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Shihori - Magic Girl !!

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Topic Starter
Frostmourne
This beatmap was submitted using in-game submission on 1 สิงหาคม 2555 at 14:29:51

Artist: Shihori
Title: Magic Girl !!
Source: Touhou
Tags: Nico A-One eurobeat patchouli knowledge The Embodiment of Scarlet Centennial Festival for Magical girls DJ Command
BPM: 156
Filesize: 6277kb
Play Time: 03:53
Difficulties Available:
  1. Hard (4.79 stars, 459 notes)
  2. Lunatic (5 stars, 738 notes)
  3. Normal (2.78 stars, 242 notes)
Download: Shihori - Magic Girl !!
Information: Scores/Beatmap Listing
---------------
I can't find better song than Bamboo Dance and Bloody Night.
So this is the last one.
3rd Shihori song made by me , Enjoy : )
Rue
>w<
Mikkuri
oh yes tsundere mapper

มาดอทใหม่ ขอแก้ตัวเห้ย เล่น swap ไม่เป็น
Topic Starter
Frostmourne

Mikkinter wrote:

oh yes tsundere mapper

มาดอทใหม่ ขอแก้ตัวเห้ย เล่น swap ไม่เป็น
เมื่อวานกาก alchemistของจริง = =

แล้วก็ thanks for starring 0_0a" !
Snowy Dream
Mod request from M4M
-------------------------------------------------
[Normal]
AR+1 OD+1?
00:00:040 - Maybe a bit noisy for Normal diff? Try lower the volume by 5%-10%
02:53:886 (1) - ummm. why not this?
03:41:963 (1) - =A= I think it should be extend to 03:53:886 , so....



[Hard]
Try OD-1 if you like :3
00:00:040 - Maybe a bit noisy for Normal diff? Try lower the volume by 5%-10%
00:30:040 (1,2,3) - ummm..this part should be 1/3 beat?
01:09:847 (3) - ctrl+r?
01:52:347 (1) - x:180 y:296
01:52:732 (2) - dont touch ,so x:112 y:240 (and then fix the 01:53:116 (3) spacing)
02:01:001 (4) - move to 02:01:097 will be better?
03:41:963 (1) - as above (extend)

[Lunatic]
00:00:040 - Maybe a bit noisy for Normal diff? Try lower the volume by 5%-10%
03:24:847 (1) - try to move away from the stack
03:26:963 (5) - cant find it when first play :(
03:41:963 (1) - as above (extend)
--------------------------------------------------
> < compare with your previous map.. this get much improvement
Excellent Mapset
so Star~☆
YTYuyu
Alright Frosty let's get started. Mod requested in-game :)

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun.

[General]
Add "toho and vol 3 in the tags" toho is how you say it and vol 3 is the album this song is in. you need to be specific which volume this song is in.
This needs a normal sliderslide file. that slidersound gets in the way and it's unfitting to the song. if you want, take this file. there should be no volume in the sliderslide. if you have that file yourself, then you don't have to take this.
I feel that 3000 is too long to wait. i highly suggest that you reduce the lead in by 1000 to reduce the wait in the song. also i think the lead in is just right to start and warm up because you start playing.
Did you save everything properly in the normal and hard diff? i suggest that you do that because a pop-up appears that you need to save the changes in the map. not that big of a deal, but if you want, you can fix it.

[Normal]
To give off that smooth feeling to the map, increase the OD and AR by 1.
00:06:193 (1) - Idk about you but the flow through this slider is gone. since this slider is straight and the previous slider is curved, it doesn't give off that smooth feeling to the map for me. so make this a curved slider going up to give off that smooth feeling to the song.
00:18:116 (3) - move this slider back by 1/2 and extend this slider by 1/2 to follow that sound in the song, and the instrumental. it wouldn't hurt to give a bit of a challenge for players right?
00:46:193 (1,2,3) - personally i don't like to see something like this because it could be boring for players...i might be an experienced player, but i play normal maps with DT and i can tell what's fun and what isn't. anyways replace some of the slider ends for circles to make it fun and interesting for players. you can give off a pattern if you put the circles at a specific spot to make it interesting.
01:01:193 (4) - i see the pattern, but i think it'd look nice if you can make this a curved slider to that it'd form a blanket on (2), not to mention, it'll look similar to the next slider, so the flow would look smooth IMO.
01:03:501 (2,3) - remove this because it doesn't follow anything in the song. i don't hear anything that stops all of a sudden, but the sound of drums continuing and the long pause in vocals, so make a 2/2 slider starting at 01:03:693 to follow the long pause in vocals. if you ignore this and you want to follow the drums, remove (3) and add a circle to where that slider originally ended and extend (2) by 1/2 to follow the drums in the song.
01:07:347 - to make it more effective as in follow the drums for more effect, add a circle here.
01:21:578 (3,4) - since (2) is shaped like a curved slider, do the same thing to these sliders. make them curved sliders to start the flow in this pattern.
01:52:347 (3,4) - replace this for a 1/1 curved slider so that it'd blanket the slider end on (1). if you do this, add a circle at 01:53:116 to continue the rhythm.
02:08:886 - same as 01:07:347.
02:09:847 - maybe add a circle to follow the vocals, or extend this slider by 1/2. same reason.
02:12:347 (1,2) - i highly suggest that you do this so that it'd follow the vocals and the drums a lot smoother.
02:27:732 (1) - same as 02:09:847.
02:30:809 (5) - remove (1) and extend this slider to a 2/1 repeat. same reason as above.
02:39:655 (1,2) - remove the NC on (1) because the instrumental is still going from the previous note, and make (2) a NC because
03:20:424 (4) - reduce this slider by 1/1 and add a circle to where the slider originally ended so that it'll flow the the vocals a lot smoother.
03:37:732 - same as 02:09:849 but the circle but to follow instrumental.
you should map till 03:53:886 because that's when the instrumental changes. the instrumental/vocals is still going and yet you suddenly stop, and also there's several missing spots. the rhythm suddenly stops and that might make the player hit the next note too early, so fill out those gaps to follow the vocals/instrumental accurately.

[Hard]
i'm not feeling the flow for AR7. it looks too slow and players or me might hit the notes too early. try to increase the AR by 1 and tell me what you think.
00:06:193 (1,2) - add another repeat to keep that rhythm in the song going. in in other words, it'll follow the instrumental in the song.
00:11:578 (1,2,3) - make this a 1/3 pattern. it'll follow the drums in the song. since this is a hard diff, do 1/3 repeat sliders and if you want, add a few circles for more effect with the song.
00:13:116 - I feel that a circle is missing here. add it to follow the instrumental in the song.
00:17:924 - remove the 1st 2 notes ahead and add a 1/1 slider to follow that sound in the song. i think it'll be easier to follow during gameplay.
00:30:040 (1,2,3) - same as 00:11:578.
00:50:809 (5) - Stack this on (2) but keep the spacing from (4,5) even at around 1.15if you want to do this. i think it'd make off a great pattern in the map during gameplay.
01:03:116 (4,5) - make these curved sliders like the other ones in this combo. the straight sliders break the flow since every slider in this combo are curved sliders.
01:09:847 (3) - Do Ctrl+R to give off that smooth feeling from (1,3), if you notice. once your remove that slider, it'll make a great jump, but since the slider is there, the situation is similar to this.
01:30:809 (1) - Even though the kiai ends there, i sill find it weird that a spinner is here and there's nothing that follows it, no long pauses in the vocals or instrumental, which leads to adding notes. so replace this spinner for notes so that it'd follow the vocals/instrumental in the song.
02:11:386 (3) - same as 01:09:847.
02:17:540 (2) - Do Ctrl+R to make it fun for players as the jump fits with the song IMO.
02:22:155 - Add a circle here to follow "Yay". there's people who might think that this circle is following that lyric, which leads to hitting it too early.
02:26:194 (1,2,3) - Maybe do Ctrl+J to give off a pattern for these 2 combos?
02:34:463 - same as 02:22:155 but to follow the instrumental.
02:36:963 (1,2) - same as 00:06:193.
same comment as normal, and replace the mini breaks for notes since you didn't do it on normal.

[Lunatic]
I think AR9 would work as it flows with the song and the patterns look like it's making a path for you.
00:11:578 (1,2,3) - to make it challenging for players, replace this for a 1/3 stream. not only that, it looked fun when i played it during gameplay.
00:16:001 (2) - do Ctrl+R to give off that back and forth feeling during gameplay. i think it flows a lot smoother than the current one IMO.
00:30:040 (1) - like i said in hard, make a 1/3 pattern. a 1/3 stream is what i suggest since this is the hardest diff in the song. i think this short bit would make players practice in their timing.
00:57:347 (3) - tbh i'd never expect this stack because the rest of the notes are at different spots leading to a jump. how about you unstack this note and find a place to move where it can go along with the jumps in the song.
00:59:078 (3) - same as 00:16:001 but with different reasoning. this one is to make it a bit easier for players, and it should flow smoother than the current one IMO.
01:06:001 (1,1) - move this spinner up by 1/2 and increase the spinnerlength by 1/2 to follow the long pause in the vocals a lot better/accurate. i find it odd that the spinner starts at the red tick because that's not where the long pause in the vocals start.
01:09:270 (1,2,3) - space out these notes a bit more so that the triangle from the previous combo is even, also i forgot to mention that you should move the current (2) to the bottom right so that it'd form a triangle in this pattern.
01:30:232 (1,2,3,4,5,6,7) - Make a blanket for this slider. i think it'll look nicer and it should make sense and it'll flow a lot smoother during gameplay.
01:50:040 (1,2) - replace this for circles. this pattern is exactly the same as hard.
01:52:924 (2) - make this a curved slider pointing like this. it'll avoid that bad overlap with the straight slider.
01:58:501 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - ik that you can do better than this. the back and forth patterns look too bland and too simple for players to clear. why don't you do a jump like you did on your other combos? it'll give off a really nice challenge for players.
02:33:982 (2) - Make this a NC because that slider is following that sound and the instrumental changes.
03:02:155 (3) - i don't like this 1/1 slider. they don't follow the vocals that accurate it's unfitting to this part. instead focus on the drums for this part. add a stream in this part to follow the drums in the song. it'll flow smoother and it'll look fun and interesting for players.
same comment as hard.

I guess that's it. this mod might not be perfect because i was half asleep :(. anyways GL :D
Frizz
For M4M
There isn't much I can mod tbh >_< I find it almost perfect o.o

[Normal]
Everything is good here o3o

[Hard]
  1. 00:16:963 (1) - y:240 so it's inline with 00:16:386 (4)
  2. 01:00:040 (1) - y:360 same reason as above, inline with previous object
  3. 02:46:193 - The breaks from here until 02:56:770 are way too short, remove them maybe?
[Lunatic]
Jumps <33
  1. AR+1 considering the map is jumpy?
  2. 00:43:309 (2) - Make it curved like 00:44:463 (4) maybe?
  3. 01:18:693 (1,2,3,4,5,6) - Completely just my opinion *nazi* http://puu.sh/EfLq
  4. 02:20:232 (1,2,3,4,5,6) - ^ http://puu.sh/EfMB
And finally have a star~
KRZY
[Normal]
01:26:578 (1) - Try this to better fit the music:
02:15:424 (1) - Try this to better fit the music:
02:27:347 (3) - Delete
03:19:655 (3) - Replace with a note, and
03:20:424 (4) - Move this to 03:19:711 to better fit the music. You can move all of 03:18:116 (1,2,3) like below to make the spacing work:
03:21:578 (5) - If you take the mod above, do something to this slider to make the spacing work. This is an example:

[Hard]
00:11:578 (3,4) - As this is not one of the easier difficulties of the mapset, try this to better fit the music:
In the screenshot, I moved 00:11:193 (2) to (247,107) and placed 00:11:578 (3) and 00:11:963 (4) at (465,233) and (406,272) respectively. Distance snap was kept constant at x1.8.
00:12:347 (5) - NC, and remove NC at 00:12:540 (1)
00:30:040 (1,2,3) - Use 1/3 instead of 1/1?
01:08:213 (2) - Delete, as it is not mapped to anything.
01:56:866 (4) - ^
02:01:001 (4) - Move to 02:01:097, and place accordingly.
02:32:732 (1) - Try the below. It's awkward to have a jump only between 02:32:732 (1) and 02:33:116 (2), but not between 02:31:771 (3) and 02:32:732 (1). Distance snap of x1.8 was used.

[Lunatic]
00:30:040 (1) - Consider using 1/3 notes instead of a spinner.
00:50:040 (3,4) - Try this to better fit the music:
01:30:809 (7,1,2) - Same issue that was pointed out in [Hard]. If you're going to make a jump between 01:31:193 (1) and 01:31:578 (2), you should make the same jump between 01:30:809 (7) and 01:31:193 (1) also.
02:32:348 (7,1,2) - ^
03:27:732 (7,1,2) - ^
03:02:155 (3) - Remove the repeat, and
03:02:732 - Add a slider here to better fit the vocals.
Regou
Yes, M4M owo

[General]
Mute the slider slider sound please :<

[Lunatic]
00:11:578 (1,2,3) - Use circle instead of slider?
00:17:924 (1) - Make the slider speed faster here? Using 1.5x feels better for me owo
00:25:040 (2,3,4,5) - Something like this would be nice. Don't forget to tweek the note after this change.
00:51:963 (1,2) - Why don't you make them parrallel o.o
01:06:001 (1) - Should start at 01:06:193 ?
01:12:924 (3,4) - Make the scale larger would be better...?
01:14:655 (3,1,2,3,1,2,3,4,5) - See, they are not forming a perfect hexagon.
01:17:347 (2,1) - Try this
01:31:770 (1) - Same as 00:17:924 (1)
01:56:193 (1,2,3,4,5,6,7,8) - Too many whistles :| Use them on 01:56:193 (1) , 01:56:578 (5) and 01:56:770 (7)
02:13:886 (2) - (Nazi) Can blanket 02:13:116 (2) better~
02:14:847 (2,3) - Ctrl+R?
02:16:386 (7) - (Nazi) Last slider point down 1 grid?
02:18:693 (1,2) - 1 grid down
02:24:463 (3) - 2 grid left, 1 grid up
02:26:578 (2) - 1 grid left, 1 grid up
02:33:309 (1) - Same.
and, slow down from here please.
02:45:424 (1,2,3,4,5,6,7) - Trying something like this?
03:10:809 (3,4) - Like this?
03:12:540 (3) -Blanket 03:12:155 (2) ?
03:12:540 (3,1) - mmm...I don't think the flow here's fine.
03:38:886 (5) - Blanket 03:38:886 (5)?

[Hard]
00:18:501 (3,4) - 1 grid right.
00:30:040 (1,2,3) - Place them in the middle please :<
01:14:847 (3,4,5,1) - Make them into flower pattern would be nice~
01:30:232 (3) - 1 grid up
01:52:347 (1,2) - 1 grid left
02:03:501 (1,2,3,4,5) - Triangle shape?
02:11:386 (3) - Ctrl+R?
02:11:963 (1,2) - ^
02:12:155 (2) -Then, 1 grid left+ 1 grid up
02:45:424 (5) - 2 grid left+ 1 grid down
03:11:193 (1) - Blanket 03:10:424 (2) better?

[Normal]
00:20:040 (3) - (Nazi) 2nd slider point 1 grid right
00:45:040 (4) - 1 grid up?
01:04:655 (4) - Last slider point 3 grid left?
Why no whistles on kiai time? Try to add some.
01:50:809 (1) - (Nazi) Last slider point 1 grid down
02:05:040 (3) - Put the red slider point few grids right make the slider looks smoother!
02:10:809 (3) - (Nazi) Last slider point 1 grid down


Overall is nice. Good luck!!!
tiper
Normal
00:29:270 (1) - why so long breaktime?
00:49:270 (1) - nazi, but place the center of this slider to one grid down(bad english, sorry)

00:53:116 (2) -

01:16:193 (4) - vocal ends on 01:16:578
01:20:809 - add a beat here
01:44:655 (1) -

01:48:501 (3) -

01:50:809 (1,2) - i think, that this looks better

02:03:116 (1) -

02:05:040 (3) - ...
02:18:116 (4) -

02:34:655 - beat here?
02:46:193 (1) -
http://puu.sh/EgSZ
03:26:193 (4,5) -




sorry from mod for only one diff, but i don`t like this song

good map, gl
Topic Starter
Frostmourne
Fixed list

Normal
Snowy
AR+1 OD+1
02:53:886 (1) - ummm. why not this?

249
00:46:193 (1,2,3) - personally i don't like to see something like this because it could be boring for players...i might be an experienced player, but i play normal maps with DT and i can tell what's fun and what isn't. anyways replace some of the slider ends for circles to make it fun and interesting for players. you can give off a pattern if you put the circles at a specific spot to make it interesting.
01:07:347 - to make it more effective as in follow the drums for more effect, add a circle here.
01:21:578 (3,4) - since (2) is shaped like a curved slider, do the same thing to these sliders. make them curved sliders to start the flow in this pattern.
03:20:424 (4) - reduce this slider by 1/1 and add a circle to where the slider originally ended so that it'll flow the the vocals a lot smoother.

there's several missing spots. the rhythm suddenly stops and that might make the player hit the next note too early, so fill out those gaps to follow the vocals/instrumental accurately.That will increase star rating and reduce time to relax in the song , beginner will find them.

KRZY
01:26:578 (1) - Try this to better fit the music:
02:15:424 (1) - Try this to better fit the music:

Regou
00:45:040 (4) - 1 grid up?
02:05:040 (3) - Put the red slider point few grids right make the slider looks smoother!

tiper
02:03:116 (1) -

Hard
Snowy
02:01:001 (4) - move to 02:01:097 will be better?

249
try to increase the AR by 1 and tell me what you think.
AR 8 is not fun to play DT in hard diff, player who want to DT it are always happy with this AR ,I'm the one think in that way.
01:30:809 (1) - Even though the kiai ends there, i sill find it weird that a spinner is here and there's nothing that follows it, no long pauses in the vocals or instrumental, which leads to adding notes. so replace this spinner for notes so that it'd follow the vocals/instrumental in the song.
02:17:540 (2) - Do Ctrl+R to make it fun for players as the jump fits with the song IMO.
02:22:155 - Add a circle here to follow "Yay". there's people who might think that this circle is following that lyric, which leads to hitting it too early.
02:34:463 - same as 02:22:155 but to follow the instrumental.

KRZY
00:11:578 (3,4) - As this is not one of the easier difficulties of the mapset, try this to better fit the music:
00:12:347 (5) - NC, and remove NC at 00:12:540 (1)
01:08:213 (2) - Delete, as it is not mapped to anything.
02:01:001 (4) - Move to 02:01:097, and place accordingly.
02:32:732 (1) - Try the below. It's awkward to have a jump only between 02:32:732 (1) and 02:33:116 (2), but not between 02:31:771 (3) and 02:32:732 (1). Distance snap of x1.8 was used.

Frizz925
Everything seems to be fine for me o.o''

Regou
Everything seems to be fine for me too -..-''

Lunatic
Snowy
03:41:963 (1) - as above (extend) fixed in my way :3

249
I think AR9 would work as it flows with the song and the patterns look like it's making a path for you.
01:52:924 (2) - make this a curved slider pointing like this. it'll avoid that bad overlap with the straight slider.
02:33:982 (2) - Make this a NC because that slider is following that sound and the instrumental changes.

Frizz925
AR+1 considering the map is jumpy?

KRZY
03:02:155 (3) - Remove the repeat, and
03:02:732 - Add a slider here to better fit the vocals.

Regou
00:51:963 (1,2) - Why don't you make them parrallel o.o
02:26:578 (2) - 1 grid left, 1 grid up

added toho, flandre scarlet and vol3 to tag

just show up only what I fixed is enough. I'm so tired

if you guys are interested why I didn't fix anything, please feel free to ask me in-game or this topic once, I will tell you as well.

Thank you for modding very much :oops:
mercury2004
tag
change flandre scarlet > to >patchouli knowledge\




แมพแจ่มๆ มันต้องอัพสิ คุโด้ แร้งต์ไวๆล่ะ
Topic Starter
Frostmourne

mercury2004 wrote:

tag
change flandre scarlet > to >patchouli knowledge\




แมพแจ่มๆ มันต้องอัพสิ คุโด้ แร้งต์ไวๆล่ะ
เย่ thanks หลายๆ = =
kyuten
Hi~Request from my queue

[General]
Fine~

[Normal]
-Beatmap-
01:27:347 (2) - nazi..symmetic..one more grid right


[Hard]
-Beatmap-
00:02:732 (4) - Ctrl+R? maybe more fun ww
00:58:116 (3,1) - like this ? 01:10:424 (1,2) - nazi..the distance..

[Overall]
Nice song and mapset, but the hitsound is a little noisy...try reducing a little? ww
No kds if you think the mod is useless(ノ´∀`*)
Leorda
Hi


[General]
* Why not you mapped to the end of song?


[Normal]
* AR +1?

00:45:040 (4) - Move 3rd sliderpoint to 3 grid down for better blanket combo.... (Nazi)


[Hard]
00:02:732 (4) - Move 1 grid down (Nazi)
00:21:963 (2,3) - I don't think this jump is fit to the song....
01:08:116 (1,2) - While the default spinner is red-orange-yellow, this might be blend while gameplay. Do the colorhax by this http://osu.ppy.sh/ss/355196


[Lunatic]
00:53:886 (1) - The tail slider is touch the HP Bar


Sorry for my poor mod.... 55555
Topic Starter
Frostmourne

kyuten wrote:

Hi~Request from my queue

[General]
Fine~

[Normal]
-Beatmap-
01:27:347 (2) - nazi..symmetic..one more grid right fixed


[Hard]
-Beatmap-
00:02:732 (4) - Ctrl+R? maybe more fun ww orz
00:58:116 (3,1) - like this ? hard to find out new distance = =''01:10:424 (1,2) - nazi..the distance.. It's okay

[Overall]
Nice song and mapset, but the hitsound is a little noisy...try reducing a little? ww
No kds if you think the mod is useless(ノ´∀`*)

Leorda wrote:

Hi


[General]
* Why not you mapped to the end of song? will consider again..


[Normal]
* AR +1? the current AR is fine

00:45:040 (4) - Move 3rd sliderpoint to 3 grid down for better blanket combo.... (Nazi) fixed


[Hard]
00:02:732 (4) - Move 1 grid down (Nazi) fixed
00:21:963 (2,3) - I don't think this jump is fit to the song.... but it's ok to place this one for avoiding overlapped
01:08:116 (1,2) - While the default spinner is red-orange-yellow, this might be blend while gameplay. Do the colorhax by this http://osu.ppy.sh/ss/355196 I think it's fine to place this , not much that problem


[Lunatic]
00:53:886 (1) - The tail slider is touch the HP Bar it's hard to fix it btw, will leave at here since this is good flow


Sorry for my poor mod.... 55555 [b]-..-[b]
Thank you for modding :3
[CSGA]Ar3sgice
M4M~


Lunatic

  1. 00:05:616 (2) - I think it's better to use a 50% speed slider here, like this http://osu.ppy.sh/ss/356564 or a slider shape like 00:17:924 (1) first part,, it fits the song imo
  2. 00:57:251 (3) - add note 0.0?
  3. 02:10:616 (1) - use circles here 0.0? fits song more imo
  4. 02:27:924 (2,3,4) - like this http://osu.ppy.sh/ss/356571 ..? I think that stream doesn't fit that jump map
  5. 02:40:040 (1,2,3,4) - 2 sliders ..?
  6. 02:40:809 (6,7) - rhythm should be like this .. http://osu.ppy.sh/ss/356573
  7. 02:44:078 (7,8,9) - ^
  8. The last part has so many streams ... makes the score high?
Hard

  1. 01:30:232 (3,1) - maybe this http://osu.ppy.sh/ss/356584 ._. so it doesn't get combobreak easily
  2. 03:14:847 (4) - add reverse then spin?
  3. 03:27:540 (1,2) - like this http://osu.ppy.sh/ss/356588 , 03:27:540 also goes with vocal into the next combo
  4. 03:32:347 (1) - ._. http://osu.ppy.sh/ss/356589 if u fix above
  5. 03:36:963 (5) - ^
  6. 03:38:501 (1) - ^
  7. 03:44:655 (1) - ^
  8. 03:41:578 - why different lol
  9. so score-giving lol
Normal

  1. well I think fine
that's all

Good luck~
Topic Starter
Frostmourne
Fixed 1/4 slider in Hard diff , no change anything in Lunatic diff

also
The last part has so many streams ... makes the score high?
why I have to reduce score by removing stream which makes song feels empty and doesn't fit the song ಠ_ಠ?????????

thanks for modding~
ryza
SPOILER
Lunatic

00:48:116 (5) - end at 48:309, add note 48:501? I think this is easier to read and sounds better too.
02:27:540 (1) - change slider into a note, add note at 2:27:732
02:39:943 (6) - remove note
02:46:674 (2) - add note
03:41:482 (6) - remove note
03:52:059 (4) - have it end at 3:52:155
--03:52:540 (1) - start at 3:52:347
--03:52:924 (2) - start at 3:52:732
--add note at 3:53:116 (NC)
--03:53:309 (2) - remove nc

Hard

nothing much to say about this, I think it's pretty good. I ss'd first try so nothing really stood out to my as bad lol


Normal

I'm not so good at mapping on normals but I will try my best to mod this ^^

00:04:655 (4) - this feels awkward, maybe end at 05:424? but then I don't know what you do about the piano after.. but the slider feels weird to me when it's that long lol
03:30:425 (1) - this seems like an awkward place to start, maybe delete this note?

ahh.. I'm not really seeing anything else ;w;

Here's a mod from Silynn^^ Sorry it's so small, but I think this map is really close to being done^^ Another fun and beautiful map, like always~

Good luck on ranking. :)
Topic Starter
Frostmourne
fixed 03:30:425 (1) - this seems like an awkward place to start, maybe delete this note? and some stuff in Lunatic

Thanks for modding~
Chewin
Hi, from my queue!

[General]
I think you should to add "Nico" in the tag

[Normal]
01:04:655 (4) - New combo
01:07:732 (1) - Very very nazi here sorry, move the 2nd waypoint 1 grid right to improve the blanket with 01:08:501 (2)
01:17:732 (2) - What about to add finish on the long white tick here? It sounds veeery good.
01:23:886 (2) - This slider seems bad in test mode, move the last waypoint to x:248 y:52 to improve the flow ;3 It's much better.
01:27:732 (3) - 1 grid down plz to improve the blanket :\
02:06:193 (4) - If you followed the first point, use NC here
02:27:732 (1) - I think extending this slider by 1/2 it's much better, cuz it fits the vocal
02:30:809 (5) - You should to use NC here for consistency with 01:29:655 (1,2,3) in the previous part with the same rhythm ;p
02:39:655 (1) - Remove NC here and add it on 02:40:424 (2)
03:20:040 (4) - New combo for consistency plz
03:26:193 (4) - ^
03:40:040 (3) - New combo here for consistency with 03:52:347 (1) that has the same rhythm
Oh plz, this map is simply fantastic. Really gooood job ;3

[Hard]
00:54:847 (3) - This slider is bad plz. Move the last waypoint to x:288 y:28 and then 00:55:232 (4) to x:252 y:92
02:46:393 - The break here is 439 ms long, the arrows appear during the player is still playing. So, remove this break time plz!
02:49:278 - ^
02:52:355 - ^
02:55:432 - ^
Just issues with breaks here, you really should to fix.

[Lunatic]
00:51:001 (1) - Useless NC here. And you really used so much NC in the previous part for this diff s:
00:57:540 (1) - ^
01:21:386 (1) - Remove NC
01:21:578 (2) - Add NC
01:21:770 (1) - Remove NC
02:59:270 (3) - Move the 2nd waypoint to x:184 y:312
There are so MUCH useless New Combos. I really suggest you to fix it if you want receive a speedrank here.

Mapset is very good, just the thing I wrote in the Lunatic field should to be fixed.
Good luck with rank, you really did a good job here, have my star.
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