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good-cool feat. Aundrea L.Hopkins - Come With Me

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Nyquill
[Easy]
Already talked to makar. Stuff that was changed:
00:54:144 (5) - Changed to be symmetrical
00:39:264 (1) - http://puu.sh/iWlF added 2 extra slider points for that neat sliderball rolling effect.

[Normal]
A little too many stacks for my taste, stacks aren't as easy to read as they seem to newer players.
01:04:944 (5) - Rhythm is way too hard to follow for a newer player.
01:08:424 (4,5) - ^
01:11:904 (4,5) - ^
01:32:064 (5) - You might get rage here for a 2 repeat slider as newer players can't read how many repeats there are as easily, suggest a change to a 1 repeat slider and add a finishing note where the slider ended (preferably not stacked)

[Hyper]
01:04:704 (9) - (nazi) http://puu.sh/iWgY dragged together it becomes evident these two sliders are not parallel. I would actually suggest removing a repeat and adding a note where the slider ended instead. Something flowy would be like this: http://puu.sh/iWhJ
01:16:344 (5) - It is actually fairly tough to get on the blue tick rhythm, I suggest changing some of these to a slider or something.
01:18:864 (2,3,4) - ctrl-r? feels nice to flow and different to what you have usually (a.k.a. not boring xD)

Taiko plays and flows well and sounds <3
Makar

Nyquill wrote:

[Easy]
Already talked to makar. Stuff that was changed:
00:54:144 (5) - Changed to be symmetrical
00:39:264 (1) - http://puu.sh/iWlF added 2 extra slider points for that neat sliderball rolling effect.
@Mitten I fixed these before you submitted the difficulty :3
OzzyOzrock
[Makar's Easy]
01:31:104 (2) - Probably should improve this. http://osu.ppy.sh/ss/255038

But otherwise NICE.
[Normal]
00:03:744 (6) - No reason for a slow-down, really.
00:07:584 (5) - It would confuse a lot more than it would give effect.
00:08:544 - To Break - A lot of boring stacking here than can be done much better.
00:57:024 (3) - Move this somewhere else and make a different shape, it's hideous.

Rest is fine.
[Hyper]
00:12:144 (9) - Randomly far. Just do this: http://osu.ppy.sh/ss/255042
00:45:024 (1,1,1,1) - This just freaks you out when not needed, and it's not.
- Same thing the second time it comes up. If you'd rather keep it, feel free.

Rest is good. Just note that it's weird seeing steady 1/2s and then strange oooo oo stuff.
[Taiko]
This is good and cool! Nice map overall.
Makar

OzzyOzrock wrote:

[Makar's Easy]
01:31:104 (2) - Probably should improve this. http://osu.ppy.sh/ss/255038

But otherwise NICE.
It looks better using red-points imo, so ignoring~
Topic Starter
MMzz

Nyquill wrote:

[Easy]
Already talked to makar. Stuff that was changed:
00:54:144 (5) - Changed to be symmetrical
00:39:264 (1) - http://puu.sh/iWlF added 2 extra slider points for that neat sliderball rolling effect.

[Normal]
A little too many stacks for my taste, stacks aren't as easy to read as they seem to newer players.
01:04:944 (5) - Rhythm is way too hard to follow for a newer player. Done
01:08:424 (4,5) - ^ Done
01:11:904 (4,5) - ^ Done
01:32:064 (5) - You might get rage here for a 2 repeat slider as newer players can't read how many repeats there are as easily, suggest a change to a 1 repeat slider and add a finishing note where the slider ended (preferably not stacked)

[Hyper]
01:04:704 (9) - (nazi) http://puu.sh/iWgY dragged together it becomes evident these two sliders are not parallel. I would actually suggest removing a repeat and adding a note where the slider ended instead. Something flowy would be like this: http://puu.sh/iWhJ Done
01:16:344 (5) - It is actually fairly tough to get on the blue tick rhythm, I suggest changing some of these to a slider or something.
01:18:864 (2,3,4) - ctrl-r? feels nice to flow and different to what you have usually (a.k.a. not boring xD)

Taiko plays and flows well and sounds <3

OzzyOzrock wrote:

[Makar's Easy]
01:31:104 (2) - Probably should improve this. http://osu.ppy.sh/ss/255038

But otherwise NICE.
[Normal]
00:03:744 (6) - No reason for a slow-down, really.
00:07:584 (5) - It would confuse a lot more than it would give effect.
00:08:544 - To Break - A lot of boring stacking here than can be done much better. Done, fixed them up a little.
00:57:024 (3) - Move this somewhere else and make a different shape, it's hideous.

Rest is fine.
[Hyper]
00:12:144 (9) - Randomly far. Just do this: http://osu.ppy.sh/ss/255042 Done
00:45:024 (1,1,1,1) - This just freaks you out when not needed, and it's not. Fixed, I'm assumeing it was about the new combos.
- Same thing the second time it comes up. If you'd rather keep it, feel free. Done

Rest is good. Just note that it's weird seeing steady 1/2s and then strange oooo oo stuff.
[Taiko]
This is good and cool! Nice map overall.
YTYuyu
Alright let's see what I can find. mod requested by Makar.

General:
CLEAR!

Makar's Easy:
00:12:384 (1) - add a finish at the beginning like at 00:08:544?

Normal:
00:43:824 (1) - add a finish at the beginning and reduce the volume to 45% at least. this sounds nice as it goes in sync with the lyrics.
00:58:464 (1) - ^
01:08:064 (3,4) - to make it easier replace this for a slider?

Hyper:
01:05:424 (10) - a NC here because it follows instrumental. 1-9 is following vocals.
01:09:024 (6) - ^ 1-5 ^
01:12:624 (6) - here too because instrumental starts.

this is the best i can do. sorry abut the short mod. anyways GL :D
Topic Starter
MMzz

Byakugan249 wrote:

Alright let's see what I can find. mod requested by Makar.

General:
CLEAR!

Makar's Easy:
00:12:384 (1) - add a finish at the beginning like at 00:08:544?

Normal:
00:43:824 (1) - add a finish at the beginning and reduce the volume to 45% at least. this sounds nice as it goes in sync with the lyrics. Done
00:58:464 (1) - ^
01:08:064 (3,4) - to make it easier replace this for a slider?

Hyper:
01:05:424 (10) - a NC here because it follows instrumental. 1-9 is following vocals. Done
01:09:024 (6) - ^ 1-5 ^
01:12:624 (6) - here too because instrumental starts. Done

this is the best i can do. sorry abut the short mod. anyways GL :D

Sync wrote:

General

Hyper
00:45:504 (1,1,1) - This combo spam doesn't fit the music very well -- you should remove it because it's silly as fuck.
01:00:864 (1,1,1) - ^
01:23:424 (1,1) - ^

Done all 3

congratulations your hyper is flawless. Talked about some weird beat-placement over skype but it wasn't of much concern

Normal
00:31:104 (4) - I'm not a fan of this repeat slider -- it doesn't fit the song very well which makes the slider after it play weird. Here's what I would do to fix it: Remove one of the repeats; move 00:32:064 (1) to 00:31:584; add a beat at 00:33:024. Not only does the slider now fit the vocals, it plays smoothly. For extra incentive, you did the somewhat of the same thing at 00:39:264. CONSISTENCY IS GOOD Done

00:33:504 (3,4) - This is more of a light suggestion, but for the sake of following the vocals and being a cool kid, make these two hit circles into a single slider. You should definitely do this. Done

00:41:184 (3,4,5) - No, you're doing this wrong! I suppose I should explain why. If you want your map to be good, you should place your beats properly. Slider ends on heavier beats are not good. Anyways, the way I suggest will follow both the beat and the vocals better, so you should listen closely: Start with (3) and make it into a 1-beat slider, which will overlap (4); delete (4), because it is now being overlapped by (3); Add another 1-beat slider at 00:42:144; finally, add a 1-beat slider at 00:43:104. This not only follows the vocals more clearly, it calls for a smooth transition into the next slider at 00:43:824. Timeline Reference Done

00:48:864 (3,4) - Alright, same problem. I don't need to explain myself again, so here it goes: convert (3) into a 1-beat slider; (4) is now being overlapped, remove the object; add a 1/2-beat slider that repeats two times at 00:49:824 and remove the overlapping object. Now that is cleared up, we need to focus on the next part a little bit... Done

00:50:784 (1) - Same problem, different part of the map. Add a 1-beat slider starting here and remove the slider at 00:51:264; Add a beat at 00:51:744 or make that object and (3) into a slider; Convert the object at 00:52:704 into a 1-beat slider and remove the overlapping element. You can add another hit circle at the next object, but I think adding two repeats on (4) would do more justice. Also, it would be a better transition to the next part of the song. Done

00:55:104 (1) - Now that section is fixed, so we need to work on this one a little bit -- Move this slider to the downbeat at 00:54:624, just like before; add a beat at 00:56:064; remove the hit circle at 00:56:544 and move the slider at 00:57:024 in it's place; add a hit circle at 00:57:984. Great, now all of those sections follows the music very well. I know it's menial, but it's important if you want your map to be great.

01:04:224 (4) - I totally understand why you would have this slider end on an off-beat (to follow the vocals), but you need to remember that this is a normal and that it even surprised me when I first came across it. I would extend it one tick and add a repeat. If you don't, that's ok too. Done

01:08:064 (3,4,5) - I'd do the same thing here -- make these three hit circles into a 1-beat slider that repeats once. It still follows the beat while at the same time making the map less confusing in general. If you don't follow the above suggestion and this one right here, at least turn these three notes into a 3/4 beat slider that repeats once. Done

01:11:904 (4) - Same deal -- do as you wish. Done

01:17:664 (1,2) - fff, the beat-placement problems appear once again. Let's get this over with -- you know the drill. This will follow the vocals better, etc: Convert (1) into a 1-beat slider and remove (2); remove the slider at 01:19:104 and add a hit circle at the start-point; make 01:20:544 into a 1-beat slider and remove the slider at 01:21:024; add a 1-beat slider and a new combo at 01:21:504 (1) and remove the overlapping slider; add a beat at 01:22:464.

I know you have to work a little bit to make this map great, but there are only those specific beat placement problems that you need to focus on.

Makar's Easy
NICE

ok that is my mod good luck
Makar

Byakugan249 wrote:

Makar's Easy:
00:12:384 (1) - add a finish at the beginning like at 00:08:544?
Doesn't fit... there is a cymbal crash at 08:544 and there isn't one here...
yeahyeahyeahhh
Hyper:
01:00:144 (6) - I don't think this clap sounds well. Because the ones before is soft, this one is normal.
Topic Starter
MMzz

yeahyeahyeahhh wrote:

Hyper:
01:00:144 (6) - I don't think this clap sounds well. Because the ones before is soft, this one is normal.
Ahh, yeah that does sound a bit off.
Thanks for noticing.
yeahyeahyeahhh
Hmm I think your artist is formatted improperly

http://vjarmy.com/wiki/index.php/Come_With_Me
Crimmi
I think this is the official BG for this?

Love
lol that's definately not being used
Charles445
General
  1. Please remove that gray combo color. It doesn't really fit with the rest and might cause interference on multiplayer. Also, ticks are hard to see on it (which is important on the Hyper)
  2. I have a suspicion that there are some horrible offset resets in this song. I'm just not quite sure... you should find a timing expert to verify.
Makar's Easy
  1. Might want to go through and make all your symmetrical sliders as perfect as possible.

    Really nice difficulty!
Normal
  1. HP -1
  2. OD +1
  3. AR +1
  4. Circle Size 4. Feels like the Easy without it.
  5. 00:03:744 (6) - 0.5x sliders like are a bad idea, as they are extremely difficult to read. Since this is a normal you should avoid these slowdowns altogether.
  6. 00:07:584 (5) - Same as above.
  7. 00:35:424 (1) - Same as above.
  8. 00:41:664 - Clap
  9. 00:42:624 - Clap!
  10. 00:43:584 - Clap!!
  11. 01:24:384 (4) - Slow slider, same problem as above.
  12. 01:32:064 (5) - This double repeat might mess up a lot of players. They are required to guess the second repeat, and since this difficulty doesn't have any other multiple repeat sliders, this can be unexpected.

    It's okay, I would prefer the spacing to be bigger.
Hyper
  1. 00:00:864 (1,2,3) - Offbeatness like this can be really hard to read for players. (there is 3/4 space in between these on the timeline. When objects are close together time wise, players are used to playing 1/1, 1/2, and 1/4. 3/4 is very awkward and many players mess these up.) You can combat this issue with a few methods, but for this particular part I recommend making (1,2,3) a repeat slider.
  2. 00:01:824 (4,5) - Same confusing beat problem as before. This one you can just add a repeat to the 4 and remove the 5.
  3. 00:02:784 (1,2,3) - Confusing beat, repeat slider recommended.
  4. 00:04:704 (1,2,3) - Same as above.
  5. 00:05:664 (4,5) - Same as above.
  6. 00:06:624 (1,2,3) - Same as above.
  7. 00:10:224 (5,6) - Confusing beat here. Consider adding a circle at 00:10:676 and lessening the spacing so it isn't a big jump.
  8. 00:30:384 (2,3) - These would be better as circles.

    Rest of the diff is pretty awesome.
Taiko
  1. Hp Drain 7? You're a mean one. Consider HP Drain 6.
Another
  1. 01:30:245 - This spinner is... hey wait a minute, there's nothing here!

    Your mapset could totally use an Another difficulty. There is a very complex beat in the background behind the singer. You could map all that fun stuff!
Makar
Kawayi Rika
Hi ~ MMzz ~ :)

Mod time for my Queue ~

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Remove Unused Enable countdown pls.
  2. Change AudioLeadIn : 1500(2500 is too long).

[Normal]


  1. HP and AR-1,too high setting for normal diff.
  2. 00:08:544 - Add finish.
  3. 00:35:424 (5,6) - Maybe change a slider much better.

[Makar's Easy]


  1. 00:29:904 (1) - Add finish.

That's all ~ pretty nice mapset ~

Good luck ~
Makar

Kawayi Rika wrote:

[Makar's Easy]


  1. 00:29:904 (1) - Add finish.
Do this for me, thanks.
Topic Starter
MMzz

Kawayi Rika wrote:

Hi ~ MMzz ~ :)

Mod time for my Queue ~

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Remove Unused Enable countdown pls.
  2. Change AudioLeadIn : 1500(2500 is too long).

[Normal]


  1. HP and AR-1,too high setting for normal diff.
  2. 00:08:544 - Add finish. Done
  3. 00:35:424 (5,6) - Maybe change a slider much better. Done
[

[Makar's Easy]


  1. 00:29:904 (1) - Add finish. Done for Mark.


That's all ~ pretty nice mapset ~

Good luck ~
Stefan
Modding~

[Makar's Easy]
Approach Rate -1
00:29:904 (1) - Set Finish.
00:45:024 (2) - At the End Point: I think a soft Finish would sound good.
00:54:144 (5) - At the Start Point: ^
01:09:984 (1) - ^

[Normal]
HP Drain -1
00:35:424 (5) - NC
00:37:344 (1) - Remove NC?
00:45:024 (2) - A good Idea: How about to set some Inherited Points that it fade in?
00:53:184 (5) - Remove Clap.
00:54:144 (6) - Remove Finish, set Clap.
01:32:784 (6) - Delete it and extend (5) for one more Reverse Arrow.

[Hyper]
00:37:584 (6,7,8) - Remove all Whistle except of the Whistles on the Start Point an at the End Point of (8).
00:50:544 (6) - Remove Clap, it doesn't fit so.
00:58:464 (1) - Set Clap, because it gives a good rhythm with 00:57:984 (5).
01:09:624 (9) - Set Whistle at End Point.

Well done Map. o/
Makar

TheNutritiousGuy wrote:

[Makar's Easy]
00:29:904 (1) - Set Finish. You forgot to do this for me Mitten...
01:09:984 (1) - ^ (at start point) Please do this one too.
Thanks.
Topic Starter
MMzz

TheNutritiousGuy wrote:

Modding~

[Normal]
HP Drain -1
00:35:424 (5) - NC
00:37:344 (1) - Remove NC?
00:45:024 (2) - A good Idea: How about to set some Inherited Points that it fade in? Done
00:53:184 (5) - Remove Clap. Done
00:54:144 (6) - Remove Finish, set Clap.
01:32:784 (6) - Delete it and extend (5) for one more Reverse Arrow.

[Hyper]
00:37:584 (6,7,8) - Remove all Whistle except of the Whistles on the Start Point an at the End Point of (8).
00:50:544 (6) - Remove Clap, it doesn't fit so.
00:58:464 (1) - Set Clap, because it gives a good rhythm with 00:57:984 (5).
01:09:624 (9) - Set Whistle at End Point.

Well done Map. o/
ty
Makar
Continue this >:
Stefan

Makar wrote:

Continue this >:
Please. :<
yeahyeahyeahhh
This is one of osu! greatest loss :(

Wish I still had my another I made..
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