Fixed, thanks ~
Thank you a lot :3Drafura wrote:
[CTB]
Rename diff as CtB Easy, CTB Easy (Take attention to this thread : http://osu.ppy.sh/forum/t/80544/ if a rule/guideline is added to use Cup instead of Easy, if you like Cup I think you can use it, since there's not yet guidelines for ctb diff names).
Erf, it is not supposed to be an easy diff, easy diffs are meant to be easily FCable by every beginner on 2 or 3 attempts. This difficulty has some jumps that aren't easily passable for beginners. I would call it a Hard (like Muzukashii difficulties in Taiko).
Gameplay :
Ok these are some example of how you can improve the fun on your map but still focused to an easy or normal difficulty, you can give some try with my suggestions apply what you likes or dislikes and get idea from these experimentation to improve other patterns i didn't mentionned. have fun
00:23:600 (3,4,5) - I'll ctrl-H it and put the (3) on the previous (6). Like this. okay
00:34:400 (4) - I'll put the (4) on the previous (2). okay
00:41:200 (1) - I'll put it horizontal (ok this is a bit nazy). erf, if you want so..
00:43:600 - Here I'll do the same kind of jump I suggested on : 00:23:600 (3,4,5) - (I'll put the jump between (1) and (2), this make you dash when the guitar play one of the key note). okay
00:46:400 (3) - I'll ctrl-R it (don't forget to rearrange HS if you aplly this one)
00:47:200 (1,2,3,4,5,6,7) - The song is going to be really beautifull here but your pattern is kinda borring I think it deserve something better here even for an easy diff here are some screen to a suggestion for rearranging this section : http://puu.sh/rqAJ <- spacing between (2) and (3) is 1.60x to give you a scale. And the next pattern : http://puu.sh/rqCB spacing (7) previous combo and (1) is 1.52x and between (1) and (2) is 3.12x. If you don't do exactly this it's not a matter the trick is just to add a bit spacing when the piano comes louder and decrease it when it fade. okrearranged the pattern.
01:06:800 (4) - Put it on the previous (2). ok
01:16:200 (7,1) - I'll ctrl-R them (rearrange HS if applied). ok
01:17:200 (3) - I'll ctrl H it. ok
01:32:400 (2,3,4,5) - The spacing increase here is not necessary since it not modify at all the gameplay. Use something more regular to make it sexier or make a bigger spacing increase if you really want the player feels it. ok
01:40:800 (1,2,3) - ^ Nope I wanted this one to be this way.
01:45:600 (2) - Put in on the next (4).
01:51:200 (2,3,4) - The spacing increase here is not necessary since it not modify at all the gameplay. Use something more regular to make it sexier or make a bigger spacing increase if you really want the player feels it. ok
01:57:000 (7,1) - I'll ctrl-R them (rearrange HS if applied). ok
Timeline :
01:24:600 (1) - Move the end of spinner to 01:26:800 - and use only a finish HS with 40% vol. ok
01:32:500 (3) - I'll remove it. Nope, it follows the snare (I think it is a snare xD), in the background music.
01:42:900 (3) - I'll remove it. ^
01:56:700 - I'll add a beat here I doesn't want to have any 1/4 to emphasize the vocals.
01:59:000 - ^ okay
01:59:100 - ^ No for the same reason as 01:56:700.
Hitsounding :
Hitsounds don't have to be muted in CtB cause it's the only way to know if you miss since a player isn't focused on the low part of the screen, I have made a new soft-slidertick to fit with this rule in CtB for your map : http://puu.sh/rqpP I have adjusted the volume to soft sampleset so you don't have to add any new section to use it. (the link seems buggy but if you save as... it works). yep
00:14:200 (4) - Add whistle ? ok
00:22:000 (1,2,3,4,5,6,1,2,3,4,5) - For this section : 00:22:600 (4) - Add whistle, 00:22:800 (5) - Remove whistle, 00:23:800 (4) - Add whistle. ok
00:31:200 (3) - Whistle end of slider. ok
00:32:200 (3) - Add Whistle. ok
00:32:400 (4) - Remove Whistle. ok
01:46:700 - I'll use 65% for this section (70% feels a bit loud). ok
You of course get my star on it, this song makes me melt.
IceBeam wrote:
I checked your CTB,Kurai,I liked it just few small suggestions:
00:46:400 (3) - imo Ctrl+R so you can make a better jump to 00:47:200 (1),because the new part starts here.I would also add a finish,but adding it doesn't make much difference because I can't hear it normally Already ctrl-Red in the previous mod, and ok for the finish.
01:06:000 (1) - I think it should be closer to previous fruit,and I'd leave it at the top left side so you could make a jump to the right side - 01:06:400 (2),it fits better I think Fixed I guess
01:28:800 (1,2,3,4) - I like such kind of anti-spacing,that's the only part in the map you could make more challenging,I think it's fun to make an anti-spacing after/before triplets,like here 01:31:200 (6,7,8,9,10,1) and etc. probably you could make the rest in the same way ok I tried
that's it,plays pretty comfortable with hidden,I didn't find anything bad
just an advice for future ctb maps - I'd focus your side-to-side jumps on downbeats (though you made the most of them like this),so good job
and ofc awesome mapset/song Thank you :33
star :3
176,40,5200,6,0,B|216:60|220:116|204:148|152:168,1,160,4|2
-Bakari- wrote:
hi~
from #modreqs
General
maybe use 1024x768 bg? lol This is pointless to change the bg size from 800x600 to 1024x768.
[Normal]
it's over 3.00 stars D: Who cares ?
00:09:600 (1) - jump? why? in easiest diff D: Fixed
00:15:600 (2,3,4,5,6) - this shape for star? this? ok
00:21:600 (5) - i think it will be covered by online scores Is that even possible ? uh ?
00:38:400 (3,4) - slider probably should be here? I don't like.
00:55:600 (7) - why don't you mae this slider symmetrical? Done
00:56:800 (1,2) - this? Nope, but I made it's shape a bit smoother.
01:10:800 (5) - maybe new combo here? Oh yes sure.
01:27:600 (1,2) - move new combo from (1) to (2) Nope, listen to the music carefully and you'll understand why I put the new combo mark on this circle.
01:33:200 (1) - x396 y52 okay
01:47:200 (1,2,3,4,5,6....) - No D:
01:55:600 (4) - why don't you just copy (3)'s shape? Because I don't want to ?
[Hard]
00:05:200 (1) - just to follow (2)'s shape >< They're actually the same. o.ocode00:54:800 (5,6) - maybe stack them? I never stack anything on slider's ends, that's so bad imo. D:176,40,5200,6,0,B|216:60|220:116|204:148|152:168,1,160,4|2
00:58:000 (2,3) - why don't you place them in the midle of playfield? (x 256) Because they follow (1)'s shape.
01:04:000 (4,5) - avoid crossing somehow? No
~~~~~~~~~~~~~~~~~
really amazing map >< can't find anything but some spacing changes, sorry >< Thank you.
if you have some time mod map in my signature, lol Sadly I don't have much time for this.
Thank you :3DJPop wrote:
~General~
- Please silence all slider slides spinner too okay, except for the last spinner, if want to keep it like this.
~Normal~
00:09:600 (1) - copy-paste slider (2) and flip horizontally, NC too This is supposed to be symmetrical with 00:08:400 (1) so no.
00:27:600 (2) - move to 236:88 okay
00:28:000 (3) - move to 188:148 okay
01:27:600 (1) - no NC This new combo is here because of the violin.
01:41:200 (7) - first tick = softer, second tick = softest okay
01:44:800 (5) - make volume like ↑
~Hard~
01:30:000 (1) - set volume soft → loud, or lower volume of first four notes
01:32:400 (1) - ^
01:42:000 (1) - ^
01:44:400 (5) - ^ , NC
01:46:000 (1) - ^ , no NC
everything done.
Can't give useful mods for Taiko & CTB
spboxer3 wrote:
just give some notice~CTB
Settings
(For the setting. like Song Setup/timing or break time~)
I don't know why this happen :v.
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:35:600 (2) - remove Hitsound sliderslide? It's inconsistent to the previous part.
isn't a mod post.
okay fixed.
Thanks for the recheck. ~DJPop wrote:
~Hard~
- Shouldn't have any slider sounds There isn't any sliderslide sound since I changed the soft-sliderslide and normal-sliderslide to a muted sound.
00:08:400 (2) - remove slider whistle
00:17:200 (1) - ^ okay for both.
I was talking about slider whistlesKurai wrote:
DJPop wrote:
~Hard~
- Shouldn't have any slider sounds There isn't any sliderslide sound since I changed the soft-sliderslide and normal-sliderslide to a muted sound.
It doesn't sound like English...theowest wrote:
Is she singing in English?!
She sings in English !Gabe wrote:
It doesn't sound like English...theowest wrote:
Is she singing in English?!