Hi~ Random mod~
[General]
Add "Cytus" into tags for it is an important source for people to know about this track. And add "RAYARK" for the producer of the two games.
No kiai time is OK, but obviously there is good sections for kiai (that is, the preview time and 01:37:644 ~ 01:49:392 .)
还有这萝莉是怎么回事
[Easy]
00:12:050 (2) - I suggest add Normal or Drum section/sampleset on the slider beginning and ends.
00:35:127 - Add whistle to highlight the section?
01:09:113 01:24:218 - In this section you can try changing the additions to claps for whitstling all the time is really noisy.
[Normal]
Delete inherited timing sections that is not used.
00:24:637 (3,4,5,6,7) - You should avoid the pattern.
00:36:805 (3,4) - Not quite flow.
00:42:260 (1,1,2,3,1,2,3,4,1,2,3,4) - Inconsistency of DS. Because notes become sparse, there is no need to change the DS to show the slowdown of the music, which even confuses the player.
01:04:288 (1,2,3,4) - Ugly overlapping. Simply placing them outside of the square is not a bad idea.
01:10:791 (5,6,7) - How about this?
01:16:665 (6,7,8,9,10,11) - Same idea as above.
01:26:315 (2,3) - Unrankable anti-jump.
01:34:288 (1,1) - Make a single one for it is hard for beginners to recognize the two quick spinners.
01:37:644 (1,2,3,4,1,2,3,4,5,6,1,2,3) - Inconsistency of DS.
01:50:818 (1,2,3,4,5,6,7,1,2,3,1,2) - ^
[Hard]
00:23:798 (1,1,1,1,1) - I suggest you move each note several pixels left-downward to make a manual stack.
00:55:686 (1) - Not quite sure but it is too close to the spinner while too far from the center. Not quite reasonable to read, especially for mouse players.
[Chuka]
00:03:658 (1,2,3,4,5) - Why not make a pentagon? Ctrl+Shift+D
00:17:085 (1) - Move 1 grid right-downward to make the slider end and 00:16:455 (12,13,14) on the same straight line
00:33:868 (1,2,3,4) - You forget that the notes will stack, which breaks your thought of patterns. Test and find what you get. Suggestion: manual stack
00:56:525 (3,4) - Not in the same straight line
01:09:113 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The hitsounds are quite boring. Maybe use Drum set and add clap at 2,4-white lines, and add whistle every two red lines.
[Taiko]
00:55:686 (1) - Unrankable. Remove finish
01:09:113 (1) - ^
00:27:574 (1,1,2,3,1,1) - Kindda over map. The section is quite silent, and I don't think custom rhythm suits this part.
00:33:868 (1,2,3,1,2,3,1,2,3,1,2,3) - Maybe make a stream? But don't add note at 00:35:441 if you take this advice.
00:44:777 - Maybe add notes like 00:44:777 - d; 00:44:882 - k?
01:09:113 (1) - Unrankable. Remove finish
01:33:239 - Add d
Hope my mods help. Good luck!
[General]
Add "Cytus" into tags for it is an important source for people to know about this track. And add "RAYARK" for the producer of the two games.
No kiai time is OK, but obviously there is good sections for kiai (that is, the preview time and 01:37:644 ~ 01:49:392 .)
[Easy]
00:12:050 (2) - I suggest add Normal or Drum section/sampleset on the slider beginning and ends.
00:35:127 - Add whistle to highlight the section?
01:09:113 01:24:218 - In this section you can try changing the additions to claps for whitstling all the time is really noisy.
[Normal]
Delete inherited timing sections that is not used.
00:24:637 (3,4,5,6,7) - You should avoid the pattern.
Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule.
SPOILER
00:33:868 (1) - Touched previous slider's end. Does not look quite good.[img]http://thumbsnap.com/i/RlEfikTa.jpg
Make them like this is not a bad idea.[/img]
Make them like this is not a bad idea.[/img]
00:36:805 (3,4) - Not quite flow.
SPOILER
If you Take this advice, then spin 00:38:064 (1,2,3,4,5) - 90° clockwise and rearrange DS.http://thumbsnap.com/i/9DRhxmob.jpg
Maybe like this.
Maybe like this.
00:42:260 (1,1,2,3,1,2,3,4,1,2,3,4) - Inconsistency of DS. Because notes become sparse, there is no need to change the DS to show the slowdown of the music, which even confuses the player.
01:04:288 (1,2,3,4) - Ugly overlapping. Simply placing them outside of the square is not a bad idea.
01:10:791 (5,6,7) - How about this?
01:16:665 (6,7,8,9,10,11) - Same idea as above.
01:26:315 (2,3) - Unrankable anti-jump.
01:34:288 (1,1) - Make a single one for it is hard for beginners to recognize the two quick spinners.
01:37:644 (1,2,3,4,1,2,3,4,5,6,1,2,3) - Inconsistency of DS.
01:50:818 (1,2,3,4,5,6,7,1,2,3,1,2) - ^
[Hard]
00:23:798 (1,1,1,1,1) - I suggest you move each note several pixels left-downward to make a manual stack.
00:55:686 (1) - Not quite sure but it is too close to the spinner while too far from the center. Not quite reasonable to read, especially for mouse players.
[Chuka]
00:03:658 (1,2,3,4,5) - Why not make a pentagon? Ctrl+Shift+D
00:17:085 (1) - Move 1 grid right-downward to make the slider end and 00:16:455 (12,13,14) on the same straight line
00:33:868 (1,2,3,4) - You forget that the notes will stack, which breaks your thought of patterns. Test and find what you get. Suggestion: manual stack
00:56:525 (3,4) - Not in the same straight line
01:09:113 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The hitsounds are quite boring. Maybe use Drum set and add clap at 2,4-white lines, and add whistle every two red lines.
[Taiko]
00:55:686 (1) - Unrankable. Remove finish
01:09:113 (1) - ^
00:27:574 (1,1,2,3,1,1) - Kindda over map. The section is quite silent, and I don't think custom rhythm suits this part.
00:33:868 (1,2,3,1,2,3,1,2,3,1,2,3) - Maybe make a stream? But don't add note at 00:35:441 if you take this advice.
00:44:777 - Maybe add notes like 00:44:777 - d; 00:44:882 - k?
01:09:113 (1) - Unrankable. Remove finish
01:33:239 - Add d
Hope my mods help. Good luck!