Hey there, from my queue ~
[General]
Seems okay to me!
[Easy]
First of all I'd increase the AR to 3, anything underneath 3 is just too slow and hard to read.
Hmm. You have a heap of spacing problems.
I ask that you go over your entire diff with distance snap and fix all the spacing problems before I mod this.
After that is done, forum PM me and I'll properly mod [Easy].
[Normal]
00:58:881 (3) - Symmetry with the y axis would be quite nice :3
01:19:548 (3) - You used distance snap 1.3 am I right? From looking at this, you can tell it isn't snapped correctly. Simply resnap it using 1.3 distance snap. These errors tend to occur when mapping using a larger grid size. I suggest always mapping with grid size 4 to ensure that distance snap snaps objects correctly.
02:19:548 (1) - Could you move the slider point about 5 grids up? By doing so, you're giving the slider a smoother looking curve, making it look 10 times better.
02:21:548 (3) - Do the same here, don't forget.
02:27:548 (2) - Another little spacing issue, its too far away from (1). Simply resnap using distance snap.
02:29:548 (5) - Same problem here.
02:38:214 (7) - I'd stack this with (5), new players might find the approach circle hard to read with the hitburst in the way.
02:40:881 (5,6) - Another little spacing issue, these are too far away from (4). You may need to resnap (7) afterwards.
03:11:547 (3) - Mess around with the sliderpoints a little to try get a nicer looking curve, this might help:
03:20:881 (2) - Wooah spacing. You have a 1/1 gap between (1,2) whilst (2,3,4) are all 1/2 apart. Please resnap these.
03:22:881 (5) - Another little spacing issue, it's placed too close to the endpoint of (4).
Very nice diff, I like it.
[Hard]
00:49:047 (3) - I'd delete this one here. In my opinion it flows better with a note and a triplet rather than 5 notes placed on 1/4 ticks.
01:36:548 (2,3,4,5,6) - The map would flow better if you make all these notes go in the same general direction. Try something like this:
01:41:548 (4) - These sorts of slider shapes look kinda odd when you aren't using other hitobjects or sliders to compliment them.
01:48:381 (2,3,4) - Oh dear me, not the prettiest looking arrangement you have here. Try something like this:
01:52:548 (2,3,4) - The spacing tricked me into thinking it was a 1/4 triplet D:<
01:54:214 (6,1) - These combos are reeeally close to each other, I suggest moving (1) around a bit.
02:26:381 (5,6,7,8) - Move it all 3 grids down and 1 to the left, so it's aligned better with the endpoint of (4).
03:00:547 (2,3,4,5,6,7) - Like I pointed out before at a similar pattern, the map would flow better if these all went in the same general direction.
Okay just realised that the last chorus is just a copy of the first chorus but mirrored, lol. Be sure to make the same changes here that you made there.
This diff is also quite nice, though the patterns could use some work. Try to spread out your hitobjects so they evenly distribute across the screen.
------------------------------------------------------
Mapset's off to a good start, however [Easy] and [Hard] could use some work considering spacing and patterns.
Don't forget to contact me once you've resnapped everything in [Easy].
Good luck!