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Maeda Ai - I Wish (TV Size) [Taiko|Osu]

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wcx19911123
from my queue

[General]
offset = 650(+20)
I think you should add a silenced sliderslide.wav

[Easy]
00:36:003 - add a note with clap
01:17:868 (3,4,5,1,2,3,4,5) - try to make this symmetrical ?

[Normal]
SV is kinda too high as a Normal diff..
00:08:018 (1,2) - change to slider plz , this 1/2 stack after a spinner is kinda hard to read for newbies..
00:11:600 (1) - repeat 1 time less , add a slider from 00:12:271 to 00:12:719 , follow vocal much better
00:31:077 (1) - ctrl+1 , 1 gird up
00:33:764 (5) - move to 00:33:540 , follow vocal better
00:44:510 - remove clap

[Hard]
00:36:003 - add note , here is vocal and drum , I don't know why you miss a note here

that's all
good luck
Topic Starter
lovhin456
thank you, updated ~
HeatKai
Here :D
EDIT : can you remove the video from the taiko diff ? :)

Download: Maeda Ai - I Wish (TV Size) (lovhin456) [52's Taiko].osu

Topic Starter
lovhin456
updated
No_Gu
request from my queue

please snap all notes in all diff..
I use the unsnap timing to mod

[easy]
00:52:570 (1,2,3,4) - make them be a square
01:19:659 (4) - copy 3 and ctrl+H then fix spacing

[normal]
00:29:734 (2) - 1 grid left
00:31:077 (1) - ^
00:56:152 (5) - 1 grid down

[hard]
01:15:630 (3) - finish
Topic Starter
lovhin456
updated, ty (:
jossieP
hola :p

5th mod from own queue

no te molesta que sea en español el mod? >.<


General

- el "soft-hitclap.wav" se escucha demasiado alto, un volumen de 50% quedaria mas suave para los oidos =v=

Easy

00:21:918 (3) - x:256; y:248 ?
00:28:858 (1) - no clap en el principio del slider, porque? porque no acompaña demasiado a la cancion ya que la bateria suena en el final del slider
00:30:202 (3) - whistle en vez de clap
00:36:470 (4) - whistle en vez de clap en la repeticion
01:31:097 (2) - clap al principio del slider
01:32:888 (3) - ^, no clap en la repeticion
01:34:232 (4) - clap al final del slider?


Normal

00:18:336 (3) - finish
00:28:858 (1) - no clap al principio, clap al final del slider
00:30:202 (3) - mover a 00:29:978 ?
01:25:052 (5,6,7) - whistle?
01:31:097 (3) - clap en vez de whistle al principio del slider
01:34:232 (3) - clap al principio del slider


Hard

00:09:605 (3) - mover a 00:09:829 ?
00:19:232 (4) - whistle
00:20:127 (7) - finish al comienzo del slider
00:28:858 (1) - no clap en el principio del slider
00:37:142 (3) - no clap
00:38:038 (8) - no clap
00:52:366 (9) - no clap
00:57:067 - un circle, luego mover el spinner a 00:57:291 ~ 00:59:530
01:00:202 (2) - finish en vez de clap
01:01:097 (3) - clap solitario =w= no clap
01:21:470 (5) - stack con 01:20:575 (2) ?
01:25:500 (2) - finish
01:31:097 (2) - clap al principio del slider

52's Taiko

Edit: delete the video from this difficulty, open the .osu file and delete the next text line http://puu.sh/auWH

00:01:097 (3) - from here I think the pattern k d d d k d d d k fits better
00:02:441 (9) - k d k d k instead the current d k d k d
00:07:926 (34) - delete
00:08:038 (35,36) - K K
00:08:933 (38) - k
;_;



bueno me parece que el custom clap no es el mas adecuado para la cancion, el kiai demuestra que no es tan necesario, el kiai suena mas limpio y constante a mi parecer, ya que en [Easy] y [Normal] quedan demasiados claps perdidos, creo que un "normal-hitnormal.wav" sonaria mejor y para no perder tantos claps podrias usar un custom slider tick, o tambien storyboard sound samples =w=
Topic Starter
lovhin456
Veamos! Hice algunas sugerencias de hitsounds, algunas otras sugerencias tambien ~ Gracias! (:
edit: ah! si, cambie el custom hitclap por el normal-hitnormal, a ver que tal va ~
j4yj4ys3z
Easy

00:33:784 (x)- Add a regular note here. It goes along with the beat to me.
00:39:157 (x)- ^ But use clap instead.

Normal

00:38:709 (x)- Add a clapping note.

Hard

Can't find anything wrong :D

Love this song.
Topic Starter
lovhin456

j4yj4ys3z wrote:

Easy

00:33:784 (x)- Add a regular note here. It goes along with the beat to me. okk
00:39:157 (x)- ^ But use clap instead. i don't understand, there's already a note there

Normal

00:38:709 (x)- Add a clapping note. okk

Hard

Can't find anything wrong :D

Love this song.
thank you!
Kenezz
Hey, nunca termine de modear el map Orz
Bueno aqui voy
Kenezz's Bakamod~

General
  1. Considera colocar un Rythmical Break en el primer Break de todas las dificultades que termine en 00:23:709~
Easy
  1. 00:13:858 (3) - Has considerado cambiar el whistle por el clap?, imo suena mejor si refuerzas el sonido de la pista con el del clap hitsound~
  2. 00:16:097 (4) - Agrega whistle en alguno de los dos extremos del slider
  3. 00:16:769 (1) - La pista sugiere finish al inicio del slider, a decir verdad si lo pones en vez de whistle enfatizara mas esta parte, si piensas que es demasiado fuerte para el sonido de la canción puedes reducir el volumen un 20~30% en estas zonas, si te fijas a partir de aquí hasta iniciar el break hay partes que sugieren igualmente colocar finish, en fin, tu decides colocarlos o no, pero yo opino que quedarían geniales :3
  4. 00:36:470 (4) - En el repeat no se oye nada mal si colocas el clap y quitas el whistle, es cosa que lo consideres por el siguiente clap, pero aun así no se oye mal
  5. 00:38:261 (1) - Sugiero cambiar el whistle por un finish y reducir el volumen en este un 20%30%
  6. 00:43:411 (2) - ^
  7. 00:44:306 (3) - ^ el volumen quedaría perfecto en 40%~
  8. 00:52:590 (1) - ^
  9. 00:52:590 (1,3,5) - Lo mismo con 1 y 3, en 5 podrías aumentarle a 50 por el hecho de que aumenta solo un poco el volumen de la voz~
  10. 01:05:799 (4) - Al final de este slider sucede algo parecido a lo que he posteado de los finish pero ahora sugiere clap, igualmente podrias agregarlo y reducir el volumen hasta un 40%
  11. 01:12:515 (2) - ^
  12. En la parte del kiai time hay partes en las que sugiere mas finish con 40% de volumen, considera colocarselos, no hay nada de problemas, recuerda lo de los hitsounds es solo sugerencia pero en normal en algunas partes si los colocaste sin reducir el volumen, así que podría funcionar colocarlos para preservar la consistencia~
Normal
  1. 00:33:560 - Podrías colocar una nota aquí y seguir mejor la voz que es la que has estado siguiendo, ademas tres notas juntas aqui son divertidas :3~
  2. 00:49:903 (2,3,4,5) - Hmm estas notas me resultan algo weird quizás por como suenan al correr el map, talvez es por (5) que se siente un poco apresurado después del slider, intenta eliminarlo, agregar un repeat al slider anterior y colocar una nota stackeada con el final del slider en 00:51:694, esta nota deberá tener clap si así lo deseas~
  3. 01:12:515 (2) - A decir verdad este slider suena mucho mejor si solo tiene un repeat como el anterior, intenta hacerlo y modificalo si te parece mejor~
  4. 01:14:306 (3,4) - No es un problema pero imo seria mejor seguir la pista y no la voz en esta parte podrias hacerlo eliminando los slider y colocar una nota en 01:14:754
  5. Recuerda lo mencionado en easy sobre los clap y finish que la canción sugiere y no están colocados~
Hard
  1. 00:20:127 (7) - No se si sea necesario pero considera colocar new combo~
  2. 00:29:978 (1) - Para algunos resultara un problema que uses .5x de SV aquí, lo digo por experiencia Orz, lo mejor seria que lo cambiaras a .75x antes de que esto suceda D:
  3. 00:54:381 (1) - New combo here~
  4. 00:55:052 (6) - Suena mucho mejor si lo mueves al tick blanco de adelante ya que la voz lo marca ahí, lo ideal si lo quieres hacer seria eliminar (7), mueve (6) al tick blanco de adelante y colocar una nota en 00:55:052, si lo deseas, igualmente puedes hacer lo mismo en 00:55:948~
  5. En la ultima parte también usas .5x de SV y resulta algo lento para el AR que el map tiene, considera realmente modificarlo a .75x
  6. Recuerda la recomendación de los finish y claps que postee en easy~
No veo problema con el taiko y el resto esta excelente~
Bien hecho, espero que esto te sirva de algo ^^
Topic Starter
lovhin456
thank you did most ~ <3
bossandy
Edit the post :D

mod here~ ^^

Easy :

SPOILER
01:14:306 (1,2,3,4,5) - This part is too long >_< Maybe remove NC 01:14:306 (1) - and add NC 01:16:097 (1) - ,01:19:679 (1) -
01:22:366 (1,2,3,4,5) - Are you move ? I think move to here is better ~ Like this :


Normal :

SPOILER
Looks nice!!~

Hard :

SPOILER
00:09:605 (3) - move to 00:09:829 ?
00:20:127 (1) - second point move to x:336 y:96
00:40:948 (7) - second point up 1 grid (Grid size Tiny)

52's Taiko :

SPOILER
00:00:650 (T) It's too quiet!!! plz make like the other Inherited Point!!

All diff need to change :

SPOILER
00:22:142 ~ 00:23:709 Need change to this!!


oh, all suggestion ! Sorry for my bad mod and poor English >_<

anyway Nice map~!! Star!
Topic Starter
lovhin456

bossandy wrote:

Do you need my mod :D?
Oh, that would be helpful if you could, thanks! :3
cmn_891127
Hi, lovhin456~

Hard

00:46:097 (2,3) - like


00:57:291 (1) - like


01:07:142 (1,2) - is it too far

01:20:575 (2,5) - maybe you can make them overlap


Normal

00:13:858 (4,5) - like


01:20:127 (3,4) - like



Easy

fine~


I still remember when I was young, I waited to saw this amine every night


Topic Starter
lovhin456
@cmn ~ Thank you! Did most.
@bossandy ~ Thanks! Did almost all.
L_P
hm. hope you know why am i here...
plz reply what you didnt follow, i wanna improve myself

HARD
00:11:620 (1) - this thing is kind of boring, especially in hard diff. may be something like this? http://img850.imageshack.us/img850/3966/lovku.jpg
00:20:127 (1) - third point grid left a bit would make it more symmetrical
00:44:754 (x) - i do think should add a note or make slider from here, the next two note doesnt sound good without a beat here
01:04:008 (3) - same thing as 00:11:620 (1)
01:24:605 (1) - make the tail stack at previous note?

Normal
00:19:903 (2) - this doenst suits both music and lyrics...try this? http://img402.imageshack.us/img402/4313/lovy.jpg
00:40:276 (5) - a clap is missing here in a quite uncomfortable feeling, at the slider tick, maybe consider adding a custom slider tick ?
00:47:217 (4) - add a repeat?
01:12:515 (2) - hehe, doesnt feel like a kick slider here..maybe notes or repeating slider? http://img24.imageshack.us/img24/8238/lovhu.jpg
01:23:485 (2,3) - if i were u, i would stack it?

easy
00:11:620 (1) - again.. just extend it and end at next note?
00:16:769 (1) - tail finish!
00:46:321 (4) - the note just doesnt play well...make a slider at white tick and end at red ..well http://img850.imageshack.us/img850/8384/lovm.jpg

00:56:172 (5) - this doesnt feel neat enough x:124, y : 332


thats all! lets give you another star
Topic Starter
lovhin456
updated
riffy
from your signature
well.. i'll try to help \:D/

[General]
AiBAt
Inconsistency in AudioLeadIn:
Inconsistency in combo colours:
Kiai Times Not On Downbeat
Kiai #1: Starts on 01:01:321, ends on 01:28:187

[Hard]
00:08:709 (1) - new combo here for better-looking, right? well. without new combo it still looks great!
00:11:620 (1,2) - nice slider shape but it can follow (3) approach-circle's shape a bit more
code?
148,156,11620,6,0,B|172:204|216:212,1,90,0|2
364,156,12067,2,0,B|340:204|292:212,1,90,0|2
00:13:858 (1) - move new combo from here to 00:13:411 (6) ?
00:13:858 (1,2) - this shape for sliders?
00:15:426 (3) - new combo here?
00:15:426 (3,4,5,6,7) - try to make a star! don't forget to stack (8) and (7)
00:20:127 (1) - looks better?
00:23:038 (1,2,3) - this way?
00:42:067 (8,2) - stack them?
00:44:306 (4,5,6) - same as 00:23:038 (1,2,3)
01:12:515 (4) - new combo?
01:17:888 (1,2,3,4,5,6) - you can make it symmetrical somehow
01:23:038 (1,1) - maybe you can mke a bit better shape? this looks a bit messy ;_;
01:35:127 (1) - you want new combo here?

Normal
00:15:426 (1) - move new combo to 00:13:858 (4)
00:16:769 (1,2) - maybe this? screen
00:24:165 - i guess some spinners and sliders can help you to map this break :3
00:31:545 (2) - why don't you make this slider follow (1) approach-circle's a bit more?
00:32:441 (3) - x40 y116
00:41:844 (1) - make it a bit more symmetrical and put it in the center of playfield?
01:01:097 (3) - stack with (2)?
01:12:515 (2) - x280 y164

Easy
00:16:097 (4) - too short! can confuse new players!
00:40:948 - circle?
00:44:306 (3) - too short?
00:44:978 (1) - put in the center? make symmetrical?
00:50:351 (2) - x156 y160
00:52:590 (1,2,3) - i think it's possible to make it symmetrical
01:08:933 (2) - not symmetrical (Ctrl + h)
01:10:052 (3) - too short
01:31:097 (2) - not symmetrical?
01:35:351 (1) - remove new combo?

~~~~~~~~~~~~~~~~

/me noob -_-

if you have some time take a look at my map http://osu.ppy.sh/s/41896 if no, sorry :<

~~~~~~~~~~~~~~~~

Map is good enough. Star!
Topic Starter
lovhin456
Sorry for the super late reply but I totally forgot about this ): I used some of your suggestions, thank you!
Diasios
Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

[Easy]

  • 00:09:829 (x) - Add a circle.
    01:00:202 (x) - ^
    01:00:650 (x) - ^

[Normal]

  • 00:50:575 (4,5,6,1,2) - Move all this stuff near the center.
    00:55:276 (3,4,5) - Add 2 circles instead of (5). Try to do something like this:

[Hard]

  • 00:55:948 (4,5) - Delete (5). Move (4) 1/2 later and add a circle at 00:55:948.
    01:33:336 (1) - Start this slider at 01:33:784 and add a circle at 01:33:336.

Nice beatmap~
Hemmi
Hello, from my mod queue !

[]

[General]

I wish the Kiai time was more lively, mostly because the Soft hitsounds make it having no real impact when playing.

[Easy]

00:23:709 - Start the break here.
00:40:500 (2) - Move to (336,320) (nazi ruler).
01:03:112 (2) - There is a polarity issue here because of 1 ending on a white tick and 2 beginning on a red. Even if it's slow, it will confuse beginner players.
01:08:933 (2) - Not perfectly centered.


[Normal]

00:10:500 (2) - Move to (52,164) ? There is no reason not to be aligned.
00:11:620 (1,2,3) - There is a possibility of making something better-looking :
SPOILER

And 3 is even snapped correctly by doing this.
00:23:709 - Start the break here.
00:35:127 (2) - Move to (458,152) (alignment)
00:36:918 (2) - Move to (72,204)
01:23:485 (2) - Move to (324,236)
01:23:709 (3,4,5,6,7) - Try to make a perfect pentagon.



[Hard]

00:23:038 (1) - The hitsound on the tail is very quiet, and it's even disorienting; maybe add a whistle.
00:43:187 (1,2) - Overlap 7 for maximum symmetry !
00:55:276 (3) - The central tick is not at the horizontal center of the grid.
01:17:888 (1) - Try something like moving the third shape dot to (392,100) for a better alignment.

[]

That's it for me, I wish you the best of luck !
~Gunsillie
Topic Starter
lovhin456

Gunsillie wrote:

Hello, from my mod queue !

[]

[General]

I wish the Kiai time was more lively, mostly because the Soft hitsounds make it having no real impact when playing.

[Easy]

00:23:709 - Start the break here. Done
00:40:500 (2) - Move to (336,320) (nazi ruler). Done
01:03:112 (2) - There is a polarity issue here because of 1 ending on a white tick and 2 beginning on a red. Even if it's slow, it will confuse beginner players. Changed it
01:08:933 (2) - Not perfectly centered. Done


[Normal]

00:10:500 (2) - Move to (52,164) ? There is no reason not to be aligned. Done
00:11:620 (1,2,3) - There is a possibility of making something better-looking : Done
SPOILER

And 3 is even snapped correctly by doing this.
00:23:709 - Start the break here. Done
00:35:127 (2) - Move to (458,152) (alignment) Umm, I think it's fine as it is
00:36:918 (2) - Move to (72,204) Done
01:23:485 (2) - Move to (324,236) Done
01:23:709 (3,4,5,6,7) - Try to make a perfect pentagon. I think it's fine as it is



[Hard]

00:23:038 (1) - The hitsound on the tail is very quiet, and it's even disorienting; maybe add a whistle. Done
00:43:187 (1,2) - Overlap 7 for maximum symmetry ! Done
00:55:276 (3) - The central tick is not at the horizontal center of the grid. Done
01:17:888 (1) - Try something like moving the third shape dot to (392,100) for a better alignment. Done

[]

That's it for me, I wish you the best of luck !
~Gunsillie
Thank you very much!
Rotte
Helo~

[General]

  1. Add 24clap in every diff.
------------------------------------------------------------------------------------------------------------------


[Easy]

  • Rhythm
  1. 00:57:067 (1) - The same as Hard diff's advice.
  2. 01:22:590 (1) - Rhythm is bad.


[Normal]

  • Rhythm
  1. 00:08:709 (2,1) - Slider 1 is too high,It's have a bad feel.
  2. 00:11:620 (1,2,3) - This idea is too worry in playing.in other words,this idea is not fit in this rhythm.
  3. 00:19:679 (1,2,3,4) - Not have a good flow.
  4. 00:50:127 (3) - Not have any sound.
  5. 00:56:172 (5) - NC.
  6. 00:57:067 (1) - The same as Hard diff's advice.
  7. 01:19:232 (2,3,4) - slider 4 is too high,see the slider 1 and 2.


[Hard]

  1. About it's diff,using 24 clap is better.
  • Rhythm
  1. 00:17:441 (2,3) - Slider stack,
  2. 00:33:560 (7) - NC?It's not same to the previous Combo.
  3. 00:48:560 (1,2) - NC changes,Because 00:48:560 (1) - have the same ds with 00:47:888 (6,7) -
  4. 00:49:008 (2,3) - Not beautiful,my suggestion is fit in your thought?
  5. 00:57:291 (1) - About this spinner ,I recommended that you move it to 00:57:739 (1) - ,and fix the end in 00:59:530 - ,
    then add some object in 00:57:291 - .
  6. 01:04:008 (3,4) - About this 2 sliders,my suggestion is change the second slider's direction.For example,if I use your idea in this place,I found that the move is strange in playing.and if I were you,I'll use this idea.

  7. 01:05:799 (7,8) - symmetry?
  8. 01:22:814 (8,1) - I recommended use a jump in this place.
Topic Starter
lovhin456

Rotte wrote:

Helo~

[General]

  1. Add 24clap in every diff.
I don't understand what you are trying to suggest?

------------------------------------------------------------------------------------------------------------------


[Easy]

  • Rhythm
  1. 00:57:067 (1) - The same as Hard diff's advice. Done
  2. 01:22:590 (1) - Rhythm is bad. Changed


[Normal]

  • Rhythm
  1. 00:08:709 (2,1) - Slider 1 is too high,It's have a bad feel. Changed
  2. 00:11:620 (1,2,3) - This idea is too worry in playing.in other words,this idea is not fit in this rhythm. Changed
  3. 00:19:679 (1,2,3,4) - Not have a good flow. Changed
  4. 00:50:127 (3) - Not have any sound. Done
  5. 00:56:172 (5) - NC. Done
  6. 00:57:067 (1) - The same as Hard diff's advice. Done
  7. 01:19:232 (2,3,4) - slider 4 is too high,see the slider 1 and 2.
Done


[Hard]

  1. About it's diff,using 24 clap is better.
  • Rhythm
  1. 00:17:441 (2,3) - Slider stack, Umm, it think it's ok as it is
  2. 00:33:560 (7) - NC?It's not same to the previous Combo. I think this is ok
  3. 00:48:560 (1,2) - NC changes,Because 00:48:560 (1) - have the same ds with 00:47:888 (6,7) - Done
  4. 00:49:008 (2,3) - Not beautiful,my suggestion is fit in your thought? Done
  5. 00:57:291 (1) - About this spinner ,I recommended that you move it to 00:57:739 (1) - ,and fix the end in 00:59:530 - ,
    then add some object in 00:57:291 - .Done
  6. 01:04:008 (3,4) - About this 2 sliders,my suggestion is change the second slider's direction.For example,if I use your idea in this place,I found that the move is strange in playing.and if I were you,I'll use this idea. Changed

  7. 01:05:799 (7,8) - symmetry? Done
  8. 01:22:814 (8,1) - I recommended use a jump in this place. Done
Thank you very much!
-Rodo96-
Buena song :) Viva Digimon deberia estar rankeada
BoatKrab
Hi! from my queue ~


[General]
  1. Highlights of this image is character, but they are bottom of the image (Virtually unseen). I suggest you change it.
  2. From AiMod
  3. You must add beat in kiai time like non-kiai time (hitclap) because kiai time is hard rhythm more than non-kiai time
[Easy]
  1. 00:08:709 (2) - This slider use old curved try to remake a curve
  2. 00:15:202 (4) - It can blanket
  3. 00:29:754 (2) - 00:31:097 (1) - Blanket
[Normal]
  1. AiMod, check about distance snap
  2. 01:14:306 (1) - NC here
No more, fine!

[Hard]
  1. 00:23:933 - Remove time before break, breaking time should be at 00:23:709 -
  2. 00:31:545 (2) - forgot clap?
  3. 00:56:844 (6,7,8) - The triangle is not even
  4. 01:10:724 (8) - NC here
  5. 01:11:620 (12,13,14) - The triangle is not even
  6. 01:25:948 (1,2,3) - ^
OMG, this map is too long. it's 4 years ago :o
Good :3
[]
Good luck :3
Topic Starter
lovhin456

BoatKrab wrote:

Hi! from my queue ~


[General]
  1. Highlights of this image is character, but they are bottom of the image (Virtually unseen). I suggest you change it. Changed
  2. From AiMod
  3. You must add beat in kiai time like non-kiai time (hitclap) because kiai time is hard rhythm more than non-kiai time
[Easy]
  1. 00:08:709 (2) - This slider use old curved try to remake a curve Done
  2. 00:15:202 (4) - It can blanket Done
  3. 00:29:754 (2) - 00:31:097 (1) - Blanket Done
[Normal]
  1. AiMod, check about distance snap Fixed some
  2. 01:14:306 (1) - NC here Done
No more, fine!

[Hard]
  1. 00:23:933 - Remove time before break, breaking time should be at 00:23:709 - Done
  2. 00:31:545 (2) - forgot clap? Done
  3. 00:56:844 (6,7,8) - The triangle is not even Done
  4. 01:10:724 (8) - NC here Done
  5. 01:11:620 (12,13,14) - The triangle is not even I think it's fine
  6. 01:25:948 (1,2,3) - ^ Done
OMG, this map is too long. it's 4 years ago :o
Good :3
[]
Good luck :3
Thank you for the mod!
Kei
  • General
  1. Check AIMod. There are some inconsistencies.

  • [Hard]
  1. 00:09:605 (3) - How about adding a repeat here? it's weird how you ignored that 1/1 tick there but it's up to you.
  2. 00:16:097 (9) - This combo is too long imo. Add a NC here to follow the vocals and shorten the combo?
  3. 00:18:336 (3) - This slider is touching (2)'s slightly. I know it's something minor but it makes me cringe anyways ><
  4. 00:29:978 (1) - This is also picky from me but I'll mention it anyways. This isn't symmetric at all.
  5. 00:35:351 (4,5) - I think a slider follows better the vocals here rather than circles.
  6. 00:41:844 (9) - NC here to follow the vocals?
  7. 00:42:515 (4) - How about replacing this circle with a slider that ends at 00:42:963?
  8. 01:04:903 (5,6) - This should also be a slider in order to follow the vocals.
  9. 01:22:142 (9) - NC here or at 01:22:366 (10) to shorten combo and follow the vocals?
  • [Normal]
  1. 00:16:769 (1,2) - This looks messy tbh. How about trying to rearrange these two sliders like this? Looks btter imo
  2. 00:21:247 (4) - This might result misleading because at 00:28:858 (1) you only added 1 repeat. This will probably confuse beginners. I suggest you to remove a repeat from 00:21:247 (4) and add a circle at 00:21:918 to keep these sliders consistent.
  3. 00:40:276 (5) - This slider isn't following the vocals at all, it sounds off. Better move it to 00:40:500 and delete 00:40:948 (6).
  4. 00:57:291 (1) - This spinner is too early. Sounds off as well. I suggest you to move it forward to 00:57:739. If you think it's too far away from (4) in the timeline you can also try placing it at 00:57:515 but the way it sounds better is at 00:57:739.
  5. 01:14:978 (2,3) - Move this slider a tad to the left? looks messy like this ):
  6. 01:23:038 - This should be clickable imo. It's an important beat and feels ignored.
  7. 01:26:172 (1) - This spinner should start at 01:26:396 instead to correctly follow the music.
  8. 01:33:560 (2,3) - How about trying this placement instead?
  • [Easy]
  1. 00:21:918 (3) - I think it'd be better if you prevent stacking notes in an Easy diff. These 1/2 notes are already kinda challenging for beginners so I think this is too much.
  2. 00:57:515 (3) - This spinner starts too early after (3). Consider deleting (3) to give beginners enough time to prepare to spin. It's too sudden for an Easy diff.
  3. 01:35:351 (1) - I'd add a slider at 01:35:127 and delete 01:35:351 (1) instead. I think it's easier for beginners and follows better the music.

    This difficulty is a bit too hard for an Easy. You follow too strictly the vocals at some parts and that ends up with confusing 1/2 patterns for beginners.

    I think you should try to make this diff a bit easier. :D
    ___________

This map makes me feel nostalgic. I miss old school maps tbh. Star and good luck! ;)
Topic Starter
lovhin456

Kei wrote:

  • General
  1. Check AIMod. There are some inconsistencies. Mmm, I'm not really sure what to do :/

  • [Hard]
  1. 00:09:605 (3) - How about adding a repeat here? it's weird how you ignored that 1/1 tick there but it's up to you. Done
  2. 00:16:097 (9) - This combo is too long imo. Add a NC here to follow the vocals and shorten the combo? Done
  3. 00:18:336 (3) - This slider is touching (2)'s slightly. I know it's something minor but it makes me cringe anyways >< Umm, I think it's not really that important, but maybe I will try to change it in the future
  4. 00:29:978 (1) - This is also picky from me but I'll mention it anyways. This isn't symmetric at all. Done
  5. 00:35:351 (4,5) - I think a slider follows better the vocals here rather than circles. Done
  6. 00:41:844 (9) - NC here to follow the vocals? Done
  7. 00:42:515 (4) - How about replacing this circle with a slider that ends at 00:42:963? Done
  8. 01:04:903 (5,6) - This should also be a slider in order to follow the vocals. Done
  9. 01:22:142 (9) - NC here or at 01:22:366 (10) to shorten combo and follow the vocals? Done
  • [Normal]
  1. 00:16:769 (1,2) - This looks messy tbh. How about trying to rearrange these two sliders like this? Looks btter imo Done
  2. 00:21:247 (4) - This might result misleading because at 00:28:858 (1) you only added 1 repeat. This will probably confuse beginners. I suggest you to remove a repeat from 00:21:247 (4) and add a circle at 00:21:918 to keep these sliders consistent. Done
  3. 00:40:276 (5) - This slider isn't following the vocals at all, it sounds off. Better move it to 00:40:500 and delete 00:40:948 (6). Yup, done
  4. 00:57:291 (1) - This spinner is too early. Sounds off as well. I suggest you to move it forward to 00:57:739. If you think it's too far away from (4) in the timeline you can also try placing it at 00:57:515 but the way it sounds better is at 00:57:739. Done
  5. 01:14:978 (2,3) - Move this slider a tad to the left? looks messy like this ): Done
  6. 01:23:038 - This should be clickable imo. It's an important beat and feels ignored. Done
  7. 01:26:172 (1) - This spinner should start at 01:26:396 instead to correctly follow the music. Done
  8. 01:33:560 (2,3) - How about trying this placement instead? Done
  • [Easy]
  1. 00:21:918 (3) - I think it'd be better if you prevent stacking notes in an Easy diff. These 1/2 notes are already kinda challenging for beginners so I think this is too much. You're right, changed
  2. 00:57:515 (3) - This spinner starts too early after (3). Consider deleting (3) to give beginners enough time to prepare to spin. It's too sudden for an Easy diff. Done
  3. 01:35:351 (1) - I'd add a slider at 01:35:127 and delete 01:35:351 (1) instead. I think it's easier for beginners and follows better the music. Done

    This difficulty is a bit too hard for an Easy. You follow too strictly the vocals at some parts and that ends up with confusing 1/2 patterns for beginners.

    I think you should try to make this diff a bit easier. :D Umm, I will try to make it easier :)
    ___________

This map makes me feel nostalgic. I miss old school maps tbh. Star and good luck! ;)
Thank you very much for the mod! Really helpful and detailed :D
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