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yanaginagi - Killer Song

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Leorda
Hiiii

[Easy]
00:16:257 (1) - Overlapped by hitbursts from spinner, could be hidden for beginners (sometimes beginners are slowly to read note)
00:50:775 (1) - ^ also, add 1 repeating slider? Like 00:53:667 (3)?
01:48:607 (1) - ^
01:50:956 (3) - Add 1 repeating slider or extend it to white tick. This short slider seems doesn't fit to music for me
03:29:396 (1) - Same issue as 00:16:257 (1)


[Normal]
00:50:233 (1) - Overlapped by hitbursts and spinner-osu, it makes totally hidden for beginners
01:48:064 (1) - Overlapped by hitbursts from spinner, could be hidden for beginners
02:07:763 (5) - Add 1 repeating slider for following vocal?
03:28:854 (1) - Same issue 01:48:064 (1)
03:38:794 (4) - Move to previous white tick for following vocal?


[Hard]
01:37:221 (5) - New combo for preventing of long combos
03:05:360 (1) - It's doesn't makes sense if you using a single combo in one object only


[Insane]
02:50:721 (2,3,4,5,6,7,8) - This streams are overlapped by hitbursts and it's unreadable for players


Good luck!
Topic Starter
Ryafuka

Leorda wrote:

Hiiii

[Easy]
00:16:257 (1) - Overlapped by hitbursts from spinner, could be hidden for beginners (sometimes beginners are slowly to read note) ok~
00:50:775 (1) - ^ also, add 1 repeating slider? Like 00:53:667 (3)? ok,but no change slider.
01:48:607 (1) - ^ ok
01:50:956 (3) - Add 1 repeating slider or extend it to white tick. This short slider seems doesn't fit to music for me no change~
03:29:396 (1) - Same issue as 00:16:257 (1) ok~


[Normal]
00:50:233 (1) - Overlapped by hitbursts and spinner-osu, it makes totally hidden for beginners ok
01:48:064 (1) - Overlapped by hitbursts from spinner, could be hidden for beginners ^
02:07:763 (5) - Add 1 repeating slider for following vocal? ^
03:28:854 (1) - Same issue 01:48:064 (1) ^
03:38:794 (4) - Move to previous white tick for following vocal? no change~


[Hard]
01:37:221 (5) - New combo for preventing of long combos
03:05:360 (1) - It's doesn't makes sense if you using a single combo in one object only
these are mistake..changed~ thanks ;A;

[Insane]
02:50:721 (2,3,4,5,6,7,8) - This streams are overlapped by hitbursts and it's unreadable for players ok,changed place..If this is still a problem, I will change ><


Good luck!
thanks modding~
Kanari
Nyaa-desuu ~

[General]
- Add climbb65588 and KanaRin to your tags since they made a diff for you.
- osb. is not in use so remove it.


[Easy]
00:11:920 - Add a circle here or move 00:12:281 (3) here.
00:55:655 (4) - Reverse.
03:51:806 (4) - Line with (3)


[Normal]
00:52:763 (4) - Reverse.
01:32:522 (2) - Line with (1)
03:49:998 (2) - Add a circle?


Nyaww~
I got lazy so thats it ;w;
Good luck tho~ ^^
Topic Starter
Ryafuka

xXCrystalMoonAnimeXx wrote:

Nyaa-desuu ~

[General]
- Add climbb65588 and KanaRin to your tags since they made a diff for you.
- osb. is not in use so remove it.
fixed them~

[Easy]
00:11:920 - Add a circle here or move 00:12:281 (3) here.
00:55:655 (4) - Reverse.
03:51:806 (4) - Line with (3) hmm,what do you mean..?
all no~

[Normal]
00:52:763 (4) - Reverse.
01:32:522 (2) - Line with (1) what do you mean..
03:49:998 (2) - Add a circle?
all no~

Nyaww~
I got lazy so thats it ;w;
Good luck tho~ ^^
thanks modding~
iinioi
nice map :?:
No kudosu yet. :idea:
GO THIS WAY :arrow:
YTYuyu
Alright let's see what I can find. Mod requested in game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
CLEAR!

[Easy]
00:03:968 - make this a normal hit hitsound to match the drums.
00:16:257 (1,2,3,4,5,1,2,1,2,3,4) - for this one remove all whistles and add whistles at every 2nd downbeat. i think it sounds a lot better than every whistle at every 1st downbeat.
00:24:932 (4) - extend this slider till 00:27:462 to follow the vocals a lot accurately.
00:33:607 (1) - either replace the whistle for a finish, or add a finish with the whistle. you'll hear the sound of the cymbals if you listen carefully.
00:56:558 (1) - do Ctrl+J and make this slider symmetrical. it flows a lot smoother from and to the notes IMO.
01:02:613 (1) - remember what i said about not putting spinners this close on easy diffs? this would surprise beginners as the spinners spins immediately once the note is hit. set it to the red line so that you give a bit of time for beginners to get ready.
01:22:763 (4) - similar to 00:24:932.
01:34:329 (1) - replace the whistle for a clap to match the drums.
01:50:956 (3) - replace this 1/2 slider for a circle. beginners might let go thinking that it's a circle and not a slider due to the length of the slider.
01:52:944 (2) - extend this till 01:53:847 to follow the vocals a lot accurate.
01:55:655 (2) - remove this and add a 1/1 slider starting from 01:55:474. the majority of this diff is focusing on vocals and not the instrumental.
01:56:378 (3) - replace this for a 1/1 slider to follow the long pause accurately.
02:12:010 (1) - same as 01:02:613.
02:12:010 (1) - ^
03:30:842 (3) - remove the repeat on this slider. i find it unfitting and it breaks the flow. instead remove it, and add a 1/1 slider starting at 03:31:745 for a nicer flow to and from the notes.
03:33:733 (2) - ^
03:42:408 (2) - ^
03:57:589 (5) - same as 01:56:378.
04:08:432 (2) - same as 03:30:842.

[Normal]
00:13:366 (4) - make this a NC because the guitar changes.
00:14:811 (6,7) - *nazi* stack this perfectly. it plays weird if the notes aren't stacked perfectly.
00:15:173 (7,1) - if this is unintentional, keep the spacing consistent. for easy and normal diffs, the DS should be consistent throughout the whole map. as it stands the DS is at 0.75 and the default DS is at 1.0.
00:46:257 (1,2,3) - try to do something easier than this. i don't think players at the normal level would alternate this quick.
02:33:990 (4) - same as 00:13:366 but the lyrics change.
02:50:631 (1) - i don't mind the 1st spinner, but this one would surprise players because they might think they're done spinning give a bit of a gap for players so that they can get ready to spin again for the 2nd time.
03:11:685 (3) - make this slider symmetrical for a smoother flow.
03:31:565 (4) - add another repeat to follow vocals?

[Hard]
00:05:414 (3) - stack the end of this slider with the end of (1). i don't like to see overlaps like this because they throw me off guard during gameplay.
00:23:305 (3,1) - here too. i see the blanket, but the overlap gets in the way during gameplay. either change the look of (3), or move (3) somewhere else so that it doesn't happen.
00:37:582 (5) - if you want to crate a gap between these 2 notes, make this slider a 4 point slider so that the blanket would look a lot nicer. it should look like this.
00:51:860 (4) - how about moving it here to avoid the bad overlaps?
00:52:763 (7,8) - if you follow the suggestion above, move it here for a smoother path from the previous note.
01:33:607 (2,4) - same as 03:11:685 on normal.
02:01:076 (2) - how about stacking this on the other (2)? it might ruin the DS, but it'll look a lot neater during gameplay IMO.
02:32:334 (4) - i think this is unrankable because the hitburst is covering the repeat arrow. move it so that the repeat arrow would be fully visible for players to see.
03:06:263 (3) - stack this on the beginning of (1). it'd flow a lot smoother and it'll be fully visible to see for players.
03:14:034 (2) - make this repeat twice and add 2 more 1/4 kick sliders to follow the drums.
03:30:480 (4) - move this here. same reason as 00:51:860.
03:37:528 (5) - i think it'd be fun if you can stack this on the end of (2).
03:41:685 (3) - stack this at the end of (1). it'd look a lot neater and it'd be fully visible to see for players.
i like the flow patterns, but i don't like the overlaps. IMO they get in the way during gameplay, so i suggest finding a way to fix the overlaps. they get in the way and it doesn't look nice. this is just my personal opinion so you can ignore this.

[Insane]
try AR9? i think it flows a lot smoother than AR8.
01:56:016 (1,2,3,4) - how about doing something like thid to challenge players? i think players might find this fun to do. if you ignore this, the you can do something similar to this.
03:14:034 (2) - why a 1/2 slider? you can hear the drums here, so add a stream to follow the drums.
same comment about the overlaps, but a fun diff nonetheless.

I guess that's it. GL :D
Topic Starter
Ryafuka

Byakugan249 wrote:

Alright let's see what I can find. Mod requested in game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
CLEAR!

[Easy]
00:03:968 - make this a normal hit hitsound to match the drums. ok~
00:16:257 (1,2,3,4,5,1,2,1,2,3,4) - for this one remove all whistles and add whistles at every 2nd downbeat. i think it sounds a lot better than every whistle at every 1st downbeat. ^
00:24:932 (4) - extend this slider till 00:27:462 to follow the vocals a lot accurately. no change
00:33:607 (1) - either replace the whistle for a finish, or add a finish with the whistle. you'll hear the sound of the cymbals if you listen carefully. ok~
00:56:558 (1) - do Ctrl+J and make this slider symmetrical. it flows a lot smoother from and to the notes IMO. ^
01:02:613 (1) - remember what i said about not putting spinners this close on easy diffs? this would surprise beginners as the spinners spins immediately once the note is hit. set it to the red line so that you give a bit of time for beginners to get ready. ^
01:22:763 (4) - similar to 00:24:932. no~
01:34:329 (1) - replace the whistle for a clap to match the drums. ok~
01:50:956 (3) - replace this 1/2 slider for a circle. beginners might let go thinking that it's a circle and not a slider due to the length of the slider. ^
01:52:944 (2) - extend this till 01:53:847 to follow the vocals a lot accurate. ^
01:55:655 (2) - remove this and add a 1/1 slider starting from 01:55:474. the majority of this diff is focusing on vocals and not the instrumental. no~
01:56:378 (3) - replace this for a 1/1 slider to follow the long pause accurately. ^
02:12:010 (1) - same as 01:02:613. ok~
02:12:010 (1) - ^ is it 02:49:093 (1) - ? maybe,ok~
03:30:842 (3) - remove the repeat on this slider. i find it unfitting and it breaks the flow. instead remove it, and add a 1/1 slider starting at 03:31:745 for a nicer flow to and from the notes. no~
03:33:733 (2) - ^ ^
03:42:408 (2) - ^ ^
03:57:589 (5) - same as 01:56:378. changed to circle~
04:08:432 (2) - same as 03:30:842. no~

[Normal]
00:13:366 (4) - make this a NC because the guitar changes. ok
00:14:811 (6,7) - *nazi* stack this perfectly. it plays weird if the notes aren't stacked perfectly. ^
00:15:173 (7,1) - if this is unintentional, keep the spacing consistent. for easy and normal diffs, the DS should be consistent throughout the whole map. as it stands the DS is at 0.75 and the default DS is at 1.0. ok,I add notes
00:46:257 (1,2,3) - try to do something easier than this. i don't think players at the normal level would alternate this quick. ok~
02:33:990 (4) - same as 00:13:366 but the lyrics change. ^
02:50:631 (1) - i don't mind the 1st spinner, but this one would surprise players because they might think they're done spinning give a bit of a gap for players so that they can get ready to spin again for the 2nd time. hmm..I change start to red tick
03:11:685 (3) - make this slider symmetrical for a smoother flow. ok~
03:31:565 (4) - add another repeat to follow vocals? no~

[Hard]
00:05:414 (3) - stack the end of this slider with the end of (1). i don't like to see overlaps like this because they throw me off guard during gameplay. ok,changed place
00:23:305 (3,1) - here too. i see the blanket, but the overlap gets in the way during gameplay. either change the look of (3), or move (3) somewhere else so that it doesn't happen. no~
00:37:582 (5) - if you want to crate a gap between these 2 notes, make this slider a 4 point slider so that the blanket would look a lot nicer. it should look like this. ok~
00:51:860 (4) - how about moving it here to avoid the bad overlaps? no~
00:52:763 (7,8) - if you follow the suggestion above, move it here for a smoother path from the previous note. ^
01:33:607 (2,4) - same as 03:11:685 on normal. ok~
02:01:076 (2) - how about stacking this on the other (2)? it might ruin the DS, but it'll look a lot neater during gameplay IMO. ^
02:32:334 (4) - i think this is unrankable because the hitburst is covering the repeat arrow. move it so that the repeat arrow would be fully visible for players to see. ^
03:06:263 (3) - stack this on the beginning of (1). it'd flow a lot smoother and it'll be fully visible to see for players. ^
03:14:034 (2) - make this repeat twice and add 2 more 1/4 kick sliders to follow the drums. ok~
03:30:480 (4) - move this here. same reason as 00:51:860. ^
03:37:528 (5) - i think it'd be fun if you can stack this on the end of (2). stack on the start of (2)~
03:41:685 (3) - stack this at the end of (1). it'd look a lot neater and it'd be fully visible to see for players. ok
i like the flow patterns, but i don't like the overlaps. IMO they get in the way during gameplay, so i suggest finding a way to fix the overlaps. they get in the way and it doesn't look nice. this is just my personal opinion so you can ignore this.

[Insane]
try AR9? i think it flows a lot smoother than AR8. ok~
01:56:016 (1,2,3,4) - how about doing something like thid to challenge players? i think players might find this fun to do. if you ignore this, the you can do something similar to this. no~
03:14:034 (2) - why a 1/2 slider? you can hear the drums here, so add a stream to follow the drums. ok~
same comment about the overlaps, but a fun diff nonetheless.

I guess that's it. GL :D
thanks 249-san! :D
Naichatta
へい

[Easy]
00:24:932 (4) - add NC?
00:53:667 (3) - ^
01:22:763 (4) - ^
02:03:064 (3) - ^
03:55:420 (3) - ^
04:01:203 (3) - ^

[Normal]
00:07:582 (4,1) - switch NC
00:46:257 (1,2) - ^
01:50:414 (1,3) - ^ (以降のパートと統一するため)
01:53:847 (1,2) - ^
01:57:281 (6,1) - ^
03:06:263 (4,1) - ^
03:36:986 (1,3) - ^

[Hard]
00:07:582 (4) - add NC
00:12:100 (6,1) - switch NC
00:13:366 (4) - add NC
00:17:341 (1,2) - switch NC
00:46:619 (4,1) - ^
01:27:100 (5) - add NC
01:55:835 (6,1) - switch NC
01:57:100 (4) - add NC
02:07:582 (3,1) - Hardにしては飛びすぎのような…
02:42:058 (3) - add NC
03:04:818 (4,1) - switch NC
03:06:263 (3) - add NC
03:10:601 (4) - ^

[Insane]
00:15:173 (3) - 折り返さないでサークルを加えてみてはどうでしょう こんな感じに→ http://puu.sh/w7Qz
00:20:233 (4) - 終点にwhistle?
00:23:486 (3,1) - NC入れ替えたほうが曲に合う気がする
00:24:751 (2) - NC変えたのならこっちにNC
00:30:715 (6,1) - switch NC?
00:32:161 (4,1) - ^
00:35:052 (5) - 00:23:486を変えてるのならここも合わせて変えたほうがいいかな
00:37:944 (5) - 上と同じ理由でNC追加?
00:56:920 (3) - 2連打のほうがメリハリもついて自分は好き。→ http://puu.sh/w7VX
01:21:317 (3,1) - 00:23:486を変えてるのならry
01:22:582 (2) - 上と同じ理由でNC追加?
01:32:884 (5,1) - ^
01:34:329 (3) - ^
01:45:986 (1) - 00:48:155からと同じようにspinnerの終わりを01:47:341にして01:47:703にnoteを置いてみてはどうでしょう
03:15:119 (1) - remove NC?
03:24:516 () - add note?

以上です。
配置はほとんど問題無いと思う!! NCのつけ方がちょっと特殊だったので指摘した所は全部提案ってことで。
Ranked期待してます :)
Topic Starter
Ryafuka

kusano wrote:

へい

[Easy]
00:24:932 (4) - add NC?
00:53:667 (3) - ^
01:22:763 (4) - ^
02:03:064 (3) - ^
03:55:420 (3) - ^
04:01:203 (3) - ^
all ok~
[Normal]
00:07:582 (4,1) - switch NC 00:07:040 - ここにいれました!
00:46:257 (1,2) - ^
01:50:414 (1,3) - ^ (以降のパートと統一するため)
01:53:847 (1,2) - ^
01:57:281 (6,1) - ^
03:06:263 (4,1) - ^
03:36:986 (1,3) - ^
all fixed~

[Hard]
00:07:582 (4) - add NC no~
00:12:100 (6,1) - switch NC
00:13:366 (4) - add NC
00:17:341 (1,2) - switch NC
00:46:619 (4,1) - ^
01:27:100 (5) - add NC
01:55:835 (6,1) - switch NC
01:57:100 (4) - add NC
02:07:582 (3,1) - Hardにしては飛びすぎのような… ちょっとだけ縮めました!
02:42:058 (3) - add NC
03:04:818 (4,1) - switch NC
03:06:263 (3) - add NC
03:10:601 (4) - ^
almost fixed~

[Insane]
00:15:173 (3) - 折り返さないでサークルを加えてみてはどうでしょう こんな感じに→ http://puu.sh/w7Qz
00:20:233 (4) - 終点にwhistle?
00:23:486 (3,1) - NC入れ替えたほうが曲に合う気がする
00:24:751 (2) - NC変えたのならこっちにNC
00:30:715 (6,1) - switch NC?
00:32:161 (4,1) - ^
00:35:052 (5) - 00:23:486を変えてるのならここも合わせて変えたほうがいいかな
00:37:944 (5) - 上と同じ理由でNC追加?
00:56:920 (3) - 2連打のほうがメリハリもついて自分は好き。→ http://puu.sh/w7VX no~;^;
01:21:317 (3,1) - 00:23:486を変えてるのならry
01:22:582 (2) - 上と同じ理由でNC追加?
01:32:884 (5,1) - ^
01:34:329 (3) - ^
01:45:986 (1) - 00:48:155からと同じようにspinnerの終わりを01:47:341にして01:47:703にnoteを置いてみてはどうでしょう
03:15:119 (1) - remove NC?
03:24:516 () - add note? no~ ;^;
almost fixed~

以上です。
配置はほとんど問題無いと思う!! NCのつけ方がちょっと特殊だったので指摘した所は全部提案ってことで。
Ranked期待してます :)
ありがとーーー :)
KanaRin
その城の主は眼が見えず騎士はまともに歩けさえしないと

そんな奇跡を起こす恋もある
Cilvery
りゃふたさんがふぉふぁっふぇふぁふぃふぁああ!

<全部提案>

[Easy]
ない(。・ˇдˇ・。)

[Normal]
00:03:968 (1) - 始点ふぃにっしゅ!!

00:50:233 (1) - ^

01:48:064 (1) - ^

02:07:763 (5) - 真ん中clap?

03:28:854 (1) - ^

03:31:565 (4) - 真ん中と~終点にclap?

[Hard]
00:33:064 (6) - 終点clap?

01:54:209 (1) - ここにゅーこんぼ外して 01:54:390 (2) - ここに!!!! 

01:57:100 (1) - ここも~~~ 01:57:281 (2) - ここに移動 (にゅーこんぼ

[Insane]
02:00:896 (3) - 始点ふぃにっしゅー

04:13:492 (6) - 終点ふぃうぃっしゅ
--------------------------------------------------------------------------------------------------------------------------------------------------
こんなmodしかできませんでした

~~~神曲神譜面~~~

頑張って!!
Topic Starter
Ryafuka

Cilvery wrote:

りゃふたさんがふぉふぁっふぇふぁふぃふぁああ!

<全部提案>

[Easy]
ない(。・ˇдˇ・。)

[Normal]
00:03:968 (1) - 始点ふぃにっしゅ!! no~

00:50:233 (1) - ^ ^

01:48:064 (1) - ^ ^

02:07:763 (5) - 真ん中clap? ok

03:28:854 (1) - ^ no~

03:31:565 (4) - 真ん中と~終点にclap? 始端にいれたー

[Hard]
00:33:064 (6) - 終点clap? no~

01:54:209 (1) - ここにゅーこんぼ外して 01:54:390 (2) - ここに!!!! ok

01:57:100 (1) - ここも~~~ 01:57:281 (2) - ここに移動 (にゅーこんぼ ^

[Insane]
02:00:896 (3) - 始点ふぃにっしゅー no~

04:13:492 (6) - 終点ふぃうぃっしゅ ^
--------------------------------------------------------------------------------------------------------------------------------------------------
こんなmodしかできませんでした

~~~神曲神譜面~~~

頑張って!!
thanks modding~ :D
KSHR
modding ;)


[General]
SPOILER
it's one thing I wanna say..
why didn't you add "MoeRin" in tags?
萎えtower..

[Easy]
SPOILER
00:20:594 (2) - 返しの部分にwhistleがあった方がベター?
00:22:040 (1,2) - whistleに若干の違和感 特に(2)の方。 (1)の返しと(2)の終点だけにwhistle?
00:58:004 (3) - 終点にclapを入れて、01:00:354 (2) - の終点にもclapを入れたらワンダフォー
01:01:076 (3) - 始点にfinish欲しいかも
01:16:619 (3) - whistle追加
01:21:317 (2) - 始点のwhistle削除
01:22:402 (3) - whistle削除
01:22:763 (1) - 曲のカッ!って音に合せたほうがかっこいいから終点のwhistle不要?(clapあってもいいかも)
01:28:185 (3) - whistleをつけて次のスライダー(1)の始点のを削除
01:54:390 (1) - 終点のclapを返しに移動
01:55:655 (2,3) - 音取りに違和感 ↓の方がいいかも。(2)の始点と終点にclap

01:57:281 (1,2) - 終点にclap
02:00:173 (1) - 終点のfinish削除、(2)の始点にclap、(3)の始点のclap削除
02:04:510 (2,1,2) - 音取りに違和感 2nd time (2)終点clap、(3)終点finish、(1,2)終点clap

02:08:305 (1,2) - 終点と(2)にclap
02:10:474 (3) - clap削除
02:12:100 (1) - スピナーの長さのミス?
02:26:541 (2) - 返しが欲しいかも 返し入れたら音取りはこんな感じで ヒットサウンドは変更なし

02:30:265 (3) - note追加?
02:36:472 (3) - 始点だけfinish 音小さくしてるからその方がもっと強弱はっきりする
02:47:231 (4) - 終点にfinishが入ってるから、whistleは必要なく感じた
02:49:093 (1) - タイミングの赤線の後、音入ってるからスピナーだけではもったいなく感じた
スピナーのfinish削除、(1)の終点にclap、(2)の終点にfinish 音量下がってるから音量上げるのも忘れずに!

03:30:842 (3) - 始点のclap削除、終点にclap
03:33:733 (2) - ^
03:37:890 (1) - 返しのclapを終点に移動して、次の(2)のスライダーの始点と返しのclapを削除
03:40:962 (1) - 終点にclap
03:42:408 (2) - 返しと終点だけにclap
03:43:854 (1) - 終点にclap、(2)の始点clapを終点に、次の(1)の始点のclapを削除
03:47:107 (2,3) - finish削除 (3)にclap
03:47:830 (1) - 返しにclap
03:50:360 (2,3,4) - Easyにしては叩くときのタイミングが取りにくいから音取りの提案

03:53:974 (2) - 音取りの提案

03:56:504 (2) - 次の白線までスライダー伸ばして、終点にclap
04:01:203 (1) - 終点にclap、次のスライダーの始点のを削除
04:02:107 (2) - 返しのclapをfinishに
04:05:541 (3) - 音取りの提案 (3)始点と終点、(4)にclap

04:08:432 (2) - 始点と終点にもclap
04:11:324 (2) - 始点にclap追加

[Normal]
SPOILER
00:10:474 (1) - 終点にclap
00:15:173 (4,5,6) - 曲に合わせて音量を55-45-35くらいに下げてみては
00:30:353 (5) - clapあったほうがいいように思う
00:32:522 (3,4,5) - 歌詞の「さて 誰 と」に合わせてあると思うんだけど、
この中でどこを強く歌ってるかって考えたとき(4)の「誰」の部分って思ったから
それに合わせてwhistle入れみたらどうかなって思ったので(4)と(5)の付ける位置を入れ替えてみてはどうでしょう
00:50:775 (1) - 終点にclap追加
00:52:221 (3,4) - (3)の始点のclapに違和感 両方とも終点だけにclap
00:53:667 (1) - 終点にclap追加
00:54:390 (2) - clap追加
00:56:920 (1) - 終点にclap
01:02:522 (1) - Easyとスピンの長さが違うから揃えちゃう系りゃふか?
01:19:872 (1) - 終点のwhistle削除
01:24:209 (3) - ^ 終点にclap
01:27:823 (6) - 終点にwhistle
01:28:546 (1) - 返しにwhistle
01:37:221 (1) - 最後のfinish、もうちょっと音上げてもいいかも
01:45:534 (2) - clap追加
01:48:607 (1,2) - 終点と(2)にclap
01:51:498 (1,2) - (1)終点と(2)の始点と終点にclap
01:54:390 (1,2) - ^
02:00:173 (1,3) - (1)の返しと終点、(3)の始点にclap
02:03:064 (1) - 返しと終点にclap
02:06:317 (2,3) - (2)と(3)の始点にclap
02:08:305 (6) - clapの位置入れ替え
02:09:390 (2,4) - clap追加
02:47:231 (1) - 返しのwhistle削除?
02:50:721 (1) - Easyと同じく何か欲しかったり!
03:03:553 (1,2,3,1) - 03:07:348 (2)から急にclap始まってるからここもclap欲しい
(1)の返し、(2)の終点、(3)、(1)の終点に付けてみて
もし付けるのであればこれに同期させる感じで、03:10:601 (2,3) - (2)終点、(3)始点にも欲しかったり
03:29:396 (1) - 返しにclap
03:30:842 (3,4) - 音取りの提案 それぞれ終点だけにclap

03:32:287 (1,4) - 返しにclap
03:35:541 (2) - clap追加
03:38:071 (1) - 終点にclap
03:40:420 (4) - clap追加
03:40:962 (1,2,6) - (1)の終点、(2)、(6)にclap
03:43:854 (1) - 返しと終点にclap
03:46:745 (1) - ^、返しと終点のfinish削除
03:50:360 (2,3) - (2)、(3)の始点と終点にclap入れて、(2)に60% (3)の終点に50%の緑線入れてみるとか
03:54:878 (1) - 始点にclap
03:57:227 (1) - 返しにclap
03:59:396 (4) - 終点にclap
04:03:553 (3) - clap追加?
04:04:818 (3,4) - (3)の終点、(4)の返しにそれぞれclap
04:10:962 (2) - 返しにclap

[Hard]
SPOILER
みんなが言うように急に飛び出てくるジャンプ結構あるって印象
1、Hard difのジャンプは最大がDSの2倍くらいがちょうどよく感じる
2、Hardだからある程度ジャンプに規則性があったほうがHardらしくなるのかも
例えば、
00:52:944 (8,1) - と 01:50:775 (5,6) -
同じメロディだけどジャンプあったりなかったりがあるから統一してみるとか
(上の2つとも個人的な考えだから参考にすらならないかもしれないけど一応)


00:06:860 (3,1,2,3) - 最初の(3)の単発を不要に感じるから消したあと、(1,2,3)を00:12:823 (3,4,5)に合わせてDS通りとかどう?
00:27:823 (1) - ctrl+R?
00:33:064 (6) - 00:33:245に移動させたらドラムの音拾えるかな?って思った その場合は終点にclap
00:35:775 (1) - 始点のclapを削除して終点に
00:37:582 (5) - 始点にclap
00:38:667 (2) - 終点にclap
01:16:799 (1) - 00:18:968にnoteがないからいらないと思う 消したあと次のスライダーnc
01:24:570 (8,9) - (8)の終点のwhistleをclapに (9)の方にwhistle
01:54:209 (7,1) - ここは重ねるんじゃなくてジャンプの方がベターだったのかなって思ったり
01:56:378 (2) - スライダー伸ばして返し消しちゃっていいかも? ヒットサウンドはそのまま
02:32:334 (4,1,2,3) - カチャカチャうるさく聴こえる
提案1)各スライダーの始点と返しだけにwhistle付けてみる
提案2)各スライダーの始点だけに付けてみる
提案3)各終点のとこだけ音量を下げて変化を付けてみる
02:50:631 (1) - 他difに同じく
03:34:637 (3) - whistleをclapに
03:51:083 (1,2,3,4) - ドラムの音入ってるのに20%とか5%まで下げるのはもったいないと思う
それぞれのスライダーの音量を70-80-70-60にしてみては(2のスライダーが一番曲で盛り上がってるように思った)
03:51:806 (3) - whistleをclapに
03:57:769 (7) - ^
04:02:830 (4) - 始点のwhistleを外してclapに
04:13:673 (1) - ^

[Insane]
SPOILER
00:48:064 (3) - finishだけでいいかなって
00:53:667 (2) - ^
01:24:932 (2) - 始点のwhistleを外して終点の方に
02:24:886 (2) - ピアノに合わせて始点にwhistleを追加?
02:28:196 (2) - ^
02:29:852 (4) - ^
02:31:507 (2) - ^
02:36:679 (3,4) - 15%は低く感じる 多分2回連続finishがついてるからうるさくなるのを防ぐためなのかなって思うけど、
音量を10%上げて(3)のfinishを消しちゃってーにしたほうがいいように思う
02:48:679 (3) - 終点にclapついてるけど、finishの方がベター
04:03:643 (3) - ここにも音あるからnote追加
04:04:004 (6) - 上とは逆にここは音がないから削除して、(2)から5連打がベスト

曲にドラムの音があるのにclapが入ってなくて盛り上がり方が損なわれてるようなところが結構あるように思う
例えば、
04:04:818 (3) - 終点
04:05:541 (3) - 終点
04:06:444 (6) - 始点
最後のサビだけじゃなくて他の部分にも結構あると思うからチェックしてみて

↓の3ヶ所、もしドラムに合わせてあるなら飛ばしてもいいんじゃないかと
01:01:799 (4) -
02:11:197 (4) -
04:15:119 (7) -


次からもっと纏められるように努力する(つもり)


はよRanked
Topic Starter
Ryafuka

KSHR wrote:

modding ;)


[General]
SPOILER
it's one thing I wanna say..
why didn't you add "MoeRin" in tags?
萎えtower.. sorry;^; I should remember KSHR loves 萌え萌えKanaRin ;^;

[Easy]
SPOILER
00:20:594 (2) - 返しの部分にwhistleがあった方がベター?
00:22:040 (1,2) - whistleに若干の違和感 特に(2)の方。 (1)の返しと(2)の終点だけにwhistle?
00:58:004 (3) - 終点にclapを入れて、01:00:354 (2) - の終点にもclapを入れたらワンダフォー
01:01:076 (3) - 始点にfinish欲しいかも
01:16:619 (3) - whistle追加
01:21:317 (2) - 始点のwhistle削除
01:22:402 (3) - whistle削除
01:22:763 (1) - 曲のカッ!って音に合せたほうがかっこいいから終点のwhistle不要?(clapあってもいいかも)
01:28:185 (3) - whistleをつけて次のスライダー(1)の始点のを削除
01:54:390 (1) - 終点のclapを返しに移動
01:55:655 (2,3) - 音取りに違和感 ↓の方がいいかも。(2)の始点と終点にclap

01:57:281 (1,2) - 終点にclap
02:00:173 (1) - 終点のfinish削除、(2)の始点にclap、(3)の始点のclap削除
02:04:510 (2,1,2) - 音取りに違和感 2nd time (2)終点clap、(3)終点finish、(1,2)終点clap

02:08:305 (1,2) - 終点と(2)にclap
02:10:474 (3) - clap削除
02:12:100 (1) - スピナーの長さのミス?
02:26:541 (2) - 返しが欲しいかも 返し入れたら音取りはこんな感じで ヒットサウンドは変更なし no~

02:30:265 (3) - note追加?
02:36:472 (3) - 始点だけfinish 音小さくしてるからその方がもっと強弱はっきりする no~
02:47:231 (4) - 終点にfinishが入ってるから、whistleは必要なく感じた ^
02:49:093 (1) - タイミングの赤線の後、音入ってるからスピナーだけではもったいなく感じた ^
スピナーのfinish削除、(1)の終点にclap、(2)の終点にfinish 音量下がってるから音量上げるのも忘れずに!

03:30:842 (3) - 始点のclap削除、終点にclap
03:33:733 (2) - ^
03:37:890 (1) - 返しのclapを終点に移動して、次の(2)のスライダーの始点と返しのclapを削除
03:40:962 (1) - 終点にclap
03:42:408 (2) - 返しと終点だけにclap
03:43:854 (1) - 終点にclap、(2)の始点clapを終点に、次の(1)の始点のclapを削除
03:47:107 (2,3) - finish削除 (3)にclap
03:47:830 (1) - 返しにclap
03:50:360 (2,3,4) - Easyにしては叩くときのタイミングが取りにくいから音取りの提案

03:53:974 (2) - 音取りの提案

03:56:504 (2) - 次の白線までスライダー伸ばして、終点にclap
04:01:203 (1) - 終点にclap、次のスライダーの始点のを削除
04:02:107 (2) - 返しのclapをfinishに
04:05:541 (3) - 音取りの提案 (3)始点と終点、(4)にclap

04:08:432 (2) - 始点と終点にもclap
04:11:324 (2) - 始点にclap追加

[Normal]
SPOILER
00:10:474 (1) - 終点にclap
00:15:173 (4,5,6) - 曲に合わせて音量を55-45-35くらいに下げてみては
00:30:353 (5) - clapあったほうがいいように思う
00:32:522 (3,4,5) - 歌詞の「さて 誰 と」に合わせてあると思うんだけど、
この中でどこを強く歌ってるかって考えたとき(4)の「誰」の部分って思ったから
それに合わせてwhistle入れみたらどうかなって思ったので(4)と(5)の付ける位置を入れ替えてみてはどうでしょう
00:50:775 (1) - 終点にclap追加
00:52:221 (3,4) - (3)の始点のclapに違和感 両方とも終点だけにclap
00:53:667 (1) - 終点にclap追加
00:54:390 (2) - clap追加
00:56:920 (1) - 終点にclap
01:02:522 (1) - Easyとスピンの長さが違うから揃えちゃう系りゃふか? 揃えて01:02:522 - にnote追加した系りゃふか
01:19:872 (1) - 終点のwhistle削除
01:24:209 (3) - ^ 終点にclap
01:27:823 (6) - 終点にwhistle
01:28:546 (1) - 返しにwhistle
01:37:221 (1) - 最後のfinish、もうちょっと音上げてもいいかも
01:45:534 (2) - clap追加
01:48:607 (1,2) - 終点と(2)にclap
01:51:498 (1,2) - (1)終点と(2)の始点と終点にclap
01:54:390 (1,2) - ^
02:00:173 (1,3) - (1)の返しと終点、(3)の始点にclap
02:03:064 (1) - 返しと終点にclap
02:06:317 (2,3) - (2)と(3)の始点にclap
02:08:305 (6) - clapの位置入れ替え
02:09:390 (2,4) - clap追加
02:47:231 (1) - 返しのwhistle削除?no~
02:50:721 (1) - Easyと同じく何か欲しかったり!^
03:03:553 (1,2,3,1) - 03:07:348 (2)から急にclap始まってるからここもclap欲しい
(1)の返し、(2)の終点、(3)、(1)の終点に付けてみて
もし付けるのであればこれに同期させる感じで、03:10:601 (2,3) - (2)終点、(3)始点にも欲しかったり
03:29:396 (1) - 返しにclap
03:30:842 (3,4) - 音取りの提案 それぞれ終点だけにclap

03:32:287 (1,4) - 返しにclap
03:35:541 (2) - clap追加
03:38:071 (1) - 終点にclap
03:40:420 (4) - clap追加
03:40:962 (1,2,6) - (1)の終点、(2)、(6)にclap
03:43:854 (1) - 返しと終点にclap
03:46:745 (1) - ^、返しと終点のfinish削除
03:50:360 (2,3) - (2)、(3)の始点と終点にclap入れて、(2)に60% (3)の終点に50%の緑線入れてみるとか clapはいれましたー
03:54:878 (1) - 始点にclap
03:57:227 (1) - 返しにclap
03:59:396 (4) - 終点にclap
04:03:553 (3) - clap追加?
04:04:818 (3,4) - (3)の終点、(4)の返しにそれぞれclap
04:10:962 (2) - 返しにclap

[Hard]
SPOILER
みんなが言うように急に飛び出てくるジャンプ結構あるって印象
1、Hard difのジャンプは最大がDSの2倍くらいがちょうどよく感じる
2、Hardだからある程度ジャンプに規則性があったほうがHardらしくなるのかも
例えば、
00:52:944 (8,1) - と 01:50:775 (5,6) -
同じメロディだけどジャンプあったりなかったりがあるから統一してみるとか
(上の2つとも個人的な考えだから参考にすらならないかもしれないけど一応) うーむ、俺も基本的にDSの二倍を意識してるんだけど誤差で0.1~0.2くらいはいいかなって感じで置いてます あまりにも飛びすぎてるところは以前なおしました


00:06:860 (3,1,2,3) - 最初の(3)の単発を不要に感じるから消したあと、(1,2,3)を00:12:823 (3,4,5)に合わせてDS通りとかどう?
00:27:823 (1) - ctrl+R?
00:33:064 (6) - 00:33:245に移動させたらドラムの音拾えるかな?って思った その場合は終点にclap
00:35:775 (1) - 始点のclapを削除して終点に
00:37:582 (5) - 始点にclap
00:38:667 (2) - 終点にclap
01:16:799 (1) - 00:18:968にnoteがないからいらないと思う 消したあと次のスライダーnc
01:24:570 (8,9) - (8)の終点のwhistleをclapに (9)の方にwhistle
01:54:209 (7,1) - ここは重ねるんじゃなくてジャンプの方がベターだったのかなって思ったり
01:56:378 (2) - スライダー伸ばして返し消しちゃっていいかも? ヒットサウンドはそのまま
02:32:334 (4,1,2,3) - カチャカチャうるさく聴こえる 提案2を採用しました
提案1)各スライダーの始点と返しだけにwhistle付けてみる
提案2)各スライダーの始点だけに付けてみる
提案3)各終点のとこだけ音量を下げて変化を付けてみる
02:50:631 (1) - 他difに同じく no~
03:34:637 (3) - whistleをclapに
03:51:083 (1,2,3,4) - ドラムの音入ってるのに20%とか5%まで下げるのはもったいないと思う
それぞれのスライダーの音量を70-80-70-60にしてみては(2のスライダーが一番曲で盛り上がってるように思った)
03:51:806 (3) - whistleをclapに
03:57:769 (7) - ^
04:02:830 (4) - 始点のwhistleを外してclapに
04:13:673 (1) - ^

[Insane]
SPOILER
00:48:064 (3) - finishだけでいいかなって
00:53:667 (2) - ^
01:24:932 (2) - 始点のwhistleを外して終点の方に
02:24:886 (2) - ピアノに合わせて始点にwhistleを追加?
02:28:196 (2) - ^
02:29:852 (4) - ^
02:31:507 (2) - ^
02:36:679 (3,4) - 15%は低く感じる 多分2回連続finishがついてるからうるさくなるのを防ぐためなのかなって思うけど、
音量を10%上げて(3)のfinishを消しちゃってーにしたほうがいいように思う no~
02:48:679 (3) - 終点にclapついてるけど、finishの方がベター
04:03:643 (3) - ここにも音あるからnote追加
04:04:004 (6) - 上とは逆にここは音がないから削除して、(2)から5連打がベスト

曲にドラムの音があるのにclapが入ってなくて盛り上がり方が損なわれてるようなところが結構あるように思う
例えば、
04:04:818 (3) - 終点
04:05:541 (3) - 終点
04:06:444 (6) - 始点
最後のサビだけじゃなくて他の部分にも結構あると思うからチェックしてみて

↓の3ヶ所、もしドラムに合わせてあるなら飛ばしてもいいんじゃないかと
01:01:799 (4) -
02:11:197 (4) -
04:15:119 (7) -

almost fixed~~~
noのやつは書いときました


次からもっと纏められるように努力する(つもり) つかれたぜ・・


はよRanked 俺からもたのむ
thanks modding KSHR (and R a r e ;))
spboxer3

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

:idea: general


  • Settings
    (For the setting/general issue.)
  1. looks all fine~

Easy


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. duplicated timeline:
    00:10:474 -
    02:24:059 -
  2. unused green line (It's not effect to player. but I suggest you should to remove it):
    03:49:637
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. none~

Normal


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. duplicated timeline:
    00:10:474 -
    02:24:059 -
  2. unused green line (It's not effect to player. but I suggest you should to remove it):
    00:10:474
    00:15:173
    03:49:637
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 02:24:059 (1) - [suggestion] let the slider ball set at turning point on 02:25:093 - . like this↓.
    after

    if you want use this pattern:
    296,280,144059,6,0,B|224:304|152:256|152:256|128:272|96:272,2,200,2|0|2
  2. 02:27:369 (1) - same as 02:24:059 (1) -
  3. 03:11:685 (3) - [suggestion] move red node to x184 y176? (set slider ball at turning point)

Hard


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. duplicated timeline:
    00:10:474 -
  2. unused green line (It's not effect to player. but I suggest you should to remove it):
    03:49:637
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:05:775 (4,2) -
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 01:17:522 (2,3) - [nazi] 01:17:703 (3) - It's not coincidence arc to 01:17:522 (2) - . So I suggestto rotate -1∘ and move to x:448 y:216.
  2. 01:23:486 (6,8) - [arc issue] It's looks awkward slider arc because it's not coincidence arc to 01:23:305 (5) - & 01:24:390 (7) - .

Insane


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. duplicated timeline:
    00:10:474 -
  2. unused green line (It's not effect to player. but I suggest you should to remove it):
    03:49:637
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. none~


Taiko



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:50:233 (315,316) - sound like D D/ K K is better. (about pitch)
  2. 02:32:645 (893,894,895,896,897,898,899,900,901,902,903,904) - strange rhythm. maybe you used 1/4 to resnap this part. but it's sound like 1/3 rhythm
  3. 03:16:565 - [suggestion] add d at this way.
  4. 03:28:854 (1188,1189) - sound like D D/ K K is better. (about pitch)
  5. 03:40:420 (1255,1256,1257,1258,1259) - try to use ddddk?
  6. 04:03:553 (1411,1412,1413,1414,1415) - ^
  7. 04:17:287 (1500,1507) - d? follow the background about high/low pitch?
  8. 04:19:456 (1509,1510,1511,1512,1513) - k d k d d follow the background about high/low pitch?
  9. 04:20:902 (1515,1516,1517,1518,1519) - k d k d D same reason.

call me back when you fix it~
Topic Starter
Ryafuka

spboxer3 wrote:

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

:idea: general


  • Settings
    (For the setting/general issue.)
  1. looks all fine~

Easy


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. duplicated timeline:
    00:10:474 -
    02:24:059 -
  2. unused green line (It's not effect to player. but I suggest you should to remove it):
    03:49:637
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. none~

Normal


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. duplicated timeline:
    00:10:474 -
    02:24:059 -
  2. unused green line (It's not effect to player. but I suggest you should to remove it):
    00:10:474
    00:15:173
    03:49:637
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 02:24:059 (1) - [suggestion] let the slider ball set at turning point on 02:25:093 - . like this↓.
    after

    if you want use this pattern:
    296,280,144059,6,0,B|224:304|152:256|152:256|128:272|96:272,2,200,2|0|2
  2. 02:27:369 (1) - same as 02:24:059 (1) -
  3. 03:11:685 (3) - [suggestion] move red node to x184 y176? (set slider ball at turning point)

Hard


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. duplicated timeline:
    00:10:474 -
  2. unused green line (It's not effect to player. but I suggest you should to remove it):
    03:49:637
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:05:775 (4,2) -
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 01:17:522 (2,3) - [nazi] 01:17:703 (3) - It's not coincidence arc to 01:17:522 (2) - . So I suggestto rotate -1∘ and move to x:448 y:216.
  2. 01:23:486 (6,8) - [arc issue] It's looks awkward slider arc because it's not coincidence arc to 01:23:305 (5) - & 01:24:390 (7) - .

Insane


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. duplicated timeline:
    00:10:474 -
  2. unused green line (It's not effect to player. but I suggest you should to remove it):
    03:49:637
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. none~

Taiko



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:50:233 (315,316) - sound like D D/ K K is better. (about pitch)
  2. 02:32:645 (893,894,895,896,897,898,899,900,901,902,903,904) - strange rhythm. maybe you used 1/4 to resnap this part. but it's sound like 1/3 rhythm
  3. 03:16:565 - [suggestion] add d at this way.
  4. 03:28:854 (1188,1189) - sound like D D/ K K is better. (about pitch)
  5. 03:40:420 (1255,1256,1257,1258,1259) - try to use ddddk?
  6. 04:03:553 (1411,1412,1413,1414,1415) - ^
  7. 04:17:287 (1500,1507) - d? follow the background about high/low pitch?
  8. 04:19:456 (1509,1510,1511,1512,1513) - k d k d d follow the background about high/low pitch?
  9. 04:20:902 (1515,1516,1517,1518,1519) - k d k d D same reason.

call me back when you fix it~
my diff was all fixed.
I just wait KanaRin and climbb's response~.


thanks modding~
remi5
神曲神譜面><
がんばってー!
( -ω-)っ ミ☆
climbb65588

spboxer3 wrote:

Taiko



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:50:233 (315,316) - sound like D D/ K K is better. (about pitch)
  2. 02:32:645 (893,894,895,896,897,898,899,900,901,902,903,904) - strange rhythm. maybe you used 1/4 to resnap this part. but it's sound like 1/3 rhythm
  3. 03:16:565 - [suggestion] add d at this way.
  4. 03:28:854 (1188,1189) - sound like D D/ K K is better. (about pitch)
  5. 03:40:420 (1255,1256,1257,1258,1259) - try to use ddddk?
  6. 04:03:553 (1411,1412,1413,1414,1415) - ^
  7. 04:17:287 (1500,1507) - d? follow the background about high/low pitch?
  8. 04:19:456 (1509,1510,1511,1512,1513) - k d k d d follow the background about high/low pitch?
  9. 04:20:902 (1515,1516,1517,1518,1519) - k d k d D same reason.

call me back when you fix it~
Almost fixed all expect the suggestion.

Download: yanaginagi - Killer Song (Ryafuka) [Climbb & Kana's Taiko Oni].osu
Topic Starter
Ryafuka
okay,update~
spboxer3
ok~
looks better~
Joy your bubble~
Snowy Dream
> < congrats for your yanaginagi's song
Star-ed!
and hope you support this map also yanaginagi - Owari no Sekai kara :3
Topic Starter
Ryafuka
yay!
thanks~!
Topic Starter
Ryafuka
BATs: Before rank this map,please look at this part. (02:32:334 - ~ 02:35:645 - )
Is this part is 1/4 snap is right..? or 1/6 snap..? I'm not sure that..
Please look at it carefully. T-T

EDIT:
I saw this post,and worry about this issue.

Muya wrote:

[Love]
02:32:143 (1,2,3,4,5,1,2,3,1,2,3,1,2,3,1) - 1/4でsnapされていますが、ここは全て1/6が正しいです (1,2,3)は1/12となってしまうので、offset: 144075のBPMを2倍の145にして配置してください
SapphireGhost
Here I am! Really old bubble, hope to rank it.

[General]
- 02:32:334 to 02:35:645 - This? Or try what Muya suggested, I can't read what it says.
- You should consider ending the last kiai at 04:15:842, the rest is a decrescendo.
- It could be interesting to add some more combo colours.

[Hard]
02:30:679 (1,2,3,4) - The overlap here doesn't look good. Try to space the notes just a bit differently so they don't touch.
03:14:215 (3,1) - This sort of pattern always confuses me (especially with Hidden), because the slider repeats at 1/4 but the next note is 1/2 away. If you put (1) where (2) is, it'd be more readable.
03:58:131 (9,1,2) - This part doesn't follow the vocals like I'd expect, a slider from 03:58:312 to 03:59:034 that repeats at 03:58:673 would be more fitting.

[Normal]
02:07:221 (4,5) - This could be somewhat confusing to read, try removing the overlap between (4) and (5) so it's more clear the distance between them is 1/1.

Insane and Easy look alright for the most part, nicely done. 02:32:334 to 02:35:645 - is the only real problem, try to get more opinions from people.
Topic Starter
Ryafuka

SapphireGhost wrote:

Here I am! Really old bubble, hope to rank it.

[General]
- 02:32:334 to 02:35:645 - This? Or try what Muya suggested, I can't read what it says. I was changed to 1/6 from 1/4 snap,this part. I hope that it will match
- You should consider ending the last kiai at 04:15:842, the rest is a decrescendo. ya.change it~
- It could be interesting to add some more combo colours. add white(a little blackish) combo colour.

[Hard]
02:30:679 (1,2,3,4) - The overlap here doesn't look good. Try to space the notes just a bit differently so they don't touch.
03:14:215 (3,1) - This sort of pattern always confuses me (especially with Hidden), because the slider repeats at 1/4 but the next note is 1/2 away. If you put (1) where (2) is, it'd be more readable.
03:58:131 (9,1,2) - This part doesn't follow the vocals like I'd expect, a slider from 03:58:312 to 03:59:034 that repeats at 03:58:673 would be more fitting.

[Normal]
02:07:221 (4,5) - This could be somewhat confusing to read, try removing the overlap between (4) and (5) so it's more clear the distance between them is 1/1.

Insane and Easy look alright for the most part, nicely done. 02:32:334 to 02:35:645 - is the only real problem, try to get more opinions from people.
then,all fixed.
thanks modding!
SapphireGhost
In that case, I have no problems with the mapset. Nice difficulty spread and mapping!
Topic Starter
Ryafuka
yay thanks Sapphire~ ></
Verdisphena
Grats, this song is <3333333
Kanari
Yanaginagi <3
Congrats ~ >w<
Thite
omedeto~ :)
xsrsbsns
finally~ grats
S o r d a
おめっと
spboxer3
congratz :P
YTYuyu
Hurray congratz on the rank Rya-chan ;). i was wondering when this mapset will get ranked.
[CSGA]Ar3sgice
Congrats~

killer song <3
vizzy
Congratulations!
cRyo[iceeicee]
Yay ! :)
alacat
おめでとー :oops:
[Yue]
Congratulations n.n
DarknessAngel
yoshi
show more
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