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Miyamura Yuuko - It's Only the Fairy Tale

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Topic Starter
Kurai
This beatmap was submitted using in-game submission on vendredi 8 juin 2012 at 17:16:31

Artist: Miyamura Yuuko
Title: It's Only the Fairy Tale
Source: Mai-HiME
Tags: Alissa Sears Alyssa Searrs My-HiME Mai Hime My Hime Jim Steele Yuki Kajiura
BPM: 150
Filesize: 6764kb
Play Time: 02:05
Difficulties Available:
  1. CTB Salad (4,49 stars, 331 notes)
  2. Hard (4,12 stars, 234 notes)
  3. Normal (3,14 stars, 194 notes)
  4. Taiko Oni (4,55 stars, 375 notes)
Download: Miyamura Yuuko - It's Only the Fairy Tale
Information: Scores/Beatmap Listing
---------------
Thanks MystykAMV for providing me the mp3 and the background.
Thanks Drafura for the fabulous Hitsounds.
AngelHoney
<3
Suimya
owo/
ZHSteven
Mod for CTB diff:

After play this again and again, I realized that I really cannot find any so-called "problem".

So I am afraid I cannot help you much..

hitsound:
I think hitsound in
Sound Horizon - Utsukushiki Mono
this map fit this map very well. (I mean the soft-hitfinish there).

about map itself, I assume that you want to make a CTB-hard map, because the pattern used here is more like a hard map.
If it is so, I suggest to have these change:
SPOILER
00:09:600 (3,1) - change the postion of these 2 note. and also, I think ① needs to go more towards right.
00:12:000 (3) - Ctrl+R, and if you apply this change, 00:11:600 (2) - this note needs to go more towards left.
00:16:400 (2,3,4) - change the spacing of these 3 note.(I think 1.6 is good)
00:18:000 (3) - make this slider stright.
00:21:600 (6) - not stacked well..
00:40:800 (6) - better overlap with 00:39:600 (3) - this note.
00:42:000 (2) - make a jump here?
00:53:600 (4,5,6) - make it same as 00:52:000 (6,7,1) - this?
01:11:200 (1) - move it more towards right?
02:03:200 (2) - make a jump here?

If it is an insane map, I suggest making more jumps. this map itself have some great jump, but it is not enough to be an "insane" map.

That's it.
This map is a good example of making a CTB specific map without any hyperdashes.
Great one.

SPOILER
if it is possible, I hope I can make an insane CTB diff in this mapset.Thanks
Topic Starter
Kurai

ZHSteven wrote:

Mod for CTB diff:

After play this again and again, I realized that I really cannot find any so-called "problem".

So I am afraid I cannot help you much..

hitsound:
I think hitsound in
Sound Horizon - Utsukushiki Mono
this map fit this map very well. (I mean the soft-hitfinish there).
Serval told me that Drafura already has good hitsounds for this song, I'll ask him later, but thanks for the recommandation.


about map itself, I assume that you want to make a CTB-hard map, because the pattern used here is more like a hard map.
If it is so, I suggest to have these change:
SPOILER
00:09:600 (3,1) - change the postion of these 2 note. and also, I think ① needs to go more towards right.
00:12:000 (3) - Ctrl+R, and if you apply this change, 00:11:600 (2) - this note needs to go more towards left.
00:16:400 (2,3,4) - change the spacing of these 3 note.(I think 1.6 is good)
00:18:000 (3) - make this slider stright.
00:21:600 (6) - not stacked well..
00:40:800 (6) - better overlap with 00:39:600 (3) - this note.
00:42:000 (2) - make a jump here?
00:53:600 (4,5,6) - make it same as 00:52:000 (6,7,1) - this?
01:11:200 (1) - move it more towards right?
02:03:200 (2) - make a jump here?

If it is an insane map, I suggest making more jumps. this map itself have some great jump, but it is not enough to be an "insane" map.
I wasn't trying to make a Hard or an Insane, I just tried to make something relaxing and soft, without being boring. I think I did it quite well ;D (I'm trying to improve it though by adding more jumps, using an bigger spacing in some patterns, etc.). I have done most of your suggestions too. :3

That's it.
This map is a good example of making a CTB specific map without any hyperdashes.
Great one.
Thanks for the mod and the star. :3

SPOILER
if it is possible, I hope I can make an insane CTB diff in this mapset.Thanks
Sorry, but for his mapset I don't want to have guest difficulties. >w<
Nymph
!love this song!
Asakichi
only suggestions

-hard-
00:43:200 (5) - I think x224y56 or x224y60 is better
01:43:400 (3) - whistle is not good

sorry,that's all

nice map and song :)
Topic Starter
Kurai
Fixed, thanks ~
Drafura
[CTB]
Rename diff as CtB Easy, CTB Easy (Take attention to this thread : http://osu.ppy.sh/forum/t/80544/ if a rule/guideline is added to use Cup instead of Easy, if you like Cup I think you can use it, since there's not yet guidelines for ctb diff names).

Gameplay :
Ok these are some example of how you can improve the fun on your map but still focused to an easy or normal difficulty, you can give some try with my suggestions apply what you likes or dislikes and get idea from these experimentation to improve other patterns i didn't mentionned. have fun :)
00:23:600 (3,4,5) - I'll ctrl-H it and put the (3) on the previous (6). Like this.
00:34:400 (4) - I'll put the (4) on the previous (2).
00:41:200 (1) - I'll put it horizontal (ok this is a bit nazy).
00:43:600 - Here I'll do the same kind of jump I suggested on : 00:23:600 (3,4,5) - (I'll put the jump between (1) and (2), this make you dash when the guitar play one of the key note).
00:46:400 (3) - I'll ctrl-R it (don't forget to rearrange HS if you aplly this one)
00:47:200 (1,2,3,4,5,6,7) - The song is going to be really beautifull here but your pattern is kinda borring I think it deserve something better here even for an easy diff here are some screen to a suggestion for rearranging this section : http://puu.sh/rqAJ <- spacing between (2) and (3) is 1.60x to give you a scale. And the next pattern : http://puu.sh/rqCB spacing (7) previous combo and (1) is 1.52x and between (1) and (2) is 3.12x. If you don't do exactly this it's not a matter the trick is just to add a bit spacing when the piano comes louder and decrease it when it fade.
01:06:800 (4) - Put it on the previous (2).
01:16:200 (7,1) - I'll ctrl-R them (rearrange HS if applied).
01:17:200 (3) - I'll ctrl H it.
01:32:400 (2,3,4,5) - The spacing increase here is not necessary since it not modify at all the gameplay. Use something more regular to make it sexier or make a bigger spacing increase if you really want the player feels it.
01:40:800 (1,2,3) - ^
01:45:600 (2) - Put in on the next (4).
01:51:200 (2,3,4) - The spacing increase here is not necessary since it not modify at all the gameplay. Use something more regular to make it sexier or make a bigger spacing increase if you really want the player feels it.
01:57:000 (7,1) - I'll ctrl-R them (rearrange HS if applied).

Timeline :
01:24:600 (1) - Move the end of spinner to 01:26:800 - and use only a finish HS with 40% vol.
01:32:500 (3) - I'll remove it.
01:42:900 (3) - I'll remove it.
01:56:700 - I'll add a beat here
01:59:000 - ^
01:59:100 - ^

Hitsounding :
Hitsounds don't have to be muted in CtB cause it's the only way to know if you miss since a player isn't focused on the low part of the screen, I have made a new soft-slidertick to fit with this rule in CtB for your map : http://puu.sh/rqpP I have adjusted the volume to soft sampleset so you don't have to add any new section to use it. (the link seems buggy but if you save as... it works).

00:14:200 (4) - Add whistle ?
00:22:000 (1,2,3,4,5,6,1,2,3,4,5) - For this section : 00:22:600 (4) - Add whistle, 00:22:800 (5) - Remove whistle, 00:23:800 (4) - Add whistle.
00:31:200 (3) - Whistle end of slider.
00:32:200 (3) - Add Whistle.
00:32:400 (4) - Remove Whistle.
01:46:700 - I'll use 65% for this section (70% feels a bit loud).

You of course get my star on it, this song makes me melt.
IceBeam
I checked your CTB,Kurai,I liked it :o just few small suggestions:

00:46:400 (3) - imo Ctrl+R so you can make a better jump to 00:47:200 (1),because the new part starts here.I would also add a finish,but adding it doesn't make much difference because I can't hear it normally
01:06:000 (1) - I think it should be closer to previous fruit,and I'd leave it at the top left side so you could make a jump to the right side - 01:06:400 (2),it fits better I think
01:28:800 (1,2,3,4) - I like such kind of anti-spacing,that's the only part in the map you could make more challenging,I think it's fun to make an anti-spacing after/before triplets,like here 01:31:200 (6,7,8,9,10,1) and etc. probably you could make the rest in the same way

that's it,plays pretty comfortable with hidden,I didn't find anything bad
just an advice for future ctb maps - I'd focus your side-to-side jumps on downbeats (though you made the most of them like this),so good job

and ofc awesome mapset/song
star :3
Topic Starter
Kurai

Drafura wrote:

[CTB]
Rename diff as CtB Easy, CTB Easy (Take attention to this thread : http://osu.ppy.sh/forum/t/80544/ if a rule/guideline is added to use Cup instead of Easy, if you like Cup I think you can use it, since there's not yet guidelines for ctb diff names).
Erf, it is not supposed to be an easy diff, easy diffs are meant to be easily FCable by every beginner on 2 or 3 attempts. This difficulty has some jumps that aren't easily passable for beginners. I would call it a Hard (like Muzukashii difficulties in Taiko).

Gameplay :
Ok these are some example of how you can improve the fun on your map but still focused to an easy or normal difficulty, you can give some try with my suggestions apply what you likes or dislikes and get idea from these experimentation to improve other patterns i didn't mentionned. have fun :)
00:23:600 (3,4,5) - I'll ctrl-H it and put the (3) on the previous (6). Like this. okay
00:34:400 (4) - I'll put the (4) on the previous (2). okay
00:41:200 (1) - I'll put it horizontal (ok this is a bit nazy). erf, if you want so..
00:43:600 - Here I'll do the same kind of jump I suggested on : 00:23:600 (3,4,5) - (I'll put the jump between (1) and (2), this make you dash when the guitar play one of the key note). okay
00:46:400 (3) - I'll ctrl-R it (don't forget to rearrange HS if you aplly this one)
00:47:200 (1,2,3,4,5,6,7) - The song is going to be really beautifull here but your pattern is kinda borring I think it deserve something better here even for an easy diff here are some screen to a suggestion for rearranging this section : http://puu.sh/rqAJ <- spacing between (2) and (3) is 1.60x to give you a scale. And the next pattern : http://puu.sh/rqCB spacing (7) previous combo and (1) is 1.52x and between (1) and (2) is 3.12x. If you don't do exactly this it's not a matter the trick is just to add a bit spacing when the piano comes louder and decrease it when it fade. okrearranged the pattern.
01:06:800 (4) - Put it on the previous (2). ok
01:16:200 (7,1) - I'll ctrl-R them (rearrange HS if applied). ok
01:17:200 (3) - I'll ctrl H it. ok
01:32:400 (2,3,4,5) - The spacing increase here is not necessary since it not modify at all the gameplay. Use something more regular to make it sexier or make a bigger spacing increase if you really want the player feels it. ok
01:40:800 (1,2,3) - ^ Nope I wanted this one to be this way.
01:45:600 (2) - Put in on the next (4).
01:51:200 (2,3,4) - The spacing increase here is not necessary since it not modify at all the gameplay. Use something more regular to make it sexier or make a bigger spacing increase if you really want the player feels it. ok
01:57:000 (7,1) - I'll ctrl-R them (rearrange HS if applied). ok

Timeline :
01:24:600 (1) - Move the end of spinner to 01:26:800 - and use only a finish HS with 40% vol. ok
01:32:500 (3) - I'll remove it. Nope, it follows the snare (I think it is a snare xD), in the background music.
01:42:900 (3) - I'll remove it. ^
01:56:700 - I'll add a beat here I doesn't want to have any 1/4 to emphasize the vocals.
01:59:000 - ^ okay
01:59:100 - ^ No for the same reason as 01:56:700.

Hitsounding :
Hitsounds don't have to be muted in CtB cause it's the only way to know if you miss since a player isn't focused on the low part of the screen, I have made a new soft-slidertick to fit with this rule in CtB for your map : http://puu.sh/rqpP I have adjusted the volume to soft sampleset so you don't have to add any new section to use it. (the link seems buggy but if you save as... it works). yep

00:14:200 (4) - Add whistle ? ok
00:22:000 (1,2,3,4,5,6,1,2,3,4,5) - For this section : 00:22:600 (4) - Add whistle, 00:22:800 (5) - Remove whistle, 00:23:800 (4) - Add whistle. ok
00:31:200 (3) - Whistle end of slider. ok
00:32:200 (3) - Add Whistle. ok
00:32:400 (4) - Remove Whistle. ok
01:46:700 - I'll use 65% for this section (70% feels a bit loud). ok

You of course get my star on it, this song makes me melt.
Thank you a lot :3

IceBeam wrote:

I checked your CTB,Kurai,I liked it :o just few small suggestions:

00:46:400 (3) - imo Ctrl+R so you can make a better jump to 00:47:200 (1),because the new part starts here.I would also add a finish,but adding it doesn't make much difference because I can't hear it normally Already ctrl-Red in the previous mod, and ok for the finish.
01:06:000 (1) - I think it should be closer to previous fruit,and I'd leave it at the top left side so you could make a jump to the right side - 01:06:400 (2),it fits better I think Fixed I guess :D
01:28:800 (1,2,3,4) - I like such kind of anti-spacing,that's the only part in the map you could make more challenging,I think it's fun to make an anti-spacing after/before triplets,like here 01:31:200 (6,7,8,9,10,1) and etc. probably you could make the rest in the same way ok I tried

that's it,plays pretty comfortable with hidden,I didn't find anything bad
just an advice for future ctb maps - I'd focus your side-to-side jumps on downbeats (though you made the most of them like this),so good job

and ofc awesome mapset/song Thank you :33
star :3
Miya
raawwrrr :3 (it's a mod)

SPOILER
20:18 <Miya> : hoho, let's mod your map :3
20:18 <Kurai> : oh ?
20:19 <Miya> : http://osu.ppy.sh/s/48763
20:19 <Kurai> : oh <3
20:19 <Miya> : im bored, so let's mod your map :P
20:19 <Kurai> : yeah
20:19 <Kurai> : This map is awesome
20:19 <Kurai> : hitsounds are so lovely
20:20 <Miya> : hoho, ok, let me see it first :3
20:20 <Miya> : but sorry, i can't mod ctb and taiko ;_;
20:20 *Miya is listening to (Miyamura Yuuko - It's Only the Fairy Tale)[http://osu.ppy.sh/s/48763]
20:23 <Kurai> : np
20:23 <Miya> : so relaxing >.<
20:23 <Kurai> : yeah <3
20:24 <Miya> : orz, there's mosquito in my hand
20:24 <Miya> : =3=
20:24 <Kurai> : xD
20:27 <Kurai> : Gotta catch 'em all ! Gotta catch 'em all ! MOSQUITOMON !
20:27 <Miya> : lol
20:27 <Miya> : hey, do you want irc mod or not?
20:29 <Miya> : hello~
20:29 <Miya> : o.o
20:29 <Kurai> : Chose the one you prefer
20:30 <Miya> : i choose irc mod, because i can discuss the problem i mention :3
20:30 <Miya> : tell me when you ready
20:31 <Kurai> : lol
20:31 <Kurai> : I am
20:31 <Miya> : ok, let's start
20:32 <Miya> : first, whe are you repeating the name of the source in the tags?
20:32 <Kurai> : issue witj the "-" Mai-Hime =/= Mai Hime
20:33 <Miya> : hmm i see
20:33 <Kurai> : with*
20:35 <Miya> : hmm..
20:36 <Miya> : uncheck the countdown and the letterbox kurai >.<
20:36 <Miya> : because they don't appear in your map
20:36 <Kurai> : ok
20:37 <Miya> : don't forget to uncheck in all diff :3
20:37 <Kurai> : of course
20:38 <Miya> : lol your finish and whistle is almost same
20:38 <Kurai> : finish is louder
20:38 <Miya> : i know
20:38 <Kurai> : and a bit different
20:38 <Miya> : i know
20:38 <Miya> : :P
20:39 <Kurai> : :P
20:39 <Miya> : 00:22:000 (1) - i think it need a whistle at the slider start
20:39 <Miya> : it feel empty at this point
20:40 <Kurai> : ah yes
20:40 <Miya> : and yes remove the new combo
20:40 <Miya> : i think the new combo should be here
20:40 <Miya> : 00:24:000 (3) -
20:41 <Kurai> : 00:22:000 (1) - I won't remove its new combo, bacause it emphasize the new phrase
20:41 <Kurai> : And I add a nc on 00:24:000
20:41 <Miya> : hmm, as you wish :3
20:41 <Miya> : and here too
20:42 <Miya> : 00:30:800 (6) - i think it needs a whistle at the slider end
20:42 <Kurai> : yes
20:43 <Miya> : oh yes, almost forgot, i think your green combo and blue combo looks similar
20:43 <Kurai> : green ? :O
20:44 <Miya> : http://puu.sh/snEm
20:44 <Miya> : green right?
20:44 <Miya> : it looks similar with combo 2
20:44 <Miya> : >.<
20:44 <Kurai> : it looks grey to me
20:44 <Kurai> : err *beep* my eyes
20:44 <Miya> : but green to me
20:44 <Miya> : orz
20:44 <Miya> : anyway please change it >.<
20:44 <Miya> : player can confuse with it
20:45 <Kurai> : I brightened it
20:45 <Miya> : good :3
20:46 <Miya> : 01:14:800 (5) - emm, a little bit nazi, but it will be more good if it move to 1 grid left
20:47 <Kurai> : NAZIIII
20:47 <Kurai> : xDD
20:47 <Kurai> : done
20:47 <Miya> : hhe, sorry, but sometimes i do nazi mod, if the pattern disturb me :3
20:47 <Kurai> : Nazi mod is fine
20:48 <Miya> : :3
20:48 <Kurai> : as long as it makes the map cuter
20:48 <Miya> : yup
20:48 <Miya> : hmm
20:49 <Miya> : 01:28:000 (2) - why you don't add it a finish like 01:37:600 (1) -
20:49 <Miya> : ?
20:50 <Miya> : kurai?
20:50 <Kurai> : Ah didn't see your pm xD
20:50 <Miya> : >.<
20:51 <Kurai> : ok added
20:52 <Miya> : ok, maybe that's all for normal :3
20:52 <Miya> : move to hard
20:56 <Miya> : 00:28:000 (4) - i think it's more good to add a whistle over here
20:57 <Kurai> : yep
20:58 <Miya> : 01:09:200 (2,3) - about this note, i think it will be more good to add a whistle at the slider end number 2 and remove finish at slider start 3 then add
20:58 <Miya> : a whistle at slider end 3
20:59 <Miya> : and i think 01:08:200 (6) - can be add a whistle too at the end, but im not sure
21:00 <Miya> : 01:25:600 (1) - i feel empty at this spot, i think it can be improved by adding a whistle
21:00 <Miya> : lol, same problem as normal 01:28:000 (4) -
21:01 <Kurai> : ok @.@
21:01 <Miya> : 01:37:400 (2) - aaa, a finish sound at the slider end is missing ;_;
21:02 <Miya> : 01:43:400 (3) - orz, awkward whistle sound, remove it kurai >.<
21:02 <Kurai> : ok
21:04 <Miya> : hmm, i think that's all
21:04 <Miya> : the jump is not hard and playable, so i think it's ok :3
21:05 <Miya> : well, really nice map kurai <3
21:08 <Kurai> : Thatks <3
21:08 <Kurai> : Thanks <3
21:08 <Miya> : you're welcome <3
21:08 <Miya> : posted this to the thread

Hhe :P
riffy
hi~
from #modreqs

General
maybe use 1024x768 bg? lol

[Normal]
it's over 3.00 stars D:
00:09:600 (1) - jump? why? in easiest diff D:
00:15:600 (2,3,4,5,6) - this shape for star? this?
00:21:600 (5) - i think it will be covered by online scores
00:38:400 (3,4) - slider probably should be here?
00:55:600 (7) - why don't you mae this slider symmetrical?
00:56:800 (1,2) - this?
01:10:800 (5) - maybe new combo here?
01:27:600 (1,2) - move new combo from (1) to (2)
01:33:200 (1) - x396 y52
01:47:200 (1,2,3,4,5,6....) -
01:55:600 (4) - why don't you just copy (3)'s shape?

[Hard]
00:05:200 (1) - just to follow (2)'s shape ><
code
176,40,5200,6,0,B|216:60|220:116|204:148|152:168,1,160,4|2
00:54:800 (5,6) - maybe stack them?
00:58:000 (2,3) - why don't you place them in the midle of playfield? (x 256)
01:04:000 (4,5) - avoid crossing somehow?

~~~~~~~~~~~~~~~~~

really amazing map >< can't find anything but some spacing changes, sorry ><
if you have some time mod map in my signature, lol
Topic Starter
Kurai

-Bakari- wrote:

hi~
from #modreqs

General
maybe use 1024x768 bg? lol This is pointless to change the bg size from 800x600 to 1024x768.

[Normal]
it's over 3.00 stars D: Who cares ?
00:09:600 (1) - jump? why? in easiest diff D: Fixed
00:15:600 (2,3,4,5,6) - this shape for star? this? ok
00:21:600 (5) - i think it will be covered by online scores Is that even possible ? uh ?
00:38:400 (3,4) - slider probably should be here? I don't like.
00:55:600 (7) - why don't you mae this slider symmetrical? Done
00:56:800 (1,2) - this? Nope, but I made it's shape a bit smoother.
01:10:800 (5) - maybe new combo here? Oh yes sure.
01:27:600 (1,2) - move new combo from (1) to (2) Nope, listen to the music carefully and you'll understand why I put the new combo mark on this circle.
01:33:200 (1) - x396 y52 okay
01:47:200 (1,2,3,4,5,6....) - No D:
01:55:600 (4) - why don't you just copy (3)'s shape? Because I don't want to ?

[Hard]
00:05:200 (1) - just to follow (2)'s shape >< They're actually the same. o.o
code
176,40,5200,6,0,B|216:60|220:116|204:148|152:168,1,160,4|2
00:54:800 (5,6) - maybe stack them? I never stack anything on slider's ends, that's so bad imo. D:
00:58:000 (2,3) - why don't you place them in the midle of playfield? (x 256) Because they follow (1)'s shape.
01:04:000 (4,5) - avoid crossing somehow? No :D

~~~~~~~~~~~~~~~~~

really amazing map >< can't find anything but some spacing changes, sorry >< Thank you.
if you have some time mod map in my signature, lol Sadly I don't have much time for this.
Saturnalize
#modreqs (sorry for late mod!)

=General=
Clean

=Normal=
1. 00:08:400 (7) - Remove whistle on the slider
2. 00:18:000 (7) - ^
=Hard=
1. 00:08:400 (2) - Remove whistle on the slider
2. 00:17:200 (1) - ^

Idk why you put whistle on the slider at Normal and Hard diff, imo it sounds a bit annoying, but it's up to you.

=CtB Salad=
Lovely

=Taiko Oni=
1. 01:30:000 (12,13,14,15) - k ddk ?
2. 01:30:800 (16,17,18,19,20,21,22,23) - k d d kdd k d?

And I'm afraid that actually there's no mistake, this map is beautiful.
Good luck >u<
Topic Starter
Kurai
Okay all done thanks.
DJPop
~General~
- Please silence all slider slides :( spinner too


~Normal~
00:09:600 (1) - copy-paste slider (2) and flip horizontally, NC too
00:27:600 (2) - move to 236:88
00:28:000 (3) - move to 188:148
01:27:600 (1) - no NC
01:41:200 (7) - first tick = softer, second tick = softest
01:44:800 (5) - make volume like ↑

~Hard~
01:30:000 (1) - set volume soft → loud, or lower volume of first four notes
01:32:400 (1) - ^
01:42:000 (1) - ^
01:44:400 (5) - ^ , NC
01:46:000 (1) - ^ , no NC


Can't give useful mods for Taiko & CTB :?
spboxer3

CTB


  • Settings
    (For the setting. like Song Setup/timing or break time~)
    mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:35:600 (2) - remove Hitsound sliderslide? It's inconsistent to the previous part.
just give some notice~
isn't a mod post.
Topic Starter
Kurai

DJPop wrote:

~General~
- Please silence all slider slides :( spinner too okay, except for the last spinner, if want to keep it like this.


~Normal~
00:09:600 (1) - copy-paste slider (2) and flip horizontally, NC too This is supposed to be symmetrical with 00:08:400 (1) so no.
00:27:600 (2) - move to 236:88 okay
00:28:000 (3) - move to 188:148 okay
01:27:600 (1) - no NC This new combo is here because of the violin.
01:41:200 (7) - first tick = softer, second tick = softest okay
01:44:800 (5) - make volume like ↑

~Hard~
01:30:000 (1) - set volume soft → loud, or lower volume of first four notes
01:32:400 (1) - ^
01:42:000 (1) - ^
01:44:400 (5) - ^ , NC
01:46:000 (1) - ^ , no NC
everything done.


Can't give useful mods for Taiko & CTB :?
Thank you :3

spboxer3 wrote:

CTB


  • Settings
    (For the setting. like Song Setup/timing or break time~)

    I don't know why this happen :v.
    mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:35:600 (2) - remove Hitsound sliderslide? It's inconsistent to the previous part.
just give some notice~
isn't a mod post.

okay fixed.
DJPop
~Hard~
- Shouldn't have any slider sounds :?
00:08:400 (2) - remove slider whistle
00:17:200 (1) - ^
Topic Starter
Kurai

DJPop wrote:

~Hard~
- Shouldn't have any slider sounds :? There isn't any sliderslide sound since I changed the soft-sliderslide and normal-sliderslide to a muted sound.
00:08:400 (2) - remove slider whistle
00:17:200 (1) - ^ okay for both.
Thanks for the recheck. ~
DJPop

Kurai wrote:

DJPop wrote:

~Hard~
- Shouldn't have any slider sounds :? There isn't any sliderslide sound since I changed the soft-sliderslide and normal-sliderslide to a muted sound.
I was talking about slider whistles :D


~Hard~
00:08:400 (2) - still there...
Topic Starter
Kurai
Oh xD
Well, fixed this time ! :3
DJPop
Bubble :)
Topic Starter
Kurai
Yay Thanks Pop :3
Kuroneko-sHerald
Too bad that I found this map too late. I love this song :o
Oh well, I did this anyway.

Download: Miyamura Yuuko - It's Only the Fairy Tale (Kurai) [Kuro Tale].osu
Andrea
[Normal]

Increase HP Drain and Overall Difficulty by 1 tick at least. They're too low compared to the Approach Rate.


02:05:300 (1) - This spinner is too short for a Normal.

Other than that, really awesome!
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