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Lon - Yuru Fuwa Jukai Girl

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wcx19911123
sorry for my huge delay ;_;

[General]
offset need to +4~10 imo, now 1159 is a bit too early to me, but I'm not sure what the best offset is..
lead-in need to be 1000 at least, now it's not enough imo
there are 2 .osb files, need to delete the useless one
cancel letterbox during breaks in Mystica's Insane? it looks odd with the video imo

[sb]
missed dosido.png?

[Easy]
SV is high ;_; I suggest AR+1 for the high SV, easier to read the patterns
01:16:714 (1,1) - they touched HP bar.. plz move them down a bit..
03:04:770 - spinner end at here is better imo

[Thite's Normal]
AR+1 is better
00:51:159 (4) - I suggest to change a direction, it's now kinda hard to know how many time it repeat..
02:38:381 (1,2) - move them down a bit?

[Star's Hard]
01:33:936 (4,5,6,7,1) - I suggest reduce spacing a bit, it's now too hard as Hard diff imo

[Insane]
OD9 o.o really terrible ;_;
and need to increase HD a bit, now it's too low
00:38:520 (6) - better to move it up a bit
02:12:270 - drug break to here?

[Mystica's Insane]
AR+1 is better to read the patterns.. and HD+1?
02:12:270 - drug break to here?
02:20:464 (3,4) - make this into 1 slider, play and sound better imo
02:48:242 - add note here? like 02:50:464 (2) -

nice song
let me know when this is done :3
Topic Starter
Garven

tutuhaha wrote:

General
PreviewTime: 98936
two Osb is ok? Er, you didn't see that. *whistles innocently*
close Letterbox during breaks[/color] derp

Easy
00:28:936 (2,3) - FIX this spacing Problem Fiiine
00:52:270 (1) - whistle? k
01:02:270 (4) - finish? nah
01:16:714 (1,1) - :/................... Bah, fiiine.
01:45:603 (1) - ...I really dont want you miss this whistle Orz...you can make litter bit low but...dont miss Orz..
01:56:714 (1,2,3) - It part is a litter bit hard in easy, can you use some slider and follow the vocals? Following the vocal would end awkwardly since it ends on a red tick, and I want to emphasize the offbeats.
02:07:825 (1,2) - ^ This was worse before - this should be fine.
02:21:159 (1) - whistle?
02:25:603 (1) - ^
02:30:047 (1) - ////_\\\\....add a arrow and delete 2.................. Hm, okay
You need delete some green line i think :O They're not hurting anything

Normal
BUG: SliderMultiplier:1.00000000596046 -change-> 1.00 Not needed.
hitsound 5% maybe is unrank so safe chance is 10% >vOb! Meh, just poofed it.
02:12:270 (1) - add a soft-finish is better than normal i think I like the normal better. Goes with the bass drum.
02:43:936 (2,3) - can you use one slider to change these two note? it is a litter bit hard in Normal Gave more recovery time. Should make it easier.
02:53:242 (2,3) - FIX this spacing Problem k

Star's Hard
OD-1
00:23:381 (1,2) - space
neat, nice~

Insane
00:38:520 (6) - ....too loudly Orz...can you delete this hitsound?..........
00:39:631 (3) - ^ No way, they're for the guitar :<
01:31:853 (6) - ^
01:32:964 (3) - ^
01:53:659 (6) - x:400 y:88 k
02:34:492 (1,2) - =口=...........3。40x is ok?!............ It feels oh-so-good <3

Mystica's Insane
00:16:714 (1,2) - fix this Overlapping Problem (0.02x -> 0.00x) k
00:44:214 (1) - you dont need this NC i think k
00:48:936 (3) - x:128 y:184
00:49:353 (4) - x:352 y:168 Nah to these
01:02:825 (6) - you dont need this clap k
01:23:381 (1,2) - fix this Overlapping Problem (0.02x -> 0.00x) k
01:30:881 (X) - add one note because i think this space is too close ._. rearranged
01:42:270 (3,4) - too close k
02:11:020 (8,1) - can make a jump between these two note nah

=w=/sorry~late mod~~[slapx100]
|||tutuhaha dead end |||
Thanks a ton, 2ha. <3

wcx19911123 wrote:

sorry for my huge delay ;_;

[General]
offset need to +4~10 imo, now 1159 is a bit too early to me, but I'm not sure what the best offset is.. I haven't had anyone complain about the offset until here. I'm hitting +-1ms tbh. I think it's good, but if you get a few others that are worried over it I'm wiling to move it.
lead-in need to be 1000 at least, now it's not enough imo Hm, okay. Scooted up a bit.
there are 2 .osb files, need to delete the useless one
cancel letterbox during breaks in Mystica's Insane? it looks odd with the video imo Both done from previous mod

[sb]
missed dosido.png? Only using it as an animation - should only need 0 and 1

[Easy]
SV is high ;_; I suggest AR+1 for the high SV, easier to read the patterns Hm, k
01:16:714 (1,1) - they touched HP bar.. plz move them down a bit.. Done on previous mod
03:04:770 - spinner end at here is better imo Doesn't have the same feel ending on the second one. I'd rather it be a second hit if I did it, and it's way too fast for an Easy, hehe.

[Thite's Normal]
AR+1 is better After the easy bump, yeah
00:51:159 (4) - I suggest to change a direction, it's now kinda hard to know how many time it repeat.. k
02:38:381 (1,2) - move them down a bit? k

[Star's Hard]
01:33:936 (4,5,6,7,1) - I suggest reduce spacing a bit, it's now too hard as Hard diff imo Hrm, it's distance snapped at a lower SV already. I think it should be okay. There's a lot harder stuff in this diff than this small run imo.

[Insane]
OD9 o.o really terrible ;_; OD9 is sexy :D
and need to increase HD a bit, now it's too low Oops, was messing with star rating and forgot to put it back, hehe. +2
00:38:520 (6) - better to move it up a bit It's within the boundary.
02:12:270 - drug break to here? I can't - it's too soon, otherwise I would have. ;_;

[Mystica's Insane]
AR+1 is better to read the patterns.. and HD+1? I didn't like it at 9 tbh. Didn't feel right with the closer spacing. Did HD +1 and )D +1 though
02:12:270 - drug break to here? Same thing
02:20:464 (3,4) - make this into 1 slider, play and sound better imo Done
02:48:242 - add note here? like 02:50:464 (2) - Man, he was really inconsistent with these. I added that one.

nice song
let me know when this is done :3
Thanks a bunch, wcx!
wcx19911123
fine now
bubbled
karterfreak
@ Garven: Here's the taiko if you still want it.

http://puu.sh/GZCQ
updated: http://puu.sh/H2g3

edit: here's the Muzu you asked for as well - http://puu.sh/HmCA
Topic Starter
Garven
Alright: all updated with the two taiko diffs. Let's get some mods on those and get this going again.
karterfreak
I think you forgot to press that wonderful Submit button again Garven ;)
Topic Starter
Garven
MEH
I'll fix it when I get back from work
Saturnalize
Taiko mod as requested.

=Tahsa's Taiko Muzukashii=
Since it muzukashii, SV 1.2x? It's fits imo.
Delete speedup! It's not needed for muzukashii >_<

1. 00:13:520 (1) - d
2. 01:37:547 (1,1,2,3) - Let's try another variation. d K K D would fit, too.
3. 02:01:297 (1) - Perhaps delete because there was a triplet 02:00:742 (1,2,3) - ?
4. 02:03:797 (5,5) - Again, delete?
5. 02:04:630 (1,1,2,3,4,5,6,7) - Because the guitar is holding notes, let's put slider here! Take a peek > http://puu.sh/HHiw (it's d k ~slider~)
6. 03:04:492 (1,1) - This nc XD (no need to fix because nc doesn't matter)

=Tasha's Taiko Oni=
So many 2plets and 4plets, I can't do it XD
Speedup decrease to 1.2x? I almost can't read most of them >_<

1. 00:40:603 (1,2,3,1,1,2,3,1,1) - Turn this all to d imo sounds funny.
2. 00:45:325 (1) - k
3. 01:46:992 (2) - Move 1/2 beat backward?

That's all
I LOVE THE BG
karterfreak

Loli Cjj wrote:

Taiko mod as requested.

=Tahsa's Taiko Muzukashii=
Since it muzukashii, SV 1.2x? It's fits imo. Changed
Delete speedup! It's not needed for muzukashii >_< Changed speedup to 1.20x instead, don't want to remove the speedup entirely. This just brings it back up to SV 1.4x, so it's manageable at a Muzukashii level.

1. 00:13:520 (1) - d Changed
2. 01:37:547 (1,1,2,3) - Let's try another variation. d K K D would fit, too. Changed
3. 02:01:297 (1) - Perhaps delete because there was a triplet 02:00:742 (1,2,3) - ? Changed.
4. 02:03:797 (5,5) - Again, delete? Changed this section to ddd d kkk k k d k (slider)
5. 02:04:630 (1,1,2,3,4,5,6,7) - Because the guitar is holding notes, let's put slider here! Take a peek > http://puu.sh/HHiw (it's d k ~slider~) Good catch on this, Changed to what is mentioned above
6. 03:04:492 (1,1) - This nc XD (no need to fix because nc doesn't matter) Spinners force it. But yeah.. doesn't matter.

=Tasha's Taiko Oni=
So many 2plets and 4plets, I can't do it XD
Speedup decrease to 1.2x? I almost can't read most of them >_<

1. 00:40:603 (1,2,3,1,1,2,3,1,1) - Turn this all to d imo sounds funny. Disagree here. I personally prefer what I have as it keeps the flow I have going with the katsu's
2. 00:45:325 (1) - k Disagree. There technically isn't a note here (slight overmap for an emphasis), but I want to emphasize entering the chorus with a finisher.
3. 01:46:992 (2) - Move 1/2 beat backward? Disagree. I'm emphasizing the quarter notes here, doing that would put it on an offbeat when there's a note landing on the quarter as well.
Thanks for the mod ^^
Cristian
Taiko stuff
Check the Lead-in stuff, that's looks weird (justsaying)

[Oni stuff]
00:17:686 (1) - Maby adding a finish?
00:18:936 - Maby adding a slow SV here?
00:43:381 (3,4,5) - not a clap here
00:53:659 (2,3) - ^
01:02:269 (1,2) - Clap here o3o
01:36:992 (4) - Not clap here
02:29:075 (4) - ^
02:45:325 (2) - ^

[Muzukashii stuff]
00:49:075 (2) - Clap?
01:01:992 (1) - Not clap
01:02:270 (1) - Clap
02:07:270 (1) - Not a finish here, it is dificult for a muzu imagine that on a drum, hard
02:11:159 (5,6,7,8) - Clap
02:33:936 (1,1,2) - hard, make another pattern for this
02:38:380 (1,1,2) - ^

o3o
MMzz
Blehgjdsfsdf, ok modding.

Oni:

00:10:047 (1) - I hear a finisher hear, so make this note a finisher?
00:14:492 (1) - ^
00:19:214 - I suggest you add a note here, there is a beat clearly here and it felt a little awkward to play. Even though there is no momentum built up here it's still noticeable. You could add a don here and the pattern would be d k d k, but I personally think something like k d d k will flow better. Or you could add something you think works better.
00:23:659 - ^ same thing.
00:26:992 (2,3) - Maybe delete these notes? The beat stops on the note before and these notes are just being placed in between notes. Thus not making much sense placement wise.
00:27:825 (1) - again there is a finish sound here, so possibly make this a finisher. But this one isn't as audible as before because there is now vocals, so it can work either way.
00:36:436 (1,2,3,1,1) - Gonna bring this up as something to think about. Now from this stream the player will build a lot of momentum, but then the beat quickly changes it's pace at the end of the stream. So just as a suggestion, change this end bit of the stream to d d d, so that the player doesn't overshoot into the next calm pattern. It acts as sort of a cool-down if you think about it.
00:41:297 - Because of the pace change in the music maybe you could fill this in so the dons are triplets instead of doubles? Just idea to keep the build of momentum from the stream.
00:42:409 - ^
00:45:603 (1) - again maybe a finisher, but like the one before the vocals kinda cover it up.
00:48:797 (2,1,1,1) - Just a suggestion on flow, maybe change this to kddk? I can't really think of a way to explain it other than try it and see how it feels and make your decision.
01:03:381 (3) - Finish suggestion again lol.
01:07:825 (2) - ^
01:34:631 - same suggestion as before with filling in these gaps.
01:35:742 - ^
01:38:936 (1) - again, finishers. xD
01:42:130 (2,1,1,1) - If you took my suggestion before for changing this to kddk, do so.
01:56:714 (3) - Finisher.
02:01:159 (3) - ^
02:43:381 (1) - ^
02:45:603 (1) - ^

Alls good with the rest.

Muzu:

I told you about this before in IRC.

SV needs to be 1.4 Making it 1.2 is just going to make it worse for the player when they jump into oni because they have to adjust into a whole new scrolling speed. And honestly, the concept of making the sv slow doesn't always make this easier.

And as we discussed in IRC, I think the speedup at the end is to much for a newer player, and it ill be even more intense once you set the sv back to 1.4.
karterfreak

Kurisuchianu wrote:

Taiko stuff
Check the Lead-in stuff, that's looks weird (justsaying)

[Oni stuff]
00:17:686 (1) - Maby adding a finish? This doesn't really sound like a spot that a finisher would be good in. Maybe explain your reasoning? Disagree for now.
00:18:936 - Maby adding a slow SV here? This would be more helpful if you gave me a suggestion for the slower SV (0.90x? 0.80x?) However, I don't really like changing the SV a whole lot (except for intentional speedups). I'll discuss this one with a few other people before I apply a SV change here.
00:43:381 (3,4,5) - not a clap here See I'm not really sure about this. I wanted a lighter sounding finish here so that the next part (kkkkd d d K) doesn't sound too quiet in comparison. I could fix this with a sound adjustment at this area but I'm unsure if that's the proper way to go about it. I'll look into this a bit more as right now I'm undecided about this one, but mostly leaning towards what I have right now.
00:53:659 (2,3) - ^ Disagree. This sounds really out of place to me.
01:02:269 (1,2) - Clap here o3o This sounds kinda inconsistent with previous patterns, so no change here.
01:36:992 (4) - Not clap here Disagree for same reason as 00:43:381 (3,4,5) -
02:29:075 (4) - ^ Changed to 02:28:936 (1,2) - D D, for consistency purposes (all previous patterns ended with D D)
02:45:325 (2) - ^ Disagree. Personally prefer the K K leadin to the next part of the song.

[Muzukashii stuff]
00:49:075 (2) - Clap? Disagree. This is a variant to the kkdk that I was doing before this.
01:01:992 (1) - Not clap Disagree. Katsu placement here is to keep similar flow to parts before this.
01:02:270 (1) - Clap This doesn't really make sense, especially with what you posted above. If I did both of those mods it would be inconsistent. Disagree for consistency sake, same reason as above.
02:07:270 (1) - Not a finish here, it is dificult for a muzu imagine that on a drum, hard I'm going to assume you meant manage. However, I disagree with this change as it a) fits the music for this part b) can be single tapped if the player can't manage the finisher hit c) Rewards a Muzu player for being able to hit the finisher with more points over the Muzu player who can't.
02:11:159 (5,6,7,8) - Clap Disagree. I personally believe that the finishers better represent the buildup at this point in the song, but I'm willing to change this if I get some reasoning behind why you believe it should be k k k k
02:33:936 (1,1,2) - hard, make another pattern for this Suggestions? I can have this be either d k, ddk, or what it currently is (dkk). I know this is hard for Muzu level, but it isn't too hard that a Muzu player can't hit it. Regardless, I changed this to ddk for now as its a more prominent pattern.
02:38:380 (1,1,2) - ^ Changed. Same reason as above.
Thanks for mod :)
karterfreak
Blehgjdsfsdf, ok double post for modding responses.

MMzz wrote:

Blehgjdsfsdf, ok modding.

Oni:

00:10:047 (1) - I hear a finisher hear, so make this note a finisher? Not sure how I missed that. Changed.
00:14:492 (1) - ^ Same as above.
00:19:214 - I suggest you add a note here, there is a beat clearly here and it felt a little awkward to play. Even though there is no momentum built up here it's still noticeable. You could add a don here and the pattern would be d k d k, but I personally think something like k d d k will flow better. Or you could add something you think works better. Changed up the pattern here a bit, Starting from 00:18:936 (2) - it is now "d kddk ddd kk k"
00:23:659 - ^ same thing. Changed to kddk as well. The rest of the pattern is left unchanged.
00:26:992 (2,3) - Maybe delete these notes? The beat stops on the note before and these notes are just being placed in between notes. Thus not making much sense placement wise. I tried removing them and it sounded kinda awkward. My original intent for these notes was to emphasize the quarter notes in the vocals with finishers. Disagree on this particular change but I'm open to alternative suggestions.
00:27:825 (1) - again there is a finish sound here, so possibly make this a finisher. But this one isn't as audible as before because there is now vocals, so it can work either way. Leaving this one as is due to previous finishers + the finisher not being nearly as audible.
00:36:436 (1,2,3,1,1) - Gonna bring this up as something to think about. Now from this stream the player will build a lot of momentum, but then the beat quickly changes it's pace at the end of the stream. So just as a suggestion, change this end bit of the stream to d d d, so that the player doesn't overshoot into the next calm pattern. It acts as sort of a cool-down if you think about it. Changed, good find on this.
00:41:297 - Because of the pace change in the music maybe you could fill this in so the dons are triplets instead of doubles? Just idea to keep the build of momentum from the stream. Good suggestion here, but it works either way at this section and the momentum isn't affected too much from my current pattern, so disagree with changing this.
00:42:409 - ^ Same as above.
00:45:603 (1) - again maybe a finisher, but like the one before the vocals kinda cover it up. Vocals cover up the finisher too much. Pass on this.
00:48:797 (2,1,1,1) - Just a suggestion on flow, maybe change this to kddk? I can't really think of a way to explain it other than try it and see how it feels and make your decision. Changing this affects the don pattern I have going on in the background way too much and throws it into a more offbeat feeling than I intended for it. Gonna have to pass on this.
01:03:381 (3) - Finish suggestion again lol. Changed.
01:07:825 (2) - ^ Changed.
01:34:631 - same suggestion as before with filling in these gaps. Didn't change this, but I did however apply same change that I applied to 00:36:436 (1,2,3,1,1) - to 01:34:214 (1,2,3,1,1) -
01:35:742 - ^ Same as above minus the other change.
01:38:936 (1) - again, finishers. xD As I said before, leaving this one as is due to previous finisher + the finisher not being nearly as audible.
01:42:130 (2,1,1,1) - If you took my suggestion before for changing this to kddk, do so.Passed on it previously, so passing on it now.
01:56:714 (3) - Finisher. Yep.
02:01:159 (3) - ^ Yep.
02:43:381 (1) - ^ Yep.
02:45:603 (1) - ^ Yep, also applied a finisher to 02:54:492 (1) -

Alls good with the rest.

Muzu:

I told you about this before in IRC.

SV needs to be 1.4 Making it 1.2 is just going to make it worse for the player when they jump into oni because they have to adjust into a whole new scrolling speed. And honestly, the concept of making the sv slow doesn't always make this easier. I'm still kinda iffy about this, but if I remove the speedup (especially now that I've had two people say to do so) this shouldn't be that big of a deal. Changing SV back to 1.4 and removing the speedup section.

And as we discussed in IRC, I think the speedup at the end is to much for a newer player, and it ill be even more intense once you set the sv back to 1.4. Changed as said above.
Thanks for mod :)

edit: Updated Muzu and Oni here: http://puu.sh/HT3m
wcx19911123
added 2 taiko diffs, checked and all fine
bubble fixed
ztrot
Suggestion time!

[Easy]
you seem to have that nasty slider tick bug would suggest possibly lowering the tick rate to 1 or finding a SV that allows the tick rate not to bug like that.

[M's Insane] the hit sound patten seems really overpowering in the whole map, But then at this point 02:01:159 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - there is nothing the pattern might be over powering but that doesn't explain why this was left without samples it seems really inconsistent.

[Overall]
you might want to figure out why none of your diffs lead back to the website I mean none of them have a link to the listing that seems like a submission error get back to me after you figure this out
Topic Starter
Garven
Full resubmitted and fixed up the hitsounding during the guitar solo in M's Insane. The ticks weren't changed as per our IRC discussion.
ztrot
FUS! RO! BUBBLED!

Yeah I went there.
Kurai
And Ranked!
Fumika
<33333 Gratz
Kawayi Rika
Moe Garven :3
Kotone
Lon<3
banvi
Woooooooo omedeto~!!
Topic Starter
Garven
Dang, that was fast, haha. Thanks a bunch, 'trot 'n Kurai. And of course thanks to everyone that helped out with the mapset! Now go enjoy the jumpy madness. q:
kaizopro
awesome song there
Melophobia
omedeto~
yoshilove
omedeto~ :)

tanoshiii!!!
Kanari
Congrats ~
spboxer3
congratz~恭喜摟^^
Thite
grats :)
No_Gu
Gratz
Aurele
Yay, Gratz Garven. (:
Dark_Ai

Kawayi Rika wrote:

Moe Garven :3
Moe Rika HAHAHAHAHAHA NO! LIE!!!!!!!!

anyway gratz~ :3
YTYuyu
oh yey congratz on the rank Garven-sama ;)
BeatofIke
Great for single tapping practice. Good map.
Congrats!
Ulysses
Congrats!
Garven鬼畜
Stefan
20.7 Mil. on Insane.
noface.png
Beren
omedeto
Topic Starter
Garven

Stefan wrote:

20.7 Mil. on Insane.
noface.png
Thanks for playing!
Andrea

Stefan wrote:

20.7 Mil. on Insane.
noface.png
Because Garven can, that's all.
Stefan
Garven, I just took Z e o n's Score as Example (Well, some more people reached also +20 Mil. on the Diff with No Mod) and if people makes exception on this, the next one will come to make an exception for a Diff with a Score of 20,8 Mil.
16-20m = Rare cases, for insane difficulties that are long and challenging enough to justify such a high score.
Otherwise: The map needs to go for Approval instead of Ranking.
This always counts and to be fair, this should goes for ALL Mappers. There should be no exceptions for special reasons.

Andrea, I already see that BATs/MATs have some special privileges like I saw at SUPERSONICO - cat's dance by wcx19911123 where all Diffs goes over 4:30 (4:34 exactlly) and where Shiirn means that this does not make a big difference.
Well, four does not do this, yes, but I'm talking about the fairness and about the rules.
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