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EGOIST - Euterpe

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Kurokami

Aoko wrote:

so is it really unrankable? o3o
I asked and its not unrankable.
So in other words, its rankable, but try to avoid them.
Starry_old

Kei wrote:

Hi!





[Starry's Normal]

  • This is a very calm and slow song, so I suggest you to decrease the approach rate by 2 (at least by 1). :arrow: Many people say I should decrease AR so I will now AR is now decreased by 1
  1. 00:23:548 (1) - This difficulty lacks hitsounds. I suggest you to use whistles to follow the piano. To do so, add a whistle here.
  2. 00:27:548 (1) - And here, at the start of this slider.
  3. 00:31:548 (1) - ^
  4. 00:33:548 (2) - ^
  5. 00:37:548 (5) - ^
  6. 00:39:547 (2) - ^
  7. 00:43:547 (3) - ^
    All the above fixed
  8. 00:45:547 (6) - Fix this spacing with distance snap. It's confusing for beginners. They will probably think that this is placed at the red tick (00:45:214) instead of here. :arrow: Fixed
  9. 00:47:547 (3) - Whistle at the start of this slider to follow the piano. :arrow: Fixed
  10. 00:49:547 (4) - ^ ^
  11. 00:55:547 (1) - To emphatize this part, add a finish here at the start of this slider.
  12. 00:59:548 - Just the same as I said about this drum sound. It would be nice if the taiko drum sound is used as a custom sample in parts like here, and at 01:03:548, etc. :arrow: For now I am going put a Whistle I will think about putting a taiko drum sound for this
  13. 01:11:547 (2) - If you added the finish that I suggested you already, you should add a finish here too for consistency. :arrow: Added
  14. 01:31:548 (3) - To emphatize, add a finish here, specially because of the kiai time. :arrow: Added
  15. 01:35:548 (1) - A finish would fit nice here.
  16. 01:39:548 (1) - ^
  17. 01:41:548 (5) - ^
  18. 01:47:548 (1) - To emphatize again, add a finish.
    All the above added
  19. 01:50:214 (1) - Why in the world do you make jumps in a Normal difficulty? That's not acceptable. It's confusing. Also, this nc shouldn't be here, because the vocals change is at 01:51:548 (2), not here, so remove nc here and add it to 01:51:548 (2). :arrow: The spacing is fixed but the new combo is staying for pattern purposes.
  20. 01:51:548 (2) - Is this another change of spacing? Also, add a finish here to keep emphatizing :arrow: Spacing+Finish Added
  21. 01:55:548 (1) - ^ Here too. ^
  22. 01:57:548 (4) - ^ And here. ^
  23. 01:59:548 (1) - Add finish to this spinner to emphatize more the end of the kiai time? ^
  24. 02:20:881 (2,3) - Why a jump here!? WHY!? .-. The spacing between notes in the timeline is the same, so, this shouldn't happen. :arrow: Fixed :O
  25. 02:33:548 (3) - Why do you add a whistle here, when you didn't added any hitsounds before? It doesn't make sense. Also, the whistle at the sliderbody sounds noisy and very unfitting imo. :arrow: There is no whistle at the sliderbody o_o? (Confused)
  26. 02:35:548 (3) - Finish to emphatize and add some hitsounds, because this part lacks lots of hitsounds. :arrow: Finish Added
  27. 02:39:547 (3) - ^ ^
  28. 02:55:547 (3) - Spacing.. I honestly don't get which spacing did you used when you mapped this difficulty. In some parts, I change the spacing to 1.4x and it seems to be OK, but I check other parts with 1.4x and they seem to be all wrong. Be consistent with your spacing. Ah and also, you forgot to add a finish here. :arrow: The spacing here is now fixed
  29. 02:59:547 (1) - Finish here too.. again, to emphatize and add some hitsounds. :arrow: Added
  30. 03:03:547 (1) - ^ ^
  31. 03:11:547 (1) - ^ ^
  32. 03:13:214 (2) - I personally dislike how this slider sounds. It doesn't fit with the music at all because it is at a red tick and ends at a red tick. :arrow: Okay I changed this whole thing.
  33. 03:15:547 (1) - Finish. Same reason as always. :arrow: Added
  34. 03:19:547 (1) - ^ ^
  35. 03:21:547 (4) - ^ :arrow: I disagree. I added a clap instead
  36. 03:26:881 (1,2) - Move this notes down. They get overlapped by the spinner-osu, making them difficult to see for beginners:
    :arrow: Put in the middle and stacked
  37. 03:27:547 (1) - I think that it sounds better if this spinner ends at the big white tick.

    Reaaaally weird difficulty. I don't know if you change of spacing or what, but it's really weird. Check and fix all the spacings. This will be not rankable unless you fix them. Also, this difficulty lacks a lot of hitsounds. Consider adding some specially to kiai times.

Well that's all. You have to work more on this, but I'm sure that you'll improve this mapset a lot. The SB looks beautiful, by the way. I forgot to say that. :3 Good luck!
Thank you so much.

The spacing is now Correct and the Hit sounds are now added :O

Very good mod Kei

My diff has drastic changes now xD
Kanari
Aoko, I sent a pm to you ~
Topic Starter
Aoko

Kurokami wrote:

Aoko wrote:

so is it really unrankable? o3o
I asked and its not unrankable.
So in other words, its rankable, but try to avoid them.
Okay xD

Updated Starry and Crystal's diffs.
Fumika
Oh yeah ! GC ><

General

  • Setting


    1. Fine
  • Folder


    1. I suggest you to add silence-slider to make it fit the song , use S:CS 1 in all diff when you add it.

Easy

  • Setting


    1. AR -1
  • Mapping
  1. Mapping Design / Issue / Suggestion

    1. What Distance Spacing did you use , or you didn't use it ? , I won't mod this diff now.
  2. Hit Sounds

    1. Fine

Starry's Normal

  • Setting


    1. OD -1
  • Mapping
  1. Mapping Design / Issue / Suggestion

    1. Try to use Tiny Grid when you make the diff , It will make more symmetry spacing for you.
    2. 00:29:548 (5) - I doubt why you change DS when use 1/2 , 1.4 DS for all 1/2 if you want to use it.
    3. 00:37:548 (5) - ^
    4. 01:16:881 (4) - Why not 1.4 ?
    5. 03:11:547 (1) - No need to NC here.
  2. Hit Sounds

    1. 02:45:547 (4) - Remove whistle slider and you use to double click and add whistle.

That's all
pieguyn
Easy:

-seems you didn't use distance snap...please go through the map and space everything correctly. ._.//

02:19:548 (1) - finish on start
02:28:881 (2) - try it like this http://puu.sh/z4hK
02:32:881 (6) - try it like this? http://puu.sh/z4if
03:01:548 (4) - clap on end
03:19:548 (3) - add NC

Starry's Normal:

-there's quite a few spacing problems :? please go through the map and space everything correctly...

01:28:214 (1,2,3,4) - IMO, antijump in normal isn't a good idea, so perhaps space it normally?
01:38:881 - add note
02:33:548 (3) - remove whistle from slider body
02:40:547 (4) - remove clap
02:45:547 (4) - remove whistle from slider body
03:14:881 - add note

Crystal's Hard:

00:31:548 (1,2,3) - too close
00:55:548 ~ 01:10:214 - spacing here is too low
01:16:881 (6) - add whistle
01:17:214 (7) - remove whistle
01:52:548 (2,3,4) - too close
01:55:548 ~ 02:00:214 - IMO, 0.5x doesn't fit here, perhaps use 1.0x?

there's quite a few spacing problems... good luck ;)
Kanari
Thank you ~
Fixed almost everything, some of the spacings are meant to be like that though ><
Pm sent to Aoko again ~
Starry_old

Netsukawa wrote:

Oh yeah ! GC ><


Starry's Normal

  • Setting


    1. OD -1
:arrow: Fine I will now decrease OD by 1 :(
  • Mapping
  1. Mapping Design / Issue / Suggestion

    1. Try to use Tiny Grid when you make the diff , It will make more symmetry spacing for you.
    2. 00:29:548 (5) - I doubt why you change DS when use 1/2 , 1.4 DS for all 1/2 if you want to use it.
    3. 00:37:548 (5) - ^
    4. 01:16:881 (4) - Why not 1.4 ?
    5. 03:11:547 (1) - No need to NC here.
    :arrow: Okay

  2. Hit Sounds

    1. 02:45:547 (4) - Remove whistle slider and you use to double click and add whistle.
:arrow: Fixed

That's all

pieguy1372 wrote:

Starry's Normal:

-there's quite a few spacing problems :? please go through the map and space everything correctly...

01:28:214 (1,2,3,4) - IMO, antijump in normal isn't a good idea, so perhaps space it normally? :arrow: Changed
01:38:881 - add note :arrow: No , Putting a note there will sound BAD
02:33:548 (3) - remove whistle from slider body :arrow: Okay
02:40:547 (4) - remove clap :arrow: Okay
02:45:547 (4) - remove whistle from slider body :arrow: Okay
03:14:881 - add note :arrow: No as stated above


there's quite a few spacing problems... good luck ;)
I changed the spacing again orz

Now using 1.4 for all.
Topic Starter
Aoko

Netsukawa wrote:

Oh yeah ! GC ><

General

  • Setting


    1. Fine
^^
  • Folder


    1. I suggest you to add silence-slider to make it fit the song , use S:CS 1 in all diff when you add it.
S:CS?????? owo and I will add but what is S:CS? But I already added this before but only on easy diff.

Easy

  • Setting


    1. AR -1
okay
  • Mapping
  1. Mapping Design / Issue / Suggestion

    1. What Distance Spacing did you use , or you didn't use it ? , I won't mod this diff now.
    I didn't use Distance Spacing that much :(

  2. Hit Sounds

    1. Fine
ok


That's all :) Thank you~♥

pieguy1372 wrote:

Easy:

-seems you didn't use distance snap...please go through the map and space everything correctly. ._.// Okay :(

02:19:548 (1) - finish on startok
02:28:881 (2) - try it like this http://puu.sh/z4hKnope
02:32:881 (6) - try it like this? http://puu.sh/z4if nope
03:01:548 (4) - clap on endok
03:19:548 (3) - add NCok
Thanks for the mod ^^
K a Y e
Good luck Aoko \:D/ Keep up! You've been doing a good job :3
Fumika
@Aoko : You forgot to add it in hard diff ~
Kryptogram
Hi Aoko

General


  1. You have to add a SliderBorder for every because you're skinning the hitcircle, so add all the difficults one by one in notepad and add this down all combo colours:

    [Colours]
    Combo1 : 255,0,128
    Combo2 : 255,128,128
    Combo3 : 255,128,192
    SliderBorder : 255,255,255

    You can change the color if you don't wanna use white :)
Easy

  1. Alot spacing problems i will mention the ones I'm worried about and other stuff
  2. 01:20:881 (2) - Really far away from 01:19:548 (1)
  3. 01:50:214 (2) - Too far away from 01:47:548 (1)
  4. 01:55:548 (1) - Remove 1 reverse arrow, it can confuse new players
  5. 02:23:548 (3) - You added clap but it doesn't sound any clap hitsound so remove the clap because its unnecessary
  6. 03:05:547 (4) - I think a finish in the end sounds good whit the instrumental
Starry's Normal

  1. Use distance spacing in 1,3x
  2. 03:20:881 (2) - Place it farther because players will think its the habitual speed of notes
Crystal's Hard

  1. 00:49:547 (6) - Add whistle at the begin and remove it at the end, it follows better the instrumental
I think the mapset its ok but im concerned about the spacing in Easy and Starry's Normal :( , hope it was helpful

Good Luck !
Kanari
Just a minor little hitsound mod, I'll update it with the next mod or Aoko can do it. ~
Topic Starter
Aoko

K a Y e wrote:

Good luck Aoko \:D/ Keep up! You've been doing a good job :3
Thank you ^^ <3

Netsukawa wrote:

@Aoko : You forgot to add it in hard diff ~
So, I will just add it on easy and hard diff? Not on normal? owo

[Te][Amo] wrote:

Hi Aoko

General


  1. You have to add a SliderBorder for every because you're skinning the hitcircle, so add all the difficults one by one in notepad and add this down all combo colours:

    [Colours]
    Combo1 : 255,0,128
    Combo2 : 255,128,128
    Combo3 : 255,128,192
    SliderBorder : 255,255,255

    You can change the color if you don't wanna use white :)
Okay sure, thanks ^^ Added on all diffs.Easy

  1. Alot spacing problems i will mention the ones I'm worried about and other stuff ;w; sorry
  2. 01:20:881 (2) - Really far away from 01:19:548 (1) Made some changes in this part.
  3. 01:50:214 (2) - Too far away from 01:47:548 (1) Made some changes in this part too.
  4. 01:55:548 (1) - Remove 1 reverse arrow, it can confuse new players no sorry ;w;
  5. 02:23:548 (3) - You added clap but it doesn't sound any clap hitsound so remove the clap because its unnecessary ok
  6. 03:05:547 (4) - I think a finish in the end sounds good whit the instrumental okay ^^
Good Luck !
Thank you ^^ Starry and Crystal, if you wanna update your diffs, pm me thanks. ^^
Edit: just edit it on the next mod >w< @Crystal, thanks.
Bobo_old
Hey there, from my queue ~

[General]

Seems okay to me!

[Easy]

First of all I'd increase the AR to 3, anything underneath 3 is just too slow and hard to read.

Hmm. You have a heap of spacing problems.
I ask that you go over your entire diff with distance snap and fix all the spacing problems before I mod this.
After that is done, forum PM me and I'll properly mod [Easy].

[Normal]

00:58:881 (3) - Symmetry with the y axis would be quite nice :3
01:19:548 (3) - You used distance snap 1.3 am I right? From looking at this, you can tell it isn't snapped correctly. Simply resnap it using 1.3 distance snap. These errors tend to occur when mapping using a larger grid size. I suggest always mapping with grid size 4 to ensure that distance snap snaps objects correctly.
02:19:548 (1) - Could you move the slider point about 5 grids up? By doing so, you're giving the slider a smoother looking curve, making it look 10 times better.
02:21:548 (3) - Do the same here, don't forget.
02:27:548 (2) - Another little spacing issue, its too far away from (1). Simply resnap using distance snap.
02:29:548 (5) - Same problem here.
02:38:214 (7) - I'd stack this with (5), new players might find the approach circle hard to read with the hitburst in the way.
02:40:881 (5,6) - Another little spacing issue, these are too far away from (4). You may need to resnap (7) afterwards.
03:11:547 (3) - Mess around with the sliderpoints a little to try get a nicer looking curve, this might help: 03:20:881 (2) - Wooah spacing. You have a 1/1 gap between (1,2) whilst (2,3,4) are all 1/2 apart. Please resnap these.
03:22:881 (5) - Another little spacing issue, it's placed too close to the endpoint of (4).

Very nice diff, I like it.

[Hard]

00:49:047 (3) - I'd delete this one here. In my opinion it flows better with a note and a triplet rather than 5 notes placed on 1/4 ticks.
01:36:548 (2,3,4,5,6) - The map would flow better if you make all these notes go in the same general direction. Try something like this: 01:41:548 (4) - These sorts of slider shapes look kinda odd when you aren't using other hitobjects or sliders to compliment them.
01:48:381 (2,3,4) - Oh dear me, not the prettiest looking arrangement you have here. Try something like this: 01:52:548 (2,3,4) - The spacing tricked me into thinking it was a 1/4 triplet D:<
01:54:214 (6,1) - These combos are reeeally close to each other, I suggest moving (1) around a bit.
02:26:381 (5,6,7,8) - Move it all 3 grids down and 1 to the left, so it's aligned better with the endpoint of (4).
03:00:547 (2,3,4,5,6,7) - Like I pointed out before at a similar pattern, the map would flow better if these all went in the same general direction.
Okay just realised that the last chorus is just a copy of the first chorus but mirrored, lol. Be sure to make the same changes here that you made there.

This diff is also quite nice, though the patterns could use some work. Try to spread out your hitobjects so they evenly distribute across the screen.

------------------------------------------------------

Mapset's off to a good start, however [Easy] and [Hard] could use some work considering spacing and patterns.
Don't forget to contact me once you've resnapped everything in [Easy].

Good luck!
Topic Starter
Aoko

Bobo wrote:

Hey there, from my queue ~

[General]

Seems okay to me! Okay

[Easy]

First of all I'd increase the AR to 3, anything underneath 3 is just too slow and hard to read. ok

Hmm. You have a heap of spacing problems.
I ask that you go over your entire diff with distance snap and fix all the spacing problems before I mod this.
After that is done, forum PM me and I'll properly mod [Easy]. I have done my best changing the spacings and everything =w= I'm really tired of this so if you wanna confirm ANY PROBLEM on spacing please tell me and don't just say that 'You fix the spacing' , etc. Mention your concerns. Thanks.
I already used Distance Snap.


------------------------------------------------------

Mapset's off to a good start, however [Easy] and [Hard] could use some work considering spacing and patterns.
Don't forget to contact me once you've resnapped everything in [Easy].

Good luck!
Thanks.
Mio_chan
Sorry for late modding :(

[General]
Wrong meter, use 3/4 instead of 4/4

[Easy]
Same as Bobo... use distance snap throughout the whole map
01:04:881 (3) The shape of this is strange... Change to this and move it to the place you want?
02:51:548 (1) - End this spinner earlier? This is an easy diff.
02:55:548 (1,2,3,4) - Unstack them?

[Normal]
01:16:881 (4) - Spacing, move it to x:316 y:264 ?
01:38:881 - Add something here?
02:41:214 (6) - Unstack it?
02:36:548 (4) - Spacing?
03:14:881 - Add something here?
03:20:881 (2) - Spacing

[Crystal's Hard]
OD - 1
This diff is too easy to be a hard...
You can add more notes a and(typing mistakes lol) variation in spacing i.e. adding jumps at suitable point
You can add a lot of notes and sliders especially after break
for example, I can clearly hear drum hits in 02:20:214, 02:20:548, 02:23:214, 02:33:881, 02:34:048, 02:34:214 .....
This can make the difficulty more fun.

00:55:548 - 01:06:881
00:56:881 (1) - Remove NC?
01:00:547 (1) - ^
01:41:548 (4) - Looks bad, Change to this?
01:50:548 - Add a 1/2 slider here?
01:58:881 (1) - Change to this?
02:47:547 (1,1) - Why double spinners here...? You can map along the background music...
02:58:548, 02:58:881 Add something?

Star~ good luck with your map :)
Topic Starter
Aoko

Mio_chan wrote:

Sorry for late modding :(

[General]
Wrong meter, use 3/4 instead of 4/4 idk, not sure

[Easy]
Same as Bobo... use distance snap throughout the whole map I already did.
01:04:881 (3) The shape of this is strange... Change to this and move it to the place you want?
Okay didn't move but changed slider.
02:51:548 (1) - End this spinner earlier? This is an easy diff. No bec. I think they get enough break after.
02:55:548 (1,2,3,4) - Unstack them? Update your map please. I already moved them before your mod =w=

Star~ good luck with your map :)
Thank you <3
Kanari
oAo Looks like I have a bit of work to do ._.
I'll fix them after school ~ I sended a pm to you Aoko ~
Topic Starter
Aoko

xXCrystalMoonAnimeXx wrote:

oAo Looks like I have a bit of work to do ._.
I'll fix them after school ~ I sended a pm to you Aoko ~
Thanks, gonna update ^^
Starry_old

Bobo wrote:

Hey there, from my queue ~



[Normal]

00:58:881 (3) - Symmetry with the y axis would be quite nice :3
01:19:548 (3) - You used distance snap 1.3 am I right? From looking at this, you can tell it isn't snapped correctly. Simply resnap it using 1.3 distance snap. These errors tend to occur when mapping using a larger grid size. I suggest always mapping with grid size 4 to ensure that distance snap snaps objects correctly.
02:19:548 (1) - Could you move the slider point about 5 grids up? By doing so, you're giving the slider a smoother looking curve, making it look 10 times better.
02:21:548 (3) - Do the same here, don't forget.
02:27:548 (2) - Another little spacing issue, its too far away from (1). Simply resnap using distance snap.
02:29:548 (5) - Same problem here.
02:38:214 (7) - I'd stack this with (5), new players might find the approach circle hard to read with the hitburst in the way.
02:40:881 (5,6) - Another little spacing issue, these are too far away from (4). You may need to resnap (7) afterwards.
03:11:547 (3) - Mess around with the sliderpoints a little to try get a nicer looking curve, this might help: 03:20:881 (2) - Wooah spacing. You have a 1/1 gap between (1,2) whilst (2,3,4) are all 1/2 apart. Please resnap these.
03:22:881 (5) - Another little spacing issue, it's placed too close to the endpoint of (4).

Very nice diff, I like it.

I basically fixed everything in your mod,


------------------------------------------------------

Mapset's off to a good start, however [Easy] and [Hard] could use some work considering spacing and patterns.
Don't forget to contact me once you've resnapped everything in [Easy].

Good luck!

Mio_chan wrote:

Sorry for late modding :(


[Normal]
01:16:881 (4) - Spacing, move it to x:316 y:264 ?
01:38:881 - Add something here?
02:41:214 (6) - Unstack it?
02:36:548 (4) - Spacing?
03:14:881 - Add something here?
03:20:881 (2) - Spacing

Fixed Everything

Star~ good luck with your map :)
Thank you!
Flower
iroseka's modding from tha queue
I heard the song for like several times so maybe... mm

[Easy]
00:29:548 (4) - Suggest amend the slider and let next slider at the beginning of a lyric sentence, maybe 00:31:547 (1)
00:59:547 (2) - Shape
01:10:881 (1) - DS
01:26:214 (1,2,3) - ^
01:55:548 (1) - ^
01:58:881 (2,3) - Flip horizontally?

[Normal]
00:39:547 (2) - Add Whistle on the slider begin
00:56:881 (2) - Whistle in the middle
01:38:548 (4) - Remove whistle?
02:36:548 (4) - DS
02:40:547 (4) - ^
03:14:548 (6) - Delete?
03:20:881 (2) - DS

[Hard]
AR->7
02:41:547 (6) - Add Whistle or Clap on the slider begin
S o r d a
from queue

[overall]:
  1. last spinner i think this spinner gradually lower volume better add some green line?
[Hard]:
  1. 00:46:881 (1) - doesn't fit song this reverse slider.I suggest change put note 00:46:881 and 00:47:214
  2. 00:51:214 (7) - hmm,move the note 00:51:547 music better for me also spinner start 00:51:714 end is same~
  3. 01:34:548 - i hear the piano add note here?
  4. 01:38:548 - ^
  5. 01:50:548 - ^

[Normal]:
  1. you follow the distance snap? Normal/Easy needs follow this.The beginner players will be surprised at a change of some distance
  2. I won't say this diff
  3. if follow distance snap Normal 1.0~1.2 is better now.
[Easy]:
  1. the same as above i say you
  2. Easy ds 0.8~0.6 better now.
nice song~
good luck!
Topic Starter
Aoko

iroseka wrote:

iroseka's modding from tha queue
I heard the song for like several times so maybe... mm

[Easy]
00:29:548 (4) - Suggest amend the slider and let next slider at the beginning of a lyric sentence, maybe 00:31:547 (1) Seems okay to me?
00:59:547 (2) - Shape ^
01:10:881 (1) - DS Fixed
01:26:214 (1,2,3) - ^ Fixed
01:55:548 (1) - ^ Fixed
01:58:881 (2,3) - Flip horizontally? Uhm, no. OAO

Thank you for the mod ^^ ♥

S o r d a wrote:

from queue

[overall]:
  1. last spinner i think this spinner gradually lower volume better add some green line? idk OAO
[Easy]:
  1. the same as above i say you
  2. Easy ds 0.8~0.6 better now. Yes, my distance snap is 0.8 x3 So is it okay that way?
nice song~
good luck! Thank you ♫
Updated ^^
Kanari
Pm sent to Aoko ~
Topic Starter
Aoko
Updated ^^
Lizellota
Sorry..i'm so late ;__;

[Hard]

00:35:214 (2) - remove whistle
00:35:547 - add whistle
00:36:214 - remove whistle
00:36:881 - add whistle
00:39:214 - remove whistle
00:39:547 - add whistle
00:40:214 - remove whistle
00:40:881 - add whistle
00:43:214 - remove whistle
00:43:547 - add whistle
00:44:214 - remove whistle
00:47:047 - ^
00:47:547 - add whistle
00:48:214 - remove whistle
00:48:881 - add whistle
01:00:881 - remove clap
01:01:548 - add clap
01:06:881 - remove clap o.o
01:09:548 - remove finish and add clap
01:11:214 (3) - remove clap
01:13:548 - add clap
01:15:214 (3) - remove clap
01:19:214 (3) - ^
01:21:548 - remove finish and add clap
01:31:214 (2) - remove clap...
01:34:214 (8) - ^
01:34:548 (9) - add whistle
01:35:548 - remove clap and add finish
01:36:881 - remove clap
01:38:548 (7) - add whistle
01:40:881 - remove clap
01:48:881 - ^
01:49:548 - add clap
01:49:881 - remove clap
01:50:548 (7) - add whistle
01:51:548 - add finish
01:53:214 (4) - remove clap
01:53:548 - add clap
01:53:714 - remove whistle
01:54:214 - remove clap and add whistle
01:56:881 - remove clap
01:58:881 - ^
02:00:214 - ^
02:02:881 - ^
02:36:881 - remove finish
02:58:214 (6) - remove clap
02:59:548 - remove clap and add finish!
03:00:881 - remove clap
03:04:881 - ^
03:13:214 - ^
03:13:881 - ^
03:13:548 - add clap
03:16:881 (4) - remove clap
03:17:548 - add clap
03:17:714 - remove whistle
03:20:881 - remove clap
03:21:214 - ^
03:21:547 (5) - add clap
03:22:881 - remove clap
03:23:548 - ^
03:26:881 - ^

[Normal]

00:57:548 - add clap
01:05:548 - remove whistle and add clap
01:09:548 - ^
01:13:548 - add clap
01:17:548 - ^
01:21:548 - remove whistle and add clap
01:33:548 (5) - add clap
01:37:548 - ^
01:49:548 (5) - ^
01:53:548 - ^
02:33:548 - remove whistle and add clap
03:13:548 - add clap
03:15:548 - add finish

[Easy]

00:55:548 - add finish
01:32:881 - remove finish
01:36:881 - ^
01:41:548 (3) - remove clap and add finish
01:56:214 - remove finish
01:56:881 - ^
02:21:548 (2) - ^
02:55:548 - add finish
02:56:881 - remove finish
02:58:881 - remove clap
03:02:881 - ^
03:06:881 - remove finish
03:16:881 - ^
03:19:548 - add finish
03:22:881 - remove clap

Good luck~
Topic Starter
Aoko

KersiTyan wrote:

Sorry..i'm so late ;__; It's okay xD

[Easy]

00:55:548 - add finish ok
01:32:881 - remove finish no
01:36:881 - ^ ^
01:41:548 (3) - remove clap and add finish sounds better with clap ;w;
01:56:214 - remove finish no
01:56:881 - ^ no
02:21:548 (2) - ^ no
02:55:548 - add finish no
02:56:881 - remove finish no
02:58:881 - remove clap no
03:02:881 - ^ no
03:06:881 - remove finish no
03:16:881 - ^ no
03:19:548 - add finish ok
03:22:881 - remove clapok

Good luck~ Thanks for the hitsound mod ^^ But I like most the way it is ;w;
Kanari
Ohhmaiigawdd. Q_Q
Aokooo..... You wanna change all that for me? ;___;
Topic Starter
Aoko
OAO OAO OAO But but, I don't know what to change or not ;w; Don't worry I will wait >:)
Kanari
D: Mkayy, i'll send you my update soon ~
Topic Starter
Aoko
Updated ^^
Loneight
Request from in-gmae by Crystal :3


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Easy]

  1. 01:59:548 (3) - this shape let me feel strange , loool
  2. 02:59:547 (3) - NC?

[Starry's Normal]

  1. 00:44:881 (5) - let it on x:464 y:80 ? i think wii be more symmetrical
  2. 01:15:214 (1) - let it on x:416 y:140 ?
  3. 02:27:214 (1,2) - (1) re NC and (2) NC

[Crystal's Hard]

  1. 01:51:548 (1) - get it on x:476 y:232 ?
good song & good luck~
and sorry to my poor English
Kanari
o.o you finish modding all my guest diffs so fast xD
Thanks once again ~ ^^

Only something minor on my part so i'll send an update with the next mod ~
Topic Starter
Aoko
Gonna edit this issue later as well so I'll update this later on ^^
Leorda
Hi there

[General]
* You need a reversearrow.png for completing set of hitcircles


[Easy]
00:55:547 (1) - The head slider is overlapped by hitbursts. So beginners can't see which the head slider
01:04:881 (3,1) - Swap new combo?
01:47:548 (1) - Same issue as 00:55:547 (1)
01:51:548 (3) - Use distance spacing of 1,00x for this slider. Beginners are confusing about short spacing
02:55:547 (1) - Add finish at start slider? You seems forgot


[Starry's Normal]
01:16:547 (3,4,5,6) - Make a diamond pattern like this? http://osu.ppy.sh/ss/363792
01:47:548 (1) - The head slider is touch the HP Bar
03:10:547 (1) - New combo, since this note is after spinner. You seems forgot this?


[Crystal's Hard]
01:34:548 (9) - I prefer to unstack with (6)...... Because it's difficult to see the path while gameplay
01:38:548 (7) - ^
01:52:548 (2,3,4) - This anti-jump is looks awkward for me, change the pattern?


Goooood luck~
Topic Starter
Aoko

l1106188 wrote:

Request from in-gmae by Crystal :3


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Easy]

  1. 01:59:548 (3) - this shape let me feel strange , loool If it is really bothering you and the modders/players, I will change it. xD
  2. 02:59:547 (3) - NC? Okay~
good song & good luck~
and sorry to my poor English It's okay, and thank you!

Leorda wrote:

Hi there

[General]
* You need a reversearrow.png for completing set of hitcircles I'm gonna add one soon. Wait please x3



[Easy]
00:55:547 (1) - The head slider is overlapped by hitbursts. So beginners can't see which the head slider Made some changes in this part
01:04:881 (3,1) - Swap new combo? Okay~
01:47:548 (1) - Same issue as 00:55:547 (1) Some changes too
01:51:548 (3) - Use distance spacing of 1,00x for this slider. Beginners are confusing about short spacing ok + some change like I said above
02:55:547 (1) - Add finish at start slider? You seems forgot Uhm, okay? But I won't put finish on the (3) Slider? OAO

Goooood luck~
Thank you~ <'3
10nya
yahoo Star for Mod at n y a -'s queue
Black means suggestion

[General]
I think you should add tags sherrie__fay and Nagisawa cause sherrie__fay made the storyboard and Nagisawa for the skin elements c:
and I suggest you to use muted slider slide

Why the end point of each diff is different? try to make them same o v o"

[Easy]
- 00:58:214 : remove finish?
- 01:07:548 : whistle?
- 01:09:548 : instead of finish, change it to whistle?
- 01:54:214 : move this?

[Starry's Normal]
- 01:15:548 : 3rd point of the slider move it to x344 y160
- 01:40:548 : move the circle to x424 y624

[Crystal's Hard]
- 02:58:548 : add circle? if yes add whistle to it

thats all I can found, rank good luck :)
Kanari
Pm sent to Aoko ~
Topic Starter
Aoko

- t e n n y a - wrote:

yahoo Star for Mod at n y a -'s queue
Black means suggestion

[General]
I think you should add tags sherrie__fay and Nagisawa cause sherrie__fay made the storyboard and Nagisawa for the skin elements c: ok
and I suggest you to use muted slider slide idk fixed maybe

Why the end point of each diff is different? try to make them same o v o" sorry but meh

[Easy]
- 00:58:214 : remove finish? no
- 01:07:548 : whistle? ok
- 01:09:548 : instead of finish, change it to whistle?ok
- 01:54:214 : move this? fixed


thats all I can found, rank good luck :)Thank you ^^

Added reversearrow.png and soft-sliderslide.wav , full submit, and fixed diffs [Easy and Hard] Credits to the person who created the reversearrow.png Fixed Tags also
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