お久ですー!
I like your map
I like your map
256,196,228108,86,0,B|208:119,1,90,12|0
160,40,228330,2,0,B|116:118,1,90,8|0
164,196,228552,2,0,B|76:196,2,90,12|8|0
ありがとうー All Done!Suzully wrote:
From my modding queue.
[General][Overdrive!!]
手動でepilepsy warningつけてるのに今回初めて気づいた。以上!
- 00:13:886 (5) - 中途半端にコンボバーストと被るのが気になるから、(1)の終端に重ねちゃっていいんじゃないかな。もしくはもうちょい被らない場所に。
- 00:14:775 (3) - 形を下のみたいにした方が見た目が綺麗だと思います。
- 00:17:108 (2,3) - たぶん狙ってのことだろうけどここでワンテンポ置くのはちょっと違和感あるかもしれない。
- 00:33:441 (5) - 些細なことだけど中点を1grid右に動かした方がスライダーの形が綺麗。
- 00:35:664 (6,7) - (8,1)のスペーシングに合わせてx:256 y:284に移動した方が良いです。
- 00:53:886 (1) - なんか形が歪に見える。1個目の中点をx:450 y:193へ?
- 01:26:552 (6,7) - (5,6)でほぼ真上にくるよりも、3grid左に移動させた方が流れが良いかも。
- 01:57:886 (6) - (7)のスライダーと合わせて見るとちょっと綺麗じゃない感じ。1個目の中点をx:332 y:340へ?
- 03:40:997 (5) - 終点を3grid下へ。
- 03:53:219 (6,7,1,2) - うーん、ちょっと流れも良くないし汚く見える。↓こんな感じの別の配置に出来ないかな?
- 04:01:664 (4) - (2)と近すぎてびみょい。x:160 y:148くらいに移動させた方が綺麗だし、次の(5)までワンテンポ空くのがわかりやすい。
- 04:09:998 (2) - x:468 y:372くらいに移動させた方が、この辺プレイしやすいし読みやすいよ!
- 04:16:552 (1) - 形が汚ねぇ!
- 04:55:219 (5,6) - ここヒットサウンドみすってない?
- 05:09:441 (3,4) - ^
hmm...no chnage:< i want keep it.Aqo wrote:
Very fun map. Looking forward to see this approved
Can't beat it normally though ;; too fast for me (but that's good!). When trying with HalfTime mod everything felt okay and I did big combo on first try so I'm sure that for faster players who can deal with the normal speed this is okay too.
Some suggestions about visuals (ignore those if you disagree): the pink flashes in the storyboard are a little bit too strong - in parts like from 0:18 to 00:47 it hurts the eyes. You put on an Epilepsy warning for that, but maybe it's better to just make the background hue change (to the pink/purple color you selected), without the flashing? I think this would help the map feel more natural. (and then you won't need the warning)
The regular flashes/ripples that happen once every 2 seconds are okay and look good (for example at 1:45, 1:47, 1:49, etc). Keep those.
Also, the gray color for beatcircles during the slow parts of the map looks very much like the color you get in multiplayer when you fail, which can be confusing if you play multiplayer and didn't fail yet. And that color just looks unfitting in general. Maybe it would be better to use a slightly different hue? Instead of perfect gray, make it a little gray/orange like the character skin color in the BG image. i.e.:
DoneGarven wrote:
お久しぶりです
[Overdrive!!!]
Tick rate 1 since you doubled the BPM.I used hitsound on the tick. If tick rate is changed to 2, I won't be able to use it so I didn't change tick rate.
00:42:775 (6) - The hitburst from this obscures a lot of the end of 00:43:219 (1) - and makes me wonder where exactly it's going to end. Think you can rearrange a little to make it more visible?ok~
00:59:664 (3) - Repeat hidden by 00:58:997 (9) - 's hitburstfixed
01:39:441 (4) - Although not completely obscured, it can be much more visible easily enoughfixed
02:08:552 (1) - Add new comboDone
02:24:108 (6,7,8,9) - I find these kinds of patterns really hard to play at such high speeds.No change.
03:55:886 (1,1) - Although not necessary to change, it is a little iffy depending on who you ask. It might be best to rearrange to avoid the repeat being covered, but I'll leave that up to you..No change.i want keep it
04:03:664 (6,7,8,9) - Kind of the same thing as that last back and forth pattern like this. No change.
04:45:886 (1) - Add new combo