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Koji Kondo - Starship Mario 2

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Faust
No one's gonna try having stable 110.038 BPM ?

lol
Verdisphena
Download: Koji Kondo - Starship Mario 2 (MoodyRPG) [Verdi's Normal].osu
Btw, the timing of Faust is very nice, you should use it imo
Faust
I kinda laughed.

I don't know if going to all the trouble of using mine is worth it or not, but I've been told it need not exceed 5~10ms of difference.
So in regards, it's fine to use Derek's timing since it's a balanced average.

:oops:
Derekku
Yeah, I was telling Faust that it's not worth trying to get the timing perfect. If the bpm/offset is only fluctuating by 5-10ms in certain spots, then it's not worth adding a bunch of extra timing sections. One steady bpm is much nicer and my timing was only off by ~5ms after a bunch of testplays.
Verdisphena
Topic Starter
MoodyRPG
Thanks Verdi, Updated

So is all fixed :)
Derekku
Looks good!

Rebubbled!
Topic Starter
MoodyRPG

Derekku wrote:

Looks good!

Rebubbled!
Oh <3

Thanks Derek ~ !
Tony
just tested the timing:
now what? :s
Derekku
I'd be fine with -5, but any more than that would be too much imo. Could always make the adjustment if more people agree (and/or the next BAT that looks at this).
Tony

Derekku wrote:

I'd be fine with -5, but any more than that would be too much imo. Could always make the adjustment if more people agree (and/or the next BAT that looks at this).
Great! Good luck Moody <3
Topic Starter
MoodyRPG

Tony wrote:

Derekku wrote:

I'd be fine with -5, but any more than that would be too much imo. Could always make the adjustment if more people agree (and/or the next BAT that looks at this).
Great! Good luck Moody <3
Thanks Tony to the support !
Doomsday
After having a look at the timing, I don't think it needs adjusting. It sounds alright to me. With it being a live orchestra, not every drum hit will be on-the-beat, so a bit of leeway is needed.

As for the maps, they look pretty clean. I could nitpick about parts like 00:42:339 - 00:50:520 in [Hard] going off the song and mapping to non-existent patterns, or [Easy] being a little boring, but these don't hurt the map much. 'tis still a cool map.

Congrats. You get my first rank in quite a while :D
Ranked ~

EDIT: Oh wait, this is a re-rank. Re-ranked ~
Topic Starter
MoodyRPG

Doomsday wrote:

After having a look at the timing, I don't think it needs adjusting. It sounds alright to me. With it being a live orchestra, not every drum hit will be on-the-beat, so a bit of leeway is needed.

As for the maps, they look pretty clean. I could nitpick about parts like 00:42:339 - 00:50:520 in [Hard] going off the song and mapping to non-existent patterns, or [Easy] being a little boring, but these don't hurt the map much. 'tis still a cool map.

Congrats. You get my first rank in quite a while :D
Ranked ~

EDIT: Oh wait, this is a re-rank. Re-ranked ~
OMG :D

Thanks a lot Doomsday ^^

and thanks guys for help me with the timing <3
mancuso_JM_
Re-gratz :P
Oh... Doomsday ranked a map again!!! :D
Verdisphena
yay!
Derekku
Had to unrank quickly again because I forgot to delete the old scores. Sorry the for the inconvenience again! .____.

Doomsday will rerank with no problems right now.
Doomsday
oops.

Re-re-ranked!
IceBeam
gratz on re-re-rank,Moody
Topic Starter
MoodyRPG
Ha :D

Well thanks again <3
LunarSakuya
Congrats!! :D :D :D :D :D :D
Aurele
Congratulation *-*'
Chewin
OMG!
DaxMasterix
Re-re-rank ftw!
moody we love u
Topic Starter
MoodyRPG
Thanks guys <3
Tony
Maaan congrats :D
Topic Starter
MoodyRPG

Tony wrote:

Maaan congrats :D
Thanks Tony :)
dimar132
:) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
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