I've given you kds for the words "Insane Jr.", now I see this problem clearly, thanks. Going to remap it a bit when turn on the computer.
Inconsistency in EpilepsyWarning:To fix a [Insane]'s inconsistency in EpilepsyWarning:
[Easy] :
[Hard] :
[Insane] : 1
[Normal] :
Sync wrote:
General
-- The maps themselves are good; however, the difficulty spread is pretty bad. More specifically, the jump between Hard and Normal is pretty large.
I'm going to decrease Hard's difficulty, yea
Insane
00:03:911 (1,2,3,4,1) - This pattern is a bitch. It took me 3 plays to hit it correctly. It's out of nowhere -- and being only 4 seconds in the map, I'd make this pattern easier to read. I think what mostly got me is the stacking two 1/2 notes, big jump, and then the two stacked 1/2 notes again. I don't know, it plays fine once you know what is happening. Do as you wish.
and still better than this 00:28:559 (1,2,3,4,1,2,3,4) - ?
I always play good on 03:911, but still can't FC this song because of 28:559. but maybe this insane is so insane thanks to some hard-readable parts? i suppose most of players to play this map at least two times but yes, no changes here. i think it follows the drums ideally
00:03:911 (1) - This combo is inconsistent. Up until now, you've been adding a new one once every stanza. I'd remove it for the sake of consistency.
i'll leave it here because of jump and music changes
00:05:857 (1,2,3,4,5) - Up until now, your beat placement (on the timeline) has been beautiful. In this bar, you have slider ends ending on heavier beats than the start-points. This fails to stress the beat, making it awkward for the player. Generally, it's okay to do this if you are following the vocals; however, in this case, you are not. The problem sliders are 00:06:667 (4,5), so I'd do a bit of rearranging so that the slider-end does not land on the downbeat (long white tick). Also, it messes up your combo placement.
done! nice suggestion, thank you!
00:12:019 (7) - A repeat isn't really necessary here. I'd remove it because it messes up beat-placement and combos (as outlined above). Adding a hit circle at 00:12:343 would be more effective. Make sure you fix the combos too.
done, thanks
00:18:992 (2) - What happened to having triplets every first upbeat each bar? It's weird that you stopped what you had going on; it was good. I'd remove this slider and replace it with a triplet.
fixed
Can't complain, this was mapped great. Good job.
thaaanks ^^
Hard
00:16:073 (1) - This slider plays poorly. Remember what I said about how sliders ending on heavier beats are bad previously? The same thing applies here. Replace the slider's start-point with a hit circle; add a 1/2-beat slider on the downbeat (00:16:235); delete any overlapping objects and arrange the combos in a way so that they are consistent with the rest of the map. Timeline Reference starting at 00:15:262 (1).
you know
00:17:370 (1) - Same problem. This happens a few more times at 00:34:884 (2), 00:41:208 (2) (this is kind of special, seeing as you're kind of following the vocals here. I still don't like it that much, but it's not as bad as the other ones), and 00:43:803 (5). None of these fit the music as well as they could. Fix these in a way you see fit and ask yourself, "Does this make sense, musically?".
fixed most
00:33:749 (1,2) - These two sliders are kind of hard to hit, and considering that this is a hard, I would change it to a long slider; something like you did at 00:08:451 (1). This is a light suggestion -- do whatever you see as best.
done previously, when i was lowering hard's difficluty
Byakugan249 wrote:
I've marked what was accepted
Easy:
00:13:640 (3) - end this this slider till 00:14:289 like (1,2) and add a circle at 00:14:938 to make it easier for beginners.
00:35:046 (5) - remove the clap because it ruins the consistency.
00:38:937 (3) - same as 00:13:640
Normal:
00:16:235 (2) - hmm add a finish to match with the vocals?
Insane:
00:15:262 (1) - either remove the NC because the vocals are still going if you listen carefully in the beginning, or a NC because the instrumental changes
00:15:586 (2) - make this a NC because the vocals change.
Hard:
No problems here
eldnl wrote:
[Normal]
00:20:451 (1,2) Delete these sliders, it's hard to read for beginners because it uses red lines and will be consistent with the easy and hard difficulties if you delete them.
00:26:937 (1) Remove new combo to be consistent with the next one.
00:32:127 (1) ^ same as above.
^ nothing accepted by Ryuu
[Extra]
You can change the OD to 7 to 5stars.
^ done! and i can't inderstand why it works
Everything else seems good.
~
Jacob wrote:
[General]
• Consider converting the background to .png to save file space.
jpg is 29Kb, png is 300Kb. i suppose jpg is smaller
• Tick rate 2 is highly recommended.
applied in Hard and Insane
• Large gap between easy and normal. Practically from 1 to 4 stars. Make your normal easier or your easy harder.
;_;
[Easy]
+1 AR because of the BPM.
+2
00:33:748 (3) - Add NC y
[Normal]
00:45:748 (3) - NC y
[Hard]
00:20:127 to 00:21:424 - An emptiness here feels weird. Map this part out? ok
[Insane]
00:44:289 (1,2,3,4) - This pattern can get really confusing. Re-arrange this so that (3,4) are not partially hidden while the sliders fade away. nope, it's ok
00:45:748 (5) - NC y
[Extra]
00:45:424 (1) - Remove NC y
00:45:748 (2) - NC y
thank u, hanyuu :3Hanyuu wrote:
Easy:
00:16:235 (2) - 00:41:532 (2) - how about starting the combo here? no ~ on this place (in the song) sentence ends and the next is repeat.
Normal:
00:14:289 (3) - finish at end ugu.
тоша, добавишь, ладно?
Hanyuu wrote:
Insane:
00:38:451 (3) - replace this slider with 2 circles?
yep
Extra:
00:03:586 (3) - nazi spacing: 1 grid off
yea
00:04:397 (4) - ^
em.. don't inderstand what circle and why
00:21:181 (11) - delete?
no
00:45:748 (1,2) - i suggest to just keep spacing 0,36x for those 2 notes. better in my opinion
nope, i don't want so
Combo4 : 186,125,58
Combo4 : 186,125,58sorry, what? i already have such a combo colour - Combo1
mancusojuanmattos wrote:
[Easy:]
Settings:
--> The HP Drain Rate is a bit low, I know that it's an Easy difficulty but in this case if you increase it by 1 Tick (HP+1) ugu
00:00:668 (1): Consider to add a Hitfinish at the beginning of this Slider to emphatisize the beginning of this map and to be more consistent with other difficulties ugu
00:30:505 (2): This note sounds kinda weird because doesn't play very fine with vocal/drums. I think that fit better if you move it 1/1 back (to 00:30:181) no. i want to stick to one rhythm.
00:35:046 (3): In this section of this song, you're following the Vocal principally, so, it's better if you replace this note to 1/1 Slider, so, this Slider has to finish in 00:35:370. Also, I think that it's a good Idea to add a Clap at the end of this Slider ugu
[Normal:]
Settings:
--> You have 4 difficulties with the same Circle Size and the other one with different Size. In this case, I think that it's better if the easiest difficulties in your mapset have the same Circle Size, so, in this case I suggest you to reduce it by 1 Tick (CS-1) ugu
--> Since you are working with High BPM, AR4 looks kinda weird. So, I think that fit better with this song if you increase it by 1 Tick (AR+1) ugu
00:00:668 (1,2,3): This pattern would have a better flow if you move the note (2) out of those Sliders, something like this:
no. i like my pattern.
00:04:884 (2): Sounds better a Clap when she said this Word ugu
00:10:073 (2): (^) ugu
00:15:586 (1): I think that this note need an Extra emphatisize, so, I suggest you to add a Finish with the Clap at the Slider Beginning ugu
00:35:046 (4): Would be a Good Idea to add a Clap at the end of this Slider ugu
Sprite,Background,Centre,"195483-1024x768.jpg",320,240
F,0,-1926,-304,1 // unnecessary, delete
F,0,-304,19,1 //delete
M,0,19,,320,240 //delete
S,0,19,,0.624 //should be 0.625, and change to _S,0,0,46071,0.625
F,0,19,45748,1 //delete
F,0,45748,46073,1 //delete
Sprite,Background,Centre,"195483-1024x768.jpg",320,240change 0.624xxxx or 0.623xxxx under _S to 0.625
_M,0,21424,,320,240
_F,0,21424,21911,1,0
_S,0,21424,21911,0.6240001,0.824
_F,0,21911,23369,0,1
_S,0,21911,23369,0.824,0.6241369
_F,0,23369,23370,1
_S,0,23369,23370,0.6241369,0.6239998
_F,0,23370,24505,1,0
_S,0,23370,24505,0.6239998,0.8639998
Thank you very much, wxc *o*wcx19911123 wrote:
I checked this but really can't find anything o.o
you did a great job :3
У меня уже другие проектыReiji-RJ wrote:
А еще доделывай That No
НЕТ, ДОДЕЛЫВАЙ THAT NO >:Сgrumd wrote:
У меня уже другие проектыReiji-RJ wrote:
А еще доделывай That No