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Chata - step of cloud

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Topic Starter
hoLysoup
This beatmap was submitted using in-game submission on Sunday, July 29, 2012 at 5:57:01 AM

Artist: Chata
Title: step of cloud
Source: sola
Tags: chatanowa image song koyori ishizuki oratorio
BPM: 120
Filesize: 3748kb
Play Time: 01:49
Difficulties Available:
  1. Easy (1.69 stars, 81 notes)
  2. Hard (4.57 stars, 194 notes)
  3. Normal (3.42 stars, 118 notes)
Download: Chata - step of cloud
Information: Scores/Beatmap Listing
---------------
caLm song❤




Full Ver.
those
First (:
m4m from #modreqs :3

[General]
Delete .osb files and full submit if you aren't using a storyboard or the same storyboard across all difficulties.
Consider "chata no wa" in the tags in separate strings.
Consider "oratorio" in tags, since that's the name of the image song album.
In that case, Source should be "sola", so remove it from the tags.
Consider using custom colours. I'd use 4 different colours for this song, eyedropping from the background appropriate colours to match.

[Easy]
01:09:661 (2) - x:93 y:178 for better spacing. I would increase spacing from 1.00x to 1.25x in an Easy diff - consider changing the rest of the map?
01:12:411 - expected a note here. Perhaps one at x:124 y:140?

[Normal]
Consider HP4, AR4, OD4.
01:04:911 (1) - Add Finish to tail
01:15:911 (4) - Add Finish to tail

[Hard]
00:48:911 - Consider mapping something in this break to be consistent with all other diffs, then you can uncheck "Letterbox during breaks" under F3 > Storyboarding.
Recommendation: 00:48:911 (6) - NC, then a rhythm like this. Time at white line is 00:49:411.

Good luck :3
ertyukjh010


您好 :)

[Easy]

很好

[Normal]

也很好

[Hard]

01:10:661 (4,6) - Don't good-looking. Try this: http://osu.ppy.sh/ss/295137

Goodmap, Sorry, I cannot find a lot of problems.
Good luck :)
L_P
你的图居然比nymph还难mod

easy
我看到kiai支持不下去了。。。

感觉你还是求人spam thread好。。。。放眼望去只有寥寥几人能够mod你这图呵呵

normal
00:20:411 (1) - 删clap?音乐本身更好听
感觉这首歌normal很难map难为你做的这样好...


HArd
00:23:661 (5) - 放下来一点(1/2grid 现在有些不平
00:35:661 (3) - NC一下吧 给个心理准备

跪求神mapper收我的星星
Nymph
...怎么没有这首歌跟sola有关的印象
Melophobia
;)

SPOILER
02:50 <hoLysoup> : nene bakaphobia
02:50 <hoLysoup> : :>
02:50 <Melophobia> : wwwwww
02:51 <hoLysoup> : play this onegai?
02:51 *hoLysoup is listening to (Chata - step of cloud (Short Ver.))[http://osu.ppy.sh/s/49032]
02:51 <Melophobia> : ok~
02:55 <hoLysoup> : :> un un
02:56 <hoLysoup> : pro!
02:56 <Melophobia> : www
02:56 <Melophobia> : nice song >~<
02:57 <hoLysoup> : un un desuyo ne
03:00 <Melophobia> : 01:06:411 (3) - add finish at the beginning instead of clap?
03:00 <hoLysoup> : ah
03:00 <hoLysoup> : sou desu ne
03:03 <Melophobia> : 00:37:411 (1,2,3,4,5,6,7,8) - this combo is too long imo><
03:03 <hoLysoup> : fix desu
03:04 <Melophobia> : 00:46:661 (1) - map the middle of this slider to follow a downbeat?
03:04 <Melophobia> : 00:39:661 (6,7) - like 00:39:661 (6,7) -
03:04 <Melophobia> : ww
03:06 <Melophobia> : that's all><
03:06 <Melophobia> : perfect map p_q
03:06 <hoLysoup> : :D
03:06 <hoLysoup> : post IRC log
03:06 <hoLysoup> : :>
03:06 <Melophobia> : ok
03:07 <Melophobia> : and i can throw star once again
03:07 <Melophobia> : wwwwwww
Topic Starter
hoLysoup

Melophobia wrote:

;)

SPOILER
02:50 <hoLysoup> : nene bakaphobia
02:50 <hoLysoup> : :>
02:50 <Melophobia> : wwwwww
02:51 <hoLysoup> : play this onegai?
02:51 *hoLysoup is listening to (Chata - step of cloud (Short Ver.))[http://osu.ppy.sh/s/49032]
02:51 <Melophobia> : ok~
02:55 <hoLysoup> : :> un un
02:56 <hoLysoup> : pro!
02:56 <Melophobia> : www
02:56 <Melophobia> : nice song >~<
02:57 <hoLysoup> : un un desuyo ne
03:00 <Melophobia> : 01:06:411 (3) - add finish at the beginning instead of clap?
03:00 <hoLysoup> : ah
03:00 <hoLysoup> : sou desu ne
03:03 <Melophobia> : 00:37:411 (1,2,3,4,5,6,7,8) - this combo is too long imo><
03:03 <hoLysoup> : fix desu
03:04 <Melophobia> : 00:46:661 (1) - map the middle of this slider to follow a downbeat?
03:04 <Melophobia> : 00:39:661 (6,7) - like 00:39:661 (6,7) -
03:04 <Melophobia> : ww
03:06 <Melophobia> : that's all><
03:06 <Melophobia> : perfect map p_q
03:06 <hoLysoup> : :D
03:06 <hoLysoup> : post IRC log
03:06 <hoLysoup> : :>
03:06 <Melophobia> : ok
03:07 <Melophobia> : and i can throw star once again
03:07 <Melophobia> : wwwwwww
<3

Nymph wrote:

...怎么没有这首歌跟sola有关的印象
好像沒有再動畫裡出現
順便幫我mod一下吧 :D!

and thank you all other modders!
KayeSara
啦啦啦啦啦~
[Easy啦~]
  1. 00:30:661 (1) - 这个slider感觉来的有点快哦,尝试放在00:30:911 -
  2. 00:32:911 (2) - 如果前面的改了的话那这个就放在00:33:411 - 吧
  3. 00:54:911 - 感觉少了个音哦~
  4. 00:58:911 - ^
  5. 01:10:911 - ^
  6. 01:49:036 (1) - 建议spinner放在01:49:411 - ,然后01:49:161 - 加个节奏吧
[Normal啦啦~]
  1. 01:12:411 (6) - 感觉适合重叠在前面slider的尾部,突然网上出来感觉节奏没有那么突出
  2. 01:34:411 - 啊啦,这里为什么少了一个音啊~
  3. 01:49:036 (1) - 建议spinner放在01:49:411 - ,然后01:49:161 - 加个节奏吧
[Hard啦啦啦~]
  1. AR+1 试试么~啦啦啦~主要是那几个来回跳用6的AR感觉显得有点慢了哦~容易断啦~
  2. 00:09:161 (2,3) - 刚开始这里感觉节奏很起伏啦~所以说不重叠大概好些勒~
  3. 01:07:411 (4) - 感觉这里是个新的节奏,和前面的那不一样,所以NC这里开始吧
  4. 01:07:411 (4,1,2,3,4,5) - 个人感觉啦~因为节奏从01:07:411 (4) - 开始,所以重叠方式就是4,1一起,2,3一起,4,5一起啦啦啦
  5. 01:48:411 (7) - 这个slider建议放到后面01:48:661 - ,然后01:48:411 - 就补一个note吧,spinner还是往后移动到01:49:411 - 啦
啦啦啦~要是有多余的KD都想射过去啦~帮你补到8去~好听啦~好图啦~~~加油!支持~!啦啦啦
JoJo
\茶太姐姐/

[General]
  1. 不知道规则有没有强制但是spinner-background文件似乎都是1023*692的解析度外加PNG格式o.o
  2. 个人感觉音效音量偏低了..
[Easy]
  1. 00:23:661 (4) - 尾巴的clap+volume? 比2个音量一样好听o o
  2. 01:09:661 (2,3,4) - 试试2的尾巴加clap, 3只有折返+clap, 4+clap?
[Normal]
  1. 00:15:661 (4) - 同easy o.o 后面一样的我就不提啦>~<
  2. 01:01:911 (3) - 这里的clap在整段中略显孤单和多余...
  3. 01:34:411 (0) - 感觉这里有东西会比较好.
[Hard]
  1. 01:07:661 (1) - 怪怪的感觉o.o remove?
其实这曲听着是60BPM啊~太太太太善良了www
\完全没法mod www 酱油完毕~/
merchat7
Hey, as requested.

[General]

- Hitsound volume sound a bit low to me, +10% volume to all timing section seems better.

That's all

[Easy]

Timing points
00:08:286 - Make it 5% louder? This part sound louder than the part at 00:12:661 to me so don't see why same volume. Just noticed this now, but you can delete this and change the volume of the red line instead and set it to sc1, so this green line is unnecessary
00:52:286 - Unused timing point
00:52:786 - Make it 5% softer? Or increase the volume at kiai time. I think it's better if kiai time has the highest volume, just to emphasize it even more.
New combos
01:00:911 (4) - I expected a new combo here because of 00:56:911 (1). I also noticed a one note combo here 00:48:911 (1), so new combo it even through it'll be only one note?
01:42:911 (3) - New combo on this just for more emphasis? It's fine if not through, but I think it'll give a nice effect here since the vocal sings in a different way here.
Hitsounds
- In Hard, at 01:21:911 (3) and similar patterns, you put clap + whistle, but in Easy & Normal you didn't? Seem weird to me. Also in all diff, for example at , 00:11:411 (7) in Hard, even through it's almost the same sound as 01:21:911, you didn't put whistle? Maybe look through it. I prefer not putting two hitsounds on the same spot, so I think you should remove whistle, but if you think it sounds good, that's fine too. I won't mention them in my mod through.

00:14:911 (2) - Whistle on repeat for bell sound?
00:30:911 (1) - Whistle at end for guitar? I think you've been following the guitar for your whistle most of the time like begin of 00:14:911 (2) or begin of 00:22:911 (3) for example.
00:35:911 (2) - I think you should put whistle at repeat for cymbal sound
00:50:911 (1) - Whistle for bell? Since I notice you haven't put whistle on any bell sound so far, maybe it's intentional? I think it sound good with the whistle through.
00:52:911 (1) - Whistle at end for bell sound
00:55:411 (1) - Cymbal sound so whistle?
00:56:911 (1) - Whistle at end, same as 00:52:911
00:59:411 (1) - Whistle, same as 00:55:411
01:02:911 (1) - Whistle at end, same reason as 00:52:911.
01:08:411 (3) - Whistle for bell sound?
01:08:911 (1) - Whistle at end, same reason as 00:52:911
01:22:911 (3) - The way the vocal is singing, make the repeat sound really accented to me, so maybe whistle on it?
01:24:911 (1) - Was expecting a hitsound here actually, maybe whistle since you did clap on the next note?
01:26:911 (3) - Same thing as 01:22:911, but the vocal doesn't sound as accented so maybe it's unnecessary here.
01:28:911 (1) - Same thing as 01:24:911, but it seem the music goes down a tone or two here, so maybe it doesn't fit.
01:31:661 (4) - Whistle at repeat, same reason as 01:22:911
01:36:911 (1) - Hihat sound so whistle at end?
01:38:911 (3) - Same thing as 01:22:911
01:40:911 (1) - Clap at end maybe?
01:45:661 (2) - On the begin and end, perhaps finish instead since I can hear quite clearly a cymbal sound.

Turn out longer then expected, a bit too lazy to mod hitsound now, so I won't mention them again :P But almost all of these suggestions can be applied to Normal & Hard too so if you agree with them, check if you can do it in Normal and Hard too. I may still do a hitsound mod if I see a part where you can do something really interesting in Normal & Hard.

- I notice spacing is a bit inconsistent? I saw 0.8x/1.0x/1.2x and maybe others too. I'll assume they're intentional, but I can't seem to find out what you're trying to do with spacing. I thought maybe 1.2x spacing when you do 1/2, but I see 1/2 spaced to 1.0x, and then I see some part just completely space out to 1.2x. So I'm a little confuse, would appreciated if you can tell me what you're doing with the spacing.

00:50:911 (1) - I guess 1.0x to represent the pause? But I feel that beginners will definitely hit this too early, I had to really focus here just to not hit it early. Maybe 1.1x spacing if you really want to keep this.
01:31:661 (4) - Fix this spacing error?

Flawless rhythm and placement to me :D But just confused about spacing.

[Normal]

New combos
01:02:911 (5,6,1) - Hmm, maybe do the same thing as Easy for new combos? So remove from (1) and add it to (5)?
01:44:411 (3,1,2,3,4) - Regardless of how many times I look at this part, I just feel new combo should be on 01:44:411 (3). And then remove from 01:45:411 (1) & add to 01:47:161 (3). Then maybe remove new combo from 01:42:911 (1), but it doesn't really fit with how you place the note, so not really sure. If you're willing to readjust a bit, I think this new combo pattern is better.

Timing points suggestions is the same as Easy, except don't remove 00:52:286. Hitsound, as mention too lazy, but may mention some.

- Same comment regarding spacing as in Easy.
- +1 hp for balanced hp drain? (Easy has 2, Hard has 6)

00:08:911 (2) - I think you should copy 00:10:661 (5), ctrl+J and H it and place it here. The transition from hitting (1) to (2) just doesn't feel smooth with how you place it right now. http://puu.sh/qUtz. If you don't really want to do then just try to place it in a similar way which give off a similar flow. Slightly hard to explain, but right now, your placement feel like this ><, try to get it >> instead.
00:19:411 - Just seem weird to have nothing here, since in Easy, you have a long slider here, maybe add a slider / repeating slider here and end it on 00:19:911?
00:43:661 (2) - I think you should copy (3) and then do something like this http://puu.sh/qUwI. Hard to explain again, but the slider shape of (2) doesn't feel right to me.
01:23:661 (5) - Expected a hitsound on the begin, maybe whistle? Feel empty without it.
01:27:661 (5) - ^
01:31:661 (5) - ^
01:39:661 (5) - ^ I didn't increase volume of all timing point by 10% yet, so maybe it'll feel better even without the whistle when you do that.
01:41:661 (2,3) - Should definitely follow the bell sound here, so end of (2) and begin & end of (3).

The map seem fine to me, but idk, maybe it's the slider velocity, but I feel the flow of the map is a little off. Could be just me through. Also recommend adding more whistle, it just felt empty sometime, but I think if you apply some suggestion from Easy and maybe add a few more where you think is correct, this problem will be fixed.

Recheck after short break & increasing volume of timing point by 10%
Wow, increasing volume made a big difference for me, the map feel almost flawless for me now :S You can even ignore my suggestion for 00:08:911 & 00:43:661 as they don't bother me anymore. Here's a few more suggestion through.

00:55:161 (3) - May be just me, but I felt this slider sound off a bit, until I put the whistle on the repeat to follow the cymbal sound, then it felt better. Nevermind, you put whistle on 00:59:161 (3) so should do here too.
00:56:161 (4) - Curve this as well? Seem odd since you curved both slider here 00:59:161 (3,4).
01:00:161 (4) - Hm I prefer it like this http://puu.sh/qURT
01:07:411 (1) - Definitely a whistle at begin
01:12:411 (6) - Don't really like this stack to me, it's at the end of a slider so this mean the rhythm is weird, you click at 01:11:161 and then you need to wait 5/2 beats to hit next notes; basically off beat > on beat plus big space in the timeline between the first and second click (1/2 rhythm doesn't play that bad even through it's off beat > on beat or vice versa, but when there's a big space, it becomes much harder) and stacked (cannot read spacing) means you have to rely solely on approach rate and music. I think this isn't nice for Normal so I suggest spacing it out instead.
01:41:661 (2) - Whistle at begin perhaps? And maybe on (1) as well. Do this if you followed 01:41:661 (2,3). If you didn't follow it, I recommend adding atleast some hitosund here, sound empty without them.

Good map actually, increasing 10% volume is a must/highly recommended suggestion now

[Hard]

New combos
00:58:911 (3) - Expected a new combo here because of 00:55:661 (1).
01:11:411 (5) - You could do a new combo here if you want [mirror effect, 01:09:661 (2,3,4) - & 01:11:411 (1,2,3)]
01:19:661 (6) - Hmm, I think you should have new combo here.This one bothers me a lot even through I notice you aren't really following vocal for new combo because 01:16:911 (1,2,3,4,5) follow instrument, and 01:19:661 (6,7,8) follow vocal, a new combo just seem to make sense here for me. It's fine if you don't want to change through.

Timing points, the same as other diffs, but I notice two extra timing points (01:04:786 & 01:07:286), so just a apply what you think is right. 10% increase in volume for all timing points is highly recommended. Hitsound suggestion will be mixed with Normal mod.

- +1 od for perfectly balanced overall difficulty? (Easy has 2, Normal has 4).

00:19:161 (1,2,3) - I really think you need more whistle here. To follow bell sound, add whistle at end of (1), begin of (2) and begin of (3). To follow guitar, add one at end of (2). It just sound empty without it.
00:35:161 (2,3) - I think 3.0x jump is a bit too much for Hard, maybe reduce a bit. How about the same distant snap as 00:34:161 (6) so 2.75x instead?
00:49:661 (1,2,3) - Snap to 1.2x? (x:328 y:344), I felt it's too close to previous note and lead nicer to the jump pattern in the next combo.
00:51:161 (2,3) - I guess for consistency, snap to 2.75x as well? But very minor so not necessary.
00:59:411 (4) - Whistle at begin
01:17:411 (2) - ^
01:17:911 (3) - Whistle at end

Don't forget that hitsound suggestion from Easy and maybe Normal too applies here, I just mention the ones which I think are really necessary.

No problem with the maps, my only issue is hitsound, sound too soft for me especially the whistle and I think you should use whistle to follow bell sounds & hihat/cymbal in the music. When you don't, it just sound empty, good example is 00:19:161 in Hard. Almost all my suggestions are hitsound related so don't mind the long mod.

So star, I think this map is definitely rankable after looking at the hitsound a bit more.

Good luck holysoup! :D
Topic Starter
hoLysoup
merchat :>

merchat7 wrote:

Hey, as requested.
you did such a long mod I am obligated to reply :>
[General]

- Hitsound volume sound a bit low to me, +10% volume to all timing section seems better.

That's all
I added 5% I think 10% is too loud for me

[Easy]
Combos, timing points,hitsounds: fixed most of them :>! like 90% of them thanks!!

- I notice spacing is a bit inconsistent? I saw 0.8x/1.0x/1.2x and maybe others too. I'll assume they're intentional, but I can't seem to find out what you're trying to do with spacing. I thought maybe 1.2x spacing when you do 1/2, but I see 1/2 spaced to 1.0x, and then I see some part just completely space out to 1.2x. So I'm a little confuse, would appreciated if you can tell me what you're doing with the spacing.
this is something I'm trying out :> if you just play through it you won't notice it and I found that it flows very nicely with Easy. What I did here was the main spacing is just 1.0x you are correct. all the 1/2 rhythm are 1.0x but when there's a 1/4 rhythm, I make the spacing 1.2x. this is only because I don't like the 1.0x spacing with 1/4 rhythm I think it looks ugly and very cramped, and it's hard for me to place beats. The other reason being with 1.2x spacing, the number on the circles will not be covered with close beats.

00:50:911 (1) - I guess 1.0x to represent the pause? But I feel that beginners will definitely hit this too early, I had to really focus here just to not hit it early. Maybe 1.1x spacing if you really want to keep this.
01:31:661 (4) - Fix this spacing error?
all fixed
Flawless rhythm and placement to me :D But just confused about spacing.

[Normal]

New combos
01:02:911 (5,6,1) - Hmm, maybe do the same thing as Easy for new combos? So remove from (1) and add it to (5)? ok
01:44:411 (3,1,2,3,4) - Regardless of how many times I look at this part, I just feel new combo should be on 01:44:411 (3). And then remove from 01:45:411 (1) & add to 01:47:161 (3). Then maybe remove new combo from 01:42:911 (1), but it doesn't really fit with how you place the note, so not really sure. If you're willing to readjust a bit, I think this new combo pattern is better. yea it's a little hard with the way i placed the beats. I guess i'll leave it for now

- Same comment regarding spacing as in Easy.
- +1 hp for balanced hp drain? (Easy has 2, Hard has 6)

00:08:911 (2) - I think you should copy 00:10:661 (5), ctrl+J and H it and place it here. The transition from hitting (1) to (2) just doesn't feel smooth with how you place it right now. http://puu.sh/qUtz. If you don't really want to do then just try to place it in a similar way which give off a similar flow. Slightly hard to explain, but right now, your placement feel like this ><, try to get it >> instead. ok
00:19:411 - Just seem weird to have nothing here, since in Easy, you have a long slider here, maybe add a slider / repeating slider here and end it on 00:19:911? yea I will try to think of something
00:43:661 (2) - I think you should copy (3) and then do something like this http://puu.sh/qUwI. Hard to explain again, but the slider shape of (2) doesn't feel right to me. I think this is ok
01:23:661 (5) - Expected a hitsound on the begin, maybe whistle? Feel empty without it. ok
01:27:661 (5) - ^ ok
01:31:661 (5) - ^ ok
01:39:661 (5) - ^ I didn't increase volume of all timing point by 10% yet, so maybe it'll feel better even without the whistle when you do that.
01:41:661 (2,3) - Should definitely follow the bell sound here, so end of (2) and begin & end of (3). ok

The map seem fine to me, but idk, maybe it's the slider velocity, but I feel the flow of the map is a little off. Could be just me through. Also recommend adding more whistle, it just felt empty sometime, but I think if you apply some suggestion from Easy and maybe add a few more where you think is correct, this problem will be fixed.
Wow, increasing volume made a big difference for me, the map feel almost flawless for me now :S You can even ignore my suggestion for 00:08:911 & 00:43:661 as they don't bother me anymore. Here's a few more suggestion through.

00:55:161 (3) - May be just me, but I felt this slider sound off a bit, until I put the whistle on the repeat to follow the cymbal sound, then it felt better. Nevermind, you put whistle on 00:59:161 (3) so should do here too.
00:56:161 (4) - Curve this as well? Seem odd since you curved both slider here 00:59:161 (3,4). ok
01:00:161 (4) - Hm I prefer it like this http://puu.sh/qURT ok
01:07:411 (1) - Definitely a whistle at begin ok
01:12:411 (6) - Don't really like this stack to me, it's at the end of a slider so this mean the rhythm is weird, you click at 01:11:161 and then you need to wait 5/2 beats to hit next notes; basically off beat > on beat plus big space in the timeline between the first and second click (1/2 rhythm doesn't play that bad even through it's off beat > on beat or vice versa, but when there's a big space, it becomes much harder) and stacked (cannot read spacing) means you have to rely solely on approach rate and music. I think this isn't nice for Normal so I suggest spacing it out instead. ok
01:41:661 (2) - Whistle at begin perhaps? And maybe on (1) as well. Do this if you followed 01:41:661 (2,3). If you didn't follow it, I recommend adding atleast some hitosund here, sound empty without them. ok

Good map actually, increasing 10% volume is a must/highly recommended suggestion now

[Hard]

New combos
00:58:911 (3) - Expected a new combo here because of 00:55:661 (1). ok
01:11:411 (5) - You could do a new combo here if you want [mirror effect, 01:09:661 (2,3,4) - & 01:11:411 (1,2,3)] this part is fine, I consider this whole mirror 1 combo chain
01:19:661 (6) - Hmm, I think you should have new combo here.This one bothers me a lot even through I notice you aren't really following vocal for new combo because 01:16:911 (1,2,3,4,5) follow instrument, and 01:19:661 (6,7,8) follow vocal, a new combo just seem to make sense here for me. It's fine if you don't want to change through. ok

Timing points, the same as other diffs, but I notice two extra timing points (01:04:786 & 01:07:286), so just a apply what you think is right. 10% increase in volume for all timing points is highly recommended. Hitsound suggestion will be mixed with Normal mod.

- +1 od for perfectly balanced overall difficulty? (Easy has 2, Normal has 4).

00:19:161 (1,2,3) - I really think you need more whistle here. To follow bell sound, add whistle at end of (1), begin of (2) and begin of (3). To follow guitar, add one at end of (2). It just sound empty without it. ok
00:35:161 (2,3) - I think 3.0x jump is a bit too much for Hard, maybe reduce a bit. How about the same distant snap as 00:34:161 (6) so 2.75x instead? These 2 set of jumps in the song is the highlight :>
00:49:661 (1,2,3) - Snap to 1.2x? (x:328 y:344), I felt it's too close to previous note and lead nicer to the jump pattern in the next combo. mmm nah too far
00:51:161 (2,3) - I guess for consistency, snap to 2.75x as well? But very minor so not necessary.
00:59:411 (4) - Whistle at begin ok
01:17:411 (2) - ^ ok
01:17:911 (3) - Whistle at end ok

No problem with the maps, my only issue is hitsound, sound too soft for me especially the whistle and I think you should use whistle to follow bell sounds & hihat/cymbal in the music. When you don't, it just sound empty, good example is 00:19:161 in Hard. Almost all my suggestions are hitsound related so don't mind the long mod.

So star, I think this map is definitely rankable after looking at the hitsound a bit more.
you are the best modder. :> Which is why I'd always find you. I really really want to give you 2 kd :< next time I'll definitely do it.
Good luck holysoup! :D Thanks! :D

>KayeSara, JoJo <3 大感謝! :D 大部分都修好了!!
Leorda
Hi there

[Normal]
* AR +1?

00:40:911 (5,1) - Swap new combo for your combo pattern


[Hard]
* AR +1 or +2? Your current approach rate seems slow

01:30:161 (3,4,5) - Jump pattern? Was intentional?


That's all I can find, sorry
Topic Starter
hoLysoup
bump
Miya
Hi there~
Lovely song from chata <3

General
  1. Since you have no break in this map then please uncheck 'the letterbox in the break option'
  2. Tick rate 2 seems more good to me. How about it?
Easy
  1. 00:16:911 (3) - Umm, i think the whistle at this slider end is breaking your whistle rythim. Consider to remove it.
  2. 00:21:661 (2) - New combo since it's beginning of new rythim?
  3. 00:21:661 (2) - You miss a clap at this slider end? Since you have a clap at this slider end 00:23:661 (4) -
  4. 01:00:911 (1) - I don't think having a clap here at the end is good. It breaks your clap consistencies and sounds off spot. Consider to remove it.
  5. 01:04:911 (3) - ^ but at the start
  6. 01:09:661 (2) - ^ at the slider end
  7. 01:15:411 (3) - ^ at the slider end
  8. 01:28:911 (1) - Because you add a finish at this slider start 01:26:911 (3) - so i think it's neccesary to create the follow up here to create a nice finish rythim. Consider changing the whistle to a finish at this slider start.
  9. 01:30:911 (3) - Preferably this one too should change to finish at this slider start.
  10. 01:32:911 (1) - This one too should change to finish at this slider start.

    Pattern and flow are fine and good, so i just do hitsound mod. Nice~
Normal
  1. 00:13:661 (2) - Just like easy, it seems you miss a clap here at the end.
  2. 00:19:911- How about adding a note overhere? There's a downbeat that you can hear at the back, so it's nice to add a note here. If you do this suggestion, don't forget to add a new combo on it and delete the new combo on the next note.
  3. 00:51:911 (4) - The clap at this slider end is really surprised. It's sounds too loud and doesn't fit with the song. Try to lower the volume by 10% more so it can fit nicely with the music at the back.
  4. 01:03:661 (2) - The whistle at this slider start should be clap if i looking into your hitsound rythim.
  5. 01:17:161 (1) - I can hear the drum sound when this spinner end. Try to add a clap on this spinner with 25% volume at it's end.
  6. 01:35:661 (4) - There's a cymbal sound here at this slider start, so why not add a finish on it?

    Same comment as easy. This diff has nice rythim, pattern and flow too. Well, hitsound can still be improved imo.
Hard
  1. 00:09:661 (4) - I think the hitsound for the start of this slider should be finish, not clap nor whistle.
  2. 00:10:661 (6) - ^
  3. 00:14:161 (4) - Same as other diff. I think you need a clap here to make hitsound consistant.
  4. 00:18:161 (5) - ^
  5. 00:31:911 (3) - Remove the whistle here at the start please, doesn't good if it joined with clap.
  6. 00:32:911 (5) - ^ but at the slider end.
  7. 00:32:911 (5,6) - A very sudden jump. I'm surprised at this one. And this jump doesn't justify anything. Consider making a pattern that doesn't consist any jump. For example like this > http://osu.ppy.sh/ss/327752
  8. 00:38:911 (1) - Miss a whistle here at the start?
  9. 00:43:661 (3) - Miss a clap here at the end?
  10. 00:46:661 (1,2,3,4,5,6) - Another jump that doesn't justify anything again. It's not very surprising from before, but it's doesn't justifiy anything, like high pitch or high beat on the music. So consider to reduce the spacing of the jump or just delete the jump.
  11. 00:54:911 (3) - Hmm, the new combo here become not consistant. Add a new combo here, then remove the new combo at 00:55:661 (1) -
  12. 01:04:911 (1) - Remove the clap here please at the slider start. Doesn't fit if it joined with finish.
  13. 01:11:411 (5,6) - Ctrl + r this to create mini jump to follow up previous jump? Don't forget to fix the hitsound.
  14. 01:35:661 (2) - Same as hard, i think you need a finish hear to cover the cymbal sound at the back.
  15. 01:39:661 (1) - What's the purpose of new combo here? It's not consistant with previous new combo. Consider to remove it.
  16. 01:47:661 (6) - Remove the finish here at the start? It sounds very weak since the cymbal sound is on at 01:47:911-

    Hmm, nice pattern but the flow surprised me at some point. Also, i'm not sure with the hitsound too.
Nice, good map. Hmm, but i think the hitsound still need more improvement. Try to search for a few more mod.
Good luck~
lovhin456
Hello

[General]
- Fine

[Skin]
- Reduce spinner-osu to a 1x1 png image
- The dimensions of the spinner-bg and spinner-metre should be the same as that is 1023x692

[Easy]
- 00:08:411 ~ Remove clap and add whistle ? Fits more imo
- 01:35:661 ~ Remove clap and whistle then add finish ?

[Normal]
- 01:04:911 ~ Is the new combo necessary ? I would suggest removing it
- 01:35:661 ~ Remove clap and whistle then add finish ?

[Hard]
- I always disliked small circles ): they make me sad but I guess it's your choice also with a bigger circle size maybe the diff will be easier ? o:
- 01:35:661 ~ Remove clap and whistle then add finish ?

Very nice overall, no real problems and good flow
Topic Starter
hoLysoup

lovhin456 wrote:

Hello
hihi~
[General]
- Fine

[Skin]
- Reduce spinner-osu to a 1x1 png image fixed!
- The dimensions of the spinner-bg and spinner-metre should be the same as that is 1023x692 well actually according to ziin's spinner tutorial he said it's alright and plus I don't want to ruin the perfect stack with the BG when the spinner pops up. and it's not against ranking rules I believe :O or maybe I'm just blind >.>

[Easy]
- 00:08:411 ~ Remove clap and add whistle ? Fits more imo Fixed!
- 01:35:661 ~ Remove clap and whistle then add finish ? mmm~ nah it's ok the way it is now sounds good :D Fixed!

[Normal]
- 01:04:911 ~ Is the new combo necessary ? I would suggest removing it fixed!
- 01:35:661 ~ Remove clap and whistle then add finish ? same as before~

[Hard]
- I always disliked small circles ): they make me sad but I guess it's your choice also with a bigger circle size maybe the diff will be easier ? o:
- 01:35:661 ~ Remove clap and whistle then add finish ? same as before~
haha makes you sad?? well.. I think it's alright.. it has it's own sort of... feel to it? I don't know how to say it :<
Very nice overall, no real problems and good flow
lovhin456
Recheck, no kds

[Hard]
- OD +1 ?
- 01:07:411 (1,2) ~ Could you stack these a little better ?

Call me back after you decide to change or not also get +12 sp before calling me back
Low
I thought that you only needed 8 sp for a bubble. Or is it your policy?
lovhin456
Not my policy Jacob, the needed sp for a bubble is now 12
Topic Starter
hoLysoup

lovhin456 wrote:

Recheck, no kds

[Hard]
- OD +1 ?
- 01:07:411 (1,2) ~ Could you stack these a little better ?

Call me back after you decide to change or not also get +12 sp before calling me back
all fixed desu :>

Rika<3
lovhin456
Bubbled
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