The first time i tried to use it i uploaded the wrong replay but i found it this time >:D
Aye no login anymore = no bancho = no scoreboards :cSeph wrote:
amazing that it works on ctb too, though no online scoreboards ;;
anyways great job!
Removed DT/NC 'support' (I have a sneaking suspicion it was coincidental it worked at all ) entirely, better to record past the end of DT than to stop early on non-DTMara wrote:
For some reason it says it detected DOUBLETIME/NIGHTCORE in nomod replay, causing the video to end too early.
You really don't want to, it's horrendousEphemeral wrote:
the code for this would be a lovely thing to see
EDIT: i can also help you adjust the offset if need be, looks a wee bit late
Tsk, beat me to it...Ephemeral wrote:
the code for this would be a lovely thing to see
EDIT: i can also help you adjust the offset if need be, looks a wee bit late
Aye the GPU and hard disk can't always keep up sadly, if only I had a basic discrete gpu in there along with twice the ramKuro wrote:
Offset is a tad bit late.. but other than that it's fine. I also tested a taiko replay on it because all of the other replays looked good.
Not a good choice to make because the play field is constantly moving so you can tell when frame rate drops(?) or if there is lag(?), sometimes the taiko play field starts shaking like a leaf in a blizzard
Aye you're probably right, the audio stack it's going through scares me thoughEphemeral wrote:
should be, UO is rarely needed except on very old sound cards in my experience
Better, I also tested a song that was more than 6 minutes long. I was seeing how far into the replay it would go.Darkimmortal wrote:
Aye the GPU and hard disk can't always keep up sadly, if only I had a basic discrete gpu in there along with twice the ramKuro wrote:
Offset is a tad bit late.. but other than that it's fine. I also tested a taiko replay on it because all of the other replays looked good.
Not a good choice to make because the play field is constantly moving so you can tell when frame rate drops(?) or if there is lag(?), sometimes the taiko play field starts shaking like a leaf in a blizzard
I've taken out the 16ms padding entirely, see if that's any better now offset-wise
Nice fix, would that also include songs longer than 5 minutes? That "test" I ran capped the replay at 6:08, which wasn't too far off though. The replay only had a few more seconds left on it.Darkimmortal wrote:
Update: thanks to statementreply, doubletime/nightcore detection now works perfectly - no more running on way past the end
Additionally, I've added code which scrapes the length from the online page for the correct difficulty if it can't be determined from the HP/time graph data in the .osr file, so basically no more recordings stopping early.
Yeah I've been recording the data for that, just need to add a page to display itpeppy wrote:
You should add a historical display of previous conversions on the page somewhere, in my opinion.
That's probably due to the second thing I fixed, so it's worth trying againKuro wrote:
Nice fix, would that also include songs longer than 5 minutes? That "test" I ran capped the replay at 6:08, which wasn't too far off though. The replay only had a few more seconds left on it.Darkimmortal wrote:
Update: thanks to statementreply, doubletime/nightcore detection now works perfectly - no more running on way past the end
Additionally, I've added code which scrapes the length from the online page for the correct difficulty if it can't be determined from the HP/time graph data in the .osr file, so basically no more recordings stopping early.
Are you sure you're uploading the replay(.osr) and not the .osu?Fenek Alfa wrote:
I wanted to record a replay, signed in and stuff, but then the page denies itself
The page says it started recording, but the console says "stop loading shite that isn't a replay"
Map: http://osu.ppy.sh/b/105325
I'm guessing that's the BP<273 thing.
Yep. http://www.mediafire.com/?omm78gayagcpbbaKuro wrote:
Are you sure you're uploading the replay(.osr)?
Aye it was a bug that I've fixed nowFenek Alfa wrote:
Yep. http://www.mediafire.com/?omm78gayagcpbbaKuro wrote:
Are you sure you're uploading the replay(.osr)?
Ah lol, coolDarkimmortal wrote:
Aye it was a bug that I've fixed nowFenek Alfa wrote:
Yep. http://www.mediafire.com/?omm78gayagcpbba
(using regex's to process binary file formats is never a good idea :p )
peppy doesn't want it logged inBass wrote:
Why it doesn't show top 40 of Global?
Possibly once I basically rewrite the entire thing as it's in quite a state atmRen wrote:
Will you release it?
Querying osu! api for map info... ID 49001... Difficulty 154391... Not found, t
rying artist/title match... Not found. (map too new or not ranked?)
Yeah it runs off a set of beatmaps from a private mirror system that I run, usually add the new packs every monthArnold0 wrote:
OOpsQuerying osu! api for map info... ID 49001... Difficulty 154391... Not found, t
rying artist/title match... Not found. (map too new or not ranked?)
It's a good concept, hope newest ranked map will be added soon
Yes the game runs at 640x480 which is then upscaled to 960x720. Sadly the GPU isn't quite up to running 800x600 or higher smoothlyDJNightmare wrote:
Awesome, the website gave alot of useful information about the last successful video, and also give's enough live streaming on the website to realise where it is. And the console was very helpful as i know when did the recording start, ended, or the converted. Also, 720p HD! Although it seems that the gameplay was resized to a very small window... Or is it just me? >.<