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Koji Kondo - Starship Mario 2

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Verdisphena
rank this ( ゚Д゚)
mancuso_JM_
Estoy aburrido asi que decidi hacerte un mod :P

General:
- Nada para destacar aqui

Easy:
- El Approach Rate se siente algo lento, creo que deberias agregarle +2, ademas juega bien con la velocidad de Slider
01:10:547 (3,4): Estas Notas estan muy separadas, con respecto al Spacing que venias llevando. Intenta arreglar esto con el distance Snap
01:28:960 (5): Me parece que este Slider debe ser de 1/1. Para esto, te sugiero que muevas este Slider 1/2 hacia atras (Tick Blanco, 01:28:687) y que luego termine en 01:29:233
01:35:324 (5): Con este Slider te sugiero lo mismo que arriba, entonces movelo 1/2 atras (Tick Blanco, 01:33:051), y que termine en 01:33:597

Verdi's Normal:
00:18:311 (3): El doble Whistle (Con el previo (2)) no me suena mucho, me gusta mas como suena si eliminas el whistle al comienzo del Slider
00:27:039 (3): (^)

Hard:
00:18:583 (1): Suena bien con un Whistle al comienzo del Slider
00:21:584 (5): Agregale un Whistle a esta Nota
01:37:689 (3): Whistle al comienzo del Slider
01:43:417 (1): Este Slider sonaria mejor si lo acortas 1/4, con el reverse va a terminar en un Tick Rojo y luego agregar una nota en el Tick Blanco que sobra. Algo asi seria:
01:45:599 (1): (^)
01:47:781 (1): (^)
01:50:509 (2): En este caso, al tener 2 Sliders, te sugiero que muevas este 1/4 hacia atras y que luego termine en 01:50:782, Seria algo asi:
01:56:101 (x): Quizas puedas agregar una nota aqui

Bueno eso es todo. Muy buen map en General
Asi que Star y Buena Suerte con el rank ;)
Topic Starter
MoodyRPG

mancusojuanmattos wrote:

Estoy aburrido asi que decidi hacerte un mod :P

General:
- Nada para destacar aqui

Easy:
- El Approach Rate se siente algo lento, creo que deberias agregarle +2, ademas juega bien con la velocidad de Slider
01:10:547 (3,4): Estas Notas estan muy separadas, con respecto al Spacing que venias llevando. Intenta arreglar esto con el distance Snap
01:28:960 (5): Me parece que este Slider debe ser de 1/1. Para esto, te sugiero que muevas este Slider 1/2 hacia atras (Tick Blanco, 01:28:687) y que luego termine en 01:29:233
01:35:324 (5): Con este Slider te sugiero lo mismo que arriba, entonces movelo 1/2 atras (Tick Blanco, 01:33:051), y que termine en 01:33:597

Verdi's Normal:
00:18:311 (3): El doble Whistle (Con el previo (2)) no me suena mucho, me gusta mas como suena si eliminas el whistle al comienzo del Slider
00:27:039 (3): (^)

Hard:
00:18:583 (1): Suena bien con un Whistle al comienzo del Slider
00:21:584 (5): Agregale un Whistle a esta Nota
01:37:689 (3): Whistle al comienzo del Slider
01:43:417 (1): Este Slider sonaria mejor si lo acortas 1/4, con el reverse va a terminar en un Tick Rojo y luego agregar una nota en el Tick Blanco que sobra. Algo asi seria:
01:45:599 (1): (^)
01:47:781 (1): (^)
01:50:509 (2): En este caso, al tener 2 Sliders, te sugiero que muevas este 1/4 hacia atras y que luego termine en 01:50:782, Seria algo asi:
01:56:101 (x): Quizas puedas agregar una nota aqui

Bueno eso es todo. Muy buen map en General
Asi que Star y Buena Suerte con el rank ;)
Thanks for mod,i change some suggestions

Waiting from Verdi diff ^^
Verdisphena
No changes ~~
lovhin456
Hello!

Song's Info:
- I'm sure I have heard this song in Super Mario Galaxy too I mean smg1 lol so yeah maybe that's the source ? or it should be in tags ...

General:
- Fine

Easy:
- OD +1
- 01:21:049 (3,1) >> I know this might mess up your pattern but if possible please unstack these because novice players might find stacks hard to play.
- 01:41:780 >> I really think you should add a note here, it feels kinda empty without it and also the rhythm seems much better with it

Verdi's Normal:
- 00:18:311 (3,4) >> Sounds weird and off. Try moving (3) to 00:18:583 and shorten it by 2 ticks then add a note at 00:19:402
- 00:53:635 >> New combo ?
- 00:58:000 >> ^
- 01:12:866 >> Replace whistle with finish
- 01:21:595 >> ^
- 01:49:964 (1,2) >> Make the formation like this http://puu.sh/hAx0 instead ?
- Uh, the use of blue ticks is correct but I wonder if it is easy enough for normal players to well, play

Hard:
- 00:09:309 >> Is it me or this note sounds more accurate when snapped to 1/6 ? http://puu.sh/hAzn Uh, I can't say this goes for many notes but I think for some yes
- 00:11:764 >> Could you curve this more right now it's seem a little lazy lol I don't know if you understand what I mean by that
- 00:25:539 >> Move (3) here, the stream sounds better here instead of where it is now
- 00:37:361 >> ^
- 01:08:092 >> Add a note ?
- 01:39:189 >> Delete this note because this stream doesn't sound very well and doesn't fit imo
- 01:43:417 >> Shorten the slider by a tick that way it fits the music much better then fill the space left as you like
- 01:45:599 >> ^
- 01:47:781 >> ^

* Overall pretty good maps
Topic Starter
MoodyRPG

lovhin456 wrote:

Hello!

Song's Info:
- I'm sure I have heard this song in Super Mario Galaxy too I mean smg1 lol so yeah maybe that's the source ? or it should be in tags ...

General:
- Fine

Easy:
- OD +1
- 01:21:049 (3,1) >> I know this might mess up your pattern but if possible please unstack these because novice players might find stacks hard to play.
- 01:41:780 >> I really think you should add a note here, it feels kinda empty without it and also the rhythm seems much better with it

Verdi's Normal:
- 00:18:311 (3,4) >> Sounds weird and off. Try moving (3) to 00:18:583 and shorten it by 2 ticks then add a note at 00:19:402
- 00:53:635 >> New combo ?
- 00:58:000 >> ^
- 01:12:866 >> Replace whistle with finish
- 01:21:595 >> ^
- 01:49:964 (1,2) >> Make the formation like this http://puu.sh/hAx0 instead ?
- Uh, the use of blue ticks is correct but I wonder if it is easy enough for normal players to well, play

Hard:
- 00:09:309 >> Is it me or this note sounds more accurate when snapped to 1/6 ? http://puu.sh/hAzn Uh, I can't say this goes for many notes but I think for some yes
- 00:11:764 >> Could you curve this more right now it's seem a little lazy lol I don't know if you understand what I mean by that
- 00:25:539 >> Move (3) here, the stream sounds better here instead of where it is now
- 00:37:361 >> ^
- 01:08:092 >> Add a note ?
- 01:39:189 >> Delete this note because this stream doesn't sound very well and doesn't fit imo
- 01:43:417 >> Shorten the slider by a tick that way it fits the music much better then fill the space left as you like
- 01:45:599 >> ^
- 01:47:781 >> ^

* Overall pretty good maps
Thanks for mod

EDIT: Fixed
Low
quick check here

[Verdi's Normal]

00:24:857 - Touches the HP bar, and this kind of slider only looks good when horizontal :|

[Hard]

00:44:496 - NC please, this is currently inconsistent with the combo changes in the beginning of the song

no kudosu
Topic Starter
MoodyRPG

Jacob wrote:

quick check here

[Verdi's Normal]

00:24:857 - Touches the HP bar, and this kind of slider only looks good when horizontal :|

[Hard]

00:44:496 - NC please, this is currently inconsistent with the combo changes in the beginning of the song

no kudosu
Thanks Jacob

Fixed ^^
lovhin456
Looks fine
Bubbled
Topic Starter
MoodyRPG

lovhin456 wrote:

Looks fine
Bubbled
Thanks lovhin ^^
Verdisphena
BUMP
ziin
meh don't pop it over this. fix it if you want when the bat checks it. Bumps don't really help rank maps IMO.

[hard]
00:34:404 (5,6,7,8,9) - reverse this. No seriously why did you do it this way?
01:00:727 (3) - overmap
01:13:821 - overmap
01:16:276 (5) - overmap
01:49:690 (5,1) - spacing
etc with the overmaps.

[verdi]
00:29:222 (1) - There are so few overlaps that it doesn't seem right to be overlapping like this. http://osu.ppy.sh/ss/284705
00:54:317 (3) - the slider end is outside of the grid
Teddiursa_old
Topic Starter
MoodyRPG

Teddiursa wrote:

Woot. ♥

<3
IceBeam
hi!

maybe remove claps from easy and hard? they honestly don't fit at all :(

[Easy]
00:07:399 (1) - finish is way too loud here,I don't think it fits well :\
00:49:134 (1) - looks a bit out of place here..you could use a reverse-slider instead,like this:
01:12:866 (1) - spacing
01:27:869 (3) - I was expecting this note at 01:27:596 honestly..I don't think such hard rhytm is acceptable in the easiest diff,I'd also make a slider to make it easier to hit:
01:31:142 (2,3,4,5) - same,I wouldn't follow that bg music,but tried to focus on the main rhytm

[Verdi's Normal]
00:18:583 (3,4,5) - moving (5) a little farther would be better
otherwise nice,though I got a little confused with blue ticks,I'd rather used 1/1 rhytm

I'm fine with Hard,though I don't think any jumps would fit this music ;) I remember your "Don't Stop" map - there're really few maps like this nowadays,and I wish you mapped all your maps in that style,so I was a little dissapointed to see jumps here,but it's up to you~
Topic Starter
MoodyRPG

IceBeam wrote:

hi!

maybe remove claps from easy and hard? they honestly don't fit at all :( ok fixed

[Easy]
00:07:399 (1) - finish is way too loud here,I don't think it fits well :\ fixed
00:49:134 (1) - looks a bit out of place here..you could use a reverse-slider instead,like this:
done
01:12:866 (1) - spacing done
01:27:869 (3) - I was expecting this note at 01:27:596 honestly..I don't think such hard rhytm is acceptable in the easiest diff,I'd also make a slider to make it easier to hit:
i change the pattern so
01:31:142 (2,3,4,5) - same,I wouldn't follow that bg music,but tried to focus on the main rhytm same ^

[Verdi's Normal]
00:18:583 (3,4,5) - moving (5) a little farther would be better
otherwise nice,though I got a little confused with blue ticks,I'd rather used 1/1 rhytm

I'm fine with Hard,though I don't think any jumps would fit this music ;) I remember your "Don't Stop" map - there're really few maps like this nowadays,and I wish you mapped all your maps in that style,so I was a little dissapointed to see jumps here,but it's up to you~
Thanks IceBeam ^^

Waiting for Verdi diff :)
Verdisphena
IceBeam
alright,time to rank!
AIR315
Congratz~
HeatKai
congrats :)
Teddiursa_old
Yay! Congratulation Moody! :D
Tony
BIMZ <3 Congrats Moody. :3
Dino99
Gratz~~~~~~~
mancuso_JM_
Hasta que finalmente esto se rankeo :P
Felicitaciones Moody
Verdisphena
Alfin wn <3
Topic Starter
MoodyRPG

IceBeam wrote:

alright,time to rank!
Thank you so much IceBeam :)

And thanks guys :) <3
DaxMasterix
moodyeala
Derekku
Unranking for the time being; the timing here is definitely off... The offset is at least 20ms early (can especially be noticed early on in the song), and it seems that the BPM is too slow.

I've tested a bunch of times, and I feel that 110.00 BPM with +30 offset (thus 7,430) works best.

Note: If it turns out that only the offset is incorrect, then this can be reranked without needing scores wiped.
Cristian
awwww.
Topic Starter
MoodyRPG

Derekku wrote:

Unranking for the time being; the timing here is definitely off... The offset is at least 20ms early (can especially be noticed early on in the song), and it seems that the BPM is too slow.

I've tested a bunch of times, and I feel that 110.00 BPM with +30 offset (thus 7,430) works best.

Note: If it turns out that only the offset is incorrect, then this can be reranked without needing scores wiped.
Well i fixed the timing and resnap all the notes so i think is done in my opinion so thanks Derek ~
Quppa_old
Koji Kondo is credited with composition for this track, not Mahito Yokota, and the title on the soundtrack is 'Starship Mario 2' ('Starship Mario 1' and 'Starship Mario 3' have different instruments).

http://vgmdb.net/album/19454
Topic Starter
MoodyRPG

Quppa wrote:

Koji Kondo is credited with composition for this track, not Mahito Yokota, and the title on the soundtrack is 'Starship Mario 2' ('Starship Mario 1' and 'Starship Mario 3' have different instruments).

http://vgmdb.net/album/19454
I'm pretty sure about the artist you know,like the others maps ranked from SMG and about the tittle,i'm not sure
Quppa_old

MoodyRPG wrote:

Quppa wrote:

Koji Kondo is credited with composition for this track, not Mahito Yokota, and the title on the soundtrack is 'Starship Mario 2' ('Starship Mario 1' and 'Starship Mario 3' have different instruments).

http://vgmdb.net/album/19454
I'm pretty sure about the artist you know,like the others maps ranked from SMG and about the tittle,i'm not sure
VGMdb is a reputable resource, and you can see Kondo's name in this scan of the album booklet: http://pixhost.me/avaxhome/a6/1c/00161ca6.jpeg (Track 12 - 近藤浩治 Kondo Koji, not 横田真人 Yokota Mahito). Yokota composed most of the soundtrack, but Kondo and Ryo Nagamatsu contributed also.
Derekku
Thanks, Quppa!

"Koji Kondo - Starship Mario 2" should be used instead of the current artist and title. Also, shouldn't the source be "Super Mario Galaxy 2"?

By the way, the current mp3's volume is kind of low and the quality is only 128 kbps. Why not use one of better quality?

EDIT: Also, I'd like a couple more opinions on the timing from others!
Faust
Don't know how this could get ranked ...but here's the timing.

BPM: 110.20 Offset: 7,429
BPM: 110.14 Offset: 16,684

BPM: 110.00 Offset: 31,120
BPM: 110.60 Offset: 31,665
BPM: 104.00 Offset: 32,478
BPM: 116.70 Offset: 33,054
BPM: 105.00 Offset: 33,568
BPM: 106.00 Offset: 34,425
BPM: 108.00 Offset: 34,708
BPM: 109.00 Offset: 34,985
BPM: 69.00 Offset: 35,260
BPM: 110.00 Offset: 35,477
BPM: 100.00 Offset: 35,749
BPM: 105.00 Offset: 36,049
BPM: 108.00 Offset: 36,334
BPM: 111.40 Offset: 36,889
BPM: 118.00 Offset: 37,427
BPM: 116.00 Offset: 37,808
BPM: 108.00 Offset: 37,937
BPM: 108.00 Offset: 38,214 (Metronome Reset)
BPM: 109.00 Offset: 40,436
BPM: 110.00 Offset: 40,711
BPM: 107.00 Offset: 40,983
BPM: 116.50 Offset: 41,825
BPM: 110.15 Offset: 42,340

BPM: 109.40 Offset: 68,486
BPM: 110.10 Offset: 77,261
BPM: 110.68 Offset: 112,683

That's all, I think. Enjoy fixing. :oops:
Derekku
.......what

That's just completely unnecessary and crazy o.O
Krisom
Hey there, I made you a BG that is somehow a tad more related to the music


Good luck!
Topic Starter
MoodyRPG

Krisom wrote:

Hey there, I made you a BG that is somehow a tad more related to the music


Good luck!
Oh thanks Krisom

Updated ~
Verdisphena
o.o
Faust
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