Hi there, mod as requested in-game
General:
You will need a diff with less than 3 stars for this to be ranked.
I see that the combo's are a bit messy, try using new combo on each large white tick as this is appropriate with this song
Note: I'm talking alot about your sliders, in my opinion sliders are very important, they can make or break the map.
Something nice for you to look at: p/534833
Normal:
00:20:508 (2,4) - At sliders like these it's nice to use 1 more anchor to make the curve look smoother: http://puu.sh/Zrn7
00:21:516 (3,5) - These finishes are really noisy, try to lower the volume for these 2 notes
00:23:196 - Add note
00:29:916 (1) - I'd much rather see these sliders forming a blanket, or atleast with a smoother curve: http://puu.sh/ZrpN
00:37:981 (1,2) - These sliders could look better imo
00:40:669 (1) - Overlaps with the previous slider, fix this please
00:44:365 (2) - Blanket/curve fix again
01:02:174 (2) - ^ http://puu.sh/Zrt1
01:23:680 (1,2,3,4,5,6) - Instead of making a boring straight line of notes, why not make it a bit more fun? http://puu.sh/ZrzK For example
01:26:704 (2,3,4,5,6) - ^
01:31:744 (1,2) - Touching eachother
01:33:088 (2,2) - ^
01:43:841 (3,4) - ^
01:48:209 (2,3,4,5) - As far as I know this is unrankable as the sliders are 100% hidden
02:00:642 (1,2) - Unnecessary overlap
02:31:556 (4,1) - ^
02:37:604 (1,2,3,4,1,2,3,4,5) - Make it a nicer pattern?
I think it should be mapped just as long as the hard
Yatta's Hard:
AR-1
00:24:540 (1,2,3,4,5,6,7,8,9,10) - This is really confusing, maybe you can fix it up by using a repeating slider instead of a stream?
00:35:293 (5) - 1/2 Sliders with 2 repeats are hard to read if used randomly
01:08:895 (1,2,3,4,1,2,3,4,5) - Maybe a bit too spicy for this diff, decrease the spacing to 1.0?
03:07:846 (4) - Hard to read slider again
03:21:959 (1,2,3,4,1,2,3,4) - Maybe a bit too jumpy again?
Structurally this map is okay, Needs work on the looks though
Insane:
OD+1
00:01:692 (1) - Unsnapped spinner
00:10:763 (3) - Unrankable slider, can't see which way it's going
00:19:836 (3) - Finish is too loud
00:21:516 (3) - ^
00:22:860 (5) - ^
00:27:732 (4) - Thing with the curves again
00:28:572 (2) - If you place stuff on other objects, make sure it's 100% overlapping, turn off grid snap if necessary
00:30:588 (4,5,6,7,1,2,3,4,1,2,3,4) - I advice you to re-arange this part as it's overlapping a lot and kind of boring to play
00:41:005 (3,4,5,6,1,2,3) - I dislike how everything's placed on or near other objects
00:50:414 (1,2,3) - Overlapping
00:59:654 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Basically these kind of patterns aren't used anymore as they are very linear and kind of used alot in older maps
01:19:647 (1,2,3,4,5,1,2,3,4,5,6) - Can be nice if placed correctly, try making a perfect circle
01:35:776 (1,2,3,4,5,6,7,8,9,10) - Really confusing
01:45:185 (1,2,3,4,5,6,7,8,9) - Placement again, will stop mentioning these now
03:03:142 (1,2,3,4,5,6,7,8) - Pretty nice, would be even better with some curves http://puu.sh/Zs47
03:22:295 (1) - Remove NC
03:22:967 (1) - ^
03:39:600 (6,7,8,1) - Spacing with the stream and the (1) is too confusing
This mapset needs work on the looks and the placement, these points are very important in being a successful mapper
Also I think there should be more hitsounds used in it, as I barely noticed any
For any questions you may contact me in-game
~Kyshiro