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ClariS - irony

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Topic Starter
HakuNoKaemi
This beatmap was submitted using in-game submission on venerdì 6 luglio 2018 at 17:42:35

Artist: ClariS
Title: irony
Source: Ore no Imouto ga konna ni Kawaii Wake ga Nai
Tags: oreimo imouto kiririn shi kirino kousaka kyosuke kuroneko op single Alice Clara Kz livetune Light Novel ASCII Media Works Dengeki Bunko AIC Build Hiroyuki Kanbe Tsukasa Fushimi Hiro Kanzaki -kevincela- mint_ong89 cherry830525 Kuroneko-sherald sherald
BPM: 134
Filesize: 29541kb
Play Time: 04:12
Difficulties Available:
  1. Easy (1,43 stars, 211 notes)
  2. Insane (3,39 stars, 500 notes)
  3. -kevincela-'s Hard (2,86 stars, 438 notes)
  4. Normal (1,94 stars, 325 notes)
Download: ClariS - irony
Download: ClariS - irony (no video)
Information: Scores/Beatmap Listing
---------------
Easy - 100%
Normal - 100%
Hard - 100% By kevincela
Insane - 100%

If you want to do a guest difficulty, make it of a non osu!standard mode ! (standard spread is pretty much right?)

Some difficulties were removed for various reasons (and put in the rar in a folder of the folder)

Video changed because when I first uploaded it there wasn't support for x264 videos and the size limit of the beatmap was lower (24 Mb). So the better codec and slightly higher size did produce a better video
Maya-kira
can I make a hard niichan? ;w;
Topic Starter
HakuNoKaemi
uhm, ok :3
-kevincela-
Potrei fare una diff anche io? Se accetti,decidi te che posso fare :O
Topic Starter
HakuNoKaemi
Se sei disposto a fare una Beginner (estremamente facile), faccio diventare la mia easy un pò più difficile (senza trattenermi a <3) e la fai....
è l'unica che manca perlomeno ( Easy - Normal e Lunatic le voglio fare io )...

Al momento necessito di due Taiko , uno Oni e l'altro Muzukashi peraltro
jossieP
the song is named as "Irony" with the first "i" on caps
and the single is named as "irony" witouth caps, change please D:
also I can map taiko o.ó
Topic Starter
HakuNoKaemi
I'm not wrong. Others are wrong. The anime credits call it "irony", without caps, while others called it "Irony", while even having the video in their map



Taiko? you can
jossieP
hmm, well I saw some single tracklist with the i on caps on song and single
others witouth cap on the single and track
well now I think that you have a more concistant refference with the video
and Ill make taiko xD
Topic Starter
HakuNoKaemi
making the harder one or the easier one?
because if you make an oni, the other can be a muzukashii, if you make an inner oni.... well.... an oni or a muzukashii can accompain it either
jossieP
well I dont use to call my taiko diffs as oni or inner oni, I have no idea about tatsujin criteria, I just call it as "i_k's Taiko" that is supossed to be a hard taiko especific map, if you really nedd a muzukashii and oni diff, Ill try to make it both, just because of ClariS of course <v<
Topic Starter
HakuNoKaemi
I usually limit guest per mapper to only one, to limit problems about map accountability...

anyway, you can make one taiko :D
jossieP
well I think that I can make a taiko diff as I usual make and you can call it Taiko Oni, also can you give me the original video?, currently have some annoying bugs, and I can get better quality, I think xD
Topic Starter
HakuNoKaemi
The video is at the max quality possible, actually....
It's a FULL video in HD format, without Banding... so yeah... some part have to have some aliasing
A-X-S
nice beatmap!
mintong89
0.0
Kuroneko-sHerald
Posso fare una difficoltà (quella che ti pare)? Almeno avrò la mappa tra le mie non solo per colpa del tag kuroneko ma perché c'è anche una mia diff :\
Topic Starter
HakuNoKaemi
Taiko(Oni) o Standard(spiù difficile dell'Insane o tra Normal e Hard ...)) o CtB(Alta)?
Kuroneko-sHerald
xRayne
Mod time ^^

Easy

General~ You have some notes that could possibly be to close to the HP bar, try to move these? ^^

00:34:185 (3) - Symmetry fix ^^ From this to this maybe?
00:37:544 (1) - This slider overlaps 00:39:782 (1) Move like this perhaps?
00:49:857 (4) - Just a slider I find odd...Seems unfitting D:
01:05:305 (1) - This note overlaps 01:07:319 (1)
01:07:319 (1) - Symmetry fix. Move like this?
01:12:917 (1) - Move the white square in the middle to the right some, so the curve isn't so sharp. And then move it up 7 squares then left 3 sqyares..
01:14:036 (2) - Then this note, move it up 9 squares and then right 2 squares and it iwll match with the end if the green slider.
01:16:051 (1) - Slight symmetry fix? :3
01:16:051 (1) - Why such a sharp slider? Drag the head of the slider a little, like this
01:49:186 (1) - The red square in this slider, move it 4 spaces to the right. Just so it appears to be more in the middle.
02:08:216 (3) - Another odd slider :/
02:13:365 (1) - This slider, make it curve more.
02:19:633 (2) - Do the same thing here as i suggested with 00:34:185 (3)
02:24:111 (1) - This slider and 02:25:230 (3) this one, move the ends of them toward eachother so it looks like this (they curve better)
02:31:275 (1) - Why so many odd sliders? (perhaps it is just me who thinks they are odd)
03:07:991 (1) - Maybe this slider could be curved better?03:09:334 (2) - Same with this slider.
03:16:051 (2) - Perhaps you can move the end of this slider to match up with the start of 03:12:916 (3) this slider...But then everything after 3:16:051 would have to be moved because they would be to close.

Kuro Irony

General~ This difficulty is really well made ^^

00:13:588 (3,4,5,6,7) - try to space these jumps out a little so they are not so overlapping? Could just be me.
00:15:603 - Why such a random, short Kiai here?
01:02:170 (2) - This note is very low, move it up a little?
01:41:573 - Another random Kiai time? Why are these inserted D:
02:37:319 (3,4,5,6) - These jumps may be to difficult for a hard mode, but what do i know XD Just my thoughts.
03:53:439 (1) - Note is to close to the bottom :3

Normal

00:31:498 (4) - Symmetry fix :3
01:23:439 (3) - An odd slider..try to make it more symmetrical? D:
02:07:319 (4) - symmetry fix
02:28:812 (3) - This slider isn't bad, but it needs to be made more symmetrical

Wow *-* I couldn't find much to mod on this difficulty. I really like the little star patterns you put in here :D


-Kevincels's Hard-

General~ The map is well done, but just some slight fixes on placement! ^^

03:16:498 (2,3,4,5) - I see the pattern you are going for here, but these notes feel random..
03:39:558 (5) - This note may be a little to close to the hp bar.
03:50:080 (7) - This slider and 03:50:528 (1) this slider are to close to the bottom.

Your mapping style is beautiful. *-*

Insane

00:03:289 (1,2) - Why is this jump so big? o_o wow haha
00:10:901 (4) - Does this slider overlap 00:11:349 (1) on purpose?
00:31:722 (4) - Symmetry fix :3
00:47:618 (7) - overlap?
01:03:737 (1) - Odd looking slider :/ Feels unfitting
01:09:110 (2) - Maybe you can work with this slider some, making it curve better.
01:26:125 (6) - Overlap? :3
02:06:200 (1,2) - Not saying that these sliders are bad where they are, but could possibly be a little confusing at first.
02:23:775 (2) - This notes overlaps with that slider next to it. Consider placement?
03:21:946 (1,1,1) - Your spinners should have at least a note between them.

The Insane could use some spacing fixes, but the flow is really well.

Best of luck to you!
I hope my mods are alright.
Noob modder ;_;
Topic Starter
HakuNoKaemi

xRayne wrote:

Mod time ^^

Easy

General~ You have some notes that could possibly be to close to the HP bar, try to move these? ^^
Oh, ok~

00:34:185 (3) - It's arleady symmetrically blanketed, and the points does not need to be symmetric...
01:05:305 (1) - It does overlap only on editor (it doesn't while playing)
01:12:917 (1) - With the old slider-making, you don't need to make curves precisely to have a good blanket (and it's a lose of time if not for making adjustments easier
01:14:036 (2) - ^
01:16:051 (1) - It's an half heart, though I fixed some points. Changed the pattern so it's like this (Since it's an easy, it's better like this XD)
01:49:186 (1) - I did this so the flex point is at the end of the last slider http://puu.sh/1zjHp
02:19:633 (2) - It's arleady symmetrically blanketed, and the points does not need to be symmetric...
02:24:111 (1) - Like you done is wrong. it's asymmetrical and not blanketed
02:31:275 (1) - It's just you. Those rash deviation follow drum.

Normal

00:31:498 (4) - Not needed
01:23:439 (3) - It's arleady symmetrical
02:28:812 (3) - Actually not. I'm not a symmetry mapper, but a flow mapper mostly.

Wow *-* I couldn't find much to mod on this difficulty. I really like the little star patterns you put in here :D


-Kevincels's Hard-

General~ The map is well done, but just some slight fixes on placement! ^^

03:16:498 (2,3,4,5) - Nope, they follow the pitch of the voice

Your mapping style is beautiful. *-*

Insane

00:03:289 (1,2) - to make a big triangle with the slider ahah. Though it flow good.
00:10:901 (4) - Yes
00:47:618 (7) - Intentional
01:03:737 (1) - Voice vibrato there
01:09:110 (2) - The first part blanket circle, the second blanket slider, and end with a curve.
01:26:125 (6) - Intentional
02:06:200 (1,2) - It's probably not confusing with a good logic capacity. Since nobody use this patterns, no one can play them.
02:23:775 (2) - Not during play
03:21:946 (1,1,1) - Can't recall rules/guideline about it O.O. Plus the mappable notes are the sliderends O.O

The Insane could use some spacing fixes, but the flow is really well.

Best of luck to you!
I hope my mods are alright.
Noob modder ;_;
Kuroneko-sHerald

xRayne wrote:

Mod time ^^

Kuro Irony

General~ This difficulty is really well made ^^ Thanks :)

00:13:588 (3,4,5,6,7) - try to space these jumps out a little so they are not so overlapping? Could just be me. It's done on purpose.
00:15:603 - Why such a random, short Kiai here? Well, I generally used Haku's green lines and that kiai was already here.
01:02:170 (2) - This note is very low, move it up a little? When you play the note is not that low.
01:41:573 - Another random Kiai time? Why are these inserted D: As 00:15:603.
02:37:319 (3,4,5,6) - These jumps may be to difficult for a hard mode, but what do i know XD Just my thoughts. Lowered distance a bit.
03:53:439 (1) - Note is to close to the bottom :3 As 01:02:170 (2).

ClariS - irony (HakuNoKaemi) [Kuro irony].osu
Arphimigon
smol mod coming by!

Generally speaking, 00:20:226 - not really a fan of putting breaks at the start of the music on really cool parts of it. If it's your thing sure, but I like playing these sections. They are the first actual parts of the music where things get interesting.

[Insane]
00:13:588 (2,3) - Not sure how really big spacing outta nowhere is gonna fly anymore but there isn't much you can do about it. Just bringing it to attention.
00:41:797 - You aren't really missing any vocals. Try and do something with this!
01:26:125 (6,7) - This tiny overlap can be easily avoided if you want to move the big slider over a little.
01:45:827 (2) - Shift this over 4 pixels, then the head of the previous slider will overlap it nicely.]
Cool second half

[Normal]
00:51:200 - Should be pretty safe for you to put something on this sound since you're mapping 1/2 in this difficulty. Check his https://osu.ppy.sh/ss/10133904 this works out for you

Cool old set
Topic Starter
HakuNoKaemi

Arphimigon wrote:

smol mod coming by!

Generally speaking, 00:20:226 - not really a fan of putting breaks at the start of the music on really cool parts of it. If it's your thing sure, but I like playing these sections. They are the first actual parts of the music where things get interesting.

[Insane]
00:13:588 (2,3) - Not sure how really big spacing outta nowhere is gonna fly anymore but there isn't much you can do about it. Just bringing it to attention.
00:41:797 - You aren't really missing any vocals. Try and do something with this!
01:26:125 (6,7) - This tiny overlap can be easily avoided if you want to move the big slider over a little.
01:45:827 (2) - Shift this over 4 pixels, then the head of the previous slider will overlap it nicely.]
Cool second half

[Normal]
00:51:200 - Should be pretty safe for you to put something on this sound since you're mapping 1/2 in this difficulty. Check his https://osu.ppy.sh/ss/10133904 this works out for you

Cool old set
thank for the mod!
The tiny overlap on 01:26:125 (6,7) is wanted, other than that I followed the rest ( changed the nosense jump )
Mekki
[Easy]
I recommended you to raise ur OD and HP to fit better with what I suggested in Normal (in case you've applied it) raising it by 1 would be enough.
This diff has lot of issues with polarity and rhythm in my opinion. U've put a lot of 3/2 gaps randomly mixed with 1/1 gaps which gets really hard for beginners to read. Also u tend to ignore a lot of beats with extended sliders, and it makes a weird playability. I'll list some of issues here now. Consider them and try to apply it to the whole map.
00:12:021 (2,3) - Those for example plays really bad for a beginner diffs since it is two 3/2 circles. I suggest u converting it to a 3/2 slider.
00:31:275 (4,1,2) - First off you start with 2/1 sliders and then out of a sudden u try to follow vocals using 3/2 gaps 00:34:185 (2,3,1) - like seen here. Those kind of unconsistencies aren't good, u need to define a polarity you want to use for songs like that in an Easy diff and try to make it more consistent as possible, if u keep alterning it'll create a confusing rhythm. Check how you could make a nice rhythm using 3/2 https://puu.sh/zd3Ur/c1e066fc26.png
00:37:544 (1,2) - U could short the slider to 2/1 and then add two 1/1 circles to avoid the 3/2 gap between (1) and (2).
01:49:186 (1,2) - Again a 3/2 gap which will for sure mislead beginners.
02:01:499 (6,1,2,3) - 1/1 stack in between by two 3/2 gaps. Not great. Try to apply the concept I said u up there.
And that's it, there are much more parts where this happens and I really think u should remap the diff or go over it thinking on those polarity concepts. I'll continue the mod with other issues for you to keep in mind aswell!

00:10:230 (2) - Consider adding a note here, there is no reason to keep it empty.
00:46:946 (4) - Why there is a whistle in this slider body?
00:50:528 (3) - Add a note for same reason.
00:54:110 (4) - ^ and in much more parts u left empty for no special reason, in kiai 01:08:663 (2) - etc. I can't keep repeating myself
01:22:991 (1,1) - This does not follow vocals correctly and should not be NCed like that, remove from 01:24:782 (1). About following vocals, I suggest u adding a note and then starting a slider at this spot 01:23:439.
01:57:692 (1,3) - Swap NCs
03:45:379 (3) - Don't use sliders with more than one reverse in a low diff, especially on a 1/2 one. PLayers have a hard time reading slider and reverses, imagine with more than one reverse.
03:57:692 (1,1) - Make sure this spinner has a proper recovery time, I'd say at least 3/4 beats for a Easy with this BPM.

[Normal]
The diff u mapped there asks for a higher OD and HP. Using 4 for both seems better for me.
I suggest you revising your comboing there, you start by NCing at every 2 downbeats, then u start using 1 downbeat. It makes really confusing to see which default u are following, as it tend to get really unconsistent, especially at some of those parts 00:42:692 (1) - 00:10:006 (1,2,3,4) I'd suggest u apply the 2 downbeats rule for the whole map as there are more unconsistencies on it.
00:00:827 (1) - I'd consider moving this circle more to the left (around x:60 y:304), the way it is can cause confusing to beginners on which order to follow, since they are overlapping each other.
00:02:618 (5,6) - Same here
00:05:528 (2) - I REALLY don't think stacking objects under slider tails are good for a low diff. Consider unstacking this one and check for the map for more times u've done that, in my Opinion all of them should get nerfed. e.g 00:09:558 (3,4) - this one and much more
00:07:991 (1) - The way this is slider is positioned considered to the other one may mislead beginners, they might click on the reverse instead of the begin of the slider. Consider ctrl+J it.
00:34:185 (1,2,3,4) - I don't think making a star with that low spacing is a great idea for a normal, there are many more options u can follow instead of a tight and sharp pattern like that.
00:38:215 (2) - Perhaps you would like to add a whistle at this circle?
00:38:886 (4,5) - I suggest turning those into a slider, the change of polarity with the 1/2 stack gets pretty hard to follow those circles after it.
00:51:424 (3) - Fix spacing here and use 0.9x as usual.
00:54:110 (5) - Add a note here, please. That 3/2 gap followed by a object isn't good for a low diff.
00:55:454 (2) - I tend not to like this kinda of rhythm that much when it comes like that, the gap can be quite confusing to beginners. You can put a circle followed by a slider. Gets much more easier to play look: https://osu.ppy.sh/ss/10139519
00:59:036 (1,2) - Try to leave at least 2 beats after spinner for recovery time.
01:00:155 (4,5) - Kinda of a weird flow here, try to consider making (4) a flipped copy paste of (5) so that way both leads the cursor to the same movement.
01:01:722 (1,2) - Same thing about circles overlapping, you really need to go further and check for all those objects overlapping each other like that, already explained the reason. one and last example 01:15:155 (4,5,1) -
01:08:886 (1,2,3) - This is bad, (2,3) have a REALLY small spacing for a 1/1 rhythm, u need to space it out and use 0.9x DS as others 1/1.
01:10:454 (4,5,6,7) - Again the kinda star pattern that flows not well for a Normal.
01:40:677 (1) - Removing the spinner here it is the best thing to do, since u didn't put a recovery time for it, and it is too small for a Normal, just add a note instead of it.
01:45:827 (2) - Place it more to the right, its position is too overlaped at (1)'s body and doesn't make a good cursor movement. 01:52:767 (1,2,3) - especially here and in more parts.
01:57:021 (3,4,1,2) - This circle spam isn't great for a low diff, especially in the way u organized it in the grid and the song part it appear. Consider reducing the density of objects there
03:20:528 (3) - Don't hide the end of a slider under another slider end, it will confuse newbies.

All of these issues I listed repeat theirselves again and again. I understand you are trying to rank a 2012 map and even though I love those so much some of the stuff aren't acceptable in 2018 anymore. You might consider a full look over the map again using the combo, overlap and rhythm issues I listed there in mind. Good Luck.

[-kevincela's- Hard]
OD 6.5 or 6 maybe? current is too high for a hard
00:05:528 (3,4,5) - Why is spacing bigger there? Song's pace is still the same.
00:29:931 (1) - Maybe add a note there for start of a new session? It emphasyzes well, but it is probably fine if u keep following vocals like that either.
00:34:185 (2) - This jump is too big for a calm section like that and haven't been used nowhere in the map, reduce distance please.
00:39:334 (5,1,2,3,4) - I think (4) should have emphasys as well, you could stack (3) under (5) from previous combo, so that way (4) can have a jump kinda of movement. Of course it would ruin ur kinda star pattern.
03:14:260 (5) - Consider removing this 2/1 and make a rhythm that doesn't ignore the strong beats in the song. A 1/2 slider followed by a circle would do nice there.

Really, this is AMAZING. Especially for 2012, I doubt you'll need a remap there or something, diff looks completely basic, solid and cute. Gratz!

[Insane]
00:07:095 (7,8,9) - This jumps looks too big for such a calm part like that, perhaps you should lower the spacing there.
00:08:215 (5) - This slider is really bad, it is ignoring such a strong vocal at its end. Consider continuing the stream with circles. That means converting this slider to 3 1/4 circles.
00:11:349 (1) - The way this slider overlaps the other one is kinda bad, just move it paralell to it so it will avoid the overlap.
00:12:580 (4) - Overmapped.
00:13:588 (2,3) - Consider replacing it with two circles, there is a strong beat at the end of slider that asks to be clickable.
00:14:483 (4) - You could space that more so the beginning of the climax of the song gets better emphasyzed.
00:15:379 (11) - Make the start of that session clickable just like u did here 00:22:767 (1)
00:25:901 (2) - I think Ctrl+Ging this slider and place it lower will make the change of SV feels better.
00:36:424 (5,6,7) - Same thing about the jump looking too big. Reduce the spacing there, there is no such vocals/instrumentals increasing for increasing spacing like that.
00:40:677 (6,1) - Swap NCs to make (1) better readable.
00:42:692 (1,2,3,4,5,6,7) - I don't understand why the spacing of those is shorter if it's the same as 00:37:319 (1,2,3,4,5,6,7) - those.
00:44:260 (1) - Please make this slider shorter to 1/1 or something, u don't need to extend it like that, you are just losing important vocals and instrumentals.
00:47:842 (8,1) - Consider swapping NCs here, U have changed SV in (8) in a big way so a NC will make players pay more attention to it.
00:56:125 (4) - Perhaps removing the slow down here, change it to 1/2 slider and then adding a circle right before the spinner to make it clickable? Honestly feels better with vocals...
01:02:842 (4) - I think this feels better on kiai without the slow SV changes,
01:04:409 (2,3) - Ctrl + G this rhythm to make 01:04:856 (3) - clickable.
01:14:036 (1) - I don't think it is a good idea to apply this pattern to kiai as I said above. A 1/2 slider followed by a circle feels much better there. The vocals doesn't ask for 1/1 especially a slow one.
01:17:618 (4,5,6,7) - This pattern would flow much better if (7) were a copy pasted flipped version of (6) stacked under (5). The current way makes the movement feels too forced, especially for the map itself, where u din't use things liek that much. Of course you need to reajust the next objects if u apply.
01:21:200 (4) - Again I don't think a slow down fit here, the vocals are really strong and asks for a 1x SV multiplier slider.
01:24:782 (3) - NC maybe to change of vocals and velocity?
01:46:946 (3) - Would feel more natural if it were stacked on (4)
01:54:558 (6) - Make it curved here to continue your pattern. And maybe 01:55:230 (7) - could be the linear one.
01:57:469 (1,2) - Ctrl+G the rhythm so important vocals gets clickable.
02:12:469 (6,7) - Avoid to fully hide slider head under a slider body.
02:28:812 (4) - ^
02:14:483 (4) - Again, I don't think u should use slowdowns in kiai, they kinda break the flow of it... make it for other times too...
02:22:991 (1) - remove NC.
02:42:133 (4,5) - U shouldn't space such a drastic change in rhythm polarity with the same spacing as the previous different rhythm. make sure those are more spaced out than others, or even covnert it to a slider (opcional) so the playability can be easier.
02:43:924 (1) - Space a bit more so players can also read rhythm is different.
02:55:454 (4,5) - This is definitely not 1/8, it is 1/6. Still, I don't think u should consider doing that there, where the beat is so weak. Just make 02:55:454 (4) - a common 1/2 slider.
03:03:513 (4) - Please make this slider end clickable, it is much stronger than the head.
03:09:950 (5,6) - Again, this is 1/6 and the way u spaced that is bad to read. If u don't wanna ignore the beat, and still want to map the 1/6 at least make sure the change there is readable.
03:16:946 (1,2) - 1/6
03:21:424 (7) - Replace into two notes to make the end clickable.
03:49:409 (7) - To fit better with kiai/vocals and not leave the gap I'd recommend replacing it for one circle then a 1/2 slider.
03:57:916 (1) - End is stronger than the Head. make it clickable.

Insane is actually nice apart from that 1/8 session and for some minor issues to rhythm and stuff I listed due to the age of map. Get more mods to it and Insnae should be good to go!

Absolutely LOVED modding a original 2012 map!
Topic Starter
HakuNoKaemi
@MkGuh
[Easy]
The parts were you said there should've been a note but there isn't are "pauses". Beginners can't play 1/1 notes non stop on this BPM and can't actually learn how to play them "easily", differently from 3/2 pauses that they could easily learn from their second time playing it
(I used to let many people play my diffs and see where they would have difficulties)

(spinner shortened and NC exchange are done)

[Normal]
Stacks aren't hard to play (especially, all of them are stacked at the same distance)
triangle patterns aren't hard to play, same for most other graphical (star, etc. patterns)
Spinners are long enough most times for normal players (there was one short overlooked spinner tho)
New Combos follow the phrases of the lyrics
The spacing inconsinstencies should be fixed

[Hard]
I said that because his style changed a whole lot over year, so I asked him if I could use it, if he wanted to remap it or if he wanted me to not use his guest. The exam session started here and I'm one of the few crazy enough to actually not study more during the session (he's italian too)

[Insane]
00:08:215 (5) - She says Tsu @ 00:07:991 (3) - , Mi @ 00:08:215 (5) start and Ka @ 00:08:215 (5) end, I used the slider couse Kasa is "kind of connected"
00:11:349 (1) - 00:10:901 (4,1) forms a diamond and the last a blanket with 00:11:797 (2) -
00:13:588 (2,3) - There are sustained vocals too
00:15:379 (11) - in the sense of merging with the other slider ? but there a Cymbal note at the end of it arleady that finishes the stream
00:25:901 (2) - Didn't do it, but I made the next slider follow the same patter of SV slowing, but used 0.85x to not make the slider reapeat be half under the other slider
00:42:692 (1,2,3,4,5,6,7) - Did you point to the stream before? This has the same spacing as the other
00:44:260 (1) - I'm following the vocals, tho'. And it says Ho~n no with a nice gorgheggio in the mid of it
01:02:842 (4) - I kind of don't even feel it though
01:04:409 (2,3) - The sustained vocal is the slider, though
01:14:036 (1) - Sustained vocal and symmetry reasons
01:17:618 (4,5,6,7) - Nope, it doesn't.
01:21:200 (4) - After the last slider it does end up being natural, though
01:54:558 (6) - Just made it more curved. The idea was to have the slider become more linear before the stop on (6)
01:57:469 (1,2) - Ctrl+G the rhythm so important vocals gets clickable.
02:12:469 (6,7) - Sliderhead under slider are actually playable at that lavel
02:28:812 (4) - ^
02:14:483 (4) - The times I used the slowdowns where the times where some mappers would have mapped less density sections / not at the start and end with short distance, etc.
02:55:454 (4,5) and 03:16:946 (1,2) This is neither 1/8 or 1/6 hear it at 25% the speed, and I'm using the clap hitsound cause this beat isn't weak at all. The problem tho is to use a note slightly before or slightly after. Slightly after seems better, and this being a slider makes it easier to click unlike the other case (It's 6-10 ms before the 1/8 and 10-14ms after or such)
03:09:950 (5,6) - where I chose to make a slider start instead of noteslider
03:03:513 (4) - And clap should be enough to mark it. Thing is, at the same time there's the mi- that is mantained till like 50ms before the end
03:21:424 (7) - There the "you" during it. And it finish with a finish
03:57:916 (1) - Thing is, the slider end is there for a reason(and it continues the slider sequence)
Maffe
top dif

00:00:827 (1) - This slider is inaudible and that is very bad. Your objects need to provide some feedback because its the whole point of placing objects on a song. To provide feedback.

00:08:215 (5,6) - This rhythm skips the major downbeat at 00:08:439 - and the snare at 00:08:886 - . Its extremely counter-intuitive from what you established in the map prior which was kind of pleasant. Also from just a basic standpoint it follows nothing. Simple suggestion would be to just continue the stream all the way to 00:08:439 - and follow up with a slider there.

00:13:140 (1) - You could replace this with 2 circle to represent the different syllables namely because you did it 00:10:454 (2,3) - here.

00:14:707 (5,6,7,8,9,10,11) - The stream acts as a tensions build up and the climax is on a sliderend basically deducting the impact of the whole climax. Continue stream to the white tick and make slider there.

00:18:066 (1,2) - These are the same length yet one is half the speed and its not really established in any way causing reading issues and confusion.

00:50:528 - Hitsound on a slidertick. This is not established in anyway and on a base level its bad due to providing feedback on nothing.

00:51:424 (2) - Missing a kick

01:13:588 (6,1) - You can kind of repeat 00:59:260 (2,3) - that there because the current one is really misleading because its another full beat slider thats made to look like a half beat one and it doesnt represent the song in a similar way to what you had presented earlier or on a base level. You can just repeat the rhythm from the last section in general its the same thing musically. Also it just causes these 01:14:931 (3,4) - to be on red ticks and be inconsistent and not feel great to play.

I will not mod further because i am tilted. For full version songs just study the repeating sections and the ones that are unique and build similar concepts for them for consistency
Topic Starter
HakuNoKaemi

hot anime girl wrote:

top dif

00:00:827 (1) - I'm following the "Sonna" here, and while it may seem that there are no "heavy start and end", there's a sustained voice there

00:13:140 (1) - I want to mantain the 00:13:140 (1,2,3) " half sun"

00:14:707 (5,6,7,8,9,10,11) - The hitsounds can explain eassily why the end is a slider: the stream actually stops slightly before, and there's no sound on the blue tick there

00:18:066 (1,2) - the (1) does follow a similiar sound to the last slowed down slider, though

00:51:424 (2) - The white tick before and after has it though (so no clap for that)
Mekki
You are actually wrong, beginners do can play 1/1 constantly or even 3/2 rhythm constantly (mixed wisely with 1/1's), especially in that BPM. The thing is you used 1/1 and 3/2 pretty randomly, wherever you feel like it and this seems bad cause beginners doesn't have a constant rhythm to follow which will lead them to confusion.

Also, I still think that stacking 1/2 circles under slider tails in normal doesn't play that well to beginners, and also the star patterns u done with 1/1 rhythm I also still recommend u chaning it, due to the fact they are really glued together and beginners might get confuse on which order to follow.

At Insane you rejected basically everything I said but I still think lots of my points are valid, u ignored a lot of strong beats at slider tails, while head follows almost nothing, and unconsistent stream spacings are still there. I know you are trying to rank a 2012 map and that's why you should understand that there is some things that unfortunatelly aren't acceptable anymore. I know I was subjective sometimes, and you are free to ignore those, but mod was made mostly about poiting gameplay affecting issues too!

Good luck! :)
Topic Starter
HakuNoKaemi

MkGuh wrote:

You are actually wrong, beginners do can play 1/1 constantly or even 3/2 rhythm constantly (mixed wisely with 1/1's), especially in that BPM. The thing is you used 1/1 and 3/2 pretty randomly, wherever you feel like it and this seems bad cause beginners doesn't have a constant rhythm to follow which will lead them to confusion.

Also, I still think that stacking 1/2 circles under slider tails in normal doesn't play that well to beginners, and also the star patterns u done with 1/1 rhythm I also still recommend u chaning it, due to the fact they are really glued together and beginners might get confuse on which order to follow.

At Insane you rejected basically everything I said but I still think lots of my points are valid, u ignored a lot of strong beats at slider tails, while head follows almost nothing, and unconsistent stream spacings are still there. I know you are trying to rank a 2012 map and that's why you should understand that there is some things that unfortunatelly aren't acceptable anymore. I know I was subjective sometimes, and you are free to ignore those, but mod was made mostly about poiting gameplay affecting issues too!

Good luck! :)
No, They aren't "random" at all ( actually I made some random people with the lowest play count in the user list test play it ). They are dependant on vocals mostly, as I said.

Other than that: you use a slider not cause the start or end is important, but cause the "body" is. usually.
Mekki
Too bad we can't reach on a agreement with this one!
Good luck with further processing, boy. :D
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