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osu!record - automatic osu! replay .OSR to Youtube service

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Kuro
Would this work with taiko? :3
Topic Starter
Darkimmortal

Kuro wrote:

Would this work with taiko? :3
Very likely so, yeah
peppy
It would be optimal if you don't login via osu! when recording.
Topic Starter
Darkimmortal

peppy wrote:

It would be optimal if you don't login via osu! when recording.
Noted, will see about auto closing the login dialog then
Shiro
I am in awe. This thing is absolutely amazing. For the notifications, you can disable them in the options.
fartownik


Just 2 things I've noticed/encountered:

1. First try uploading ANY replay had failed from my side, I had a message the length can not be established (tried every mod and nomod). Then after another person put a video the upload went okay without problems (tried same replay as previously). Just pointing this out.
2. The sound seems a little off, like a few ms early.

Anyways, this is great. Good job there.
Topic Starter
Darkimmortal

fartownik wrote:



Just 2 things I've noticed/encountered:

1. First try uploading ANY replay had failed from my side, I had a message the length can not be established (tried every mod and nomod). Then after another person put a video the upload went okay without problems (tried same replay as previously). Just pointing this out.
2. The sound seems a little off, like a few ms early.

Anyways, this is great. Good job there.
1. I applied a fix for that just there now, I think the replay format changed at some point in the past because all the replays you uploaded are missing the length info that's present in all the examples I've put through it until now. I'll have to see about decoding the 7z (I think) stream that most of the replay consists of and/or scraping the highscores page to make a proper fix at some point

2. Increased the offset from +12ms to +16ms, might be a little better now (inb4 I've gone the wrong way :P)


Shiro wrote:

I am in awe. This thing is absolutely amazing. For the notifications, you can disable them in the options.
Unfortunately that doesn't work, there's a handful of options that don't save correctly under Wine/Linux

I've fixed it so it works as guest now though, not logged into my account any more when recording
Seph


amazing that it works on ctb too, though no online scoreboards ;;

anyways great job!
Kuro
The first time i tried to use it i uploaded the wrong replay but i found it this time >:D
Topic Starter
Darkimmortal

Seph wrote:



amazing that it works on ctb too, though no online scoreboards ;;

anyways great job!
Aye no login anymore = no bancho = no scoreboards :c
Mara
For some reason it says it detected DOUBLETIME/NIGHTCORE in nomod replay, causing the video to end too early.

Topic Starter
Darkimmortal

Mara wrote:

For some reason it says it detected DOUBLETIME/NIGHTCORE in nomod replay, causing the video to end too early.

Removed DT/NC 'support' (I have a sneaking suspicion it was coincidental it worked at all :P) entirely, better to record past the end of DT than to stop early on non-DT

I'll look into the proper method of length reading (ie decoding the 7z) tomorrow, if my server is still in one piece! :P
Ephemeral
the code for this would be a lovely thing to see

EDIT: i can also help you adjust the offset if need be, looks a wee bit late
Topic Starter
Darkimmortal

Ephemeral wrote:

the code for this would be a lovely thing to see

EDIT: i can also help you adjust the offset if need be, looks a wee bit late
You really don't want to, it's horrendous :P

Probably not going to open source it any time soon, but I'll send you a wee pm to peek through when I get a chance to clean it up tomorrow :)

As for the offset, late/early always confuses me: assuming I'm padding the start of the audio track with 16ms of blank, should I increase or decrease that padding?
Kuro
Offset is a tad bit late.. but other than that it's fine. I also tested a taiko replay on it because all of the other replays looked good.
Not a good choice to make because the play field is constantly moving so you can tell when frame rate drops(?) or if there is lag(?), sometimes the taiko play field starts shaking like a leaf in a blizzard :lol:
Kuro

Ephemeral wrote:

the code for this would be a lovely thing to see

EDIT: i can also help you adjust the offset if need be, looks a wee bit late
Tsk, beat me to it... :P
Topic Starter
Darkimmortal

Kuro wrote:

Offset is a tad bit late.. but other than that it's fine. I also tested a taiko replay on it because all of the other replays looked good.
Not a good choice to make because the play field is constantly moving so you can tell when frame rate drops(?) or if there is lag(?), sometimes the taiko play field starts shaking like a leaf in a blizzard :lol:
Aye the GPU and hard disk can't always keep up sadly, if only I had a basic discrete gpu in there along with twice the ram :P

I've taken out the 16ms padding entirely, see if that's any better now offset-wise
Ephemeral
should be, UO is rarely needed except on very old sound cards in my experience

also, regarding messy code: you've never seen my contributions to osu! source code.. i feel like an elephant living in a bird colony when compared to the other devs sometimes!
Topic Starter
Darkimmortal

Ephemeral wrote:

should be, UO is rarely needed except on very old sound cards in my experience
Aye you're probably right, the audio stack it's going through scares me though :P

Various alsa hooks, probably a bit of pulseaudio thrown in along the way, hnnnnng


At least I'm not trying to asynchronously capture from the pulseaudio equivalent of stereo mix and sync it up with a variable frame rate video (any more), now THAT was madness! :P

Also speaking of the osu source code, would it be possible to get the code for decoding replays? I'm at a total loose end with determining length/doubletime properly, I guess what I need is in the mysteriously compressed part
zetsumeiIkari
I'm trying it now dark as i'm so pro at this game and all i will find this really useful XD
Well cool though
Kuro

Darkimmortal wrote:

Kuro wrote:

Offset is a tad bit late.. but other than that it's fine. I also tested a taiko replay on it because all of the other replays looked good.
Not a good choice to make because the play field is constantly moving so you can tell when frame rate drops(?) or if there is lag(?), sometimes the taiko play field starts shaking like a leaf in a blizzard :lol:
Aye the GPU and hard disk can't always keep up sadly, if only I had a basic discrete gpu in there along with twice the ram :P

I've taken out the 16ms padding entirely, see if that's any better now offset-wise
Better, I also tested a song that was more than 6 minutes long. I was seeing how far into the replay it would go. :D
DJ Angel
thumbs up for this one, gonna wait anxiously for new updates
Mithos
Why can't I star this? xD
Topic Starter
Darkimmortal
Update: thanks to statementreply, doubletime/nightcore detection now works perfectly - no more running on way past the end :)

Additionally, I've added code which scrapes the length from the online page for the correct difficulty if it can't be determined from the HP/time graph data in the .osr file, so basically no more recordings stopping early.
peppy
You should add a historical display of previous conversions on the page somewhere, in my opinion.
Kuro

Darkimmortal wrote:

Update: thanks to statementreply, doubletime/nightcore detection now works perfectly - no more running on way past the end :)

Additionally, I've added code which scrapes the length from the online page for the correct difficulty if it can't be determined from the HP/time graph data in the .osr file, so basically no more recordings stopping early.
Nice fix, would that also include songs longer than 5 minutes? That "test" I ran capped the replay at 6:08, which wasn't too far off though. The replay only had a few more seconds left on it.

Edit: The offset is better too might need some fine tuning but other than that, it was fine.
Topic Starter
Darkimmortal

peppy wrote:

You should add a historical display of previous conversions on the page somewhere, in my opinion.
Yeah I've been recording the data for that, just need to add a page to display it

In fact the whole UI needs redone properly, it's literally a 30 minute job as it stands :P


Kuro wrote:

Darkimmortal wrote:

Update: thanks to statementreply, doubletime/nightcore detection now works perfectly - no more running on way past the end :)

Additionally, I've added code which scrapes the length from the online page for the correct difficulty if it can't be determined from the HP/time graph data in the .osr file, so basically no more recordings stopping early.
Nice fix, would that also include songs longer than 5 minutes? That "test" I ran capped the replay at 6:08, which wasn't too far off though. The replay only had a few more seconds left on it.
That's probably due to the second thing I fixed, so it's worth trying again
Fenek Alfa
I wanted to record a replay, signed in and stuff, but then the page denies itself

The page says it started recording, but the console says "stop loading shite that isn't a replay"

Map: http://osu.ppy.sh/b/105325

I'm guessing that's the BP<273 thing.
Topic Starter
Darkimmortal
Update: Fixed several inaccuracies in the various regexs
Kuro

Fenek Alfa wrote:

I wanted to record a replay, signed in and stuff, but then the page denies itself

The page says it started recording, but the console says "stop loading shite that isn't a replay"

Map: http://osu.ppy.sh/b/105325

I'm guessing that's the BP<273 thing.
Are you sure you're uploading the replay(.osr) and not the .osu?

All of your replays should be saved in C:\Program Files (x86)\osu!\Data\r or C:\Program Files\osu!\Data\r depending on your processor and OS
Make sure the extension ends in .osr
Fenek Alfa

Kuro wrote:

Are you sure you're uploading the replay(.osr)?
Yep. http://www.mediafire.com/?omm78gayagcpbba

EDIT: nvm, now it works just fine
Topic Starter
Darkimmortal

Fenek Alfa wrote:

Kuro wrote:

Are you sure you're uploading the replay(.osr)?
Yep. http://www.mediafire.com/?omm78gayagcpbba
Aye it was a bug that I've fixed now

(using regex's to process binary file formats is never a good idea :p )
Kuro

Darkimmortal wrote:

Fenek Alfa wrote:

Yep. http://www.mediafire.com/?omm78gayagcpbba
Aye it was a bug that I've fixed now

(using regex's to process binary file formats is never a good idea :p )
Ah lol, cool :lol:
Bass


Why it doesn't show top 40 of Global?
Topic Starter
Darkimmortal

Bass wrote:



Why it doesn't show top 40 of Global?
peppy doesn't want it logged in
Ren
Will you release it?
Topic Starter
Darkimmortal

Ren wrote:

Will you release it?
Possibly once I basically rewrite the entire thing as it's in quite a state atm

Also it might be difficult to get running on anything but arch linux and has loads of very specific dependencies
Ren
Can we discuss it on skype? I'll pm you now.
Arnold0
OOps
Querying osu! api for map info... ID 49001... Difficulty 154391... Not found, t
rying artist/title match... Not found. (map too new or not ranked?)
:(
It's a good concept, hope newest ranked map will be added soon ;)
Topic Starter
Darkimmortal

Arnold0 wrote:

OOps
Querying osu! api for map info... ID 49001... Difficulty 154391... Not found, t
rying artist/title match... Not found. (map too new or not ranked?)
:(
It's a good concept, hope newest ranked map will be added soon ;)
Yeah it runs off a set of beatmaps from a private mirror system that I run, usually add the new packs every month

(Would kill for access to the official beatmap mirror sync system)
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