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Nishino Kana - Stamp

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GiNa
Request from Kiiwa ~ :3

[Easy] & [Normal] & [Hard]
Overall is good, only thing to point out is that in Normal,
01:00:435 (2,3) – consider make them have spacing on 0.20x (2 is too close to the previous imo, 0.14x), like 00:23:344 (2,3)

[Kiiwa]
00:17:344 (7) – AIMod says this note is unsnapped
01:36:435 – maybe end your first kiai here too, which makes more sense to me

Sorry for my poor little mod :cry:
Nice map ;)
Topic Starter
Lizbeth
Ok resnapped all notes on Kiiwa's, he should decide about kiai...
About antijumps, I think they're fine.
Thanks for modding~<3
hoLysoup
Hi Lizbeth~

[General]
How come preview time is different on each difficulty?
Inconsistency in PreviewTime:
- [Easy] : 21980
- [Hard] : 22253
- [Kiiwa] : -1
- [Normal] : 21980
Please make them the same one

Um... Liz..
There are more than 3 unique slider velocities in the map!! definitely fix this please~

[Hard]
00:54:435 (1,2) - the clap here is actually on beat (2), if you listen to the music closely
01:51:162 (4,1) - mm, this jump is a bit unexpected..? I guess
01:57:707 (1) - I'd say remove this NC because it's part of the same group of jumps as 01:57:162 (1,2)
02:25:253 (5) - just a suggestion, ctrl+r this? I feel like the cursor flow is smoother
02:48:980 (2,1) - switch these 2 NCs
02:52:935 (1) - make this spinner quieter because the music is also getting quieter, and also add a whistle on it?
This diff is good but I feel like the combo chains are a bit long? up to 11 even

[Kiiwa]
I suppose the kiai times are supposed to be the same for all diffs? so resnap the first kiai end at 01:36:435 to make all diffs consistent.
00:32:616 (6,7) - maybe move (7) out a little so the rhythm is more understandable? I didn't think it was a 1/4 beat when I testplayed
00:34:253 (3) - just aesthetics: make the slider more rounded? so it blankets the beat much nicer http://puu.sh/n91o
00:39:707 (1,2,3,4,1,2,3,4,5) - I'm assuming it's supposed to be a pentagon formation? could be placed a lot nicer
01:18:435 (1) - take off the claps from slider body. I think clap on 1 and 3 is good enough. you don't need clap on all the repeats for this.. it sounds a bit.. extra?
01:28:526 - (x) add a beat?
you're not going to add a spinner at the end like in [Hard]?

[Normal]
00:54:162 (1) - remove this clap on slider end
01:01:526 (3) - forgot clap on slider end?
02:32:071 (2) - because this one is symmetrical with the short slider from before, the extra repeat is unexpected. I suggest remove a repeat and add a beat or sth.

And that's about it... I couldn't find anything else. Easy is definitely fine.
I hope this is helpful~
Stamp~ STamp~ stamp!
Topic Starter
Lizbeth
Thanks for modding Holysoup, I made some fixes thanks to your mod, waiting for Liss to check hitsounds~
Kenezz
Stamp stamp staaamp~
Kenezz's Bakamod

[Easy]
-Quizás AR-1 por el SV bastante lento.
01:12:980 (1) - *nazi* Podrías color el segundo punto de control mas al centro para que el slider luzca mas redondeado (como el siguiente).
01:38:344 (1) - No quiero ser un aguafiestas pero esta parte es la única con beats 1/2~1/2, te aconsejo eliminar este circle o de lo consiguiente moverlo para que no este apilado con el siguiente slider (según muchas personas los beats apilados son bastante confusos para los jugadores novatos, a decir verdad yo no recuerdo que cuando empece a jugar se me complicaran pero bueno.)
02:17:889 (1) - Podrías eliminar el new combo pues los vocales del combo anterior continúan aunque exista un cambio en la voz también.
02:45:707 (2) - Preferiría que movieras el circle al inicio del otro slider en vez del final del anterior para evitar confusiones con los jugadores novatos, no te preocupes si no lo quieres hacer, solamente lo sugiero porque me lo han sugerido demasiado en algunas dificultades easy que he hecho y que presentan cosas de este tipo, si lo haces también deberías hacerlo aquí 02:47:889 (2).
-En general me encanta la dificultad y no hay problemas remarcables pero vi una cosita que me llamo la atención; el espacio es bastante cerrado y hace que algunos sliders/circles luzcan en momentos un poco encimados y se cuele el típico ninja spacing, deberás hubiese preferido que usaras al menos 1.0 de distance spacing.

[Normal]
01:14:889 (3) - No es un gran problema pero deberías mover el circle para que no quede apilado con el final del slider anterior, en todo caso apilalo al inicio del siguiente slider, solamente pongo esto porque es el único en toda la diff que se encuentra así, cualquier otro no se presenta colocado al final de algún slider.
-Nada mas que agregar, veo todo lo demás en orden.

[Kiiwa]
00:22:253 (1) - Can you move this? Now looks a bit hidden for the hit300 of the spinner.
00:33:025 (7) - This circle could be are too confusing now, maybe avoid the stack with the end of the before slider and move to a place more visible, if you agree obviously fix the spacing of the next beats. I prefer something like this http://puu.sh/osO2. Watch this 01:10:116 (7,1).
00:36:162 (3,4) - Really this type of rythmic is a bit confusing because only is using in little parts of the diff and all the diff is only 1/2. My solution, make (3) an 1/2 slider and if you want add a circle in a blue tick best add one here 00:36:026 and make a triplet.
00:37:526 (1) - Imo the new combo is too short and needless, remove it please.
00:52:798 (1) - Okay the SV change to .75 but I suggest preserve the space like before, now is a bit sudden the change of the spacing, fix it please or hmmm change the sv to 1... imo the change of sv here is a bit needless.
01:05:071 (1) - Maybe remove the new combo, I don't found the change in the track/voice to put a new combo.
01:12:980 (2,3) - Same as 00:36:162 (3,4), remember only is a suggestion.
01:14:616 (1) - Same as 00:37:526 (1).
01:32:071 (1) - Maybe move the slider to the place of 01:31:525 (5).
01:53:616 (1) - Again.. you know about I am talking about
02:21:162 (1) - Same like 01:32:071 (1).
02:30:980 (1) - Ni jaoo~
02:52:798 (1) - Ni jaoo again :3

[Hard]
01:57:707 (1) - Elimina el new combo para ser consistentes en este combo con las otras diffs.
-Wooh ame la diff, nada mas que decir.

Excelente mapset como siempre, espero que haya sido de ayuda y suerte :3
riffy
hi \:D/

just lazy mod ;_;
sorry if it's wrong

General

Kiai
- Kiiwa : Kiai #1: Starts on 01:18:980, ends on 01:34:253
- other diffs :Kiai #1: Starts on 01:18:980, ends on 01:36:435

Normal
00:35:071 (5) - hm.. maybe circle here?
00:35:071 (5) - ^
00:59:344 (1,2,3) - anti-jump? here? well.. it's up to you
01:31:253 (5) - x408 y128
01:44:616 (1,2,3,4,5) - star?
02:12:167 - maybe make break a little longer?


Hard
00:20:071 (1) - make it symmetrical?
00:26:616 (1,2,3) - maybe try this?
00:28:798 (5) - stack with end point of (1) and put new combo :3
00:40:253 (3,4) - maybe stack with 00:39:162 (10,11)
00:45:435 (1,2,3,4,5) - maybe you can make little star :3
00:57:162 (1) - x104 y216
01:05:616 (4,5) - x128 y216
01:11:344 (6) - i think new combo here can help you to make map a bit better :)
01:16:526 - maybe add break spinner?
01:21:435 (2,3,4,5) - you can make this pattern symmetrical :3
01:29:071 (3) - x136 y306 /01:29:889 (4,5) - x 208 y 240
01:33:162 (3) - make it shorter? add repeat?
01:40:798 (1) - with some little changes you can put it in x256 y 192
01:44:616 (1,2,3,4,5) - star here?
02:11:344 (1) - spinner?
02:17:889 (7) - you can try to make slider in this way
02:19:798 (3) - nazi: x312 y200
02:21:980 (1,2,3,4,5) - star-pattern?
02:35:344 (7) - x360 y312 this?
02:42:980 (3,5) - a bit messy D: maybe this

Kiiwa
00:18:707 (1) - stack with 00:17:889 (1)
00:18:435 (2,3) - stack
00:18:980 (2,2) - ^
00:23:344 (1,1) - no need here for this new combos
00:27:162 (2,3) - stack?
00:34:798 (4) - x440 y200/00:35:344 (1) - x368 y64
00:39:980 (2,3,4,1,2,3,4,5) - congusing
01:02:344 (1,2,3,4,5) - maybe you can make this star a bit better? :3
01:13:798 (4,1) - stack
01:16:798 (1,1,1,1,1) - unplayable for me 2-reverse-arrows sliders / new combo spam
01:26:071 (2,3) - overlap
02:03:707 - spinner?/slider
02:20:344 (2,1) - stack?
02:46:253 (2) - x192 y 240
02:51:980 (1,1) - stack?

Easy
OMG! 2 slider speeds?! How on earth new players can play it?
00:13:526 (1,1) - sliders with 2reverse-arrows can confuse new players! they saw only 1 reverse-arrow in tutorial :D
00:20:071 (1) - ^
00:26:616 (1) - so loooong and boring D:
00:33:707 (3) - x248 y80
00:35:889 (1) - 2reverse-arrows
01:53:889 (1,2,3,4,1,2,1,2,1,2) - make 2stars here :D


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Looks nice. :D

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Stamp! Star! Star-stamp!
Topic Starter
Lizbeth
Thanks for the mod Kenezz and Bakari

Kenezz le deje el AR como estaba al easy, por lo mismo que me dijiste del espacio, al ser tan pequeño, no quisiera hacerlo mas confuso. Hice algunos de los cambios que sugeriste. Gracias por el mod, amuah!
Kenezz
Neck~Neck
Shoulder~Shoulder
Breast~Breast
Topic Starter
Lizbeth
Gracias Kenezz~
Makar
Your .osb file still has some code it in it http://puu.sh/s4TW you should remove and full submit when a BAT checks this
Topic Starter
Lizbeth
The names in each diff are storyboarded
Garven
Yo!

[General]
Tick rate 2 sounds great with this song.

[Easy]
00:26:616 (1) - I'm kind of wary of all these shortish sliders with x number of repeats on them - especially when you change the amount of repeats like this. I'm sure there's a lot more you can do than just sitting there on a repeating slider anyway.
00:52:798 (3,4) - Can you scoot these away a little bit? Right now the overlap is kinda eh.
00:57:707 (1,2,3,1,2) - Changing rhythms on stacking on an easy is a bit tough imo. Keep techniques like that as simple as possible for this level of difficulty.
01:44:616 (1) - Maybe try something else? You can barely see the repeat arrows with such a short slider.
02:13:526 - Hm, the way the song is paced, leaving this as a break feels wrong. It's more something to either have a delayed break from (which doesn't work for the transition afterward) or to simply map through. I think it'll work even without any official breaks since you have all those large gaps of HP drain anyway.
02:28:798 (7) - Please don't stack under slider ends for easy difficulties.
02:45:707 (2) - ^
02:47:889 (2) - ^

[Normal]
00:22:253 (1,2,3) - Kind of wary of using antijumps this drastic in a Normal diffituly. Applies to later instances as well.
01:34:253 (1,2,3,4,5,6,7,8) - Might be pushing it for a Normal diff
02:04:798 (1,1,1,1,1,1) - Heh, nice. Just noticed it this time around, haha.
02:49:526 (1,2,3,4,1,2,3,4,1,2,3,4) - Also probably pushing it for a Normal

[Kiiwa]
Raise OD +1 at least.
01:17:344 (1,1,1) - Remove new combo
01:38:616 - Extend the beginning of the break to here.

02:52:798 (1) - You sure you want to end this with a normal whistle?
Topic Starter
Lizbeth
Thanks for randomly modding this<3
I fixed all, also removed the "official breaks" from normal and hard aswell (hope I got this right)l. Oh! But I didn't touch guest diff's tick rate, gonna respect this.

Thanksss~~~
Garven
Rebubbled!
Topic Starter
Lizbeth
thank you sir !!
Suzully
Random checking a bubbled map which has high SP.

[General]

  • What's this code in .osb file?
    //Storyboard Layer 3 (Foreground)
    Sprite,Foreground,Centre,"SB\Liz&Liss.png",320,240
    Since you set name SBs in each .osu file, you should remove this.
[Kiiwa]
  1. 00:36:162 (3,4,5) - I felt these note aren't following the music(vocal) well. How about the pattern below? It fits more to me.
Call me back after fix. I'll rank :3
Topic Starter
Lizbeth
Fixed the SB thing, and about Kiiwa's diff, we think is alright as it is, so no changes on that.

Thanks for modding this~<3

EDIT: Fixed a volume on normal diff
Suzully
Ranked~
Stefan
Congrats o/
Thite
grats :D
LKs
omedetou liz
Beren
Congrats
smoogipoo
Grats!
Kanari
Nishino Kanaaa~ :D
Congrats >w<
vizzy
I didn't even know Soul Eater had this lovely song. Congrats!
S o r d a
finally! gratz Liz~
Meowcenaries
sweet song, grats
Topic Starter
Lizbeth
Thanks a lot Suzully :D
And thanks guys <333
Lissette
yay <3
ShiroUso
Congrats :) I know I'm late, I just went onto osu! a few days ago and saw your map was ranked^^
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