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EGOIST - The Everlasting Guilty Crown (TV Size)

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Topic Starter
Hazelz
Thanks everyone for mods.
aesopl19193
KayeSara
E,N,H,Taiko 对我来说都没什么问题....

[Hazelz]

  1. 至于最后一个难度我真心建议AR8
  2. 00:44:977 (7) - 跳
  3. 00:58:320 (3) - 可以不要,后面的00:58:407 (4) 跳
  4. 01:09:396 (1,3) - 1,3换下位置呢?选中用ctrl+r
另外这图真心好,完全看不出是个新手做的Orz 我弱爆了
yongtw123
I am very late :?

Overall
The normal-hitclap.wav has a distinguishable (by me at least) leading silence, which makes the claps sound a tiny bit off.
I've included the fixed hitsound file in case you decide to change: http://puu.sh/jFKt

[Easy]
A Word of Warning: I tried long time to mod this difficulty but I come up with too many problems. Relax, it's not exactly your fault. This song is slow at beginning but accelerates very fast. Attempting to place slow rhythm at where the music is actually fast, in this case, is awkward. The way you place rhythm now also introduces problems with hitsound, as you are forced to put them at where they do not correspond with background. If I were you, I'd consider remove this diff. But if this doesn't sound like an option, below is what I'll do, even though the result still won't be satisfactory by my standards.

00:06:082 (1) - starting from here up to 00:27:012, why not place normal-hitwhistle at every beat like in [Normal]?
00:25:617 (1) - delete finish
00:27:012 (3) - i suggest use soft hitsound set for this, and delete the finish at start
00:28:407 (1) - starting from here up to 00:46:547, i'd strongly suggest to remove all thuds (normal-hitwhistle), as they stand alone sound pretty bad. Crank up hitsound volume to 75.
00:46:547 (2) - i suggest lengthen this to 00:47:594, and start the spinner 00:47:942
00:50:733 (1) - crank up hitsound volume to 85 like all other diffs
01:06:780 (3) - move the clap to the end of slider
01:12:361 (1) - starting from here up to 01:23:524, i suggest remove all the thuds while keeping other hitsounds


[Normal]
00:31:198 (1,2,3,1) - remove all normal-hitwhistle


[Climbb & Kana's Taiko]
can't mod taiko sorry :<


[Hard]
:!: Do this first: decrease [Hazelz] OD by 1.
[Hard]: DR 5, AR 8, OD 5 or 6


[Hazelz]
Slightly overmapped in my opinion.
And i discourage use of "hook" sliders like this 00:55:442 (2) as it sometimes disrupts the visual relationship between "slider length" and "rhythm length", if you get what i mean.

01:03:814 (5,6) - rhythm doesn't really fit IMO

=========================

i personally would map out 00:14:454 ~ 00:17:245 but how you do it is your call.

Very nice for an amateur mapper I'd say :>

Good luck!
Topic Starter
Hazelz
Thanks. Most of them fixed! it's useful!
Garven
16:23 <Garven> : Poking at the easy
16:24 <Garven> : It looks pretty good for the most part
16:24 <Garven> : 00:47:419 (1) - This spinner felt as if it was starting too early though
16:24 <Garven> : The problem with that is that if you started it at 00:47:942 - it would be really short for an easy difficulty
16:24 <Garven> : It might be best to map through it instead
16:25 <Garven> : Something like a slider from 00:47:942 - to 00:49:338 -
16:26 <Garven> : Starting out the Normal with the same boring slider like the Easy is kind of lame.
16:26 <Garven> : 00:00:501 (1,1) - referring to these
16:29 <Garven> : The first 30 seconds of the Normal is... really similar to the Easy. Once it does pick up, however, the hitsounds are waaay too loud. It's
16:29 <Garven> : covering the music really bad.
16:30 <Garven> : Beginning of Hard is also kind of boring. You're just doing 1/1s. It's really lame since there's a sexy vocal going on there.
16:30 <Garven> : Hitsounds are too loud here too.
16:30 <Garven> : Same comments for Insane.
16:31 <Garven> : Also raise AR
Topic Starter
Hazelz
thanks!! fixed most of them!
kanpakyin
Sorry for long delay.

[General]
  1. Tag: The tags are different in Easy difficulty.You MUST fix this!
  2. Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file. This is from the "Current Ranking Rules and Guidelines"
  3. Remove letterbox during breaks.
[Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:41:663 (3) - (design) I think this slider can be more beautiful if you can make it symmetry with (1)- like this:
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:27:012 (3) - Please remove the finish at the beginning of the slider!It doesn't fit the music and I can't hear any accent there.
    2. 01:07:477 (x) - Please remove the soft hitsound at the end of the spinner.It's quite weird because you use norrmal hitsound in the whole part of kiai time.
[Normal]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:55:268 (4) - I suggest removing the stack here because you don't use any stack in this part, so just remove that for consistency.
    2. 01:18:640 (1,3) - (design) Probably make this two slider like this?Just makes it more symmetry and it will look much better.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:32:594 (3) - Please remove the finish at the beginning of the slider because there are no accent point and it seems not that necessary.
    2. 01:13:059 (1) - I would add a finish sound at the beginning of the slider is due to the strong accent point.
[Hard]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. Rise OD and HP by 2 tick for consistent the whole difficulty.
  2. Issue/unrankable stuff
    (Something bad in gameplay or unrankable staff,you should take a look on it.)
    1. 00:59:977 (3,4,5) - (bad gameplay) I found a inconsistent spacing here.Did you make it on purpose?Please fix it if not.Otherwise it would cause a really bad gameplay.
  3. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:20:559 (2,3) - (design) I think you can adjust the position of (2.3) so it will align the end of slider (1) abd the starting point of slider (3)- you can have more information in the following suggestion:
    2. 00:28:320 (2) - The triplet sounds weird here.I would remove it if I were you.It doesn't fit the music imo.
    3. 01:16:547 (3) - Same as previous.Probably make it more symmetry?
    4. 01:21:431 (x) - I think here shouldn't be a spinner because you have mapped this part in other difficulties.I think you should map this part in this diff also.
  4. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:06:082 (1) - Consider a finish at the beginning of the slider?
    2. 00:50:733 (1) - ^Same.
[Hazelz]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. AR 8 is certainly better than AR9 due to the BPM and your notes arrangement.
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:06:605 (2) - This jump is quite meaningless.As here, it doesn't have any drum to support this drum and I don't agree with such a large jump in a calm part.Remove this note is the best way to solve it.
    2. 00:08:001 (2) - ^ Same
    3. 00:09:396 (2) - ^ Same.
    4. 00:10:791 (2) - ^ Same.
    5. 00:17:245 (1) - I would add a new combo here because the new stanza has been started here.
    6. 00:28:320 (2) - Same as Hard.I would rather remove this than a triplet.
    7. 00:38:873 (1,2,3,4,5) - Maybe for me only.I don't think here should be a jump at least the jump shouldn't be that large.It doesn't fit the music.
    8. 01:17:942 (1,2,3,4) - I feel really uncomfortable of this jump during testplay.In my opinion, this kind of jump shouldn't use it like this.I recommend to change another pattern.
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:06:082 (1) - I would add a finish at the beginning of the slider.
    2. 00:14:454 (x) - I would add a soft hitsound part (S1) here and add these whistle in the following places:
      1. 00:14:454 (1) - at the beginning and the reverse of the slider
      2. 00:15:152 (2) - ^
      3. 00:15:849 (3) - ^
      4. 00:16:547 (4) - ^
[Climbb & Kana's Taiko]
  1. 00:47:942 (135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151) - I prefer kdddkdddkdddkdddkdddd ...or something like this.
  2. 00:50:733 (152) - How about changing this to big don owing to the strong accent.
Topic Starter
Hazelz
All Fixed except:
-[Hard]
  1. 00:59:977 (3,4,5) - (bad gameplay) I found a inconsistent spacing here.Did you make it on purpose?Please fix it if not.Otherwise it would cause a really bad gameplay. Well, I don't think that's a problem coz' I would like to make some jumps in the Hard diff.
  2. Rise OD and HP by 2 tick for consistent the whole difficulty. OD+1 HP+2 , In fact , I don't know why the Hard diff's rating is higher than the Insane diff.
-[Insane]
  1. 00:38:873 (1,2,3,4,5) - Maybe for me only.I don't think here should be a jump at least the jump shouldn't be that large.It doesn't fit the music. I don't think so, Sorry but I will keep this.
  2. 00:28:320 (2) - Same as Hard.I would rather remove this than a triplet. I will keep this , Sorry. I fixed the Hard diff here because it will be easier for the Hard.
After getting more and more suggestions, I decided to change the Insane diff to AR8 .

Anyway, Thanks for mod. :D
kanpakyin
Rechecing.

[General]
  1. The unrankable stuff still not fixed.
[Easy]
  1. 01:23:524 (2) - Use a whistle instead of finish at the end of the slider because finish sound doesn't fit the music that much.
[Normal]
  1. 00:54:919 (3,4) - This still not fix...would you provide a reason?
[Hard]
  1. 00:59:977 (3,4,5) - In case.This didn't look like a jump, because all of the player can handle it.That would be much better if you increse the spacing or adjust the spacing.
Fix and ready for a bubble
Topic Starter
Hazelz
Sorry, I forgot to fix the Normal.

For the Hard diff, I added a new combo for the pattern , so it seems fine now.

About the Easy diff, a whistle is not really nice imo, I decide to keep it.

Thanks for checking! :)
kanpakyin
Quite nice for new mapper.

Bubbled~
KanaRin
FINALLY! GOGOGO!
S h i o n
oh yeah!
SapphireGhost
I finally got to modding this.

[General]
- I think [Hazelz] / [Hard / [Normal] could benefit from Tick Rate 2, the sliders feel less empty and the ticks restore some HP during sliders.
- The difficulty gap between [Hard] and [Normal] is fairly large, optimally [Hard] would be a bit easier and [Normal] would be a bit harder. Just something to keep in mind for the future, I think this one is decent as it is.

[Hazelz]
- Could you possibly rename this to [Insane] or something like that? It has a lower star rating than [Hard], so you want to make it clear which one is more difficult.
01:04:687 (7) - Justice Breaker couldn't get ranked for a slider really similar to this one, so maybe try a shape more like this? It also blankets (1).
01:15:675 (4) - This note goes into the HP bar some, so maybe just change the position a little.

[Climbb & Kana's Taiko]
00:00:501 to 00:06:082 - I'd really suggest mapping this part, it's mapped in the osu!standard difficulties and most taikos I see seem to not have a "Skip" button at the beginning.

[Normal]
00:27:443 - The placement of this inheriting section causes the spinner to suddenly drop in volume while spinning, try to fix this in whatever way works best for you.

[Easy]
00:47:419 (1) - Here the spinner starts 1/2 tick after the previous note...
01:24:309 (1) - ...and here the spinner starts 1/4 tick after the previous note. This could be intentional, just making sure.

[Hard] looked fine. Just PM me after fixes and stuff.
Topic Starter
Hazelz
Alright, it's all fixed!
I will keep in mind for the difficulty gap in the next time, thanks for reminding~
KanaRin

SapphireGhost wrote:

[Climbb & Kana's Taiko]
00:00:501 to 00:06:082 - I'd really suggest mapping this part, it's mapped in the osu!standard difficulties and most taikos I see seem to not have a "Skip" button at the beginning.
I won't fix it because this part has no drums to support.
i don't really think it is a good idea to map here.

Sorry but anyway, Thank you. :D
SapphireGhost
Thanks to Hazelz and KanaRin for the feedback. I've re-checked all parts of the map and it looks good, so after 22 favourites and 3 months in Pending, enjoy your first rank. Congratulations!
Melophobia
congratz~
KSHR
congratz, hentai Hazelz ! =w=
Ulysses
:D~God Mapper
Yasora
gratz~
S h i o n
wow~ nice NTR crown Oening-song!

nice map
Akemi_Homura
Congratz~~~!!! ><
Aoriki
Congratz on getting approved :>
No_Gu
congratz
KanaRin
GOD, Finally!
Really nice first map <3
Congratz!!
emonite
Congrats~
Mafiamaster
Nice!!
Attack_a_Fire
为啥我下载不了呢~
wcx19911123
搞毛啊现在的新人
靠没法混了
删游戏去QAQ
Topic Starter
Hazelz
thanks everyone!!:)
AIR315
Congratz~
r-Beatz
Absolutely incredible first beatmap!
I had fun playing it :D
joro_old
Good map!!! :) :)

congratz!!!
Aoko
Congratulations >wwww<~ This is such a BIG BIG BIG Achievement. First Ranked Map, Most Popularly played :D
Good Job ^~^ I love both the song and the beatmap ♥
10nya
gratz! its is a good beatmap :D
Miu Matsuoka
Congratz!
Despairs10
:D
Taschentuch9
Waited for this for like 2 months :D. I liked the Hazelz difficult more, but this seems pretty similar. Good Job <3
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