the cirle at 01:07:962 (1)
rest is good

Normal
I like this one ...no things to be modded ^^

Hard
00:27:867 (1) - spinner too fast...I think
00:36:809 (5) - 00:37:097 (1) - too big spacing between the end of the slider and the start of the second one
rest is okay

ps. sorry if I made mistakes in my mod ... im still a beginner in modding ^^
Topic Starter
Royston

SilverJetter wrote:

Greetings from my Queue ^^

Easy
01:07:962 (1) - i dont like the flow between this notes maybe its better when you make the slider from 01:07:097 - 01:07:962 and delete the cirle at 01:07:962 (1) Sure, fixed
rest is good

Normal
I like this one ...no things to be modded ^^

Hard
00:27:867 (1) - spinner too fast...I think It's okay I think, the ranking criteria says that as long as auto gets 1000 on it it's fine, which it does (barely). If it becomes an issue I'll combine into one spinner or something
00:36:809 (5) - 00:37:097 (1) - too big spacing between the end of the slider and the start of the second one yeah, a previous modder said that too. I sort of like how it is now, but I'll consider reworking it to reduce the spacing if I can.
rest is okay

ps. sorry if I made mistakes in my mod ... im still a beginner in modding ^^ You did fine, thanks for the mod!
69653863
Mod request from our queue ヽ( ・∀・)ノ
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

General
  1. Holy wow. I never see song like this which messing up on downbeats. But you're managed to map this, and you're succeed. Great effort, I respect mappers like this :)
  2. There's nothing wrong about the maps, I don't know what to find :3
  3. Tell the BATs to change the title text color to 90,0,81 (both artist and title)
  4. you sure you want to use BG like that e_e
  5. (╯ ´ ・ω ・`)╯ 彡
Topic Starter
Royston

inverness wrote:

Mod request from our queue ヽ( ・∀・)ノ
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

General
  1. Holy wow. I never see song like this which messing up on downbeats. But you're managed to map this, and you're succeed. Great effort, I respect mappers like this :) Thank you! Means a lot to me :D
  2. There's nothing wrong about the maps, I don't know what to find :3
  3. Tell the BATs to change the title text color to 90,0,81 (both artist and title) Oh, you can do that? Neat!
  4. you sure you want to use BG like that e_e No, definitely not sure. For the life of me I cannot find a high quality background anywhere, I literally just took a screenshot of youtube video to use as the background xD. I'll keep looking and see if I can find something better. Found a new one!
  5. (╯ ´ ・ω ・`)╯ 彡
Thanks for taking a look at my map and for the star! :D
69653863

Royston wrote:

Tell the BATs to change the title text color to 90,0,81 (both artist and title) Oh, you can do that? Neat!not me >< it's the BATs... I mean, you should find a BAT and then tell him to change the title text
Topic Starter
Royston
Oh, I think you misunderstood me, haha. "you can do that?" is a phrase that generally implies surprise, shock etc. I wasn't literally asking you to change it. :)
Akareh
Hi! From my queue.

Remember that since I'm a newbie modder all my mods are just suggestions.

  • Easy

    01:21:518 to 01:27:949 (1,1,1) From what I know more than 1 repeat on a slider is hard to do for begginers, so you could just fix the slider to do one repeat and add a note. Also, do you need all that new combos?

    Nothing more here.
  • Normal

    00:17:771 (1) Is that new combo needed?
    00:18:636 (1) ^
    00:33:348 (1) Rotate -70º and place it at x:224 y:288, that way it "flows" to the next note.
    00:56:424 (1) Make it like this? http://puu.sh/1CiHU , also, do you need that new combo there?
    01:26:711 (2,3,4,5,6,7) I don't think stacking these in normal is a good idea, maybe you could make them sliders?
  • Hard

    01:05:510 (1) Remove this new combo and place it at 01:06:520 (3)
    01:07:674 (1) remove this new combo, you don't need it.
    01:09:836 (1) ^
    01:12:000 (1) ^
    01:27:287 (3) Move to x:176 y:88
    01:27:576 (4) Move to x:272 y:280
Nice map, good luck!
Topic Starter
Royston

Akareh wrote:

Hi! From my queue.

Remember that since I'm a newbie modder all my mods are just suggestions.

  • Easy

    01:21:518 to 01:27:949 (1,1,1) From what I know more than 1 repeat on a slider is hard to do for begginers, so you could just fix the slider to do one repeat and add a note. I don't feel it's too challenging because the slider's a decent length and it's a repetitive pattern. But I tried your suggestion and it does play better that way, so changed Also, do you need all that new combos? Yeah, I'm trying to keep consistency with new combo every big white tick in this section

    Nothing more here.
  • Normal

    00:17:771 (1) Is that new combo needed? fixed
    00:18:636 (1) ^ I'd rather keep this one, to prevent player confusion in following the circles here
    00:33:348 (1) Rotate -70º and place it at x:224 y:288, that way it "flows" to the next note. Good idea! Did something similar to keep spacing consistent
    00:56:424 (1) Make it like this? http://puu.sh/1CiHU sure, also, do you need that new combo there? I swapped it with 00:57:289 (2)
    01:26:711 (2,3,4,5,6,7) I don't think stacking these in normal is a good idea, maybe you could make them sliders? I wanted to break up the pattern a little here, since both the surrounding sections are slider heavy. I turned 01:27:287 (4,5) into a slider though
  • Hard

    01:05:510 (1) Remove this new combo and place it at 01:06:520 (3)
    01:07:674 (1) remove this new combo, you don't need it.
    01:09:836 (1) ^
    01:12:000 (1) ^ I have these new combos to signify to the player the jumps, and they reflect the music fine where they are imo. I did remove some of the NC's in this section though
    01:27:287 (3) Move to x:176 y:88 sure
    01:27:576 (4) Move to x:272 y:280 ^
Nice map, good luck! Thanks for the mod!
ShiroiYume
Easy

00:23:540 (1,2) - Place this notes like this picture (I think it combines with the music) > (check this picture)
01:39:403 (4) - Maybe a clap here

Normal

00:38:251 (2) - Maybe a slider with a reverse arrow here.
01:39:403 (5,6) - How about placing this notes like this > (check this image)
01:39:403 (5) - Maybe a clap in here.

Hard

Your hard is perfect O_O (in my opnion)

General

Your map is awesome. But I can't think of something to place on the blank spaces... (I tried putting spinners there, but it was no good). Uwaaa~~ leave it that way~~ It follows the music~~ :)
Topic Starter
Royston

ShiroiYume wrote:

Easy

00:23:540 (1,2) - Place this notes like this picture (I think it combines with the music) > (check this picture) Good idea!
01:39:403 (4) - Maybe a clap here I tried some funky stuff with the drum sampleset instead in this part, I might end up just doing that though :p

Normal

00:38:251 (2) - Maybe a slider with a reverse arrow here. Okay, does fit the music better!
01:39:403 (5,6) - How about placing this notes like this > (check this image) I didn't do it the way you had it, but I did rework this to improve flow.
01:39:403 (5) - Maybe a clap in here.

Hard

Your hard is perfect O_O (in my opnion) Thanks!

General

Your map is awesome. But I can't think of something to place on the blank spaces... (I tried putting spinners there, but it was no good). Uwaaa~~ leave it that way~~ It follows the music~~ :) Yeah, I felt like I should put something there too but there isn't really a strong enough rhythm for the player to comfortably follow.
Thanks for the mod!
DaxMasterix
Hello~ Mod from my Emporium :33
Super Paper mario.. break fanhearts.. Where is the RPG.. WHERE ASRASGJDASDHDFG

Easy:
  1. AR -1
Normal:
  1. 00:07:676 (2,3,4) - Hmm.. Move this pattern to x:200|y:192 [Grid lvl: 3].. After of that.. rotate the pattern by 1% .. If you know how rotate.. Is in [Edit] [Rotate by..] and only put the ''1'' in the º (Last place = x:200|y:191)
  2. 00:22:098 (5) - NewCombo
  3. 01:25:557 (4) - Stack the object is ''hard to learn'' to normal players.. Is only a suggestion but you can Change it..
Hard:
  1. 00:21:809 (8) - Move this circle 1 grid to the left [Grid lvl: 3] For make a Mirror'Consistency With 00:22:098 (1) :33
  2. 00:23:540 (2,3,4) - Hm.. Move the (2) 1 grid down [Grid lvl: 3] / Move the (3) 1 grid to the right [Grid lvl: 3] / Move the (4) 1 grid up [Grid lvl: 3] And move the 00:24:405 (1) one grid to the left [Grid lvl: 3] xDD
  3. 01:12:000 (1,2) - Move these objects to x:272|y:264 [Grid lvl: 3]
OKAY- That is all~.. xDD Very very good luck! :)
Topic Starter
Royston

DaxMasterix wrote:

Hello~ Mod from my Emporium :33
Super Paper mario.. break fanhearts.. Where is the RPG.. WHERE ASRASGJDASDHDFG Hey, it was a good game! AND IT STILL HAS LEVELING UP OKAY ;_;

Easy:
  1. AR -1 okay
Normal:
  1. 00:07:676 (2,3,4) - Hmm.. Move this pattern to x:200|y:192 [Grid lvl: 3].. After of that.. rotate the pattern by 1% .. If you know how rotate.. Is in [Edit] [Rotate by..] and only put the ''1'' in the º (Last place = x:200|y:191) um, sure!
  2. 00:22:098 (5) - NewCombo okay
  3. 01:25:557 (4) - Stack the object is ''hard to learn'' to normal players.. Is only a suggestion but you can Change it.. I think this part is okay, nothing's blocked off by combobursts and it flows nicely
Hard:
  1. 00:21:809 (8) - Move this circle 1 grid to the left [Grid lvl: 3] For make a Mirror'Consistency With 00:22:098 (1) :33 fixed!
  2. 00:23:540 (2,3,4) - Hm.. Move the (2) 1 grid down [Grid lvl: 3] / Move the (3) 1 grid to the right [Grid lvl: 3] / Move the (4) 1 grid up [Grid lvl: 3] And move the 00:24:405 (1) one grid to the left [Grid lvl: 3] xDD okay, that kinda screwed with my spacing so I did it slightly differently. It's symmetrical now though :3
  3. 01:12:000 (1,2) - Move these objects to x:272|y:264 [Grid lvl: 3] b-but my spacing... I see what you're trying to do though. I changed the position of 01:10:558 (3,4) to make it work!
OKAY- That is all~.. xDD Very very good luck! :) Thanks for the mod! :D
Breeze
your 1st map? This is really awesome, I found nothing wrong with it, the downbeat in this map is just...
I've got a timing like this, 8 red line, BPM are all 104, and offset:
  1. 1907 4/4 meter
  2. 10272 6/4 meter
  3. 17483 4/4 meter
  4. 29598 4/4 meter
  5. 33348 6/4 meter
  6. 40559 4/4 meter
  7. 67962 4/4 meter
  8. 72288 4/4 meter
That's all I can get, and hey, why not use this pic as bg?
Topic Starter
Royston

Breeze wrote:

your 1st map? This is really awesome, I found nothing wrong with it, the downbeat in this map is just...
I've got a timing like this, 8 red line, BPM are all 104, and offset:
  1. 1907 4/4 meter
  2. 10272 6/4 meter
  3. 17483 4/4 meter
  4. 29598 4/4 meter
  5. 33348 6/4 meter
  6. 40559 4/4 meter
  7. 67962 4/4 meter
  8. 72288 4/4 meter
That's all I can get, and hey, why not use this pic as bg?
Thank you, I fixed all the timing sections! Kept the bg as is though, since I feel it's more fitting to the song and the feeling of a "final level" :P
DakeDekaane
Hi~

Mod time /o/

[Easy]
00:06:522 (1) - You can make this in a softer curve.
00:10:272 (1) - ^
00:17:483 (1,2) - Try avoid overlaps like this in an Easy, you can move (2) in a way that it would be totally visible, it will give a nice looking to this part.
00:23:540 (1,2) - Maybe this can go in a zigzag.
00:39:694 (2) - You can make this in a softer curve.

[Normal]
00:10:272 (1) - You can make the curve open in the other side and make it softer, letting the flow of the curve go to the circles, like this
00:53:251 (2) - Don't make the curve too closed for this kind of sliders, make it soft.
01:21:518 (1) - You can make the 1st node of this a bit to the left, softening the curve here.
01:24:403 (2,3,4) - This can be a little confusing for some players, you can arrange it in a different way.

[Hard]
:!: 00:27:867 (1) - osu! (auto) doesn't achieve 1000 bonus points in this spinner. I suggest changing it for an slider.
00:17:338 (2) - This looks a bit squeezed, you can make it in a straight line.
00:40:414 (2) - ^
00:45:174 (1) - Here you can make the curve similar to 00:44:597 (7), something like this
00:48:058 (2,3,4,5) - These could be better arranged in a zigzag pattern.
00:54:116 (5) - Same as I said before, make this go in a straight line.
00:56:712 (1) - You can move the 1st node down to match the line that 00:56:424 (7,8) are doing
01:12:000 (1,2) - You can make this go in a straigh line.

That's all from my part, good luck \o\
Topic Starter
Royston

DakeDekaane wrote:

Hi~

Mod time /o/

[Easy]
00:06:522 (1) - You can make this in a softer curve. okay
00:10:272 (1) - ^ ^
00:17:483 (1,2) - Try avoid overlaps like this in an Easy, you can move (2) in a way that it would be totally visible, it will give a nice looking to this part. fixed
00:23:540 (1,2) - Maybe this can go in a zigzag. sure
00:39:694 (2) - You can make this in a softer curve. I think it fits fine how it is at the moment.

[Normal]
00:10:272 (1) - You can make the curve open in the other side and make it softer, letting the flow of the curve go to the circles, like this good idea, fixed!
00:53:251 (2) - Don't make the curve too closed for this kind of sliders, make it soft. opened it up a little
01:21:518 (1) - You can make the 1st node of this a bit to the left, softening the curve here. fixed
01:24:403 (2,3,4) - This can be a little confusing for some players, you can arrange it in a different way. I dunno, I feel it's okay because of how it flows and the predictable rhythm. not really sure how I would change it anyway

[Hard]
:!: 00:27:867 (1) - osu! (auto) doesn't achieve 1000 bonus points in this spinner. I suggest changing it for an slider. It does get 1000 points, barely. http://puu.sh/1DMHG
00:17:338 (2) - This looks a bit squeezed, you can make it in a straight line. sure
00:40:414 (2) - ^ ^
00:45:174 (1) - Here you can make the curve similar to 00:44:597 (7), something like this done
00:48:058 (2,3,4,5) - These could be better arranged in a zigzag pattern. Um, I guess. But I'm fine with how they are now honestly
00:54:116 (5) - Same as I said before, make this go in a straight line. fixed
00:56:712 (1) - You can move the 1st node down to match the line that 00:56:424 (7,8) are doing okay
01:12:000 (1,2) - You can make this go in a straigh line. okay

That's all from my part, good luck \o\ Thanks for the mod! :D
Banana
Hi Banana Here From My Queue

[General]

none

[Hard]

00:08:397 - here can place a 1/4 slider to go with the music, as it is a hard level, i think you can make it explicit
00:12:147 - same reason as above, add a circle,
01:01:760 - you clap the blue tick here, and two clap is a bit loud to me, and my suggestion is to add a green line with volume of 23% here
01:02:914 - same reason, add a 18% volume green line
01:23:826 (1) - slider head, i think soft whistle suits better, as you did at 01:33:057 (1), and if you keep the hitsound consistency, both are ok
01:33:345 (2) - between (1,2) is a normal spacing, while before and after them are jumps, it is strange to make such a pattern to go with the continious music. and my suggestion is to stack (2) with (3)'s head
01:41:855 - spinner end here? (all levels)
[Normal]

00:16:618 (1) - move the last slider point a grid up and a grid left to avoid touching the following (3)
00:39:694 (2) - add whistle on slider head
00:45:462 - unused green point
01:21:518 - seems you want to make the hitsound go with the pitch, acctually, you need to go accompany with the music with the hitsound.
tune or pitch is change, but rhythm is no change during these sections, and the hitsound here should not change from section to section.

[Easy]

00:39:694 (2) - whistle the slider head
00:45:462 - unused green point

good luck~
Topic Starter
Royston

Banana wrote:

Hi Banana Here From My Queue

[General]

none

[Hard]

00:08:397 - here can place a 1/4 slider to go with the music, as it is a hard level, i think you can make it explicit sounds a bit awkward imo
00:12:147 - same reason as above, add a circle, ^
01:01:760 - you clap the blue tick here, and two clap is a bit loud to me, and my suggestion is to add a green line with volume of 23% here
01:02:914 - same reason, add a 18% volume green line sounds a lot better, thanks!
01:23:826 (1) - slider head, i think soft whistle suits better, as you did at 01:33:057 (1), and if you keep the hitsound consistency, both are ok, changed in other difficulties also.
01:33:345 (2) - between (1,2) is a normal spacing, while before and after them are jumps, it is strange to make such a pattern to go with the continious music. and my suggestion is to stack (2) with (3)'s head The reason I did this spacing here is because in the previous rhythm pattern there usually wasn't a note at this point and having it 2.0x might confuse the player. I stacked it with (1) though, which achieves the same effect.
01:41:855 - spinner end here? (all levels) nah, if you listen at 50% speed you can hear what I'm ending it on
[Normal]

00:16:618 (1) - move the last slider point a grid up and a grid left to avoid touching the following (3) fixed
00:39:694 (2) - add whistle on slider head okay, added in all difficulties
00:45:462 - unused green point moved to 00:45:174 to end Kiai
01:21:518 - seems you want to make the hitsound go with the pitch, acctually, you need to go accompany with the music with the hitsound.
tune or pitch is change, but rhythm is no change during these sections, and the hitsound here should not change from section to section. Reworked the hitsounds here

[Easy]

00:39:694 (2) - whistle the slider head fixed
00:45:462 - unused green point ^

good luck~ Thanks for modding!
Wafu
[Hard]

00:31:040 (4) - Linear patterns are weird, exactly this so it's better if you move (4) on 256;192
00:33:348 (1) - Move this on 210;163 it's much better blanket than before. And it follows symmetry style which you're using in next part.
00:34:790 (4) - Move on 256;270 because how I said, linear patterns are weird.
00:37:097 (1) - It's a bit overlaped, so make it like this:
1st point - 397;330
2nd point - 257;196
3rd point - 115;330
(fix overlap and better blanket)
00:48:635 (5) - You could make some art in your map. So let's follow the song. And make this:
-Make slider instead of (5) and (6) until 00:48:635 since 00:49:212
-Add 1st point (start) on 184;161
-Add 2nd point (white) on 242;175
-Add 3rd point (red) on 293;129
-Add 4th point (red) on 283;138
-Add 5th point (white) on 329;138
-Add 6th point (end) on 373;157
Now I'll explain it:
-On 00:48:635 is something like squeaking sound and it ends on 00:48:924, where is a drum too, so red point adds nice bump on it so it looks like something new starts here, so it's like there is starting new slider so it flows perfectly. It will look like this http://puu.sh/1DUeF
00:54:404 (1) - Move 2nd point on 337;96, this shape is more better, because flat shapes are weird when you're using bump shapes for all the time and now this flat..
01:04:356 (3) - Add 2nd point (white) on 176;311. Linear shape is weird here, because you've used linear slider in previous slider.

[Normal]

01:07:097 (4,5,1) - Avoid this overlap

[Easy]

00:15:175 (2) - Move this on 282;308 to move it perfectly on center so it will fit with (1)
00:22:675 (3,1) - Swap NC or you'll break consistency.
00:44:021 (2) - Move this on 192;31 to keep consistency with 00:40:559 (1,2)

Not bad map. Get more high quality mods and you'll be soon able to call a MAT.
Topic Starter
Royston

dragonxcz wrote:

[Hard]

00:31:040 (4) - Linear patterns are weird, exactly this so it's better if you move (4) on 256;192 okay, although I'm a little worried about about the hitburst from 00:30:174 (2) confusing players, so I moved it to 256:114 to mirror the new posistion of 00:34:790 (4)
00:33:348 (1) - Move this on 210;163 it's much better blanket than before. And it follows symmetry style which you're using in next part. sure
00:34:790 (4) - Move on 256;270 because how I said, linear patterns are weird. fixed
00:37:097 (1) - It's a bit overlaped, so make it like this:
1st point - 397;330
2nd point - 257;196
3rd point - 115;330
(fix overlap and better blanket) hmm, it does make it somewhat asymmetrical. changed it though
00:48:635 (5) - You could make some art in your map. So let's follow the song. And make this:
-Make slider instead of (5) and (6) until 00:48:635 since 00:49:212
-Add 1st point (start) on 184;161
-Add 2nd point (white) on 242;175
-Add 3rd point (red) on 293;129
-Add 4th point (red) on 283;138
-Add 5th point (white) on 329;138
-Add 6th point (end) on 373;157
Now I'll explain it:
-On 00:48:635 is something like squeaking sound and it ends on 00:48:924, where is a drum too, so red point adds nice bump on it so it looks like something new starts here, so it's like there is starting new slider so it flows perfectly. It will look like this http://puu.sh/1DUeF woah, that's really cool! Thank you!
00:54:404 (1) - Move 2nd point on 337;96, this shape is more better, because flat shapes are weird when you're using bump shapes for all the time and now this flat.. okay, messed around with that part a little
01:04:356 (3) - Add 2nd point (white) on 176;311. Linear shape is weird here, because you've used linear slider in previous slider. okay

[Normal]

01:07:097 (4,5,1) - Avoid this overlap changed it

[Easy]

00:15:175 (2) - Move this on 282;308 to move it perfectly on center so it will fit with (1) done
00:22:675 (3,1) - Swap NC or you'll break consistency. okay
00:44:021 (2) - Move this on 192;31 to keep consistency with 00:40:559 (1,2) 192;31? o_O You sure about that? It means there's a 2.04x jump to the next note in an easy lol, and it doesn't keep consistency at all from what I can tell. It was a little ugly though, so I changed that section in a different way.

Not bad map. Get more high quality mods and you'll be soon able to call a MAT. Thanks! Very helpful mod :D
Wafu
oops:D 00:44:021 (2) I really wrote bad coordinates sorry, you've made it how it could be now, so okay~ Good luck with rank.
CrestRising
From my modding queue. I was actually looking at this a while ago, but now I guess I have to mod it now. :)

[General]

  • You might as well cut/fade the mp3 a bit after 01:41:711 if you're not going to use it anyway.
[Easy:]

  • Nothing that I could see.
[Normal:]

  • 00:10:272 (1,2,3) It would probably be better if you kept it symmetrical in rhythm with 00:06:522 (1,2,3,4) Btw I think the 1,2,3 pattern is better than the 1,2,3,4 pattern. It sounds much better to me.
    00:22:675 (2) I think this would sound better as a 1 beat slider.
    00:48:059 (2) This would probably sound better if it was like 00:50:367 (2,3,4)
    01:28:441 (1) Maybe you could stack this under 5 and 6?
[Hard:]

  • 00:25:559 (3) You could split it into two sliders to make it more challenging.
    00:27:867 (1,1) I don't know why the hit sound is so important at 00:28:444 You could just combine the two. Besides, the auto mod needs to get at least a 300 with a 1000 bonus on a spinner. On the first one, it could only get a 300, so an average player would only be likely to get a 100.
    01:25:845 (6,7) Why are these stacked when you could have continued the zig-zag pattern you had?
Sorry for the small mod. Take my kudosu star. Good luck with mapping. :)
Topic Starter
Royston

CrestRising wrote:

From my modding queue. I was actually looking at this a while ago, but now I guess I have to mod it now. :)

[General]

  • You might as well cut/fade the mp3 a bit after 01:41:711 if you're not going to use it anyway. If I can find a way to do it without changing the offset, I will. Though it doesn't seem like a huge deal.
[Easy:]

  • Nothing that I could see.
[Normal:]

  • 00:10:272 (1,2,3) It would probably be better if you kept it symmetrical in rhythm with 00:06:522 (1,2,3,4) Btw I think the 1,2,3 pattern is better than the 1,2,3,4 pattern. It sounds much better to me. Okay, changed the first part to mirror the second, so they both have the 1,2,3 pattern.
    00:22:675 (2) I think this would sound better as a 1 beat slider. I agree, changed
    00:48:059 (2) This would probably sound better if it was like 00:50:367 (2,3,4) changed it in a different way
    01:28:441 (1) Maybe you could stack this under 5 and 6? I'm okay with where it is, and I'd rather keep it the same as 01:26:711 (2,3)
[Hard:]

  • 00:25:559 (3) You could split it into two sliders to make it more challenging. I think it's fine as is, I like the back-and-forthness of it.
    00:27:867 (1,1) I don't know why the hit sound is so important at 00:28:444 You could just combine the two. Besides, the auto mod needs to get at least a 300 with a 1000 bonus on a spinner. On the first one, it could only get a 300, so an average player would only be likely to get a 100. It does get 1000. http://puu.sh/1DMHG The beat on 00:28:444 is to reflect the end of 8-bit like sound in that part. But seeing as people keep bringing this up it's quite possible I'll end up giving in and changing it xD.
    01:25:845 (6,7) Why are these stacked when you could have continued the zig-zag pattern you had? ¯\_(ツ)_/¯ fixed
Sorry for the small mod. Take my kudosu star. Good luck with mapping. :) Thanks for the mod and star!
Cygnus
Hi, here's a mod for you from The Hot Seat Queue

General
  1. 01:52:971 - Is this red timing section necessary? You're not using them. lol
  2. I don't think you need a Kiai time in this mapset. I can't seem to find a great spot and I believe the current one isn't either. You should just remove it instead. I think it would be better.
Easy
  1. Bump your difficulty's Overall Difficulty, HP Drain Rate, and Approach Rate +1. The current setting is too low in my opinion.
  2. 01:07:097 (1) - Remove the finish hit sound in the slider end because I think it's not necessary and it doesn't sound good.
  3. 01:39:980 - I think it would be best to add a circle here to emphasize the final downbeat in this difficulty. Basically, you will have to move the spinner on 01:40:413 if you added a circle.
Normal
  1. I think your diff's Overall Difficulty and HP Drain should have +1 in it.
  2. 00:11:714 (2) - The spacing here is inconsistent and it doesn't look great. But I won't blame you for this problem, this probably happens because of the Grid Snapping. XD You should find a way to make the spacing consistent for better gameplay, but if you can't seem to solve it, I suggest you turn off Grid Snap instead and fix the spacing XD
  3. 00:20:079 (2) - Too much reverse is happening here in my opinion. I think one reverse is enough for this slider. You should just replace a circle on the last reverse instead because I think it'll make much more sense and much more challenging for Normal players.
  4. 00:46:905 (3) - Fix the spacing here. It'll be so hard to read for Normal players if you make it like this one.
  5. 01:39:980 - Just like what I suggested in Easy, I think you should add a circle here too. But, you should start the spinner on 01:40:268 instead.
Hard
  1. 00:27:867 (1) - This spinner is too short to be in a Hard Diff. You should just consider replacing this one with circles instead.
  2. 00:35:078 (5,1) - You should fix these slider blankets to improve the visual gameplay of your map. They really look good, but It's really lacking something probably because of the inconsistent spacing in the blanket. On the other hand, I think (1) is too far away from (5) but I guess that's just me. But I'm hoping you could find a way to shorten their distance from each other. Let me know if you can't fix it so that I can help you XD
  3. 00:38:540 (2) - It would be better if you'll make this one a slider blanket too like the two sliders I mentioned above.
  4. 01:39:980 - Same as what I suggested in Normal. Put a circle here instead and bla bla you know what it is ~ XD
Pretty short map. The music feels weird cause I can't follow the right rhythm. Call me back for a recheck. XD To be honest, this is bubble-ready. XD
Topic Starter
Royston

Philippines wrote:

Hi, here's a mod for you from The Hot Seat Queue

General
  1. 01:52:971 - Is this red timing section necessary? You're not using them. lol Well, I don't see the harm in keeping it, and it makes the main menu flash correctly xD
  2. I don't think you need a Kiai time in this mapset. I can't seem to find a great spot and I believe the current one isn't either. You should just remove it instead. I think it would be better. Yeah, I didn't have Kiai originally in this map. I'm fairly neutral on whether to keep it or not, so I'll just take your advice and remove it.
Easy
  1. Bump your difficulty's Overall Difficulty, HP Drain Rate, and Approach Rate +1. The current setting is too low in my opinion. All changed
  2. 01:07:097 (1) - Remove the finish hit sound in the slider end because I think it's not necessary and it doesn't sound good. okay, removed
  3. 01:39:980 - I think it would be best to add a circle here to emphasize the final downbeat in this difficulty. Basically, you will have to move the spinner on 01:40:413 if you added a circle. good idea, changed
Normal
  1. I think your diff's Overall Difficulty and HP Drain should have +1 in it. okay
  2. 00:11:714 (2) - The spacing here is inconsistent and it doesn't look great. But I won't blame you for this problem, this probably happens because of the Grid Snapping. XD You should find a way to make the spacing consistent for better gameplay, but if you can't seem to solve it, I suggest you turn off Grid Snap instead and fix the spacing XD I fixed it, I think.
  3. 00:20:079 (2) - Too much reverse is happening here in my opinion. I think one reverse is enough for this slider. You should just replace a circle on the last reverse instead because I think it'll make much more sense and much more challenging for Normal players. okay, changed
  4. 00:46:905 (3) - Fix the spacing here. It'll be so hard to read for Normal players if you make it like this one. I agree, fixed
  5. 01:39:980 - Just like what I suggested in Easy, I think you should add a circle here too. But, you should start the spinner on 01:40:268 instead. done!
Hard
  1. 00:27:867 (1) - This spinner is too short to be in a Hard Diff. You should just consider replacing this one with circles instead. Okay, I submit! I Combined the two spinners into one, short spinner is no more.
  2. 00:35:078 (5,1) - You should fix these slider blankets to improve the visual gameplay of your map. They really look good, but It's really lacking something probably because of the inconsistent spacing in the blanket. On the other hand, I think (1) is too far away from (5) but I guess that's just me. But I'm hoping you could find a way to shorten their distance from each other. Let me know if you can't fix it so that I can help you XD Yeah, I don't know what to do here :(I flipped a slider, which makes the spacing consistent. Not 100% sure on it though
  3. 00:38:540 (2) - It would be better if you'll make this one a slider blanket too like the two sliders I mentioned above. I did this: http://puu.sh/1FsYG Is that what you meant? Because the slider is really too short to follow the same pattern as the others.
  4. 01:39:980 - Same as what I suggested in Normal. Put a circle here instead and bla bla you know what it is ~ XD Yup, fixed
Pretty short map. The music feels weird cause I can't follow the right rhythm. Yeah, I know it's a weird song. As long as it's fun to play, I'm happy
Call me back for a recheck. XD To be honest, this is bubble-ready. XD Whoo! Thanks, your mod was really useful. :D
Hysteresis_old
Hi~Royston ! From my queue^^
Thank you Request !

Easy

00:23:252 - add note?
How is arrangement for such touch?Normal

00:44:020 (4) It moves under 3 grids?
00:44:597 (5) It moves under 1 grids?
00:45:174 (6) It moves under 1 grids?
As an overall image, it is such touch.
Hard

00:31:905~00:33:059 - add note?

Sorry for the small mod >.< nice mapset! Good luck :)
Topic Starter
Royston

Hysteresis wrote:

Hi~Royston ! From my queue^^
Thank you Request !

Easy

00:23:252 - add note?
How is arrangement for such touch? okay, added!

Normal

00:44:020 (4) It moves under 3 grids?
00:44:597 (5) It moves under 1 grids?
00:45:174 (6) It moves under 1 grids?
As an overall image, it is such touch.I'm not sure I like this, since it makes the fact that the slider ends don't align with the grid more apparent. So I left it as is, sorry!

Hard

00:31:905~00:33:059 - add note? I added a slider to this part

Sorry for the small mod >.< nice mapset! Good luck :) No problem, every mod is helpful. Thanks!
KingKrishna
ADD A KAI TIME
EASY
lol no probs
good diff!

NORMAL

00:55:517(2,4) move (4) to x 136? and then 3 to x 200 y 200

HARD
00:44:501(7,1) (1) doesnt look like its covering 7 that well
01:32:288(6,7) just stack them under (5,6)?
Got my star!
Topic Starter
Royston

mebins wrote:

ADD A KAI TIME lol, it seems as if I have kiai I'm being told to remove it and if I don't I'm being told to add it. xD I'm not sure myself. I'll leave as is for now and listen to more suggestions.
EASY
lol no probs
good diff!

NORMAL

00:55:517(2,4) move (4) to x 136? and then 3 to x 200 y 200 I prefer how (4) is posistioned at the moment as it achieves more consistent spacing, but I can see your suggestion working too. but x200 y200 seems like a really random place for (3), lol o_O

HARD
00:44:501(7,1) (1) doesnt look like its covering 7 that well I see what you mean, fixed!
01:32:288(6,7) just stack them under (5,6)? Oh, why? I think it's more fun to play as is
Got my star! Thanks!
Kokatsu
Hey there, as requested in Koka's Modding Queue!

General


unused file: pause-overlay.jpg; remove it.
maybe uncheck "letterbox during breaks"? it looks ugly to me.
add to tags: wii luigi princess peach bowser
sure you don't want to use Kiai? maybe use 00:28:444 - 00:45:174 and/or 01:03:635 - 01:12:288
SliderTickRate = 1?

Easy


1,05 is very unusual as SV, but I think it's ok. :x

00:10:272 (1,2) - copy/paste the previous pattern and flip it.
00:33:348 (1,2,3) - ^
00:48:636 (3,1,2) - line them up.
00:52:097 (1) - move 2cnd sliderpoint to be in the middle of the slider (just move it on the slidertick and you're fine).
00:56:713 (1) - ^
01:01:328 (1,2) - just my feel, but I prefer both sliders aiming away from each other.
01:05:367 (4) - It looks kinda boring without a shape. Suggest to use a red sliderpoint like you did in previous sliders.
01:38:826 (3,4) - I prefer the claps on both sliderstarts, as you did b4.
01:40:413 (1) - use 10% vol. for the whole spinner?

Normal


OD +1

00:17:771 (2,3,1,2,3,4,1) - this irregular movement plays weird for a normal. If you swap the placement of 00:18:636 (1,2) this two notes, you'll get a better flow here.
01:23:826 (1,2) - remove NC from (1), add NC on (2) (same goes for the following part)
01:25:557 (4) - it's quiet hard to realize that this is a slider, since it's mainly the sliderhead that is visible, the rest is covered from the prev. (2)'s hitburst. Consider moving it.
01:38:826 (4,5,6) - again, I would prefer the claps here.
01:40:268 (1) - same as in easy.

Hard


00:20:078 (2,3,4) - use a slider instead.
00:25:559 (3) - 2cnd reverse is hidden for a great part of the time because of (2)'s hitburst. Consider moving (2) or shorten (3).
00:43:154 (2,3,4) - use a slider instead.
00:48:635 (5) - the slidermovement is really awkward and the ball moves back at some point (00:48:996) which is not allowed. Please shape it in a way it still is easy readable.
01:00:462 (3,4) - This looks weird in playmode, since the stack causes a "jump" (it's small but noticable). To avoid that, create a customstack on (4)'s position.
01:25:845 (6) - remove clap.
01:30:172 (4) - remove clap from sliderend.
01:30:749 (1,2) - remove NC from (1), add NC on (2). (same for following.)
01:38:826 (3,4) - claps again
01:40:268 (1) - you know what. :D

That's it, good luck. :)
Cygnus
Recheck ~

Easy
  1. 00:44:020 (2) - The spacing here is too large for an Easy Difficulty O.O Please reduce it and make the spacing consistent so the flow of this difficulty would be much better.
Normal
  1. 00:23:540 (1,2,3,1) - There's an obvious inconsistency in the spacing here. As you can see (1,2,3) have the correct spacing but the last one isn't. Better fix this up for better flow of gameplay.
  2. 00:45:174 (6,1) - I think the combo flow would be better if these circles would switch new combos. I think (6) must have the new combo because it starts on a downbeat and the rhythm kind of changed during that part so I guess it would really be better to put the new combo on (6) instead.
  3. 01:24:403 (2,3,4) - This pattern is okay but not for a Normal Difficulty. Do not stack (4) because it would be very Hard to read especially for Normal players. You must change this into something that is way readable for better gameplay performance.
    I honestly think that you should fix some of the inconsistent spacing you have throughout your whole difficulty especially on [Easy] and [Normal]. To be honest, they don't look good. No matter how small the difference is in the spacing, they somehow affect the gameplay because it would give beginners a hard time to learn how the spacing works here in osu! I won't point them out because I know you yourself can see those.
Hard
  1. This map is best played I believe with AR 8. Bump your AR +1 and see it for yourself (:
  2. 00:27:867 (1) - This looks weirder than the previous one o_O I think this kind of spinner fits more in Normal. I would highly suggest you do this kind of spinner instead in Normal than in Hard. Meanwhile, I think you should still follow my previous suggestion on this part. I think it would be better.
  3. 00:35:078 (5,1,2) - You still don't get my point here. lol. You should make these sliders a blanket instead XD Try doing something like below. As you can see, the distance of the curves around those sliders are equal which results to a better gameplay not just in performance but also in the visuals. If you still have problems doing this thing. You can call me up again and I'll be glad to help you XD
  4. 01:06:087 (3) - This slider is kind of off for me and doesn't somehow flow with the music well. Why not do this instead:
  5. 01:12:000 (1) - This new combo doesn't make much sense to me. D: I prefer you remove it instead to maintain the combo count consistent of the difficulty.
For now, I think I take back what I said about your map being bubble-ready. Consider getting some more mods so your map would be better. XD But don't worry, I won't leave this one out. Fix my suggestions and I'll do another recheck.
Topic Starter
Royston

Kokatsu wrote:

Hey there, as requested in Koka's Modding Queue!

General


unused file: pause-overlay.jpg; remove it. nope, it's used. pause the map and you'll see :3
maybe uncheck "letterbox during breaks"? it looks ugly to me. sure, don't see why not
add to tags: wii luigi princess peach bowser I added wii, not sure the others are really related to the song though and I can't see people searching them to find it
sure you don't want to use Kiai? maybe use 00:28:444 - 00:45:174 and/or 01:03:635 - 01:12:288 I'm still thinking about Kiai, thanks for your input though. I hadn't considered using the 01:03:635 part as kiai.
SliderTickRate = 1? Definitely not, lol. The sliderticks are used in a lot of places to accent otherwise unaccented beats. for example 00:40:559 onwards in easy, 00:48:635 (5) in hard etc.

Easy


1,05 is very unusual as SV, but I think it's ok. :x I honestly don't remember why I chose that, lol. But it worked out fine.

00:10:272 (1,2) - copy/paste the previous pattern and flip it. done
00:33:348 (1,2,3) - ^ done
00:48:636 (3,1,2) - line them up. fixed
00:52:097 (1) - move 2cnd sliderpoint to be in the middle of the slider (just move it on the slidertick and you're fine). um, okay
00:56:713 (1) - ^ ^
01:01:328 (1,2) - just my feel, but I prefer both sliders aiming away from each other. okay, changed
01:05:367 (4) - It looks kinda boring without a shape. Suggest to use a red sliderpoint like you did in previous sliders. increased funkiness level by 50%
01:38:826 (3,4) - I prefer the claps on both sliderstarts, as you did b4. I wasn't sure about this, but I did notice the clock ticking in the background continues here so it probably makes more sense
01:40:413 (1) - use 10% vol. for the whole spinner? okay

Normal


OD +1 okay

00:17:771 (2,3,1,2,3,4,1) - this irregular movement plays weird for a normal. If you swap the placement of 00:18:636 (1,2) this two notes, you'll get a better flow here. okay
01:23:826 (1,2) - remove NC from (1), add NC on (2) (same goes for the following part) what's your reasoning for this? I'm trying to be consistent with new combos on the big white ticks
01:25:557 (4) - it's quiet hard to realize that this is a slider, since it's mainly the sliderhead that is visible, the rest is covered from the prev. (2)'s hitburst. Consider moving it. redid this part
01:38:826 (4,5,6) - again, I would prefer the claps here. done
01:40:268 (1) - same as in easy. yup

Hard


00:20:078 (2,3,4) - use a slider instead. I'd like to keep it as is, for reasons expressed in a previous mod.
00:25:559 (3) - 2cnd reverse is hidden for a great part of the time because of (2)'s hitburst. Consider moving (2) or shorten (3). shortened 3 and added a new slider
00:43:154 (2,3,4) - use a slider instead. same
00:48:635 (5) - the slidermovement is really awkward and the ball moves back at some point (00:48:996) which is not allowed. Please shape it in a way it still is easy readable. made it not go back on itself
01:00:462 (3,4) - This looks weird in playmode, since the stack causes a "jump" (it's small but noticable). To avoid that, create a customstack on (4)'s position. I'm not sure what you mean by that, sorry, I'm a noob. :3
01:25:845 (6) - remove clap. okay
01:30:172 (4) - remove clap from sliderend. ^
01:30:749 (1,2) - remove NC from (1), add NC on (2). (same for following.) again, don't really want to do this
01:38:826 (3,4) - claps again yup
01:40:268 (1) - you know what. :Duhuh

That's it, good luck. :) Thanks very much!

Philippines wrote:

Recheck ~

Easy
  1. 00:44:020 (2) - The spacing here is too large for an Easy Difficulty O.O Please reduce it and make the spacing consistent so the flow of this difficulty would be much better. whoops, fixed
Normal
  1. 00:23:540 (1,2,3,1) - There's an obvious inconsistency in the spacing here. As you can see (1,2,3) have the correct spacing but the last one isn't. Better fix this up for better flow of gameplay. wut. but the distance snap I'm using in Normal is x1.06, (1) is fine ._.
  2. 00:45:174 (6,1) - I think the combo flow would be better if these circles would switch new combos. I think (6) must have the new combo because it starts on a downbeat and the rhythm kind of changed during that part so I guess it would really be better to put the new combo on (6) instead. good point, fixed
  3. 01:24:403 (2,3,4) - This pattern is okay but not for a Normal Difficulty. Do not stack (4) because it would be very Hard to read especially for Normal players. You must change this into something that is way readable for better gameplay performance. Already fixed in previous mod
    I honestly think that you should fix some of the inconsistent spacing you have throughout your whole difficulty especially on [Easy] and [Normal]. To be honest, they don't look good. No matter how small the difference is in the spacing, they somehow affect the gameplay because it would give beginners a hard time to learn how the spacing works here in osu! I won't point them out because I know you yourself can see those.
Could you give some examples please? x_x I used distance snap virtually the whole time in both easy and normal... and I had an average friend play through my normal difficulty and he had no problems dealing with the spacing. I've already been through normal before and adjusted a lot of spacing, I'm not really sure what you want me to do.

Hard
  1. This map is best played I believe with AR 8. Bump your AR +1 and see it for yourself (: It was originally AR8, I lowered due to the low BPM though. But you're right, AR 8 plays a lot better.
  2. 00:27:867 (1) - This looks weirder than the previous one o_O I think this kind of spinner fits more in Normal. I would highly suggest you do this kind of spinner instead in Normal than in Hard. Meanwhile, I think you should still follow my previous suggestion on this part. I think it would be better. Lol, this part seems really difficult to map, there's a lot of consecutive quick rhythms that would be difficult for the player to follow. I honestly think the spinner here is okay, but I'm open to suggestions.
  3. 00:35:078 (5,1,2) - You still don't get my point here. lol. You should make these sliders a blanket instead XD Try doing something like below. As you can see, the distance of the curves around those sliders are equal which results to a better gameplay not just in performance but also in the visuals. If you still have problems doing this thing. You can call me up again and I'll be glad to help you XD kindly give me co-ordinates to that blanket you created pl0x. ;_; I mean, I tried to fix it, but I suck at this sort of thing.
  4. 01:06:087 (3) - This slider is kind of off for me and doesn't somehow flow with the music well. Why not do this instead:
    I agree completely, fixed.
  5. 01:12:000 (1) - This new combo doesn't make much sense to me. D: I prefer you remove it instead to maintain the combo count consistent of the difficulty. Eh? It's identical to 01:09:836 (1), 01:07:674 (1), 01:05:510 (1)
For now, I think I take back what I said about your map being bubble-ready. Why must you break my heart like that. ;_; Consider getting some more mods so your map would be better. XD But don't worry, I won't leave this one out. Fix my suggestions and I'll do another recheck. Okay, thank you very much for rechecking! Very much appreciated :D
Kokatsu

Royston wrote:

Kokatsu wrote:

Hey there, as requested in Koka's Modding Queue!

Normal


01:23:826 (1,2) - remove NC from (1), add NC on (2) (same goes for the following part) what's your reasoning for this? I'm trying to be consistent with new combos on the big white ticks It may be consistent with your white-tick NC's, but since the song has a lot of breaks (parts you didn't map), it's really not that outstanding, that you use NC's every white tick. However, these notes clearly belong to the previous combo, for example: 01:21:518 (1,2,3,4,1) : the last (1) is clearly part of (1,2,3,4), because of the music. Therefore, it should belong to that combo. Same goes for the other NC-things I mentioned.

Hard


01:00:462 (3,4) - This looks weird in playmode, since the stack causes a "jump" (it's small but noticable). To avoid that, create a customstack on (4)'s position. I'm not sure what you mean by that, sorry, I'm a noob. :3 Try out that:
To achieve this, turn off gridsnap, set distancesnap to 0,1 and line them up diagonal downwards as in the picture. Afterwards, set the snap back and reposition the following note(s) to match the new distancechange (because they are now a bit lower/more to the right).
Topic Starter
Royston

Kokatsu wrote:

Hey there, as requested in Koka's Modding Queue!

Normal


01:23:826 (1,2) - remove NC from (1), add NC on (2) (same goes for the following part) what's your reasoning for this? I'm trying to be consistent with new combos on the big white ticks It may be consistent with your white-tick NC's, but since the song has a lot of breaks (parts you didn't map), it's really not that outstanding, that you use NC's every white tick. However, these notes clearly belong to the previous combo, for example: 01:21:518 (1,2,3,4,1) : the last (1) is clearly part of (1,2,3,4), because of the music. Therefore, it should belong to that combo. Same goes for the other NC-things I mentioned.

Hard


01:00:462 (3,4) - This looks weird in playmode, since the stack causes a "jump" (it's small but noticable). To avoid that, create a customstack on (4)'s position. I'm not sure what you mean by that, sorry, I'm a noob. :3 Try out that:
To achieve this, turn off gridsnap, set distancesnap to 0,1 and line them up diagonal downwards as in the picture. Afterwards, set the snap back and reposition the following note(s) to match the new distancechange (because they are now a bit lower/more to the right).
Okay, thanks for clarifying it for me. I'm still not sure I agree with the New Combo changes, but I'll see what others think. I dunno, it's freaking 4 in the morning =_=. Also thanks for the stacking help, that should be fixed now
Kaburagi Kotetsu
Hi Royston!, From This Queue.


[Easy]

00:46:328 (2) - Delete clap.

01:02:482 (2) - Delete start clap.

01:40:413 (1) - spin is 01:40:124 ~ 01:41:711 ??

[Normal]
AR -1..?

00:31:328 (3) - x:256 y:160

00:35:078 (4) - x:256 y:192

00:46:328 (3) - Delete clap.

[Hard]

00:41:135 (5) - NC
Topic Starter
Royston

Kaburagi Kotetsu wrote:

Hi Royston! Hello!, From This Queue.


[Easy]

00:46:328 (2) - Delete clap. Hmm? I have clap here to go with the clock ticking in the music. It sounds okay without it, but I'd rather keep it consistent

01:02:482 (2) - Delete start clap. ^

01:40:413 (1) - spin is 01:40:124 ~ 01:41:711 ?? okay, I moved it to the same spot as the other diffs.

[Normal]
AR -1..? I think it's fine, since there's a lot of 1/2 streams AR5 makes it read better. Also AR4 would make it only 1 more than Easy, and would make the difference between hard too big imo.

00:31:328 (3) - x:256 y:160 But where it is now keeps the gap between notes the same as 00:30:751 (1,2) and looks better imo. :v

00:35:078 (4) - x:256 y:192 ^

00:46:328 (3) - Delete clap. Same reason as in Easy

[Hard]

00:41:135 (5) - NC huh? seems like an odd place for a NC
Sorry for not taking many of your suggestions, I hope I explained my reasons well enough. Thanks for the mod. :)
787B
Woof~
From my Modding Queue. (Thanks for your mod!)
I never managed to beat this game ;w;

General
Good job with hitsounds!
Not much to add here, well done.

Easy
Nothing much I can add here too, you already have improved a lot here from previous mods I can see.
00:23:540 (1,2) - Look fine to me, but could have been improved a bit more in terms of visual. Could look better if you move (2) a grid up to side with (1)
00:28:444 (1) - I'd totally use a pattern like this here. The reverse arrow on that slider won't fit well imo, it's already a considerable "long" slider itself, so I wouldn't mind to reducing it.
01:09:692 (3) - Could have made a straight slider on this one. It's a bit off in the grid imo.

Normal
00:17:771 (1) - Since previous object ends in a timing section, why not new combo here?
00:18:636 (1) - New Combo here won't fit well for the song imo, the music it's still "going" on, I would let the combo flow a bit more then.
01:05:799 (1) - Could have improved a bit more in terms of shaping.
01:31:326 (1) - Well, this one is really bugging me. I know you placed there so it won't overlap with 01:30:172 (4) - , but I'd totally consider placing the entire slider to fit on the grid.

Hard
00:33:348 (1,2) - Overlap looks bad imo, would be better to align (2) with (1) http://puu.sh/1I3Bp
01:00:750 (4,5,6,7,1) - Hmm, I think a simple stack could have worked better imo, this is the first time you use something like this on the diff.
01:30:749 (1) - Highly suggest a whistle here to keep your patterns.

I can consider this almost perfect to me.
Good luck in ranking!

Edit: You earned my star on this one, good job!
Topic Starter
Royston

Wolf wrote:

Woof~
From my Modding Queue. (Thanks for your mod!)
I never managed to beat this game ;w;I am... mildly disappointed in you

General
Good job with hitsounds!
Not much to add here, well done.

Easy
Nothing much I can add here too, you already have improved a lot here from previous mods I can see.
00:23:540 (1,2) - Look fine to me, but could have been improved a bit more in terms of visual. Could look better if you move (2) a grid up to side with (1) Moved it a grid down instead because I'm feeling rebellious (and I feel it fits with my map better)
00:28:444 (1) - I'd totally use a pattern like this here. The reverse arrow on that slider won't fit well imo, it's already a considerable "long" slider itself, so I wouldn't mind to reducing it. Okay, changed it to your pattern. ^^
01:09:692 (3) - Could have made a straight slider on this one. It's a bit off in the grid imo. refined this section

Normal
00:17:771 (1) - Since previous object ends in a timing section, why not new combo here? good point, fixed
00:18:636 (1) - New Combo here won't fit well for the song imo, the music it's still "going" on, I would let the combo flow a bit more then. now that I've changed the other combo, agree
01:05:799 (1) - Could have improved a bit more in terms of shaping. I don't see any issues, but I have no eye for detail. changed it so the shape is the same as the one later on. Let me know if there's still any issues
01:31:326 (1) - Well, this one is really bugging me. I know you placed there so it won't overlap with 01:30:172 (4) - , but I'd totally consider placing the entire slider to fit on the grid. eh, it's not going off-screen in gameplay. I'm cool with it 8-) I did adjust it though to make it a bit neater and now it doesn't go out as much.

Hard
00:33:348 (1,2) - Overlap looks bad imo, would be better to align (2) with (1) http://puu.sh/1I3Bp much better, thanks!
01:00:750 (4,5,6,7,1) - Hmm, I think a simple stack could have worked better imo, this is the first time you use something like this on the diff. noo all my minutes of work ;_; well okay then, changed :)
01:30:749 (1) - Highly suggest a whistle here to keep your patterns. I think the finish fits better since the note in the music is quite strong there. And it's what I have in my other difficulties besides

I can consider this almost perfect to me.
Good luck in ranking!

Edit: You earned my star on this one, good job!
Thanks for the star and mod, very much appreciated. :D
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