I decided to boot up a multiplayer game and see how the Perfect modifier stacks up. And I'll tell you, it's still a little buggy.
Someone named Creeper 555 joined the game, and he/she was such a big help. :3
Osu! Mode:
I began the game, and right away I failed by not getting a 300. The problem is, after I failed, I could continue playing. But 100s and 50s would register as Xs and not count to my score. They would get hit sounds, and sliders could be completed before getting X'd too. Spinners were just fine, however. This is a problem as it inhibits future scoring after failing.
Here is a screenshot example of not getting any 100s or 50s simply because PErfect modifier denied them and turned them into misses.
Catch The Beat Mode:
No problems were found in this mode, surprisingly. After failing, players could still play and obtain score normally.
Taiko Mode:
This mode had it worse for multiplayer. Alike Osu! mode, it will register 100s as X's, but still provide a hit sound, and not register to the score. On top of that, all the steps in the queue line become grey, making it very difficult to obtain score after failing (Taiko mode wasn't meant to be failed before the end of the song, so this is understandable)
Here's a screenshot example:
Oh, and the stacked mod bug appears here again too. Haven't tried it for Nightcore but as far as I know the stacking mod bug is here again to haunt us again!
Someone named Creeper 555 joined the game, and he/she was such a big help. :3
Osu! Mode:
I began the game, and right away I failed by not getting a 300. The problem is, after I failed, I could continue playing. But 100s and 50s would register as Xs and not count to my score. They would get hit sounds, and sliders could be completed before getting X'd too. Spinners were just fine, however. This is a problem as it inhibits future scoring after failing.
Here is a screenshot example of not getting any 100s or 50s simply because PErfect modifier denied them and turned them into misses.
Catch The Beat Mode:
No problems were found in this mode, surprisingly. After failing, players could still play and obtain score normally.
Taiko Mode:
This mode had it worse for multiplayer. Alike Osu! mode, it will register 100s as X's, but still provide a hit sound, and not register to the score. On top of that, all the steps in the queue line become grey, making it very difficult to obtain score after failing (Taiko mode wasn't meant to be failed before the end of the song, so this is understandable)
Here's a screenshot example:
Oh, and the stacked mod bug appears here again too. Haven't tried it for Nightcore but as far as I know the stacking mod bug is here again to haunt us again!