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Ogura Yui - Tomodachi Pink

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Topic Starter
cRyo[iceeicee]

S h i a wrote:

Hi mod request via my queue~ :D Hi ></

[overall]
~已经有很多很好的MOD了而且也看不出有问题 所以以下都是建议~
添加1个easy diff? i wanted to keep 5diffs mapset, thats why no [Easy] ><
Normal虽然3star但似乎难了点;_;

[AAAH!!!]
02:55:861 (1) - new combo? ok~

[AAAAH!!!!]
Fine <3

really good mapset ~ star
and no KDS Orz
Thx for mod and star S h i a~ \^^/
Kei
Hi once again! Uhmmm I took a look at your mapset and I didn't saw anything that should be changed or fixed. I think that it is ready to pass to the next layer of the queue. Good luck ranking this map :3
Topic Starter
cRyo[iceeicee]

Kei wrote:

Hi once again! Uhmmm I took a look at your mapset and I didn't saw anything that should be changed or fixed. I think that it is ready to pass to the next layer of the queue. Good luck ranking this map :3
Thx Kei~ ></
LKs
note: remember to fix the creator's words once you update the map
Lissette
Hi~

AAAAH!!!!
02:52:694 (4) - weird anti jump, make the spacing even in this combo
add spinner to vary scores?

('(oo)')
00:12:861 (7) - this speed change is not predictable, and the slider shape doesn't help at all
01:02:195 (1) - same (not the shape part)
01:08:028 (4) - start the triplets here?, and they should go like this http://puu.sh/jc5l (ignore the placement) the two triplets you have there 01:08:528 (1,2,3,4,5,6) - are off
01:19:694 (1) - an 1/1 slider fits better here, try it
01:40:861 (1) - I like this one, maybe you should do the same with the other one, new combo on it, and don't put it right after 1/4 notes this will make it a lot easier to read/follow
02:19:361 (6) - add new combo due to speed change
02:25:361 (4) - triplets, where are you?? same suggestion as 01:08:028 (4) -
02:26:528 (1,2,3,4,5) - I don't like this combo, i find it a bit random
add spinner to vary scores?

AAAH!!!
00:28:204 (2) - make it a 1/2 slider, sounds and play better
add spinner to vary scores?

xsrs's AAH!!
how about if you name this AAH!! and put the guest mapper in a SB?
easiest diff should have less than 3 difficulty star
decrease AR and lighten the diff reducing the 1/2 notes that are kinda hard for the easier diff

Climbb & Kana's Taiko
why no kai on taiko diff?

Thats all~
Topic Starter
cRyo[iceeicee]

Lissette wrote:

Hi~ Hi~ ></

AAAAH!!!!
02:52:694 (4) - weird anti jump, make the spacing even in this combo no one had problems during test plays, so i guess its fine
add spinner to vary scores? i dont know where to add it (;´д`)

AAAH!!!
00:28:204 (2) - make it a 1/2 slider, sounds and play better both fine for me
add spinner to vary scores? (;´д`)

Climbb & Kana's Taiko
why no kai on taiko diff? forgot to add it after reuploading (/ω\)


xsrs's AAH!!
how about if you name this AAH!! and put the guest mapper in a SB? i dont think its necessary, also i cannot make SB (;´д`)
easiest diff should have less than 3 difficulty star there are a lot of maps with 3+ stars on easiest diff, this diff only +0.1......
decrease AR and lighten the diff reducing the 1/2 notes that are kinda hard for the easier diff

Thats all~
Thanks for mod :)
Sandpig

Lissette wrote:

('(oo)')
00:12:861 (7) - this speed change is not predictable, and the slider shape doesn't help at all I have got at least 5 players test it, seems quite playable. in fact the change of speed hardly affect anything if you follow the flow
01:02:195 (1) - same (not the shape part)
01:08:028 (4) - start the triplets here?, and they should go like this http://puu.sh/jc5l (ignore the placement) the two triplets you have there 01:08:528 (1,2,3,4,5,6) - are off not mean to follow the music here, I'd rather have some new rhythm
01:19:694 (1) - an 1/1 slider fits better here, try it changed this
01:40:861 (1) - I like this one, maybe you should do the same with the other one, new combo on it, and don't put it right after 1/4 notes this will make it a lot easier to read/follow
02:19:361 (6) - add new combo due to speed change added
02:25:361 (4) - triplets, where are you?? same suggestion as 01:08:028 (4) -
02:26:528 (1,2,3,4,5) - I don't like this combo, i find it a bit random don't understand what "random" means...
add spinner to vary scores?
thx for mod

Download: Ogura Yui - Tomodachi Pink (cRyo[iceeicee]) [('(oo)')].osu
Topic Starter
cRyo[iceeicee]
updated, xsr~ diff no changes
distort
good map!:D
Topic Starter
cRyo[iceeicee]

tort wrote:

good map!:D
Thx for starring \:D/
Kirino Kousaka

ikari_kyon wrote:

Kei wrote:

[AAAAH!!!!]
[AAAAH!!!!]
[AAAAH!!!!]
[AAAAH!!!!]
Nare Nara Narya~ Naritaku naru~ >w<
natyusha
nice map
Sandpig
_(:3」∠)_zhetuzenmehaimeirank
KanaRin
NONONONONONO
Topic Starter
cRyo[iceeicee]
graverank yes \o.o/
Leorda
OMG IT'S CRYU!!!!

[AAAH!!!]
01:11:694 (5) - Why finish at head slider?
02:23:028 (2,3) - Not stack correctly with head slider while gameplay (look this pattern during test mode)


[AAAAH!!!!]
01:11:694 (7) - New combo?


[('(oo)')]
* That's a naughty pig....

01:47:194 (2,3) - If you do this, some players will confusing about which is beginning slider and end slider. I suggest you to spread this pattern....


Once you done, Forum PM me for recheck
Sandpig
fixed ╰( ̄ω ̄o)
KanaRin
gogogo ╰( ̄ω ̄o)
Topic Starter
cRyo[iceeicee]
Thx for support ╰( ̄ω ̄o)

Leorda wrote:

OMG IT'S CRYU!!!! Someone will burn in hell ヽ(●-`Д´-)ノ Hi :3

[AAAH!!!]
01:11:694 (5) - Why finish at head slider? sounds funny xD
02:23:028 (2,3) - Not stack correctly with head slider while gameplay (look this pattern during test mode) changed~


[AAAAH!!!!]
01:11:694 (7) - New combo? added NC but little bit earlier to show SV change


[('(oo)')]
* That's a naughty pig....

01:47:194 (2,3) - If you do this, some players will confusing about which is beginning slider and end slider. I suggest you to spread this pattern....


Once you done, Forum PM me for recheck
Thx for mod Leorda~ :3
jossieP
I was watching the nice sb and saw this

there is another StoryBoard folder into the StoryBoard folder, delete full submit please

also suggest to remove the SB from taiko diff, look
the SB gets covered by the taiko bar /o/ and also this


the taiko BG dont move due the SB effects, so the taiko BG loses its function

no kds >3<
Topic Starter
cRyo[iceeicee]
----> ikari_kyon~
Fixed, thx :3
Leorda
"For female (Ah! x4), but for male (Oh... x4)"

Bubbled
yukinohara
SB added.
Skin added.
Skin elemens size fixed.
SBS fixed.

SB&Skin rechecked,All is fine.
Sandpig
>///< so cute SB
spboxer3
recheck by IRC~
Since it's fixed unsnap and duplicated timeline issue.
I think It's fine!! ((so cute SB and nice pattern >w<
Rebubble~


Don't give KD plz~
Topic Starter
cRyo[iceeicee]

spboxer3 wrote:

recheck by IRC~
Since it's fixed unsnap and duplicated timeline issue.
I think It's fine!! ((so cute SB and nice pattern >w<
Rebubble~


Don't give KD plz~
Thx spboxer3~ \:3/


---> Leorda~ oops i did it again >< sry for bad *recheck request*, i should be more attentive next time ==!
Snowy Dream
> <                                            
[CSGA]Ar3sgice

Snowy Dream wrote:

> <                                           
Zweib
wocao, shen storyboard
Sync
[General]
-- Ahhh!! These difficulty names are plain-out confusing and uninformative. They look bad and having to look twice to understand what in the world is going on is counter-productive. Change them to something more understandable.

[AAAAH!!!!]
-- The issues that I am pointing out are very repetitive because you were very consistent with how you mapped this. That's a good thing -- unfortunately, they were problems that needed to be fixed. In the case of overmapping, it can compliment the music beautifully. However, you were literally adding notes that added nothing to the map nor the music. It's better off without them. They just don't make sense.

00:19:861 (1) - I'm not sure why you ended this slider on an off-beat. It doesn't follow the music at all which makes it awkward to play. Shorten it by one tick instead.
00:20:194 (2) - I'm not a big fan of this slider either. It would follow the vocals better if you started it on 00:20:528 instead.
00:29:028 (7,1) - It would make more sense (and be more consistent) if you started the new combo on (7) instead of (1).
00:42:445 (3) - This note isn't following anything in the music -- remove it.
00:42:528 (3,1) - Start the new combo on (3) instead of (1) to represent the music better.
00:42:528 (3,1) - Again, more overmapping that really needs to go.
00:45:195 (3) - Start the new combo on (3) instead of (1) to represent the music better.
00:54:778 (7) - Remove this note for reasons explained previously
00:55:861 (3) - Start the new combo on (3) instead of (1) to represent the music better.
00:58:445 (3) - Remove this note.
01:57:194 (9,1) - Add the new combo on (9) instead because that is when the music transitions.
01:59:778 (3) - Remove this note.
01:59:861 (3,1) - Switch these combos around to represent the music better.
02:02:444 (3) - Remove this note.
02:02:528 (3,1) - Switch these combos around.
02:10:444 (1,2) - Start the new combo on (2) instead
02:12:111 (6) - Remove this note
02:13:111 (3) - ^
02:13:194 (3,1) - Switch these combos around to represent the music better
02:31:861 (6,1) - ^

[AAAH!!!]
02:15:361 (2) - This note is incredibly hard to read. Stack it from under (1).

[Sandpig]
00:55:195 (4) - Shorten this slider by one tick. It doesn't follow the vocals.
00:55:778 (6) - Remove this hit-circle. It's not following anything.
00:57:861 (7) - Again, shorten this slider by one tick.
01:02:695 (1,2) - Unstack these notes. They are especially hard to read because of the sped-up slider.
01:25:861 (7,1) - It'd follow the vocals better if you started the combo on (7) instead.
02:03:694 (7,1) - ^
02:12:528 (1) - Shorten this slider by one tick as mentioned previously
02:19:361 (1) - Make this slider shape less awkward. It's hard to follow when it's sped up like that.

[xsrs' AAH!!]
01:42:194 (2) - Add a hit circle here to follow the vocals
01:42:528 (3) - I'd highly advise against multiple repeats in an easy. From my observation new players cannot react to these quick enough. Instead, splitting it up into two sliders works nicely.
01:44:861 (2) - Add a hit circle here to follow the vocals

If you don't disagree with a suggestion please justify your reasoning. Good luck, call me back whenever!
xsrsbsns
Thanks for modding
http://puu.sh/FY5e
Sandpig

Sync wrote:

[Sandpig]
00:55:195 (4) - Shorten this slider by one tick. It doesn't follow the vocals. I never thought to follow the vocals here
00:55:778 (6) - Remove this hit-circle. It's not following anything. why must it follow anything...
00:57:861 (7) - Again, shorten this slider by one tick. ^
01:02:695 (1,2) - Unstack these notes. They are especially hard to read because of the sped-up slider. I think it's not hard...
01:25:861 (7,1) - It'd follow the vocals better if you started the combo on (7) instead. ok
02:03:694 (7,1) - ^ ok
02:12:528 (1) - Shorten this slider by one tick as mentioned previously
02:19:361 (1) - Make this slider shape less awkward. It's hard to follow when it's sped up like that. I think it's fine...?
thx for mod

mb change the diff's name now?
Topic Starter
cRyo[iceeicee]
SPOILER

Sync wrote:

[General]
-- Ahhh!! These difficulty names are plain-out confusing and uninformative. They look bad and having to look twice to understand what in the world is going on is counter-productive. Change them to something more understandable.

[AAAAH!!!!]
-- The issues that I am pointing out are very repetitive because you were very consistent with how you mapped this. That's a good thing -- unfortunately, they were problems that needed to be fixed. In the case of overmapping, it can compliment the music beautifully. However, you were literally adding notes that added nothing to the map nor the music. It's better off without them. They just don't make sense.

00:19:861 (1) - I'm not sure why you ended this slider on an off-beat. It doesn't follow the music at all which makes it awkward to play. Shorten it by one tick instead. hmm, dunno for me this slider fits better with vocal then short one
00:20:194 (2) - I'm not a big fan of this slider either. It would follow the vocals better if you started it on 00:20:528 instead. same here, i think this 2 sliders better following lyrics
00:29:028 (7,1) - It would make more sense (and be more consistent) if you started the new combo on (7) instead of (1). no in situation like this http://puu.sh/G0U7 , note ( pause ) note, i prefer to use different NC colors for them cause they folowing different rhytm
00:42:445 (3) - This note isn't following anything in the music -- remove it.
00:42:528 (3,1) - Start the new combo on (3) instead of (1) to represent the music better.
00:42:528 (3,1) - Again, more overmapping that really needs to go.
00:45:195 (3) - Start the new combo on (3) instead of (1) to represent the music better.
00:54:778 (7) - Remove this note for reasons explained previously
00:55:861 (3) - Start the new combo on (3) instead of (1) to represent the music better.
00:58:445 (3) - Remove this note.
01:57:194 (9,1) - Add the new combo on (9) instead because that is when the music transitions. ok~
01:59:778 (3) - Remove this note.
01:59:861 (3,1) - Switch these combos around to represent the music better.
02:02:444 (3) - Remove this note.
02:02:528 (3,1) - Switch these combos around.
02:10:444 (1,2) - Start the new combo on (2) instead ok~
02:12:111 (6) - Remove this note
02:13:111 (3) - ^
02:13:194 (3,1) - Switch these combos around to represent the music better
02:31:861 (6,1) - ^ changed it but in other way

You were right when you said about consistency in those parts, from the begining i decide to made this parts same (2 short sliders jump + stream notes), removing them means removing my idea about this pattern, even if its overmapp it seems fine for me, mapset has 2 Insane diffs so let one of them be overmapped then ( a bit overmap will give you a bit more score ^^ )

About NC: I fixed some of them, but others..... they dont affect gameplay here, i mean both NC, yours and mine are equally readable, the only thing is i dont like how it looks (2 sliders connected but have different colors http://puu.sh/G13x )

Diff names: I talked to my guests~ we decided to rename all to AAH, sometimes custom names can be confusing but this one is fine, since last diff gives highest score previous a bit less (and so on), so i dont think it will cause any problems to player (+ to search this song u just need to type AAH( yeah this is what this song is about www),its easier to remember it then title or artist ^^)

I hope you will understand my position here~





Thx for modding :)
Low

Sandpig wrote:

Sync wrote:

00:55:778 (6) - Remove this hit-circle. It's not following anything. why must it follow anything...
Are you kidding me? This is the mapping attitude and style that you should not have. A map of a song is meant to follow the song, not just randomly place beats to the BPM. Yes, it has to follow the song. If you place beats that aren't in the song, this is what we call overmap. Rather, let's just call it bad mapping. This is what you want to avoid.

Just my two cents.
Sandpig

Jacob wrote:

Sandpig wrote:

00:55:778 (6) - Remove this hit-circle. It's not following anything. why must it follow anything...
Are you kidding me? This is the mapping attitude and style that you should not have. A map of a song is meant to follow the song, not just randomly place beats to the BPM. Yes, it has to follow the song. If you place beats that aren't in the song, this is what we call overmap. Rather, let's just call it bad mapping. This is what you want to avoid.

Just my two cents.
in fact when I map I never take care of whether a note is following a drum or vocal. I just follow my feeling. when I think there should be a note, then there will be.

what you said may fit some mapping style, but mapping styles are countless.
xsrsbsns

Sandpig wrote:

in fact when I map I never take care of whether a note is following a drum or vocal. I just follow my feeling. when I think there should be a note, then there will be.

what you said may fit some mapping style, but mapping styles are countless.
QFT
Topic Starter
cRyo[iceeicee]
oh TTTTT
I just realiced that i cant do anything to make highest score diff to be the last on the list......
So if i change diff names to Insane and Sandpig's insane (or whatever he chose) it will be even more confusing then....
But in my case, players who wouldnt instantly click on the last diff after download, will surely count numbers of *A* in diff names, so at least some of them will understand which diff got highest score haha
Sync
Going to get some second opinions. I want to have a calm discussion. Please, no flaming or aggressiveness. I disagree with a few things but I don't plan on forcing anything. Sorry for not being on the client yesterday, cRyo.

Will be in contact later today!
Mismagius
I found the "overmapped beats" Sync mentioned not so bad of an issue, but the 1,2x slider velocity changes and the 1/8s are surely a problem. It shouldn't be too hard to change them to follow the original flow of the map that fits way better than these sudden rhythm changes.

Also, please change the difficulty names. It took me a while to realize I was checking the Hard and not Insane diff, because of the unintuitive names. Let's just not make it harder to the player than it should be, please.
Sync
Alright, here we go

The difficulty names are confusing. They really are. They are an eyesore and the player should be able to immediately determine what difficulty the map is just by glancing at it.

The overmapping in cRyo's hardest difficulty should not be there. It adds nothing to the music. Here is some blunt feedback, provided by Charles445: http://puu.sh/GkCH

In regards to Sandpig, notes should always follow something. osu! is a very unique rhythm game in the sense that you get a strong feel for the music while you play it. It's important that mappers respect the music. Overmapping/undermapping etc can work wonderfully if they add something positive to the music. Beat placement the most important part of the map. Unless you can give reasoning to each and every note, something is not right. Just because you place beats based off of "feel" (everybody does) doesn't mean you can't justify their existence.

Style is irrelevant if something can be improved. Saying "it's my style" is not a legitimate reason it for anything. If you mapped it that way, you should be able to tell us WHY you mapped it like that and why it is BETTER than anything else.

After we get some things settled I will recheck once more and hopefully we can move forward
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