[General]
-> Add "world/electronica" (this song's genre in IIDX) to tags? You don't need to add "world" and "electronica" to the tags anymore because that "/" already works as a separator (I heard this from Aleks719 :
)Aleks719 wrote:
osu!seach works with words and half-words. If you type "world" osu finds songs with "worlld" tag and as example "world/electonica" too
-> Also BG is 1024x725, it results in a black border on the playfield - it's not actually a big problem, but resizing it won't be that hard :3
[Normal]
- 00:10:323 (3,4,5) - I know you're trying to create an arc here, but your (4)'s placement made this arc looks ambiguous... I suggest to put (3) higher than (4) so the arc's shape will be more emphasized
- 00:12:411 (2) - Err... idk if you need hitsound volume this loud, I already tried 20% -> 40% and it blends better instead of 30% -> 50%
- 00:13:361 (3) - Don't suddenly go to 60% here, really - the music isn't that strong, I prefer to use 30% here first
- 00:19:816 (3) - Minor stuff, but I suppose you're trying to create another diamond pattern here? If so, put this one grid down (pause your editor on 00:19:057 to see this spacing error)
- 00:25:892 (4) - Remove your whistle on slider's start to emphasize the whistle on slider's end. Also, (optional) as your previous (2) is already curved upward, I think you can give more variation here, such as slider wave (slider wave can also encircle (5) from the outside: )
- 00:31:778 (5) - (optional) Make this into a 1/1 slider? The rhythm on 00:32:158 won't sound bad imo (it fits with the bass anyway)
- 00:43:740 (4,5) - Err... Move these two few grids down? (I like your arc in (1,2,3), so why don't you continue the arc to the opposing direction here xD)
- 00:50:197 (4,5) - Personally I dislike how (5) seems forced to be encircled with (3)... I think it's better to let (5) as a 1/1 slider like below to continue your flow, OR if you don't want to change, move these two one grid right
- 01:11:082 (1) - (optional) I personally feel long slider like this needs to be curved more extreme (I put the 1st waypoint in x:-4 y:376 and the 2nd waypoint in x:-48 y:184), but this isn't a crucial thing :3
- 01:14:120 (2,3,4) - Err, why no whistle here? I think it's better to add whistle on (2,4) as you did on your next 01:17:918 (3,4,5)
- 01:19:057 (5) - This slider wave... idk if you're intentionally doing it this way, but I think you're too forcing this to flow with the same direction with (4)... Try this instead? (just remember you have to curve your first waypoint upward instead of downward like you currently did)
- 01:24:753 (1) - (optional) Make this as a 3/2 repeating slider instead of 1/1? The rhythm would be more friendly if it ends in the downbeat imo (you don't have to change any hitsounds if you do so, though)
- 01:27:032 (3) - 3/2 here as well, if you follow above suggestion
- 01:48:677 (2) - Err, start this slider 1/2 earlier and extend this by 1/2? (from what I heard the music starts on 01:48:487 (2))
- 00:00:449 (1,2,3) - Uh... idk if you really need 1/4 slider here, I prefer single notes as Muya did in his [Another]... If you want to keep the slider, perhaps try 1/8 on (1) and (3) only and a single note on (2)? It blends better with the music ^^
- 00:04:437 (5) - (optional) As your previous (4) is curved downward already, I think it's best to curve this upward to give more variation
- 00:09:563 (2,3,4) - Don't make this stacked, this stack will make (2) weirdly touches (5) in play mode - a simple repeating slider will do, though:
- 00:16:019 (5) - Eh... This slider looks exactly the same with a 1/2 slider, I know players won't break their combo easily here, but for intuitivity, I think it's better to use 0.75x instead or at least add the new combo here
- 00:20:861 (4,5) - Perhaps use a 1/4 short slider here? After those jumps using compressed stream with such low distance doesn't look really good imo D:
- 00:21:335 (1,2,3,4,5,6,7) - Uh... Kinda overmapped imo, the song isn't that hectic here - perhaps try to remove (2) to get a better rhythm?
- 00:24:373 (2,3) - imo it will create a better flow if you put (2) higher and (3) lower and also curve (3) downward instead, like this:
- 00:28:930 (6) - Don't stop the whistle here! Sounds missing something without it...
- 00:30:639 (6,7) - Also with the whistling here, put whistle on (6)'s start and (7) instead - whistle fits best with high-pitched notes on songs like this. Also, would be nice if you can put (7) more to the bottom-left so (5,6,7) will form a solid triangle~
- 00:32:348 (5) - Hmm, I prefer a finish here, if you want to add clap here you should make claps consistently placed 2/1 after (as you don't add claps afterwards, I think finish is wiser here)
- 00:40:323 (1) - You're reeeeeeeeally missing whistle here :3
- 00:45:354 (5) - (optional) Hmm, idk, if you listen to the song the phaser-like sound starts from (6) so I don't think a circle here is required (if you want this circle to continue the stream, it's fine then)
- 00:59:690 (1,2) - This spacing is not fully intuitive, really. I think it's better to either stack it perfectly or use manual stacking here (stack with 0.1x distance snap)
- 01:06:905 (1,2) - Will be much more intuitive to remove one repeat from (2) and start it 1/2 after (1), really. Therefore, you can use this arrangement:
- 01:18:677 (6) - (optional) Make this encircle (5) instead to make this part tidier?
- 01:24:753 (1) - You need a whistle on slider's end here to make the whistles appear consistently every 2/1
- 01:28:930 (3,4,5) - Repeating slider instead? In play mode, due to stacking's nature, (3) will overlap (1) and that will ruin the encircle effect you're trying to get here
- 01:44:880 (6,7,8) - Again with the stacking here (but I don't think this one is really bothering xD)
- 01:54:753 (3) - (optional) I know you're trying to get the ending more hectic, but it doesn't mean you have to make the hitsound more hectic as well (remove the whistle here, the music isn't that strong)
- 00:07:285 (6) - Err... Why you discontinued your 1/1 whistle here? It sounds well, but... uh, idk, just feels empty without whistle on slider's start here ><
- 00:10:703 (1) - Very minor stuff, but move the endpoint one grid left to encircle (9) better
- 00:11:842 (3) - Again with the whistle's stop here, but on this one you could add the whistle in the slider's end instead of start (due to how the guitar sounds here)
- 00:12:411 (4,5) - Same as [Normal] about the hitsound dynamics ~
- 00:15:639 (6) - Err, is it intentional to make this slider looks quite unsymmetrical? Making this symmetrical (by dragging the midpoint one grid right and down) won't be that hard, though ~
- 00:31:873 (9,10,11,12,13) - Due to how the instrument sounds here, I think you can play with hitsound dynamics here... idk, maybe 55% -> 50% -> 45% -> 50% -> 55%?
- 00:37:285 (2,3) - (optional) idk... imo would be nice if you could do something with (10)'s position here, maybe put (2)'s end stacked with (10)'s start like this:
- 00:45:259 (10) - Uh, whistle on slider's end here? It fits with that dripping sound from the music
- 00:51:146 (2,3,4) - Hmm, I don't think stacking (2,3,4) here is a good idea because it will ruin your (1)'s encirclement. I suggest to unstack (3) from it and create a triangle jump like this along with (5):
- 01:04:247 (1) - No clap/whistle on slider's start here? o.o
- 01:15:639 (3,6) - Not perfectly stacked (and could be easily noticeable), is this intentional?
- 01:35:956 (1,2,3) - Move to x:396 y:244? I know it will look weird in the editor, but in play mode, (1) will be encircled by 01:35:006 (7) better because of the stacking's nature
- 01:44:120 (x) - )optional) Add note here as well (stacked below (6))? I feel the rhythm will be more friendly if you mapped the downbeat here as well
- 01:51:335 (3) - Move it ~4 grids right + 2 grids down so (1,3,4) forms a better triangle formation?
- 01:55:892 (8) - Add whistle here? The guitar still continues here...
Star~