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East Clubbers - Drop

posted
Total Posts
5
Topic Starter
ReVeNg3r
This beatmap was submitted using in-game submission on 28. srpna 2012 at 17:29:19

Artist: East Clubbers
Title: Drop
Tags: Yatalu
BPM: 178,56
Filesize: 4222kb
Play Time: 03:58
Difficulties Available:
  1. Insane (5 stars, 746 notes)
  2. Normal (3,64 stars, 227 notes)
  3. Yatta's Hard (4,77 stars, 419 notes)
Download: East Clubbers - Drop
Information: Scores/Beatmap Listing
---------------
ibavnoci
^^ gj gj rev
Kyshiro
Hi there, mod as requested in-game

General:

  • You will need a diff with less than 3 stars for this to be ranked.

    I see that the combo's are a bit messy, try using new combo on each large white tick as this is appropriate with this song

    Note: I'm talking alot about your sliders, in my opinion sliders are very important, they can make or break the map.
    Something nice for you to look at: p/534833
Normal:

  • 00:20:508 (2,4) - At sliders like these it's nice to use 1 more anchor to make the curve look smoother: http://puu.sh/Zrn7
    00:21:516 (3,5) - These finishes are really noisy, try to lower the volume for these 2 notes
    00:23:196 - Add note
    00:29:916 (1) - I'd much rather see these sliders forming a blanket, or atleast with a smoother curve: http://puu.sh/ZrpN
    00:37:981 (1,2) - These sliders could look better imo
    00:40:669 (1) - Overlaps with the previous slider, fix this please
    00:44:365 (2) - Blanket/curve fix again
    01:02:174 (2) - ^ http://puu.sh/Zrt1
    01:23:680 (1,2,3,4,5,6) - Instead of making a boring straight line of notes, why not make it a bit more fun? http://puu.sh/ZrzK For example
    01:26:704 (2,3,4,5,6) - ^
    01:31:744 (1,2) - Touching eachother
    01:33:088 (2,2) - ^
    01:43:841 (3,4) - ^
    01:48:209 (2,3,4,5) - As far as I know this is unrankable as the sliders are 100% hidden
    02:00:642 (1,2) - Unnecessary overlap
    02:31:556 (4,1) - ^
    02:37:604 (1,2,3,4,1,2,3,4,5) - Make it a nicer pattern?
    I think it should be mapped just as long as the hard
Yatta's Hard:

  • AR-1
    00:24:540 (1,2,3,4,5,6,7,8,9,10) - This is really confusing, maybe you can fix it up by using a repeating slider instead of a stream?
    00:35:293 (5) - 1/2 Sliders with 2 repeats are hard to read if used randomly
    01:08:895 (1,2,3,4,1,2,3,4,5) - Maybe a bit too spicy for this diff, decrease the spacing to 1.0?
    03:07:846 (4) - Hard to read slider again
    03:21:959 (1,2,3,4,1,2,3,4) - Maybe a bit too jumpy again?

    Structurally this map is okay, Needs work on the looks though
Insane:

  • OD+1
    00:01:692 (1) - Unsnapped spinner
    00:10:763 (3) - Unrankable slider, can't see which way it's going
    00:19:836 (3) - Finish is too loud
    00:21:516 (3) - ^
    00:22:860 (5) - ^
    00:27:732 (4) - Thing with the curves again
    00:28:572 (2) - If you place stuff on other objects, make sure it's 100% overlapping, turn off grid snap if necessary
    00:30:588 (4,5,6,7,1,2,3,4,1,2,3,4) - I advice you to re-arange this part as it's overlapping a lot and kind of boring to play
    00:41:005 (3,4,5,6,1,2,3) - I dislike how everything's placed on or near other objects
    00:50:414 (1,2,3) - Overlapping
    00:59:654 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Basically these kind of patterns aren't used anymore as they are very linear and kind of used alot in older maps
    01:19:647 (1,2,3,4,5,1,2,3,4,5,6) - Can be nice if placed correctly, try making a perfect circle
    01:35:776 (1,2,3,4,5,6,7,8,9,10) - Really confusing
    01:45:185 (1,2,3,4,5,6,7,8,9) - Placement again, will stop mentioning these now
    03:03:142 (1,2,3,4,5,6,7,8) - Pretty nice, would be even better with some curves http://puu.sh/Zs47
    03:22:295 (1) - Remove NC
    03:22:967 (1) - ^
    03:39:600 (6,7,8,1) - Spacing with the stream and the (1) is too confusing
This mapset needs work on the looks and the placement, these points are very important in being a successful mapper
Also I think there should be more hitsounds used in it, as I barely noticed any

For any questions you may contact me in-game

~Kyshiro
Topic Starter
ReVeNg3r

Kyshiro wrote:

Hi there, mod as requested in-game

General:

  • You will need a diff with less than 3 stars for this to be ranked.

    I see that the combo's are a bit messy, try using new combo on each large white tick as this is appropriate with this song

    Note: I'm talking alot about your sliders, in my opinion sliders are very important, they can make or break the map.
    Something nice for you to look at: p/534833
Normal:

  • 00:20:508 (2,4) - At sliders like these it's nice to use 1 more anchor to make the curve look smoother: http://puu.sh/Zrn7 fixed
    00:21:516 (3,5) - These finishes are really noisy, try to lower the volume for these 2 notes fixed
    00:23:196 - Add note added
    00:29:916 (1) - I'd much rather see these sliders forming a blanket, or atleast with a smoother curve: http://puu.sh/ZrpN fixed
    00:37:981 (1,2) - These sliders could look better imo fixed
    00:40:669 (1) - Overlaps with the previous slider, fix this please fixed
    00:44:365 (2) - Blanket/curve fix again fixed
    01:02:174 (2) - ^ http://puu.sh/Zrt1 fixed
    01:23:680 (1,2,3,4,5,6) - Instead of making a boring straight line of notes, why not make it a bit more fun? http://puu.sh/ZrzK For example fixed
    01:26:704 (2,3,4,5,6) - ^ fixed
    01:31:744 (1,2) - Touching eachother fixed
    01:33:088 (2,2) - ^ fixed
    01:43:841 (3,4) - ^ fixed
    01:48:209 (2,3,4,5) - As far as I know this is unrankable as the sliders are 100% hidden not fixed
    02:00:642 (1,2) - Unnecessary overlap fixed
    02:31:556 (4,1) - ^ fixed
    02:37:604 (1,2,3,4,1,2,3,4,5) - Make it a nicer pattern? did

    I think it should be mapped just as long as the hard not fixed
Yatta's Hard:

  • AR-1
    00:24:540 (1,2,3,4,5,6,7,8,9,10) - This is really confusing, maybe you can fix it up by using a repeating slider instead of a stream? fixed
    00:35:293 (5) - 1/2 Sliders with 2 repeats are hard to read if used randomly fixed
    01:08:895 (1,2,3,4,1,2,3,4,5) - Maybe a bit too spicy for this diff, decrease the spacing to 1.0? fixed
    03:07:846 (4) - Hard to read slider again fixed
    03:21:959 (1,2,3,4,1,2,3,4) - Maybe a bit too jumpy again? fixed

    Structurally this map is okay, Needs work on the looks though
Insane:

  • OD+1 fixed
    00:01:692 (1) - Unsnapped spinner fixed
    00:10:763 (3) - Unrankable slider, can't see which way it's going fixed
    00:19:836 (3) - Finish is too loud fixed
    00:21:516 (3) - ^ fixed
    00:22:860 (5) - ^ fixed
    00:27:732 (4) - Thing with the curves again fixed
    00:28:572 (2) - If you place stuff on other objects, make sure it's 100% overlapping, turn off grid snap if necessary not fixed
    00:30:588 (4,5,6,7,1,2,3,4,1,2,3,4) - I advice you to re-arange this part as it's overlapping a lot and kind of boring to play not fixed
    00:41:005 (3,4,5,6,1,2,3) - I dislike how everything's placed on or near other objects not fixed
    00:50:414 (1,2,3) - Overlapping fixed
    00:59:654 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Basically these kind of patterns aren't used anymore as they are very linear and kind of used alot in older maps not fixed
    01:19:647 (1,2,3,4,5,1,2,3,4,5,6) - Can be nice if placed correctly, try making a perfect circle fixed
    01:35:776 (1,2,3,4,5,6,7,8,9,10) - Really confusing not fixed
    01:45:185 (1,2,3,4,5,6,7,8,9) - Placement again, will stop mentioning these now
    03:03:142 (1,2,3,4,5,6,7,8) - Pretty nice, would be even better with some curves http://puu.sh/Zs47 fixed
    03:22:295 (1) - Remove NC fixed
    03:22:967 (1) - ^ fixed
    03:39:600 (6,7,8,1) - Spacing with the stream and the (1) is too confusing not fixed
This mapset needs work on the looks and the placement, these points are very important in being a successful mapper
Also I think there should be more hitsounds used in it, as I barely noticed any

For any questions you may contact me in-game

~Kyshiro
Marcin
reve reve reve reve moge napisac moda?
BanchoBot
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