[attachment=0:107b8]-1.png[/attachment:107b8]我是本体
That's the first thing I noticed, after I failed the map XD.Philippines wrote:
Hi wcx. I'm using a different PC right now, so I can't mod your map. But I'll try to mod it maybe tomorrow. Btw, Your Normal Diff imo is weird, you should do some tweeks on it cause it's 4.57 stars (and it's also Insane sign). I understand the star rating thing, but i think you really should decrease the number of notes a bit. But let's just see when I get to mod this.
Here, have a star! ~
Sallad4ever wrote:
Ok then
[General][Easy]
- Maybe add tags? well if you can't find any good tags well just leave the tags
added some tags- 01:13:756 - Hmm I don't see any reason why this timing section would be lower then the previous one. It still on the same kiai time and there is no change in the song whatsoever, so might as well increase it. The current volume is too sudden it's sounds strange
the music from there become a bit soft than before, so I turn the volume down a bit- The same also apply for the timing sections near the end no need to reduce the as the intensity of the song is not very different from kiai
same- Again about the volume. I think you should increase the overall volume a bit probably around 10% as the current volume is a bit lower, imo that is~l
sorry but I really think the overall volume is enough, it'll be too loud if I turn it up[Normal]
- 00:20:666 (2,3) - The rhythm is simple but it really doesn't fit well with the rhythm of the music. I suggest to just stick with the music like this
the rhyme is also good, but I want to follow the durm here- 01:26:902 (3) - Add finish at the end
normal-hitfinish sound really odd imo, I keep this for now[Hard]
- 00:06:509 (4,1) - Hearing the previous objects stick to the vocal it's better if you make these 2 object to follow the vocal too. Maybe remove the repeat from 4 then move 1 back 1/2 beat (you might have to lengthen 1 more if you follow this though)
umm.. sorry I don't know your meaning clearly.. but the rhyme here is fine imo- 00:17:127 (1) - Based on the previous rhythm on 00:14:430 (1) Shouldn't the custom tick is on the first one?
oh, I'm following music's drums here- 00:21:172 (3) - Remove the clap. Soft-normalhit works better here
it sound odd to me, I keep this for now- 01:26:902 (3) - Add finish at the slider end? Seems to bland with no hitsound
same as Easy here[Insane]
- 01:26:902 (3) - Same as above, you should add finish here too
same as before ;_;- 00:40:554 (2) - The different amount of repeat with the previous slider make this quite confusing, the next 1/4 beat circle just make this even harder to read. You can simply remove 1 repeat from 00:40:554 (2) or remove 1 repeat from it then add slider with 4 repeats like this
umm, I don't think this is confusing, the sliders and circles are all start at heavy beats(red beat lines)- 00:56:733 (2) - Hmm the mini jump doesn't feel quite right imo, maybe use normal spacing instead?
I think the randomly small jump is fine, not too hard to read/play, and it look nice with the slider (1)- 01:19:486 (3) - Again, this note is redundant as the 2 previous note already enough to compensate for the beat in the music. It's better if you remove it
in face, 01:19:486 - here has a drum sound, I add a soft note to follow itOk then that's all
- Increase OD by 1
oh, it'll be too crazy to increase OD setting, there are many streams in the diff, OD7 is totally enough- 00:11:228 (5,6,7) - The 1.4 jump to 6 then normal spacing to 7, doesn't flow good at all. It'll flow better if you also use jump from 6 to 7
00:11:396 - here's a high sound, so I add jump on (6)- 00:14:430 (1,2,3,4,5) - Oh this is nice~
thanks :3- 00:22:436 (5,6) - Remove this 2 note to give more accent to the finish on the previous note, not to mention the 2 notes are very redundant
yep, nice idea, fixed- 00:29:936 (4) - Hmm, add whistle on the start and the repeat? it sounds better then a plain soft hit and I also hear some kind of tick sound? in the music too
sound good, added, also in Hard- 00:31:200 (4) - 1/4 note doesn't fit here, you should just remove it
I usually add 1//1 notes before loud vocal, they play/sound fine to me- 00:43:672 (4) - ^
same- 01:03:812 (3,4,5,6) - I suggest to remove the jump from here and use normal spacing instead. This will make the jump to 01:04:318 (1) and it'll give more stress to it
oh, the small difference of spacing is fine imo- 01:19:486 (3) - Same as in hard
same as before- 01:27:070 (6) - Add finish at the end
same as before
Nice map and Good Luck~
Although the star rating of Insane diff seems lower than hard diff, Insane diff is harder acually.theliveanddead wrote:
why is hard hardder than insane?
in my opinion you should reverse the difficulties
(turn insane to hard and reduce hp drain and Aproach rate and turn hard to insane and rise hp drain and aproach rate)
don't kd this pls
i can't find any trouble with your map u.u so theres is your star sorry really sorry u.u
NoHitter wrote:
From my mod queue.
[Easy]
This difficulty plays "weirdly". The many 1/2's don't make it seem like an Easy.
I'm just following the song, not too confusing imo..
00:03:981 (1) - Perhaps not make this overlap with 00:02:295 (2) for aesthetic purposes?
in face, this is hard to be noticed that the stuffs are overlap when playing, so it's fine
00:08:363 (2) - The distance from the previous note is too short. May be confusing.
this time the music is quiet, so I reduce spacing a bit, but I'm sure it's not confusing
00:19:823 (1,2,3,4) - This combo plays weirdly. It should be like this IMO.
umm.. another rhyme for this part, not too much difference from mine, so I keep this for now o.o
00:30:947 (3) - New combo. To follow the music.
sorry, but I add newcombo on every heavy beat(long white beat line)
00:32:632 (1) - Remove new combo. ^ ^
01:21:509 (1) - I expected a slidertick clap here.
uh.. sorry, but I can't understand what's this mean..orz
I'll try to find other modder's opinions about this Easy diff, I know it's kinda hard to play as an Easy diff
[Normal]
00:00:947 (1) - Remove new combo.
sorry, but I add newcombo on every heavy beat(long white beat line)
Other than that, fine.
[Hard]
00:48:981 (3) - Hitcircles must not be placed under a slidertrack except on Insanes. New Rules. (Honestly though, I think the current one reads fine, but rules are rules.)
sorry, but I'm sure this is fine. the circle isn't completely under the slidertrack, the rhyme is very easy to read, the spacing is not confusing, and the approach circle is clearly visible. I don't see any confusing stuffs in this circle o.o
00:59:430 (2) - Spacing may be confusing as you used a similar spacing in 00:58:082 (2,3), but the hitobjects there were placed differently on the timeline.
uh.. this is for some difference in all patterns, and I'm sure this is easy to read
01:08:868 (2) - Same as above.
[Insane]
Fine.
DJPop wrote:
- Set audio lead-in to 2000.
cuz my first note is at 441 ms, 1750+441=2191 ms, I think it's enough
- Remove "opening" in tag.
sorry, but I think "opening" is a nice tag for anime OP map o.o
~Easy~
01:20:834 (4) - remove clap
sound nice, fixed
01:21:172 (1) - add clap at the start
fixed
~Normal~
Fine
~Hard~
Fine
~Insane~
00:14:767 (2,3,4,5) - very confused here, because there's no stacks
it's kinda confusing, but it's fine in an Insane diff. players can see the approach circles and know which is circle and which is slider. otherwise, it fit the song very well, so I'd like to keep this
IceBeam wrote:
[Easy]
00:00:441 (1) - this slider look weird to me..um,well because it's weird to start a map with a red tick in the first place xD at least in easy
and the lyrics end at 00:00:778 but you extend the slider to the next downbeat. could you just have a circle at 00:00:947 (1)? I tried,and it looks more intuitive too me.
I think the rhyme is fine, if changed to 1 slider and 1 circle, it seems too hard to play as an Easy diff..
00:20:666 (2,3) - hm,maybe you can use this rhytm instead? because I hear an obvious note at 00:21:003,I think it's better to follow it
nice idea, fixed
01:19:149 (2) - I'm sorry,but you have to change this kick-slider to a single circle at 01:19:149..should be fine enough
this is not hard to read/play imo, and it fit the song very well, so I want to keep this
01:23:194 (1) - ^ ^
01:26:902 (2) - ^ probably better to leave a note at the red tick ^
[Normal]
01:20:497 - add a note here because kiai should start/end with some note
I think this is fine, kiai should start/end at downbeat imo, but it'll be too hard to play as a Normal diff if add a note here..