peppy agrees with you. It won't be changed.
buny wrote:
I wouldn't say sliders in Talent Shredder are easy 300s
Also in mania you have a clear visual of when the slider ends, whereas in standard there's a lot maps that use sliders that would take a few retries to time
you got meJAKANYAN wrote:
buny wrote:
I wouldn't say sliders in Talent Shredder are easy 300s
Also in mania you have a clear visual of when the slider ends, whereas in standard there's a lot maps that use sliders that would take a few retries to time
Sliders are easy but I don't have a problem with it.
And yet osz2 doesn't allow for deleting backgroundsmm201 wrote:
osu!stream has stricter judgement on sliders. Bringing it back to osu! would be unfair since it would make older plays easier than newer ones.
and yet people still think black bg helps more than 90% dim. Honestly, there isn't a difference. The only annoying thing is playing the song through once to be able to remove skin, lower dim more, etc.Kyou-kun wrote:
And yet osz2 doesn't allow for deleting backgroundsmm201 wrote:
osu!stream has stricter judgement on sliders. Bringing it back to osu! would be unfair since it would make older plays easier than newer ones.
#totallyrelevant
I like dim as it is, but I do have to admit some backgrounds are really too obnoxious even at 90% dim. They tend to be the bright ones with white backgrounds and such. Not as much of a difference as people like to shout about, but definitely a harder contrast for the eyes to read.winber1 wrote:
and yet people still think black bg helps more than 90% dim. Honestly, there isn't a difference. The only annoying thing is playing the song through once to be able to remove skin, lower dim more, etc.
Take in mind that it is preference.winber1 wrote:
and yet people still think black bg helps more than 90% dim. Honestly, there isn't a difference. The only annoying thing is playing the song through once to be able to remove skin, lower dim more, etc.Kyou-kun wrote:
And yet osz2 doesn't allow for deleting backgrounds
#totallyrelevant
QFTKyou-kun wrote:
No matter how you spin it, not giving future players an option that past players had to get good scores is unfair.
More like, if each slidertick was interpreted like a circle (accuracy-window-wise), since that's how you actually need to play them.RBRat3 wrote:
I wouldn't mind seeing it calculated on how accurately you follow the slider within its follow circle.
Problem is not in the hardness but in already set scores, what you recommend to do with them? remove?...Arnold0 wrote:
Too many people like the game like this, and this may make the game harder and make a mass "bad new feature" rage quit (Making slider like that = getting 50/100 & combo break on each sliders = rage quit)
And in the DS games sliders are like that so why change ?
I think the game is already hard to play so I don't get the point of people who whant to make it harder. Or maybe add a new mode which make sliders like this for a little score multiplier like 1.06x so guys who like may use it, and guys who don't like don't use it and all people is happy.
wouldn't that make replays either expire or extremely complicated and bulkyAqo wrote:
Make osu seasons (for ranking. like every single other game with online rankings has) >.>
and then you can apply new game-changing features for new seasons that would have new, reset, scoreboards of their own, while old season scoreboards stay available for viewing for legacy.
just add a header/flag var for patch version inside the replay file, the same way many constantly-updating games today do for replays; for example Starcraft 2.awp wrote:
wouldn't that make replays either expire or extremely complicated and bulky
yes lets just ignore the fact that half of the map is a 180bpm stream with spacing bigger than freedom dive in the latter halfEmaal wrote:
big black is easy SS yes.
half? basically you mean the last 8 seconds right.Aqo wrote:
yes lets just ignore the fact that half of the map is a 180bpm stream with spacing bigger than freedom dive in the latter halfEmaal wrote:
big black is easy SS yes.
yes.thelewa wrote:
osu! is completely fine the way it is right now
Also I am with this.thelewa wrote:
osu! is completely fine the way it is right now
yeah, ascension to heaven or DF-maps would be (even more) impossible staminawise without the current slidermechanic.lolcubes wrote:
I wasn't really thinking of big black, but that's also one of the examples, although a bit extreme.
I was thinking about any maps with long deathstreams. Usually sliders are placed to alleviate the tension a bit and reduce the difficulty of the said deathstream (most commonly repeaters, but there are methods which use regular sliders as well), and this change would ignore that fact and would create a difficulty imbalance within the map. Atleast in my opinion.
lewa speaks the truth, as always.thelewa wrote:
osu! is completely fine the way it is right now
extreme or not, he was talking about every map that there is. he didn't specify. but yeah.lolcubes wrote:
I wasn't really thinking of big black, but that's also one of the examples, although a bit extreme.
I was thinking about any maps with long deathstreams. Usually sliders are placed to alleviate the tension a bit and reduce the difficulty of the said deathstream (most commonly repeaters, but there are methods which use regular sliders as well), and this change would ignore that fact and would create a difficulty imbalance within the map. Atleast in my opinion.