forum

Shimokawa Mikuni - Karenai Hana (TV Size)

posted
Total Posts
68
Topic Starter
pimp
This beatmap was submitted using in-game submission on sexta-feira, 7 de dezembro de 2012 at 20:22:07

Artist: Shimokawa Mikuni
Title: Karenai Hana (TV Size)
Source: Full Metal Panic!
Tags: sagara sousuke chidori kaname tessa teletha testarossa fmp gauron kashim Gatoh Shouji mecha
BPM: 82
Filesize: 3840kb
Play Time: 01:19
Difficulties Available:
  1. Easy (0,63 stars, 45 notes)
  2. Normal (3,46 stars, 92 notes)
  3. Panic! (4,39 stars, 131 notes)
Download: Shimokawa Mikuni - Karenai Hana (TV Size)
Information: Scores/Beatmap Listing
---------------
2nd beatmap ^^

ending theme song from Full Metal Panic!
thank you all
modders

TheVileOne (irc mod before submit, not posted)
Athena Tennos
suzutsukikanade
Strawberry
Konei
Genshin
Gabe
xxheroxx
kirinoimouto22
l1106188
h-728
niceplayer
DakeDekaane
BeatofIke
wcx19911123
Chewin
Aleks719
special thanks to azu-nyan14 for helping me to get the first bubble <3
Topic Starter
pimp
:)

changelog
10/23/2012 - added A-tan's mod
10/23/2012 - fixed some hitsounds in easy
10/26/2012 - changed some slider shapes and small circle placing in easy and hard
10/26/2012 - added Kanade's mod
10/27/2012 - removed some "useless" tags
10/27/2012 - added Strawberry's mod
10/28/2012 - added Konei's mod
10/29/2012 - added Genshin's mod
10/29/2012 - changed mp3 for a louder one, renamed hard to Panic!
11/01/2012 - fixed some nc's in easy
11/02/2012 - added "mecha" in tags
11/02/2012 - added Gabe's mod
11/02/2012 - added xxheroxx's mod
11/3/2012 - added kirinoimouto22's mod
11/04/2012 - added l1106188's mod
11/12/2012 - added h-728's mod
11/22/2012 - added DakeDekaane's mod
11/25/2012 - added BeatofIke's mod
11/28/2012 - added wcx19911123's mod and bubble
12/07/2012 - added Aleks719's mod
12/07/2012 - added Chewin's mod and re-bubble
12/08/2012 - Aleks719 ranked the mapset <3
_Azusa_
Ahh tá com a bandeirinha brasileira do lado do sinalzinho de mensagem então vou escrever em portuga mesmo. Sua map tá muito legal gostei muito :)
Sem falar que é uma música que eu gosto muito :)

De qualquer forma ignora esse post baka que não serve pra nada u.u
Só queria dizer que a map está muito boa mesmo ^^

Boa sorte :)
Topic Starter
pimp
valew :)

muito pelo contrario, eu nao esperava comentarios positivos assim, ja me deixou de bom humor pra investir no beatmap 8-)

depois dessa musica eu tb vou mapear o ending do fumoffu :D
Athena Tennos
A-tan's mod~ M4M~

[Gerenal]
♪~

[Easy]
  1. 00:47:599 (1) - try like this ?~
[Normal]
awesome.........orz

[Hard]
  1. orz
  2. i think it is awesome too...orz
  3. use mouse to play get ACC 99.58% 1PC>_>
Very old song>_>~feel pertty~=w=
nice song and Mapset...i think u can just go to get more than 12SP then find bubble..orz
good luck>_><!~
Topic Starter
pimp

Athena Tennos wrote:

A-tan's mod~ M4M~

[Gerenal]
♪~

[Easy]
  1. 00:47:599 (1) - try like this ?~ (changed a bit)
[Normal]
awesome.........orz ( 8-) )

[Hard]
  1. orz
  2. i think it is awesome too...orz ( ;) )
  3. use mouse to play get ACC 99.58% 1PC>_>
Very old song>_>~feel pertty~=w=
nice song and Mapset...i think u can just go to get more than 12SP then find bubble..orz (i hope mats and bats thinks like you too : D)
good luck>_><!~

thanks alot for mod :)
suzutsukikanade
Achei o map no #modreqs e tbm esse mod é um agradecimento por vc ter modeado minhas duas maps em pending...ok let's go

Apenas sugestões aquí,

[General]

Parece que está tudo ok pra mim

[Easy]

01:05:160 (1): Imo, acho que você deveria adicionar um finish na repeat desse slider, acho que combina bem com o rítimo da música

[Normal]

00:35:160 (4): Bem, não é um problema pra mim tbm, mas acho que essa nota deveria estar unstackeada.

[Hard]

00:40:648 (6): Acho que entendí o porque você não ter começado o NC a partir daquí, mas eu acho que seria melhor começar o NC aquí e terminar em 00:41:562, começando outro NC no próximo slider.
00:50:526 (10,11): NC aquí, combo fica muito longo assim imo.
Nada de especial pra falar aquí, só essas sugestões de combos (inúteis u.u).

Sinceramente, o mapset tá lindo, fitou muito bem com o BPM da música
realmente não tem necessidade de fazer Insane aquí porque o Hard em sí tá lindo.

Se tivesse kd suficiente daria star pra sua map (mas acabou gastando último kd com esse map :o Mas o map merecia então...)

Enfim ce entendeu né? Continue com o ótimo trabalho e rankeia isso logo ><
Topic Starter
pimp

suzutsukikanade wrote:

Achei o map no #modreqs e tbm esse mod é um agradecimento por vc ter modeado minhas duas maps em pending ( anytime :D )...ok let's go

Apenas sugestões aquí,

[General]

Parece que está tudo ok pra mim

[Easy]

01:05:160 (1): Imo, acho que você deveria adicionar um finish na repeat desse slider, acho que combina bem com o rítimo da música (ooops esqueci de adicionar, concordo ^^ fixed)

[Normal]

00:35:160 (4): Bem, não é um problema pra mim tbm, mas acho que essa nota deveria estar unstackeada. (entendo, vou ver se faço algo que fique legal sem stack, se eu nao conseguir vou manter assim : D)

[Hard]

00:40:648 (6): Acho que entendí o porque você não ter começado o NC a partir daquí, mas eu acho que seria melhor começar o NC aquí e terminar em 00:41:562, começando outro NC no próximo slider. (eu tentei diferir vocal de instrumentos com os nc's. Acho que voce esta certa com as mudanças aki, mas do jeito que eu mapeei essa parte, os new combos parecem estranhos na tela :( )
00:50:526 (10,11): NC aquí, combo fica muito longo assim imo. (okay, mas agora esse combo parece meio pequeno :) , estava pensando em usar new combo em 00:48:696 (4) ou em 00:49:794 (7) no lugar desse, mas ambos soam como se nao deviam ser separados, por enquanto vou manter sua sugestao até que mais opinioes sobre esses nc apareçam)

Nada de especial pra falar aquí, só essas sugestões de combos úteis u.u.

Sinceramente, o mapset tá lindo, fitou muito bem com o BPM da música (obrigado *w*)
realmente não tem necessidade de fazer Insane aquí porque o Hard em sí tá lindo. (lol escapei de novo ^^ ainda bem, deu muito trabalho até pra fazer essa dificuldade ficar com 4,4 de dificuldade sem ficar estranho 0.0
mas nos meus proximos beatmaps vou tentar incluir insanes : D
)

Se tivesse kd suficiente daria star pra sua map (mas acabou gastando último kd com esse map :o Mas o map merecia então...)
que isso nao precisava ^^, mas obrigada de qualquer forma :)

Enfim ce entendeu né? Continue com o ótimo trabalho e rankeia isso logo ><
i'll give my best, thank you alot for modding 8-)
Strawberry
Hai o/

[Hard]
00:17:233 (1,2,3) - make a 'crescendo' in hitsound volume?(such like 30%-->40%-->50%) it fit the bgm and i now is a bit suddenly especially at (1) :p
00:59:306 (6) - add finishes on the star and end of slider? <3
01:10:648 (6) - how about add a finish on the end of slider? sounds good for a end of lyric sentence imo.. :3
01:19:794 (1) - idk.. how to split the spinner to 2 spins? the first one end at 01:22:721 - without finish and the second one at 01:22:904 - ~01:24:184 -


[Normal]
01:11:013 (7) - add a finish here? :3
01:19:794 (1) - the spinner should be started at 01:19:611 - ? i'm not 100% sure this however i guess that i should point it out..x.x


[Easy]
01:11:013 (1) - same as other diffs~
01:19:794 (1) - ^

really clear and nice map <3
Topic Starter
pimp

Strawberry wrote:

Hai o/ (Hi \o)

[Hard]
00:17:233 (1,2,3) - make a 'crescendo' in hitsound volume?(such like 30%-->40%-->50%) it fit the bgm and i now is a bit suddenly especially at (1) :p (thats how i made it 1st time, agree, fixed ^^)
00:59:306 (6) - add finishes on the star and end of slider? <3 (sounds nice, added)
01:10:648 (6) - how about add a finish on the end of slider? sounds good for a end of lyric sentence imo.. :3 (added)
01:19:794 (1) - idk.. how to split the spinner to 2 spins? the first one end at 01:22:721 - without finish and the second one at 01:22:904 - ~01:24:184 - (x)


[Normal]
01:11:013 (7) - add a finish here? :3 (added)
01:19:794 (1) - the spinner should be started at 01:19:611 - ? i'm not 100% sure this however i guess that i should point it out..x.x (x)


[Easy]
01:11:013 (1) - same as other diffs~ (added)
01:19:794 (1) - ^ (x)

really clear and nice map <3 ( :) )
thank you alot for mod 8-)
Konei
Hey, from your request ~


Must fix

Should fix

My minds about something

Suggestion



[General]

. Mp3 is rather quite, consider changing to one which is more loud

. Due to the fact this is TV Size, you should be able to get a video, don't you?


[Easy]

. This HD and OD setting is boring for newbies, increase both by 1
00:21:257 (1) - Looks too wavy and ugly imo, consider reducing the curve to something like http://puu.sh/1jK4W
00:27:111 (3) - Add NC for combo consistency
00:29:306 (1) - Remove NC for same reason as above
00:39:550 (2) - ^
00:44:672 (1,2) - These Stacks are really not neccesarry and only confuse beginners. You can place the neat without stacking.
00:46:135 (3,4) - ^
00:54:916 (1) - You should move this away from mid, Spinners hitburst make this difficult to see for newbies
00:55:648 (1) - Remove NC, it's unneded and breaking consistency
00:59:306 (3) - NC for consistency
01:00:770 (1) - Remove NC
01:01:501 (1) - Same as 00:55:648
01:09:550 (2) - Add finish to start and end as you have them on 01:12:477
. Good and neat, just these combo consistency and it's really kinda nice


[Normal]

. This HD and OD setting is boring for newbies, increase both by 1
00:22:355 (2) - Move a bit up for perfect allignment (disable gridsnap to check)
00:40:648 (3,4) - Stacking might be better because both notes following the same tone
00:50:343 (2) - Remove it, let 3 start here and extend it 00:51:257
00:56:379 (1) - NC due to Kiai start
00:57:477 (1) - Remove NC
01:01:501 (2) - Place the Silder points more into the center of the Slider :< Current looks weird
01:07:355 (3) - Missed clap at the end
01:16:135 (4) - Ugly shape :< Place Slider point in the center for keeping symmetry
. Quite nice overall, but I think some combos could be used better


[Hard]

00:17:965 (3) - Try whistle for the piano
00:57:660 (2) - Slidershape looks really weird, give it more symmetry
01:00:770 - ADd note here, sounds empty because vocal is here
01:01:501 (3) - Try a blanket with 2 for a neater look
01:02:233 (4) - Add a Sliderpoint, it will give the Slider a more pleasing look
01:18:330 (2) - ^
. This one is really great, just try to improve Slider shapes a bit more :3



Okay, that's it :3

Sorry for the delay >.<

Good luck o/~
Topic Starter
pimp

Konei wrote:

Hey, from your request ~ (hi \o)


Must fix

Should fix

My minds about something

Suggestion



[General]

. Mp3 is rather quite, consider changing to one which is more loud (i gess you are right)

. Due to the fact this is TV Size, you should be able to get a video, don't you? (the ending video is just a staff credits with some storyboarded images from chidori kaname's past. thats why i did not included it)


[Easy]

. This HD and OD setting is boring for newbies, increase both by 1 (okay)
00:21:257 (1) - Looks too wavy and ugly imo, consider reducing the curve to something like http://puu.sh/1jK4W (changed abit)
00:27:111 (3) - Add NC for combo consistency (okay)
00:29:306 (1) - Remove NC for same reason as above (x)
00:39:550 (2) - ^ (there is no nc here : D)
00:44:672 (1,2) - These Stacks are really not neccesarry and only confuse beginners. You can place the neat without stacking. (i want to keep my stack)
00:46:135 (3,4) - ^ ( ^ )
00:54:916 (1) - You should move this away from mid, Spinners hitburst make this difficult to see for newbies (intentional, just like 00:27:843 its fine with the current ar imo, and i like it :) )
00:55:648 (1) - Remove NC, it's unneded and breaking consistency (okay)
00:59:306 (3) - NC for consistency (x)
01:00:770 (1) - Remove NC (x)
01:01:501 (1) - Same as 00:55:648 (okay)
01:09:550 (2) - Add finish to start and end as you have them on 01:12:477 (no, does not fits here)
. Good and neat, just these combo consistency and it's really kinda nice

[Normal]

. This HD and OD setting is boring for newbies, increase both by 1 (okay)
00:22:355 (2) - Move a bit up for perfect allignment (disable gridsnap to check) (i dont get what you mean i gess, but its aligned to the slider end here, as it should be)
00:40:648 (3,4) - Stacking might be better because both notes following the same tone (nice sugestion i will try to use it, if i create something as so good as the current)
00:50:343 (2) - Remove it, let 3 start here and extend it 00:51:257 (x)
00:56:379 (1) - NC due to Kiai start (most of my nc is based on vocal, i prefer keeping it like that)
00:57:477 (1) - Remove NC (^ x)
01:01:501 (2) - Place the Silder points more into the center of the Slider :< Current looks weird (not that simple to keep the blankets shapes here if i change the slider points, that's not something to worry about at all, it does not affects gameplay :P )
01:07:355 (3) - Missed clap at the end (no, there is no drum at slider end, my falt because of the mp3, but its clear in headphones)
01:16:135 (4) - Ugly shape :< Place Slider point in the center for keeping symmetry (i like the current shape, and if i change it it will kill the near perfect spacing in this combo, i dont want to need to fix spacing again ^^)
. Quite nice overall, but I think some combos could be used better


[Hard]

00:17:965 (3) - Try whistle for the piano (okay, i gess)
00:57:660 (2) - Slidershape looks really weird, give it more symmetry (its just a simple curve ;_;)
01:00:770 - ADd note here, sounds empty because vocal is here (i'm not mapping vocal in this part)
01:01:501 (3) - Try a blanket with 2 for a neater look (that's not what i wanted it to be, but i'll keep that in mind)
01:02:233 (4) - Add a Sliderpoint, it will give the Slider a more pleasing look (x that looks like personal preferense :P )
01:18:330 (2) - ^ (x that looks like personal preferense :P )
. This one is really great, just try to improve Slider shapes a bit more :3



Okay, that's it :3

Sorry for the delay >.< (its fine :) )

Good luck o/~

thank you a lot for modding :)
Genshin
let's MOD

[Easy]


00:21:257 (1) - move the 2nd tick 1 grid up to take perfect symmetry
00:47:599 (1) - fixed shape:
224,80,47599,6,0,B|336:128|256:180|164:240|296:296,2,258,4|0|0,0:0|0:0|0:0,0:0:0
00:56:379 (1) - remove nc
00:57:843 (2) - nc
01:02:233 (1) - remove nc
01:03:697 (4) - nc
01:05:160 (2) - remove nc
01:11:745 (2) - 1 grid right

[Normal]

01:01:501 (2) - remove finish hitsound
01:05:160 (4) - add finish hitsound
01:12:477 (4) - remove finish hitsound

[Hard]

00:25:648 (5) - middle tick, 1 grid left

else is okay

がんばって!!! ;)
Topic Starter
pimp

Genshin wrote:

let's MOD

[Easy]


00:21:257 (1) - move the 2nd tick 1 grid up to take perfect symmetry (okay)
00:47:599 (1) - fixed shape: (this code is the same as my current slider 0_o)
224,80,47599,6,0,B|336:128|256:180|164:240|296:296,2,258,4|0|0,0:0|0:0|0:0,0:0:0
00:56:379 (1) - remove nc
00:57:843 (2) - nc
01:02:233 (1) - remove nc
01:03:697 (4) - nc
01:05:160 (2) - remove nc
01:11:745 (2) - 1 grid right
(fixed nc sugestions but not the 1 grid right because its intentional)

[Normal]

01:01:501 (2) - remove finish hitsound (x)
01:05:160 (4) - add finish hitsound (okay)
01:12:477 (4) - remove finish hitsound (x)

[Hard]

00:25:648 (5) - middle tick, 1 grid left (x)

else is okay ( :) )

がんばって!!! ;) ( thanks :D )

thanks for modding :)
Aurele
As your request ingame.

[Easy]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:26:379 (2) - To keep your consistency with your whistles, I suggest you to add a whistle here and delete the one at 00:27:843 (2) - .
•00:29:306 (1) - Add a whistle here, it will keep the consistency with your previous whistles.
•00:57:111 - What about adding a whistle here with the clap? It sounds pretty good. I don't know if you want to add it to every second and four lines. It will keep the consistency, but I have another suggestion.. Like actually, you add a whistle to this slider's end, 01:02:965 - you add one here too. 01:08:818 (1) - , 01:14:672. So if you understand a bit, I suggested you to add whistles when there's a finish before it.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:23:452 - for this part, it sounds really empty and might be confusing for beginners. Their reaction will mostly be "Where's the next object? What to do diring this time? I don't want to miss!" So yeah, I suggest you to add a circle here with a whistle. It will keep your whistle consistency with the suggestions I've mentionned for the Hitsounds Mod. For the circle, I will suggest you to make it to x:132 y:348 and the next slider, you could move it to the center.
•00:32:965 (1,2,1) - Comment. Nice blanket!
•00:41:013 - Same thing as the point above, same reason and add a whistle.
00:44:672 (1,2,3,4) - For an easy difficulty, never ever stack notes together. It might be confusing for some players.
•00:47:599 (1) - This slider has a weird weavy form.. Here's what It should look like:
SPOILER

224,80,47599,6,0,B|276:140|232:204|188:264|240:324,2,258,4|0|0,0:0|0:0|0:0,0:0:0
•01:01:501 (2) - That may be a weird reason, but what ever. In your whole song, most of your objects are high. I meant, they're all placed to the top. This circle could be placed at x:180 y:356 to make all the difference.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:29:306 (1) - To fit with your other combos, delete the new combo here and add a new combo to the next object.
•01:11:013 (3) - This circle doesn't fit the vocal with the current combo. To fix this, add a new combo here and delete the next combo.
•01:13:940 (4) - Same thing as the point above.
[Normal]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:30:038 - Add a finish here because the beat before it was really soft and then it goes louder to this point. So a finish will sound good here.
•01:00:770 - Did you forgot to add a finish here? I think you should add one to fit with your next finishes.
•01:19:062 - What about adding a whistle here. It sounds pretty good and I find this suggestion because I thought it was empty.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:23:452 - As said on the previous difficulty, you should add a circle here because it's pretty empty for some times. Also, add a whistle here to keep the consistency.
•00:31:135 (2) - To make a perfect blanket with your last slider, move it to x:136 y:68. The way it is right now, it's not really good. By moving it where I told you to, would be better.
•00:47:233 (1,2,3) - This can be counted as unrankable because it can be offscreen if you're using the Easy mod. So take the circle 1 and move it to x:348 y:348 after that, you would be able to move your other objects easily to keep the same spacing.
[Hard]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:31:318 (3) - I can understand why there's a whistle to the next blue tick, but this one doesn't sounds good at all and it feels like there's too much whistles here. So delete this one, please.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:20:343 - Even if it's an Hard difficulty, I think this circle doesn't fit well. You could delete it end the next circle you should move it to x:44 y:72 so it will flow better.
•00:28:209 (2) - This is a bit weird but anyways. You could move this circle to make some kind of square with your previous objects: http://osu.ppy.sh/ss/481114
•00:32:782 - I don't see why you should add a circle here. Even if it's an Hard difficulty (As said on the first point), this circle doesn't fit well. For an example, it's like if you're adding a deathstream to a slow song. Delete this circle please. I will show you another example: 00:35:709 (2) - This circle fits well. Why? Because there's actually vocal there. Which the one I pointed has none :3
•01:00:404 (1,2) - The way you've placed these objects, to doesn't sounds good and also, there's missing a finish. Here's a pattern that may help a bit more. http://puu.sh/1lCCc .
•01:19:611 (4) - This circle can be considered as unrankable due to offscreen. And yes it goes offscreen with easy mod. http://puu.sh/1lCI2 . Move it some points up to fix it.

Your map isn't wrong at all, lawl. Maybe getting 2 or 3 more mods will be alright, but not 10.
Topic Starter
pimp

Gabe wrote:

As your request ingame.

[Easy]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:26:379 (2) - To keep your consistency with your whistles, I suggest you to add a whistle here and delete the one at 00:27:843 (2) - . (okay)
•00:29:306 (1) - Add a whistle here, it will keep the consistency with your previous whistles. (okay)
•00:57:111 - What about adding a whistle here with the clap? It sounds pretty good. I don't know if you want to add it to every second and four lines. It will keep the consistency, but I have another suggestion.. Like actually, you add a whistle to this slider's end, 01:02:965 - you add one here too. 01:08:818 (1) - , 01:14:672. So if you understand a bit, I suggested you to add whistles when there's a finish before it. (i see it, using whistles after some finishes now)
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:23:452 - for this part, it sounds really empty and might be confusing for beginners. Their reaction will mostly be "Where's the next object? What to do diring this time? I don't want to miss!" So yeah, I suggest you to add a circle here with a whistle. It will keep your whistle consistency with the suggestions I've mentionned for the Hitsounds Mod. For the circle, I will suggest you to make it to x:132 y:348 and the next slider, you could move it to the center. (i see, but i want to keep the silence here, and a small break is wellcome in easy difficulty. i'll use this sugestion if enough people complain)
•00:32:965 (1,2,1) - Comment. Nice blanket! (thanks :) )
•00:41:013 - Same thing as the point above, same reason and add a whistle. (same as before)
00:44:672 (1,2,3,4) - For an easy difficulty, never ever stack notes together. It might be confusing for some players. (okay D:)
•00:47:599 (1) - This slider has a weird weavy form.. Here's what It should look like: (okay)
SPOILER

224,80,47599,6,0,B|276:140|232:204|188:264|240:324,2,258,4|0|0,0:0|0:0|0:0,0:0:0
•01:01:501 (2) - That may be a weird reason, but what ever. In your whole song, most of your objects are high. I meant, they're all placed to the top. This circle could be placed at x:180 y:356 to make all the difference.(its a good reason but if i move this circle i'll need to move the next notes too, i need this notes where they currently are)
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:29:306 (1) - To fit with your other combos, delete the new combo here and add a new combo to the next object. (fixed)
•01:11:013 (3) - This circle doesn't fit the vocal with the current combo. To fix this, add a new combo here and delete the next combo (fixed)
•01:13:940 (4) - Same thing as the point above.(fixed)
[Normal]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:30:038 - Add a finish here because the beat before it was really soft and then it goes louder to this point. So a finish will sound good here. (okay)
•01:00:770 - Did you forgot to add a finish here? (NO ^^) I think you should add one to fit with your next finishes. (i'm following the background sounds that looks like finishes, but maybe i add one here if enough people complain)
•01:19:062 - What about adding a whistle here. It sounds pretty good and I find this suggestion because I thought it was empty. (okay)
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:23:452 - As said on the previous difficulty, you should add a circle here because it's pretty empty for some times. Also, add a whistle here to keep the consistency. (same as before)
•00:31:135 (2) - To make a perfect blanket with your last slider, move it to x:136 y:68. The way it is right now, it's not really good. By moving it where I told you to, would be better. (it's not a real blanket, i tried to line the slider start with the previous two sliders starts)
•00:47:233 (1,2,3) - This can be counted as unrankable because it can be offscreen if you're using the Easy mod. So take the circle 1 and move it to x:348 y:348 after that, you would be able to move your other objects easily to keep the same spacing. (i never noticed that 0.0 but i dont think that a normal difficulty player will need easy mod to finish it, i'll ask bats about that)
[Hard]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:31:318 (3) - I can understand why there's a whistle to the next blue tick, but this one doesn't sounds good at all and it feels like there's too much whistles here. So delete this one, please. (i'm following background sounds here, i'll use this sugestion if more people complain)
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:20:343 - Even if it's an Hard difficulty, I think this circle doesn't fit well. You could delete it end the next circle you should move it to x:44 y:72 so it will flow better. (i prefer the current, but if enough people complain i'll change it)
•00:28:209 (2) - This is a bit weird but anyways. You could move this circle to make some kind of square with your previous objects: http://osu.ppy.sh/ss/481114 (fixed)
•00:32:782 - I don't see why you should add a circle here (i just tried to create a nice rhythm ;_;). Even if it's an Hard difficulty (As said on the first point), this circle doesn't fit well. For an example, it's like if you're adding a deathstream to a slow song. Delete this circle please. I will show you another example: 00:35:709 (2) - This circle fits well. Why? Because there's actually vocal there. Which the one I pointed has none :3 (i'll consider, if enough people complain)
•01:00:404 (1,2) - The way you've placed these objects, to doesn't sounds good and also, there's missing a finish. Here's a pattern that may help a bit more. http://puu.sh/1lCCc . (the current pattern is following the background sounds, i'll try to create a better shape)
•01:19:611 (4) - This circle can be considered as unrankable due to offscreen. And yes it goes offscreen with easy mod. http://puu.sh/1lCI2 . Move it some points up to fix it. (fixed)

Your map isn't wrong at all, lawl. Maybe getting 2 or 3 more mods will be alright, but not 10. (less than i spected :) )
thank you a lot for modding 8-)
Diasios
Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

[General]

  • Artist: 下川みくに || Romanized Artist: Shimokawa Mikuni
    Title: 枯れない花 (TV Size) || Romanized Title: Karenai Hana (TV Size)
    I don't really know if you have to change these things but maybe you should.

[Easy]

  • 00:18:330 (1) - Try to move this slider near the centre of the screen, this is an Easy and noobs often have some difficulties with objects far from there after spinners.
    00:27:843 (2) - Delete this circle. Start a slider here and end it at 00:28:209.
    00:39:550 (2) - Delete this circle. Start a slider here and end it at 00:40:282.
    00:41:013 (x) - Add a circle.

[Normal]

  • 00:32:233 (3) - Move this circle at x:192 y:304.
    00:48:696 (1) - Remove "New Combo".
    00:58:940 (3,4) - Delete this slider and this circle. Add a circle here then start a slider at 00:59:306 and end it at 01:00:038.

[Panic!]

  • 00:15:404 (1,1,2,3) - Delete these circles. End the spinner at 00:17:599.
    00:40:648 (6) - Add a "New Combo".
    00:43:026 (6) - Start this slider at 00:43:209 then add a circle where the slider started before.
    00:57:660 (2) - Start this slider at 00:57:843 then add a circle where the slider started before.
    01:19:611 (4) - Delete this circle.

Nice beatmap, good job.
Topic Starter
pimp

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

[General]

  • Artist: 下川みくに || Romanized Artist: Shimokawa Mikuni (fixed)
    Title: 枯れない花 (TV Size) || Romanized Title: Karenai Hana (TV Size) (fixed)
    I don't really know if you have to change these things but maybe you should.

[Easy]

  • 00:18:330 (1) - Try to move this slider near the centre of the screen, this is an Easy and noobs often have some difficulties with objects far from there after spinners. (fixed)
    00:27:843 (2) - Delete this circle. Start a slider here and end it at 00:28:209. (i want to keep the 1/1 here)
    00:39:550 (2) - Delete this circle. Start a slider here and end it at 00:40:282. (fixed)
    00:41:013 (x) - Add a circle. (fixed)

[Normal]

  • 00:32:233 (3) - Move this circle at x:192 y:304. (fixed)
    00:48:696 (1) - Remove "New Combo". (fixed)
    00:58:940 (3,4) - Delete this slider and this circle. Add a circle here then start a slider at 00:59:306 and end it at 01:00:038.(i like the current pattern)

[Panic!]

  • 00:15:404 (1,1,2,3) - Delete these circles. End the spinner at 00:17:599. (i'll do that if more people complain)
    00:40:648 (6) - Add a "New Combo". (fixed)
    00:43:026 (6) - Start this slider at 00:43:209 then add a circle where the slider started before. (i'll do that if more people complain)
    00:57:660 (2) - Start this slider at 00:57:843 then add a circle where the slider started before. (i'll do that if more people complain)
    01:19:611 (4) - Delete this circle.(fixed)

Nice beatmap, good job. (thank you :))
thank you a lot for accepting my mod request :)
kirinoimouto22
#modreqs

Já faz tanto tempo que eu não ouço essa música...boa escolha :)

General



  1. Não é muito importante (acho eu), mas adicione Natsumi Kobayashi (Lyricist) e ab:fly (Arranger) nas tags. Ah adicione "tomorrow" também, single de onde Karenai Hana faz parte:
    (Tirado da wiki japonesa)
    (Site de compra japonês, 2ª track é a Karenai Hana)
    Embora esta seja a ost não o single...é bom dar uma olhada nisso porque aí também diz algumas informações sobre essa música (Na parte "Notes", M-24)
    http://vgmdb.net/album/30569
  2. Vai pra tags também: Gonzo (Estúdio que produziu o primeiro anime) e Gatoh Shouji (Autor original de Full Metal Panic).

Easy



  1. 00:18:330 (1): Mova o 2º ponto desse slider para x:416 y:176
  2. 00:56:379 (3): Remove o whistle e mantenha só a clap no final do slider, porque soa um pouco estranho.
  3. 01:08:881 (1): Mesma coisa que eu falei em 00:56:379, só que agora é em um circle.
  4. 01:14:672 (2): ^ , agora no começo do slider.

Normal



  1. 00:20:526 (2): Acho que se você mover esse circle para x:398 y:120, a posição dele ficaria bem melhor imo. Se bem que não vai fazer diferença nenhuma se você não fizer isso, o circle ficou legal aquí mas na minha opinião ele ficando nessa posição seria bem melhor.
  2. 00:35:891 (3): Mova esse slider para x:304 y:96, só pra ficar com um aspecto melhor.
  3. 01:13:209 (5): Ajeite um pouco este slider, tipo desse jeito: http://puu.sh/1m2AW

Panic!



  1. 00:43:026 (6): Eu até entendo o que você tá tentando fazer aquí, mas o rítimo fica estranho assim. Pra mim esse rítimo fita melhor com a música: http://puu.sh/1m2OJ
  2. 00:59:306 (6): Remova o finish no final do slider e mantenha só o clap aquí.
Por enquanto é só isso, tou sem kd então não posso dar star agora. Mas a sua map merece ser ranked.

Boa sorte~
Topic Starter
pimp

kirinoimouto22 wrote:

#modreqs

Já faz tanto tempo que eu não ouço essa música...boa escolha :) (valew :))

General



  1. Não é muito importante (acho eu), mas adicione Natsumi Kobayashi (Lyricist) e ab:fly (Arranger) nas tags. Ah adicione "tomorrow" também, single de onde Karenai Hana faz parte:
    (Tirado da wiki japonesa)
    (Site de compra japonês, 2ª track é a Karenai Hana)
    Embora esta seja a ost não o single...é bom dar uma olhada nisso porque aí também diz algumas informações sobre essa música (Na parte "Notes", M-24)
    http://vgmdb.net/album/30569
  2. Vai pra tags também: Gonzo (Estúdio que produziu o primeiro anime) e Gatoh Shouji (Autor original de Full Metal Panic).
(acho que só vou adicionar Gatoh Shouji mas todas as sugestoes de tags sao validas, apenas nao quero deixar tao cheio de tags)

Easy



  1. 00:18:330 (1): Mova o 2º ponto desse slider para x:416 y:176
  2. 00:56:379 (3): Remove o whistle e mantenha só a clap no final do slider, porque soa um pouco estranho.
  3. 01:08:881 (1): Mesma coisa que eu falei em 00:56:379, só que agora é em um circle.
  4. 01:14:672 (2): ^ , agora no começo do slider.

    all fixed na easy

Normal



  1. 00:20:526 (2): Acho que se você mover esse circle para x:398 y:120, a posição dele ficaria bem melhor imo. Se bem que não vai fazer diferença nenhuma se você não fizer isso, o circle ficou legal aquí mas na minha opinião ele ficando nessa posição seria bem melhor. (faria mais sentido aonde voce sugeriu msm ^^, mas minha intençao era fazer esse circulo ficar alinhado com o começo do slider anterior)
  2. 00:35:891 (3): Mova esse slider para x:304 y:96, só pra ficar com um aspecto melhor. (entendo, mas a forma como eu fiz é como se fosse pra alinhar os circle como uma previa do começo do slider)
  3. 01:13:209 (5): Ajeite um pouco este slider, tipo desse jeito: http://puu.sh/1m2AW (eu nao posso mexer nesse slider porque ele é espelho do 01:16:135 (4) ai teria que mudar os dois ^^)

Panic!



  1. 00:43:026 (6): Eu até entendo o que você tá tentando fazer aquí, mas o rítimo fica estranho assim. Pra mim esse rítimo fita melhor com a música: http://puu.sh/1m2OJ (o puush nao ta pegando aki, no momento. mas imagino que esta sugerindo a mesma coisa que o modder anterior, mas eu ainda prefiro manter o estilo atual, mas vou considerar mudar se mais pessoas apontarem)
  2. 00:59:306 (6): Remova o finish no final do slider e mantenha só o clap aquí. (fixed)
Por enquanto é só isso, tou sem kd então não posso dar star agora. Mas a sua map merece ser ranked. (valew, é bom saber que o map ta agradando aos fãs de fmp :) )

Boa sorte~
thank you for modding :)
Loneight
Hi~ pimpG <3
so i late so much ... in fact, i forget
Request from In-game.


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. re 00:41:745 - 00:53:452's kiai time? I think there don't need add >~<

[Easy]

  1. 00:23:452 - why let here empty? I look your Hard dosen't empty, also, it empty let me feel strange, add a whistle note :3
  2. 00:47:599 (1) - x:316 y:124? let 00:46:135 (3,4,1) 's movement routes get a bit carved, also, much pretty for me
  3. 00:56:379 (3,1) - swap NC? if is me, kiai time's start I am used to NC
  4. 01:02:233 (3,1) - ^

[Normal]

  1. 00:23:452 - same as Easy
  2. 00:56:379 (6,1) - same as Easy :3
  3. 01:02:233 (3,1) - ^

[Hard]

  1. 00:34:062 (4) - get it don't stack, because it a little same as 00:35:891 (3,4), also, I think move it will be more suitable for music
  2. 00:56:379 (6,1) - same as Easy
  3. 01:02:233 (3,1) - ^
  4. 01:07:355 (4) - NC, I just think same as 01:06:623 (1)'s sound, so 01:06:623 (1) have NC, why not get here have NC? >w<
go~go~ pimpG :3
good song & good luck~ star~
and sorry to my poor English
Topic Starter
pimp

l1106188 wrote:

Hi~ pimpG <3 (hey o/ :) )
so i late so much ... in fact, i forget (lol)
Request from In-game.


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. re 00:41:745 - 00:53:452's kiai time? I think there don't need add >~<
    i like the current kiai ^^

[Easy]

  1. 00:23:452 - why let here empty? I look your Hard dosen't empty, also, it empty let me feel strange, add a whistle note :3 (there is no music here, better let it empy, i just added a note here in hard to keep the flow :D)
  2. 00:47:599 (1) - x:316 y:124? let 00:46:135 (3,4,1) 's movement routes get a bit carved, also, much pretty for me (agree, fixed)
  3. 00:56:379 (3,1) - swap NC? if is me, kiai time's start I am used to NC ( x , i'm following vocal with nc, it does not calls for a nc here )
  4. 01:02:233 (3,1) - ^ ( x )

[Normal]

  1. 00:23:452 - same as Easy ( x )
  2. 00:56:379 (6,1) - same as Easy :3 ( x )
  3. 01:02:233 (3,1) - ^ ( x )

[Hard]

  1. 00:34:062 (4) - get it don't stack, because it a little same as 00:35:891 (3,4), also, I think move it will be more suitable for music ( x , i think it fits what i'm following in this part, also the current combo shape would be ruined if i move this note to any other place :o )
  2. 00:56:379 (6,1) - same as Easy ( x )
  3. 01:02:233 (3,1) - ^ ( x )
  4. 01:07:355 (4) - NC, I just think same as 01:06:623 (1)'s sound, so 01:06:623 (1) have NC, why not get here have NC? >w< ( x , i'm following instrumental here,does not calls for a nc imo )
go~go~ pimpG :3 ( 8-) )
good song & good luck~ star~
and sorry to my poor English (thanks for star, and your english is fine :) )
thank you a lot for mod 8-)
show more
Please sign in to reply.

New reply