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F-777 - He's a Pirate

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HeatKai
@ aabc, forgot that I have a colour blind =w=?

http://rghost.net/35998043

thanks
Topic Starter
TicClick
Updated!
aabc271

HeatKai wrote:

@ aabc, forgot that I have a colour blind =w=?

Oops, I forgot. Sry > <
So let me explain my points
All the non-hitsound suggestions except the last one are purple ( should be fixed )
While the last one is pink ( suggestions )
And the suggested patterns are as follows
Suggested patterns
Suggestions only. Change them only if you want to ~

00:13:110 ( 61 ~ 65 ) kkddk ( 1/3 ) ?

01:17:910 ( 288 ~ 292 ) kddkd ( 1/3 ) ?

02:00:064 ( 533 ~ 534 ) k d ?

02:00:730 ( 535 ~ 536 ) dk ( 1/3 ) ?

03:21:844 ( 199 ~ 204 ) kdk ddk ?
So, I think you can check that now ~
Find me if you have any problems :3
HeatKai

aabc271 wrote:

HeatKai wrote:

@ aabc, forgot that I have a colour blind =w=?

Oops, I forgot. Sry > <
So let me explain my points
All the non-hitsound suggestions except the last one are purple ( should be fixed )
While the last one is pink ( suggestions )
And the suggested patterns are as follows
Suggested patterns
Suggestions only. Change them only if you want to ~

00:13:110 ( 61 ~ 65 ) kkddk ( 1/3 ) ?

01:17:910 ( 288 ~ 292 ) kddkd ( 1/3 ) ?

02:00:064 ( 533 ~ 534 ) k d ?

02:00:730 ( 535 ~ 536 ) dk ( 1/3 ) ?

03:21:844 ( 199 ~ 204 ) kdk ddk ?
So, I think you can check that now ~
Find me if you have any problems :3
Thank you :)

Download: F-777 - He's a Pirate (TicClick) [52's Taiko].osu
Topic Starter
TicClick
Pew! Updated again.
Faust
SPOILER
19:30 *Faust is editing (F-777 - He's a Pirate)[http://osu.ppy.sh/s/33119]
19:30 <Faust> : so this Pirate song.
19:30 <jericho2442> : yea?
19:30 <Faust> : mapper has a whole bunch of unsnapped BPM sections which are supposedly due to the song encode
19:31 <Faust> : I'm not entirely convinced so, but so far I have heard downbeats coming too early, instigating a reset in BPM
19:31 <jericho2442> : unsnapped bpm section........wut
19:31 <Faust> : yeah
19:31 <jericho2442> : that dont exsist?
19:31 <jericho2442> : a red section SETS the snap
19:31 <Faust> : it exists in this map
19:31 <Faust> : this guy probably edited with code
19:31 <Faust> : or just snapped it and then played with offset
19:31 <Faust> : but yeah
19:32 <jericho2442> : its still a snapped section
19:32 <jericho2442> : its the notes what become unsnapped
19:32 <jericho2442> : not the section
19:32 <Faust> : the notes aren't unsnapped to the actual song
19:33 <Faust> : it's pretty much 150 BPM all the way
19:33 <Faust> : with a bunch of hiccups
19:33 <Faust> : you'll have to see for yourself
19:33 <jericho2442> : your wording it wrong xD
19:33 <jericho2442> : what your meaning is
19:33 <jericho2442> : the timing is out of time
19:33 <Faust> : that's wrong
19:33 <Faust> : and vague
19:33 <Faust> : : l
19:34 <jericho2442> : but they have moved the notes off time to make it go against the timing sections so it seems ontime when
19:34 <jericho2442> : playing?
19:34 <Faust> : pretty much
19:34 <Faust> : mapper has said it was due to re-encoding
19:35 <Faust> : I asked if they tried the unencoded version, they did not map that so I can't verify their statement true or not
19:35 <Faust> : I doubt the problem lies in the encode anyway
19:35 <jericho2442> : re encoding does NOT change timing within a song
19:35 <jericho2442> : just the start
19:35 <Faust> : yeah
19:37 <jericho2442> : hmmm
19:38 <jericho2442> : his offset is wrong
19:39 <jericho2442> : and yea his sections are wrong too it seems
19:39 <Faust> : the very first one I take it
19:39 <jericho2442> : yes
19:41 <Faust> : the other sections need a BPM change then?
19:41 <jericho2442> : the song has a steady 150 bpm
19:43 <Faust> : and the problem here is merely in the snapping?
19:44 <Faust> : but why have so many sections of the same BPM
19:44 <jericho2442> : timing section are wrong in places
19:44 <jericho2442> : and the reason timing sections with the same bpm are used
19:44 <jericho2442> : is for offset fixes
19:44 <Faust> : I do agree
19:45 <Faust> : so, the map is running fine but he is doing it wrongly?
19:45 <jericho2442> : i'd need to spend some time on it to fully say
19:45 <jericho2442> : and atm i aint got the focus to time it all
19:45 <Faust> : I understand.
19:47 <Faust> : I'll post this log in the thread for now then.

It'll take a while. Please bear with us.
Kurai
Normal :
  1. 00:40:838 (5,6) - In my opinion you should change these circles into a slider. It would emphasize the sound there is at this spot (I don't know how to describe it actually but it feels better to hold a slider here o.o).
  2. 03:01:440 (5) - You only start to use 1/2 circle triples at 3 minutes. I find this quite unexpected and I think that'd be confusing for beginners because they didn't expect this and will not know what to do. (Making the end harder is fine for Hard and Insane difficulties because it creates a challenge to the player, but in the easiest difficulty of the mapset (which is supposed to be noob-friendly) this is really not a good idea >w<). Therefore remove the middle circle or make them a kick slider like what you did previously in the map ?
  3. 03:10:840 (3,4,5) - ^
  4. 03:22:040 (2,3,4) - ^
52's Taiko :
  1. 02:33:644 - There is an inconsistency with the red timing sections. This section should have an offset of 153640 (-4ms).
  2. Add some drumrolls in the map maybe to allow more score differences ? If you do it, use slidertick 2 too >w<
  3. Nice taiko <3
Hard :
  1. 00:03:542 (7) - Even if you uses 0.8x DS at the beginning, when I testplayed the map it felt like this slider was too close from the previous note. That was frustating :/
    It feel better with 1.1x DS.
  2. 00:06:704 (7) - ^
  3. 01:16:038 (8,9) - Even if this pattern follow the music, I find it awkward and not very intuitive. I sugest you this pattern instead :
  4. 03:08:840 (1) - Ctrl+R this slider, looks and flows better in my opinion. :P
hackSL's Insane :
  1. 00:01:276 (1,2,3,4,5,6) - It is just my personnal opinion, but I really hate this kind of stack. I would suggest you to change them but it's all up to you.
  2. 00:21:639 (3) - This slider doesn't flow well at all. I mean, it points at the same direction as 00:20:839 (1) which is quite awkward. Consider ctrl-r-ing it please.
  3. 02:18:864 (9) - This should end on the 1/3 tick, not the 1/4.
Topic Starter
TicClick

Kurai wrote:

Normal :
  1. 00:40:838 (5,6) - In my opinion you should change these circles into a slider. It would emphasize the sound there is at this spot (I don't know how to describe it actually but it feels better to hold a slider here o.o). — You're right
  2. 03:01:440 (5) - You only start to use 1/2 circle triples at 3 minutes. I find this quite unexpected and I think that'd be confusing for beginners because they didn't expect this and will not know what to do. (Making the end harder is fine for Hard and Insane difficulties because it creates a challenge to the player, but in the easiest difficulty of the mapset (which is supposed to be noob-friendly) this is really not a good idea >w<). Therefore remove the middle circle or make them a kick slider like what you did previously in the map ? — I don't knoww... It's a normal, not Easy. What if I add kick slider to introduce 1/2?
  3. 03:10:840 (3,4,5) - ^ — I'll keep 1/2 here
  4. 03:22:040 (2,3,4) - ^ — The same as above
52's Taiko :
  1. 02:33:644 - There is an inconsistency with the red timing sections. This section should have an offset of 153640 (-4ms). — Alright, I forgot to resnap it
Hard :
  1. 00:03:542 (7) - Even if you use 0.8x DS at the beginning, when I testplayed the map it felt like this slider was too close from the previous note. That was frustating :/
    It feel better with 1.1x DS. — Done
  2. 00:06:704 (7) - ^ — ^
  3. 01:16:038 (8,9) - Even if this pattern follow the music, I find it awkward and not very intuitive. I sugest you this pattern instead :
    Hmm.. Ok, done
  4. 03:08:840 (1) - Ctrl+R this slider, looks and flows better in my opinion. :PYeah
hackSL's Insane :
  1. 00:01:276 (1,2,3,4,5,6) - It is just my personal opinion, but I really hate this kind of stack. I would suggest you to change them but it's all up to you. — I don't know. I can unstack them into two (note and pair of notes) combinations, but I'm not sure if he wants it.
  2. 00:21:639 (3) - This slider doesn't flow well at all. I mean, it points at the same direction as 00:20:839 (1) which is quite awkward. Consider ctrl-r-ing it please — Ok, reversed (feels better now)
  3. 02:18:864 (9) - This should end on the 1/3 tick, not the 1/4 — Yeah.
Thank you for modding.
HeatKai
Kurai
Let's rebubble this :3
Gonzvlo
[Normal]
  1. 03:10:840 (3,4,5) - I'm not sure about this little 1/2 stream, it's the only one you used in the whole difficulty. I'd suggest to replace it with a repeating slider just like the previous ones.
[52's Taiko]
  1. Kiai Time is not snapped D:
That's all let me know when you're ready!
eldnl
gonz cute
Gonzvlo
Yarr.
Yasora
gratz! :3
Lunah
goodjob
Quilt
congratulation!!
Mantis
gratz Teec ;3
Hitomi May
Почти сразу две мапки ранкнул :3
поздравляю)
IceBeam
молодец :3
Reiji-RJ
Мои поздравления!~
Rue
Rankin' spree
Topic Starter
TicClick
Спасибо вам всем!
Aleks719
Да.
Kert
Graz!
сколько же времени прошло)
emonite
Grats.
GamerX4life
Grats!
Wow two maps in two days :D
OnosakiHito
I just don't understand why you guys don't call your Taiko diffs as you allways do. Such 52's names make it just weird.
What ever.

Also next time please use less 1/6, and try to have a maximum of 4-plets 1/6.
It just makes the diff spread unresonable harder in sections where even no 1/6 are needed for example: 01:27:638 -

Please concider this next time for the sake of mapping.

Overall without concidering 1/6 streams(and normaly I like those), the Taiko diff. is okay.
Tony
now TicClick is moar pro :o Grats :D
Mitiai

TicClick wrote:

Hi Hellzero :3
Зира в армии ;w;

ГЦ с ранком!
Lucy-Kaede
Finally! Congrats!
Hyde
Поздравляю. :3
Nanael_old
Congratulations.
Hellzero
Hi :3
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