I can't mod, but I like this map! Star'd :3
Derekku Chan wrote:
[Easy]
00:40:77 - I dunno this break seems kinda unnecessary. Perhaps map some notes here? The song acts so calm there, so it didn't feel like any nice opportunity to map. I originally started this off with a [Hard], so mapping somewhere might have made it too easy.
01:35:56 - I would remove this small break, it also feels pointless. The whole letter-box thing is awesome though. T_T Unless there's a big objection, it stays.
[Normal]
Same thing with breaks. I mean you have a long intro, then 10 seconds of play time, then an almost 20 second break. :/
[Hard]
Same thing with breaks...
01:12:08 (1) - Why is this so far away from the last slider? Look at where the note is. It's for design reasons. In other words, it's like a jump.
01:24:14 (2) - Move closer to (1). Done.
I know that you have the distance spacing a lot larger at the end, but at least keep the spacing consistent at the beginning. :T
[Insane]
Blah blah breaks.
Distance spacing is a little wacky, but it's because of all of the jumps, I suppose. :T Rape :U
That's all that really STUCK OUT to me. It's a beautiful song and deserves another star~
EDIT: I forgot to mention how lovely the custom hit sounds are~ <3 Love you <3
Mogsworth wrote:
Easy:
-Have you ever noticed the little grace-note-like sound on the sliders? That's the only thing I hate. It sounds like bleh. To be specific, it sounds much too disconnected and when the grace-note-like sound comes in, it makes something connected feel separated. Otherwise it's fine. I'll change it later. I knew the slider sound sounded odd, but I was waiting for someone to point that out. It's just a wahwah effect, so it kind of fails.
-02:39:98 (4) - 1/4 later? I dunno. It IS easy, but being 1/4 later would sync it. Done. Easy players shouldn't follow the way the beats are formatted yet and more on the rings to the exact spot. At least that's what EBA taught me.
Normal:
-The slider-sound comment still stands.
*-01:46:97 (1,2) - I feel like the hitsounds should be Clap, Finish, but I dunno, see if you like that. Got a good idea about that. Thank you.
-01:53:49 (1) - This is much too soft. I'd probably put a Whistle on it if I were you. You're totally right. Changes made.
-02:15:99 (3) - Add a Clap. You're da moogle~
-02:18:60 (3) - ^ =w= Yep yep
-02:39:98 (4) - Make this 1/4 later. Aye aye captain~
Hard:
-Slider sound comment still stands.
-01:03:60 (2) - New Combo mark goes here. E:
*-01:06:86 (8,9,10) - This section sounds particularly empty, but eh. I concur. Changes made.
-02:39:98 (8) - 1/4 later. As always.
Insane:
-Slider sound comment still stands.
*-01:13:387 - See what you think about a beat right here. Did what I can.
*-01:13:713 - ^ Oink. :B
-01:58:71 (1,2,3,4,5,6,7,8,9,10,11) - You are aware of the fact that you need a New Combo mark for grid distance changes within the same combo if the timeline distance is still the same, right? This is an old map. Before I wasn't aware, but now I am. Let's just get this overwith, shall we?
-02:03:93 (1,2,3,4,5,6,7,8,9,10,11) - ^
*-02:06:21 (8) - Besides, right here, you should start a new phrase, since that's where it starts, musically. If the other rule wasn't intact, that's where it'd go. Then you'd remove the next 1. o3o
-02:15:67 (5) - New Combo mark goes here. Dear god, so much has changed since I first mapped this. I would've totally new combo'd this now. >_>
-02:18:27 (5) - ^ Pika pika.
-02:19:58 (1,2,3,4) - All of these need a New Combo mark.
-02:24:80 (1,2,3,4) - ^ Tag play! Now fun for the whole family!
-02:28:71 (5) - New Combo mark goes here. I had more of an instinct that it should be rather on (6).
-02:39:98 (8) - 1/4 later. x-x
Other than these small things, I love this map. Not just because I like Persona music, but because it's fun.hey SRK we should collab on Persona music sometimeHaha, just contact me and we can do some awesome P4 tracks ;D Hey, look, you have another BAT star. Fix and I'll bubble.
Would using this particular Nazi timing be more correct than the other one, or would having both be all right?CheeseWarlock wrote:
The timing here isn't technically correct, but it plays pretty damn well. Should I nazi it? +5 ms to all offsets andLarto's BPM91.965 if not.