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Jonathan Coulton - Monkey Shines' Theme

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Aleks719
nice~ rebubbled!
Topic Starter
ZekeyHache
I don't want this on graveyard!...
mancuso_JM_
No se ira al Graveyard porque los bubble no van al Graveyard.
De todos modos no puede ser Rankeado porque por la Nueva regla debes tener +12 para que tu map sea Rankeado.
Toma 2 estrellas para que pueda ser Rankeado :P
Topic Starter
ZekeyHache

mancusojuanmattos wrote:

No se ira al Graveyard porque los bubble no van al Graveyard.
De todos modos no puede ser Rankeado porque por la Nueva regla debes tener +12 para que tu map sea Rankeado.
Toma 2 estrellas para que pueda ser Rankeado :P
:o Gracias por ese detalle! no lo sabia :)
Charles445
I'm kinda shocked that this is bubbled, it's not ready to go at all.

Easy
  1. The beginning of the diff has a weird, confusing beat. Beginner players will have trouble reading it.
  2. 00:33:365 (4,5) - These are too close together.
Normal
  1. The sliders seem a little fast for this difficulty. There isn't anything particular in the diff that stands out, although some of the stacks might be clearer spaced out.
Hard
  1. The spacing on this difficulty could use some visual tuneups. Take a look at these objects 00:01:490 (4,5) - see how they're not touching? This keeps everything nice and clean. Now look at these 00:06:552 (6,1) - same beat distance, but now it's touching. This would look much better if it wasn't touching. Same goes for the rest of the map.
  2. 00:07:115 (3) - Why does the slider start when he says 'for'? It makes more sense to start when he says 'give'
  3. 00:22:490 (1,2,3,4,5,6,7) - Like I said before, none of these should overlap. Some do and some don't, which makes it look very bad.
Ozzy's Taiko
  1. 00:44:990 (1,1,1) - Make this just one spinner. Three spinners is spammy, and plays that annoying spinner finish sound three times.
Winber1's Insane
  1. AR +1, the map plays better with AR 8.
  2. 00:02:240 (6,1) - This jump is too sudden and doesn't fit with the previous spacing structure. If you're going to start the map off with spacing like 00:01:115 (3,4) - , don't immediately throw it away.
  3. 00:02:990 (2,3) - This one doesn't fit either.
  4. 00:05:990 (1,2,1,2,1) - The overlapping and jumps make this incredibly confusing, not to mention the new combo spam messes up the hp drain.
  5. 00:07:490 (1,2,3,1,2,3,1,2) - These antijumps are ESPECIALLY misleading considering you threw the previous spacing away. Now you're throwing it away again? This isn't readable stuff here.
  6. 00:08:990 (1,2,3,4,1,2) - Again with the bad spacing.
  7. 00:11:990 - Hitsounds here nearly blew my eardrums out. They are so loud! Why are they so loud?! Make them quieter!
  8. 00:14:990 (1,2,3,4,5,6,1) - Nice spacing up until 6,1 , even with a new combo it's confusing and best put somewhere else.
  9. 00:21:927 (3,4,1,2) - Keep the spacing consistent here. There is no reason to make it varied.
  10. 00:21:927 (3,2) - This stack is extremely ugly. Stack it properly.
  11. 00:31:490 (2,3,4,5) - This combo is all jerky and doesn't play very well. Also, the spacing between 3,4, and 5 is clearly inconsistent.
  12. 00:34:115 (5,1,2,1,2,3,4,5,6,7) - This is by far the most confusing spacing in the difficulty. First it has normal spacing, then a nasty antijump, then suddenly streams. All with the same space between objects. This is never a good idea.
  13. 00:38:990 (1,2,3,4,5,6,7,8,9,10,11,12) - This accelerated spacing is overkill. It gets too spaced out.
  14. 00:43:115 (3,4) - Now suddenly difficult jumps? The previous parts of the map were not nearly this hard. Why such a difficulty curve?
  15. 00:44:990 (1,2,3) - Again, antijumps are a readability mess.

    This diff needs a complete overhaul. I think it would be best to completely remap it.
Popping because that Insane difficulty is nowhere near ready for ranking.
Topic Starter
ZekeyHache

Charles445 wrote:

I'm kinda shocked that this is bubbled, it's not ready to go at all.

Easy
  1. The beginning of the diff has a weird, confusing beat. Beginner players will have trouble reading it. I don't know what its wierd..
  2. 00:33:365 (4,5) - These are too close together. Fixed

    Normal
    1. The sliders seem a little fast for this difficulty. There isn't anything particular in the diff that stands out, although some of the stacks might be clearer spaced out.
    Nothing changed on this diff.

    Hard
    1. The spacing on this difficulty could use some visual tuneups. Take a look at these objects 00:01:490 (4,5) - see how they're not touching? This keeps everything nice and clean. Now look at these 00:06:552 (6,1) - same beat distance, but now it's touching. This would look much better if it wasn't touching. Same goes for the rest of the map.
    2. 00:07:115 (3) - Why does the slider start when he says 'for'? It makes more sense to start when he says 'give'
    3. 00:22:490 (1,2,3,4,5,6,7) - Like I said before, none of these should overlap. Some do and some don't, which makes it look very bad.
I made very notable changes on this diff.

Popping because that Insane difficulty is nowhere near ready for ranking.
Thanks for the mod! :) Now I have to wait for the Guests...
winber1

Charles445 wrote:

I'm quite amazed at the magnitude of your hate of my map. No one really complained either about anything interestingly :/

To be honest I disagree with most of your mod, but I still did something, whether following your suggestion or not to "fix" whatever displeased you. I don't really care or love that many patterns that much to keep


Winber1's Insane
  1. AR +1, the map plays better with AR 8.actually, i don't even know why it's AR7. I'm not sure if that was by accident, or if not, idk what i was thinking back then
  2. 00:02:240 (6,1) - This jump is too sudden and doesn't fit with the previous spacing structure. If you're going to start the map off with spacing like 00:01:115 (3,4) - , don't immediately throw it away. should be fine. plays no problem in readability imo
  3. 00:02:990 (2,3) - This one doesn't fit either. however, i will change this one because i too find this stupid. to be honest, I remember thinking the same thing when I mapped this that someone would be like wtf bro. The sole reason I did this if I recall correctly was mostly cuz I did not like how it stacked, but meh, I just stacked it now.
  4. 00:05:990 (1,2,1,2,1) - The overlapping and jumps make this incredibly confusing, not to mention the new combo spam messes up the hp drain. yea k.
  5. 00:07:490 (1,2,3,1,2,3,1,2) - These antijumps are ESPECIALLY misleading considering you threw the previous spacing away. Now you're throwing it away again? This isn't readable stuff here. yea k
  6. 00:08:990 (1,2,3,4,1,2) - Again with the bad spacing. will disagree that it works out fine, tho how it works out will depend on opinion i guess. changed a bit.
  7. 00:11:990 - Hitsounds here nearly blew my eardrums out. They are so loud! Why are they so loud?! Make them quieter! yea k
  8. 00:14:990 (1,2,3,4,5,6,1) - Nice spacing up until 6,1 , even with a new combo it's confusing and best put somewhere else. will also disagree that it should be easily readable, at least with AR 8, with at least a decent amount of experience, but whatever, Ctrl+H'ed
  9. 00:21:927 (3,4,1,2) - Keep the spacing consistent here. There is no reason to make it varied. meh, a new phrase comes in the vocals, so I decided to map to that.
  10. 00:21:927 (3,2) - This stack is extremely ugly. Stack it properly. I didn't find it ugly, and I still don't find it that ugly, but I already changed the above a bit to make the jump a more purposefully done jump rather than a half-assed jump that looked as if i messed something up or something
  11. 00:31:490 (2,3,4,5) - This combo is all jerky and doesn't play very well. Also, the spacing between 3,4, and 5 is clearly inconsistent. what's jerky about it? it just zig zags a tiny bit which happens in like every map...? whatever i just stacked them
  12. 00:34:115 (5,1,2,1,2,3,4,5,6,7) - This is by far the most confusing spacing in the difficulty. First it has normal spacing, then a nasty antijump, then suddenly streams. All with the same space between objects. This is never a good idea. for once i can agree with you. i think a person once complained about it and i was like meh, let's just see what other people think, and no one else really said anything lulz. but anyways, fixed it a bit while keeping a similar type of pattern/motion. i don't even know what you want from me to be honest. don't know if you'd still think what I did was stupid.
  13. 00:38:990 (1,2,3,4,5,6,7,8,9,10,11,12) - This accelerated spacing is overkill. It gets too spaced out. would disagree as well. It's not that bad, but I decreased it a bit.
  14. 00:43:115 (3,4) - Now suddenly difficult jumps? The previous parts of the map were not nearly this hard. Why such a difficulty curve? this is not hard at all? I would claim it's barely that much harder than the middle section of the map. it's also the end of the map and seems to have the more harmonic progression, giving it more epicness than the rest of the map, and that which is more epic i believe should not have some small simple and easy pattern. Though the map itself isn't all that epic, but the last part of it compared to the others is a little more so imo
  15. 00:44:990 (1,2,3) - Again, antijumps are a readability mess. meh. if you ask me if fits well. the only other way I could space them is in a large triangle which to be honest doesn't fit as well imo. in addition there's also a descending melody line so I decided to map to that as well.

    This diff needs a complete overhaul. I think it would be best to completely remap it.
.
http://puu.sh/K2lP

feel to free to suggest anything else. I don't mind your opinions. I respect the fact you greatly dislike my map, and no i'm not joking. If you have other complaints, do tell, whether i agree or not. It was somewhat interesting to see how differently you saw things

And thanks for the mod.
OzzyOzrock
Make Charles' change please :3

Let's make this taiko-fool proof, remove the last two spinners, and extend the first one to where the third one ends.

Or even remove them all but start it where the first starts, and end it where the third ends.
Topic Starter
ZekeyHache

OzzyOzrock wrote:

Make Charles' change please :3

Let's make this taiko-fool proof, remove the last two spinners, and extend the first one to where the third one ends.

Or even remove them all but start it where the first starts, and end it where the third ends.
Done! :)

Also, I made a change on Normal.
Low
Slipping in a quick mod before a rebubble happens. Some of it (especially in easy) is nazi stuff in order to perfectly align things.

[General]

Everything seems alright.

[Easy]

00:00:740 (1) - Remove the whistle from the track of this slider. It sounds odd.
00:05:990 (1) - Same as above.
00:22:115 (3) - This should be two grids up in order to be perfectly aligned with (1).
00:25:115 (1,2,3,4) - Why are there no claps in this part of the map like you did in the next verse?
00:33:365 (4) - This should be one grid up to be aligned with (2).
00:36:365 (2) - Align this with (1) by moving it one grid down.

[Normal]

00:13:115 (2) - Move this one grid down to be aligned with (1).
00:21:365 (2) - A finish at the end of this slider sounds rather odd.
00:35:990 (1) - This should be one grid to the right in grid snap 4 in order to be aligned with (3).

[Hard]

00:07:115 (3) - This doesn't follow the vocals very well. Move this 1/2 later and put a beat 1/2 before it.
00:17:615 (3) - This should be one grid to the right to be aligned with (1).

[Winber1's Insane]

Nice!
Topic Starter
ZekeyHache

Jacob wrote:

Slipping in a quick mod before a rebubble happens. Some of it (especially in easy) is nazi stuff in order to perfectly align things.

[General]

Everything seems alright.

[Easy]

00:00:740 (1) - Remove the whistle from the track of this slider. It sounds odd. OK
00:05:990 (1) - Same as above. OK
00:22:115 (3) - This should be two grids up in order to be perfectly aligned with (1). OK
00:25:115 (1,2,3,4) - Why are there no claps in this part of the map like you did in the next verse? Added Claps
00:33:365 (4) - This should be one grid up to be aligned with (2). OK
00:36:365 (2) - Align this with (1) by moving it one grid down. OK

[Normal]

00:13:115 (2) - Move this one grid down to be aligned with (1). OK
00:21:365 (2) - A finish at the end of this slider sounds rather odd. No change
00:35:990 (1) - This should be one grid to the right in grid snap 4 in order to be aligned with (3). Aligned without grid snap 4

[Hard]

00:07:115 (3) - This doesn't follow the vocals very well. Move this 1/2 later and put a beat 1/2 before it. I was thinking the same but I didn't find the solution, thanks!
00:17:615 (3) - This should be one grid to the right to be aligned with (1). It moves one grid up, so I made other thing.
Thanks for the mod! :)
winber1
Further updates:
http://puu.sh/OEtL

ezek, if you think my diff still isn't good enough feel free to just pm me again.
Topic Starter
ZekeyHache

winber1 wrote:

Further updates:
http://puu.sh/OEtL

ezek, if you think my diff still isn't good enough feel free to just pm me again.
OK, let's see how it goes with Charles.... :?
Charles445

ezek wrote:

OK, let's see how it goes with Charles.... :?
Much better!

~Rebubbled!~
Topic Starter
ZekeyHache
I think I need one more BAT but it's hard to find one who wants to mod... :(
Suzully
Hi.

[Easy]

  • AR+1.
[Normal]
  1. 00:18:365 (2) - Add a clap to the start of slider? Seems you forgot.
[Hard]
  1. 00:06:552 (6) - Add a new combo and;
  2. 00:06:740 (1) - Remove a new combo.
  3. 00:08:615 (4,5) - Hum, the formation of these notes doesn't look that good because (3,4,5) have an unique rhythm. How about changing them like this?
  4. 00:16:115 (7) - Add a clap to the start of slider?
  5. 00:16:865 (1) - ^
  6. 00:18:365 (1,2,3,4,5) - You forgot to use claps here?
  7. 00:22:490 (1,2,3,4,5,6,7) - I think finishes are added to the wrong place. I should be at (1,4,6).(Yes, they're same as whistles you added); Also remove a clap from (5), then add to (3,7).
  8. 00:23:990 (1,2) - Incorrect spacing.
[Winber1's Insane]
  1. 00:22:302 (1,2,3,4,5) - Try to move all elements right by 3 grids. So 00:21:927 (3,4,2) becomes like an equilateral triangle so they look more beautiful.
  2. 00:23:615 (4,5,1) - This pattern seems a bit too random to me. To stack (5) with (3) is OK, just make the spacing consistent please.
On Normal and Hard, the hitsound is too empty in the first KIAI, I want you to use more hitsounds, atleast some clap.
Call me back after done~
Topic Starter
ZekeyHache

Suzully wrote:

Hi.

[Easy]

  • AR+1.
OK

[Normal]
  1. 00:18:365 (2) - Add a clap to the start of slider? Seems you forgot.
OK

[Hard]
  1. 00:06:552 (6) - Add a new combo and; OK
  2. 00:06:740 (1) - Remove a new combo. OK
  3. 00:08:615 (4,5) - Hum, the formation of these notes doesn't look that good because (3,4,5) have an unique rhythm. How about changing them like this?
    No change.
  4. 00:16:115 (7) - Add a clap to the start of slider? OK
  5. 00:16:865 (1) - ^
  6. 00:18:365 (1,2,3,4,5) - You forgot to use claps here? Added claps.
  7. 00:22:490 (1,2,3,4,5,6,7) - I think finishes are added to the wrong place. I should be at (1,4,6).(Yes, they're same as whistles you added); Also remove a clap from (5), then add to (3,7). OK
  8. 00:23:990 (1,2) - Incorrect spacing.
Fixed

On Normal and Hard, the hitsound is too empty in the first KIAI, I want you to use more hitsounds, atleast some clap. OK
Call me back after done~
Thanks for the mod :)
Suzully
Good enough now.
Ranked.
TechnoMaster
lol
winber1
oh wow. congrats!! :3
Mercurial
1 año la puta madre.

Qué hijos de puta.

Felicidades maestro /o/
Topic Starter
ZekeyHache
Yeah! First ranked map! :)
Konei
Congratz on first ranked~~ >.<~~
Aurele
Congratulation on your first ranked beatmap, ezek!
mancuso_JM_
FINALMENTE!!!
FELICITACIONES, ezek!!!! :D
Pereira006
Rolf ! my old stupid mod heuheu

Congratz !!! Ezek
OzzyOzrock
feliz cumple--

oh
Doodley
Ranked Joco music in 2012? Aw yeah. Good job.
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