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Yoshino Aoki - Theme Of Mega Man Battle Network 6

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Total Posts
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Topic Starter
Arnold0
This beatmap was submitted using in-game submission on dimanche 23 mars 2014 at 22:20:20

Artist: Yoshino Aoki
Title: Theme Of Mega Man Battle Network 6
Source: Mega Man Battle Network 6
Tags: GBA game boy advance P_o_M_u_T_a Moway Rockman megaman PMT pomuta
BPM: 146
Filesize: 1319kb
Play Time: 00:42
Difficulties Available:
  1. Insane (5 stars, 142 notes)
  2. Moway's Easy (1,44 stars, 30 notes)
  3. Normal (3,95 stars, 58 notes)
  4. PMT's Hard (4,81 stars, 83 notes)
Download: Yoshino Aoki - Theme Of Mega Man Battle Network 6
Information: Scores/Beatmap Listing
---------------
Maybe my next ranked map I hope.
This is the theme of the Megaman Battle Network 6 gba game, the fadeout at the end is REALY on the game, I didn't do it for reducing the map length
The BG image is from kenhirokeke ;)
#Of mods recived 23 + 5 Timing check + 1 Recheck
Easy diff by Moway
Normal diff by me
Hard diff by P o M u T a
Insane diff by me
Maybe the timing will finally render rankable results ? ;)
cokeshawty
0.0
Topic Starter
Arnold0
?.?
KenHirokeke
This is the code for my guest diff
sorry for my double post :x
KenHirokeke
osu file format v10

[General]
AudioFilename: megaman.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Theme
TitleUnicode:Theme
Artist:Megaman Battle Network 6
ArtistUnicode:Megaman Battle Network 6
Creator:Arnold0
Version:KenHiro's Normal
Source:
Tags:GBA kenhirokeke
BeatmapID:196780
BeatmapSetID:67834

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1661,410.958904109589,4,1,0,100,1,0
18099,421.348314606742,4,1,0,100,1,0


[HitObjects]
52,148,1250,2,0,P|84:104|104:100,2,70
260,180,2277,1,0,0:0:0
52,228,2688,2,0,P|60:244|52:324,2,70
184,180,3510,1,0,0:0:0
312,192,3921,1,0,0:0:0
372,100,4332,1,0,0:0:0
372,100,4537,1,0,0:0:0
372,100,4743,1,0,0:0:0
272,92,5154,1,0,0:0:0
272,92,5359,1,0,0:0:0
272,92,5565,1,0,0:0:0
152,164,5976,2,0,P|128:124|136:108,2,70
372,100,6797,2,0,P|292:132|396:156|260:196|260:196|260:196,1,140
104,268,7825,6,0,P|44:292|0:228|56:192|80:176,1,140
104,268,8441,2,0,P|148:212|148:120,1,140
252,40,9263,1,0,0:0:0
188,64,9469,1,0,0:0:0
128,96,9674,1,0,0:0:0
128,280,10085,2,0,P|176:328|152:200|204:184|228:244,1,140
348,276,10907,2,0,P|424:124,1,140
348,116,11524,2,0,P|272:296|268:204|288:144|208:156,1,210
160,100,13167,1,0,0:0:0
256,192,13578,1,0,0:0:0
336,280,13989,2,0,P|320:344|368:340|396:348|408:312|424:280|424:280,1,140
376,192,14811,1,0,0:0:0
256,76,15428,1,0,0:0:0
256,192,16044,1,0,0:0:0
120,192,17277,1,0,0:0:0
188,192,17482,1,0,0:0:0
136,240,17688,1,0,0:0:0
204,244,17893,1,0,0:0:0
168,304,18099,1,0,0:0:0
236,308,18309,2,0,P|296:308,2,70
252,12,19573,2,0,P|176:12,1,70
108,32,20100,2,0,P|52:64|52:128,1,105
44,196,21469,6,0,P|156:196|104:300|228:284,1,210
256,188,22523,1,0,0:0:0
348,76,22944,2,0,P|292:44|272:44,1,70
216,40,23576,2,0,P|212:40|176:36|148:80,1,70
256,192,24840,6,0,P|436:324|436:324,1,210
256,192,26315,6,0,P|84:316|84:316,1,210
124,372,27157,1,0,0:0:0
192,360,27368,1,0,0:0:0
296,324,27790,6,0,P|376:324|424:272,1,140
420,180,28527,2,0,P|400:-4|384:56|352:96,1,175
304,172,29370,2,0,P|276:200|248:200|224:164|136:240|216:124|148:112,1,175
124,36,30212,2,0,P|92:52|36:64|76:100|68:180,1,175
152,292,31160,1,0,0:0:0
292,264,31582,1,0,0:0:0
224,256,31792,1,0,0:0:0
280,216,32003,1,0,0:0:0
212,204,32214,1,0,0:0:0
268,164,32424,1,0,0:0:0
200,144,32635,1,0,0:0:0
260,108,32846,1,0,0:0:0
392,148,33267,6,0,P|412:192|368:256,1,105
300,296,33899,2,0,P|248:316|216:296,1,70
136,288,34426,2,0,P|116:252|120:184,1,105
120,120,34952,1,0,0:0:0
260,148,35795,2,0,P|316:88|320:24,1,140
260,32,36427,1,0,0:0:0
260,148,36638,2,0,P|216:112|204:16,1,140
260,32,37270,1,0,0:0:0
256,188,38323,1,0,0:0:0
244,292,38639,1,0,0:0:0
348,304,38955,1,0,0:0:0
331,221,40009,2,0,P|295:253|276:272|191:81|192:299|135:285,1,210
292,316,41062,1,0,0:0:0
424,272,41483,2,0,P|480:248|480:248|468:216,1,70
384,136,42115,1,0,0:0:0
324,96,42326,1,0,0:0:0
pimp
timing check from modreqs

offset +10 in the 1st timeline
offset +12 in 2nd timeline and use bpm 142,500
add a timeline at 00:36:637 with bpm 142

mp3 sounds bad quality
thats all

good luck in your new beatmap :)
Leeg
Hi :) Let's see if I can help you with this...

General

Change Title to "Theme Of Mega Man Battle Network 6"
Change Artist to "Yoshino Aoki"
Add Source: "Mega Man Battle Network 6"
Add Tags: "game boy advance"


[Normal] & [Kenhiro's Hard]

Add Music Lead-in 0.5 seconds. So that the map doesn't start that fast.
00:01:250 (1) - You can't place a note before the setting of the offset. So turn this into a single circle.


[Normal]
00:28:632 (2,3,4) - Move to next white tick, and make them 1 tick shorter.


[Kenhiro's Hard]
(some sliders look ugly here, try to make them more symmetrical)
00:28:632 (2,3,4) - Move to next white tick, and make them 1 tick shorter.
00:38:639 (2) - Move to next white tick.


[Insane]
00:28:211 (3) - 1 tick longer
00:29:054 (1) - 1 tick longer
00:29:896 (1) - 1 tick longer
Topic Starter
Arnold0

pimpG wrote:

timing check from modreqs

offset +10 in the 1st timeline
offset +12 in 2nd timeline and use bpm 142,500
add a timeline at 00:36:637 with bpm 142
Done

mp3 sounds bad quality Huh ? I started the game in an emulator and recorded with audacity, and encoded the file only 1 time :O
thats all

good luck in your new beatmap :) Thanks
Thanks for timing check. Now applying Leeg mod
Topic Starter
Arnold0

Leeg wrote:

Hi :) Let's see if I can help you with this...

General

Change Title to "Theme Of Mega Man Battle Network 6"
Change Artist to "Yoshino Aoki"
Add Source: "Mega Man Battle Network 6"
Add Tags: "game boy advance"
Ok changed (Also added kenhirokeke tag on may diffs)

[Normal] & [Kenhiro's Hard]

Add Music Lead-in 0.5 seconds. So that the map doesn't start that fast. Done (On insane too)
00:01:250 (1) - You can't place a note before the setting of the offset. So turn this into a single circle.
Why I can't do that ? Is this unrankable ? If so can't I change the offset to 27 (The 1st big white tick?)

[Normal]
00:28:632 (2,3,4) - Move to next white tick, and make them 1 tick shorter. Not realy sure if it sound better but changed

[Insane]
00:28:211 (3) - 1 tick longer Done
00:29:054 (1) - 1 tick longer Done
00:29:896 (1) - 1 tick longer Done
Thanks for mod :)
pimp

Arnold0 wrote:

Huh ? I started the game in an emulator and recorded with audacity, and encoded the file only 1 time :O
thats not good

you should find the mp3 in web
look for the original sound track, or ask a bat to find or convert the mp3 for you
Topic Starter
Arnold0
Why recording the game using an emulator is bad ? I think I can't found a better quality file than that (The only way can be possible is to extract the audio file from the game and reconvertig to MP3, but I think reconverting whould lose as much quality as audacity does) Also on my dragon ball GT Transformation theme I used the same thing, and no one see any problems with sound quality (Quality was better than the 1st file I used...).

@Leeg Since I know kenhirokeke in real life and I've a better english level than him, he asked me to answer here for him. So he changed some sliders but don't changed the suggestions you give, he think his rithm is better.
cirno-_old
General
Combo colors need to be changed from default. 2 shades of red, dark grey, yellow. That's what I'd use.

Normal
This is pretty good actually. It's pretty easy for a normal, but I think it's alright since there isn't an easy :)


Hard
SPOILER
I never seen AR4 used in a hard diff ever. Hards are usually AR7. If you really want it lower than normal, I recommend 6. This is what I did:
Circle Size - 4
OD - 6
HP DR - 6
AR - 6

00:01:876 - Add circle (or extend reverse slider 2 times)
00:02:081 - ^
00:03:725 - add circle
00:10:917 (7) - Give it a tiny bend up
00:13:999 (3) - Looks ugly.
00:31:584 (1,2,3,4,5,6,7) - Unnecessary stream. Doesn't fit the music.
00:34:953 (4,5) - Delete. Change it to a slider with a wiggle in the middle to fit the sound effect.
00:40:017 (4) - It doesn't look pretty. Make it more symmetrical



Insane
SPOILER
First thing I noticed was AR7 and huge circles. AR7 might be okay, but circle size should be 4.
It also plays weird. http://i.imgur.com/IgoBO.png I never had this happen to me for a looooong time lol. What's even funnier is that I got the same accuracy (83.33%) and an FC on my second try with HR.

Anyways, I think it's timed well to the melody, but it could benefit from being mapped more, or even certain parts completely remapped. I mean that as in the background instrumentation. More triplets, etc. Make it as insane as possible without overmapping basically. Right now it feels like a Normal+ with high OD.

Overall you both need to go back and review it. Make sure it looks pretty, and think to yourself for every circle and every empty space "can I do more here?" "Is this necessary?" "What can I do to spice things up here?"

Find your favorite maps, copy them if you need to, then later make it more original. Take it 10 seconds at a time, don't rush it. :)

You got the timing down so that's good.
Topic Starter
Arnold0
I've made changes in insane diff. KenHiro's diff have so low diff setting because he started with copying my normal diff then modify, and he don't changed that. I'll change when he'll do the mod.
P o M u T a
hi. Insane check.

I like OD7.

00:08:246 (3) - Add fnish.

00:09:890 x) - Add note. or (2) reverse.

00:11:328 (9) - try rhythm. http://puu.sh/1KLAg (10) add. so (x:376 y:82)

00:20:532 (9,10) - OMG +_+ should this http://puu.sh/1KLnH

00:15:540 x) - try pettern? so, sounds good. http://puu.sh/1KLpD

00:18:111 (1) - Add finish.

00:24:426 (9,1) - I think switch NC.

00:28:216 ~ 00:30:742 - I like rhythm :3

00:30:532 - (4) - try this rhythm? http://puu.sh/1KLsV so Insane diff.

00:33:479 x) - Add note. so enjoy rhythm. and good sound. and stacking http://puu.sh/1KLvo

00:33:795 x) - Add note. same reason. and stacking http://puu.sh/1KLvN

00:34:321 x) - Add note. same reason. and stacking http://puu.sh/1KLw1

00:34:953 x) - I think add note or spinner start better. awkward.

00:42:129 (7) - I think Remove clap and Add finish better.

good luck!
Topic Starter
Arnold0

P o M u T a wrote:

hi. Insane check.

I like OD7. Okey

00:08:246 (3) - Add fnish. Yep

00:09:890 x) - Add note. or (2) reverse. ^

00:11:328 (9) - try rhythm. http://puu.sh/1KLAg (10) add. so (x:376 y:82) ^

00:20:532 (9,10) - OMG +_+ should this http://puu.sh/1KLnH This is what I wanted too do, I don't know why the slider becomes longer :o

00:15:540 x) - try pettern? so, sounds good. http://puu.sh/1KLpD I added some notes here but not like this

00:18:111 (1) - Add finish. Yep

00:24:426 (9,1) - I think switch NC. ^

00:28:216 ~ 00:30:742 - I like rhythm :3 Thanks :)

00:30:532 - (4) - try this rhythm? http://puu.sh/1KLsV so Insane diff. Okey

00:33:479 x) - Add note. so enjoy rhythm. and good sound. and stacking http://puu.sh/1KLvo Yes

00:33:795 x) - Add note. same reason. and stacking http://puu.sh/1KLvN ^

00:34:321 x) - Add note. same reason. and stacking http://puu.sh/1KLw1 ^

00:34:953 x) - I think add note or spinner start better. awkward.Changed slider start

00:42:129 (7) - I think Remove clap and Add finish better. Yep, also do the same for the slider before

good luck!
Thanks for mod :)

KenHiro's diff removed because he said me he don't want to cotinue (I know him In Real Life)
I'll have to do a new hard or found someone for make a new gd.
P o M u T a
star. i try ok ;D?
Topic Starter
Arnold0

P o M u T a wrote:

star. i try ok ;D?
Thanks for star :)
You try what? To make a GD ? If yes you can ^^
P o M u T a
yep GD. wait ~ :3 maybe little later :o!

EDIT; should easy make . because 3.00↓ o.o
Topic Starter
Arnold0
You can do an easy if you want thanks :3
P o M u T a
done diff.
http://puu.sh/1LeJV
2 point is 142.6 now. because i think good sound now ....
sorry.
update plz !
and Tag P_o_M_u_T_a add plz.
Topic Starter
Arnold0
Upload done & timing changed used the same as you.
Moway
Topic Starter
Arnold0
Upload done (Update your ver because I've added your nick in the tags)
chaotic_iak
Yay P o M u T a asked me to mod his diff. I'll try to mod the rest later when I'm less busy.

[General]
00:18:109 - 00:24:843 - This part's timing sounds off. (I played at 25% and there is a noticeable delay between the song and the beats.)

[PMT's Hard]
00:25:684 (3,4,5) - Unpredicted 1/4-beat stack (from playing the song before, 00:08:246 (1,2,3,4) and 00:23:580 (6,7,8) are stacks but they are 1/2-beat stacks). But it's Hard, so I don't think this is a problem.
00:29:471 - Since you used clap hitsounds at second and fourth beats, I expect this to have a hitsound. Of course, the way you map this makes it rather hard, but just a note in case you want to keep the claps consistent.
00:36:203 (2) - On the other hand, the clap hitsound here sounds to be not in place, but personal distaste. Feel free to keep it if you feel so.

Yeah, a quick mod. As said above, I'll try to mod the other diffs later. Good luck!
P o M u T a

chaotic_iak wrote:

Yay P o M u T a asked me to mod his diff. I'll try to mod the rest later when I'm less busy

[PMT's Hard]
00:25:684 (3,4,5) - Unpredicted 1/4-beat stack (from playing the song before, 00:08:246 (1,2,3,4) and 00:23:580 (6,7,8) are stacks but they are 1/2-beat stacks). But it's Hard, so I don't think this is a problem. yes, hard diff. i think fine.
00:29:471 - Since you used clap hitsounds at second and fourth beats, I expect this to have a hitsound. Of course, the way you map this makes it rather hard, but just a note in case you want to keep the claps consistent. fmm,i keep now.
00:36:203 (2) - On the other hand, the clap hitsound here sounds to be not in place, but personal distaste. Feel free to keep it if you feel so. soft finish add!

Yeah, a quick mod. As said above, I'll try to mod the other diffs later. Good luck!
thanks modding :)

update plz~ :3

http://puu.sh/1LyvS
Topic Starter
Arnold0
Updated 8-)
hibarirailwayz
Hi!
via my PMT's request
These are my IMO; you should not accept all my suggestion.

[Moway's Easy]
fine! nice map!

[Normal]
  1. 00:04:342 (1,2,3,4,5,6,7,8) - You should follow this part of sound. There are the important sound at 00:04:958 and 00:06:602. So, you should add some notes or change the sound catching. this is my suggestion↓
    http://puu.sh/1Lzn5
  2. 00:19:583 (3,4) - this is too difficult rhythm for Normal. I suggest this↓
    http://puu.sh/1LzpC
  3. 00:35:993 (4,5,6,7) - This placement is not visual and difficult for Normal. suggestion↓
    http://puu.sh/1LA95
  4. this map diff have many matters. This diff need more mod.
[PMT's Hard]
  1. 名前を、PMTにしてみては?w
  2. 00:14:821 (1,2,3) - 間が結構長めにあるので、もう少しdistance取って上げると面白いかも。
  3. 00:27:367 (10,11,12,13,14,1) - 少し難しいかも知れませんね。10番のスライダーのリターンを調節して11番の方に向けると多少親切かな?
  4. 00:30:312 (5,6) - この配置好きかもw
そんなに気になる点は無かったです^^取り合えず全削除~☆

[Insane]
  1. 00:19:583 (7) - add NC
  2. 00:27:578 (1,2) - Sound change here=00:27:788. So, Please change NC (1,2)
P o M u T a

hibarirailwayz wrote:

Hi!
via my PMT's request
These are my IMO; you should not accept all my suggestion.

[PMT's Hard]
  1. 名前を、PMTにしてみては?w 心の準備がしたいので保留w
  2. 00:14:821 (1,2,3) - 間が結構長めにあるので、もう少しdistance取って上げると面白いかも。
  3. 00:27:367 (10,11,12,13,14,1) - 少し難しいかも知れませんね。10番のスライダーのリターンを調節して11番の方に向けると多少親切かな?
  4. 00:30:312 (5,6) - この配置好きかもw ウホ
そんなに気になる点は無かったです^^取り合えず全削除~☆
名前以外ALL FIXED!! thanks~ :3
thanks modding HIBARI !!
here!
http://puu.sh/1LB01
Topic Starter
Arnold0

hibarirailwayz wrote:

Hi!
via my PMT's request
These are my IMO; you should not accept all my suggestion.

[Normal]
  1. 00:04:342 (1,2,3,4,5,6,7,8) - You should follow this part of sound. There are the important sound at 00:04:958 and 00:06:602. So, you should add some notes or change the sound catching. this is my suggestion↓
    http://puu.sh/1Lzn5 Done
  2. 00:19:583 (3,4) - this is too difficult rhythm for Normal. I suggest this↓
    http://puu.sh/1LzpC Done
  3. 00:35:993 (4,5,6,7) - This placement is not visual and difficult for Normal. suggestion↓
    http://puu.sh/1LA95 Done
  4. this map diff have many matters. This diff need more mod.
[Insane]
  1. 00:19:583 (7) - add NC Yep
  2. 00:27:578 (1,2) - Sound change here=00:27:788. So, Please change NC (1,2) Yep
UPDATED 8-)
MoodyRPG
Hey, random mod here.

General
  1. Disable the letterbox during breaks please
  2. Adjust the Audio Lead-In to 1000, 500 is too short
Moway's Easy
  • - 00:14:410 (x) - I would like to see a note here or add another repeat in the slider, you choose
    - 00:31:154 (x) - Same ^
Normal
  • - 00:40:017 (4) - Add a new combo in this part to keep your pattern
PMT's Hard
  • -- Good stuff
Insane
  • - 00:09:273 (1) - The new combo should be start here in 00:09:479
bla
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Tags: add "megaman PMT"

Moway's Easy

  • HP Drain Rate: 3
    Overall Difficulty: 3
    00:11:534 (1,2,3,4) - Make two sliders instead of all these circles.
    00:13:177 (3) - Remove the repetition and end this slider at 00:13:999.

Normal

  • HP Drain Rate: 4 (or 5)
    Approach Rate: 5

PMT's Hard

  • HP Drain Rate: 6 (or 7)
    Overall Difficulty: 6
    00:14:821 (1) - End this slider at 00:15:129.
    00:15:438 (2) - End this slider at 00:15:746.
Topic Starter
Arnold0

MoodyRPG wrote:

Hey, random mod here.

General
  1. Disable the letterbox during breaks please Done on all diffs
  2. Adjust the Audio Lead-In to 1000, 500 is too short ^
Normal
  • - 00:40:017 (4) - Add a new combo in this part to keep your pattern Yep
Insane
  • - 00:09:273 (1) - The new combo should be start here in 00:09:479 Yep
bla

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Tags: add "megaman PMT" done all diffs
Normal

  • HP Drain Rate: 4 (or 5) 4
    Approach Rate: 5 Done
Thanks for mods
@GD makers I changed leed in, Letter box in breaks & tags in your diffs too so update before applying your mod part :P
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