As your request ingame.
Your map isn't wrong at all, lawl. Maybe getting 2 or 3 more mods will be alright, but not 10.
[Easy]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:26:379 (2) - To keep your consistency with your whistles, I suggest you to add a whistle here and delete the one at 00:27:843 (2) - .
•00:29:306 (1) - Add a whistle here, it will keep the consistency with your previous whistles.
•00:57:111 - What about adding a whistle here with the clap? It sounds pretty good. I don't know if you want to add it to every second and four lines. It will keep the consistency, but I have another suggestion.. Like actually, you add a whistle to this slider's end, 01:02:965 - you add one here too. 01:08:818 (1) - , 01:14:672. So if you understand a bit, I suggested you to add whistles when there's a finish before it.
•00:26:379 (2) - To keep your consistency with your whistles, I suggest you to add a whistle here and delete the one at 00:27:843 (2) - .
•00:29:306 (1) - Add a whistle here, it will keep the consistency with your previous whistles.
•00:57:111 - What about adding a whistle here with the clap? It sounds pretty good. I don't know if you want to add it to every second and four lines. It will keep the consistency, but I have another suggestion.. Like actually, you add a whistle to this slider's end, 01:02:965 - you add one here too. 01:08:818 (1) - , 01:14:672. So if you understand a bit, I suggested you to add whistles when there's a finish before it.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:23:452 - for this part, it sounds really empty and might be confusing for beginners. Their reaction will mostly be "Where's the next object? What to do diring this time? I don't want to miss!" So yeah, I suggest you to add a circle here with a whistle. It will keep your whistle consistency with the suggestions I've mentionned for the Hitsounds Mod. For the circle, I will suggest you to make it to x:132 y:348 and the next slider, you could move it to the center.
•00:32:965 (1,2,1) - Comment. Nice blanket!
•00:41:013 - Same thing as the point above, same reason and add a whistle.
•00:44:672 (1,2,3,4) - For an easy difficulty, never ever stack notes together. It might be confusing for some players.
•00:47:599 (1) - This slider has a weird weavy form.. Here's what It should look like:
•00:23:452 - for this part, it sounds really empty and might be confusing for beginners. Their reaction will mostly be "Where's the next object? What to do diring this time? I don't want to miss!" So yeah, I suggest you to add a circle here with a whistle. It will keep your whistle consistency with the suggestions I've mentionned for the Hitsounds Mod. For the circle, I will suggest you to make it to x:132 y:348 and the next slider, you could move it to the center.
•00:32:965 (1,2,1) - Comment. Nice blanket!
•00:41:013 - Same thing as the point above, same reason and add a whistle.
•00:44:672 (1,2,3,4) - For an easy difficulty, never ever stack notes together. It might be confusing for some players.
•00:47:599 (1) - This slider has a weird weavy form.. Here's what It should look like:
SPOILER
•01:01:501 (2) - That may be a weird reason, but what ever. In your whole song, most of your objects are high. I meant, they're all placed to the top. This circle could be placed at x:180 y:356 to make all the difference.224,80,47599,6,0,B|276:140|232:204|188:264|240:324,2,258,4|0|0,0:0|0:0|0:0,0:0:0
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:29:306 (1) - To fit with your other combos, delete the new combo here and add a new combo to the next object.
•01:11:013 (3) - This circle doesn't fit the vocal with the current combo. To fix this, add a new combo here and delete the next combo.
•01:13:940 (4) - Same thing as the point above.
•00:29:306 (1) - To fit with your other combos, delete the new combo here and add a new combo to the next object.
•01:11:013 (3) - This circle doesn't fit the vocal with the current combo. To fix this, add a new combo here and delete the next combo.
•01:13:940 (4) - Same thing as the point above.
[Normal]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:30:038 - Add a finish here because the beat before it was really soft and then it goes louder to this point. So a finish will sound good here.
•01:00:770 - Did you forgot to add a finish here? I think you should add one to fit with your next finishes.
•01:19:062 - What about adding a whistle here. It sounds pretty good and I find this suggestion because I thought it was empty.
•00:30:038 - Add a finish here because the beat before it was really soft and then it goes louder to this point. So a finish will sound good here.
•01:00:770 - Did you forgot to add a finish here? I think you should add one to fit with your next finishes.
•01:19:062 - What about adding a whistle here. It sounds pretty good and I find this suggestion because I thought it was empty.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:23:452 - As said on the previous difficulty, you should add a circle here because it's pretty empty for some times. Also, add a whistle here to keep the consistency.
•00:31:135 (2) - To make a perfect blanket with your last slider, move it to x:136 y:68. The way it is right now, it's not really good. By moving it where I told you to, would be better.
•00:47:233 (1,2,3) - This can be counted as unrankable because it can be offscreen if you're using the Easy mod. So take the circle 1 and move it to x:348 y:348 after that, you would be able to move your other objects easily to keep the same spacing.
•00:23:452 - As said on the previous difficulty, you should add a circle here because it's pretty empty for some times. Also, add a whistle here to keep the consistency.
•00:31:135 (2) - To make a perfect blanket with your last slider, move it to x:136 y:68. The way it is right now, it's not really good. By moving it where I told you to, would be better.
•00:47:233 (1,2,3) - This can be counted as unrankable because it can be offscreen if you're using the Easy mod. So take the circle 1 and move it to x:348 y:348 after that, you would be able to move your other objects easily to keep the same spacing.
[Hard]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:31:318 (3) - I can understand why there's a whistle to the next blue tick, but this one doesn't sounds good at all and it feels like there's too much whistles here. So delete this one, please.
•00:31:318 (3) - I can understand why there's a whistle to the next blue tick, but this one doesn't sounds good at all and it feels like there's too much whistles here. So delete this one, please.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:20:343 - Even if it's an Hard difficulty, I think this circle doesn't fit well. You could delete it end the next circle you should move it to x:44 y:72 so it will flow better.
•00:28:209 (2) - This is a bit weird but anyways. You could move this circle to make some kind of square with your previous objects: http://osu.ppy.sh/ss/481114
•00:32:782 - I don't see why you should add a circle here. Even if it's an Hard difficulty (As said on the first point), this circle doesn't fit well. For an example, it's like if you're adding a deathstream to a slow song. Delete this circle please. I will show you another example: 00:35:709 (2) - This circle fits well. Why? Because there's actually vocal there. Which the one I pointed has none :3
•01:00:404 (1,2) - The way you've placed these objects, to doesn't sounds good and also, there's missing a finish. Here's a pattern that may help a bit more. http://puu.sh/1lCCc .
•01:19:611 (4) - This circle can be considered as unrankable due to offscreen. And yes it goes offscreen with easy mod. http://puu.sh/1lCI2 . Move it some points up to fix it.
•00:20:343 - Even if it's an Hard difficulty, I think this circle doesn't fit well. You could delete it end the next circle you should move it to x:44 y:72 so it will flow better.
•00:28:209 (2) - This is a bit weird but anyways. You could move this circle to make some kind of square with your previous objects: http://osu.ppy.sh/ss/481114
•00:32:782 - I don't see why you should add a circle here. Even if it's an Hard difficulty (As said on the first point), this circle doesn't fit well. For an example, it's like if you're adding a deathstream to a slow song. Delete this circle please. I will show you another example: 00:35:709 (2) - This circle fits well. Why? Because there's actually vocal there. Which the one I pointed has none :3
•01:00:404 (1,2) - The way you've placed these objects, to doesn't sounds good and also, there's missing a finish. Here's a pattern that may help a bit more. http://puu.sh/1lCCc .
•01:19:611 (4) - This circle can be considered as unrankable due to offscreen. And yes it goes offscreen with easy mod. http://puu.sh/1lCI2 . Move it some points up to fix it.
Your map isn't wrong at all, lawl. Maybe getting 2 or 3 more mods will be alright, but not 10.