MEH
I'll fix it when I get back from work
I'll fix it when I get back from work
Thanks for the mod ^^Loli Cjj wrote:
Taiko mod as requested.
=Tahsa's Taiko Muzukashii=
Since it muzukashii, SV 1.2x? It's fits imo. Changed
Delete speedup! It's not needed for muzukashii >_< Changed speedup to 1.20x instead, don't want to remove the speedup entirely. This just brings it back up to SV 1.4x, so it's manageable at a Muzukashii level.
1. 00:13:520 (1) - d Changed
2. 01:37:547 (1,1,2,3) - Let's try another variation. d K K D would fit, too. Changed
3. 02:01:297 (1) - Perhaps delete because there was a triplet 02:00:742 (1,2,3) - ? Changed.
4. 02:03:797 (5,5) - Again, delete? Changed this section to ddd d kkk k k d k (slider)
5. 02:04:630 (1,1,2,3,4,5,6,7) - Because the guitar is holding notes, let's put slider here! Take a peek > http://puu.sh/HHiw (it's d k ~slider~) Good catch on this, Changed to what is mentioned above
6. 03:04:492 (1,1) - This nc XD (no need to fix because nc doesn't matter) Spinners force it. But yeah.. doesn't matter.
=Tasha's Taiko Oni=
So many 2plets and 4plets, I can't do it XD
Speedup decrease to 1.2x? I almost can't read most of them >_<
1. 00:40:603 (1,2,3,1,1,2,3,1,1) - Turn this all to d imo sounds funny. Disagree here. I personally prefer what I have as it keeps the flow I have going with the katsu's
2. 00:45:325 (1) - k Disagree. There technically isn't a note here (slight overmap for an emphasis), but I want to emphasize entering the chorus with a finisher.
3. 01:46:992 (2) - Move 1/2 beat backward? Disagree. I'm emphasizing the quarter notes here, doing that would put it on an offbeat when there's a note landing on the quarter as well.
Thanks for modKurisuchianu wrote:
Taiko stuff
Check the Lead-in stuff, that's looks weird (justsaying)
[Oni stuff]
00:17:686 (1) - Maby adding a finish? This doesn't really sound like a spot that a finisher would be good in. Maybe explain your reasoning? Disagree for now.
00:18:936 - Maby adding a slow SV here? This would be more helpful if you gave me a suggestion for the slower SV (0.90x? 0.80x?) However, I don't really like changing the SV a whole lot (except for intentional speedups). I'll discuss this one with a few other people before I apply a SV change here.
00:43:381 (3,4,5) - not a clap here See I'm not really sure about this. I wanted a lighter sounding finish here so that the next part (kkkkd d d K) doesn't sound too quiet in comparison. I could fix this with a sound adjustment at this area but I'm unsure if that's the proper way to go about it. I'll look into this a bit more as right now I'm undecided about this one, but mostly leaning towards what I have right now.
00:53:659 (2,3) - ^ Disagree. This sounds really out of place to me.
01:02:269 (1,2) - Clap here o3o This sounds kinda inconsistent with previous patterns, so no change here.
01:36:992 (4) - Not clap here Disagree for same reason as 00:43:381 (3,4,5) -
02:29:075 (4) - ^ Changed to 02:28:936 (1,2) - D D, for consistency purposes (all previous patterns ended with D D)
02:45:325 (2) - ^ Disagree. Personally prefer the K K leadin to the next part of the song.
[Muzukashii stuff]
00:49:075 (2) - Clap? Disagree. This is a variant to the kkdk that I was doing before this.
01:01:992 (1) - Not clap Disagree. Katsu placement here is to keep similar flow to parts before this.
01:02:270 (1) - Clap This doesn't really make sense, especially with what you posted above. If I did both of those mods it would be inconsistent. Disagree for consistency sake, same reason as above.
02:07:270 (1) - Not a finish here, it is dificult for a muzu imagine that on a drum, hard I'm going to assume you meant manage. However, I disagree with this change as it a) fits the music for this part b) can be single tapped if the player can't manage the finisher hit c) Rewards a Muzu player for being able to hit the finisher with more points over the Muzu player who can't.
02:11:159 (5,6,7,8) - Clap Disagree. I personally believe that the finishers better represent the buildup at this point in the song, but I'm willing to change this if I get some reasoning behind why you believe it should be k k k k
02:33:936 (1,1,2) - hard, make another pattern for this Suggestions? I can have this be either d k, ddk, or what it currently is (dkk). I know this is hard for Muzu level, but it isn't too hard that a Muzu player can't hit it. Regardless, I changed this to ddk for now as its a more prominent pattern.
02:38:380 (1,1,2) - ^ Changed. Same reason as above.
Thanks for modMMzz wrote:
Blehgjdsfsdf, ok modding.
Oni:
00:10:047 (1) - I hear a finisher hear, so make this note a finisher? Not sure how I missed that. Changed.
00:14:492 (1) - ^ Same as above.
00:19:214 - I suggest you add a note here, there is a beat clearly here and it felt a little awkward to play. Even though there is no momentum built up here it's still noticeable. You could add a don here and the pattern would be d k d k, but I personally think something like k d d k will flow better. Or you could add something you think works better. Changed up the pattern here a bit, Starting from 00:18:936 (2) - it is now "d kddk ddd kk k"
00:23:659 - ^ same thing. Changed to kddk as well. The rest of the pattern is left unchanged.
00:26:992 (2,3) - Maybe delete these notes? The beat stops on the note before and these notes are just being placed in between notes. Thus not making much sense placement wise. I tried removing them and it sounded kinda awkward. My original intent for these notes was to emphasize the quarter notes in the vocals with finishers. Disagree on this particular change but I'm open to alternative suggestions.
00:27:825 (1) - again there is a finish sound here, so possibly make this a finisher. But this one isn't as audible as before because there is now vocals, so it can work either way. Leaving this one as is due to previous finishers + the finisher not being nearly as audible.
00:36:436 (1,2,3,1,1) - Gonna bring this up as something to think about. Now from this stream the player will build a lot of momentum, but then the beat quickly changes it's pace at the end of the stream. So just as a suggestion, change this end bit of the stream to d d d, so that the player doesn't overshoot into the next calm pattern. It acts as sort of a cool-down if you think about it. Changed, good find on this.
00:41:297 - Because of the pace change in the music maybe you could fill this in so the dons are triplets instead of doubles? Just idea to keep the build of momentum from the stream. Good suggestion here, but it works either way at this section and the momentum isn't affected too much from my current pattern, so disagree with changing this.
00:42:409 - ^ Same as above.
00:45:603 (1) - again maybe a finisher, but like the one before the vocals kinda cover it up. Vocals cover up the finisher too much. Pass on this.
00:48:797 (2,1,1,1) - Just a suggestion on flow, maybe change this to kddk? I can't really think of a way to explain it other than try it and see how it feels and make your decision. Changing this affects the don pattern I have going on in the background way too much and throws it into a more offbeat feeling than I intended for it. Gonna have to pass on this.
01:03:381 (3) - Finish suggestion again lol. Changed.
01:07:825 (2) - ^ Changed.
01:34:631 - same suggestion as before with filling in these gaps. Didn't change this, but I did however apply same change that I applied to 00:36:436 (1,2,3,1,1) - to 01:34:214 (1,2,3,1,1) -
01:35:742 - ^ Same as above minus the other change.
01:38:936 (1) - again, finishers. xD As I said before, leaving this one as is due to previous finisher + the finisher not being nearly as audible.
01:42:130 (2,1,1,1) - If you took my suggestion before for changing this to kddk, do so.Passed on it previously, so passing on it now.
01:56:714 (3) - Finisher. Yep.
02:01:159 (3) - ^ Yep.
02:43:381 (1) - ^ Yep.
02:45:603 (1) - ^ Yep, also applied a finisher to 02:54:492 (1) -
Alls good with the rest.
Muzu:
I told you about this before in IRC.
SV needs to be 1.4 Making it 1.2 is just going to make it worse for the player when they jump into oni because they have to adjust into a whole new scrolling speed. And honestly, the concept of making the sv slow doesn't always make this easier. I'm still kinda iffy about this, but if I remove the speedup (especially now that I've had two people say to do so) this shouldn't be that big of a deal. Changing SV back to 1.4 and removing the speedup section.
And as we discussed in IRC, I think the speedup at the end is to much for a newer player, and it ill be even more intense once you set the sv back to 1.4. Changed as said above.
Moe Rika HAHAHAHAHAHA NO! LIE!!!!!!!!Kawayi Rika wrote:
Moe Garven :3
Thanks for playing!Stefan wrote:
20.7 Mil. on Insane.
noface.png
Because Garven can, that's all.Stefan wrote:
20.7 Mil. on Insane.
noface.png
16-20m = Rare cases, for insane difficulties that are long and challenging enough to justify such a high score.This always counts and to be fair, this should goes for ALL Mappers. There should be no exceptions for special reasons.
Otherwise: The map needs to go for Approval instead of Ranking.
20.001.942 SS nomodStefan wrote:
16-20m = Rare cases, for insane difficulties that are long and challenging enough to justify such a high score.This always counts and to be fair, this should goes for ALL Mappers. There should be no exceptions for special reasons.
Otherwise: The map needs to go for Approval instead of Ranking.