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Okui Masami - Good-bye crisis

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NoHitter
Rechecked, and bubbled!
Good luck.
Topic Starter
NewRulerNA

NoHitter wrote:

Rechecked, and bubbled!
Good luck.
Thanks~ >.<
Satellite
gogo~ ><
h-728

Dagger-Gazel wrote:

gogo~ ><
lolcubes
Hello there!

[General]
  1. Timing: Your offset is way too early. Use offset 462 (+10) please, this should be much better.
  2. Combo colors: Your dark gray combo color is very dark, and very hard to see if players choose to dim their backgrounds via the new background dimming feature. You should change that color to something else, I suggest a color of 84 84 84 atleast, it's similar to your old color but much more visible.
[Crisis]
  1. 01:41:238 (4,1) - I felt that this jump was a bit too extreme, especially when I was trying this with hard rock. You should probably tone it down to something like 2.0x spacing at most. Maybe try something like this? I feel that this plays much better and since you used lots of symmetry I think it's a fitting pattern cause it starts right in the middle.
  2. 03:31:800 (3) - I don't really like to be nazi, however I noticed that this slider isn't symmetrical to 03:30:451 (4) when it probably should be. Move it by 1 grid down to preserve perfect symmetry please.
  3. 03:38:878 - 03:41:575 - I strongly suggest to use soft hitsounds here instead of lower volume normal ones, for two reasons. First, it creates a much better impact, and second, the volume change which occurs when the kiai starts isn't as startling like it is currently. Also try using whistles instead of claps, I think that would sound even better (soft whistles). This affects all difficulties.
  4. 03:49:159 (3) - Try using finish at the start of the slider, instead of the end, it sounds much better because it follows the impact of the music much better. This also goes for your Hard difficulty.
  5. 04:17:980 - Use soft hitsounds for this timing section please, the 5% volume sounds better on spinner ends with soft instead of normal hitsounds. This also goes for all difficulties.
[Hard]
  1. OD+1 please, with this many sliders OD5 makes no sense, especially since your insane is OD8. Don't worry about star rating being greater than your insane diff, that's normal and happens sometimes.
  2. 01:32:980 (3) - You have missed a clap on the slider arrow.
  3. 04:15:957 - I feel like a note is missing here. Try adding a circle with a finish just like you did in your Crisis difficulty. It sounds much better.
[Normal]
  1. This difficulty looks like an easy most of the time. I think you should follow the vocals more, which means starting most of your sliders earlier.
  2. For example: 00:12:586 (2) - this slider doesn't follow the music nicely, if it was starting at 00:12:418 it would make much more sense and would sound better. Things like this occur throughout the whole difficulty so you should definitely try to map it like this. I won't tell you to remap your whole diff, but I think putting little effort to do as I suggest would improve your difficulty by quite alot, especially since it would create a smaller gap towards your hard difficulty compared to what it is now.
  3. Next, I noticed you just mapped metronome ticks (every 2nd tick that is), like here: 00:27:418 (1,2,3,4). This doesn't sound good, is probably too easy for a normal difficulty and doesn't look very creative. You could have mapped the timeline into something like this. It's not too hard for a normal and follows the music instead of the metronome.
  4. More suggestions: 00:43:598 (1,2) - here you just have 2 long sliders which don't follow the music that good, however if you do something like this the whole pattern suddenly follows the vocals really nicely and sounds good. However changing only this part would be terribly inconsistent with the part that comes after this one, so you would actually have to change lots of things.
  5. Most of the suggestions above affect much more than what I just used for examples. You will probably have to change alot of things in your diff. It is up to you how you handle these things though, I am just giving you advice on how to make it better in my opinion. You don't have to change your map if you really don't want to but I would be really happy if you did.
[Easy]
  1. AR+1. AR2 just looks boring and tedious. Increase OD to 2 as well.
That's pretty much all. All difficulties except for normal look really superb and well made, especially the Crisis one which plays really nicely, very good job.
I would be really glad if you make changes to your normal diff so it follows the music better and becomes a little harder than it currently is though.

Also have a double star, it's definitely worth it. :)
Topic Starter
NewRulerNA

lolcubes wrote:

Hello there!
:arrow: hello~

[General]
  1. Timing: Your offset is way too early. Use offset 462 (+10) please, this should be much better.
    :arrow: ok~, fixed
  2. Combo colors: Your dark gray combo color is very dark, and very hard to see if players choose to dim their backgrounds via the new background dimming feature. You should change that color to something else, I suggest a color of 84 84 84 atleast, it's similar to your old color but much more visible.
    :arrow: fmm...Has been changed, but I did not think so...
[Crisis]
  1. 01:41:238 (4,1) - I felt that this jump was a bit too extreme, especially when I was trying this with hard rock. You should probably tone it down to something like 2.0x spacing at most. Maybe try something like this? I feel that this plays much better and since you used lots of symmetry I think it's a fitting pattern cause it starts right in the middle.
  2. 03:31:800 (3) - I don't really like to be nazi, however I noticed that this slider isn't symmetrical to 03:30:451 (4) when it probably should be. Move it by 1 grid down to preserve perfect symmetry please.
  3. 03:38:878 - 03:41:575 - I strongly suggest to use soft hitsounds here instead of lower volume normal ones, for two reasons. First, it creates a much better impact, and second, the volume change which occurs when the kiai starts isn't as startling like it is currently. Also try using whistles instead of claps, I think that would sound even better (soft whistles). This affects all difficulties.
  4. 03:49:159 (3) - Try using finish at the start of the slider, instead of the end, it sounds much better because it follows the impact of the music much better. This also goes for your Hard difficulty.
  5. 04:17:980 - Use soft hitsounds for this timing section please, the 5% volume sounds better on spinner ends with soft instead of normal hitsounds. This also goes for all difficulties.
    :arrow: all fixed!
[Hard]
  1. OD+1 please, with this many sliders OD5 makes no sense, especially since your insane is OD8. Don't worry about star rating being greater than your insane diff, that's normal and happens sometimes.
  2. 01:32:980 (3) - You have missed a clap on the slider arrow.
  3. 04:15:957 - I feel like a note is missing here. Try adding a circle with a finish just like you did in your Crisis difficulty. It sounds much better.
    :arrow: all fixed~
[Normal]
  1. This difficulty looks like an easy most of the time. I think you should follow the vocals more, which means starting most of your sliders earlier.
  2. For example: 00:12:586 (2) - this slider doesn't follow the music nicely, if it was starting at 00:12:418 it would make much more sense and would sound better. Things like this occur throughout the whole difficulty so you should definitely try to map it like this. I won't tell you to remap your whole diff, but I think putting little effort to do as I suggest would improve your difficulty by quite alot, especially since it would create a smaller gap towards your hard difficulty compared to what it is now.
  3. Next, I noticed you just mapped metronome ticks (every 2nd tick that is), like here: 00:27:418 (1,2,3,4). This doesn't sound good, is probably too easy for a normal difficulty and doesn't look very creative. You could have mapped the timeline into something like this. It's not too hard for a normal and follows the music instead of the metronome.
  4. More suggestions: 00:43:598 (1,2) - here you just have 2 long sliders which don't follow the music that good, however if you do something like this the whole pattern suddenly follows the vocals really nicely and sounds good. However changing only this part would be terribly inconsistent with the part that comes after this one, so you would actually have to change lots of things.
    :arrow: just did not make this change.
  5. Most of the suggestions above affect much more than what I just used for examples. You will probably have to change alot of things in your diff. It is up to you how you handle these things though, I am just giving you advice on how to make it better in my opinion. You don't have to change your map if you really don't want to but I would be really happy if you did.
    :arrow: I did all the other fixes
    But This fix may not be perfect.
[Easy]
  1. AR+1. AR2 just looks boring and tedious. Increase OD to 2 as well.
    :arrow: ok~
That's pretty much all. All difficulties except for normal look really superb and well made, especially the Crisis one which plays really nicely, very good job.
I would be really glad if you make changes to your normal diff so it follows the music better and becomes a little harder than it currently is though.
:arrow: I added a fine change to Normal. But When I follow the vocals completely, it is necessary to use a lot of 1/2. I do not want to use the 1/2 in Normal. Because, I was only a small fix. (add circle and Replacement of the order of some slider)

Also have a double star, it's definitely worth it. :)
:arrow: Thank you~ :)
thanks modding~ >.<
lolcubes
Yeah this normal looks much better, even though it doesn't follow the vocals that much. Issues were addressed and fixed, but because of timing change I can't rank this, but I will try to find someone who might, the map really deserves it. Have another star and rebubbled.
Topic Starter
NewRulerNA

lolcubes wrote:

Yeah this normal looks much better, even though it doesn't follow the vocals that much. Issues were addressed and fixed, but because of timing change I can't rank this, but I will try to find someone who might, the map really deserves it. Have another star and rebubbled.
Thanks rebubbled!
and rerebubbled...

Became a great help.
Andrea
[Normal]

OD +1 would be better.


[Crisis]

00:06:360 (4) - New combo since the new pattern starts here.
00:06:697 (1) - Remove new combo.
00:09:057 (4) - Same as before.
00:09:394 (1) - Remove new combo.

This is actually a pretty nice map! Liked it a lot, good job :3

Let me know when you're ready ^^
Topic Starter
NewRulerNA

Andrea wrote:

[Normal]

OD +1 would be better.


[Crisis]

00:06:360 (4) - New combo since the new pattern starts here.
00:06:697 (1) - Remove new combo.
00:09:057 (4) - Same as before.
00:09:394 (1) - Remove new combo.

:arrow: All Fixed!!!
Thanks!
Andrea
Looks good.

Ranked~
h-728
おめでとうございます!
NoHitter
Congrats :)
Kotone
fav song<3
omedetou~
maaagic
おめでとうございます! :)
Sonico Makaron
gratz
xsrsbsns
omedetou~
Melophobia
omedetou :)
alacat
ome ome ~ :oops:
zaczac
Gratz!! omedetou~!! :)
authority8
又是基本全滑条。。。
hoLysoup
Congrats~ :>
Nanakase Gizumo
omedeto :3
Topic Starter
NewRulerNA
Thank you everyone :)
S o r d a
おめー!
おくれまちた!
Mythol
gratz~~
kaede
gratz~
SakiK
おめでとう!
Quilt
おめでとう^^/
lolcubes
Oh that was rather fast. Congrats, love the Crisis diff. ;)
Wreath
おめでとうございます!
jamxx
gratz!
Satellite
おめでとう!
[CSGA]Ar3sgice
gg
Naryuga
Gratz~ >w<
phonic
Congrats \:D/
ecdonald
おめでとうございます!
Mikan
おめでとうございます :D
caren_sk
おめでとうございます!
ArtBox_old
Congrats! :)
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