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Kuribayashi Minami - HAPPY CRAZY BOX (TV Size)

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Sallad4ever
Ok then

[General]
  1. Maybe add tags? well if you can't find any good tags well just leave the tags
  2. 01:13:756 - Hmm I don't see any reason why this timing section would be lower then the previous one. It still on the same kiai time and there is no change in the song whatsoever, so might as well increase it. The current volume is too sudden it's sounds strange
  3. The same also apply for the timing sections near the end no need to reduce the as the intensity of the song is not very different from kiai
  4. Again about the volume. I think you should increase the overall volume a bit probably around 10% as the current volume is a bit lower, imo that is~l
[Easy]
  1. 00:20:666 (2,3) - The rhythm is simple but it really doesn't fit well with the rhythm of the music. I suggest to just stick with the music like this
  2. 01:26:902 (3) - Add finish at the end
[Normal]
  1. 00:06:509 (4,1) - Hearing the previous objects stick to the vocal it's better if you make these 2 object to follow the vocal too. Maybe remove the repeat from 4 then move 1 back 1/2 beat (you might have to lengthen 1 more if you follow this though)
  2. 00:17:127 (1) - Based on the previous rhythm on 00:14:430 (1) Shouldn't the custom tick is on the first one?
  3. 00:21:172 (3) - Remove the clap. Soft-normalhit works better here
  4. 01:26:902 (3) - Add finish at the slider end? Seems to bland with no hitsound
[Hard]
  1. 01:26:902 (3) - Same as above, you should add finish here too
  2. 00:40:554 (2) - The different amount of repeat with the previous slider make this quite confusing, the next 1/4 beat circle just make this even harder to read. You can simply remove 1 repeat from 00:40:554 (2) or remove 1 repeat from it then add slider with 4 repeats like this
  3. 00:56:733 (2) - Hmm the mini jump doesn't feel quite right imo, maybe use normal spacing instead?
  4. 01:19:486 (3) - Again, this note is redundant as the 2 previous note already enough to compensate for the beat in the music. It's better if you remove it
[Insane]
  1. Increase OD by 1
  2. 00:11:228 (5,6,7) - The 1.4 jump to 6 then normal spacing to 7, doesn't flow good at all. It'll flow better if you also use jump from 6 to 7
  3. 00:14:430 (1,2,3,4,5) - Oh this is nice~
  4. 00:22:436 (5,6) - Remove this 2 note to give more accent to the finish on the previous note, not to mention the 2 notes are very redundant
  5. 00:29:936 (4) - Hmm, add whistle on the start and the repeat? it sounds better then a plain soft hit and I also hear some kind of tick sound? in the music too
  6. 00:31:200 (4) - 1/4 note doesn't fit here, you should just remove it
  7. 00:43:672 (4) - ^
  8. 01:03:812 (3,4,5,6) - I suggest to remove the jump from here and use normal spacing instead. This will make the jump to 01:04:318 (1) and it'll give more stress to it
  9. 01:19:486 (3) - Same as in hard
  10. 01:27:070 (6) - Add finish at the end
Ok then that's all
Nice map and Good Luck~
Regou
From CLANNAD Modding Queues~ :D
[General]
00:00:-401 和 00:00:441 這兩條線volume最少-10%,太吵了
[Insane]
反正都Insane diff了,AR要+1嗎 O__O
00:04:318 (2) - 2 grid left,等邊三角形比較好看啊
00:04:655 (5) - whistle
00:04:823 (1) - Delete whistle
00:05:329 (3) -Add note?
00:46:790 (3,4) - 這個這樣搭在一起不太好看...
01:03:981 (4,5,6) - 1 grid up?
[Hard]
00:21:846 (4,1) - 這個...
00:59:430 (2,3) - 這兩個交換位置吧...00:59:430 (2) 這樣放不像jump,有點看不出來
01:08:363 (1,2) - 這個嘛...
[Normal]
4.57星的Normal O.O
HP drain -1
可以試試把00:09:037 (1) 跟00:11:396 (8) 之類的note combine成一個slider
沒什麼問題
[Easy]
00:54:542 (4) - NC?

在這裡順便射顆星\:D/
Topic Starter
wcx19911123
Sallad4ever

Sallad4ever wrote:

Ok then

[General]
  1. Maybe add tags? well if you can't find any good tags well just leave the tags
    added some tags
  2. 01:13:756 - Hmm I don't see any reason why this timing section would be lower then the previous one. It still on the same kiai time and there is no change in the song whatsoever, so might as well increase it. The current volume is too sudden it's sounds strange
    the music from there become a bit soft than before, so I turn the volume down a bit
  3. The same also apply for the timing sections near the end no need to reduce the as the intensity of the song is not very different from kiai
    same
  4. Again about the volume. I think you should increase the overall volume a bit probably around 10% as the current volume is a bit lower, imo that is~l
    sorry but I really think the overall volume is enough, it'll be too loud if I turn it up
[Easy]
  1. 00:20:666 (2,3) - The rhythm is simple but it really doesn't fit well with the rhythm of the music. I suggest to just stick with the music like this
    the rhyme is also good, but I want to follow the durm here
  2. 01:26:902 (3) - Add finish at the end
    normal-hitfinish sound really odd imo, I keep this for now
[Normal]
  1. 00:06:509 (4,1) - Hearing the previous objects stick to the vocal it's better if you make these 2 object to follow the vocal too. Maybe remove the repeat from 4 then move 1 back 1/2 beat (you might have to lengthen 1 more if you follow this though)
    umm.. sorry I don't know your meaning clearly.. but the rhyme here is fine imo
  2. 00:17:127 (1) - Based on the previous rhythm on 00:14:430 (1) Shouldn't the custom tick is on the first one?
    oh, I'm following music's drums here
  3. 00:21:172 (3) - Remove the clap. Soft-normalhit works better here
    it sound odd to me, I keep this for now
  4. 01:26:902 (3) - Add finish at the slider end? Seems to bland with no hitsound
    same as Easy here
[Hard]
  1. 01:26:902 (3) - Same as above, you should add finish here too
    same as before ;_;
  2. 00:40:554 (2) - The different amount of repeat with the previous slider make this quite confusing, the next 1/4 beat circle just make this even harder to read. You can simply remove 1 repeat from 00:40:554 (2) or remove 1 repeat from it then add slider with 4 repeats like this
    umm, I don't think this is confusing, the sliders and circles are all start at heavy beats(red beat lines)
  3. 00:56:733 (2) - Hmm the mini jump doesn't feel quite right imo, maybe use normal spacing instead?
    I think the randomly small jump is fine, not too hard to read/play, and it look nice with the slider (1)
  4. 01:19:486 (3) - Again, this note is redundant as the 2 previous note already enough to compensate for the beat in the music. It's better if you remove it
    in face, 01:19:486 - here has a drum sound, I add a soft note to follow it
[Insane]
  1. Increase OD by 1
    oh, it'll be too crazy to increase OD setting, there are many streams in the diff, OD7 is totally enough
  2. 00:11:228 (5,6,7) - The 1.4 jump to 6 then normal spacing to 7, doesn't flow good at all. It'll flow better if you also use jump from 6 to 7
    00:11:396 - here's a high sound, so I add jump on (6)
  3. 00:14:430 (1,2,3,4,5) - Oh this is nice~
    thanks :3
  4. 00:22:436 (5,6) - Remove this 2 note to give more accent to the finish on the previous note, not to mention the 2 notes are very redundant
    yep, nice idea, fixed
  5. 00:29:936 (4) - Hmm, add whistle on the start and the repeat? it sounds better then a plain soft hit and I also hear some kind of tick sound? in the music too
    sound good, added, also in Hard
  6. 00:31:200 (4) - 1/4 note doesn't fit here, you should just remove it
    I usually add 1//1 notes before loud vocal, they play/sound fine to me
  7. 00:43:672 (4) - ^
    same
  8. 01:03:812 (3,4,5,6) - I suggest to remove the jump from here and use normal spacing instead. This will make the jump to 01:04:318 (1) and it'll give more stress to it
    oh, the small difference of spacing is fine imo
  9. 01:19:486 (3) - Same as in hard
    same as before
  10. 01:27:070 (6) - Add finish at the end
    same as before
Ok then that's all
Nice map and Good Luck~
updated
Livean
why is hard hardder than insane?
in my opinion you should reverse the difficulties
(turn insane to hard and reduce hp drain and Aproach rate and turn hard to insane and rise hp drain and aproach rate)
don't kd this pls
i can't find any trouble with your map u.u so theres is your star sorry really sorry u.u
Regou

theliveanddead wrote:

why is hard hardder than insane?
in my opinion you should reverse the difficulties
(turn insane to hard and reduce hp drain and Aproach rate and turn hard to insane and rise hp drain and aproach rate)
don't kd this pls
i can't find any trouble with your map u.u so theres is your star sorry really sorry u.u
Although the star rating of Insane diff seems lower than hard diff, Insane diff is harder acually.
There's a problem of the star rating :O If the diff has too hard difficulty setting(HD,CS and OD), the diff star rating will become lower for something like 4.82 or 4.9 o.o
If you don't believe it, try to set the HD and OD of your map to 9 or 10 and see what happen D:
Nymph
General
fine.

[Easy]
Hitsound
01:19:149 (2) - 其实这个长白线也可以考虑finish 其他难度同
01:26:902 (2) - 重音slider尾给个finish?其他难度同


[Normal]
Beatmap design/suggestion
01:19:486 (6) - 重音就2下 何苦要第三个note


[Hard]
Beatmap design/suggestion
00:40:891 (3) - 这挡的可不咋好 带上comboburst更难看了
01:00:947 (3,4,5) - flow感觉稍微有点别扭
01:19:486 (3) - 同normal


[Insane]
Beatmap design/suggestion
01:19:486 (3) - 同normal
NoHitter
From my mod queue.

[Easy]
This difficulty plays "weirdly". The many 1/2's don't make it seem like an Easy.
00:03:981 (1) - Perhaps not make this overlap with 00:02:295 (2) for aesthetic purposes?
00:08:363 (2) - The distance from the previous note is too short. May be confusing.
00:19:823 (1,2,3,4) - This combo plays weirdly. It should be like this IMO.
00:30:947 (3) - New combo. To follow the music.
00:32:632 (1) - Remove new combo. ^
01:21:509 (1) - I expected a slidertick clap here.

[Normal]
00:00:947 (1) - Remove new combo.
Other than that, fine.

[Hard]
00:48:981 (3) - Hitcircles must not be placed under a slidertrack except on Insanes. New Rules. (Honestly though, I think the current one reads fine, but rules are rules.)
00:59:430 (2) - Spacing may be confusing as you used a similar spacing in 00:58:082 (2,3), but the hitobjects there were placed differently on the timeline.
01:08:868 (2) - Same as above.

[Insane]
Fine.
Topic Starter
wcx19911123
NoHitter

NoHitter wrote:

From my mod queue.

[Easy]
This difficulty plays "weirdly". The many 1/2's don't make it seem like an Easy.
I'm just following the song, not too confusing imo..
00:03:981 (1) - Perhaps not make this overlap with 00:02:295 (2) for aesthetic purposes?
in face, this is hard to be noticed that the stuffs are overlap when playing, so it's fine
00:08:363 (2) - The distance from the previous note is too short. May be confusing.
this time the music is quiet, so I reduce spacing a bit, but I'm sure it's not confusing
00:19:823 (1,2,3,4) - This combo plays weirdly. It should be like this IMO.
umm.. another rhyme for this part, not too much difference from mine, so I keep this for now o.o
00:30:947 (3) - New combo. To follow the music.
sorry, but I add newcombo on every heavy beat(long white beat line)
00:32:632 (1) - Remove new combo. ^ ^
01:21:509 (1) - I expected a slidertick clap here.
uh.. sorry, but I can't understand what's this mean..orz
I'll try to find other modder's opinions about this Easy diff, I know it's kinda hard to play as an Easy diff

[Normal]
00:00:947 (1) - Remove new combo.
sorry, but I add newcombo on every heavy beat(long white beat line)
Other than that, fine.

[Hard]
00:48:981 (3) - Hitcircles must not be placed under a slidertrack except on Insanes. New Rules. (Honestly though, I think the current one reads fine, but rules are rules.)
sorry, but I'm sure this is fine. the circle isn't completely under the slidertrack, the rhyme is very easy to read, the spacing is not confusing, and the approach circle is clearly visible. I don't see any confusing stuffs in this circle o.o
00:59:430 (2) - Spacing may be confusing as you used a similar spacing in 00:58:082 (2,3), but the hitobjects there were placed differently on the timeline.
uh.. this is for some difference in all patterns, and I'm sure this is easy to read
01:08:868 (2) - Same as above.

[Insane]
Fine.
thanks for modding, but sorry that I keep all things for now..orz
ertyukjh010


Yo~WCX :)

[Easy]

00:03:981 (1) - 不怕有點Overlap嗎0.0 (別在意圖片的黃色3,是我手誤動到)
00:54:879 (5) - 第3點向上1格 (Grid Lv4),第2點向左1格 (Grid Lv4);這樣包圍比較好看
01:04:486 () - 看到小褲褲了
01:10:891 (3) - 在01:11:396結束吧,
01:11:733 () - Add note
01:11:902 (4) - 搬到01:12:070
01:12:239 (1) - 搬到01:12:407 ← 以上4行1組lol
01:19:149 (2) - 換成1個圈固,EZ可以的就別用1/2 ← 還是叫1/4 %^&*@&* 甚麼都好您明白就可以了
01:23:194 (1) - ^

[Normal]

很好吧
唯有正如您之前跟我說的,N跟E差距有點大Orz

[Hard]

00:40:216 (1,2,3,4,5) - 有點難讀的感覺;放5個圈圈代替?? 因為這裡不太適合放1/4的,前面1/4後面1/2怪怪的0.0

[Insane]

00:14:767 (2,4) - 不喜歡這種位置,因為擋住了Slider尾巴,不知道有沒有箭嘴

WCX的圖挑不出甚麼骨頭啦 :3
趕快Rank去~
DJPop
- Set audio lead-in to 2000.
- Remove "opening" in tag.


~Easy~
01:20:834 (4) - remove clap
01:21:172 (1) - add clap at the start

~Normal~
Fine

~Hard~
Fine

~Insane~
00:14:767 (2,3,4,5) - very confused here, because there's no stacks
Topic Starter
wcx19911123
DJPop

DJPop wrote:

- Set audio lead-in to 2000.
cuz my first note is at 441 ms, 1750+441=2191 ms, I think it's enough
- Remove "opening" in tag.
sorry, but I think "opening" is a nice tag for anime OP map o.o


~Easy~
01:20:834 (4) - remove clap
sound nice, fixed
01:21:172 (1) - add clap at the start
fixed

~Normal~
Fine

~Hard~
Fine

~Insane~
00:14:767 (2,3,4,5) - very confused here, because there's no stacks
it's kinda confusing, but it's fine in an Insane diff. players can see the approach circles and know which is circle and which is slider. otherwise, it fit the song very well, so I'd like to keep this
thanks for modding :3
updated
DJPop
OK, fine for me.

Bubble
Sun Rainbow
泡了就要和我说啊……速度好快……O__o
那我就不MOD了
BeatofIke
Already Bubbled? I see..
IceBeam
hi!

harder diffs seem fine,though I'd remove the last spinner in Hard and Insane..I don't like it much

so,I'll nazi easier diffs a little:

[Easy]
00:00:441 (1) - this slider look weird to me..um,well because it's weird to start a map with a red tick in the first place xD at least in easy
and the lyrics end at 00:00:778 but you extend the slider to the next downbeat. could you just have a circle at 00:00:947 (1)? I tried,and it looks more intuitive too me.

00:20:666 (2,3) - hm,maybe you can use this rhytm instead? because I hear an obvious note at 00:21:003,I think it's better to follow it

01:19:149 (2) - I'm sorry,but you have to change this kick-slider to a single circle at 01:19:149..should be fine enough
01:23:194 (1) - ^
01:26:902 (2) - ^ probably better to leave a note at the red tick

[Normal]
01:20:497 - add a note here because kiai should start/end with some note
BeatofIke
GO! GO! GO! :) :) :)
Topic Starter
wcx19911123
IceBeam

IceBeam wrote:

[Easy]
00:00:441 (1) - this slider look weird to me..um,well because it's weird to start a map with a red tick in the first place xD at least in easy
and the lyrics end at 00:00:778 but you extend the slider to the next downbeat. could you just have a circle at 00:00:947 (1)? I tried,and it looks more intuitive too me.
I think the rhyme is fine, if changed to 1 slider and 1 circle, it seems too hard to play as an Easy diff..

00:20:666 (2,3) - hm,maybe you can use this rhytm instead? because I hear an obvious note at 00:21:003,I think it's better to follow it
nice idea, fixed

01:19:149 (2) - I'm sorry,but you have to change this kick-slider to a single circle at 01:19:149..should be fine enough
this is not hard to read/play imo, and it fit the song very well, so I want to keep this
01:23:194 (1) - ^ ^
01:26:902 (2) - ^ probably better to leave a note at the red tick ^

[Normal]
01:20:497 - add a note here because kiai should start/end with some note
I think this is fine, kiai should start/end at downbeat imo, but it'll be too hard to play as a Normal diff if add a note here..
thanks for modding
updated
IceBeam
kiai should be fixed regardless of how difficult it would be,actually..and as you said kiai should start with downbeat - there's a downbeat,but the note is missing

so I don't understand why you didn't fix it :(

and you can easily do something like this:

you had something like this in previous pattern - 01:17:969 (2,3)

or if you want to make it easier,just make a 1/1 rhytm:

and about easy - your easy and the whole mapset is questionable in the first place - N I I I and stuff
despite asking you to remake easier diffs,I just asked to fix few moments that would facilitate the rhytm a little - and they don't break anything,they even sound almost similar,if you'd listen carefully

and in any case,1/2 sliders in the easiest diffs are not recommended

thus I can't rank it w/o that fixes,because I find it really significant
you are free to ask another BAT - pm for rebubble if you don't want to make more changes
Topic Starter
wcx19911123
I asked some MATs/BATs, and mostly of them think kiai end on a slider is fine. otherwise guideline says that kiai should be same in all diffs
about 1/2 sliders in Easy, it's not recommended when it's confusing to read, or too hard to play imo. I think my 1/2 sliders in Easy is very easy to read and play. and it sound much better than a circle
so I'll keep them for now
IceBeam
that's up to you

good luck then
Flask
哇又泡了
Kurai
Modded via IRC, here are the changes that have been applied.

[Hard]
  1. OD -1
  2. 00:37:520 (2,3,4,5,6) - Changed this pattern into something more readable.
Ranked ~ !
[CSGA]Ar3sgice
water
Airi
grats ~ ^ω^
Kotone
teach me how to rank plz
spboxer3
恭喜摟~^^
Melophobia
congratz~
No_Gu
1分接好
Kawayi Rika
神mapper.又rank 哭瞎了

Omedeto ;)
Stefan
One more. :D
Congrats
Akemi_Homura
gratz~! =3=
Topic Starter
wcx19911123
thanks Kurai >3<
thanks you all :3
JoJo

wcx19911123 wrote:

哭了神mapper又rank图QAQ
popner
瞎了自重啊
Meowcenaries
I loved this map! Congrats on ranked!
Dino99
恭喜啦~
AIR315
Congratz~
Minty Gum
You get better each map, wcx. Hope to see lots more from you :D
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