forum

Subplaid - If you went out with friends in a way

posted
Total Posts
82
show more
Topic Starter
grumd
I've given you kds for the words "Insane Jr.", now I see this problem clearly, thanks. Going to remap it a bit when turn on the computer.
Sync
General
-- The maps themselves are good; however, the difficulty spread is pretty bad. More specifically, the jump between Hard and Normal is pretty large.

[Insane]
00:03:911 (1,2,3,4,1) - This pattern is a bitch. It took me 3 plays to hit it correctly. It's out of nowhere -- and being only 4 seconds in the map, I'd make this pattern easier to read. I think what mostly got me is the stacking two 1/2 notes, big jump, and then the two stacked 1/2 notes again. I don't know, it plays fine once you know what is happening. Do as you wish.

00:03:911 (1) - This combo is inconsistent. Up until now, you've been adding a new one once every stanza. I'd remove it for the sake of consistency.

00:05:857 (1,2,3,4,5) - Up until now, your beat placement (on the timeline) has been beautiful. In this bar, you have slider ends ending on heavier beats than the start-points. This fails to stress the beat, making it awkward for the player. Generally, it's okay to do this if you are following the vocals; however, in this case, you are not. The problem sliders are 00:06:667 (4,5), so I'd do a bit of rearranging so that the slider-end does not land on the downbeat (long white tick). Also, it messes up your combo placement.

00:12:019 (7) - A repeat isn't really necessary here. I'd remove it because it messes up beat-placement and combos (as outlined above). Adding a hit circle at 00:12:343 would be more effective. Make sure you fix the combos too.

00:18:992 (2) - What happened to having triplets every first upbeat each bar? It's weird that you stopped what you had going on; it was good. I'd remove this slider and replace it with a triplet.

Can't complain, this was mapped great. Good job.

Hard
00:16:073 (1) - This slider plays poorly. Remember what I said about how sliders ending on heavier beats are bad previously? The same thing applies here. Replace the slider's start-point with a hit circle; add a 1/2-beat slider on the downbeat (00:16:235); delete any overlapping objects and arrange the combos in a way so that they are consistent with the rest of the map. Timeline Reference starting at 00:15:262 (1).

00:17:370 (1) - Same problem. This happens a few more times at 00:34:884 (2), 00:41:208 (2) (this is kind of special, seeing as you're kind of following the vocals here. I still don't like it that much, but it's not as bad as the other ones), and 00:43:803 (5). None of these fit the music as well as they could. Fix these in a way you see fit and ask yourself, "Does this make sense, musically?".

00:33:749 (1,2) - These two sliders are kind of hard to hit, and considering that this is a hard, I would change it to a long slider; something like you did at 00:08:451 (1). This is a light suggestion -- do whatever you see as best.

Normal
00:20:451 (1,2) - This is pretty tricky and hard to read, for a normal player. It's the first object on an upbeat in the whole map and is pretty obscure. I'd remove it and drag the start of the break to 00:21:424.

00:32:127 (1) - As explained previously, this combo breaks the 'one combo per stanza' pattern you've been following. Remove it.

Nice

Easy
Pretty good.
Ra-s
[General]

Inconsistency in EpilepsyWarning:
[Easy] :
[Hard] :
[Insane] : 1
[Normal] :
To fix a [Insane]'s inconsistency in EpilepsyWarning:


[Easy]

00:04:559 - I think this timing must have note. To end at 00:04:884 is awkward to me


[Noraml]

:O


[Hard]

00:25:965 (1) - Remove NC?


[Insane]

00:13:154 (7) - 1 gird up and 1gird right? (Lv.4 Tiny)
00:25:965 (1) - Remove NC?
Topic Starter
grumd
SPOILER

Sync wrote:

General
-- The maps themselves are good; however, the difficulty spread is pretty bad. More specifically, the jump between Hard and Normal is pretty large.
I'm going to decrease Hard's difficulty, yea

Insane
00:03:911 (1,2,3,4,1) - This pattern is a bitch. It took me 3 plays to hit it correctly. It's out of nowhere -- and being only 4 seconds in the map, I'd make this pattern easier to read. I think what mostly got me is the stacking two 1/2 notes, big jump, and then the two stacked 1/2 notes again. I don't know, it plays fine once you know what is happening. Do as you wish.
and still better than this 00:28:559 (1,2,3,4,1,2,3,4) - ?
I always play good on 03:911, but still can't FC this song because of 28:559. but maybe this insane is so insane thanks to some hard-readable parts? i suppose most of players to play this map at least two times :) but yes, no changes here. i think it follows the drums ideally


00:03:911 (1) - This combo is inconsistent. Up until now, you've been adding a new one once every stanza. I'd remove it for the sake of consistency.
i'll leave it here because of jump and music changes

00:05:857 (1,2,3,4,5) - Up until now, your beat placement (on the timeline) has been beautiful. In this bar, you have slider ends ending on heavier beats than the start-points. This fails to stress the beat, making it awkward for the player. Generally, it's okay to do this if you are following the vocals; however, in this case, you are not. The problem sliders are 00:06:667 (4,5), so I'd do a bit of rearranging so that the slider-end does not land on the downbeat (long white tick). Also, it messes up your combo placement.
done! nice suggestion, thank you!

00:12:019 (7) - A repeat isn't really necessary here. I'd remove it because it messes up beat-placement and combos (as outlined above). Adding a hit circle at 00:12:343 would be more effective. Make sure you fix the combos too.
done, thanks

00:18:992 (2) - What happened to having triplets every first upbeat each bar? It's weird that you stopped what you had going on; it was good. I'd remove this slider and replace it with a triplet.
fixed

Can't complain, this was mapped great. Good job.
thaaanks ^^

Hard
00:16:073 (1) - This slider plays poorly. Remember what I said about how sliders ending on heavier beats are bad previously? The same thing applies here. Replace the slider's start-point with a hit circle; add a 1/2-beat slider on the downbeat (00:16:235); delete any overlapping objects and arrange the combos in a way so that they are consistent with the rest of the map. Timeline Reference starting at 00:15:262 (1).
you know

00:17:370 (1) - Same problem. This happens a few more times at 00:34:884 (2), 00:41:208 (2) (this is kind of special, seeing as you're kind of following the vocals here. I still don't like it that much, but it's not as bad as the other ones), and 00:43:803 (5). None of these fit the music as well as they could. Fix these in a way you see fit and ask yourself, "Does this make sense, musically?".
fixed most

00:33:749 (1,2) - These two sliders are kind of hard to hit, and considering that this is a hard, I would change it to a long slider; something like you did at 00:08:451 (1). This is a light suggestion -- do whatever you see as best.
done previously, when i was lowering hard's difficluty

Thanks, Sync! Really helpful mod!

Edit: Thanks, Ra-s, but no changes.
YTYuyu
Alright let's see what I can find.

General:
CLEAR!

Easy:
00:13:640 (3) - end this this slider till 00:14:289 like (1,2) and add a circle at 00:14:938 to make it easier for beginners.
00:35:046 (5) - remove the clap because it ruins the consistency.
00:38:937 (3) - same as 00:13:640

Normal:
00:16:235 (2) - hmm add a finish to match with the vocals?

Insane:
00:15:262 (1) - either remove the NC because the vocals are still going if you listen carefully in the beginning, or a NC because the instrumental changes
00:15:586 (2) - make this a NC because the vocals change.

Hard:
No problems here

this is the best I can do. only give me kd if you find this helpful. if you don't find this helpful then don't give me kd. GL :D
Topic Starter
grumd
SPOILER

Byakugan249 wrote:

I've marked what was accepted
Easy:
00:13:640 (3) - end this this slider till 00:14:289 like (1,2) and add a circle at 00:14:938 to make it easier for beginners.
00:35:046 (5) - remove the clap because it ruins the consistency.
00:38:937 (3) - same as 00:13:640

Normal:
00:16:235 (2) - hmm add a finish to match with the vocals?

Insane:
00:15:262 (1) - either remove the NC because the vocals are still going if you listen carefully in the beginning, or a NC because the instrumental changes
00:15:586 (2) - make this a NC because the vocals change.

Hard:
No problems here

Thanks, Byakugan!
eldnl
[Normal]

00:20:451 (1,2) Delete these sliders, it's hard to read for beginners because it uses red lines and will be consistent with the easy and hard difficulties if you delete them.
00:26:937 (1) Remove new combo to be consistent with the next one.
00:32:127 (1) ^ same as above.

[Extra]

You can change the OD to 7 to 5stars.

Everything else seems good.
~
Topic Starter
grumd
SPOILER

eldnl wrote:

[Normal]

00:20:451 (1,2) Delete these sliders, it's hard to read for beginners because it uses red lines and will be consistent with the easy and hard difficulties if you delete them.
00:26:937 (1) Remove new combo to be consistent with the next one.
00:32:127 (1) ^ same as above.
^ nothing accepted by Ryuu

[Extra]

You can change the OD to 7 to 5stars.
^ done! and i can't inderstand why it works

Everything else seems good.
~

Thanks, eldnl!
Low
All of these are suggestions. Very solid mapset with nice sliders.

[General]

• Consider converting the background to .png to save file space.
• Tick rate 2 is highly recommended.
• Large gap between easy and normal. Practically from 1 to 4 stars. Make your normal easier or your easy harder.

[Easy]

+1 AR because of the BPM.
00:33:748 (3) - Add NC

[Normal]

00:45:748 (3) - NC

[Hard]

00:20:127 to 00:21:424 - An emptiness here feels weird. Map this part out?

[Insane]

00:44:289 (1,2,3,4) - This pattern can get really confusing. Re-arrange this so that (3,4) are not partially hidden while the sliders fade away.
00:45:748 (5) - NC

[Extra]

00:45:424 (1) - Remove NC
00:45:748 (2) - NC
TheVileOne
Covered a few things IRC.

(Increasing AR, some slider designs, etc)


I can star it.
Topic Starter
grumd
SPOILER

Jacob wrote:

[General]

• Consider converting the background to .png to save file space.
jpg is 29Kb, png is 300Kb. i suppose jpg is smaller :D
• Tick rate 2 is highly recommended.
applied in Hard and Insane
• Large gap between easy and normal. Practically from 1 to 4 stars. Make your normal easier or your easy harder.
;_;

[Easy]

+1 AR because of the BPM.
+2
00:33:748 (3) - Add NC y

[Normal]

00:45:748 (3) - NC y

[Hard]

00:20:127 to 00:21:424 - An emptiness here feels weird. Map this part out? ok

[Insane]

00:44:289 (1,2,3,4) - This pattern can get really confusing. Re-arrange this so that (3,4) are not partially hidden while the sliders fade away. nope, it's ok
00:45:748 (5) - NC y

[Extra]

00:45:424 (1) - Remove NC y
00:45:748 (2) - NC y

Thanks, Jacob!
mjw5150
[General]
00:21:424 - add a note here in all diff(except easy)?it sounds odd to end at 00:21:262

[Hard]
00:15:343 - del this useless green line

[Insane]
00:40:559 - it sounds better if you could add a note here

[Extra]
the stack leniency is too low(unrankable),increase it please

couldn't find anything in other diff :(
Topic Starter
grumd
mjw5150
[General]
00:21:424 - add a note here in all diff(except easy)?it sounds odd to end at 00:21:262
hmm, no, end like that sounds even more odd for me

[Hard]
00:15:343 - del this useless green line
no need for this. i'll keep consistency with other hard diffs

[Insane]
00:40:559 - it sounds better if you could add a note here
eh, sorry, i don't like it again ^^"

[Extra]
the stack leniency is too low(unrankable),increase it please
okay, changed to 5 :o

couldn't find anything in other diff :(

Thanks, mjw5150!
Hanyuu
Easy:

00:16:235 (2) - 00:41:532 (2) - how about starting the combo here?

Normal:

00:14:289 (3) - finish at end

Insane:

00:38:451 (3) - replace this slider with 2 circles?

Extra:

00:03:586 (3) - nazi spacing: 1 grid off
00:04:397 (4) - ^
00:21:181 (11) - delete?
00:45:748 (1,2) - i suggest to just keep spacing 0,36x for those 2 notes. better in my opinion
ryuu

Hanyuu wrote:

Easy:

00:16:235 (2) - 00:41:532 (2) - how about starting the combo here? no ~ on this place (in the song) sentence ends and the next is repeat.

Normal:

00:14:289 (3) - finish at end ugu.

тоша, добавишь, ладно?
thank u, hanyuu :3
Topic Starter
grumd
SPOILER

Hanyuu wrote:

Insane:
00:38:451 (3) - replace this slider with 2 circles?
yep

Extra:
00:03:586 (3) - nazi spacing: 1 grid off
yea
00:04:397 (4) - ^
em.. don't inderstand what circle and why
00:21:181 (11) - delete?
no
00:45:748 (1,2) - i suggest to just keep spacing 0,36x for those 2 notes. better in my opinion
nope, i don't want so

Thanks, Hanyuu!
Hanyuu
It was meant to align vertically, but as i looked at it again i saw it was mirrored and scaled from the previous pattern and it is okay in my opinion :P don't bother about it and sorry i could not find more..
mancuso_JM_
Well, I don't have to make any homework. So, I'll try to mod this short song.
Mod Request in-Game PM and sorry for delay


[General:]

- It's better if you rename the BG to ''If you went out with friends in a way_BG'', because the actual name is a bit weird and Ugly. I think that if you rename it, it's easier to find only the BG if you try to search it. (Full submit if you make this Change)
- Combo Colours: Looking your BG I think that it's a good Idea to add a New Combo Colour, In this case I suggest that:
Combo4 : 186,125,58 

[Easy:]

Settings:
--> The HP Drain Rate is a bit low, I know that it's an Easy difficulty but in this case if you increase it by 1 Tick (HP+1)

00:00:668 (1): Consider to add a Hitfinish at the beginning of this Slider to emphatisize the beginning of this map and to be more consistent with other difficulties
00:30:505 (2): This note sounds kinda weird because doesn't play very fine with vocal/drums. I think that fit better if you move it 1/1 back (to 00:30:181)
00:35:046 (3): In this section of this song, you're following the Vocal principally, so, it's better if you replace this note to 1/1 Slider, so, this Slider has to finish in 00:35:370. Also, I think that it's a good Idea to add a Clap at the end of this Slider

[Normal:]

Settings:
--> You have 4 difficulties with the same Circle Size and the other one with different Size. In this case, I think that it's better if the easiest difficulties in your mapset have the same Circle Size, so, in this case I suggest you to reduce it by 1 Tick (CS-1)
--> Since you are working with High BPM, AR4 looks kinda weird. So, I think that fit better with this song if you increase it by 1 Tick (AR+1)

00:00:668 (1,2,3): This pattern would have a better flow if you move the note (2) out of those Sliders, something like this:
00:04:884 (2): Sounds better a Clap when she said this Word
00:10:073 (2): (^)
00:15:586 (1): I think that this note need an Extra emphatisize, so, I suggest you to add a Finish with the Clap at the Slider Beginning
00:35:046 (4): Would be a Good Idea to add a Clap at the end of this Slider

[Hard:]

Settings:
--> AR6 feels a bit low since the BPM is highs, so I suggest you to increase the Approach Rate at least by 1 Tick (AR+1)
--> When you fail some notes, the HP Bar decrease a bit low. I think that is better if you increase the HP Drain Rate by 1 Tick (HP+1)

00:00:668 (1): Hitfinish at the beginning of this Slider, same reason as Easy
00:25:965 (1): To add an Extra emphatisize, I suggest you to add a Hitfinish at the Slider Beginning
00:36:343 (1): (^)
00:40:883 (1): Add a Hitfinish, same reason as above

[Insane:]

00:02:289 (2): This Slider with the Repeat, doesn't fit very well with music (Drums/vocal/etc.). Fit better with music if you make 1/2 Slider without repetition (This Slider have to finish in 00:02:451)
00:13:640 (1): I suggest a Clap at the end of this Slider and the Remove the Clap at the beginning of the next Slider (2) because fit fine with Vocal
00:36:019 (x,x): It's an Insane, so, I think that you can risk a bit with the Rhythm. In this case, I suggest you to add 2 notes, the first one in 00:36:019 and the second one in 00:36:181
00:38:937 (1,2): Here, I prefer a pattern something like this:

[Extra:]

00:45:748 (5,1): This antijump is sudden and really, kill the flow of the map, so I suggest a big distance between those notes. Also, try to make this with (1,2); I think that has a better flow.

Well, That's All. The map looks fine in General, but try to add some Finish to emphatisize some sections.
Star and Good Luck with your map ;)
Topic Starter
grumd
mancusojuanmattos' mod
Well, I don't have to make any homework. So, I'll try to mod this short song.
Mod Request in-Game PM and sorry for delay


[General:]

- It's better if you rename the BG to ''If you went out with friends in a way_BG'', because the actual name is a bit weird and Ugly. I think that if you rename it, it's easier to find only the BG if you try to search it. (Full submit if you make this Change)
uh, no, thanks. you still can find the BG with the editor or by searching for a folder
- Combo Colours: Looking your BG I think that it's a good Idea to add a New Combo Colour, In this case I suggest that:
Combo4 : 186,125,58 
sorry, what? i already have such a combo colour - Combo1

[Hard:]

Settings:
--> AR6 feels a bit low since the BPM is highs, so I suggest you to increase the Approach Rate at least by 1 Tick (AR+1)
okay
--> When you fail some notes, the HP Bar decrease a bit low. I think that is better if you increase the HP Drain Rate by 1 Tick (HP+1)
okay

00:00:668 (1): Hitfinish at the beginning of this Slider, same reason as Easy
sounds good, done
00:25:965 (1): To add an Extra emphatisize, I suggest you to add a Hitfinish at the Slider Beginning
yea
00:36:343 (1): (^)
hm, nope, i want to leave just a clap here
00:40:883 (1): Add a Hitfinish, same reason as above
nope..

[Insane:]

00:02:289 (2): This Slider with the Repeat, doesn't fit very well with music (Drums/vocal/etc.). Fit better with music if you make 1/2 Slider without repetition (This Slider have to finish in 00:02:451)
ok
00:13:640 (1): I suggest a Clap at the end of this Slider and the Remove the Clap at the beginning of the next Slider (2) because fit fine with Vocal
i like the way it is now
00:36:019 (x,x): It's an Insane, so, I think that you can risk a bit with the Rhythm. In this case, I suggest you to add 2 notes, the first one in 00:36:019 and the second one in 00:36:181
okay
00:38:937 (1,2): Here, I prefer a pattern something like this:
okay

[Extra:]

00:45:748 (5,1): This antijump is sudden and really, kill the flow of the map, so I suggest a big distance between those notes. Also, try to make this with (1,2); I think that has a better flow.
rearranged in other way, i don't like how jump looks here

Well, That's All. The map looks fine in General, but try to add some Finish to emphatisize some sections.
Star and Good Luck with your map ;)

thanks for staring!

Thanks, mancusojuanmattos!
ryuu
mod

mancusojuanmattos wrote:

[Easy:]

Settings:
--> The HP Drain Rate is a bit low, I know that it's an Easy difficulty but in this case if you increase it by 1 Tick (HP+1) ugu

00:00:668 (1): Consider to add a Hitfinish at the beginning of this Slider to emphatisize the beginning of this map and to be more consistent with other difficulties ugu
00:30:505 (2): This note sounds kinda weird because doesn't play very fine with vocal/drums. I think that fit better if you move it 1/1 back (to 00:30:181) no. i want to stick to one rhythm.
00:35:046 (3): In this section of this song, you're following the Vocal principally, so, it's better if you replace this note to 1/1 Slider, so, this Slider has to finish in 00:35:370. Also, I think that it's a good Idea to add a Clap at the end of this Slider ugu

[Normal:]

Settings:
--> You have 4 difficulties with the same Circle Size and the other one with different Size. In this case, I think that it's better if the easiest difficulties in your mapset have the same Circle Size, so, in this case I suggest you to reduce it by 1 Tick (CS-1) ugu
--> Since you are working with High BPM, AR4 looks kinda weird. So, I think that fit better with this song if you increase it by 1 Tick (AR+1) ugu

00:00:668 (1,2,3): This pattern would have a better flow if you move the note (2) out of those Sliders, something like this:
no. i like my pattern.
00:04:884 (2): Sounds better a Clap when she said this Word ugu
00:10:073 (2): (^) ugu
00:15:586 (1): I think that this note need an Extra emphatisize, so, I suggest you to add a Finish with the Clap at the Slider Beginning ugu
00:35:046 (4): Would be a Good Idea to add a Clap at the end of this Slider ugu

thank u, mancusojuanmattos.

Download: Subplaid - If you went out with friends in a way (grumd) [Easy].osu

Download: Subplaid - If you went out with friends in a way (grumd) [Normal].osu
Scorpiour
hi there~~mod for in-game request

Storyboard:
  1. I suppose u can write ur SB-code in .osb file...anyway, if player want to remove osb, they can delete images directly...
  2. Sprite,Background,Centre,"195483-1024x768.jpg",320,240
    F,0,-1926,-304,1 // unnecessary, delete
    F,0,-304,19,1 //delete
    M,0,19,,320,240 //delete
    S,0,19,,0.624 //should be 0.625, and change to _S,0,0,46071,0.625
    F,0,19,45748,1 //delete
    F,0,45748,46073,1 //delete

  3. Sprite,Background,Centre,"195483-1024x768.jpg",320,240
    _M,0,21424,,320,240
    _F,0,21424,21911,1,0
    _S,0,21424,21911,0.6240001,0.824
    _F,0,21911,23369,0,1
    _S,0,21911,23369,0.824,0.6241369
    _F,0,23369,23370,1
    _S,0,23369,23370,0.6241369,0.6239998
    _F,0,23370,24505,1,0
    _S,0,23370,24505,0.6239998,0.8639998
    change 0.624xxxx or 0.623xxxx under _S to 0.625
    and all effect will be perfect
Hard:
  1. 00:15:262 - unnecessary green lines
Insane:
  1. nice map
Extra:
  1. really nothing to say except nazi stuffs
nice map, and i think it's good enough for being bubbled, so star and gl :)
Topic Starter
grumd
About storyboard: I'll look at the code when come home. And I want to leave white flashes only for Extra diff, so I moved SB to .osu files.

I've left that green line to keep consistency with other diffs, but if it's so critical, I can remove it.

And if you can, please mention that nazi stuff you told about. I like nazi mods because I want to make every map as close to ideal as possible.

Thanks for staring and SB stuff :)

Edit:
Okay, background SB moved to .osb, but white flashes are still in [Extra].osu
SB code fixed, thanks.

Edit:

Ryuuша, прости, но в нормале 00:44:127 (1) - я его сделал кругленьким, не выдержал :с
Scorpiour
okay here's some more nazi mode as pre u request

Extra:
  1. 00:04:884 (3,4,5,6,7,8,9,10,11) - actually i think it's better to start a triplet from red line because that would be heard more smooth. That is, i'd like to change the beats here like that:
  2. 00:06:749 - i'd like to add a note here to make a triplet with 00:06:667 (4,5) -
  3. 00:12:505 (2,3,4,5,6) - i suppose the triplet here should be place at 00:12:505 - 00:12:586 - 00:12:667 -
  4. 00:21:424 - consider to add a note here?
  5. 00:26:451 (3,4,5,6) - move the triplet after (3) , it's better to start from red line
  6. 00:27:262 (1,2,3,4) - similar above, move (2,3) a tick behind to make triplet with (4)
  7. 00:29:856 (1,2,3,4,5,6,7,8,9) - same suggestion
  8. 00:37:073 (7,8) - move to next red line( a tick behind)
  9. 00:44:451 (2,3,4,5,6,7) - similar
that's all, NO kds plz :)
Topic Starter
grumd
Scorpiour
okay here's some more nazi mode as pre u request not as nazi as it could be :)

Extra:
  1. 00:04:884 (3,4,5,6,7,8,9,10,11) - actually i think it's better to start a triplet from red line because that would be heard more smooth. That is, i'd like to change the beats here like that:

    according to the music, no
  2. 00:06:749 - i'd like to add a note here to make a triplet with 00:06:667 (4,5) -
    good! you made me rearranging a bit barely all the first part of the song and now it looks way better, thanks!
  3. 00:12:505 (2,3,4,5,6) - i suppose the triplet here should be place at 00:12:505 - 00:12:586 - 00:12:667 -

    i was thinking about that before, and no, the way it is now is better for me
  4. 00:21:424 - consider to add a note here?
    no. suggested many times before and no. because i hear nothing in the music there
  5. 00:26:451 (3,4,5,6) - move the triplet after (3) , it's better to start from red line
  6. 00:27:262 (1,2,3,4) - similar above, move (2,3) a tick behind to make triplet with (4)
  7. 00:29:856 (1,2,3,4,5,6,7,8,9) - same suggestion
  8. 00:37:073 (7,8) - move to next red line( a tick behind)
  9. 00:44:451 (2,3,4,5,6,7) - similar
    the rest − no, sorry ;_; i just don't like how triplets sound starting in the red line
that's all, NO kds plz :)

Thanks again!
wcx19911123
I checked this but really can't find anything o.o
you did a great job :3
merchat7
Grats on bubble, sorry for being so late with my mod, haven't had much motivation to mod.


If you ask me for a mod again, I'll try to be faster.
Topic Starter
grumd

wcx19911123 wrote:

I checked this but really can't find anything o.o
you did a great job :3
Thank you very much, wxc *o*
hurray, bubble :D
Reiji-RJ
Ох, я опоздала? D:
Поздравляю с бабблом энивей :3
А еще доделывай That No
Topic Starter
grumd

Reiji-RJ wrote:

А еще доделывай That No
У меня уже другие проекты :(
IceBeam
хорошая работа,грумд и рюша! :P
ranked
Mercurial
Congratulations man.
Hitomi May
Ураа, рушн :3
Поздравляю!)
ryuu
aaaaaaaaaaaaw >w<
спасибо, айсбиму-сан *3*
поздравляю, тоша *О*
Topic Starter
grumd
Большое-большое спасибо, IceBeam! Наконец эта песня ранкнута, вааа ^^
Sync
good job
mancuso_JM_
Nice!
Congratulations
Reiji-RJ
Поздравляю :3

grumd wrote:

Reiji-RJ wrote:

А еще доделывай That No
У меня уже другие проекты :(
НЕТ, ДОДЕЛЫВАЙ THAT NO >:С
Low
Congratulations!
Scorpiour
congrats for ranking :)
Topic Starter
grumd
Thank you, guys :3

How do I do:


Subplaid <3
show more
Please sign in to reply.

New reply