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Annabel - Signal Graph (TV Size)

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Hi ~ M4M.

Just suggestions:

[General]
End Kiai at 01:20:488?

[Easy]
Fine~

[Normal]
00:55:158 (7) - use a short slider (like 00:54:619 (6)) here to follow the vocal?

[Hard]
00:14:380 (5) - lower the velocity of this slider? Works good for me.
00:35:218 (7) - change to a repeating slider?

[Insane]
00:16:715 (5,6) - change them into a slider? They are in same vocal.
00:27:314 (2,3) - a bit weird since it is a jump following stack. Maybe change into a repeating slider?
00:28:931 (6,7) - exchange them like this? Seems fit the vocal better: http://puu.sh/GQsa
00:33:871 (4) - the triple have nothing to follow in music. So delete this note?
00:45:098 (3) - change into 2 circles to like 00:45:817 (5,6)? They have similar rhythm in song.
00:54:260 (1) - the jump is over 3.0x and the position of next note force player to make a big reverse, so it is much harder than other patterns. So I suggest to decrease the difficulty here.

That's all I can find. Star for good flow.
GL~
Rare
同じような指摘があるからうざかったらスルーしてもいいんだよ

Easy
SPOILER
00:14:380 (3) - 終点にホイッスルとか?
00:45:637 (2) - いきなりバスドラ消えるのはおかしいのでホイッスル消してフィニッシュ追加 (ホイッスルは消さなくてもいいかも
00:55:518 (1) - フィニッシュでホイッスルの音聞こえないと思うからクラップ入れたほうがいい
01:04:320 (1,2) - バスドラ抜けたときに違和感があるので終点にフィニッシュ入れて01:06:476 - ここにバスドラ来るようにしてみたら?01:06:296 (5) - 終点はC1のフィニッシュで01:07:194 - ここにバスドラの音欲しい
01:18:691 - ここ周辺に音がないけどあえて? 提案するなら01:19:051 - 01:19:589 (2) - この2つにバスドラ

Normal
SPOILER
00:13:122 (2) - 終点にバスドラの音欲しいですぞ
00:14:380 (3) - 終点にホイッスル欲しい
00:15:458 (1) - 折り返しにフィニッシュ
00:18:332 (1) - ^
00:38:452 (1) - 個人的にはホイッスル消してクラップがほしいところ
00:43:122 (3,4) - (3)を1/1スライダーにして終点ホイッスル消してフィニッシュ、(4)の始点にホイッスル追加
00:50:667 (2) - 終点にクラップいれよ
00:55:518 (1) - フィニッシュでホイッスルの音聞こえないと思うからクラップ入れたほうがいい
01:04:320 (1,2,3,4,5) - Easyの01:04:320 (1,2) - と同じ感じで
01:15:817 (1) - 終点にクラップ
01:19:051 (2) - 終点にフィニッシュ

Hard
SPOILER
00:13:841 (4) - フィニッシュ欲しい
00:14:380 (5) - 終点にホイッスル
00:23:542 - noteないのはちょっと違和感あるなあ気のせいならスルーで
00:35:937 (1) - 終点にクラップ
00:38:092 (5) - 始点ホイッスル消してクラップ欲しい
00:38:991 (2,3) - 今までの勢い消してる
00:40:428 (6) - ピアノの音に合わせたほうが綺麗だから終点のホイッスル削除
00:42:584 (4) - 上と同じ理由 ここは始点のホイッスル削除
00:46:895 - ボーカルカバーならノート欲しいとこ
00:49:589 (7) - 1/2スライダーでもええねんで?
00:51:386 (3) - 始点クラップ抜けてる
00:55:518 (1) - フィニッシュでホイッスルの音聞こえないと思うからクラップ入れたほうがいい
01:05:578 (1,2,3) - Easyの01:04:320 (1,2) -と同じ感じって思ったんだけど始点にそれぞれフィニッシュとかいれてもおもしろいなって思った
01:09:889 (1) - Selection Centre -10℃が理想

Insane
SPOILER
00:10:428 (2) - フィニッシュ忘れてる
00:14:919 (7) - ホイッスル欲しい
00:18:242 - mp3にハイハットの音あるからここ追加で5連打にしよう
00:19:949 (6) - ここらへんでコンボ追加?
00:25:518 (6) - ^
00:38:092 (9) - 始点にクラップ
00:49:230 (7,8,9,10,11) - ホイッスルとか追加してみると違和感も減るかも
00:54:440 (2) - ホイッスル追加
00:55:158 (1,2,3,4,1) - 最初の3つにバスドラの音入れてるからごり押しみたいな感じになっちゃうのかな
00:55:518 (1) - フィニッシュでホイッスルの音聞こえないと思うからクラップ入れたほうがいい
01:05:937 (1,1) - Hardのここ01:05:578 (1,2,3) - と同じ

Rankedはよ!!!
説明複雑なとこあるからわかんないとこは遠慮なくPMください
spboxer3
yay~I'm so lazy~

well~just for a quick check

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. fine

Easy



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 00:14:380 - used soft default hitsound?
  2. 00:44:200 - used S:C2 's hitsound? just unify the hitsound to 00:38:452 - ((and this hitsound it's more fit for me
  3. 01:05:578 (3,4,5(head)) - add finish or clap to point out the accent?

Normal


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line (It doesn't affect to player. but I suggest you to remove it):
    00:13:572 -
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 00:14:380 - used soft default hitsound? (finish)
  2. 00:43:122 (3) - whistle at slider head and remove slider tail. It's sound better for me

Hard



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 00:14:380 - used soft default hitsound? (finish)
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 01:12:404 (7,6) - [nazi] it should be stack. fix it please~

Insane


  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 00:14:380 - used soft default hitsound? (finish)
looks haven't big problem~ just for quick check~
Star~
Kuria
star since i like this mapset :3
alacat
こんにちはめろさん!

[Easy]
●00:37:374 (3,4,5) - ピアノの音量にあわせて、音量をだんだん上げてみるのはどうでしょう?
●00:52:823 (1) - 00:55:518 (1) - との距離が短くかんじたので00:54:260 - spinnerをここまでに
●01:00:009 (3) - 配置の提案です http://osu.ppy.sh/ss/366184
●01:05:218 (2,3,4) - Easyにしては難しい気がします。3つのうち2つをスライダーに変更してみると簡単かもです
●01:10:069 (1) - 配置がすこし気になりました http://osu.ppy.sh/ss/366198

[Normal]
●00:12:584 (1) - y:72まで移動?
●00:13:122 (2) - 終点にfinish追加?
●00:54:260 (5) - New combo追加?
●00:54:619 (6) - 好みですが、反対に曲げた方が流れがいいかもです

[Hard]
●00:33:961 (4) - 前の(3)と似た形の方が綺麗に見えるかもです
●00:54:440 (2) - whistle追加?
●01:01:985 (4) - y:84まで移動?
●01:19:769 (3,4) - 01:19:230 (2) - と並行ではなく、すこし下に配置してみてはどうでしょうか


[Insane]
●00:09:350 (6) - 00:08:991 (5,6,1) - の spacingを統一してみてはどうでしょうか。http://osu.ppy.sh/ss/366239
●00:13:841 (4) - x:232まで移動?
●00:14:200 (5) - whistle追加?
●00:28:212 (5) - 始点にwhistle追加?ギターの音が少しだけ聞こえる気がします
●00:31:086 (5) - 上と同様です。
●00:36:296 (3) - 終点にwhistle追加?
●00:54:440 (2) - whistle追加?

配置ばかりの指摘でごめんなさい、応援してます(・∀・)ノ
Rankedふぁいとー!
spboxer3
for my GD request: Taiko diff

http://puu.sh/HfYU <-updata & Taiko BG
http://puu.sh/HBz8 <- Taiko BG updata lol (wrong title)
KanaRin
完成>v<~ done with cbb, diff+bg

http://puu.sh/Hl9Q

Taiko Oni Level 8* (ღ˘˘ღ)♥
KanaRin
fixed sth!

http://puu.sh/HDeA

btw,sp3's bg seems sth wrong..
title...
Dino99
Hey!! Melo~~~ x3

<Easy>
  1. 00:45:997 (3) - How about this beat?? to follow the clap :3
<Normal>
  1. 01:17:254 (2,3) - Try this? I think it's better~ http://puu.sh/InTy
<Hard>
  1. 00:06:835 (1,2,3) - Make 1 & 3 a little curve?? http://puu.sh/InWF
  2. 00:14:380 (5) - How about make this slider velocity 1.5x or 0.5x?? It will be more fun x33
  3. 00:49:949 (1,2,3,4) - Hmm... a bit boring >_>... 00:51:386 (3,4) - Make the distance lager?? http://puu.sh/Io4G
  4. 00:52:823 (1,2,3,4) - Rotate -15 degrees? and then 00:54:260 (1,2,3,4) - Rotate 15 degrees?? <--Strong suggestion >w<b
  5. 01:19:949 (4,5) - Make a jump!!~~~ Because the volume is...appropriation to make a jump~ xD
<Insane>
  1. 00:08:092 (3) - Clap
  2. 00:09:530 - ^
  3. 00:10:967 - ^
  4. 00:12:404 - ^
  5. 00:14:380 (6) - Same as Hard :3
  6. 00:53:811 - Add a circle?
  7. 01:04:679 (7) - 1 grid right?
  8. 01:19:949 (4,5) - Same as Hard too x3
Nice map!!
That's all I can find Orz
Have my star~ :D
KSHR
modding ;)


[Easy]
00:42:763 (2) - ピアノの音を拾ってるなら始点のwhistleを削除して終点に追加
01:05:578 (3,4,5) - ここバスドラムの音あるからsoft-finish追加?(5)は始点
(正直normal-finish付けてもいい気がしてる)


[Normal]
00:33:781 (2,3) - 細かいことだけど、全体を流して見ててここだけ見た目が悪く感じた
全体的に綺麗だからすごいもったいない!ってことで、こんな感じにしたほうが綺麗に見えると思う http://puu.sh/IBk6
ちなみに、画像は00:32:344 (5,1,2,3,4,5,1) - を下に下げてから弄りました
00:43:661 (4) - 始点、もしくは始点と終点にwhistle
01:05:578 (3,4,5) - Easyに同じく


[Hard]
00:33:961 (4) - 終点のサークルが隠れてることを言われちゃうかも?
00:43:302 (6) - 終点にwhistle
00:47:793 (3) - 終点のサークルが隠れてることを言われちゃうかも? again
00:49:949 (1,2,3,4) - 何か変化があるほうがいいけど単純に(3,4)を広くするだけだとそれもあんまり・・
いっそのことスライダーを思いっきり曲げて、段違いにしつつ広げていったほうが楽しいかも
イメージ的にはMay'n - Scarlet Ballet [Dragunov]の 00:01:178 (1,2,3) - 00:04:275 (1,2,3) - のパート
01:05:578 (1,2,3) - Easyに同じく
01:09:170 (6,7,8,1,2) - これ好き


[Insane]
00:10:428 (2) - (1)の終点にスタックさせて急に飛ばしてみるとか?
もし変更するなら00:10:967 (4,5)のスペーシングも広げたいから、(4)のスライダーを弄ったほうがいいかも
00:11:865 (7) - ピアノの音にwhistleを置いてるなら終点にもwhistleを追加
00:13:122 (2) - ^
00:15:098 (9) - 自分ならちょっと音量下げてここにもwhistle入れてるなぁって
00:25:697 (7) - 始点にwhistle追加?
00:43:302 (7) - 終点にwhistle
00:45:997 (6) - (5)終点にあるピアノの音と同じくらいorそれ以上の強さのピアノがあるからここもwhislte欲しい
00:55:428 (4) - ここバスドラムの音が曲に入ってないから、いっそ3連打からのスライダーでサビに入ってもいいんじゃない?
もしそうするなら、前の(4)の単発から一気に上に持っていってから下に降りたい こんな感じ http://osu.ppy.sh/ss/370150
01:04:859 (8) - (3,4)のラインに対して垂直な方向ににもっと飛ばしてみると楽しかった http://osu.ppy.sh/ss/370119
01:05:578 (1,1,1) - Easyに同じく
01:06:296 (1) - 2つめのway pointを1grid下に


全然見つからなくて無理矢理探して書いてるから結構どうでもいい内容もあったりするけど勘弁
fight-!
cRyo[iceeicee]
erostar for Erophobia (ღ˘˘ღ)
Roberuta1025
:)
Topic Starter
Melophobia
@cRyo
kd for your suggestion of the last part
wmfchris
[Insane]
00:15:098 (9) - it ends clearly 1/4 eariler, so remove this note?

[Hard]
00:49:769 (8) - remove finish? The drum is not that significant so allow the music to sound itself would be enough (you also didn't put hitsound here in insane)

for the solo diffs:
I noticed that (in particular for easier diffs), the S slidertick custom hitsound only applies to the white tick only, so it looks better with tick rate 1 (with the entire beating of the music)

[kana's taiko]
- too loud at the beginning o3o N70% throughout the song sounds much better

[potato chips3]
too loud as well
00:14:739 - 你知道我一定會吐嘈kddkd
Even though there's 1/6 in the song, the taiko hitsound is too loud that 1/6 doesn't sound well with the entire song, talked with sp3 with this :/

Despite ^ it's a very nice map, when it's fixed (just call me back) for it.
KanaRin
wmf: thx for mod.
melo chan: pls help me to fix this ><~
70% is okay.

Thanks.
spboxer3

wmfchris wrote:

[Insane]
[potato chips3]
too loud as well
00:14:739 - 你知道我一定會吐嘈kddkd 力道問題...我把k的位置放在力道比較強的位置上
Even though there's 1/6 in the song, the taiko hitsound is too loud that 1/6 doesn't sound well with the entire song, talked with sp3 with this :/

Despite ^ it's a very nice map, when it's fixed (just call me back) for it.
http://puu.sh/JA5g
Topic Starter
Melophobia
all fixed, thanks for mod
merchat7
Oh, almost bubbled and I still haven't mod this, quick mod, I"ll come back again later, no kudosu yet please, really sorry for the delay :(

General
I think you should lower the bass/kick drum volume a bit (s:c1 finish), I feel the only hitsound I can hear throughout the map is this drum sound. By a bit, I'd say something like 1-2dB.
Easy
00:25:518 (2) - I thought I miss this note because there was no hitsound (barely audible), put finish for bass drum in background?
Normal
01:19:051 (2) - Whistle at end sound nice to me
Hard
00:14:380 (5) - I feel this slider would look better with three points (add one in middle and adjust other points accordingly)
Notice not much whistle at this part, some suggestions
00:16:356 (2) - Add one at begin
00:17:075 (4) - Add at end
00:18:871 (2) - Add at begin
00:19:589 (4) - Add at begin
00:20:128 (6) - Add at repeat
00:21:745 (2) - Add here
00:22:464 (5) - Add at begin
I focus more on the vocal, since it doesn't seem you want to spam whistle too much, if not, I would suggest on the red ticks following the hihat there.
01:22:104 (2,1,3) - Default finish at begin (try 50% volume) fits better imo
Insane
00:15:458 - 00:24:081 - Same as Hard about whistle
00:41:326 (1) - Similar to Hard, I think looks better with three points, can provide slider code if needed when I come back to mod this properly.I notice other wave sliders with two points, but this one really look off to me, I hope you try to improve it a bit.
01:22:104 (2,1,3) - Same as Hard about finish

Really quick mod, that's all for now, the first time I look through Insane, there was one pattern that bother me, doesn't seem to be changed so I want to take another look at it. Again, really sorry for the delay!

Edit: Kudosu this post if you want.
Topic Starter
Melophobia

merchat7 wrote:

Oh, almost bubbled and I still haven't mod this, quick mod, I"ll come back again later, no kudosu yet please, really sorry for the delay :(

General
I think you should lower the bass/kick drum volume a bit (s:c1 finish), I feel the only hitsound I can hear throughout the map is this drum sound. By a bit, I'd say something like 1-2dB. the current volume is the best to me
Easy
00:25:518 (2) - I thought I miss this note because there was no hitsound (barely audible), put finish for bass drum in background? fixed
Normal
01:19:051 (2) - Whistle at end sound nice to me No, because of whistle on the next red tick, which is following the piano
Hard
00:14:380 (5) - I feel this slider would look better with three points (add one in middle and adjust other points accordingly) fixed
Notice not much whistle at this part, some suggestions
00:16:356 (2) - Add one at begin
00:17:075 (4) - Add at end
00:18:871 (2) - Add at begin
00:19:589 (4) - Add at begin
00:20:128 (6) - Add at repeat
00:21:745 (2) - Add here
00:22:464 (5) - Add at begin no changes, i dont wanna put any whistles for that part in all diffs
I focus more on the vocal, since it doesn't seem you want to spam whistle too much, if not, I would suggest on the red ticks following the hihat there.
01:22:104 (2,1,3) - Default finish at begin (try 50% volume) fits better imo sounds too loud imo
Insane
00:15:458 - 00:24:081 - Same as Hard about whistle same reason as hard, no change
00:41:326 (1) - Similar to Hard, I think looks better with three points, can provide slider code if needed when I come back to mod this properly.I notice other wave sliders with two points, but this one really look off to me, I hope you try to improve it a bit. fixed, i'm not sure if it's good enough or not, though
01:22:104 (2,1,3) - Same as Hard about finish too loud imo ><

Really quick mod, that's all for now, the first time I look through Insane, there was one pattern that bother me, doesn't seem to be changed so I want to take another look at it. Again, really sorry for the delay!
thanks~
Kawayi Rika
Checked mapset for my random queue ~

Really Perfect !!! nothing issue ~ so take you bubble ~


Topic Starter
Melophobia
thanks for bubble, Rika!
merchat7
Your map got bubbled right when I was about to mod this, since I already look through the map and I didn't see anything wrong with it, I'll send a pm with the mod instead so consider them when bubble get pop. I'm late because something unexpected happened yesterday.

Everything is suggestion, but first reply.

SPOILER
00:20:847 - [All Diffs] Then I hope you put a whistle here atleast, for some diffs (the easier diffs), it sound a bit too loud for me so you may want to lower volume a bit for those diffs.
01:19:051 (2) - [Normal] Then I think you should put whistle at begin, the piano/bell sound is masked by the snare drum, but I can still hear it.
01:22:104 (2,1,3) - [Hard & Insane] You can always do 30% / 20% volume etc. for the finish if you feel it's too loud. I think it give a nicer effect for the ending than the whistle and I feel it fit really well with the guitar + drum combo. Well this is my perception, but "end your diff with an impact?"

[General]

-Won't be checking the custom finish placement for inconsistency since I silenced it to mod the whistle hitsound better.
-Since hp 7 for Insane, -1 hp to all other diff so it's 1 hp > 3 hp > 5hp > 7hp? And since we're talking about difficulty settings here, I would do od 8, your diff has really good flow and I think od 8 would give more of a challenge. I assume you did this since you have doubt about timing, but I still manage to keep 98%+ accuracy at od8 even with my low accuracy.

[Easy]

00:10:428 (2) - Following piano right? (whistle) Why no whistle at repeat? Well checked Hard & Insane and you didn't put it there either, but there was no whistle at where the begin and end are so hitsound pattern is already different from those two diffs. The place where I can hear the piano at 100% speed is on the repeat and the red tick before and after (where you put the whistle in Hard & Insane) so I think you should have one at repeat. Consider removing from begin & end, but I guess I can see why you want to put them there. Main reason why I'm suggesting this is that every whistle follow piano sound except here and don't forget it applies to Normal too.
00:42:763 (2) - Hmm, why whistle at begin? Don't hear the piano here and vocal plays 1/2 earlier. Applies to Normal as well.

[Normal]

00:28:392 (3) - No whistle at begin here like the other diffs? Seem off that you break the whistle pattern here (whistle every two ticks)
00:43:661 (4) - Whistle at begin. You have a whistle on "te," feel like you need to finish this by adding on "mo" too. Not only this but the sound at begin of this slider in background sound good with whistle too. Applies to Hard & Insane as well.
01:11:506 (3) - Use (4) shape instead? http://puu.sh/Kast
01:17:254 (2,3) - To keep to the same idea as 01:19:051 (2,3) - Do something like this (just a quick example) http://puu.sh/KasX

I feel like this is your least polished diff, it's good, but some pattern seem a little off for me (I'm only talking about aesthetic stuff here, rhythm, hitsound, etc. are all fine to me).

[Hard]

00:14:380 (5) - It's better, was going to suggest move the middle anchor point one grid right, but then I experiment around a bit and got this, try ctrl+h, I think this is perfectly symmetrical.
364,60,14380,2,0,B|300:24|256:60|212:96|148:60,1,225,6|6
00:33:422 (3) - I think it would be better if you use the same shape as (4) here.http://puu.sh/KaEs
217,208,33422,2,0,B|195:155|195:155|165:133|165:133|144:81,1,150,4|12
00:37:015 (3,4) - Can you make like this? http://puu.sh/KaVh Current pattern always make me feel like I need to wait longer before I need to hit (4) since (3) isn't pointing to (4).
*Follow all or don't follow
00:40:428 (6) - Prefer no whistle at end here like Insane
00:48:871 (6) - Odd to me, there is a whistle on 00:48:671 in Insane but not here and then in Insane, no whistle on 00:48:512, but in Hard. So to combine the good of both world, whistle in both places for both diff.
** Reason: It feel like all the sudden, a whistle appear, adding more whistle help make that whistle feel less sudden or removing that sudden whistle is good as well.
00:46:176 (5) - Forgot whistle at end?


[Insane]
Please try this hitsound pattern for kiai, .osu file for reference or if you agree with all. http://puu.sh/Kbmj Explanation: I understand you're following piano, etc. with whistle, but this song has a very unique "accents" to the music and I think you should use the whistle to represent this instead. If you map the beginning bit which play the same rhythm as kiai, I would suggest the same hitsound pattern. I remove all whistle which follow piano because I do not think it sound good with this, but you can add them back if you think they're fine and you can adjust some stuff if you want, but I hope you try to follow the idea behind what I'm trying to do. This also applies to Hard.
ModTrace
Insane
00:55:158 (5) - Add a whistle.
00:55:877 (2) - Add a whistle.
00:56:595 (5) - Add a whistle on the start.
00:56:955 (6) - Add a whistle on the start, remove the whistle on the end.
00:57:314 (1) - Add a whistle.
00:57:673 (3) - Add a whistle.
00:57:853 (1) - Remove the whistle.
00:58:033 (2) - Add a whistle.
00:58:392 (1) - Add a whistle on the start, remove the whistle on the end.
00:59:829 (1) - Add a whistle on the start, remove the whistle on the end.
01:00:188 (2) - Add a whistle on the start, remove the whistle on the end.
01:01:985 (3) - Add a whistle on the start, remove the whistle on the end.
01:02:344 (4) - Add a whistle.
01:02:703 (1) - Add a whistle on the start, remove the whistle on the end.
01:03:781 (1) - Add a whistle.
01:04:140 (3) - Add a whistle.
01:04:320 (4) - Remove the whistle.
01:05:218 (9) - Add a whistle.
01:06:655 (1) - Add a whistle on the start.
01:07:374 (2) - Add a whistle.
01:08:092 (5) - Add a whistle.
01:08:452 (7) - Add a whistle.
01:08:631 (9) - Remove the whistle.
01:08:811 (1) - Add a whistle on the start.
01:09:530 (3) - Add a whistle.
01:09:889 (1) - Add a whistle.
01:10:069 (3) - Remove the whistle.
01:11:506 (3) - Remove the whistle.
01:11:685 (4) - Add a whistle.
00:15:098 - Listening to the music, it seems there should be a note here, but it's fine if not, I like how it feel like now.
00:35:937 (2,3) - Looking at other diff plus my personal thought, Seem like you should have a whistle on begin of (3) and remove from end of (2).
00:47:793 (3) - You forgot a whistle at begin here
00:54:260 (1) - I really dislike this jump, miss this the first time I play through and still miss it from time to time. I suggest doing this with 00:53:542 (3,4,5,6,7,8) - http://puu.sh/KbAK (Stack 6,7,8 with 00:54:440 (2))
00:55:158 (5) - Since this is in the same combo as previous jump pattern, I thought this was a 1/1 jump not 2/1. I suggest new comboing here, I didn't suggest for Hard since I don't like one note combo in general and there wasn't a jump pattern before this.

Two things I hope you consider, hitsound pattern that I suggest for kiai and the jump in Insane [00:54:260 (1)], the rest is jut inconsistency stuff and my personal preference, overall it's a nice map.

Good luck with rank! Posting as per your request, I don't really like to pop a bubble :/
Topic Starter
Melophobia

merchat7 wrote:

Your map got bubbled right when I was about to mod this, since I already look through the map and I didn't see anything wrong with it, I'll send a pm with the mod instead so consider them when bubble get pop. I'm late because something unexpected happened yesterday.

Everything is suggestion, but first reply.

SPOILER
00:20:847 - [All Diffs] Then I hope you put a whistle here atleast, for some diffs (the easier diffs), it sound a bit too loud for me so you may want to lower volume a bit for those diffs.i tried, but sounds really weird to me
01:19:051 (2) - [Normal] Then I think you should put whistle at begin, the piano/bell sound is masked by the snare drum, but I can still hear it. i just hate too much whistling, (1) has it and piano at 01:19:589 - is much stronger, current position of whistles is best to me
01:22:104 (2,1,3) - [Hard & Insane] You can always do 30% / 20% volume etc. for the finish if you feel it's too loud. I think it give a nicer effect for the ending than the whistle and I feel it fit really well with the guitar + drum combo. Well this is my perception, but "end your diff with an impact?"
whistle is enough.finish is too much compared with 01:21:566 - and 01:24:440 - i think i should emphasis some place where the music is REALLY strong.

[General]

-Won't be checking the custom finish placement for inconsistency since I silenced it to mod the whistle hitsound better.
-Since hp 7 for Insane, -1 hp to all other diff so it's 1 hp > 3 hp > 5hp > 7hp? And since we're talking about difficulty settings here, I would do od 8, your diff has really good flow and I think od 8 would give more of a challenge. I assume you did this since you have doubt about timing, but I still manage to keep 98%+ accuracy at od8 even with my low accuracy. difficulty gap between Normal and Hard is kinda huge, Hard has many 1/2 rhythm and there's not many 1/2 in Normal, so the current setting should be fine.
about OD8 in Insane:in my opinion, difficulty setting should be what the diff itself deserves, the Insane diff isn't that hard to use OD8.

[Easy]

00:10:428 (2) - Following piano right? (whistle) Why no whistle at repeat? Well checked Hard & Insane and you didn't put it there either, but there was no whistle at where the begin and end are so hitsound pattern is already different from those two diffs. The place where I can hear the piano at 100% speed is on the repeat and the red tick before and after (where you put the whistle in Hard & Insane) so I think you should have one at repeat. Consider removing from begin & end, but I guess I can see why you want to put them there. Main reason why I'm suggesting this is that every whistle follow piano sound except here and don't forget it applies to Normal too.
piano sounds on red tick so i cant follow it but somehow i want a whistle 00:11:146 - and keeping 2/1 whistle is better imo
00:42:763 (2) - Hmm, why whistle at begin? Don't hear the piano here and vocal plays 1/2 earlier. Applies to Normal as well.
because feels empty without whistle there
[Normal]

00:28:392 (3) - No whistle at begin here like the other diffs? Seem off that you break the whistle pattern here (whistle every two ticks) fixed
00:43:661 (4) - Whistle at begin. You have a whistle on "te," feel like you need to finish this by adding on "mo" too. Not only this but the sound at begin of this slider in background sound good with whistle too. Applies to Hard & Insane as well. would be too much for me
01:11:506 (3) - Use (4) shape instead? http://puu.sh/Kast i prefer the current one, because i use the pattern like that too often, i want something different here. having various patterns is more important than consistency imo...
01:17:254 (2,3) - To keep to the same idea as 01:19:051 (2,3) - Do something like this (just a quick example) http://puu.sh/KasX
similar reason to above, and this one has different length. i think it's ok
I feel like this is your least polished diff, it's good, but some pattern seem a little off for me (I'm only talking about aesthetic stuff here, rhythm, hitsound, etc. are all fine to me).

[Hard]

00:14:380 (5) - It's better, was going to suggest move the middle anchor point one grid right, but then I experiment around a bit and got this, try ctrl+h, I think this is perfectly symmetrical. fixed
364,60,14380,2,0,B|300:24|256:60|212:96|148:60,1,225,6|6
00:33:422 (3) - I think it would be better if you use the same shape as (4) here.http://puu.sh/KaEs i like current one
217,208,33422,2,0,B|195:155|195:155|165:133|165:133|144:81,1,150,4|12
00:37:015 (3,4) - Can you make like this? http://puu.sh/KaVh Current pattern always make me feel like I need to wait longer before I need to hit (4) since (3) isn't pointing to (4).it's fine imo
*Follow all or don't follow
00:40:428 (6) - Prefer no whistle at end here like Insane fixed
00:48:871 (6) - Odd to me, there is a whistle on 00:48:671 in Insane but not here and then in Insane, no whistle on 00:48:512, but in Hard. So to combine the good of both world, whistle in both places for both diff. fixed
** Reason: It feel like all the sudden, a whistle appear, adding more whistle help make that whistle feel less sudden or removing that sudden whistle is good as well.
00:46:176 (5) - Forgot whistle at end? yeah fixed


[Insane]
Please try this hitsound pattern for kiai, .osu file for reference or if you agree with all. http://puu.sh/Kbmj Explanation: I understand you're following piano, etc. with whistle, but this song has a very unique "accents" to the music and I think you should use the whistle to represent this instead. If you map the beginning bit which play the same rhythm as kiai, I would suggest the same hitsound pattern. I remove all whistle which follow piano because I do not think it sound good with this, but you can add them back if you think they're fine and you can adjust some stuff if you want, but I hope you try to follow the idea behind what I'm trying to do. This also applies to Hard. hmm, i'm really worried about this, but your hitsounding is really too mush and doesnt match with my taste. in this case i think following piano sounds better. sorry
ModTrace
Insane
00:55:158 (5) - Add a whistle.
00:55:877 (2) - Add a whistle.
00:56:595 (5) - Add a whistle on the start.
00:56:955 (6) - Add a whistle on the start, remove the whistle on the end.
00:57:314 (1) - Add a whistle.
00:57:673 (3) - Add a whistle.
00:57:853 (1) - Remove the whistle.
00:58:033 (2) - Add a whistle.
00:58:392 (1) - Add a whistle on the start, remove the whistle on the end.
00:59:829 (1) - Add a whistle on the start, remove the whistle on the end.
01:00:188 (2) - Add a whistle on the start, remove the whistle on the end.
01:01:985 (3) - Add a whistle on the start, remove the whistle on the end.
01:02:344 (4) - Add a whistle.
01:02:703 (1) - Add a whistle on the start, remove the whistle on the end.
01:03:781 (1) - Add a whistle.
01:04:140 (3) - Add a whistle.
01:04:320 (4) - Remove the whistle.
01:05:218 (9) - Add a whistle.
01:06:655 (1) - Add a whistle on the start.
01:07:374 (2) - Add a whistle.
01:08:092 (5) - Add a whistle.
01:08:452 (7) - Add a whistle.
01:08:631 (9) - Remove the whistle.
01:08:811 (1) - Add a whistle on the start.
01:09:530 (3) - Add a whistle.
01:09:889 (1) - Add a whistle.
01:10:069 (3) - Remove the whistle.
01:11:506 (3) - Remove the whistle.
01:11:685 (4) - Add a whistle.
00:15:098 - Listening to the music, it seems there should be a note here, but it's fine if not, I like how it feel like now. sounds fine now cuz it's not strong enough to follow,
00:35:937 (2,3) - Looking at other diff plus my personal thought, Seem like you should have a whistle on begin of (3) and remove from end of (2). nice, fixed
00:47:793 (3) - You forgot a whistle at begin here added
00:54:260 (1) - I really dislike this jump, miss this the first time I play through and still miss it from time to time. I suggest doing this with 00:53:542 (3,4,5,6,7,8) - http://puu.sh/KbAK (Stack 6,7,8 with 00:54:440 (2)) ok
00:55:158 (5) - Since this is in the same combo as previous jump pattern, I thought this was a 1/1 jump not 2/1. I suggest new comboing here, I didn't suggest for Hard since I don't like one note combo in general and there wasn't a jump pattern before this. i fixed above so spacing is bigger now, it wont couse confusion i guess

Two things I hope you consider, hitsound pattern that I suggest for kiai and the jump in Insane [00:54:260 (1)], the rest is jut inconsistency stuff and my personal preference, overall it's a nice map.

Good luck with rank! Posting as per your request, I don't really like to pop a bubble :/
thank you for the detailed mod, and sorry for lazy reply. i wrote this in a hurry.. contact me later if you dont understand the reason of rejection and i'll explain it better
Kawayi Rika
OK ~ Looks better now ~

Rebubbled ~ !


mancuso_JM_
Meh, I was preparing a mod. Do you want it anyways? :/
Andrea
[Sp3's Taiko]

Increase OD by 1 tick.


01:20:847 (1,1) - There's something wrong here.

Great map as always, Melo!

EDIT: Ranked~
spboxer3
congratz^^
[CSGA]Ar3sgice
offset +0 (-414882)
S o r d a
おめーー
Fionana
Gratz!!
Ryafuka
yattayatta
kosiga
おめでとう~ :) :)
DarknessAngel
congrats ~ :D
Suimya
Gratz Melo >w<
Dino99
Gratz!!~~~ :>
xsrsbsns
ome~
cRyo[iceeicee]
grats!。. .。.*
\^^/
merchat7
Grats!
hoLysoup
Annabel ~ :D
YTYuyu
oh wow i remember playing this map in a multi match...congratz on the rank Melo-chan ;)
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