I'll just get this out of the way. it has been bothering me for a while.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun
[General]
You need an approachcircle.png file to complete the circle set.
[i_k's Normal]
Do OD4 and AR5. i think it'll flow a lot smoother to the song with the AR, and the OD to put a bit of a challenge for players in their timing.
00:11:141 (1,2) - remove the NC for (1). yes the vocals change, but it's to focus on the melody of the song. (2) should be a NC because the melody changes, not to mention it'll even out the notes to (4).
00:15:125 (1,2) - ^
00:17:235 (4) - Extend this to the red tick to follow "keredo" this 1/1 slider is following "kere" and i'm feeling the flow on this at all.
00:38:328 (3) - I think that this should be a 2/1 slider. i don't like the 3/1 slider because there should be a whistle there. so reduce the slider by 1/1 and add a whistle at the end for consistency purposes.
00:40:672 (2) - add a whistle at the end to match the piano in the song.
00:51:453 (1) - move this to the red tick. the long pause in vocals continues from there.
00:58:953 (2) - remove the whistle here. i don't hear the piano when this note was hit.
01:04:110 (1) - add a finish at the beginning? Since you have finishes on (1,3), the vocal pitch in this part sounds the same. it'd sound empty if there's no finish here.
01:06:453 (1) - same as 00:51:453.
01:14:422 (3) - for consistency purposes, add a finish at the beginning.
01:15:828 (4) - add a repeat to make the path easier for players to get to the next note?
01:22:156 (1) - same as 00:51:453 but at the white tick.
01:27:313 (6,7) - it's up to you, but maybe you can fix this minor spacing error? it's at 0.87 and the default DS is at 0.8.
01:35:516 (1) - add a finish at the end to match the vocals in the song.
02:02:235 (2) - i see the blanket, but an overlap like this really bothers me and gets me off guard during gameplay. i suggest that you move it to the left to avoid the bad overlap...well for me that is.
02:40:203 (2) - add a whistle to start the consistency pattern in whistles. tbh it sounds empty without it.
02:42:078 (2) - ^
02:43:485 (1,2) - hmm add whistles at the end. i think it'll make a nice whistle pattern.
02:43:485 (1,2,3) - you should stick to 1 DS. it looks crowded and messy during gameplay.
02:44:422 (2) - make this slider look like (1). the flow is completely gone if this isn't the same.
02:56:141 (1) - maybe add a finish for consistency purposes, and it goes well with the vocals?
03:07:860 (2) - Unrankable issue here. the hitburst is covering the repeat arrow and that's a no no. either move this note or the other slider so that the repeat arrow is fully visible.
03:11:141 (5) - i was expecting a finish here, so replace the whistle for finish. same reason as 02:56:141.
03:39:266 (3) - move the finish from the beginning to the end. it sounds weird when i played this.
03:47:703 (1) - a finish should be here to match the vocals, but if you say it's too loud, reduce the volume to 40 or 50% to match the vocals.
04:07:860 (4) - same as 02:44:422 but make it look like (2).
04:09:031 (1,2) - Follow the DS for this. it's at 0.71 and the default DS for this is at 0.8.
04:14:891 (1,2) - it'd sound weird if the finish is at (1), so move it at the beginning of (2). the vocal pitch if the song rises.
04:17:235 (2,3) - i find the finish unfitting at the end, so remove it.
[lucyfly's Hard]
Increase the CS by 1. it'd look weird if it's in a hard diff, also it'll be consistent with i_k's diff, and maybe AR7 for a smoother flow?
00:13:250 (1) - if this is a wave slider, ik you can make it nicer than this. i highly suggest that you make the slider like this, or something similar to that. it'd look nicer and it'll flow a lot smoother during gameplay.
00:15:360 (1) - i feel that something is missing at the beginning. either add a finish or a whistle to match the piano. if you say the finish is too loud, add the whistle.
00:17:000 (4) - remove the whistle. i find it unfitting and it bothers me when i played this.
00:19:110 (1,2) - add whistles at the beginning and the end to match the vocals.
00:40:672 - add a circle with a whistle to follow the piano.
00:41:610 (1,3) - hmm space this out. the overlap really bothers me during gameplay.
00:44:422 - same as 00:40:672.
00:49:110 (1,2) - add whistles at the repeat arrow and at the end to match the vocals.
00:55:672 - same as 00:40:672.
01:19:813 (4) - make this a NC. the lyrics change from this note.
01:20:750 (7) - if you want you can make this a NC. same reason as above. you did it on 02:43:250 so why don't you do it here?
01:24:735 (5) - the combo is too long, so make this a NC because the lyrics change from this note.
01:34:461 (5,6) - i find the claps unfitting with this part. it ruins the consistency in claps so remove them, and replace them for whistles to match the vocals.
01:35:516 (1) - replace the clap for a finish to match the vocals.
01:45:125 (1) - same as 00:13:250.
01:46:297 (2,3,4,5) - arrange these notes to a diamond. it'll look nicer and easy to follow.
02:48:172 (1,2,3,4) - ^. if you ignore this, you can do a different shape.
02:50:281 (3) - it'd make sense if this slider looks like (5) for flow.
03:10:672 (2,3,4,5) - same as 02:48:172.
03:17:469 (1) - the spinner should start at 03:17:703.
03:42:313 (5) - align this to (3,4) and face it horizontally. it'll flow smoother and i think players will be expecting a pattern like this.
03:44:422 (3,4) - the gap is too close compared to the current DS. follow it for a smoother flow during gameplay.
04:17:938 (2) - why is there a clap at the 2nd repeat? i find it unfitting and it gets in the way for me during gameplay.
i'm sorry if this sounds hurtful, but this diff needs a lot of work. for example the hitsounds. listen to the music and add/replace hitsounds on where you think it's best, in other words, you should add more whistles and finishes. don't rely on the claps too much or the hitsound pattern will be boring, the placement is not bad, but i suggest that you fix the bad overlaps in the song. it's no big deal but it might bother players during gameplay.
[Happy Birthday]
since this is the hardest diff in the song, increase the SV. the hard diff has the same SV as the one here.
00:19:110 (3) - *nazi* move this a bit to the right so that the blanket would look perfect.
00:21:453 (1) - move the spinner at the blue and add a circle here. the flow would look weird if something like this happens, and i felt really uncomfortable when i reached this.
00:21:453 (1) - no finish? add it to match the cymbals and drums in the song.
00:42:547 (4,5,6,7,8) - if you're trying to do a star pattern make it nicer. it'll play bad and i'm not feeling the flow for this.
00:49:110 (2,3) - same as hard.
01:16:297 (2,3) - Make these sliders symmetrical. i'm not feeling the flow in this at all.
01:19:813 (4) - make this a NC. the lyrics change from here.
01:32:235 (3) - add a finish at the beginning to match the vocals.
01:34:110 (1) - remove the clap at the end. it sounds bad and it ruins the consistency in claps.
01:45:594 (7) - you got to add a clap at the end. add it to keep the consistency in claps.
01:50:985 (1) - add a finish to match the vocals in the song.
01:51:688 (3) - ^
01:52:625 (1) - same as above but to match the cymbals.
02:19:110 (4) - This slider can look a lot nicer. make it symmetrical so that it can flow a lot smoother to the next note.
02:21:922 (1) - remove the NC for this. the vocals are connected from the slider.
02:42:313 (6) - 1st time seeing a loop like this. make it look nicer for flow.
02:59:891 (5,2) - unrankable issue here. the repeat arrow is being covered by the hitburst and that's a no no. move these notes around so that the repeat arrow is fully visible to see for players.
03:14:891 (5) - since you have a clap at the beginning of (1), i think it'd sound a lot nicer if you can add a clap at the beginning. the clap pattern sounds nice to me and it fits with the song.
03:50:985 - 04:04:813 - there should be a slow down in this part. it's just vocals and not that much instrumental in this part. when i say instrumental, i mean the drums, guitar, etc...
04:07:625 (5,6) - same as 01:16:297.
04:13:250 (4) - align this to (2) so that it'd look like a diamond.
04:17:235 (1) - similar to 00:21:453.
04:20:047 (5,6,7,8) - i see what (1-4) are shaped like because that's a smooth flow, however, i don't feel the flow in this. make a different shape like a square, or a diamond like (1-4), etc...
04:20:985 (1) - a finish at the beginning to match the vocals.
hmm the hitsounds can be better, and the placement as well. oh well good job.
I guess that's it. GL
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun
[General]
You need an approachcircle.png file to complete the circle set.
[i_k's Normal]
Do OD4 and AR5. i think it'll flow a lot smoother to the song with the AR, and the OD to put a bit of a challenge for players in their timing.
00:11:141 (1,2) - remove the NC for (1). yes the vocals change, but it's to focus on the melody of the song. (2) should be a NC because the melody changes, not to mention it'll even out the notes to (4).
00:15:125 (1,2) - ^
00:17:235 (4) - Extend this to the red tick to follow "keredo" this 1/1 slider is following "kere" and i'm feeling the flow on this at all.
00:38:328 (3) - I think that this should be a 2/1 slider. i don't like the 3/1 slider because there should be a whistle there. so reduce the slider by 1/1 and add a whistle at the end for consistency purposes.
00:40:672 (2) - add a whistle at the end to match the piano in the song.
00:51:453 (1) - move this to the red tick. the long pause in vocals continues from there.
00:58:953 (2) - remove the whistle here. i don't hear the piano when this note was hit.
01:04:110 (1) - add a finish at the beginning? Since you have finishes on (1,3), the vocal pitch in this part sounds the same. it'd sound empty if there's no finish here.
01:06:453 (1) - same as 00:51:453.
01:14:422 (3) - for consistency purposes, add a finish at the beginning.
01:15:828 (4) - add a repeat to make the path easier for players to get to the next note?
01:22:156 (1) - same as 00:51:453 but at the white tick.
01:27:313 (6,7) - it's up to you, but maybe you can fix this minor spacing error? it's at 0.87 and the default DS is at 0.8.
01:35:516 (1) - add a finish at the end to match the vocals in the song.
02:02:235 (2) - i see the blanket, but an overlap like this really bothers me and gets me off guard during gameplay. i suggest that you move it to the left to avoid the bad overlap...well for me that is.
02:40:203 (2) - add a whistle to start the consistency pattern in whistles. tbh it sounds empty without it.
02:42:078 (2) - ^
02:43:485 (1,2) - hmm add whistles at the end. i think it'll make a nice whistle pattern.
02:43:485 (1,2,3) - you should stick to 1 DS. it looks crowded and messy during gameplay.
02:44:422 (2) - make this slider look like (1). the flow is completely gone if this isn't the same.
02:56:141 (1) - maybe add a finish for consistency purposes, and it goes well with the vocals?
03:07:860 (2) - Unrankable issue here. the hitburst is covering the repeat arrow and that's a no no. either move this note or the other slider so that the repeat arrow is fully visible.
03:11:141 (5) - i was expecting a finish here, so replace the whistle for finish. same reason as 02:56:141.
03:39:266 (3) - move the finish from the beginning to the end. it sounds weird when i played this.
03:47:703 (1) - a finish should be here to match the vocals, but if you say it's too loud, reduce the volume to 40 or 50% to match the vocals.
04:07:860 (4) - same as 02:44:422 but make it look like (2).
04:09:031 (1,2) - Follow the DS for this. it's at 0.71 and the default DS for this is at 0.8.
04:14:891 (1,2) - it'd sound weird if the finish is at (1), so move it at the beginning of (2). the vocal pitch if the song rises.
04:17:235 (2,3) - i find the finish unfitting at the end, so remove it.
[lucyfly's Hard]
Increase the CS by 1. it'd look weird if it's in a hard diff, also it'll be consistent with i_k's diff, and maybe AR7 for a smoother flow?
00:13:250 (1) - if this is a wave slider, ik you can make it nicer than this. i highly suggest that you make the slider like this, or something similar to that. it'd look nicer and it'll flow a lot smoother during gameplay.
00:15:360 (1) - i feel that something is missing at the beginning. either add a finish or a whistle to match the piano. if you say the finish is too loud, add the whistle.
00:17:000 (4) - remove the whistle. i find it unfitting and it bothers me when i played this.
00:19:110 (1,2) - add whistles at the beginning and the end to match the vocals.
00:40:672 - add a circle with a whistle to follow the piano.
00:41:610 (1,3) - hmm space this out. the overlap really bothers me during gameplay.
00:44:422 - same as 00:40:672.
00:49:110 (1,2) - add whistles at the repeat arrow and at the end to match the vocals.
00:55:672 - same as 00:40:672.
01:19:813 (4) - make this a NC. the lyrics change from this note.
01:20:750 (7) - if you want you can make this a NC. same reason as above. you did it on 02:43:250 so why don't you do it here?
01:24:735 (5) - the combo is too long, so make this a NC because the lyrics change from this note.
01:34:461 (5,6) - i find the claps unfitting with this part. it ruins the consistency in claps so remove them, and replace them for whistles to match the vocals.
01:35:516 (1) - replace the clap for a finish to match the vocals.
01:45:125 (1) - same as 00:13:250.
01:46:297 (2,3,4,5) - arrange these notes to a diamond. it'll look nicer and easy to follow.
02:48:172 (1,2,3,4) - ^. if you ignore this, you can do a different shape.
02:50:281 (3) - it'd make sense if this slider looks like (5) for flow.
03:10:672 (2,3,4,5) - same as 02:48:172.
03:17:469 (1) - the spinner should start at 03:17:703.
03:42:313 (5) - align this to (3,4) and face it horizontally. it'll flow smoother and i think players will be expecting a pattern like this.
03:44:422 (3,4) - the gap is too close compared to the current DS. follow it for a smoother flow during gameplay.
04:17:938 (2) - why is there a clap at the 2nd repeat? i find it unfitting and it gets in the way for me during gameplay.
i'm sorry if this sounds hurtful, but this diff needs a lot of work. for example the hitsounds. listen to the music and add/replace hitsounds on where you think it's best, in other words, you should add more whistles and finishes. don't rely on the claps too much or the hitsound pattern will be boring, the placement is not bad, but i suggest that you fix the bad overlaps in the song. it's no big deal but it might bother players during gameplay.
[Happy Birthday]
since this is the hardest diff in the song, increase the SV. the hard diff has the same SV as the one here.
00:19:110 (3) - *nazi* move this a bit to the right so that the blanket would look perfect.
00:21:453 (1) - move the spinner at the blue and add a circle here. the flow would look weird if something like this happens, and i felt really uncomfortable when i reached this.
00:21:453 (1) - no finish? add it to match the cymbals and drums in the song.
00:42:547 (4,5,6,7,8) - if you're trying to do a star pattern make it nicer. it'll play bad and i'm not feeling the flow for this.
00:49:110 (2,3) - same as hard.
01:16:297 (2,3) - Make these sliders symmetrical. i'm not feeling the flow in this at all.
01:19:813 (4) - make this a NC. the lyrics change from here.
01:32:235 (3) - add a finish at the beginning to match the vocals.
01:34:110 (1) - remove the clap at the end. it sounds bad and it ruins the consistency in claps.
01:45:594 (7) - you got to add a clap at the end. add it to keep the consistency in claps.
01:50:985 (1) - add a finish to match the vocals in the song.
01:51:688 (3) - ^
01:52:625 (1) - same as above but to match the cymbals.
02:19:110 (4) - This slider can look a lot nicer. make it symmetrical so that it can flow a lot smoother to the next note.
02:21:922 (1) - remove the NC for this. the vocals are connected from the slider.
02:42:313 (6) - 1st time seeing a loop like this. make it look nicer for flow.
02:59:891 (5,2) - unrankable issue here. the repeat arrow is being covered by the hitburst and that's a no no. move these notes around so that the repeat arrow is fully visible to see for players.
03:14:891 (5) - since you have a clap at the beginning of (1), i think it'd sound a lot nicer if you can add a clap at the beginning. the clap pattern sounds nice to me and it fits with the song.
03:50:985 - 04:04:813 - there should be a slow down in this part. it's just vocals and not that much instrumental in this part. when i say instrumental, i mean the drums, guitar, etc...
04:07:625 (5,6) - same as 01:16:297.
04:13:250 (4) - align this to (2) so that it'd look like a diamond.
04:17:235 (1) - similar to 00:21:453.
04:20:047 (5,6,7,8) - i see what (1-4) are shaped like because that's a smooth flow, however, i don't feel the flow in this. make a different shape like a square, or a diamond like (1-4), etc...
04:20:985 (1) - a finish at the beginning to match the vocals.
hmm the hitsounds can be better, and the placement as well. oh well good job.
I guess that's it. GL