Mixagji told me , don't change anything , Wait for mickey !
btw, Updated ! for next modding
btw, Updated ! for next modding
Yeah, Thank you for modding and 2 stars very muchHakuNoKaemi wrote:
Start
[Fountains]oh sorry , it's fine already in my opinion =_=''
- Make kiai end in 01:04:782 and restart in 01:04:951
- Make kiai end in 02:17:591, start in 02:17:760 and end in 02:17:928
- Make kiai start in 02:23:15
- Make kiai end in 03:16:917 and start in 03:17:085
[Normal]About rhythm, personally, I think it's fine , Thank you for suggestion here :p
- It play like an Easy, and the BPM is not that slow. Using AR+1 ( and CS+0.5 ? but that's non-existant ) balanced,maybe , by an OD-1 that seems to be good ! fixed
- 02:59:894 (1) - New Combo bug(add NC manually) Thx for point out very much ! =_= my mistake fixed!
- Rhythm
- 00:32:591 - 00:39:333 the rhythm of this section feel REALLY forced
SPOILER00:33:939 (3) - Make it start from 00:33:771 (3) - http://puu.sh/tCO6
00:35:288 (1,2,3,1) - Mod to http://puu.sh/tCST http://puu.sh/tCT5 http://puu.sh/tCTy- [Graphic]
- 01:03:939 (4,5,1) - Curve them so the line seem more continuous ok !
[Lunatic]
- give it an HP+1 to add reasons for this to be called Lunatic It's hard for playing hardrock imo , and has many jump. I think HP drain 6 is ok !
- [Rhythm]
- 01:28:546 (1,2,3) - Delete (1) and (2): why? add a pretty pause? no streams here, and the player hands shall be pretty tired, so you have no reason to force him more. as you said above, This is Lunatic :p , This stream is just easy thing for lunatic player(also I'm too .)
- 02:01:664 (1) - Make this start 1/4 before? the voice will justify it. oh no , because people won't listen to finish sound. They will feel empty about it
- 02:17:928 (1) - ^ The reason is same as above
- 02:43:630 (2,3,4,5,1,2,3,4,5,6,7) - A single nice DeathStream? ( follow all the stream ) It fits with guitar sound so well . This shouldn't be removed surely >.<
- [Graphic]
- 00:46:074 (3,4) - copypaste and mirror horizontally (1,2). It'll play better I flip them a little.
- 01:26:945 (8,9) - Make lthe curvier tiny curved :p
oh x_xNatsumeRin wrote:
In fact a green line in [Insane] is not snapped (01:27:363, 3ms different, don't know why)... but it won't affect any.
Here we go.
Thank you for modding very muchKurai wrote:
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[General]That's all, this is a great map, I have really enjoyed played it. Waiting for the fixes to be done.
- I'm fine with map itself, this is a pretty good one. However something worried me, why have you silenced the slider-ticks ? This sounds so unnatural, it really feels like something's missing without the "tiktiktik" on the sliders. So please consider using them, that sounds so muuuch better ! (just remove soft-slidertick.wav in the beatmap's folder and fullsubmit).
removed and full submited :3- I assume Insane is supposed to be easier than Lunatic right ? So why don't you use the same difficulty names as in Touhou games ? I mean Easy, Normal, Hard, Lunatic, Extra ? You would have to rename Insane into Lunatic, and Lunatic into Extra. That'd make more sense (especially since the star rating is wrong, the game thinks Insane is harder than lunatic, renaming the difficulties with what I proposed would makes more sense and it'd be easier to distinct which one is the hardest difficulty). in my opinion, it's fine because I see some beatmap use the name like this . plus I think "Extra" makes people do not dare to play it >< hope you understand me
- Why Insane and Lunatic have the sames difficulty settings , I mean the hardest one should have higher difficulty settings. So Increase Lunatic's OD to 8 and HP drain to 7 ? (or at least HP drain to 7). I fixed by reduce OD to 6 in Insane diff and Increase HP drain to 7 in Lunatic diff