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Muse - Uprising

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Total Posts
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Topic Starter
Aleks719
This beatmap was submitted using in-game submission on 1 ноября 2012 г. at 18:50:10

Artist: Muse
Title: Uprising
Tags: The Resistance album version Knight & Day the 08 team_bourdon MystykAMV RandomJibberish
BPM: 128
Filesize: 7569kb
Play Time: 05:02
Difficulties Available:
  1. Bourdon's Unrest (3,03 stars, 302 notes)
  2. MystykAMV's Caveat (1,78 stars, 250 notes)
  3. Revolution (4,83 stars, 665 notes)
  4. RJ's Riot (4,55 stars, 432 notes)
Download: Muse - Uprising
Information: Scores/Beatmap Listing
---------------
#14. My first own 1/3 map.

They will stop degrading us..!
IceBeam
Сашка молодец о/
Backfire
Aleks, I am mapping a taiko for this shit, if you're gonna do anything with it. Muse is my favoritest band D:
Isn't Knight & Day a movie or something? If it came from that, it should be in the source right? :x
Topic Starter
Aleks719

Backfire wrote:

Aleks, I am mapping a taiko for this shit, if you're gonna do anything with it. Muse is my favoritest band D:
Isn't Knight & Day a movie or something? If it came from that, it should be in the source right? :x
If 1/3 taiko is not bad... Try to make if you want :)

About Knight & Day. Yes, it's movie. This song sounds only in trailer for this movie. I guess it's not enough for source..
riffy
Why so unrankable? :<
Tак хорошо замапано, хочу скор с карты :D

ignore
128 http://puu.sh/go8m
-1 к оффсету если верить мне
Reiji-RJ
Арекс-сан, ранки ее! >:О
Topic Starter
Aleks719

Reiji-RJ wrote:

Арекс-сан, ранки ее! >:О

Reiji-RJ wrote:

Арекс-сан, ранки

Reiji-RJ wrote:

ранки
ранки

ранки

ранки

----------------------------------

btw, thanks for your comments o/
RandomJibberish
Wow, you actually waited two months for this. I congratulate you on your patience.

http://puu.sh/LQht
Reiji-RJ
СлоупокРейджи уже здесь!

MystykAMV's Caveat

  1. HP -1? I think it's quite high D:
  2. 00:09:951 (1) - finish
  3. 00:47:451 - oh noes, you missed downbeat with finish! :< Add a note?
  4. 01:34:794 (2,4) - maybe make it symmetrical?
  5. 01:43:701 (1) - try to make it more symmetrical and nicer, for example:
  6. 01:51:201 (5) - again, not symmetrical. To make it: 1st followpoint one grid right (last one grid left), 2nd 3 grids right (4th 3 grids left) and 3rd one grid down. Also, nc :3
  7. 01:54:482 (6) - I don't like location of it. Maybe this:
  8. 02:18:857 (3) - 4th and 2nd followponts 1 grid right
  9. 02:51:201 (5) - >:C make it symmetrical
  10. 02:54:951 (1) - finish
  11. 02:58:701 (1) - meh meh on you~
  12. 04:06:201 (1) - atata
  13. 04:17:451 (5) - shaaapeeee, work on it's shaaaapeee
  14. 04:24:951 (1,2) - !!Caution!! They are not symmetrical and look bad, bad, very bad
  15. 04:28:701 (1,2,3,4,5,6) - move this pattern like on pic, so that 04:32:451 (1,2,3) - will be symmetrical. THEY MUST. Cause you have symmetry all over the map. And not in the end. ARGH!

    Nice diff! But watch your symmetry C:
Bourdon's Unrest

  1. 00:31:513 (2) - make clap clap rhythm, please
  2. 00:39:326 (5) - start at 00:39:482 -
  3. 01:24:951 (1) - wow, kiai with spinner, I like it :O
  4. 01:43:701 (1) - last followpoint 1 grid right
RJ's Riot

  1. Why your tickrate is 3 as well as other diffs have 1 D: Fix it, please
  2. 00:09:951 (1) - finish
  3. 02:00:419 (8) - maybe nc? Because it's the only combo >(9) D:
    Suggestion: Map till end like all diffs?
Areks-san's Revolution

  1. 00:52:607 (6,7) - странный ритм, по-моему.. может как-то так что ли:
    Иии все D:
Удачи, Арекс-сан! Жду РАНОК
Topic Starter
Aleks719

Reiji-RJ wrote:

СлоупокРейджи уже здесь!

MystykAMV's Caveat
fixed and was sent to me via irc, idk what were fixed and what were not

Bourdon's Unrest
didn't check, fixed one nc bug inside(thx aibat)

RJ's Riot
didn't check

Areks-san's Revolution
  1. 00:52:607 (6,7) - странный ритм, по-моему.. нет, все так и задумано~
Удачи, Арекс-сан! Жду РАНОК
Спасибо за мод! Particularly updated!
Mercurial
Nice.
TicClick
MystykAMV's Caveat
  1. 01:36:201 (5) - I see you love symmetry, but I'd split it into 2/1 slider, note and one more 2/1 slider; follows better IMO
  2. 01:52:607 — eh, you missed a good clap. Also, the same note about splitting
  3. 01:54:482 (2) - looks bad because is placed too close to previous long slider; either stop using symmetry for a moment or consider doing what Reiji suggested
  4. 02:18:857 (3) - one grid left for complete symmetry (lol)
  5. 03:03:857 (3) - put clap on the beginning instead of end?
  6. 04:31:982 (6) - I think you should have clap here instead of finish (apply it to the beginning of 04:32:451 (1))
Bourdon's Unrest
  1. 00:39:326 (5) - add a note here and start slider itself at 00:39:482. Also I'm pretty sure it needs a finish at the end
  2. 02:25:419 (1) - I'd like to see it matching the first part of 02:24:013 (4). In other words, move its central and right waypoints a bit up: http://puu.sh/XZJm
  3. 02:32:451 (2) - add clap to the end?
  4. 02:54:951 (1) - add finish
  5. 03:17:451 (1) - remove clap?
  6. 03:28:701 (1) - and again, ^ (it doesn't sound nice, in my opinion)
  7. 04:02:451 (1,2) - http://puu.sh/XZQ8 (before / after)
  8. 04:21:201 (1) - add finish
  9. 04:24:013 (4) - remove clap from beginning? I find it odd
RJ's Riot
TR 3 is nice because of 1/3, yeahh.
  1. 00:09:951 (1) - add finish?
  2. 00:39:794 (5) - sounds better with whistle on (the same goes for other similar moments)
  3. Remove these inherited offsets in the very end since you don't need them
I'm sorry to say that, but I'm so freaking bored to see the same patterns being copied and pasted all the way. All the way, man.

Riot
  1. 03:06:201 (1) - разве так можно?
  2. 04:04:326 (1,2,3,4) - хорошо бы заменить на стопки 1/3, чтобы оживить игру
Некоторые даблы можно положить парами, а не в стопку, чтобы было смешней играть (если, конечно, это инс). Заодно подумай насчет тикрейта 3, как у RJ, думаю, он подойдёт.
Mystyk
Reiji-RJ and TicClick: at first I didn't change that 1/3 slider in the V shaped slider, but since both of you complained about it I changed it. I pretty much changed everything you told both told me. TicClick, I'm not sure if I did in the way you told me (about 2/1 note and 2/1), but I tried, so I hope that's what you suggested :P thanks you!
TicClick

MystykAMV wrote:

TicClick, I'm not sure if I did in the way you told me (about 2/1 note and 2/1), but I tried, so I hope that's what you suggested :P thanks you!
I can't see your diff with mods applied yet, but this is what I was talking about (posting just to make sure):
Topic Starter
Aleks719
my bad, forgot to upload :/
Mystyk

TicClick wrote:

MystykAMV wrote:

TicClick, I'm not sure if I did in the way you told me (about 2/1 note and 2/1), but I tried, so I hope that's what you suggested :P thanks you!
I can't see your diff with mods applied yet, but this is what I was talking about (posting just to make sure):
okay then, that's what I did :P
Tear
I see the previous mods are in the process of being applied, so I'm sorry for any outdated suggestions.

MystykAMV's Caveat

  • 00:47:451 (1) - This circle overlaps the HP bar a little, the combo should be moved downward a little.
    01:54:482 (2) - Slider seems a little off in an otherwise symmetrical beatmap.
    03:02:451 (1,2,3,4,5,6) - Breaks the clap pattern.
    04:31:982 (6) - ^
    04:54:482 (6) - Stylistical suggestion: out of all sliders put on the "riff", this and 01:54:482 (2) are the only two ones that aren't straight.
Bourdon's Unrest

  • 00:39:326 (5) - Should definitely start on 00:39:482 to match the riff.
    01:39:951 (1,2) - This overlap would be better if the slider start was fully visible.
    04:17:451 (1) - Very confusing, especially without snaking sliders...
    03:17:451 (1) - Shouldn't be a clap.
    03:28:701 (1) - ^
RJ's Riot
As mentioned before, this difficulty is rather repetitive.

  • 01:32:451 (1,2,3,4,5) - This reoccuring pattern doesn't feel nice, and only gets changed near the end of the beatmap.
Revolution
Not difficult enough to deserve AR9, I recommend dropping it by one.

  • 00:39:951 (8) - Better off without this circle.
    02:58:701 (2) - Could be made smoother without the red points, seems off.
    03:06:201 (1) - Too confusing, slider start and end shouldn't overlap.
    03:24:951 (1,2,3,4,5) - Spacing doesn't seem consistent.
    04:16:357 - This spot feels like it's missing a hit circle.
The set is relatively well-made, looking forward to seeing it ranked!
RandomJibberish
Fixed some minor stuff.

The difficulty is supposed to be repetitive - I don't think repetitiveness is a bad thing when it reflects repetitiveness in the song, seeing as a map is supposed to represent the song as closely as possible.
Topic Starter
Aleks719
all diffs were updated!
Miya
Hi Aleks and others :)

General
  1. It's kinda weird to see Hard have larger circle size in a mapset. I suggest reduce circle size on Hard and make Easiest diff has large circle size so the circle size spread become good.
  2. Sliderslide are silenced right? But i see you're not using 44bytes .wav. Please use this to prevent issues from soundcard > http://up.ppy.sh/files/blank.wav
MystykAMV's Caveat
  1. Be careful with overlap in easiest diff since it can confuse some beginner. In your next map i suggest you avoid as much as overlap as posibble.
  2. 00:58:232 (5) - The slider end is not following anything. Following your previous rythim and to make it consistant, i suggest you delete this slider and replace it with a circle. I know it will break the symetry so try to use another pattern. Or you can reduce this slider length by 1/3 to follow vocal more accurate.
  3. 01:13:232 (4) - Same as above.
  4. 02:08:544 (3) - Umm, nazi, but move the end point of this slider 1 grid left to make it more symetrical with slider 1.
  5. 02:18:857 (3) - Hmm, i think it's better to change this slider into repeating slider. Make the repeat at 02:19:794-. It will follow the music better rather than just long slider.
  6. 04:02:451 (1) - Reduce this spinner length by 1/1 please. The spinner end is not following anything thus it's weird to hear.
  7. 04:06:201 (1) - How about adding a finish in this slider start? It will good to hear since it's the beginning of the chorus.
  8. 04:23:076 (5) - This combo is quite long for easy diff. How about adding a new combo here?
Bourdon's Unrest
  1. 00:39:482 (5) - The clap sounds is quite loud and not good to hear at this spot imo. I prefer removing the clap.
  2. 01:05:732 (3,4) - Hmm, this note is kinda surprise me. So far, this is the only rythim that has 2 note in same rythim. I think it's not consistant. So, how about just make this slider and circle into 1 long slider like your previous and other rythim.
  3. 02:30:107 (3) - The clap sound at this slider end is supposed to be at the start instead.
  4. 02:39:013 (2) - Uh, the clap sound at this slider start really break your clap consistencies. Please remove it.
  5. 02:48:388 (2,3) - Hmm, sorry nazi, but this slider is not stacked properly. Please stack it more properly.
RJ's Riot
  1. As mentioned before, i suggest increasing the circle size of this difficulty by 1.
  2. Hmm, i agree with other, so much copy pasting is not good imo. But that's okay, just personal oppinion.
  3. 00:26:826 (5) - How about a whistle here? It have same beat with 00:24:951 (1) - and synchronize with the next whistle at 7 too. So it will be nice to hear.
  4. 00:34:325 (6) - Same as above.
  5. 01:31:513 (7) - According your clap pattern, there supposed to be clap at this slider end.
  6. 01:46:513 (8) - ^
  7. 02:12:138 (4) - Hmm, finish at this slider repeat is supposed to be at 02:11:357 (3) - if i follow your previous finish sound. It's more good there.
  8. 02:16:044 (1) - I think you should continue your vocal oriented part here. It's just too sudden and it's not good. So make this slider start 1/3 earlier.
  9. 02:26:357 (3) - Same as 02:12:138 (4) -
  10. 02:31:044 (1) - Same as 02:16:044 (1) -
  11. 02:46:513 (8) - Clap here at slider end., same reason as above.
  12. 02:55:888 (2) - Hmm, i think you should add clap at this slider end to make clap rythim more consistant.
  13. 03:01:513 (8) - Clap here at slider end.
  14. 03:29:951 (5) - Hmm, i suggest you add whistle here at slider end to make whistle rythim more consistant and good to hear.
  15. 03:44:951 (5) - Put whistle at this slider repeat please, same reason as above.
  16. 03:46:357 - How about adding a note overhere? I think it will make the note follow the rythim more good.
  17. 04:12:763 (8) - Clap at slider end..
  18. 04:22:138 (3) - ^
  19. 04:27:763 (8) - ^
  20. 04:30:419 (4,5) - Umm, sorry nazi, but i think you need to move this slider 1 grid up so it can symetrical with slider 2.
Revolution
  1. 00:40:419 (1,2) - Oh you do this again. It seems it's really your style. But please make this note stacked instead ;_;
  2. 00:42:763 (2) - ^
  3. 01:32:451 (1) - Hmm, how about add a clap at this slider end? I think it's have good synchronize with next clap pattern.
  4. Nothing else. This diff is really well made. Nice job ><
Alright, that's all for now. :3
Since the map is very good feel free to call me back about 1-2 more mod ><
Mystyk

Miya wrote:

Hi Aleks and others :)
MystykAMV's Caveat
  1. Be careful with overlap in easiest diff since it can confuse some beginner. In your next map i suggest you avoid as much as overlap as posibble.
  2. 00:58:232 (5) - The slider end is not following anything. Following your previous rythim and to make it consistant, i suggest you delete this slider and replace it with a circle. I know it will break the symetry so try to use another pattern. Or you can reduce this slider length by 1/3 to follow vocal more accurate.
  3. 01:13:232 (4) - Same as above.
  4. 02:08:544 (3) - Umm, nazi, but move the end point of this slider 1 grid left to make it more symetrical with slider 1.
  5. 02:18:857 (3) - Hmm, i think it's better to change this slider into repeating slider. Make the repeat at 02:19:794-. It will follow the music better rather than just long slider.
  6. 04:02:451 (1) - Reduce this spinner length by 1/1 please. The spinner end is not following anything thus it's weird to hear.
  7. 04:06:201 (1) - How about adding a finish in this slider start? It will good to hear since it's the beginning of the chorus.
  8. 04:23:076 (5) - This combo is quite long for easy diff. How about adding a new combo here?
I've changed everything! Thank You! :3
Topic Starter
Aleks719

Miya wrote:

Hi Aleks and others :)

General
  1. It's kinda weird to see Hard have larger circle size in a mapset. I suggest reduce circle size on Hard and make Easiest diff has large circle size so the circle size spread become good.
    ^ well, idk about easiest diff, but RJ's diff is fine, imo..
  2. Sliderslide are silenced right? But i see you're not using 44bytes .wav. Please use this to prevent issues from soundcard > http://up.ppy.sh/files/blank.wav
    ^ excuse me, but seems you are wrong.. http://puu.sh/YCXB
Bourdon's Unrest

fixed by me orz

Revolution
  1. 00:40:419 (1,2) - Oh you do this again. It seems it's really your style. But please make this note stacked instead ;_; ;~; no
  2. 00:42:763 (2) - ^_^""
  3. 01:32:451 (1) - Hmm, how about add a clap at this slider end? I think it's have good synchronize with next clap pattern. yes, of course
  4. Nothing else. This diff is really well made. Nice job >< kiitos :P
Alright, that's all for now. :3
Since the map is very good feel free to call me back about 1-2 more mod ><
crabovan
Привет, Алекс, мод на заказ из #modreqs.

Revolution

Сразу скажу, понравилась диффа: 1/3, да еще и симметрия - такое не часто встретишь. :3

00:32:451 (1,2,3,4,1,2,3,4,5) - Квадраты. Сделай лучше в виде каких-то трапеций.
00:52:138 (3,4,5,6) - Для меня этот стрим совсем не в ритм. Лучше оставь ноту только 00:52:138 тут.
00:52:607 (6,7) - Вот эта часть не имеет ритма, честно. Удали 6, 7ку перемести на большой белый тик, убери реверс, добавь ноту на 00:53:388.
00:57:294 (3,4) - Может сделать вот так?
01:13:701 - По желанию можешь сюда добавить ноту.
02:14:638 (3,6) - Может запутать некоторых игроков, рекомендую изменить эту связку.
02:28:544 (9,1,2) - Подвинь на 1 клетку влево, а то вот этот 02:26:826 (4,5,6,9) паттерн кажется не очень симметричным из-за этого.
03:17:919 (2,1,1,1) - По желанию к клапу можешь добавить normal-finish.
03:32:919 (2,1,1,1) - Аналогично ^ этому.
04:16:357 (1,2) - Логичнее было бы перемещение начала слайдера и кружка перед ним в точку x:300 y:348, т.е. симметрично 04:13:544 (1,2).
04:16:357 (1) - Убери новое комбо, не совсем под музыку ты его поставил.
04:17:294 (3) - Добавь новое комбо.

RJ's Riot

Hey RandomJibberish! I first think what author of this diff - other RJ. :>
Lot of copypaste. :c

01:02:919 (1) - You can move start of slider to start of 01:01:513 (3).
01:34:326 (4,5) - That sliders too critically close to end of screen, move them little up.
01:49:326 (4,5) - Same as ^ this.
02:49:326 (4,5) - Same as ^ this.
03:04:326 (4,5) - Same as ^ this.
04:17:451 (1) - Same as ^ this.
04:29:638 (3,5) - Same as ^ this.
04:32:451 (1) - Same as ^ this.

All other has good.
RandomJibberish

Miya wrote:

RJ's Riot
  1. As mentioned before, i suggest increasing the circle size of this difficulty by 1. Mmm, this was designed with big circles in mind. Shrinking the circles would make the difficulty a bunch harder and screw up the difficulty curve.
  2. Hmm, i agree with other, so much copy pasting is not good imo. But that's okay, just personal oppinion. My reasoning is above. I can see why someone would dislike copypasta, but said someone probably has pretty different aims than me when it comes to mapping~
  3. <Lots of hitsound and rhythmic suggestions> I find it deliciously ironic that after condemning copypasta you make a series of suggestions that would all make the map less varied and interesting...
    I see where you're coming from, but I disagree with pretty much all of these.
  4. 04:30:419 (4,5) - Umm, sorry nazi, but i think you need to move this slider 1 grid up so it can symetrical with slider 2. Oop, thanks for catching that one. Not sure how that happened.

crabovan wrote:

RJ's Riot

Hey RandomJibberish! I first think what author of this diff - other RJ. :> Hah, our maps tend to be different enough as to not cause confusion :P
Lot of copypaste. :c ^^^

01:02:919 (1) - You can move start of slider to start of 01:01:513 (3). Mmm, nothing you notice during gameplay, and changing it would mess up a bunch of other alignments
01:34:326 (4,5) - That sliders too critically close to end of screen, move them little up. Mmm, I don't understand why sliders being extremely close to the edge of the screen is an issue. Surely the issue should be if they actually overlap the edge :/
Thanks, guys~
Miya
Sorry, but your comment offended me. I try to make your hitsounds more consistant since all music has consistent instrument through all music. Copy paste too makes the map less varied and interesting. So don't be naive.
Topic Starter
Aleks719
btw, updated :S
Shulin
Sorry for the delay ~

[General]
  1. Tick Rate 1 on all diffs? For me tick rate 3 only fits on the last 2 choruses and since this is only 20% of the song it's not a good reason to use tick rate 3 for the whole map. Also tick rate 1 avoids having disappearing ticks on the easier diffs. If not then please use a less harsh tick sound right now all I'm hearing is TICK, TICK, TICK.
[MystykAMV's Caveat]
  1. Well the tick rate is clearly too high for your 1/1 sliders because the ticks vanish. Tick rate 1 would fix this.
  2. AR +1 to get this map looking neater.
  3. OD +1 wouldn't be a bad idea either to balance the difficulty settings.
00:17:451 (1) - Ugly overlap with 00:15:576 (5) - increasing the AR makes this look better but if you could move it so it's aligned with the top of 00:15:576 (5) - that would be better.
01:16:982 (3) - Why not align this with the end of 01:15:576 (2) - looks and plays better for me.
02:43:701 (4) - New combo? Seems to follow the pattern you were using before and the one you use later.
02:48:388 (2,3) - These are ugly. Why not just copy 02:41:826 (2,3) - it makes a better pattern.
02:51:201 (5) - New combo here?
04:02:451 (1) - This spinner just comes out of nowhere then there's a gap after it... I think it would be better to map this with notes or remove it and have the break end on the last chorus. If you're attached to this spinner I suppose you could map before it like the other guest diffs.
04:17:451 (5) - New combo here.
04:23:076 (1) - Remove new combo for consistency?
04:36:201 - Add a break like revolution. Or start 04:39:951 (1) - earlier.

[Bourdon's Unrest]
  1. Disappearing ticks here too. Tick rate 1 fixes this.
  2. 00:15:576 (1) - you like this type of slider huh? =P
01:16:044 - Add a note here for the drum?
01:39:951 (1) - Why not use a straight slider here? A copy of 01:40:888 (2) - works nicely and looks like better symettry.
01:42:763 (4) - ^ copy
01:54:951 - Add break.
02:15:576 (4,5,6,7) - Rhythm here is not good. Use the same rhythm as 01:01:044 (5,1,2) - or 01:15:576 (4,1,2) -
02:15:888 (5) - Remove whistle, sounds awful.
02:31:513 (5) - Use a slider here to catch the vocal, at 02:31:826 - sounds and plays better.
02:57:763 (4) - Just copy 02:56:826 (3) - again here? The way this slightly overlaps with 02:58:701 (1) - looks like a failed blanket.
03:09:482 (3) - Move this and make a pattern something like this?
04:04:326 (2) - Add whistle like 04:02:451 (1) -
04:36:044 (3) - This is the only single 1/3 note you use in the map. I'd prefer if it was a slider like the other choruses, but you'd have to change your pattern to do it.
04:36:201 - Add a break like revolution. Or start 04:39:951 (1) - earlier.
04:58:701 (1,2,3) - This is cool.

[RJ's Riot]
  1. Would be nice if you mapped to the end.
00:13:544 (1) - Clap.
00:28:544 (1) - ^
01:30:107 (4) - Remove this clap. In this combo there are no claps except here so this one ends up sounding random. If not I'd like to see claps added to other parts of this combo.
01:45:107 (5) - ^ Same thing obviously.
02:45:107 (5) - ^
02:54:482 (7) - Remove whistle? It doesn't sound great, clap sounds better.
02:54:951 (1,2,3,4) - Why no claps at the end of the sliders here? It's almost exactly the same as 02:47:451 (1,2,3,4,5) - which has claps.
02:57:763 (4) - Remove whistle? Sounds bad and out of place with the rest of the chorus.
03:00:107 (5) - Remove clap.
03:31:044 (7) - Move to 03:31:357 - You start following the guitar so you should finish following it.
03:46:357 - Add note. Finishes off the guitar rhythm you followed with 03:44:951 (5) - nicely.
04:01:044 (7) - Move to 04:01:357 - same comment I made earlier.
04:06:669 (2) - Clap the start?
04:07:607 (4) - Missing clap? Feels empty.
04:11:357 (5) - Remove the clap.
04:20:732 (6) - Clap makes more sense here.
04:21:201 (1,2,3,4,5,6,7) - Why aren't there claps at the end of these sliders?
04:24:013 (7) - Remove whistle. It's so lonely.
04:26:357 (5) - Remove clap. Same reasoning as the others.

I enjoyed the map but if the copy paste wasn't so obvious this would be even better.

[Revolution]
00:19:794 (1,2,3,4,5,6) - I see the pattern but I don't think the jump at 00:20:732 (4,5) - plays well. I think it would be better if you copied 00:17:919 (2,3,4,5,6,7) - and flipped it horizontally to make a nice symmetrical pattern that plays better imo.
00:38:857 (3,4,5,6) - This jump doesn't fit imo. It'd be great if you could reduce the distance here, maybe with a new pattern / arrangement.
00:52:138 (3,4,5,6,7,8) - Rhythm sounds odd. I think it'd be better if you followed the vocal here like the rest of the verse.
01:29:951 (7,8,9,10,11) - Consider adding claps here like you do in the other choruses like 02:48:701 (7,8,9,10,11) -
01:31:826 (5,6,7,8) - ^
01:39:794 (8) - Missing clap?
01:41:826 (3) - Move down 3 squares, looks better in game.
02:15:888 (6) - Remove whistle from the slider body? Sounds odd compared to the rest of this part and so it's consistent with 02:23:857 (7) -
02:39:482 (5,6,7) - Sounds better without the claps here, they sound too loud.
02:43:232 (5) - Clap all this slider?
03:18:388 (3,4) - I think it sounds better without the whistle. Seems to clash with the song here.
03:20:263 (2,3) - ^
03:22:138 (2,3) - ^
03:24:013 (2,3) - ^
03:32:451 (1) - Shouldn't this be 70% volume like 03:17:451 (1) - or should the other one be 60% =S
03:33:388 (3,4) - Same comment about removing the whistle, not so bad with reduced volume though.
03:35:263 (2,3) - ^ You get the idea.
04:12:763 (7) - Remove the clap from the end.
04:13:232 (8) - Remove the whistle.

Only really have hitsound suggestions; this is a good mapset. My only problem is the tick rate really, if anything it definitely needs reducing on the easier diffs. That's all for now.
Topic Starter
Aleks719

Shulin wrote:

Sorry for the delay ~

[General]
  1. Tick Rate 1 on all diffs? For me tick rate 3 only fits on the last 2 choruses and since this is only 20% of the song it's not a good reason to use tick rate 3 for the whole map. Also tick rate 1 avoids having disappearing ticks on the easier diffs. If not then please use a less harsh tick sound right now all I'm hearing is TICK, TICK, TICK. for now... I'd like to leave tickrate 3.. i'll ask more opinions orz
[MystykAMV's Caveat]
  1. AR +1 to get this map looking neater. it plays too fast
  2. OD +1 wouldn't be a bad idea either to balance the difficulty settings. no, OD2 gives better balance when Normal has OD4 and Hard had OD7
00:17:451 (1) - Ugly overlap with 00:15:576 (5) - increasing the AR makes this look better but if you could move it so it's aligned with the top of 00:15:576 (5) - that would be better. this overlap plays good even for newbies...
01:16:982 (3) - Why not align this with the end of 01:15:576 (2) - looks and plays better for me. ok
02:43:701 (4) - New combo? Seems to follow the pattern you were using before and the one you use later. ok
02:48:388 (2,3) - These are ugly. Why not just copy 02:41:826 (2,3) - it makes a better pattern. i made them so long :<
02:51:201 (5) - New combo here? ok
04:02:451 (1) - This spinner just comes out of nowhere then there's a gap after it... I think it would be better to map this with notes or remove it and have the break end on the last chorus. If you're attached to this spinner I suppose you could map before it like the other guest diffs. well, i tried to remap, but new variants much harder than this spinner... i'd better save it, if it's possible
04:17:451 (5) - New combo here. ok
04:23:076 (1) - Remove new combo for consistency? no, too long combo for Easy
04:36:201 - Add a break like revolution. Or start 04:39:951 (1) - earlier. ok

[Bourdon's Unrest]
fixed all except :
01:39:951 (1) - Why not use a straight slider here? A copy of 01:40:888 (2) - works nicely and looks like better symettry. looks fine as is!
02:31:513 (5) - Use a slider here to catch the vocal, at 02:31:826 - sounds and plays better. didn't find way how to do it better than now
04:36:044 (3) - This is the only single 1/3 note you use in the map. I'd prefer if it was a slider like the other choruses, but you'd have to change your pattern to do it. not single anymore, you asked to add note before :P

[RJ's Riot]

Waiting RJ's response


[Revolution]
00:19:794 (1,2,3,4,5,6) - I see the pattern but I don't think the jump at 00:20:732 (4,5) - plays well. I think it would be better if you copied 00:17:919 (2,3,4,5,6,7) - and flipped it horizontally to make a nice symmetrical pattern that plays better imo. yep, okay
00:38:857 (3,4,5,6) - This jump doesn't fit imo. It'd be great if you could reduce the distance here, maybe with a new pattern / arrangement. mm, no, want to leave it
00:52:138 (3,4,5,6,7,8) - Rhythm sounds odd. I think it'd be better if you followed the vocal here like the rest of the verse. No, it's my fav part ;_;
01:29:951 (7,8,9,10,11) - Consider adding claps here like you do in the other choruses like 02:48:701 (7,8,9,10,11) - No, 1st chorus sounds soft, that's why i use soft hitsounds and minimal quantity of claps
01:31:826 (5,6,7,8) - ^_^
01:39:794 (8) - Missing clap? yes, thanks
01:41:826 (3) - Move down 3 squares, looks better in game. ok
02:15:888 (6) - Remove whistle from the slider body? Sounds odd compared to the rest of this part and so it's consistent with 02:23:857 (7) - uh,no. too empty without. It's not consistent : 1st case: end of speech, 2nd : middle of speech
02:39:482 (5,6,7) - Sounds better without the claps here, they sound too loud. reduced volume
02:43:232 (5) - Clap all this slider? yes
03:18:388 (3,4) - I think it sounds better without the whistle. Seems to clash with the song here. no, it fiiiiiiiits!
03:20:263 (2,3) - ^_^
03:22:138 (2,3) - ^_^
03:24:013 (2,3) - ^_^
03:32:451 (1) - Shouldn't this be 70% volume like 03:17:451 (1) - or should the other one be 60% =S removed some sections
03:33:388 (3,4) - Same comment about removing the whistle, not so bad with reduced volume though. it's okay as is :S
03:35:263 (2,3) - ^ You get the idea. _^
04:12:763 (7) - Remove the clap from the end. yes
04:13:232 (8) - Remove the whistle. no, it fits..

Only really have hitsound suggestions; this is a good mapset. My only problem is the tick rate really, if anything it definitely needs reducing on the easier diffs. That's all for now.
Thank you for mod, Shulin!
It was really helpful :3
Lord_of_Time
This song is amazing and i love the beatmap, it really should be ranked
narakucrimson
WAIT.

Can you wait for some days till I get time to mod this? I have a few suggestions that might be of your interest :D
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