Coming here from my mod queue
let see if i can found something useful here.
I think that's all i can notice on this mapset, hope it helpful to you guys orz
fighting!
let see if i can found something useful here.
General
Just my though, but i think you should fix the distance spacing on the Normal and Lunatic difficulty (it was 0,5 and 1,1), since they're have a different DS than Easy and Hard Diff (both are 1,0), I don't see why should you use different DS while the normal SV are keep you on the suited spacing according to the difficulty level.
Fix the Grid size on the Mickey's Hard by 4 (it's 8 before, while the other's diff was 4), can be fix'd through notepad
the's a different kiai time end on the Insane diff (01:17:839) while on the other diff it was 01:18:429, i think if you fix the kiai time for the insane it would be better and can keep the consistency for place the timing on the same line, same goes for 03:30:226 while in the other diff i t should end at 03:30:564
Just my though, but i think you should fix the distance spacing on the Normal and Lunatic difficulty (it was 0,5 and 1,1), since they're have a different DS than Easy and Hard Diff (both are 1,0), I don't see why should you use different DS while the normal SV are keep you on the suited spacing according to the difficulty level.
Fix the Grid size on the Mickey's Hard by 4 (it's 8 before, while the other's diff was 4), can be fix'd through notepad
the's a different kiai time end on the Insane diff (01:17:839) while on the other diff it was 01:18:429, i think if you fix the kiai time for the insane it would be better and can keep the consistency for place the timing on the same line, same goes for 03:30:226 while in the other diff i t should end at 03:30:564
Normal
I think using SV 0,9 are still pretty easy for the normal player, i suggest that you try using SV 1,0 for this one, don't forget to recheck all notes if you did that^^
00:32:586 (1,2,3) - not so good triangle pattern imo, you can make it into a better triangle pattern by move (1) to up for some bit. It should be like this later:
01:57:530 (3,4) - i think it will be better if you move (3) down a bit and (4) up a bit, right on the central grid line, so it can form semi-star patter in there
I think using SV 0,9 are still pretty easy for the normal player, i suggest that you try using SV 1,0 for this one, don't forget to recheck all notes if you did that^^
00:32:586 (1,2,3) - not so good triangle pattern imo, you can make it into a better triangle pattern by move (1) to up for some bit. It should be like this later:
01:57:530 (3,4) - i think it will be better if you move (3) down a bit and (4) up a bit, right on the central grid line, so it can form semi-star patter in there
0OoMickeyoO0's Hard
00:17:249 (3) - why don't you make this reverse slider more longer like 00:15:732 (5)? i think it was better that way, same goes for the same reverse slider on the similar patter after this.
00:44:721 (2,3,4) - don't stack them all imo, it can make that pattern seems monotone if you just click on the same spot after a second, i suggest you to form so pattern there, whether it was triangle pattern or something like that, to avoid the monotone factor ><
00:17:249 (3) - why don't you make this reverse slider more longer like 00:15:732 (5)? i think it was better that way, same goes for the same reverse slider on the similar patter after this.
00:44:721 (2,3,4) - don't stack them all imo, it can make that pattern seems monotone if you just click on the same spot after a second, i suggest you to form so pattern there, whether it was triangle pattern or something like that, to avoid the monotone factor ><
Insane
00:15:732 (1,2,3,4) - maybe it is just me, but tbh i don't like the note direction for this triangle jump pattern goes, since you must move down a bit and then sudden jump to the left, i think if you stack (1) with (6), and change the position of the (3) and) (4) into reversed, it can form way more flown pattern.
00:55:002 (4,5) - make a space here by move the (5) onto the left, so the jump pattern there will keep at the same spacing each other, thus making a consistency for jump spacing there
01:47:080 (2) - move this up a bit, to make a better triangle patter on there
00:15:732 (1,2,3,4) - maybe it is just me, but tbh i don't like the note direction for this triangle jump pattern goes, since you must move down a bit and then sudden jump to the left, i think if you stack (1) with (6), and change the position of the (3) and) (4) into reversed, it can form way more flown pattern.
00:55:002 (4,5) - make a space here by move the (5) onto the left, so the jump pattern there will keep at the same spacing each other, thus making a consistency for jump spacing there
01:47:080 (2) - move this up a bit, to make a better triangle patter on there
Lunatic
AR-1
00:57:530 (4,5,6) - reduce the spacing on this part, make it same as the 00:57:193 (2,3,4) - spacing
00:58:710 (3,1) - more spacing between this two, make it same as the previous spacing to keep the jump pattern flow well
AR-1
00:57:530 (4,5,6) - reduce the spacing on this part, make it same as the 00:57:193 (2,3,4) - spacing
00:58:710 (3,1) - more spacing between this two, make it same as the previous spacing to keep the jump pattern flow well
I think that's all i can notice on this mapset, hope it helpful to you guys orz
fighting!